https://wiki.cemu.info/api.php?action=feedcontributions&user=Crementif&feedformat=atomCemu Wiki - User contributions [en]2024-03-29T06:18:55ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Skylanders_Portal_FAQ&diff=16134Skylanders Portal FAQ2022-03-20T15:45:11Z<p>Crementif: </p>
<hr />
<div>How do I set up my Skylanders Portal for use in Cemu?<br />
<br />
== Configuration ==<br />
*'''Portal Configuration:''' All Skylanders games in Cemu require the Skylanders portal to be set as a USB Input Device. Locate your portal and update the driver using device manager.<br />
*'''Troubleshooting:''' If you cannot find your portal in device manager, install a program called [https://zadig.akeo.ie/ Zadig], go to "Options," "List All Devices," and replace the standard HidUSB Driver with a WinUSB driver. Now locate your portal in the "Universal Serial Bus devices" section of device manager, right click it and hit "Update Driver," "Browse my computer for drivers," "Let me pick..." and finally scroll down and choose "USB Input Device."<br />
<br />
*'''Troubleshooting:''' In Skylanders Swap Force the Portal will disconnect frequently in Skylanders Swap Force, causing Skylanders to become locked in the game. You need to use a workaround graphic pack available in the built-in downloadable graphic packs for Skylanders Swap Force to fix this issue.<br />
<br />
*'''Note:''' The Wii U version of the game, thus also Cemu, IS NOT compatible with Xbox Portals.<br />
<br />
== Known Issues ==<br />
<br />
<br />
[[Category:List_of_tutorials]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Skylanders_Portal_FAQ&diff=16133Skylanders Portal FAQ2022-03-20T15:42:16Z<p>Crementif: </p>
<hr />
<div>How do I set up my Skylanders Portal for use in Cemu?<br />
<br />
== Configuration ==<br />
*'''Portal Configuration:''' All Skylanders games in Cemu require the Skylanders portal to be set as a USB Input Device. Locate your portal and update the driver using device manager.<br />
*'''Troubleshooting:''' If you cannot find your portal in device manager, install a program called [https://zadig.akeo.ie/ Zadig], go to "Options," "List All Devices," and replace the standard HidUSB Driver with a WinUSB driver. Now locate your portal in the "Universal Serial Bus devices" section of device manager, right click it and hit "Update Driver," "Browse my computer for drivers," "Let me pick..." and finally scroll down and choose "USB Input Device."<br />
*'''Note:''' Cemu IS NOT compatible with Xbox Portals.<br />
<br />
== Known Issues ==<br />
* Fixed: Portal disconnects frequently in Skylanders Swap Force, causing Skylanders to become locked in the game.<br />
- There's a workaround graphic pack available in the built-in downloadable graphic packs for Skylanders Swap Force that should make it so that they don't disconnect.<br />
<br />
<br />
[[Category:List_of_tutorials]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Skylanders_Portal_FAQ&diff=16132Skylanders Portal FAQ2022-03-20T15:39:51Z<p>Crementif: /* Known Issues */</p>
<hr />
<div>How do I set up my Skylanders Portal for use in Cemu?<br />
<br />
== Configuration ==<br />
*'''Portal Configuration:''' All Skylanders games in Cemu require the Skylanders portal to be set as a USB Input Device. Locate your portal and update the driver using device manager.<br />
*'''Troubleshooting:''' If you cannot find your portal in device manager, install a program called [https://zadig.akeo.ie/ Zadig], go to "Options," "List All Devices," and replace the standard HidUSB Driver with a WinUSB driver. Now locate your portal in the "Universal Serial Bus devices" section of device manager, right click it and hit "Update Driver," "Browse my computer for drivers," "Let me pick..." and finally scroll down and choose "USB Input Device."<br />
*'''Note:''' Cemu IS NOT compatible with Xbox Portals.<br />
<br />
== Known Issues ==<br />
* {{strikethrough|Portal disconnects frequently in Skylanders Swap Force, causing Skylanders to become locked in the game. (Swap Force is thus, unplayable in its current state)}}. There's a workaround graphic pack available in the built-in downloadable graphic packs for Skylanders Swap Force that should make it so that they don't disconnect.<br />
<br />
[[Category:List_of_tutorials]]</div>Crementifhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=15957The Legend of Zelda: Breath of the Wild2022-01-12T12:40:19Z<p>Crementif: Remove one of the issues since that cutscene is FPS capped</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:The_Legend_of_Zelda_Breath_of_the_Wild.png|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|titleid = 00050000-101C9300, 00050000-101C9400, 00050000-101C9500<br />
|rating = Perfect <br />
}}<br />
[[File:The Legend of Zelda Breath of the Wild icon.png|left|45px]]<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
{{cot|Common Problems & Solutions|left=yes}}<br />
<br />
''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.''<br />
<br />
=== Freeze at "Open your eyes..." / Yellow Screen ===<br />
Your game isn't fully updated to v1.5.0; please update your game.<br />
<br />
https://cemu.cfw.guide/dumping-games<br />
<br />
=== Seemingly Random Crashes or Crashes when loading a Save File ===<br />
Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation.<br />
<br />
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 ===<br />
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.<br />
<br />
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt<br />
<br />
For example:<br />
<br />
* [18:52:27] vkWaitForFences: Returned unhandled error -4<br />
* [18:52:27] Unrecoverable error in Vulkan renderer<br />
* [18:52:27] Msg: failed to submit command buffer. Error -4<br />
* couldn't write minidump 0x80070057<br />
<br />
=== Cutscenes are stuttery ===<br />
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do.<br />
<br />
=== Cutscenes are Green ===<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu.<br />
<br />
=== Item selection is too fast and I have to flick my control stick ===<br />
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Performance/FPS Problems|left=yes}}<br />
<br />
=== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) ===<br />
This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM.<br />
<br />
=== Performance/FPS degredation after sustained play for roughly 30+ Minutes ===<br />
This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem.<br />
<br />
=== Make sure your game is updated===<br />
<br />
FPS++ and many other graphic packs only work properly on the latest game version. <br />
<br />
You can see the version of the game in Cemu's game list, which should be V208 (1.5.0)<br />
<br />
Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly.<br />
<br />
=== Use FPS++ ===<br />
<br />
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. <br />
<br />
Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get.<br />
<br />
=== Other solutions to Low Performance ===<br />
<br />
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks.<br />
<br />
Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Issues caused by FPS++ (Playing over 30FPS)|left=yes}}<br />
<br />
{{cot|1=About FPS++|left=yes}}<br />
<br />
Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. When you change the game's FPS you are also modifying the timestep in an unintended way. Most of these issues will be solved by setting the FPS++ limit to 30. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(4) Current FPS++ Problems (not fixed, unresolved)|left=yes|expand=yes}}<br />
<br />
===Current FPS++ Problems===<br />
*Jump distance while climbing is increased if FPS is over 30. This means there is currently no way to play over 30FPS without cheating.<br />
*The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS limit in FPS++ to 30 before initiating the quest.<br />
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck on the wall or under the water.<br />
*Shai Utoh Shrine: cannot use chest on seesaw to jump high enough in order to get to second chest.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(6) Issues that don't affect much Gameplay|left=yes}}<br />
<br />
===Issues that don't affect much Gameplay===<br />
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS.<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Master Cycle boost will not work.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}}<br />
<br />
===Previous FPS++ Problems (that are now fixed or patched)===<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed.<br />
*Menu cursor in Inventory or Quickslot being faster is fixed. - (Previously was hard to control when over 60FPS)<br />
*Map Screen cursor panning & control speed is fixed.<br />
*Flurry rushes not connecting with enemies has been fixed.<br />
*Shield surfing slowdown over 30FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*To a varying degree, all cutscenes (Yiga Clan Boss, Rito Village, Elephant & Bird Divine Beast) have a chance to softlock if you reach an FPS over 60. Temporarily set your FPS to 60 (or otherwise 30) in FPS++ and then go through the cutscene.<br />
*Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS.<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Vulkan & OpenGL Issues|left=yes|expand=yes}}<br />
<br />
{{cot|1=Vulkan-specific Issues|left=yes}}<br />
<br />
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 ===<br />
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.<br />
<br />
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt<br />
<br />
For example:<br />
<br />
* [18:52:27] vkWaitForFences: Returned unhandled error -4<br />
* [18:52:27] Unrecoverable error in Vulkan renderer<br />
* [18:52:27] Msg: failed to submit command buffer. Error -4<br />
* couldn't write minidump 0x80070057<br />
<br />
=== Sky / Skybox Corruption ===<br />
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan<br />
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported<br />
<br />
=== Missing textures when launching through Steam ===<br />
Disable Steam shader preacaching in steam settings.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=OpenGL-specific Issues|left=yes}}<br />
<br />
=== AMD Crashes ===<br />
*There is a workaround fix via the graphic pack ''AMD: Shader Crash''<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows''<br />
**This doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is a workaround fix via the graphic pack ''Stretched Clouds''<br />
*If there are other cloud issues besides this, there is no solution yet.<br />
<br />
=== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs ===<br />
Only do this if running out of RAM is causing you to crash, you should never set this otherwise.<br />
*Make sure your GPU driver is fully up-to-date<br />
*Right-click on the game in Cemu's game list and open the GameProfile.<br />
*In the Graphics tab, set Shader Mul Accuracy to Min. This will render less effects but require less RAM.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching ===<br />
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL.<br />
<br />
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate.<br />
<br />
=== Enemy AI & NPC freezes ===<br />
This only occurs on OpenGL with Nvidia GPUs.<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
== Game Version Information ==<br />
<br />
{{cot|1=Confirming your Game Update Version|left=yes}}<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Updates & FPS++ Support|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || Cemu 1.13.2 or below<br />
|-<br />
| 1.4.0 || v176 || Cemu 1.13.2 or below<br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|-<br />
| Older? || Older? || NO<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Update Compatibility with DLC|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
{{cob}}<br />
<br />
== Recordings ==<br />
<br />
{{cot|1=Gameplay Videos|left=yes}}<br />
{{#ev:youtube|lkHWwUYkNzA|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) test of different resolutions]|frame}}<br />
{{#ev:youtube|iAwbQFwJOtY|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) increased graphics settings]|frame}}<br />
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
<br />
{{cob}}<br />
<br />
== Testing ==<br />
{{cot|Older Testing (1.7~1.21)}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16|collapsed}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}}<br />
{{testend}}<br />
<br />
{{testsection|1.17|collapsed}}<br />
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes=<br />
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.<br />
Following Graphic packs where used:<br />
* 1080p Resolution.<br />
* 60 FPS. (FPS++)<br />
* Shadow Resolution set to High. (200%)<br />
* Fixes for Nvidia/OpenGL.<br />
<br />
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.18|collapsed}}<br />
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes=<br />
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.<br />
<br />
Following Graphic packs where used:<br />
<br />
* 540p Resolution 17~22 FPS. (FPS++)<br />
* 720p Resolution 15~20 FPS. (FPS++)<br />
* Shadow Resolution set to Low. (50%)<br />
<br />
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.<br />
<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.19|collapsed}}<br />
{{testline|version=1.19.2c|OS=Windows 10 Pro 2004|region=USA/EUR|CPU=AMD Ryzen 5 3600X @ 4.6GHz|GPU=NVidia GTX 1070Ti 8GB|user=Calslock|FPS=60+|rating=Perfect|notes=<br />
60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap.<br />
*CPU usage: 20-50%<br />
*GPU usage: 40-70%<br />
<br />
*Resolution: 1920x1080<br />
*Shadow Resolution: Medium (100%)<br />
*Thread quantum: 100000 cycles<br />
*Mode: Triplecore-Recompiler<br />
*Shader mul accuracy: true (up to 10GB was used during launch)<br />
*Precompiled shaders: disabled<br />
<br />
Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in [https://www.youtube.com/watch?v=m9lDZ8TkqNk BSoD Gaming's video].<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.21|collapsed}}<br />
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=25-30|rating=Playable|notes= playable with help of fps++<br />
}}<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
{{cot|Newer Testing (1.22~?)|expand=yes}}<br />
<br />
{{teststart}}<br />
{{testsection|1.22|collapsed}}<br />
<br />
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API.<br />
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory.<br />
*Cemu version -- 1.22.0k with cemuhook 0.5.7.3<br />
*Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2<br />
*Cemu debug -- Use cemuhook H264: checked<br />
*Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K)<br />
*FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps<br />
*Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles<br />
}}<br />
<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Perfect|notes=<br />
very good I played the whole game without crashes but I had to activate fps ++ and multcore recopiler for better performance.}}<br />
<br />
{{testline|version=1.22.13|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 5600x (32GB RAM)|GPU=Nvidia GTX 1080 8GB|user=Serfrost|FPS=60~120|rating=Perfect|notes= Very minimal issues. Essentially all possible issues are discussed on this page above the test section.<br />
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or when using OpenGL instead of Vulkan.<br />
*Cemuhook Version -- 0.5.7.3<br />
*CPU Menu Affinity -- All Logical<br />
*Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2]<br />
*Cemu Debug -- Use Cemuhook H264 [Enabled]<br />
*Resolution -- 2560x1440 (1440p)<br />
*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS]<br />
*Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles]<br />
}}<br />
<br />
{{testend}}<br />
<br />
{{testsection|1.25|expand=yes}}<br />
{{testline|version=1.25.0b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 2600 (16GB RAM)|GPU=NVIDIA GTX 1660 6GB|user=FilthyCasual268|FPS=60|rating=Perfect|notes= The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas.<br />
*Bugs -- I don't experience any noticeable bugs at all.<br />
*Cemuhook Version -- 0.5.7.3<br />
*Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2]<br />
*Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms]<br />
*Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)]<br />
*Resolution -- [1920x1080]<br />
*FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence]<br />
*Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true]<br />
}}<br />
<br />
{{testline|version=1.26.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i3 7020u (4bg RAM)|GPU=intel HD Graphics 620|user= Just1toad|FPS= 20 ~30|rating=Perfect|notes= PERFECT}}<br />
<br />
{{cob}}<br />
<br />
[[Category:Breath of the Wild]]</div>Crementifhttps://wiki.cemu.info/index.php?title=CEMU_Wiki:Contributing&diff=15782CEMU Wiki:Contributing2021-11-01T00:36:55Z<p>Crementif: Make placeholder for contributing page</p>
<hr />
<div>Temporary page that'll contain all the ways to contribute to the wiki and to Cemu itself.</div>Crementifhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=14094The Legend of Zelda: Breath of the Wild2021-01-22T20:22:48Z<p>Crementif: Add FPS++ fixes</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
= Known Issues =<br />
<br />
These issues assume that you are using the [[How to install and update Cemu|latest public Cemu build]], on latest [[Cemuhook]] and latest [[Graphic packs]] so have all three updated before going on.<br />
<br />
==FPS issues==<br />
<br />
=== FPS "stuttering"(stalling/freezing) ===<br />
This is perfectly normal if the emulator is still building an OpenGL shaders cache or a Vulkan pipeline cache. If there is a GPU driver update the stalling may return for Vulkan because the transferable doesn't cover all its caching needs. If otherwise it still stutters it may be a system that run out of RAM and now it covers its memory needs by using a drive.<br />
<br />
=== Low FPS ===<br />
<br />
This can be normal on slow machines. However there are very drastic ways to improve that in Cemu. Keep in mind though that BotW is still a little more accurate when you run it at 30FPS.<br />
<br />
==== Solution: Use FPS++ ====<br />
<br />
[[FPS++]] is an assembly mod in the form of a set of graphic packs to both boost performance and make the BotW run at all kinds of speeds instead of the default 30FPS. It's main use is to patch the game so that it runs the game like a normal PC port which would normally dynamically adjusts the game speed to the FPS that a PC can get.<br />
<br />
==== Solution: Make sure your game is updated====<br />
<br />
FPS++ and many other graphic packs only work properly on the latest game version. You can see the version of the game in Cemu's game list, which should be V208.<br />
Otherwise, you'll run into the game running in slow motion.<br />
<br />
==== Solution: Run a multicore recompiler====<br />
<br />
If the CPU can handle it, you can use the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
<br />
See the chart at the [[The Legend of Zelda: Breath of the Wild#Configuration|Configuration]] section to determine what Recompiler mode is best for your CPU.<br />
<br />
==== Other solutions to low FPS ====<br />
Full syncing at DrawDone() can be disabled for OpenGL (it will introduce bugs if GPU load isn't too low). The resolution of the game can be set to lower with a graphic pack especially if the GPU can't handle it. The FPS++ mod can be set to use a more inaccurate "fence skipping" method.<br />
<br />
=== Issues arising by using FPS++ or static FPS++ ===<br />
<br />
Note: Various of these issues exist both on higher and lower than 30 FPS but in an equivalent way, because the game expects a constant timestep for these features. Most of these will be solved by setting the FPS++ limit to 30 and you reach the limit. If they still persist try the static fps mod at preset 30 or no fps mod at all.<br />
<br />
====Main issues====<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Some physics have more intensity on higher than 30 FPS. i.e. ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Collision detection appears to partly rely on a certain timestep. For example an arrow might go through a blocking-fence if Link is too close to it on high FPS.<br />
<br />
====Possible issues:====<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
====Previous FPS++ issues now fixed====<br />
*Menu cursor in Inventory or Quickslot being faster is fixed. - (Becomes hard to control when over 60FPS)<br />
*Flurry rushes not connecting with enemies has been fixed too.<br />
*Shield surfing has also been fixed.<br />
*Gerudo Divine Beast - Thunderblight Ganon will no longer leave the fighting area and not return at higher than 30 FPS since it was also fixed.<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
=="Milk water", "Rainbow/Confetti textures", and random game crashes==<br />
These might fix if full sync at DrawDone() is enabled (at Options->Graphics) which is forced enabled for the Vulkan backend right now. That option will have a small performance impact but it becomes zero if the PC GPU load is extremely low to the point of always be done rendering before the emulated CPU expects results. Some of these bugs were previously thought to be caused by fence skipping so you could experiment with fence skipping presets of FPS++ if DrawDone() syncing doesn't seem enough to you.<br />
<br />
==Green videos==<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. <br />
<br />
==Issues solved only by updating software or upgrading hardware or updating the game==<br />
<br />
===Outdated hardware issues===<br />
Various graphical glitches can be solved only with a newer GPU that includes newer OpenGL or Vulkan drivers. Some CPUs are too slow even for achieving the default 30FPS. All CPUs must be x86_64.<br />
<br />
===Outdated or corrupt software issues===<br />
The graphics drivers must support the OpenGL or Vulkan features required which can improve on another OS (e.g. linux has better AMD drivers for both APIs). Cemu should be latest, Cemuhook should be latest and Graphic packs should be latest.<br />
<br />
===Outdated or corrupt game issues===<br />
The game itself should be updated to the latest version. The files of it should not be corrupted. To avoid corruption always keep base game and update separate and follow the proper procedure to install it for Cemu.<br />
<br />
== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ==<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
==Vulkan & OpenGL issues==<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
==Vulkan-only issues==<br />
<br />
===At the completion of Divine Beast Vah Ruta Cemu crashes===<br />
A fix is to run that part with the OpenGL backend (Cemu crashes at the start of the cut-scene that occurs once finishing the the fight with the Divine Beast using Prince Sidon's assistance).<br />
<br />
===Sky not rendered correctly on NVIDIA GPUs===<br />
*Sky can appear grey or black when using driver version 445.87 or newer on NVIDIA GPUs<br />
*A solution is to either switch to OpenGL or to revert back to a previous driver version<br />
<br />
==OpenGL-only issues==<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
**ShaderMul set to Min will resolve this issue at the cost of other effects being broken.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this.<br />
<br />
== Enemy AI & NPC freezes ==<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
= Configuration =<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
==Profile settings==<br />
You can edit them by right clicking the game on the game list of Cemu but leave most of them at the default settings. Make sure you actually use the default game profile. In order to do that when you first install Cemu also extract the profiles folder from the zip.<br />
<br />
===CPU recompiler setting===<br />
<br />
*Use one of the recommended settings below provided your CPU does not thermal throttle with increases of load'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler, or Dualcore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler, or Triplecore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
==Other settings==<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default and forced on the Vulkan backend) which fixes bugs unless the GPU load is extremely low in which case it would not have an impact anyway<br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms''' (irrelevant on Cemu versions without a host timer anymore)<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled''' <br />
<br />
*Recommended Graphics Packs to enable (they usually require Cemuhook for assembly patching):<br />
'''LWZX Crash Workaround''' (irrelevant if DrawDone() full syncing is enabled) <br />
'''Any AMD/NVIDIA/Intel fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled''' (for more accuracy look into the static version of the mod instead but the target fps must be maintained in that case)<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
=Versions=<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
== UPDATES ==<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
== DLC ==<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
= Gameplay Videos =<br />
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|zPiFlmaiquk|400|inline|[https://youtu.be/zPiFlmaiquk The Legend of Zelda: Breath of the Wild on Cemu 1.16.0 - GTX 1080]|frame}}<br />
<br />
= Testing =<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}}<br />
{{testend}}<br />
<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes=<br />
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.<br />
Following Graphic packs where used:<br />
* 1080p Resolution.<br />
* 60 FPS. (FPS++)<br />
* Shadow Resolution set to High. (200%)<br />
* Fixes for Nvidia/OpenGL.<br />
<br />
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.18}}<br />
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes=<br />
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.<br />
<br />
Following Graphic packs where used:<br />
<br />
* 540p Resolution 17~22 FPS. (FPS++)<br />
* 720p Resolution 15~20 FPS. (FPS++)<br />
* Shadow Resolution set to Low. (50%)<br />
<br />
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.<br />
<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.19}}<br />
{{testline|version=1.19.2c|OS=Windows 10 Pro 2004|region=USA/EUR|CPU=AMD Ryzen 5 3600X @ 4.6GHz|GPU=NVidia GTX 1070Ti 8GB|user=Calslock|FPS=60+|rating=Perfect|notes=<br />
60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap.<br />
*CPU usage: 20-50%<br />
*GPU usage: 40-70%<br />
<br />
*Resolution: 1920x1080<br />
*Shadow Resolution: Medium (100%)<br />
*Thread quantum: 100000 cycles<br />
*Mode: Triplecore-Recompiler<br />
*Shader mul accuracy: true (up to 10GB was used during launch)<br />
*Precompiled shaders: disabled<br />
<br />
Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in [https://www.youtube.com/watch?v=m9lDZ8TkqNk BSoD Gaming's video].<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.21.4}}<br />
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=25-30|rating=Playable|notes= playable with help of fps++<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.22.0k}}<br />
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API.<br />
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory.<br />
*Cemu version -- 1.22.0k with cemuhook 0.5.7.3<br />
*Cemu config -- Graphics API: Vulkan / Precompiled shaders: Off / VSync: Double buffer / Scale filters: Both Bilinear / Audio API: XAudio2<br />
*Cemu debug -- Custom Timer: Cemu default - 1x speed / MM Timer Accuracy: 1ms / Use cemuhook H264: checked<br />
*Graphip Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / No deep of field: On / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K)<br />
*FPS++ -- Dynamic Game Speed: 32 Frames Averaged / Fence Method: Performance fence / NPC Shutter Fix: On / Set FPS limits: 60fps<br />
*Workarounds -- Grass swaying (Vulkan): On<br />
*Game profile -- Load shared libraries: On / CPU Mode: Multi-core recompiler / 100000 cycles / Graphic shaders multiplier: True<br />
}}<br />
{{testend}}<br />
<br />
[[Category:Breath of the Wild]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Cemu_patches&diff=13714Cemu patches2020-11-30T20:58:26Z<p>Crementif: /* Data directives */</p>
<hr />
<div>== Cemu game patches ==<br />
<br />
Starting with version 1.17.0 Cemu supports patching gamecode via graphic packs. This has been previously been possible through [[Cemuhook]]. Patches are always applied via graphic packs.<br />
<br />
There are currently two different formats for patches supported:<br />
* Cemuhook's patches.txt<br />
* Cemu's own patch format (.asm)<br />
<br />
This page documents the new .asm format (referred to as 'Cemu patches'). For details on Cemuhook's format see example_patches.zip that is bundled with [https://cemuhook.sshnuke.net Cemuhook] releases.<br />
<br />
== The file structure ==<br />
<br />
When a graphic pack is applied according to rules.txt (see [[Graphic_packs_creation]]) Cemu will scan the graphic pack folder for any files matching the pattern <code>patch_<anything>.asm</code><br />
For every match that is found, the file is parsed according to the rules laid out below. <br />
<br />
== Patch groups ==<br />
<br />
Patches are divided into groups. Each group can apply to one or multiple modules based on a CRC match. <br />
The header of a group should always look like this:<br />
<br />
[group_name]<br />
moduleMatches = 0x11223344, 0xCFF30E4E<br />
<br />
The group name is generally only used for debugging. Any generated error message will refer to the group name and line number.<br /><br />
<code>moduleMatches</code> is a list of CRCs that identify one or multiple RPX/RPL files. The patch group will be applied to any module that has a matching CRC. The CRC's of modules can be looked up in log.txt<br />
<br />
Multiple patch groups can be in a single file. The instructions within a patch group can also reference labels or constants defined in any other patch group as long as they are activated for the same module (same CRC). Patch groups however cannot access anything outside of the current graphic pack.<br />
<br />
== Cemu patch format in detail ==<br />
<br />
==== Patching individual instructions ====<br />
<br />
The most basic use case for patches is to replace individual instructions within a target module.<br />
<br />
To do this, first prepend a line with <code>address = </code> Cemu will then put the directive that follows at the specified location.<br />
<br />
0x0200E3A4 = li r3, 0<br />
0x0200E400 = nop<br />
<br />
==== The write cursor ====<br />
<br />
When replacing multiple instructions or when writing a larger function it can become tedious to manually keep track of the address for every line.<br />
For this Cemu offers a write cursor that automatically increments with output.<br />
<br />
The current value of this pointer can be set with the <code>.origin = </code> directive. It is followed by a single parameter that specifies the unrelocated address. It also supports the keyword <code>codecave</code>, which will set the cursor to a location with unused space within the codecave region.<br />
<br />
===== Example 1 - Assemble method in codecave =====<br />
<br />
.origin = codecave<br />
someLabel:<br />
li r3, 0<br />
blr<br />
<br />
===== Example 2 - Replacing instructions in the game's text section =====<br />
<br />
.origin = 0x0200E3A4<br />
bla someLabel # written to 0x0200E3A4<br />
blr # written to 0x0200E3A8<br />
<br />
Note that the origin always has a lower priority than the per-line address. Using the <code>address = </code> prefix will also not increment the current write cursor.<br />
<br />
==== Labels ====<br />
<br />
Labels simplify branching and addressing of variables. To define a label write the name of the label followed by :<br /><br />
OurLabel:<br />
This will create a label at the current position of the write pointer. The label will automatically be relocated so that it always points to where the code is in memory.<br />
You can even put labels inside the code or data section of the module.<br />
<br />
0x0202034C = ExternalLabel:<br />
<br />
This is useful if you want to reference an external variable or branch to a game function from your own code.<br />
<br />
==== Constants and expressions ====<br />
<br />
The format also has support for compile-time constants and expressions. <br />
<br />
myConst = $presetVariable + 5<br />
li r3, myConst <br />
<br />
Here myConst is assigned a value from a preset variable.<br />
Expressions are supported almost everywhere, you could also write:<br />
<br />
li r3, $presetVariable + 5 <br />
<br />
Keep in mind that while constants act similar to variables, they don't allocate any space and cannot be used as a target for memory load/store instructions. For addressable variables see section [[#Data directives]].<br />
<br />
==== Data directives ====<br />
<br />
In addition to PowerPC instructions the assembler also supports emitting several data types:<br />
<br />
{| class="wikitable"<br />
|-<br />
|.byte<br />
|Unsigned 8bit byte<br />
|-<br />
|.int<br />
|Signed 32bit integer<br />
|-<br />
|.uint<br />
|Unsigned 32bit integer<br />
|-<br />
|.ptr<br />
|Pointer; Alias for .uint<br />
|-<br />
|.float<br />
|32bit float<br />
|-<br />
|.double<br />
|64bit double<br />
|}<br />
<br />
SomeFloat:<br />
.float 123.45 # writes to the current write cursor position<br />
<br />
# load float from memory:<br />
lis r12, SomeFloat@ha<br />
lfs f0, SomeFloat@l(r12)<br />
<br />
== Porting Cemuhook patches to Cemu's format ==<br />
<br />
Be careful when porting patches to the new format. Both formats support the <code>name = value</code> syntax but the meaning is different.<br><br />
For example:<br><br />
<code>name = 0x12345</code><br><br />
Cemuhook treats this as a pointer to the '''address''' 0x12345, always applying relocation to it. Whereas Cemu treats it as a variable with the value 0x12345 with no further processing.<br><br />
To get the same result in Cemu .asm patches write:<br />
<code>name = reloc(0x12345)</code><br />
or<br />
<code>0x12345 = name:</code><br />
<br />
== A sample patch in both formats ==<br />
'''Cemuhook'''<br />
<br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
# code Cave<br />
codeCaveSize = 0x24<br />
<br />
# variable to hold preset parameter<br />
_ourVariable = 0x0000000<br />
0x0000000 = .int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction = 0x0000004<br />
0x0000004 = lis r11, _ourVariable@ha<br />
0x0000008 = lwz r11, _ourVariable@l(r11)<br />
0x000000C = cmpwi r11, 1<br />
0x0000010 = bne .+0x0C<br />
0x0000014 = li r3, 0<br />
0x0000018 = blr<br />
0x000001C = addi r3, r3, 1<br />
0x0000020 = blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
<br />
'''Cemu'''<br />
<br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
.origin = codecave # all follow-up instructions and variables will be written into the code cave<br />
<br />
# variable to hold preset parameter<br />
_ourVariable:<br />
.int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction:<br />
lis r11, _ourVariable@ha<br />
lwz r11, _ourVariable@l(r11)<br />
cmpwi r11, 1<br />
bne label_skip<br />
li r3, 0<br />
blr<br />
label_skip:<br />
addi r3, r3, 1<br />
blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
<br />
=See also=<br />
[[Assembly Patching]]<br />
<br />
[[Category:Features]] [[Category:List of tutorials]] [[Category:Graphic packs]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=13478Project Zero: Maiden of Black Water2020-09-19T12:04:05Z<p>Crementif: Collapse 1.17.x testing results</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides.<br /><br />
As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses.<br /><br />
Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami.<br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API and [https://cemu.cfw.guide/using-async async compile].<br /><br />
''(The '''CPU-Mode''' can be changed from Single-Core recompiler too Dual-Core recompiler for this game. It has some intense rendering areas)''<br /><br />
Also there is a workaround graphic pack for the 10th drop which needs to be enabled to avoid a crash half-way through.<br /><br />
'''Note!''' This game do make use of the motion control feature in the WiiU Gamepad. Check out the [https://cemu.cfw.guide/motion-controls motion controls setup guide] if you own a controller with this feature!<br /><br />
The game also display the camera on the WiiU Gamepad at default. Either make use of the ''separate gamepad view'' feature in cemu or change the in-game camera controls!<br /><br />
<br /><br />
If you do not have a controller with motion support then change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
{|style="margin: 0 left;"<br />
| [[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]]<br />
| [[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
|}<br />
<br />
== Known Issues ==<br />
<br />
=== eShop / digital release cutscene issues ===<br />
The eShop version of the game has issues with all the cut-scenes in the 3rd drop and presumingly the 8th drop ''"soft-locking"''.<br /><br />
'''Solution: '''You can hit '''-''' on you controller to frame-by-frame go through the cut-scenes or skip it entirely.<br /><br />
The disc releases of the game does not seem to have this issue and the cut-scenes play as expected.<br /><br />
[[File:Project zero 3rd drop cutscene.gif|frame|none|upright=1.75|Showcasing the "soft-lock" in thr 3rd drop and how you can skip it by pressing '''minus''']]<br />
<br />
=== Light beam / reflections missing ===<br />
A crucial light effect is missing, rendering the game way darker then compared to how it appears on the WiiU.<br /><br />
There are some graphic packs that might help a bit on the lighting situation, but not entirely. Keep this in mind if this is your first time playing this game.<br /><br />
Here are some straight up side-by-side comparison screenshots Cemu (on the left) against the Wii U (on the right):<br /><br />
''Image source [http://bugs.cemu.info/issues/351 Cemu bug tracker: Bug #351]''<br />
{|style="margin: 0 left;"<br />
| [[File:Cemu projectzero 1st drop blackface.png|thumb|none|upright=1.75|1st drop - "black face" due to missing light source]]<br />
| [[File:Cemu projectzero 1st drop camera light beam door.png|thumb|none|upright=1.75|1st drop - camera light beam missing]]<br />
| [[File:Cemu projectzero 1st drop outdoors.png|thumb|none|upright=1.75|1st drop - environment lightning is off]]<br />
|}<br />
{|style="margin: 0 left;"<br />
| [[File:Cemu projectzero 2nd drop mirror not rendering.png|thumb|none|upright=1.75|2nd drop - mirror not rendering / rendering incorrectly]]<br />
| [[File:Cemu projectzero 4th drop black face.png|thumb|none|upright=1.75|4th drop - missing light source, making the face look black]]<br />
| [[File:Cemu projectzero 4th drop envr light missing.png|thumb|none|upright=1.75|4th drop - environment lightning is off and flash light beam]]<br />
|}<br />
{|style="margin: 0 left;"<br />
| [[File:Cemu projectzero 4th drop light beam and shadow missing.png|thumb|none|upright=1.75|4th drop - flash light beam not working]]<br />
| [[File:Cemu projectzero 6th drop fog envr lighting.png|thumb|none|upright=1.75|6th drop - overall environment lightning is off]]<br />
|}<br />
<br />
=== 60 FPS issues ===<br />
The reaching for objects on the ground animation is cut of short when using the 60FPS graphic pack.<br /><br />
The game becomes a bit heavier for the CPU in some areas, so changing the '''CPU-Mode''' from Single-Core Recompiler too Dual-Core Recompiler can be recommended!<br /><br />
{|style="margin: 0 left;"<br />
| [[File:Project zero 30fps reach opt.gif|frame|none|upright=1.75|30FPS - full animation]]<br />
| [[File:Project zero 60fps reach opt.gif|frame|none|upright=1.75|60FPS - animation cut short]]<br />
|}<br />
=== 10th drop - crashing after the black box ===<br />
This can be avoided by enabling the "10th Drop Crash Fix" graphic pack.<br /><br />
''Right-click on the game in the game list, select '''graphic packs''', tick the box for 10th drop crash fix under the '''Workarounds'''-tree.''<br /><br />
<br />
=== 14th drop - only 1/4th screen visible ===<br />
<del>When you are reaching the end of the game at the final fight 3/4th of screen will become blurred out when you look at sun if you are using the Vulkan API.</del><br /><br />
Fixed as of Cemu 1.21.2 (and maybe even before)<br /><br />
{|style="margin: 0 left;"<br />
| [[File:Cemu projectzero 14th drop issue.png|thumb|none|upright=1.75|Cemu 1.19.1b - Only 1/4 is actually viewable with Vulkan]]<br />
| [[File:Cemu1212 project zero end.png|thumb|none|upright=1.75|Cemu 1.21.2 - Rendering correctly with Vulkan]]<br />
|}<br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x|collapsed}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss serios graphics glitches.<br />
}}<br />
{{testend}}<br />
{{testsection|1.18.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.19.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.20.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.21.x}}<br />
{{testline|version=1.21.2|OS=Win10|region=EU|CPU=Intel Core i5-9600k @ 4.88GHz|GPU=AMD RX580 8GB|user=chrissie|FPS=30|rating=Playable|notes=Playable with the crash fix enabled as stated in this wiki.<br />The game does lack a lot of the light sources, which sorta ruins the gameplay a tiny bit.}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=13371Project Zero: Maiden of Black Water2020-08-05T14:09:30Z<p>Crementif: </p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br /><br />
'''1.17.3''' <del>Game crash in drop 10, after box cutscene on any emulator settings.</del> Enable the workaround graphic pack for the 10th drop crash.<br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''If you want to use the 60FPS graphic pack for the european and japanese disc copy, change the content of patches.txt to this:'''<br /><br />
(Courtesy too Xalphenos)<br/><br />
<syntaxhighlight lang="cpp"><br />
[FatalF60fpsVer1]<br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br />
<br />
0x0233DAC0 = li r4, 0x3C<br />
<br />
[FatalF60fpsDisc]<br />
moduleMatches = 0xB54DBEB0<br />
<br />
0x0233DA18 = li r0, 0x3C<br />
<br />
[FatalF60fpsJP]<br />
moduleMatches = 0xA86AA5B2<br />
<br />
0x0283C534 = li r7, 0x3C<br />
</syntaxhighlight><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss serios graphics glitches.<br />
}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Mario_Party_10&diff=12970Mario Party 102020-05-17T11:27:49Z<p>Crementif: Update known issues</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Party 10<br />
|image = [[File:ABAE01.jpg|295px]]<br />
|developer = Nd Cube, Nintendo<br />
|publisher = Nintendo<br />
|series = Mario Party<br />
|released = {{vgrelease|NA=March 20, 2015|EU=March 20, 2015|JP=March 12, 2015|AUS=March 21, 2015}}<br />
|genre = Party<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad, Wii Remote, Amiibo (& Mouse)<br />
|wikipedia = Mario_Party_10<br />
|rating = Playable<br />
}}<br />
'''Mario Party 10''' is a party video game developed by Nd Cube and published by Nintendo for Wii U. It is the tenth "main" game in the Mario Party series, the fourteenth in the franchise, and the first and only game in the series for the Wii U. The game was released worldwide in March 2015.<br />
<br />
Mario Party 10 continues the tradition of the Mario Party series, in which four players, controlled by either human or CPU, compete against each other on a game board by participating in various minigames. Along with the standard competitive modes, the game introduces two new modes called Bowser Party and Amiibo Party.<br />
<br />
== Known Issues ==<br />
A select few mini-games still crash when encountered, but most work now. You will still need a wiimote to control some of these mini-games since they tend to use the wiimote pointer.<br />
<br />
== Configuration ==<br />
To play some mini-games (Bowser mode), use a "Gamepad" profile (Pro Controler don't work) and the "Separate Gamepad View" with '''your mouse''' (buttons which only appear on the gamepad and not on the TV).<br><br />
For some minigames, you need [[Motion_Controls|Motion Controls]] to play correctly (ex: Bowser's Bad Breath).<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|jvgMPSkzHAs|300|inline|Cemu 1.11.6|frame}}<br />
{{#ev:youtube|jHEjQmlRoQo|300|inline|Cemu Emulator 1.12: Mario Party 10 |frame}}<br />
{{#ev:youtube|cp487MW1bf8|300|inline|Mario Party 10 (Wii U/Cemu 1.18.1 - OpenGL) |frame}}<br />
<br />
== External Links ==<br />
Wiki Mario = https://www.mariowiki.com/Mario_Party_10<br><br />
Wiki Mario - Minigames = https://www.mariowiki.com/List_of_Mario_Party_10_minigames<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-7700k|GPU=Nvidia GTX 1080|user=DrBraun|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD R9 290|user=nullx|FPS=N/A|rating=Unplayable|notes=Crashes Instantly.}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5-4790k|GPU=Nvidia GTX 970|user=GR33VZ|FPS=10.5|rating=Launches|notes=Some people have managed to get into the game using this version of CEMU. Still the graphics are very poor and is in no way fully playable.}}<br />
{{testline|version=1.8.2b|OS=Windows 7|region=EUR|CPU=Intel Core i5 4570k|GPU=AMD RX 480 Nitro+OC|user=AngeLusFr|FPS=N/A|rating=Unplayable|notes=Crashes Instantly. (With error)}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4460|GPU=MSI GTX 1050|user=zaleus3|FPS=N/A|rating=Unplayable|notes=Crashes immediately.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=N/A|rating=Unplayable|notes=CEMU immediately crashes when the game is loaded.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=0|rating=Unplayable|notes=Game crashes at start.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0b|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3570K @ 4.3GHz|GPU=Nvidia GTX 1070|user=Zno|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i7 920@ 3.8GHz|GPU=Nvidia GTX 970 SLI|user=winnywho|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel I7-6700K|GPU=NVIDIA GTX 970|user=hikage|FPS=NA|rating=Unplayable|notes=Crashes on boot}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon x5650 12x @ 3.5GHz|GPU=Nvidia GTX 1050|user=Aqua_Lion|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=USA|CPU=Intel I7-5820k|GPU=NVIDIA GTX 670 FTW|user=h4rfang|FPS=NA|rating=Playable|notes=work}}<br />
{{testline|version=1.11.4|OS=Windows 7|region=EUR|CPU=Intel Xeon x5650 12x @ 3.5GHz|GPU=Nvidia GTX 1050|user=Aqua_Lion|FPS=45-60|rating=Playable|notes=Works. Sound is a bit laggy. Only one mode is Playable because Cemu doesn't emulate Wiimotes/Wii Remotes.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel i5 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Random crash happens from time to time. Some times FPS gets really low before starting a mini-game.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.2d|OS=Windows 10 Pro|region=USA|CPU=Intel i7-3770 @ 3.9GHz|GPU=AMD Radeon RX 560 OC|user=Eric-of-The-Sun|FPS=50-60|rating=Runs|notes=Crashes every now and then. Sometimes you can overcome stalls by pressing "A" on a controller. Sound FX are odd in mini-games only (stuttering), and there's a big drop in framerate in most mini-games! Both modes are playable, but mini-games sometimes ask players to hold the controller horizontally, so you have to hold your controller vertically to use the d-pad as intended.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1|OS=Windows 10 Pro|region=USA|CPU=Intel Xeon X5680 @ 3.7GHz|GPU=Nvidia Quadro 4000|user=FaserF|FPS=50-60|rating=Playable|notes=Bowser Mode works pretty fine. I recommend a second screen to display the gamepad there. The "normal" Mario Mode loads but crases randomly (sometimes at the start, sometimes later) and Mini Games will lag as hell.}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.1|OS=Windows 10 Pro|region=USA|CPU=Intel Xeon X5680 @ 3.7GHz|GPU=Nvidia Quadro 4000|user=FaserF|FPS=50-60|rating=Playable|notes=Bowser Mode works pretty fine. I recommend a second screen to display the gamepad there. The "normal" Mario Mode loads but crases randomly, mostly while starting mini games.}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.0d|OS=Windows 10 Home|region=EUR|CPU=Intel Core i5|GPU=NVIDIA GTX 970|user=DavyJones|FPS=50-60|rating=Playable|notes=Tested using both OpenGL and Vulcan.<br>Mario mode tested and appears to work fine.<br>There is a mini-game inside the "Whimsical Waters" map which features a boss that is a fish that players must shoot cannons at. However the boss which is not visible when playing so the mini-game cannot be completed correctly so avoid for now.<br>Reading Amiibos via NFC appears to function but trying to configure Amiibos appears to crash the game.<br>If you launch the game and before you do anything else you read an NFC tag Ammiibo file it will unlock the additional Amiibo supported Party Mode but as said it is not playable as the game does not seem able to write to Amiibos in the way Super Smash Bros can.<br>The same applies when choosing the Amiibo specific modes, the Amiibo may be recognised but cannot be configured so you cannot continue.<br>NOTE in Bowser mode the Gamepad is to be used but the Gamepad view is displayed also in the main application window so you need to press Tab key to show the TV screen view rendering it unplayable in a way}}<br />
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=EUR|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Playable|notes=Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) but CEMU crashes with 2 minigames : "Bogus Bingo" and "Bowser's Wicked Wheel" (See [https://www.mariowiki.com/Mario_Party_10 (Wiki Mario Party 10)]- Game Time = 1H}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Multicore_Recompiler&diff=12929Multicore Recompiler2020-04-23T22:40:06Z<p>Crementif: Update status of XCX, Kirby and Smash</p>
<hr />
<div>Cemu allows you to use multiple cores for it's emulation. Since the Wii U had a total of three CPU cores it'll only allow you to use up to three CPU cores/threads from your CPU. You can set this amount by changing the CPU Mode setting.<br />
<br />
<br />
== Changing your CPU Mode ==<br />
=== Where to find this setting ===<br />
You can change the CPU Mode in a game profile. This can simply be done by right-clicking the game you want to change and click the ''Edit game profile'' option.<br />
There you'll find the Mode option under the CPU section.<br />
<br />
=== What should I use ===<br />
First of all, it's important that the game is compatible with the multi-core recompilers. You can test this yourself by trying to play the game for an extended amount of time. If you're experiencing crashes or softlocks you should go back to using the singlecore-recompiler! There's also a list of games at the end of this page with a list of games that have been tested.<br />
<br />
Secondly, you want to check if you'll benefit from using the dualcore-recompiler or triplecore-recompilers over the singlecore-recompiler. You'll need to know the amount of cores and threads your CPU has. If you don't know how many cores or threads your CPU has, Google your CPU model's specification page. Here's the recommended settings for your CPU:<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! CPU Mode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler or Dualcore-recompiler (close any background processes!)<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler or Triplecore-Recompiler (close any background processes!)<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
== Tested Games ==<br />
{| class="wikitable"<br />
|+ Compatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[The Legend of Zelda: Breath of the Wild|Zelda: Breath of the Wild]] || <br />
|-<br />
| [[Super Mario 3D World]] ||<br />
|-<br />
| [[Splatoon]] || <br />
|-<br />
| [[The Legend of Zelda: The Wind Waker HD|Zelda: Wind Waker HD]] || Occasional big hiccups or stutters when using Triplecore-Recomplier<br />
|-<br />
| [[Need for Speed: Most Wanted U]] || Rainbow vertex explorations if you use the multicore-recompilers without gpuBufferCacheAccuracy = high.<br />
|-<br />
| [[Mario Kart 8]] || <br />
|-<br />
| [[Super Smash Bros. U]] ||<br />
|-<br />
| [[Hyrule Warriors]] || <br />
|-<br />
| [[Bayonetta]] || <br />
|- <br />
| [[Bayonetta 2]] || <br />
|-<br />
| [[Paper Mario: Color Splash]] || <br />
|-<br />
| [[Tokyo Mirage Sessions]] || <br />
|-<br />
| [[Donkey Kong Country: Tropical Freeze]] || <br />
|-<br />
| [[The Legend of Zelda: Twilight Princess HD | Zelda: Twilight Princess HD]] || <br />
|-<br />
| [[Mario Party 10]] || <br />
|-<br />
| [[Captain Toad: Treasure Tracker]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Yoshi's Woolly World]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Minecraft: Story Mode]] || <br />
|-<br />
| [[Darksiders Warmastered Edition]] || <br />
|-<br />
| [[Darksiders 2]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Devil's Third]] || <br />
|-<br />
| [[DuckTales: Remastered]] || <br />
|-<br />
| [[The Binding of Isaac: Rebirth]] || <br />
|-<br />
| [[Pikmin 3]] || <br />
|-<br />
| [[Pokkén Tournament]] || <br />
|-<br />
| [[Star Fox Zero]] || <br />
|-<br />
| [[Xenoblade Chronicles X]] || <br />
|-<br />
| [[Kirby and the Rainbow Curse]] || <br />
|}<br />
<br />
[[Category:Features]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Multicore_Recompiler&diff=12813Multicore Recompiler2020-03-11T11:35:18Z<p>Crementif: Remove double NSMBU mention in the compatibility list</p>
<hr />
<div>Cemu allows you to use multiple cores for it's emulation. Since the Wii U had a total of three CPU cores it'll only allow you to use up to three CPU cores/threads from your CPU. You can set this amount by changing the CPU Mode setting.<br />
<br />
<br />
== Changing your CPU Mode ==<br />
=== Where to find this setting ===<br />
You can change the CPU Mode in a game profile. This can simply be done by right-clicking the game you want to change and click the ''Edit game profile'' option.<br />
There you'll find the Mode option under the CPU section.<br />
<br />
=== What should I use ===<br />
First of all, it's important that the game is compatible with the multi-core recompilers. You can test this yourself by trying to play the game for an extended amount of time. If you're experiencing crashes or softlocks you should go back to using the singlecore-recompiler! There's also a list of games at the end of this page with a list of games that have been tested.<br />
<br />
Secondly, you want to check if you'll benefit from using the dualcore-recompiler or triplecore-recompilers over the singlecore-recompiler. You'll need to know the amount of cores and threads your CPU has. If you don't know how many cores or threads your CPU has, Google your CPU model's specification page. Here's the recommended settings for your CPU:<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! CPU Mode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler or Dualcore-recompiler (close any background processes!)<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler or Triplecore-Recompiler (close any background processes!)<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
== Tested Games ==<br />
{| class="wikitable"<br />
|+ Compatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[The Legend of Zelda: Breath of the Wild|Zelda: Breath of the Wild]] || <br />
|-<br />
| [[Super Mario 3D World]] ||<br />
|-<br />
| [[Splatoon]] || <br />
|-<br />
| [[The Legend of Zelda: The Wind Waker HD|Zelda: Wind Waker HD]] || Occasional big hiccups or stutters when using Triplecore-Recomplier<br />
|-<br />
| [[Mario Kart 8]] || <br />
|-<br />
| [[Super Smash Bros. U]] || 50/50 chance of softlocking when booting when using Triplecore-Recompiler<br />
|-<br />
| [[Hyrule Warriors]] || <br />
|-<br />
| [[Bayonetta]] || <br />
|- <br />
| [[Bayonetta 2]] || <br />
|-<br />
| [[Paper Mario: Color Splash]] || <br />
|-<br />
| [[Tokyo Mirage Sessions]] || <br />
|-<br />
| [[Donkey Kong Country: Tropical Freeze]] || <br />
|-<br />
| [[The Legend of Zelda: Twilight Princess HD | Zelda: Twilight Princess HD]] || <br />
|-<br />
| [[Mario Party 10]] || <br />
|-<br />
| [[Captain Toad: Treasure Tracker]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Yoshi's Woolly World]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Minecraft: Story Mode]] || <br />
|-<br />
| [[Darksiders Warmastered Edition]] || <br />
|-<br />
| [[Darksiders 2]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Devil's Third]] || <br />
|-<br />
| [[DuckTales: Remastered]] || <br />
|-<br />
| [[The Binding of Isaac: Rebirth]] || <br />
|-<br />
| [[Pikmin 3]] || <br />
|-<br />
| [[Pokkén Tournament]] || <br />
|-<br />
| [[Star Fox Zero]] || <br />
|}<br />
<br />
{| class="wikitable"<br />
|+ Incompatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[Xenoblade Chronicles X]] || Softlocks on a black screen or loading screen if you use the multicore-recompilers.<br />
|-<br />
| [[Kirby and the Rainbow Curse]] || Infinitely loads a level when using the multicore-recompilers.<br />
|}<br />
<br />
[[Category:Features]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Pokk%C3%A9n_Tournament&diff=12750Pokkén Tournament2020-02-29T16:11:01Z<p>Crementif: Fix markup of page</p>
<hr />
<div>{{Infobox VG<br />
|title = Pokkén Tournament<br />
|image = [[File:PT.jpg|295px]]<br />
|developer = Bandai Namco Studios<br />
|publisher = The Pokémon Company<br />
|series = Pokémon<br />
|released = {{vgrelease|WW=March 18, 2016}}<br />
|genre = Fighting<br />
|modes = Single-player, Multiplayer (2), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Nunchuk, Classic Controller<br />
|wikipedia = Pokkén_Tournament<br />
|rating = Playable<br />
}}<br />
'''Pokkén Tournament''' is a fighting video game developed by Bandai Namco Studios and published by the Pokemon Company. The game combines gameplay elements from Bandai Namco's Tekken series with characters from Nintendo's Pokemon franchise. It was released for Japanese arcades in July 2015, and worldwide for the Wii U in March 2016.<br />
<br />
== Known Issues ==<br />
=== As of Cemu 1.11.6 ===<br />
..it only seems that voice is kinda broken.<br /><br />
Everything else seems to work just fine straight out of the box. (text entry, textures and stuff like that)<br />
<br />
=== Broken music and voice ===<br />
*The music and the voice of Nia is too slow in-game. Enable '''RDTSC''' in ''Options'' > ''Experimental'' to fix this.<br />
<br />
=== Weird texture issues ===<br />
*Some textures do weird things and some don't appear at all. There's no fix for it.<br />
<br />
=== Flickering Geometry ===<br />
*Use CEMU 1.15.1e to fix that<br />
*Go to CPU > Mode and select "Single core interpreter" to fix this issue.<br />
A note on the playable levels in 1.15.19, those that don't glitch out when loaded which currently is on 7/20 levels. So right now only select those highlighted in green.<br><br />
And note that this test was done using CPU > single-mode recompiler NOT single-mode interpreter since in interpreter mode the game may run a lot slower<br><br />
[[File:Bobz.png|frameless|521px]]<br />
<br />
=== Text entry ===<br />
*To fix the name entry, install the keyboard-related [[System RPL Files]] you can dump from your Wii U.<br />
<br />
== Configuration ==<br />
*Go to CPU > Mode and select "Single core interpreter" to avoid flickering geometry.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Jhm0eQ04lJo|400|inline|Cemu 1.11.6 - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|zgIksCc7kEk|400|inline|Cemu 1.11.6 - Local Two Player test|frame}}<br />
{{#ev:youtube|kySOlsgqVEg|400|inline|Cemu Emulator 1.12: Pokken Tournament|frame}}<br />
{{#ev:youtube|lL442_szEKQ|400|inline|[https://youtu.be/lL442_szEKQ Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=30-60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k|GPU=Nvidia GTX 950 OC|user=Doxer|FPS=60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Runs|notes=Heavily distorted audio, flicking screen, can only see flickering colors during battle. 1.8.1b Patreon Version}}<br />
{{testend}}<br />
{{testsection|1.11}}]<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 2.71 GHz|GPU=Nvidia 940 MX|user=Kabir0000|FPS=40-60|rating=Runs|notes= Distorted Audio, Flickering screen (Seizure Warning), and almost unplayable.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 6300HQ 2.3GHZ-3.2GHZ|GPU=Nvidia GTX 960M 4GB|user=JuanM412|FPS=50-60|rating=Runs|notes= Distorted audio, can't pass the "press start" screen.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3570K @ 4.3GHz|GPU=Nvidia GTX 1070|user=Zno|FPS=60|rating=Runs|notes=Visuals are fine until you enter a battle. Then you just see random colors, you can enter menus and exit the fight, but there is no playable gameplay.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i5 6300HQ 2.3 Ghz|GPU=Nvidia GTX960M 4GB|user=JuanM412|FPS=60|rating=Playable|notes= Some texture and shadow glitches, some sounds are disorted.I used graphic pack 1080p and the game cuts the image to a square in a corner of the screen, while the rest is black. In local battle using the GamePad view slows down the gameplay, and P2 buttons are mixed (pressing "A" acts like "start", "D-pad Down" acts like "R" etc).}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770K @ 3.4GHz|GPU=AMD RX480 8GB|user=Panteroxid|FPS=60|rating=Playable|notes=Works fine, some control remapping is required and there are visual issues like shadows in fights, but it runs at 60 most of the time and it's perfectly playable so far.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA|CPU=Intel Core i5 8600K @ 4.7 GHz|GPU=Nvidia GTX 1060 3GB|user=Kryyss|FPS=60|rating=Runs|notes= Distorted audio of poor quality.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=USA & EU|CPU=Intel Core i5 8600K @ 4.7 GHz|GPU=Nvidia GTX 1060 3GB|user=Kryyss|FPS=60|rating=Runs|notes= Still has distorted audio of poor quality with RDTSC enabled. Issue is more severe when RDTSC is disabled. Also happens with cutscenes in MP4 format however these video files play without any audio distortion when run with a windows media player.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Voice audio seems broken, but everything else runs great straight out of the box}}<br />
{{testend}}<br />
{{testsection|1.13}}]<br />
{{testline|version=1.13.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-7700HQ @ 2.8GHz|GPU=GTX 1050 2GB|user=ampharos 2.0|FPS=60|rating=Playable|notes=Bit of crackling audio during intense combos, occasional weird shadows ,and the Old Ferrum Town's(Winter Stage) shadows are barely there & snow is *very very* bright, but smooth gameplay other than that}}<br />
{{testend}}<br />
{{testsection|1.14.0}}]<br />
{{testline|version=1.14.0|OS=Windows 7|region=EU|CPU=Intel Core i5-3330 @ 3.0GHz-3.2GHz|GPU=GTX 1060 6GB|user=Saigoku|FPS=60|rating=Playable|notes=Bit of crackling audio during intense combos, trimmed combo balls, texture glitches, random color eyes and random image choosed map, game may freeze in the battle. CPU Mode -> Dualcore-Recompiler.}}<br />
{{testend}}<br />
{{testsection|1.15}}]<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU=Intel Core i7-8700k @ 4.5GHz|GPU=GTX 1060 6GB|user=Ampharos 2.0|FPS=60|rating=Playable|notes=Textures very broken, lots of flickering and messed up stuff. Menus look fine, but battle intros and battles have terrible texture/effect issues, even with high buffer cache acc.}}<br />
{{testline|version=1.15.9c|OS=Windows 10 1903|region=USA|CPU=Intel i7 8086K @5.2GHz|GPU=RTX 2080|user=onthemix|FPS=60|rating=Playable|notes=Textures very broken, lots of flickering and messed up stuff. Menus look fine, but battle intros and battles have terrible texture/effect issues, even with high buffer cache acc.}}<br />
{{testline|version=1.15.1e|OS=Windows 10 home|region=USA|CPU=Intel i3 6100 @3.7GHz|GPU=GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) |FPS=60|rating=Playable|notes= I had issues with flickering geometry on cemu version '''1.15.10''' so '''if you use 1.15.1e it runs great'''.}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=60|rating=Playable|notes=Vulkan API, has graphical glitches}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Multicore_Recompiler&diff=12723Multicore Recompiler2020-02-24T14:12:02Z<p>Crementif: Minor rewording to make more sense</p>
<hr />
<div>Cemu allows you to use multiple cores for it's emulation. Since the Wii U had a total of three CPU cores it'll only allow you to use up to three CPU cores/threads from your CPU. You can set this amount by changing the CPU Mode setting.<br />
<br />
<br />
== Changing your CPU Mode ==<br />
=== Where to find this setting ===<br />
You can change the CPU Mode in a game profile. This can simply be done by right-clicking the game you want to change and click the ''Edit game profile'' option.<br />
There you'll find the Mode option under the CPU section.<br />
<br />
=== What should I use ===<br />
First of all, it's important that the game is compatible with the multi-core recompilers. You can test this yourself by trying to play the game for an extended amount of time. If you're experiencing crashes or softlocks you should go back to using the singlecore-recompiler! There's also a list of games at the end of this page with a list of games that have been tested.<br />
<br />
Secondly, you want to check if you'll benefit from using the dualcore-recompiler or triplecore-recompilers over the singlecore-recompiler. You'll need to know the amount of cores and threads your CPU has. If you don't know how many cores or threads your CPU has, Google your CPU model's specification page. Here's the recommended settings for your CPU:<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! CPU Mode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler or Dualcore-recompiler (close any background processes!)<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler or Triplecore-Recompiler (close any background processes!)<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
== Tested Games ==<br />
{| class="wikitable"<br />
|+ Compatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[The Legend of Zelda: Breath of the Wild|Zelda: Breath of the Wild]] || <br />
|-<br />
| [[Super Mario 3D World]] ||<br />
|-<br />
| [[Splatoon]] || <br />
|-<br />
| [[The Legend of Zelda: The Wind Waker HD|Zelda: Wind Waker HD]] || Occasional big hiccups or stutters when using Triplecore-Recomplier<br />
|-<br />
| [[Mario Kart 8]] || <br />
|-<br />
| [[Super Smash Bros. U]] || 50/50 chance of softlocking when booting when using Triplecore-Recompiler<br />
|-<br />
| [[Hyrule Warriors]] || <br />
|-<br />
| [[Bayonetta]] || <br />
|- <br />
| [[Bayonetta 2]] || <br />
|-<br />
| [[Paper Mario: Color Splash]] || <br />
|-<br />
| [[Tokyo Mirage Sessions]] || <br />
|-<br />
| [[Donkey Kong Country: Tropical Freeze]] || <br />
|-<br />
| [[The Legend of Zelda: Twilight Princess HD | Zelda: Twilight Princess HD]] || <br />
|-<br />
| [[Mario Party 10]] || <br />
|-<br />
| [[Captain Toad: Treasure Tracker]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Yoshi's Woolly World]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Minecraft: Story Mode]] || <br />
|-<br />
| [[Darksiders Warmastered Edition]] || <br />
|-<br />
| [[Darksiders 2]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Devil's Third]] || <br />
|-<br />
| [[DuckTales: Remastered]] || <br />
|-<br />
| [[The Binding of Isaac: Rebirth]] || <br />
|-<br />
| [[Pikmin 3]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Pokkén Tournament]] || <br />
|-<br />
| [[Star Fox Zero]] || <br />
|}<br />
<br />
{| class="wikitable"<br />
|+ Incompatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[Xenoblade Chronicles X]] || Softlocks on a black screen or loading screen if you use the multicore-recompilers.<br />
|-<br />
| [[Kirby and the Rainbow Curse]] || Infinitely loads a level when using the multicore-recompilers.<br />
|}<br />
<br />
[[Category:Features]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Multicore_Recompiler&diff=12705Multicore Recompiler2020-02-23T00:39:41Z<p>Crementif: Rewrite page and add a proper list of titles (since it had big multicore compatibility improvements)</p>
<hr />
<div>Cemu allows you to use multiple cores for it's emulation. Since the Wii U had a total of three CPU cores it'll only allow you to use up to three CPU cores/threads from your CPU. You can set this amount by changing the CPU Mode setting.<br />
<br />
<br />
== Changing your CPU Mode ==<br />
=== Where to find this setting ===<br />
You can change the CPU Mode in a game profile. This can simply be done by right-clicking the game you want to change and click the ''Edit game profile'' option.<br />
There you'll find the Mode option under the CPU section.<br />
<br />
=== What should I use ===<br />
First of all, it's important that the game is compatible with the multi-core recompilers. You can test this yourself by trying to play the game for an extended amount of time. If you're experiencing crashes or softlocks you should go back to using the singlecore-recompiler! There's also a list of games at the end of this page with a list of games that have been tested.<br />
<br />
Secondly, you want to see if you'll benefit from using the dualcore-recompiler or triplecore-recompilers over the singlecore-recompiler. You'll need to know the amount of cores and threads your CPU has. If you don't know how many cores or threads your CPU has, Google your CPU model's specification page. Here's the recommended settings for your CPU:<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! CPU Mode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler or Dualcore-recompiler (close any background processes!)<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler or Triplecore-Recompiler (close any background processes!)<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
== Tested Games ==<br />
{| class="wikitable"<br />
|+ Compatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[The Legend of Zelda: Breath of the Wild|Zelda: Breath of the Wild]] || <br />
|-<br />
| [[Super Mario 3D World]] ||<br />
|-<br />
| [[Splatoon]] || <br />
|-<br />
| [[The Legend of Zelda: The Wind Waker HD|Zelda: Wind Waker HD]] || <br />
|-<br />
| [[Mario Kart 8]] || <br />
|-<br />
| [[Super Smash Bros. U]] || 50/50 chance of softlocking when booting when using Triplecore-Recompiler<br />
|-<br />
| [[Hyrule Warriors]] || <br />
|-<br />
| [[Bayonetta]] || <br />
|- <br />
| [[Bayonetta 2]] || <br />
|-<br />
| [[Paper Mario: Color Splash]] || <br />
|-<br />
| [[Tokyo Mirage Sessions]] || <br />
|-<br />
| [[Donkey Kong Country: Tropical Freeze]] || <br />
|-<br />
| [[The Legend of Zelda: Twilight Princess HD | Zelda: Twilight Princess HD]] || <br />
|-<br />
| [[Mario Party 10]] || <br />
|-<br />
| [[Captain Toad: Treasure Tracker]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Yoshi's Woolly World]] || <br />
|-<br />
| [[Minecraft: Wii U Edition]] || <br />
|-<br />
| [[Minecraft: Story Mode]] || <br />
|-<br />
| [[Darksiders Warmastered Edition]] || <br />
|-<br />
| [[Darksiders 2]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Devil's Third]] || <br />
|-<br />
| [[DuckTales: Remastered]] || <br />
|-<br />
| [[The Binding of Isaac: Rebirth]] || <br />
|-<br />
| [[Pikmin 3]] || <br />
|-<br />
| [[New Super Mario Bros. U]] || <br />
|-<br />
| [[Pokkén Tournament]] || <br />
|-<br />
| [[Star Fox Zero]] || <br />
|}<br />
<br />
{| class="wikitable"<br />
|+ Not compatible with multicore-recompilers<br />
|-<br />
! Game Name !! Notes<br />
|-<br />
| [[Xenoblade Chronicles X]] || Softlocks on a black screen or loading screen if you use the multicore-recompilers.<br />
|-<br />
| [[Kirby and the Rainbow Curse]] || Infinitely loads a level when using the multicore-recompilers.<br />
|}</div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=11879Getting Started2019-11-17T16:45:48Z<p>Crementif: </p>
<hr />
<div>__NOTOC__<br />
<br />
<center><big>Welcome, new person!<br> This is a guide for everyone who has never had any contact with emulating "new generation" consoles or has forgotten how to do certain things.<br><br />
Please ''carefully'' read the explanation and the needed steps! Skipping something can lead to having to redo everything!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be Advised'''</big> <br> <!-- use css box here --> <br />
'''THE ONLY LEGAL WAY TO OBTAIN GAMES IS TO DUMP THEM FROM YOUR/OR YOUR FRIEND'S CONSOLE<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!<br><br />
'''Ignoring this warning has been known to lead to ISP Warnings, Account Termination, or Fines'''<br />
</div><br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
The Wii U runs "Café OS" and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|Minimum of 4GB for '''light titles''', 8GB for '''most titles''', at least 16GB or more for compatibility with '''every title'''.<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
<br><br />
<br />
{{cot|1=Download & Install Cemu|left=yes}}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Supported Games|left=yes}}<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Dumping your Games, Updates, DLC - or Transferring Saves|left=yes}}<br />
<br />
{{cot|1=First Steps|left=yes}}<br />
<br />
==First Steps==<br />
<br />
'''<big>Prerequisites:</big>'''<br />
:* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
:* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
:* Enough space on your computer to store the games.<br />
:* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
:* '''FTP Method:''' Have [https://filezilla-project.org/download.php?show_all=1 FileZilla] installed on your PC.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
:* If you use '''CBHC''' (Coldboot Haxchi, not Regular Haxchi):<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and extract it into the root of your SD.<br />
:::* '''FTP Method:''' Download FTPiiU Everywhere (for CBHC) from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* '''NAND Dump Method:''' The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:* If you want to use '''Mocha''' with or without Regular Haxchi, you'll need to install some alternative files:<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and extract it into the root of your SD.<br />
:::* '''FTP Method:''' Download FTPiiU Everywhere (for Mocha) from [https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip [ this link <nowiki>]</nowiki>] and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* '''Nand Dump Method:''' The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Dumping Physical Discs [Does not include Updates or DLC]|left=yes}}<br />
<br />
===Steps for Physical Disc Games===<br />
====Dumping the game to your PC====<br />
:* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
:* Insert your SD card back into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
:* Select either SD or USB to dump your game discs on.<br />
::: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
:* When asked, insert the disc for your game.<br />
:* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
:* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
:* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
:* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
====Decrypting your Physical Disc Dump====<br />
:* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
:* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''each''' dumped game folder (or only 1 folder if you've dumped only 1 physical game).<br />
:* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmd</code> and <code>title.tik</code>.<br />
:* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
<br />
If dragging & dropping does not have any effect for you, you may click in the Window Address bar and type CMD , then press Enter--bringing up Command Prompt.<br />
You may then copy and paste the following command & send. To paste, right-click in the window blank space. The command is as follows:<br />
<br />
.\CDecrypt_v2.0b.exe .\title.tmd .\title.tik<br />
<br />
:* Afterwards, you may now delete all files in this game folder, except the folders <code>Code, Content, Meta</code>. <br />
:* You may now repeat the steps until you've decrypted all of your physical dumps.<br />
<br />
:* Now that you've finished processing the base game, there's likely an Update or some DLC you have on your Wii U. See the next sections.<br />
<br />
{{cob}}<br />
<br />
{{cot|1='''FTP Method:''' Dumping Digital Games, Updates, and DLC|left=yes}}<br />
<br />
===Dumping Digital Games and installed Updates & DLC===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
:<code>If transferring your files over FTP fails, please use the [ (Optional) Dumping the MLC NAND ... ] section, further down the page.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to configure the settings on this new "site":<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:::* Change the Encryption to "Only use plain FTP (insecure)"<br />
:::* Change the Logon Type to "Anonymous"<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections" and then set the amount of connections to 1.<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
----<br />
:* Navigate to <code>storage_mlc/usr/title/</code> on the '''right side''' of the program if you have installed the actual game (update) you're looking for to System Storage/NAND.<br />
:* Navigate to <code>storage_usb/usr/title/</code> on the '''right side''' of the program if you have installed the actual game (update) you're looking for to an external USB device.<br />
:* Then, open one of the following folders, depending on what you want to dump.<br />
::: The <code>00050000</code> folder stores installed games.<br />
::: The <code>0005000E</code> folder stores installed updates.<br />
::: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
:* Once you've opened that folder, you'll have to find the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
:* Before you transfer the files to your computer, navigate on the '''left side''' of the screen to the directory you want to store your games/updates/DLC's.<br />
::: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:* Now, it's as simple as right-clicking the folder you've just found and clicking "Add files to queue".<br />
----<br />
:* Now, repeat the steps from above for each game/update/DLC you want to transfer. Once you're done with adding them to the queue, you can continue with the next steps.<br />
:* Press CTRL+P to start transferring everything that you've queued...<br />
::: This process will take a long while. You can leave the program running while you do other stuff.<br />
::: Be really careful to not accidentally delete or mess stuff up! If you follow every instruction carefully, you should be fine.<br />
<br />
:* You can now exit FTPiiU with the home button and close Filezilla once it's done transfering the files (when it says "Queued files" and nothing else after that on the left-bottom of the program).<br />
:* Rename each dumped game/update/DLC folder to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
:* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
<br />
{{cob}}<br />
<br />
{{cot|1='''NAND Dump Method:''' Dumping Digital Games, Updates, and DLC|left=yes}}<br />
<br />
==Dumping the MLC NAND of your Wii U for Installed Games, Updates, and DLC instead of using FTP==<br />
<br />
If FTP fails for you and you cannot find out why, you can instead dump the entire MLC NAND to your SD Card. You cannot use a USB to do this.<br />
<br />
:'''Requirements''':<br />
::*SD Card with 8GB (16GB preferred,) free space for White Wii U Models. (White model has 8GB internal storage.)<br />
::*SD Card with 32GB (with at least 29.3GB free) or 64GB free space for Black Wii U Models. (Black model has 29.1GB internal storage.)<br />
:::*Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
:::*On larger SD cards (64GB+) Windows will not let you format the SD as FAT32, to circumvent that use [http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm guiformat] <br />
::*If you didn't grab it earlier, the files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:'''Steps''':<br />
::*Launch the Homebrew Launcher with your preferred method explained earlier in this guide.<br />
::*Run the nanddumper homebrew application. Nanddumper will not work with Mocha CFW in use, restart the Wii U if this is the case.<br />
::*Set the options to only dump <code>otp.bin</code> and <code>MLC(8GB/32GB)</code><br />
::*Press A to begin the dump. The dump will default to the root of your SD card in 2GB chunks; 4 files for 8GB or 15 files for 32GB.<br />
<br />
::<code>This process will take some time. Once it finishes, the Wii U will go back to the System Menu or shut down.</code><br />
<br />
::*Access the SD Card on your PC. Copy the <code>otp.bin</code> and <code>mlc.bin.part0#</code> files to a preparation area of your choice (not your SD Card); there should be 4 or 15 parts.<br />
:::*<code>The place you copy these to must have double the storage capacity of the mlc.bin.part0# files!</code><br />
:::*If when transfering the <code>mlc.bin.part0#</code> files it says there is an error/corruption, skip that file and transfer the rest.<br />
:::*If this happens you will need to try to re-dump the MLC NAND. Afterwards, try to copy the part that was previously corrupt to the location of your non-corrupted parts.<br />
::*Download this zip and extract one of the scripts into the location of your 4 or 15 <code>mlc.bin.part0#</code> files.<br />
:::[https://cemu.info/files/8GB_Joiner_Scripts_for_Windows_Linux_Mac.zip 8GB Wii U MLC.bin Joiner Scripts]<br />
:::[https://cemu.info/files/32GB_Joiner_Scripts_for_Windows_Linux_Mac.zip 32GB Wii U MLC.bin Joiner Scripts]<br />
::*With everything in place, run the script. It will copy the part files and merge them together into <code>mlc.bin</code> (this will take awhile.)<br />
<br />
::<code>Now we must extract the files from your mlc.bin to where you can browse the files freely.</code><br />
<br />
::*You must now download WFS Tools, unfortunately it is only pre-built for Windows, I do not know much of Linux or MacOS methods.<br />
:::[https://github.com/koolkdev/wfslib/releases WFS Tools Github Releases]<br />
::*Extract the tool to your <code>mlc.bin</code> location.<br />
::*Create a new folder named "Extracted" in your <code>mlc.bin</code> location.<br />
::*You will now need to open a CMD window in your <code>mlc.bin</code> location, there are a few ways to do this -<br />
:::<code>a) In the File Explorer address bar, type CMD and press enter.</code><br />
:::<code>b) You can hold shift & right-click the blank area of the current location and open a CMD or PowerShell window.</code><br />
:::<code>c) If you're savvy you can cd to the required directory, but I'll leave that to you.</code><br />
::Edit the following command to point to your own "Extracted" folder, the address must be wrapped in <code>" "</code><br />
<br />
wfs-extract --input mlc.bin --output "C:\Users\*\Desktop\Wii U NAND Backup\Extracted" --otp otp.bin --mlc<br />
<br />
::*Once you're sure it's correct, you may paste it into the Command Line Window and send it; it will now begin extraction.<br />
:::* To paste a line of text in regular CMD you simply right-click the blank space of the window.<br />
<br />
::<code>This process will take some time, it will tell you when it has finished. Hopefully no errors arise or you may need to start over.</code><br />
::<code>I recommend keeping your mlc.bin or the Extracted files somewhere safe. CEMU may end up allowing the use of more files in the future!</code><br />
<br />
::*Follow the majority of the FTP Method in the earlier section of this Guide to figure out where your Installed Games, Updates, DLC, and Save files are located in your Extracted MLC NAND folder.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Transferring Save Data between your Wii U and CEMU|left=yes}}<br />
<br />
===Transfering Saves between Wii U and CEMU===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections".<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
<br />
::: Navigate to <code>storage_mlc/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to System Storage/NAND.<br />
::: Navigate to <code>storage_usb/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to an external USB device.<br />
:* After you've opened that folder, locate the folder who's 8 digits match the last 8 of your game's title ID.<br />
::: Once more, you can find the game's title ID on http://wiiubrew.org/wiki/Title_database.<br />
:* Open, out of the multiple 8000000X folders that you'll see, the folder that that belongs to your user account. They're numbered in order of creation.<br />
<br />
:* '''Transfering save files from Wii U to Cemu''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder. Remove all the files and folders in this folder.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click the selection. Click Download and wait for the files to transfer.<br />
:::* You can press the home button to quit FTPiiU and test it out. You can also exit FileZilla.<br />
<br />
:* '''Transfering save files from Cemu to Wii U''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder.<br />
:::* On the '''right side''' of the window, remove all of the files and folders.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click them. Click Upload and wait for the files to transfer.<br />
:::* After it's done, you can press the home button to quit FTPiiU and test it out.<br><br><br />
<br />
: Extra tip:<br />
:: If you want to play around with other people's save files, you can visit these two threads:<br />
:::* Wii U Save Files Compilation: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/<br />
:::* Loadiine Save File Sharing Thread: https://gbatemp.net/threads/loadiine-save-file-sharing-thread.414878/<br />
:: If you rename US save files to EU save files or the other way around, it usually works.<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Setting Games, Updates, and DLC to work with CEMU|left=yes}}<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Lists of Various CEMU Options|left=yes}}<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br />
<br />
{{cob}}<br />
<br />
<br><br><br />
<br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: Crementif, Serfrost --></div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=11878Getting Started2019-11-17T16:42:46Z<p>Crementif: Update filezilla settings</p>
<hr />
<div>__NOTOC__<br />
<br />
<center><big>Welcome, new person!<br> This is a guide for everyone who has never had any contact with emulating "new generation" consoles or has forgotten how to do certain things.<br><br />
Please ''carefully'' read the explanation and the needed steps! Skipping something can lead to having to redo everything!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be Advised'''</big> <br> <!-- use css box here --> <br />
'''THE ONLY LEGAL WAY TO OBTAIN GAMES IS TO DUMP THEM FROM YOUR/OR YOUR FRIEND'S CONSOLE<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!<br><br />
'''Ignoring this warning has been known to lead to ISP Warnings, Account Termination, or Fines'''<br />
</div><br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
The Wii U runs "Café OS" and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|Minimum of 4GB for '''light titles''', 8GB for '''most titles''', at least 16GB or more for compatibility with '''every title'''.<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
<br><br />
<br />
{{cot|1=Download & Install Cemu|left=yes}}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
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{{cot|1=Supported Games|left=yes}}<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
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{{cot|1=Dumping your Games, Updates, DLC - or Transferring Saves|left=yes}}<br />
<br />
{{cot|1=First Steps|left=yes}}<br />
<br />
==First Steps==<br />
<br />
'''<big>Prerequisites:</big>'''<br />
:* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
:* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
:* Enough space on your computer to store the games.<br />
:* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
:* '''FTP Method:''' Have [https://filezilla-project.org/download.php?show_all=1 FileZilla] installed on your PC.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
:* If you use '''CBHC''' (Coldboot Haxchi, not Regular Haxchi):<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and extract it into the root of your SD.<br />
:::* '''FTP Method:''' Download FTPiiU Everywhere (for CBHC) from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* '''NAND Dump Method:''' The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:* If you want to use '''Mocha''' with or without Regular Haxchi, you'll need to install some alternative files:<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and extract it into the root of your SD.<br />
:::* '''FTP Method:''' Download FTPiiU Everywhere (for Mocha) from [https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip [ this link <nowiki>]</nowiki>] and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* '''Nand Dump Method:''' The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
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{{cot|1=Dumping Physical Discs [Does not include Updates or DLC]|left=yes}}<br />
<br />
===Steps for Physical Disc Games===<br />
====Dumping the game to your PC====<br />
:* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
:* Insert your SD card back into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
:* Select either SD or USB to dump your game discs on.<br />
::: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
:* When asked, insert the disc for your game.<br />
:* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
:* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
:* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
:* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
====Decrypting your Physical Disc Dump====<br />
:* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
:* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''each''' dumped game folder (or only 1 folder if you've dumped only 1 physical game).<br />
:* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmd</code> and <code>title.tik</code>.<br />
:* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
<br />
If dragging & dropping does not have any effect for you, you may click in the Window Address bar and type CMD , then press Enter--bringing up Command Prompt.<br />
You may then copy and paste the following command & send. To paste, right-click in the window blank space. The command is as follows:<br />
<br />
.\CDecrypt_v2.0b.exe .\title.tmd .\title.tik<br />
<br />
:* Afterwards, you may now delete all files in this game folder, except the folders <code>Code, Content, Meta</code>. <br />
:* You may now repeat the steps until you've decrypted all of your physical dumps.<br />
<br />
:* Now that you've finished processing the base game, there's likely an Update or some DLC you have on your Wii U. See the next sections.<br />
<br />
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{{cot|1='''FTP Method:''' Dumping Digital Games, Updates, and DLC|left=yes}}<br />
<br />
===Dumping Digital Games and installed Updates & DLC===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
:<code>If transferring your files over FTP fails, please use the [ (Optional) Dumping the MLC NAND ... ] section, further down the page.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:::* Change the Encryption to "Only use plain FTP (insecure)"<br />
:::* Change the Logon Type to "Anonymous"<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections" and then set the amount of connections to 1.<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
----<br />
:* Navigate to <code>storage_mlc/usr/title/</code> on the '''right side''' of the program if you have installed the actual game (update) you're looking for to System Storage/NAND.<br />
:* Navigate to <code>storage_usb/usr/title/</code> on the '''right side''' of the program if you have installed the actual game (update) you're looking for to an external USB device.<br />
:* Then, open one of the following folders, depending on what you want to dump.<br />
::: The <code>00050000</code> folder stores installed games.<br />
::: The <code>0005000E</code> folder stores installed updates.<br />
::: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
:* Once you've opened that folder, you'll have to find the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
:* Before you transfer the files to your computer, navigate on the '''left side''' of the screen to the directory you want to store your games/updates/DLC's.<br />
::: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:* Now, it's as simple as right-clicking the folder you've just found and clicking "Add files to queue".<br />
----<br />
:* Now, repeat the steps from above for each game/update/DLC you want to transfer. Once you're done with adding them to the queue, you can continue with the next steps.<br />
:* Press CTRL+P to start transferring everything that you've queued...<br />
::: This process will take a long while. You can leave the program running while you do other stuff.<br />
::: Be really careful to not accidentally delete or mess stuff up! If you follow every instruction carefully, you should be fine.<br />
<br />
:* You can now exit FTPiiU with the home button and close Filezilla once it's done transfering the files (when it says "Queued files" and nothing else after that on the left-bottom of the program).<br />
:* Rename each dumped game/update/DLC folder to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
:* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
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<br />
==Dumping the MLC NAND of your Wii U for Installed Games, Updates, and DLC instead of using FTP==<br />
<br />
If FTP fails for you and you cannot find out why, you can instead dump the entire MLC NAND to your SD Card. You cannot use a USB to do this.<br />
<br />
:'''Requirements''':<br />
::*SD Card with 8GB (16GB preferred,) free space for White Wii U Models. (White model has 8GB internal storage.)<br />
::*SD Card with 32GB (with at least 29.3GB free) or 64GB free space for Black Wii U Models. (Black model has 29.1GB internal storage.)<br />
:::*Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
:::*On larger SD cards (64GB+) Windows will not let you format the SD as FAT32, to circumvent that use [http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm guiformat] <br />
::*If you didn't grab it earlier, the files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:'''Steps''':<br />
::*Launch the Homebrew Launcher with your preferred method explained earlier in this guide.<br />
::*Run the nanddumper homebrew application. Nanddumper will not work with Mocha CFW in use, restart the Wii U if this is the case.<br />
::*Set the options to only dump <code>otp.bin</code> and <code>MLC(8GB/32GB)</code><br />
::*Press A to begin the dump. The dump will default to the root of your SD card in 2GB chunks; 4 files for 8GB or 15 files for 32GB.<br />
<br />
::<code>This process will take some time. Once it finishes, the Wii U will go back to the System Menu or shut down.</code><br />
<br />
::*Access the SD Card on your PC. Copy the <code>otp.bin</code> and <code>mlc.bin.part0#</code> files to a preparation area of your choice (not your SD Card); there should be 4 or 15 parts.<br />
:::*<code>The place you copy these to must have double the storage capacity of the mlc.bin.part0# files!</code><br />
:::*If when transfering the <code>mlc.bin.part0#</code> files it says there is an error/corruption, skip that file and transfer the rest.<br />
:::*If this happens you will need to try to re-dump the MLC NAND. Afterwards, try to copy the part that was previously corrupt to the location of your non-corrupted parts.<br />
::*Download this zip and extract one of the scripts into the location of your 4 or 15 <code>mlc.bin.part0#</code> files.<br />
:::[https://cemu.info/files/8GB_Joiner_Scripts_for_Windows_Linux_Mac.zip 8GB Wii U MLC.bin Joiner Scripts]<br />
:::[https://cemu.info/files/32GB_Joiner_Scripts_for_Windows_Linux_Mac.zip 32GB Wii U MLC.bin Joiner Scripts]<br />
::*With everything in place, run the script. It will copy the part files and merge them together into <code>mlc.bin</code> (this will take awhile.)<br />
<br />
::<code>Now we must extract the files from your mlc.bin to where you can browse the files freely.</code><br />
<br />
::*You must now download WFS Tools, unfortunately it is only pre-built for Windows, I do not know much of Linux or MacOS methods.<br />
:::[https://github.com/koolkdev/wfslib/releases WFS Tools Github Releases]<br />
::*Extract the tool to your <code>mlc.bin</code> location.<br />
::*Create a new folder named "Extracted" in your <code>mlc.bin</code> location.<br />
::*You will now need to open a CMD window in your <code>mlc.bin</code> location, there are a few ways to do this -<br />
:::<code>a) In the File Explorer address bar, type CMD and press enter.</code><br />
:::<code>b) You can hold shift & right-click the blank area of the current location and open a CMD or PowerShell window.</code><br />
:::<code>c) If you're savvy you can cd to the required directory, but I'll leave that to you.</code><br />
::Edit the following command to point to your own "Extracted" folder, the address must be wrapped in <code>" "</code><br />
<br />
wfs-extract --input mlc.bin --output "C:\Users\*\Desktop\Wii U NAND Backup\Extracted" --otp otp.bin --mlc<br />
<br />
::*Once you're sure it's correct, you may paste it into the Command Line Window and send it; it will now begin extraction.<br />
:::* To paste a line of text in regular CMD you simply right-click the blank space of the window.<br />
<br />
::<code>This process will take some time, it will tell you when it has finished. Hopefully no errors arise or you may need to start over.</code><br />
::<code>I recommend keeping your mlc.bin or the Extracted files somewhere safe. CEMU may end up allowing the use of more files in the future!</code><br />
<br />
::*Follow the majority of the FTP Method in the earlier section of this Guide to figure out where your Installed Games, Updates, DLC, and Save files are located in your Extracted MLC NAND folder.<br />
<br />
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{{cot|1=Transferring Save Data between your Wii U and CEMU|left=yes}}<br />
<br />
===Transfering Saves between Wii U and CEMU===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections".<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
<br />
::: Navigate to <code>storage_mlc/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to System Storage/NAND.<br />
::: Navigate to <code>storage_usb/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to an external USB device.<br />
:* After you've opened that folder, locate the folder who's 8 digits match the last 8 of your game's title ID.<br />
::: Once more, you can find the game's title ID on http://wiiubrew.org/wiki/Title_database.<br />
:* Open, out of the multiple 8000000X folders that you'll see, the folder that that belongs to your user account. They're numbered in order of creation.<br />
<br />
:* '''Transfering save files from Wii U to Cemu''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder. Remove all the files and folders in this folder.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click the selection. Click Download and wait for the files to transfer.<br />
:::* You can press the home button to quit FTPiiU and test it out. You can also exit FileZilla.<br />
<br />
:* '''Transfering save files from Cemu to Wii U''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder.<br />
:::* On the '''right side''' of the window, remove all of the files and folders.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click them. Click Upload and wait for the files to transfer.<br />
:::* After it's done, you can press the home button to quit FTPiiU and test it out.<br><br><br />
<br />
: Extra tip:<br />
:: If you want to play around with other people's save files, you can visit these two threads:<br />
:::* Wii U Save Files Compilation: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/<br />
:::* Loadiine Save File Sharing Thread: https://gbatemp.net/threads/loadiine-save-file-sharing-thread.414878/<br />
:: If you rename US save files to EU save files or the other way around, it usually works.<br />
<br />
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{{cot|1=Setting Games, Updates, and DLC to work with CEMU|left=yes}}<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
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{{cot|1=Lists of Various CEMU Options|left=yes}}<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br />
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<br><br><br />
<br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: Crementif, Serfrost --></div>Crementifhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=11784The Legend of Zelda: Breath of the Wild2019-09-04T22:33:43Z<p>Crementif: Remove 1.15.13b since it got hotfixed after a couple of hours</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or using the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI & NPC freezes ===<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this. <br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Currently known issues involved with FPS ===<br />
<br />
'''Issues fixed by capping FPS to 30:'''<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return.<br />
*2 or 3 Flurry-Rush attacks will not connect with an enemy.<br />
*Some physics have more intensity. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
<br />
'''Possible misc. issues:'''<br />
*Possible: Cutscenes, blood moons, and sometimes randomly some textures will become corrupt and rainbow-like. (Mostly fixed by using FPS++ Fence Method: Accuracy)<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
'''Issues fixed with FPS++ or Static FPS:'''<br />
*Fast or Slow game-engine speed when above or below 30FPS. (slow motion will happen if you go below target Static FPS setting.)<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more than 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler* (see below)<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
<code>AMD GPU users may disable this without any foreseeable consequence.</code><br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled'''<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|ik4XEiDT3wY|400|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - GTX 1080]|frame}}<br />
{{#ev:youtube|0g4sQR-S87I|400|inline|[https://youtu.be/0g4sQR-S87I The Legend of Zelda: Breath of the Wild on Cemu 1.15.8 - GTX 780 fx8350 12 gig ram]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=11783The Legend of Zelda: Breath of the Wild2019-09-04T22:31:34Z<p>Crementif: Fix text formatting</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
== Known Issues ==<br />
These issues are assuming you are using the latest public Cemu build<br />
<br />
===Crash on 1.15.13b===<br />
BOTW crashes on the latest 1.15.13b version of Cemu, downgrade to 1.15.12 or lower to avoid this issue.</s><br />
<br />
Fixed on 1.15.13c, download the update to fix the issue.<br />
<br />
=== FPS drops and stuttering ===<br />
*This can be sometimes be fixed by building a shader cache or using the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
**See the chart below to determine what Recompiler mode is best for your CPU.<br />
***NVIDIA GPU users should also set precompiled shaders to be disabled via the game profile or general settings to help prevent this.<br />
<br />
=== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ===<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Enemy AI & NPC freezes ===<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this. <br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Currently known issues involved with FPS ===<br />
<br />
'''Issues fixed by capping FPS to 30:'''<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return.<br />
*2 or 3 Flurry-Rush attacks will not connect with an enemy.<br />
*Some physics have more intensity. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
<br />
'''Possible misc. issues:'''<br />
*Possible: Cutscenes, blood moons, and sometimes randomly some textures will become corrupt and rainbow-like. (Mostly fixed by using FPS++ Fence Method: Accuracy)<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
'''Issues fixed with FPS++ or Static FPS:'''<br />
*Fast or Slow game-engine speed when above or below 30FPS. (slow motion will happen if you go below target Static FPS setting.)<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
== Configuration ==<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
*For cutscenes video playback, the extension [[Cemuhook]] must be installed.<br />
<br />
*Recommended gameprofile settings are as follows:<br />
<br />
'''[Graphics]'''<br />
disableGPUFence = false<br />
extendedTextureReadback = true<br />
accurateShadermul = min #Set this to true if you have more than 8gb of ram on NVIDIA GPU, or 4gb or more on AMD GPU.<br />
GPUBufferCacheAccuracy = 2<br />
<br />
'''[CPU]'''<br />
cpuMode = Singlecore-Recompiler* (see below)<br />
<br />
*'''Optimal cpuMode settings in gameprofile (replace Singlecore-Recompiler* with what matches your CPU specs in the table below)'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Triplecore-Recompiler<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default)<br />
<code>AMD GPU users may disable this without any foreseeable consequence.</code><br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms'''<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled'''<br />
<br />
*Recommended Graphics Packs to enable:<br />
'''LWZX Crash Workaround'''<br />
'''Any AMD/NVIDIA fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled'''<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
==Versions==<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|ik4XEiDT3wY|400|inline|[https://youtu.be/ik4XEiDT3wY The Legend of Zelda: Breath of the Wild on Cemu 1.15.0 - GTX 1080]|frame}}<br />
{{#ev:youtube|0g4sQR-S87I|400|inline|[https://youtu.be/0g4sQR-S87I The Legend of Zelda: Breath of the Wild on Cemu 1.15.8 - GTX 780 fx8350 12 gig ram]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Multicore_Recompiler&diff=11172Multicore Recompiler2019-06-24T07:54:23Z<p>Crementif: Fix grammar a bit, changed some sentences and added binding of isaac</p>
<hr />
<div>Cemu's '''Multicore Recompiler''' was introduced in Cemu 1.11.3 and is is part of Cemu's CPU Mode setting which tells Cemu how many physical CPU cores/threads to use while emulating the three Wii U CPU cores. The default and most stable setting for this option is SingleCore-Recompiler.<br />
<br />
'''''Feel free to add or edit games on these lists as games status changes and cemu grows.'''''<br />
<br />
== Modes ==<br />
There are four different modes you can choose from.<br />
*'''''SingleCore-Interpreter:''''' This setting uses one CPU core/thread to emulate the Wii U's 3 CPU cores while being very accurate. Because of this it is very slow and should only be used for debugging and testing reasons.<br />
<br />
*'''''SingleCore-Recompiler:''''' This setting also uses one CPU core/thread to emulate the Wii U's 3 CPU cores. It is less accurate but is much faster and still stable. It is cemus default option and some games need this to not crash at some points or even boot.<br />
<br />
*'''''DualCore-Recompiler:''''' This setting uses two CPU cores/threads to emulate the Wii U's 3 CPU cores. By doing this it is currently less accurate as the feature is still experimental, however it is also significantly faster than Singlecore-Recompiler in some games. It can cause issues in some games such as not booting, or crashing at some points. You need a 4 core/thread CPU in order to run this option without performance loss.<br />
<br />
*'''''TripleCore-Recompiler:''''' This setting uses 3 CPU cores/threads to emulate all Wii U CPU cores. It is the fastest of the options but also the most unstable, it has the same properties as Dualcore-Recompiler however you will need a 6 core/thread CPU to run this option without performance loss.<br />
<br />
<br />
== CPU Usage Percentage ==<br />
This chart shows the approximate CPU usage percentage you will see while running any given CPU mode.<br />
*This is the percent CEMU will use, this does not include any background task or OS usage, expect these to very up or down about 25% depending on game or game area.<br />
<br />
{| class="wikitable"<br />
|-<br />
! CPU Mode !! Dualcore/ 4 threads !! Quadcore/ 8 threads !! Hexcore/ 12 Threads !! Octacore/ 16 threads<br />
|-<br />
| SingleCore-Interpreter || 100% / 75% || 75% / 37% || 50% / 25% || 37% / 18%<br />
|-<br />
| SingleCore-Recompiler || 100% / 75% || 75% / 37% || 50% / 25% || 37% / 18%<br />
|-<br />
| DualCore-Recompiler || X / 100% || 100% / 50% || 75% / 33% || 50% / 25%<br />
|-<br />
| TripleCore-Recompiler || X / X || X / 62% || 83% / 41% || 62% / 31%<br />
|}<br />
* X = Not compatible/Do not use<br />
<br />
<br />
== Multicore Recompiler Compatible Games ==<br />
These are games that have been tested to work with Dualcore and Triplecore-Recompler settings and not crash or have any known issues, they are in no particular order.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game Name !! Performance gain<br />
|-<br />
| [[The Legend of Zelda: Breath of the Wild|Zelda: Breath of the wild]] || Great<br />
|-<br />
| [[Splatoon]] || None*<br />
|-<br />
| [[NES Remix 1]] & [[NES Remix 2]] || Some*<br />
|-<br />
| [[Minecraft: Wii U Edition|Minecraft]] || Some*<br />
|-<br />
| [[The Legend of Zelda: The Wind Waker HD|Zelda: Wind Waker HD]] || None<br />
|-<br />
| [[Bayonetta 2]] || More Stable*<br />
|-<br />
| [[Darksiders Warmastered Edition]] || Great<br />
|-<br />
| [[Darksiders 2]] || Great<br />
|-<br />
| [[Octodad: Dadliest Catch]] || Great<br />
|-<br />
| [[Oddworld: New 'n' Tasty!]] || Great<br />
|-<br />
| [[007 Legends]] || Great<br />
|-<br />
|[[Star Fox Zero]] || Great<br />
|}<br />
* *Needs more testing<br />
<br />
== Games with Issues ==<br />
These games boot and run with Multicore Recompiler, but have issues such as glitches, graphical issues or crashes.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game Name !! Performance Gain !!Issue<br />
|-<br />
| [[Hyrule Warriors]] || Great* || Crashes after the end of any mission<br />
|-<br />
| [[Mario Kart 8]] || Some* || Crashes after the end of any race<br />
|-<br />
| [[NBA 2K13]] || Great || Pending graphics issues*<br />
|-<br />
| [[The Binding of Isaac: Rebirth]] || None* || Many graphical issues<br />
|}<br />
* *Needs more testing</div>Crementifhttps://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&diff=11064Paper Mario: Color Splash2019-05-28T21:39:33Z<p>Crementif: Intro cinematic doesn't crash Cemu anymore</p>
<hr />
<div>{{Infobox VG<br />
|title = Paper Mario: Color Splash<br />
|image = [[File:PaperMarioColorSplash.png|295px]]<br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|series = Paper Mario<br />
|released = {{vgrelease|NA=October 7, 2016|EU=October 7, 2016|AUS=October 8, 2016|JP=October 13, 2016}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad<br />
|wikipedia = Paper_Mario:_Color_Splash<br />
|rating = Runs<br />
}}<br />
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.<br />
<br />
== Known Issues ==<br />
<br />
=== Crash after intro video ===<br />
*Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there.<br />
'''As of Cemu 1.15.4, this issue is fixed.'''<br />
<br />
=== Visual glitches ===<br />
*Characters do not draw properly when facing stage right. Colorless spots cannot be displayed properly.<br />
'''As of Cemu 1.12.2, this issue is fixed.'''<br />
<br />
=== Sound bugs ===<br />
*BGM commonly renders a scratching noise throughout the entire game.<br /><br />
'''As of Cemu 1.11.5 the audio is working correctly!'''<br />
<br />
After playing for a while, this issue will sometimes re-appear after a battle.<br />
<br />
=== Green fog on character renderings ===<br />
*Sometimes there is green fog on character renderings, set '''accurateShaderMul = min''' on the game profile can make a workaround.<br />
<br />
=== Walking slowly ===<br />
In the level "Sunset express", you need to walk slowly to hit a maskass. You can't do that with the keyboard, as levels of pressure are not managed ; you need a controller with an analogic stick to do that.<br />
<br />
== Configuration ==<br />
Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game.<br />
<br />
== Gameplay Videos ==<br />
<!-- == Gameplay Videos == --><br />
{{#ev:youtube|cYJg8I6k2bU|300|inline|https://youtu.be/cYJg8I6k2bU - Cemu 1.8.2b - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|CZb5xRMkOYg|300|inline|https://youtu.be/CZb5xRMkOYg - Cemu 1.9.0b - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|648uTQ6gzgs|300|inline|https://youtu.be/648uTQ6gzgs - Cemu 1.11.5c - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|yun6OpxzfiM|300|inline|https://youtu.be/yun6OpxzfiM - Cemu Emulator 1.12: Paper Mario: Color Splash|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Pentium processor J2900|GPU=Intel(R) HD Graphics|user=ItsGameBoy|FPS=2.37-5.94|rating=Runs|notes=The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=N/A|rating=Loads|notes=The game loads up and gets through the intro video, then freezes before disembarking.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770|GPU=Nvidia GTX 1050 Ti|user=Twilight Starocean|FPS=N/A|rating=Loads|notes=The game loads up and the characters are dark red then freezes after the intro ends.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD A10-7800K|GPU=Nvidia GTX 760|user=Pokes|FPS=10-15|rating=Playable|notes=The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=JPN|CPU=Intel Core i5-6600K @ 3.50GHz|GPU=MSI GeForce GTX 1060 6GT OC|user=TomONeill|FPS=40~50|rating=Runs|notes=Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place. }}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=8-15|rating=Playable|notes=Runs, but you'll need a save past the intro video to progress)}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Recompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460 3.20 GHz |GPU=Nvidia GeForce GTX 1060 6GB|user=Foxay|FPS=58|rating=Playable|notes=Only issue is music audio screeching.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=nVidia GTX 1060|user=agilly1989|FPS=60|rating=Playable|notes=Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). <br /><br />
Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=No discernible improvement from previous versions.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0b|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=N/A|rating=Unplayable|notes=Crashes when attempting to boot}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 @2.71 GHz|GPU=NVidia GEFORCE 940 MX|user=Kabir0000|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Boots and run again. Background music is still garbled.)}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Runs|notes=Runs but garbled audio.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EU|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970|user=hikage|FPS=N/A|rating=Runs|notes=Runs but garbled audio, i run with blank bgm package.}}<br />
{{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=23|rating=Runs|notes=Starts but with heavy audio stuttering}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Working. Audio stuttering. Crashes in some locations. Graphical glitches when using higher-res graphic packs.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Audio is now fully working.}}<br />
{{testline|version=1.11.5d|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Unplayable|notes=Audio fully fixed. Crashes after intro cutscene.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=US|CPU=Intel Core i7-6950X|GPU=NVIDIA GeForce GTX 1080 Ti |user=Stym|FPS=60|rating=Runs|notes=Crashes after getting the yellow Big Paint Star.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crash after couple of seconds.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i7 4690 @ 3.6GHz|GPU=Nvidia GTX 1050 Ti|user=jaycromp|FPS=30-60|rating=Playable|notes=Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=30-60|rating=Runs|notes=Crashes after getting the Yellow Big Paint Star (As of Cemu 1.12.2, this issue is fixed).}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crashes and freezes randomly.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=SAPPHIRE Radeon R9 380 4GB |user=Mobryn|FPS=30-(60)|rating=Playable|notes=Rarely it has graphical glitches and background music stuttering. Never crashed (not even after the Yellow Big Paint Star). Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2 GHz|GPU=Integrated Radeon HD Graphics|user=Jkcoxson|FPS=21-35|rating=Runs|notes=Crashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=60|rating=Runs|notes=Crashes while Mario fighting Larry in the train.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i7 4720 HQ @ 2.6 GHz|GPU=Nvidia GeForce GTX 950M|user=Jasmijn_F|FPS=30 (60)|rating=Runs|notes= A lot of issues were fixed by using the 30 FPS lock (s.a. battle cards not falling to the ground, Draggadon moving too fast etc.), although it crashed at the battle with Lemmy at the circus. Disabling the 30 fps lock fixed that problem. The game rarely froze and crashed, has rarely graphical glitches (usually in the battle and cutout cutscenes) and audio stuttering. }}<br />
{{testend}}<br />
<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. }}<br />
{{testline|version=1.13.2c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= I don't have the problem with using the megaphone thing. Random crashs happens rarely (level "Sunset Express", in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.}}<br />
{{testend}}<br />
<br />
{{testsection|1.14|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }}<br />
<br />
{{testline|version=1.14.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.0 GHz|GPU=Nvidia GeForce GTX 1080|user=trianta2|FPS=30|rating=Runs|notes= The game crashes in Indigo Underground as documented in https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/ but Cemu 1.13.2d does not have this issue.}}<br />
{{testend}}<br />
<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e-1.15.1e|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Infinite loading when trying to enter the second scene in the level "Marmalade Valley". Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.}}<br />
{{testline|version=1.15.2d|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Random crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level "Marmalade Valley", even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.}}<br />
{{testline|version=1.15.2d|OS=Windows 10|region=EUR|CPU=Intel Core i7-8750H|GPU=Nvidia GeForce GTX 1070|user=kai2018new|FPS=30/60|rating=Playable|notes= Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Paper_Mario:_Color_Splash&diff=11060Paper Mario: Color Splash2019-05-26T17:18:58Z<p>Crementif: Fix testing markup</p>
<hr />
<div>{{Infobox VG<br />
|title = Paper Mario: Color Splash<br />
|image = [[File:PaperMarioColorSplash.png|295px]]<br />
|developer = Intelligent Systems<br />
|publisher = Nintendo<br />
|series = Paper Mario<br />
|released = {{vgrelease|NA=October 7, 2016|EU=October 7, 2016|AUS=October 8, 2016|JP=October 13, 2016}}<br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad<br />
|wikipedia = Paper_Mario:_Color_Splash<br />
|rating = Runs<br />
}}<br />
'''Paper Mario: Color Splash''' is the sequel to ''Paper Mario: Sticker Star'' for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.<br />
<br />
== Known Issues ==<br />
<br />
=== Crash after intro video ===<br />
*Crash at the end of the intro video. To avoid this, go into {GameFolder}\content\movie and delete or rename the video there.<br />
<br />
=== Visual glitches ===<br />
*Characters do not draw properly when facing stage right. Colorless spots cannot be displayed properly.<br />
'''As of Cemu 1.12.2, this issue is fixed.'''<br />
<br />
=== Sound bugs ===<br />
*BGM commonly renders a scratching noise throughout the entire game.<br /><br />
'''As of Cemu 1.11.5 the audio is working correctly!'''<br />
<br />
After playing for a while, this issue will sometimes re-appear after a battle.<br />
<br />
=== Green fog on character renderings ===<br />
*Sometimes there is green fog on character renderings, set '''accurateShaderMul = min''' on the game profile can make a workaround.<br />
<br />
=== Walking slowly ===<br />
In the level "Sunset express", you need to walk slowly to hit a maskass. You can't do that with the keyboard, as levels of pressure are not managed ; you need a controller with an analogic stick to do that.<br />
<br />
== Configuration ==<br />
Runs with default settings, but tweaking is recommended. 30 FPS lock is needed to pass some passages of the game.<br />
<br />
== Gameplay Videos ==<br />
<!-- == Gameplay Videos == --><br />
{{#ev:youtube|cYJg8I6k2bU|300|inline|https://youtu.be/cYJg8I6k2bU - Cemu 1.8.2b - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|CZb5xRMkOYg|300|inline|https://youtu.be/CZb5xRMkOYg - Cemu 1.9.0b - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|648uTQ6gzgs|300|inline|https://youtu.be/648uTQ6gzgs - Cemu 1.11.5c - GTX 750 Ti 2GB|frame}}<br />
{{#ev:youtube|yun6OpxzfiM|300|inline|https://youtu.be/yun6OpxzfiM - Cemu Emulator 1.12: Paper Mario: Color Splash|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460s|GPU=Nvidia GTX 750 Ti|user=MrSyrux|FPS=0|rating=Unplayable|notes=Doesn't load yet.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1070|user=Sayuri|FPS=30|rating=Runs|notes=Game is playable, albeit with mild to heavy visual glitches, until the first fight with the three Shy Guys, which is impossible to get through because the battle system uses the Wii U Gamepad's touchscreen, and Cemu does not yet have a Gamepad display.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690K|GPU=NVIDIA GTX 1060|user=ToppestOfDogs|FPS=30|rating=Playable|notes=Plays with small to medium visual glitches. Press tab to view the gamepad screen, and click on the screen to use the touch screen. You can also enable off TV mode and press CTRL+Tab to permanently switch to the gamepad so that you don't have to keep switching.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Pentium processor J2900|GPU=Intel(R) HD Graphics|user=ItsGameBoy|FPS=2.37-5.94|rating=Runs|notes=The game is somewhat playable, although there are some visual glitches, such as Paper Mario and the toads appear to be silhouettes, Princess Peach appears to be yellow and surrounded by a black border, and Huey appears to be invisible in paper form. The hammer Paper Mario uses and the shy guys are also silhouettes. Every time the game loads an object, it freezes until it successfully loads it. The biggest downside is that when encountering a battle, the battle appears black, which would be harder to attack.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=AMD FX9590|GPU=Nvidia GTX 1070|user=onedementedsmurf|FPS=N/A|rating=Loads|notes=The game loads up and gets through the intro video, then freezes before disembarking.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i7 4770|GPU=Nvidia GTX 1050 Ti|user=Twilight Starocean|FPS=N/A|rating=Loads|notes=The game loads up and the characters are dark red then freezes after the intro ends.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=EUR|CPU=AMD A10-7800K|GPU=Nvidia GTX 760|user=Pokes|FPS=10-15|rating=Playable|notes=The game runs with some loading times. The textures in map are blue but when you go left no render and in the game loads good but no render left. Toads dont render good when are up. The intro video dont render, only audio and a green screen. Please fix bugs :)}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=JPN|CPU=Intel Core i5-6600K @ 3.50GHz|GPU=MSI GeForce GTX 1060 6GT OC|user=TomONeill|FPS=40~50|rating=Runs|notes=Intro video doesn't work. Long loading times. Smashing colourless spots doesn't look good graphics wise and more graphical glitches, not rendered textures on npcs. I've also had a few freezes when in a somewhat larger area and smashing paint all over the place. }}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=8-15|rating=Playable|notes=Runs, but you'll need a save past the intro video to progress)}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS=Windows 10 Creators update|region=EUR|CPU=Intel XEON E5-2620 v1 2ghz |GPU=Nvidia Quadro 2000 1gb|user=Moto360|FPS=48|rating=Playable|notes=plays well but for some reason the music is broken in this version of cemu and will only play screeching noises}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Recompiler is now loading the game after the introduction video and the game is playable. Background music is scrambled and some 2D drawing issues with the character)}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460 3.20 GHz |GPU=Nvidia GeForce GTX 1060 6GB|user=Foxay|FPS=58|rating=Playable|notes=Only issue is music audio screeching.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 2500|GPU=nVidia GTX 1060|user=agilly1989|FPS=60|rating=Playable|notes=Screechy background music and blank characters when facing right. I found that the background music can be disabled if you can make the content\sound\stream\BGM*.aac files zero length. [https://drive.google.com/file/d/0B1u3SKAbhRAqNHgyenJIN19GdmM/view?usp=sharing Zero length BGM files] - '''REMEMBER TO BACKUP THE ORIGINAL FILES'''.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=Crashes at the end of the intro video(Can be skipped by going into {GameFolder}\content\movie and deleting the video there). <br /><br />
Minor graphical issues. BGM still stutters and is screechy/poppy, as are longer/louder sounds.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=25-50|rating=Playable|notes=No discernible improvement from previous versions.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0b|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=R9 390|user=Zumbuh|FPS=N/A|rating=Unplayable|notes=Crashes when attempting to boot}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 @2.71 GHz|GPU=NVidia GEFORCE 940 MX|user=Kabir0000|FPS=N/A|rating=Unplayable|notes=Crashes on boot.}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Boots and run again. Background music is still garbled.)}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=N/A|rating=Runs|notes=Runs but garbled audio.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EU|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970|user=hikage|FPS=N/A|rating=Runs|notes=Runs but garbled audio, i run with blank bgm package.}}<br />
{{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=23|rating=Runs|notes=Starts but with heavy audio stuttering}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Working. Audio stuttering. Crashes in some locations. Graphical glitches when using higher-res graphic packs.}}<br />
{{testline|version=1.11.5c|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Audio is now fully working.}}<br />
{{testline|version=1.11.5d|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Unplayable|notes=Audio fully fixed. Crashes after intro cutscene.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=US|CPU=Intel Core i7-6950X|GPU=NVIDIA GeForce GTX 1080 Ti |user=Stym|FPS=60|rating=Runs|notes=Crashes after getting the yellow Big Paint Star.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crash after couple of seconds.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i7 4690 @ 3.6GHz|GPU=Nvidia GTX 1050 Ti|user=jaycromp|FPS=30-60|rating=Playable|notes=Playable- with the glitches noted about character appearance and various other graphics glitches Audio is not an issue. Will crash without the removal of the intro video.}}<br />
{{testline|version=1.12.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=30-60|rating=Runs|notes=Crashes after getting the Yellow Big Paint Star (As of Cemu 1.12.2, this issue is fixed).}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Crashes and freezes randomly.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=SAPPHIRE Radeon R9 380 4GB |user=Mobryn|FPS=30-(60)|rating=Playable|notes=Rarely it has graphical glitches and background music stuttering. Never crashed (not even after the Yellow Big Paint Star). Used: 30 fps lock, removed the intro video, shaderCache and the accurateShaderMul was set to min.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2 GHz|GPU=Integrated Radeon HD Graphics|user=Jkcoxson|FPS=21-35|rating=Runs|notes=Crashes and freezes, characters do not appear occasionally. Unpainted spots do not show. Default settings used.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=Nvidia GTX 760|user=Wabbit|FPS=60|rating=Runs|notes=Crashes while Mario fighting Larry in the train.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i7 4720 HQ @ 2.6 GHz|GPU=Nvidia GeForce GTX 950M|user=Jasmijn_F|FPS=30 (60)|rating=Runs|notes= A lot of issues were fixed by using the 30 FPS lock (s.a. battle cards not falling to the ground, Draggadon moving too fast etc.), although it crashed at the battle with Lemmy at the circus. Disabling the 30 fps lock fixed that problem. The game rarely froze and crashed, has rarely graphical glitches (usually in the battle and cutout cutscenes) and audio stuttering. }}<br />
{{testend}}<br />
<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. }}<br />
{{testline|version=1.13.2c|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= I don't have the problem with using the megaphone thing. Random crashs happens rarely (level "Sunset Express", in a battle). Crashes while Mario fighting Larry in the train at the end of this level (after the first wave of sbires). BGM scratching noise issue very rarely occurs after a battle. Crash when Lemmy summoning a piranha plant at the circus.}}<br />
{{testend}}<br />
<br />
{{testsection|1.14|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=USA|CPU=Intel Core i7 4770k @ 3.5 GHz|GPU=Nvidia GeForce GTX 660|user=Reeces_Pieces|FPS=30|rating=Runs|notes= Crashes when using the megaphone Thing, which is needed to progress through the game. Also, the BGM scratching noise issue sometimes reoccurs after a battle. Some graphical glitches during the main menu. And sometimes there are graphical glitches during the Thing squeezing scenes. }}<br />
<br />
{{testline|version=1.14.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.0 GHz|GPU=Nvidia GeForce GTX 1080|user=trianta2|FPS=30|rating=Runs|notes= The game crashes in Indigo Underground as documented in https://www.reddit.com/r/cemu/comments/9vjx6w/weekly_troubleshooting_thread_november_09_2018/e9czc3t/ but Cemu 1.13.2d does not have this issue.}}<br />
{{testend}}<br />
<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0e-1.15.1e|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Infinite loading when trying to enter the second scene in the level "Marmalade Valley". Problem has appear from cemu 1.14. Last good version to pass that point is 1.13.2c. Using 30 FPS lock is needed to pass the next room (the eathquake scene), otherwise Mario will be stuck on the ground. Crashes while Mario fighting Larry in the train.}}<br />
{{testline|version=1.15.2d|OS=Windows 7|region=USA|CPU=Intel Core i5 7600|GPU=Nvidia GeForce GTX 1060|user=Furoryan|FPS=30|rating=Runs|notes= Random crash while fighting Larry in the train (happening most of the times). Infinite loading when trying to enter the second scene in the level "Marmalade Valley", even after the level has been accomplished (you can pass this scene with cemu 1.13.2 with 30 FPS lock). Crash when Lemmy is summoning a piranha plant at the circus (happening 100% of the times). Note : it is possible to beat Lemmy with a workaround : you will have to down him to 50% on the first wave, so he will never summons a piranha plant. On the first turn use a maxi double jump, kill the first hammer bro, and hit the second, but let him alive. On the second turn, use 4x maxi double jump. The first maxi jump will kill the 2nd hammer bro, the 7 remaining maxi jumps are enough to lower Lemmy to 50% hp. The second phase does not crash.}}<br />
{{testline|version=1.15.2d|OS=Windows 10|region=EUR|CPU=Intel Core i7-8750H|GPU=Nvidia GeForce GTX 1070|user=kai2018new|FPS=30/60|rating=Playable|notes= Used two different versions and 30fps lock to play through the game. I've used the 1.13.2d and 1.15.2d. To avoid crashing while being in the Indigo Underground using the 1.13.2d CEMU version. To avoid crashing while fighting against Larry on the Sunset Express use the 1.15.2d OR NEWER version WITHOUT the 30fps lock! To avoid crashing while fighting against Lemmy I used the 1.13.2d version also WITHOUT the 30fps lock! BGM scratching noise issue sometimes reappears... To reduce the probability of the sound issue's reappearing use the 30fps lock. Furthermore I've noticed the reappearing of the sound issue can be simply reproduced by putting in a false card after cutting out a piece of landscape... Maybe this knowledge can be help to completely fix the issue(s)... After all I have to say that the game is fully playable if you know what you have to do to avoid crashes... So maybe the emulation state should be changed from 'Runs' to 'Playable´'}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=11056Getting Started2019-05-23T21:06:51Z<p>Crementif: Add clarification about number of connections</p>
<hr />
<div><center><big>Welcome, new Cemu user!<br> This is a guide for everyone who never had any contact with emulation and/or forgot how to do certain things. <br><br />
Please ''carefully'' read the explanation and the needed steps!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be advised'''</big> <br> <!-- use css box here --> <br />
'''WE DO NOT SUPPORT ANY ILLEGAL ACTION YOU ARE COMMITTING BY DOWNLOADING GAME FILES THROUGH THE INTERNET! <br><br />
YOU SHOULD OWN THE ORIGINAL WII U AND KNOW HOW TO DUMP THE GAMES TO YOUR DEVICE!<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!'''<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
WiiU runs the "Café OS", and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|< 4 GB, 8 GB or more recommended<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
==Dumping your Games, Updates, DLC or transferring Saves==<br />
If transferring important files over FTP fails, you may instead dump the entire MLC NAND of your Wii U, covered further below, [[Getting_Started#.28Optional.29_Dumping_the_MLC_NAND_of_your_Wii_U_for_Installed_Games.2C_Updates.2C_and_DLC_instead_of_using_FTP|(Click Here)]].<br />
'''<big>Prerequisites:</big>'''<br />
:* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
:* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
:* Enough space on your computer to store the games on.<br />
:* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
:* Have [https://filezilla-project.org/download.php?show_all=1 FileZilla] installed on your PC.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
:* If you use CBHC (Coldboot Haxchi, not Regular Haxchi):<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
:* If you want to use Mocha with or without Regular Haxchi, you'll need to install some alternative files:<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
===Steps for Physical Disc Games===<br />
====Dumping the game to your PC====<br />
:* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
:* Insert your SD card back into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
:* Select either SD or USB to dump your game discs on.<br />
::: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
:* When asked, insert the disc for your game.<br />
:* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
:* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
:* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
:* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
====Decrypting your game====<br />
:* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
:* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''all''' of the dumped game folders (or only 1 folder if you've dumped only 1 physical game).<br />
:* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmb</code> and <code>title.tik</code>.<br />
:* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
:* You may now delete all files except the folders <code>Code, Content, Meta</code>. And now repeat the steps until you've decrypted all of your physical dumps.<br />
:* Now that you've got the base game, there's likely some updates available or you want to add some DLC's you have on your Wii U.<br />
<br />
===Dumping Digital Games and installed Updates & DLC===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections" and then set the amount of connections to 1.<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
----<br />
:* Navigate to <code>storage_mlc/usr/title/</code> on the '''right side''' of the program if you have installed the actual game you're looking for to System Storage/NAND.<br />
:* Navigate to <code>storage_usb/usr/title/</code> on the '''right side''' of the program if you have installed the actual game you're looking for to an external USB device.<br />
:* Then, open one of the following folders, depending on what you want to dump.<br />
::: The <code>00050000</code> folder stores installed games.<br />
::: The <code>0005000E</code> folder stores installed updates.<br />
::: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
:* Once you've opened that folder, you'll have to find the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
:* Before you transfer the files to your computer, navigate on the '''left side''' of the screen to the directory you want to store your games/updates/DLC's.<br />
::: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:* Now, it's as simple as right-clicking the folder you've just found and clicking "Add files to queue".<br />
----<br />
:* Now, repeat the steps from above for each game/update/DLC you want to transfer. Once you're done with adding them to the queue, you can continue with the next steps.<br />
:* Press CTRL+P to start transferring everything that you've queued...<br />
::: This process will take a long while. You can leave the program running while you do other stuff.<br />
::: Be really careful to not accidentally delete or mess stuff up! If you follow every instruction carefully, you should be fine.<br />
<br />
:* You can now exit FTPiiU with the home button and close Filezilla once it's done transfering the files (when it says "Queued files" and nothing else after that on the left-bottom of the program).<br />
:* Rename each dumped game/update/DLC folder to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
:* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
<br />
===Transfering Saves between Wii U and CEMU===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections".<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
<br />
::: Navigate to <code>storage_mlc/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to System Storage/NAND.<br />
::: Navigate to <code>storage_usb/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to an external USB device.<br />
:* After you've opened that folder, locate the folder who's 8 digits match the last 8 of your game's title ID.<br />
::: Once more, you can find the game's title ID on http://wiiubrew.org/wiki/Title_database.<br />
:* Open, out of the multiple 8000000X folders that you'll see, the folder that that belongs to your user account. They're numbered in order of creation.<br />
<br />
:* '''Transfering save files from Wii U to Cemu''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder. Remove all the files and folders in this folder.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click the selection. Click Download and wait for the files to transfer.<br />
:::* You can press the home button to quit FTPiiU and test it out. You can also exit FileZilla.<br />
<br />
:* '''Transfering save files from Cemu to Wii U''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder.<br />
:::* On the '''right side''' of the window, remove all of the files and folders.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click them. Click Upload and wait for the files to transfer.<br />
:::* After it's done, you can press the home button to quit FTPiiU and test it out.<br><br><br />
<br />
: Extra tip:<br />
:: If you want to play around with other people's their save files, you can visit these two threads:<br />
:::* Wii U Save Files Compilation: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/<br />
:::* Loadiine Save File Sharing Thread: https://gbatemp.net/threads/loadiine-save-file-sharing-thread.414878/<br />
:: If you rename US save files to EU save files or the other way around, it usually works.<br />
<br />
==(Optional) Dumping the MLC NAND of your Wii U for Installed Games, Updates, and DLC instead of using FTP==<br />
<br />
If FTP fails for you and you cannot find out why, you can instead dump the entire MLC NAND to your SD Card. You cannot use a USB to do this.<br />
<br />
:'''Requirements''':<br />
::*SD Card with 16GB free space for White Wii U Models. (White model has 8GB internal storage.)<br />
::*SD Card with 32GB (unless system storage is full) or 64GB free space for Black Wii U Models. (Black model has 32GB internal storage.)<br />
:::*Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
:::*On larger SD cards (64GB+) Windows will not let you format the SD as FAT32, to circumvent that use [http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm guiformat] <br />
::*The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:'''Steps''':<br />
::*Launch the Homebrew Launcher with your preferred method explained earlier in this guide.<br />
::*Run the nanddumper homebrew application. Nanddumper will not work with Mocha CFW in use, restart the Wii U if this is the case.<br />
::*Set the options to only dump <code>otp.bin</code> and <code>MLC(8GB/32GB)</code><br />
::*Press A to begin the dump. The dump will default to the root of your SD card in 2GB chunks.<br />
<br />
::<code>This process will take some time. Once it finishes, the Wii U will go back to the System Menu or shut down.</code><br />
<br />
::*Access the SD Card on your PC. Copy the <code>otp.bin</code> and <code>mlc.bin.part0#</code> files to a preparation area of your choice; there should be 15 parts.<br />
:::*<code>The place you copy these to must have double the storage capacity of the mlc.bin.part0# files!</code><br />
:::*If when transfering the <code>mlc.bin.part0#</code> files it says there is an error/corruption, skip that file and transfer the rest.<br />
:::*If this happens you will need to try to re-dump the MLC NAND. Afterwards, try to copy the part that was previously corrupt to the location of your non-corrupted parts.<br />
::*Download this zip and extract one of the scripts into the location of your 15 <code>mlc.bin.part0#</code> files.<br />
:::[http://cemu.info/files/joiner_scripts_for_windows_linux_macos.zip MLC.bin Joiner Scripts]<br />
::*With everything in place, run the script. It will copy the part files and merge them together into <code>mlc.bin</code> (this will take awhile.)<br />
<br />
::<code>Now we must extract the files from your mlc.bin to where you can browse the files freely.</code><br />
<br />
::*You must now download WFS Tools, unfortunately it is only released for Windows. I do not have a solution for Linux or MacOS users.<br />
:::[https://github.com/koolkdev/wfslib/releases WFS Tools Github Releases]<br />
::*Extract the tool to your <code>mlc.bin</code> location.<br />
::*Create a new folder named "Extracted" in your <code>mlc.bin</code> location.<br />
::*You will now need to open a CMD window in your <code>mlc.bin</code> location, there are a few ways to do this -<br />
:::<code>a) In the File Explorer address bar, type CMD and press enter.</code><br />
:::<code>b) You can hold shift & right-click the blank area of the current location and open a CMD or PowerShell window.</code><br />
:::<code>c) If you're savvy you can cd to the required directory, but I'll leave that to you.</code><br />
::Edit the following command to point to your own "Extracted" folder, the address must be wrapped in <code>" "</code><br />
<br />
wfs-extract --input mlc.bin --output "C:\Users\*\Desktop\Wii U NAND Backup\Extracted" --otp otp.bin --mlc<br />
<br />
::*Once you're sure it's correct, you may paste it into the Command Line Window and send it; it will now begin extraction.<br />
:::* To paste a line of text in regular CMD you simply right-click the blank space of the window.<br />
<br />
::<code>This process will take some time, it will tell you when it has finished. Hopefully no errors arise or you may need to start over.</code><br />
::<code>I recommend keeping your mlc.bin or the Extracted files somewhere safe. CEMU may end up allowing the use of more files in the future!</code><br />
<br />
::*Follow the majority of the FTP Method above in order to figure out where your Installed Games, Updates, DLC, and Save files are located in your Extracted MLC NAND folder.<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br><br><br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: d3rive, Emulated --></div>Crementifhttps://wiki.cemu.info/index.php?title=Kirby_and_the_Rainbow_Curse&diff=11055Kirby and the Rainbow Curse2019-05-23T15:48:48Z<p>Crementif: Remove save game issue since it's fixed in (atleast) Cemu 1.15.6c</p>
<hr />
<div>{{Infobox VG<br />
|title = Kirby and the Rainbow Curse<br />
|image = [[File:Kirby RC Box.jpg|295px]]<br />
|developer = HAL Laboratory, Nintendo SPD<br />
|publisher = Nintendo<br />
|series = Kirby<br />
|released = {{vgrelease|NA=February 20, 2015|EU=May 8, 2015|AUS=May 9, 2015|JP=January 22, 2015}}<br />
|genre = Platformer<br />
|modes = Single-player, Multiplayer (4)<br />
|input = GamePad, Pro Controller, Wii Remote, Amiibo<br />
|wikipedia = Kirby_and_the_Rainbow_Curse<br />
|rating = Runs<br />
}}<br />
'''Kirby and the Rainbow Curse''' is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles '''Touch! Kirby Super Rainbow''' in Japan, and '''Kirby and the Rainbow Paintbrush''' in Europe.<br />
<br />
== Known Issues ==<br />
<br />
* Some graphical issues<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|Y0MW-D29LW8|300|inline||frame}}<br />
{{#ev:youtube|nyItUGWYxXY|300|inline|Cemu Emulator 1.12: Kirby and the Rainbow Curse |frame}}<br />
{{#ev:youtube|x8iC9fafcO4|300|inline|Cemu 1.12.0 - 100% save file test - GTX 750 Ti |frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k|GPU=Nvidia GTX 1070|user=Bloodhorde|FPS=60|rating=Runs|notes=Turns full screen grey after selecting story mode.}}<br />
{{testline|version=1.7.5|OS=Windows 10 (64-Bit)|region=Europe|CPU=Intel Core i5-6500|GPU=AMD R9 380|user=bill_q|FPS=60|rating=Runs|notes=Requires a save file. Runs full speed except some objects aren't rendered correctly. Radeon 16.12.2.}}<br />
{{testend}}<br />
{{testsection|1.9}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Runs|notes=Will grey screen on intro cutscene into Story Mode. Save file to skip this is required.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Runs|notes=Crashes after intro cut-scene.}}<br />
{{testend}}<br />
{{testsection|1.11.3}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.6GHz|GPU=nVidia GTX 1080 Ti|user=blaice|FPS=60|rating=Runs|notes=Gray during intro video and immediate crash (this should not be considered "playable").}}<br />
{{testend}}<br />
{{testsection|1.11.3}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 7700HQ @ 2.8GHz|GPU=nvidia GeForce GTX 1060|user=Kkjj|FPS=60|rating=Playable|notes=Requires save workaround. Rare cases of freezes/frame rate drops. Otherwise runs fine.}}<br />
{{testend}}<br />
{{testsection|1.13.2d}}<br />
{{testline|version=1.13.2d|OS=Windows 10 (Boot Camp)|region=USA|CPU=Intel Core i9-8950HK @ 2.9GHz|GPU=AMD Radeon Pro 560X|user=Goldmaster11|FPS=60|rating=Playable|notes=<br />
Model identifier: <br />
*MacBookPro 15,1<br />
Issues:<br />
*Save workaround is still required. <br />
*Unable to go past menus on 2 and 3-core recompilers. <br />
Temperature:<br />
*70-80 degrees Celsius while playing.<br />
CPU Behavior:<br />
*Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).}}<br />
{{testend}}</div>Crementifhttps://wiki.cemu.info/index.php?title=Tutorial:Online_Play&diff=11030Tutorial:Online Play2019-05-05T14:10:21Z<p>Crementif: Add disclaimer about 32GB sd cards for black Wii U models</p>
<hr />
<div>==Before you get started==<br />
There are several items you should prepare before continuing with this tutorial, these are as follows:<br />
<br />
*You'll of course need to own a Wii U<br />
*A regular SD card (or mini/micro with an adapter) of virtually any capacity<br />
**Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
**On larger SD cards (64GB+) Windows will likely not let you format the card FAT32, to circumvent that use [http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm guiformat] <br />
*Your Wii U is able to connect to your WiFi network to be able to dump files via FTP<br />
*Also make sure the Wii U account you want to dump/use has the "Save password" option checked (auto login)<br />
<br />
==Preparing your SD card on your PC with the necessary files==<br />
<br />
If your SD card is formatted correctly it is time to copy the necessary files to it.<br />
<br />
I recommend downloading the prepared zip file from https://jorgev259.github.io/wiiusetup/ - select Wii U only<br />
<br />
It pulls (almost) all the required tools from their official sources and neatly packs them into a archive that is ready to be copied to your SD card as is.<br />
<br />
Once you have downloaded the archive simply extract the contents right onto your SD card keeping the folder structure of the archive intact.<br />
<br />
:* If you use Coldboot Haxchi [Requires purchasing a $7 VirtualConsole Game]:<br />
:::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
:* If you want to use Mocha CFW (optionally with Regular Haxchi,) you'll need to install an alternative version of FTPiiU Everywhere:<br />
::<sup>For easy Homebrew Channel access with Regular Haxchi you will also require to purchase the same $7 Virtual Console Game as mentioned above.</sup><br />
:::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
==Launching the web exploit and loading up the Homebrew Launcher==<br />
<br />
The browser exploit might require many tries to get to work.<br />
<br />
To make the process of retrieving the required online files easier you can patch a '''DS Virtual Console''' game to launch the Homebrew Menu, that way you only need to do the browser exploit once - to patch the DS VC game. If you already own VC Game that's viable or wish to purchase one for $7.00 USD, please see the section "(Optional) Installing Haxchi on top of your DS VC game" later.<br />
<br />
If you don't own any of the listed DS VC games nor want to buy any of them then you will have to do the browser exploit twice, once for dumping the <code>otp.bin</code> & <code>seeprom.bin</code> and once for dumping the rest of the files through <code>FTPiiU Everywhere</code>.<br />
<br />
This tutorial will cover both routes.<br />
<br />
===Browser exploit for system update 5.4.0 to 5.5.X===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U, launch the browser app and open the curtains by pressing (X) on the gamepad<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://wiiuexploit.xyz (it is recommended that you bookmark this URL since you might need to try this a couple of times)<br />
*Press the <code>Exploit</code> button for your firmware and wait.<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
*This might take a good few tries, resetting the browser save data after every attempt might aid this process.<br />
<br />
<code>If you get a '''FSGetMountSource''' error trying to load the Homebrew Launcher try going into the mii maker and save a screenshot of any Mii to the sd card, this usually fixes potential inconsistencies in the SD file system that might have caused a conflict.</code><br />
<br />
==(Optional) Installing Coldboot Haxchi (CBHC) or Regular Haxchi on top of a DS VC game==<br />
<br />
<br />
<code>Skip to this section if you don't own any of the DS VC titles listed and don't want to buy one.</code><br />
<br />
<br />
'''The following DS VC games are supported:'''<br />
*[[Animal Crossing: Wild World]]<br />
*[[Big Brain Academy]]<br />
*[[Brain Age: Train Your Brain in Minutes a Day!]]<br />
*[[DK: Jungle Climber]]<br />
*[[Dr. Kawashima’s Brain Training]]<br />
*[[Kirby: Canvas Curse]]<br />
*[[The Legend of Zelda: Spirit Tracks]]<br />
*[[Mario & Luigi: Partners in Time]]<br />
*[[Mario Kart DS]]<br />
*[[New Super Mario Bros.]]<br />
*[[Pokémon Mystery Dungeon: Explorers of the Sky]]<br />
*[[Pokémon Ranger: Shadows of Almia]]<br />
*[[Starfox Command]]<br />
*[[Super Mario 64 DS]]<br />
*[[Wario: Master of Disguise]]<br />
*[[WarioWare: Touched!]]<br />
*[[Yoshi’s Island DS]]<br />
*[[Yoshi Touch & Go]]<br />
<br />
<br />
The cheapest are <code>Brain Age (USA)</code> or <code>Dr. Kawashima's Brain Training (EUR)</code> at around $7.00 USD which can be purchased and downloaded in the eShop app.<br />
<br />
The DS VC game must be installed to your System Memory (NAND) - not to your SD or USB.<br />
<br />
Assuming you are now in the Homebrew Launcher choose Haxchi from the available apps and once it's launched select the DS VC game you want to install Haxchi over (this will patch the DS VC game to launch the Haxchi Menu instead which gives access to a shortcut for the Homebrew Channel) - Additionally, your Wii U can now be booted with CFW immediately without having to run any exploits.<br />
<br />
When it is done you will be booted back to the System Menu and you should see your DS VC game's icon replaced with the "Haxchi /!\ Icon".<br />
<br />
After launching this shortcut a menu will appear, unless you're using CBHC, in that case when "autobooting" appears you must press the Home Button for the menu to appear. From this menu you can launch the Homebrew Channel / Launcher. You can also add a Homebrew Channel / Launcher shortcut to your System Menu if you search online - if you prefer to do so. Custom system menu channels will only work when booted into a CFW, not stock firmware.<br />
<br />
==Using FTP to Dump the required Online Files for CEMU==<br />
<br />
If transferring important files over FTP fails, you may instead dump the entire MLC NAND of your Wii U, covered further below, [[Tutorial:Online_Play#.28Optional.29_Dumping_the_MLC_NAND_of_your_Wii_U_instead_of_using_FTP|(Click Here)]]<br />
<br />
'''Using Coldboot Haxchi (CBHC) CFW:'''<br />
*Go back to the Homebrew Channel through the Haxchi Shortcut (pressing Home when "autobooting" appears.)<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
'''Using Mocha CFW & Regular Haxchi:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel or open it with Haxchi (by holding A)<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
<code>Mocha Note: If Mocha CFW has been launched at any point since the last system reboot, before opening nanddumper, nanddumper will not work. So you will have to reboot your Wii U first to disable Mocha CFW and then get back into the Homebrew Channel through the Browser Exploit.</code><br />
<br />
<br />
*In nanddumper set <code>OTP (1KB)</code> and <code>SEEPROM (1KB)</code> to '''<yes>''' and everything else to '''<no>'''.<br />
<code>The otp.bin and seeprom.bin will be dumped onto your SD card, afterwards your Wii U will reboot.</code><br />
<br />
<br />
'''Using Coldboot Haxchi CFW (CBHC):'''<br />
*Go back to the Homebrew Channel through the Haxchi Shortcut (pressing Home when "autobooting" appears.)<br />
*Select the option to launch the Homebrew Channel<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Haxchi (CBHC), provided earlier in this guide.)<br />
<br />
<br />
'''Using Mocha CFW & Regular Haxchi:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel or launch it through Haxchi (by holding A)<br />
*Once you are back in the Homebrew Channel, select and launch <code>Mocha</code><br />
*Make sure <code>Don't relaunch OS</code> is set to '''<on>'''<br />
*Press (A) and you will be booted back into the Wii U System Menu<br />
*Start the Mii Maker Channel (the browser exploit will have patched it temporarily and it will launch the Homebrew Channel) or launch through Haxchi again.<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Mocha & Regular Haxchi, provided earlier in this guide.)<br />
<br />
<br />
'''Now it is time to dump the necessary files from your Wii U NAND through FTPiiU Everywhere.'''<br />
*FTPiiU Everywhere will tell you on which IP and port it is listening<br />
*Install FileZilla ( https://filezilla-project.org/ ) or if you prefer WinSCP.<br />
*Connect to your Wii U via the FTP Client (FileZilla - <code>File --> Site Manager --> "New Site"</code> and add the IP and Port given by FTPiiU<br />
*'''Encryption: Only use plain FTP (insecure)'''<br />
*'''Logon Type: Normal'''<br />
*'''User: USER , Password: PASS'''<br />
*FileZilla: Once again in Site Manager with your Wii U "Site" selected, <code>Transfer Settings --> '''ENABLE (and) Set "Maximum Number of Connections" to 1''' </code><br />
*After you opt to Connect, you should now see a bunch of folders, most of them called storage_something after it connects successfully.<br />
<br />
<br />
If transferring files over FTP fails, you may instead dump the entire MLC NAND of your Wii U, covered [[Tutorial:Online_Play#.28Optional.29_Dumping_the_MLC_NAND_of_your_Wii_U_instead_of_using_FTP|(Here)]], then return to this area.'''<br />
<br />
<br />
'Download' the following files from your Wii U via the FTP client:<br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\ccerts\ (the entire ccerts folder)</code><br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\scerts\ (the entire scerts folder)</code><br />
<br />
*<code>storage_mlc\usr\save\system\act\800000xx\account.dat</code><br />
<br />
(You will likely have multiple <code>800000xx</code> folders in <code>storage_mlc\usr\save\system\act</code> - potentially starting as low as <code>80000001</code> and having any range of numbering - inspect the <code>account.dat</code> with Wordpad or Notepad++ in each folder if you have multiple to find which one is the <code>account.dat</code> belonging to the account you want to use for Cemu, you will be able to tell by the <code>AccountId</code> field)<br />
<br />
<br />
If you want to use the friend list app with Cemu to add or remove people you will also need to dump the following folder (depending on the region of your console the exact folder name will differ)<br />
<br />
JP: <code>storage_mlc\sys\title\00050030\1001500A</code><br />
<br />
US: <code>storage_mlc\sys\title\00050030\1001510A</code><br />
<br />
EU: <code>storage_mlc\sys\title\00050030\1001520A</code><br />
<br />
<br />
Last but not least if you want Miis in games to have heads you will need to dump the following folder:<br />
<br />
<code>storage_mlc\sys\title\0005001b\10056000</code><br />
<br />
==(Optional) Dumping the MLC NAND of your Wii U instead of using FTP==<br />
<br />
You cannot use a USB or too small of an SD Card to do this.<br />
<br />
:'''Requirements''':<br />
::*SD Card with 16GB free space for White Wii U Models. (White model has 8GB internal storage.)<br />
::*SD Card with 16/32GB (unless system storage is full) or 64GB free space for Black Wii U Models (you can try it with a 32GB SD card, however due to a difference in SD cards this won't always work). (Black model has 32GB internal storage.)<br />
:::*Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
:::*On larger SD cards (64GB+) Windows will not let you format the SD as FAT32, to circumvent that use [http://www.ridgecrop.demon.co.uk/index.htm?guiformat.htm guiformat] <br />
::*The files pack from https://jorgev259.github.io/wiiusetup/ - select Wii U only - placed onto the Root of your SD Card.<br />
<br />
:'''Steps''':<br />
::*Launch the Homebrew Launcher with your preferred method explained earlier in this guide.<br />
::*Run the nanddumper homebrew application. Nanddumper will not work with Mocha CFW in use, restart the Wii U if this is the case.<br />
::*Set the options to only dump <code>otp.bin</code> and <code>MLC(8GB/32GB)</code><br />
::*Press A to begin the dump. The dump will default to the root of your SD card in 2GB chunks.<br />
<br />
::<code>This process will take some time. Once it finishes, the Wii U will go back to the System Menu.</code><br />
<br />
::*Access the SD Card on your PC. Copy the <code>otp.bin</code> and <code>mlc.bin.part0#</code> files to a preparation area of your choice; there should be 15 parts.<br />
:::*<code>The place you copy these to must have double the storage capacity of the mlc.bin.part0# files!</code><br />
:::*If when transfering the <code>mlc.bin.part0#</code> files it says there is an error/corruption, skip that file and transfer the rest.<br />
:::*If this happens you will need to try to re-dump the MLC NAND. Afterwards, try to copy the part that was previously corrupt to the location of your non-corrupted parts.<br />
::*Download this zip and extract one of the scripts into the location of your 15 <code>mlc.bin.part0#</code> files.<br />
:::[http://cemu.info/files/joiner_scripts_for_windows_linux_macos.zip MLC.bin Joiner Scripts]<br />
::*With everything in place, run the script. It will copy the part files and merge them together into <code>mlc.bin</code> (this will take awhile.)<br />
<br />
::<code>Now we must extract the files from your mlc.bin to where you can browse the files freely.</code><br />
<br />
::*You must now download WFS Tools, unfortunately it is only released for Windows. I do not have a solution for Linux or MacOS users.<br />
:::[https://github.com/koolkdev/wfslib/releases WFS Tools Github Releases]<br />
::*Extract the tool to your <code>mlc.bin</code> location.<br />
::*Create a new folder named "Extracted" in your <code>mlc.bin</code> location.<br />
::*You will now need to open a CMD window in your <code>mlc.bin</code> location, there are a few ways to do this -<br />
:::<code>a) In the File Explorer address bar, type CMD and press enter.</code><br />
:::<code>b) You can hold shift & right-click the blank area of the current location and open a CMD or PowerShell window.</code><br />
:::<code>c) If you're savvy you can cd to the required directory, but I'll leave that to you.</code><br />
::Edit the following command to point to your own "Extracted" folder, the address must be wrapped in <code>" "</code><br />
<br />
wfs-extract --input mlc.bin --output "C:\Users\*\Desktop\Wii U NAND Backup\Extracted" --otp otp.bin --mlc<br />
<br />
::*Once you're sure it's correct, you may paste it into the Command Line Window and send it; it will now begin extraction.<br />
:::* To paste a line of text in regular CMD you simply right-click the blank space of the window.<br />
<br />
::<code>This process will take some time, it will tell you when it has finished. Hopefully no errors arise or you may need to start over.</code><br />
::<code>I recommend keeping your mlc.bin or the Extracted files somewhere safe. CEMU may end up allowing the use of more files in the future!</code><br />
<br />
::*Find the files mentioned in the section above this one and place them into their correct locations for CEMU, mentioned below.<br />
<br />
==Finishing Steps, placing the Online Files into CEMU==<br />
<br />
'''Now all the dumped files need to be copied to the Cemu folder keeping the exact folder structure from the Wii U intact''' with the exception that <code>storage_mlc</code> becomes just <code>mlc01</code> (<code>X:\*\Cemu Folder\mlc01</code>).<br />
<br />
'''For example: (make sure your region matches where it should go)'''<br><br />
<br />
otp.bin: <code>Cemu\otp.bin</code><br><br />
seeprom.bin: <code>Cemu\seeprom.bin</code><br><br />
Account: <code>Cemu\mlc01\usr\save\system\act\80000001\account.dat</code> (it must always go in 80000001 for Cemu)<br><br />
CCERTS: <code>Cemu\mlc01\sys\title\0005001b\10054000\content\ccerts</code><br><br />
SCERTS: <code>Cemu\mlc01\sys\title\0005001b\10054000\content\scerts</code><br><br />
Mii Heads: <code>Cemu\mlc01\sys\title\0005001b\10056000</code><br><br />
Friend List USA: <code>Cemu\mlc01\sys\title\00050030\1001500A</code> (you will have to add this to your Game List in General Settings for it to appear.)<br><br />
<br />
Right now Cemu only accepts the user <code>80000001</code> which means the <code>account.dat</code> has to go to<br />
<code>Cemu\mlc01\usr\save\system\act\80000001\</code> no matter which numbering it originally had.<br />
<br />
Lastly copy the <code>otp.bin</code> and <code>seeprom.bin</code> from your SD card into your Cemu folder (root directory where the <code>Cemu.exe</code> remains).<br />
<br />
<br />
You should now be able to launch Cemu and select your account as Active account in <code>Options</code>-><code>General Settings</code>-><code>Online</code>.<br />
[[Category:List of tutorials|Online Play]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Tutorial:Online_Play&diff=10867Tutorial:Online Play2019-04-06T08:36:19Z<p>Crementif: Undo revision 10866 by Flocker (talk)</p>
<hr />
<div>==Before you get started==<br />
There are several items you should prepare before continuing with this tutorial, these are as follows:<br />
<br />
*You'll of course need to own a Wii U<br />
*A regular SD card (or mini/micro with an adapter) of virtually any capacity<br />
**Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
**On larger SD cards (64GB+) Windows will likely not let you format the card FAT32, to circumvent that use [http://www.ridgecrop-demon.co.uk/index.htm?guiformat.htm guiformat] <br />
*Your Wii U is able to connect to your WiFi network to be able to dump files via FTP<br />
*Also make sure the Wii U account you want to dump/use has the "Save password" option checked (auto login)<br />
<br />
==Preparing your SD card on your PC with the necessary files==<br />
<br />
If your SD card is formatted correctly it is time to copy the necessary files to it.<br />
<br />
I recommend downloading the prepared zip file from https://jorgev259.github.io/wiiusetup/ - select Wii U only<br />
<br />
It pulls (almost) all the required tools from their official sources and neatly packs them into a archive that is ready to be copied to your SD card as is.<br />
<br />
Once you have downloaded the archive simply extract the contents right onto your SD card keeping the folder structure of the archive intact.<br />
<br />
:* If you use Coldboot Haxchi (CBHC) CFW [Requires purchasing a $7 VirtualConsole Game]:<br />
:::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
:* If you want to use Mocha CFW, you'll need to install an alternative version of FTPiiU Everywhere:<br />
:::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
==Launching the web exploit and loading up the Homebrew Launcher==<br />
<br />
The browser exploit might require many tries to get to work.<br />
<br />
To make the process of retrieving the required online files easier you can patch a '''DS Virtual Console''' game to launch the Homebrew Menu, that way you only need to do the browser exploit once - to patch the DS VC game. If you already own VC Game that's viable or wish to purchase one for $7.00 USD, please see the section "(Optional) Installing Haxchi on top of your DS VC game" later.<br />
<br />
If you don't own any of the listed DS VC games nor want to buy any of them then you will have to do the browser exploit twice, once for dumping the <code>otp.bin</code> & <code>seeprom.bin</code> and once for dumping the rest of the files through <code>FTPiiU Everywhere</code>.<br />
<br />
This tutorial will cover both routes.<br />
<br />
===For system update 5.4.0 to 5.5.X===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U, launch the browser app and open the curtains by pressing (X) on the gamepad<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://wiiuexploit.xyz (it is recommended that you bookmark this URL since you might need to try this a couple of times)<br />
*Press the <code>Exploit</code> button for your firmware and wait.<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
*This might take a good few tries, resetting the browser save data after every attempt might aid this process.<br />
<br />
<code>If you get a '''FSGetMountSource''' error trying to load the Homebrew Launcher try going into the mii maker and save a screenshot of any Mii to the sd card, this usually fixes potential inconsistencies in the SD file system that might have caused a conflict.</code><br />
<br />
==(Optional) Installing Coldboot Haxchi (CBHC) on top of a DS VC game==<br />
<br />
<br />
<code>Skip to this section if you don't own any of the DS VC titles listed and don't want to buy one.</code><br />
<br />
<br />
'''The following DS VC games are supported:'''<br />
*[[Animal Crossing: Wild World]]<br />
*[[Big Brain Academy]]<br />
*[[Brain Age: Train Your Brain in Minutes a Day!]]<br />
*[[DK: Jungle Climber]]<br />
*[[Dr. Kawashima’s Brain Training]]<br />
*[[Kirby: Canvas Curse]]<br />
*[[The Legend of Zelda: Spirit Tracks]]<br />
*[[Mario & Luigi: Partners in Time]]<br />
*[[Mario Kart DS]]<br />
*[[New Super Mario Bros.]]<br />
*[[Pokémon Mystery Dungeon: Explorers of the Sky]]<br />
*[[Pokémon Ranger: Shadows of Almia]]<br />
*[[Starfox Command]]<br />
*[[Super Mario 64 DS]]<br />
*[[Wario: Master of Disguise]]<br />
*[[WarioWare: Touched!]]<br />
*[[Yoshi’s Island DS]]<br />
*[[Yoshi Touch & Go]]<br />
<br />
<br />
The cheapest are <code>Brain Age (USA)</code> or <code>Dr. Kawashima's Brain Training (EUR)</code> at around $7.00 USD which can be purchased and downloaded in the eShop app.<br />
<br />
The DS VC game must be installed to your System Memory (NAND) - not to your SD or USB.<br />
<br />
Assuming you are now in the Homebrew Launcher choose Haxchi from the available apps and once it's launched select the DS VC game you want to install Haxchi over (this will patch the DS VC game to launch the Haxchi Menu instead which gives access to a shortcut for the Homebrew Channel) - Additionally, your Wii U can now be booted with CFW immediately without having to run any exploits.<br />
<br />
When it is done you will be booted back to the System Menu and you should see your DS VC game's icon replaced with the "Haxchi /!\ Icon".<br />
<br />
Launching this shortcut while holding (A) on your gamepad will show you a menu where you can launch the Homebrew Channel. You can also add a Homebrew Channel shortcut to your System Menu if you search online if you prefer to do so; this kind of thing will only work while using a CFW or Coldboot Haxchi.<br />
<br />
==Dumping the required online files for CEMU==<br />
<br />
<br />
'''Using Coldboot Haxchi (CBHC) CFW:'''<br />
*Go back to the Homebrew Channel through the Haxchi Shortcut (holding (A) on your gamepad)<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
'''Using Mocha CFW:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel.<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
<code>Note: If Mocha CFW has been launched at any point since the last system reboot, before opening nanddumper, nanddumper will not work. So will have to reboot your Wii U first to disable Mocha CFW and then get back into the Homebrew Channel through the Browser Exploit.</code><br />
<br />
<br />
*In nanddumper set <code>OTP (1KB)</code> and <code>SEEPROM (1KB)</code> to '''<yes>''' and everything else to '''<no>'''.<br />
<code>The otp.bin and seeprom.bin will be dumped onto your SD card, afterwards your Wii U will reboot.</code><br />
<br />
<br />
'''Using Coldboot Haxchi CFW (CBHC):'''<br />
*Go back to the Homebrew Launcher through the Haxchi Shortcut (holding (A) on your gamepad)<br />
*Once you are back in the Homebrew Launcher through Haxchi holding (A)<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Haxchi (CBHC), provided earlier in this guide.)<br />
<br />
<br />
'''Using Mocha CFW:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel.<br />
*Once you are back in the Homebrew Channel, select and launch <code>Mocha</code><br />
*Make sure <code>Don't relaunch OS</code> is set to '''<on>'''<br />
*Press (A) and you will be booted back into the Wii U System Menu<br />
*Start the Mii Maker Channel (the browser exploit will have patched it temporarily and it will launch the Homebrew Channel)<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Mocha, provided earlier in this guide.)<br />
<br />
<br />
'''Now it is time to dump the necessary files from your Wii U NAND through FTPiiU Everywhere.'''<br />
*FTPiiU Everywhere will tell you on which IP and port it is listening<br />
*Install FileZilla ( https://filezilla-project.org/ ) or if you prefer WinSCP.<br />
*Connect to your Wii U via the FTP Client (FileZilla - <code>File --> Site Manager --> "New Site"</code> and add the IP and Port given by FTPiiU<br />
*FileZilla: Once again in Site Manager with your Wii U "Site" selected, <code>Transfer Settings --> Set "Maximum Number of Connections" to [ 1 ]</code><br />
*You should now see a bunch of folders, most of them called storage_something after it connects successfully.<br />
<br />
<br />
'Download' the following files from your Wii U via the FTP client:<br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\ccerts\ (the entire ccerts folder)</code><br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\scerts\ (the entire scerts folder)</code><br />
<br />
*<code>storage_mlc\usr\save\system\act\800000xx\account.dat</code><br />
<br />
(You will likely have multiple <code>800000xx</code> folders in <code>storage_mlc\usr\save\system\act</code> - potentially starting as low as <code>80000001</code> and having any range of numbering - inspect the <code>account.dat</code> with Wordpad or Notepad++ in each folder if you have multiple to find which one is the <code>account.dat</code> belonging to the account you want to use for Cemu, you will be able to tell by the <code>AccountId</code> field)<br />
<br />
<br />
If you want to use the friend list app with Cemu to add or remove people you will also need to dump the following folder (depending on the region of your console the exact folder name will differ)<br />
<br />
JP: <code>storage_mlc\sys\title\00050030\1001500A</code><br />
<br />
US: <code>storage_mlc\sys\title\00050030\1001510A</code><br />
<br />
EU: <code>storage_mlc\sys\title\00050030\1001520A</code><br />
<br />
<br />
Last but not least if you want Miis in games to have heads you will need to dump the following folder:<br />
<br />
<code>storage_mlc\sys\title\0005001b\10056000</code><br />
<br />
<br />
'''Now all the dumped files need to be copied to the Cemu folder keeping the exact folder structure from the Wii U intact''' with the exception that <code>storage_mlc</code> becomes just <code>mlc01</code> (<code>Cemu\mlc01</code>).<br />
<br />
For example: <br />
<code>Cemu\mlc01\sys\title\0005001b\10054000\content\ccerts</code><br />
<code>Cemu\mlc01\sys\title\0005001b\10054000\content\scerts</code><br />
<br />
Right now Cemu only accepts the user <code>80000001</code> which means the <code>account.dat</code> has to go to<br />
<code>Cemu\mlc01\usr\save\system\act\80000001\</code> no matter which numbering it originally had.<br />
<br />
Lastly copy the <code>otp.bin</code> and <code>seeprom.bin</code> from your SD card into your Cemu folder (root directory where the <code>Cemu.exe</code> remains).<br />
<br />
<br />
You should now be able to launch Cemu and select your account as Active account in <code>Options</code>-><code>General Settings</code>-><code>Online</code>.<br />
[[Category:List of tutorials|Online Play]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Tutorial:Online_Play&diff=10865Tutorial:Online Play2019-04-06T07:58:17Z<p>Crementif: Update place where you can find the online settings</p>
<hr />
<div>==Before you get started==<br />
There are several items you should prepare before continuing with this tutorial, these are as follows:<br />
<br />
*You'll of course need to own a Wii U<br />
*A regular SD card (or mini/micro with an adapter) of virtually any capacity<br />
**Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 32KB.<br />
**On larger SD cards (64GB+) Windows will likely not let you format the card FAT32, to circumvent that use [http://www.ridgecrop-demon.co.uk/index.htm?guiformat.htm guiformat] <br />
*Your Wii U is able to connect to your WiFi network to be able to dump files via FTP<br />
*Also make sure the Wii U account you want to dump/use has the "Save password" option checked (auto login)<br />
<br />
==Preparing your SD card on your PC with the necessary files==<br />
<br />
If your SD card is formatted correctly it is time to copy the necessary files to it.<br />
<br />
I recommend downloading the prepared zip file from https://jorgev259.github.io/wiiusetup/ - select Wii U only<br />
<br />
It pulls (almost) all the required tools from their official sources and neatly packs them into a archive that is ready to be copied to your SD card as is.<br />
<br />
Once you have downloaded the archive simply extract the contents right onto your SD card keeping the folder structure of the archive intact.<br />
<br />
:* If you use Coldboot Haxchi (CBHC) CFW [Requires purchasing a $7 VirtualConsole Game]:<br />
:::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
:* If you want to use Mocha CFW, you'll need to install an alternative version of FTPiiU Everywhere:<br />
:::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
==Launching the web exploit and loading up the Homebrew Launcher==<br />
<br />
The browser exploit might require many tries to get to work.<br />
<br />
To make the process of retrieving the required online files easier you can patch a '''DS Virtual Console''' game to launch the Homebrew Menu, that way you only need to do the browser exploit once - to patch the DS VC game. If you already own VC Game that's viable or wish to purchase one for $7.00 USD, please see the section "(Optional) Installing Haxchi on top of your DS VC game" later.<br />
<br />
If you don't own any of the listed DS VC games nor want to buy any of them then you will have to do the browser exploit twice, once for dumping the <code>otp.bin</code> & <code>seeprom.bin</code> and once for dumping the rest of the files through <code>FTPiiU Everywhere</code>.<br />
<br />
This tutorial will cover both routes.<br />
<br />
===For system update 5.4.0 to 5.5.X===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U, launch the browser app and open the curtains by pressing (X) on the gamepad<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://wiiuexploit.xyz (it is recommended that you bookmark this URL since you might need to try this a couple of times)<br />
*Press the <code>Exploit</code> button for your firmware and wait.<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
*This might take a good few tries, resetting the browser save data after every attempt might aid this process.<br />
<br />
<code>If you get a '''FSGetMountSource''' error trying to load the Homebrew Launcher try going into the mii maker and save a screenshot of any Mii to the sd card, this usually fixes potential inconsistencies in the SD file system that might have caused a conflict.</code><br />
<br />
==(Optional) Installing Coldboot Haxchi (CBHC) on top of a DS VC game==<br />
<br />
<br />
<code>Skip to this section if you don't own any of the DS VC titles listed and don't want to buy one.</code><br />
<br />
<br />
'''The following DS VC games are supported:'''<br />
*[[Animal Crossing: Wild World]]<br />
*[[Big Brain Academy]]<br />
*[[Brain Age: Train Your Brain in Minutes a Day!]]<br />
*[[DK: Jungle Climber]]<br />
*[[Dr. Kawashima’s Brain Training]]<br />
*[[Kirby: Canvas Curse]]<br />
*[[The Legend of Zelda: Spirit Tracks]]<br />
*[[Mario & Luigi: Partners in Time]]<br />
*[[Mario Kart DS]]<br />
*[[New Super Mario Bros.]]<br />
*[[Pokémon Mystery Dungeon: Explorers of the Sky]]<br />
*[[Pokémon Ranger: Shadows of Almia]]<br />
*[[Starfox Command]]<br />
*[[Super Mario 64 DS]]<br />
*[[Wario: Master of Disguise]]<br />
*[[WarioWare: Touched!]]<br />
*[[Yoshi’s Island DS]]<br />
*[[Yoshi Touch & Go]]<br />
<br />
<br />
The cheapest are <code>Brain Age (USA)</code> or <code>Dr. Kawashima's Brain Training (EUR)</code> at around $7.00 USD which can be purchased and downloaded in the eShop app.<br />
<br />
The DS VC game must be installed to your System Memory (NAND) - not to your SD or USB.<br />
<br />
Assuming you are now in the Homebrew Launcher choose Haxchi from the available apps and once it's launched select the DS VC game you want to install Haxchi over (this will patch the DS VC game to launch the Haxchi Menu instead which gives access to a shortcut for the Homebrew Channel) - Additionally, your Wii U can now be booted with CFW immediately without having to run any exploits.<br />
<br />
When it is done you will be booted back to the System Menu and you should see your DS VC game's icon replaced with the "Haxchi /!\ Icon".<br />
<br />
Launching this shortcut while holding (A) on your gamepad will show you a menu where you can launch the Homebrew Channel. You can also add a Homebrew Channel shortcut to your System Menu if you search online if you prefer to do so; this kind of thing will only work while using a CFW or Coldboot Haxchi.<br />
<br />
==Dumping the required online files for CEMU==<br />
<br />
<br />
'''Using Coldboot Haxchi (CBHC) CFW:'''<br />
*Go back to the Homebrew Channel through the Haxchi Shortcut (holding (A) on your gamepad)<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
'''Using Mocha CFW:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel.<br />
<br />
*While in the Homebrew Channel, launch the <code>nanddumper</code> app. <br />
<br />
<br />
<code>Note: If Mocha CFW has been launched at any point since the last system reboot, before opening nanddumper, nanddumper will not work. So will have to reboot your Wii U first to disable Mocha CFW and then get back into the Homebrew Channel through the Browser Exploit.</code><br />
<br />
<br />
*In nanddumper set <code>OTP (1KB)</code> and <code>SEEPROM (1KB)</code> to '''<yes>''' and everything else to '''<no>'''.<br />
<code>The otp.bin and seeprom.bin will be dumped onto your SD card, afterwards your Wii U will reboot.</code><br />
<br />
<br />
'''Using Coldboot Haxchi CFW (CBHC):'''<br />
*Go back to the Homebrew Launcher through the Haxchi Shortcut (holding (A) on your gamepad)<br />
*Once you are back in the Homebrew Launcher through Haxchi holding (A)<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Haxchi (CBHC), provided earlier in this guide.)<br />
<br />
<br />
'''Using Mocha CFW:'''<br />
*Repeat the browser exploit from earlier to get into the Homebrew Channel.<br />
*Once you are back in the Homebrew Channel, select and launch <code>Mocha</code><br />
*Make sure <code>Don't relaunch OS</code> is set to '''<on>'''<br />
*Press (A) and you will be booted back into the Wii U System Menu<br />
*Start the Mii Maker Channel (the browser exploit will have patched it temporarily and it will launch the Homebrew Channel)<br />
*Launch <code>FTPiiU Everywhere</code> from the Homebrew Channel (ensure this is the FTPiiU Everywhere version meant for Mocha, provided earlier in this guide.)<br />
<br />
<br />
'''Now it is time to dump the necessary files from your Wii U NAND through FTPiiU Everywhere.'''<br />
*FTPiiU Everywhere will tell you on which IP and port it is listening<br />
*Install FileZilla ( https://filezilla-project.org/ ) or if you prefer WinSCP.<br />
*Connect to your Wii U via the FTP Client (FileZilla - <code>File --> Site Manager --> "New Site"</code> and add the IP and Port given by FTPiiU<br />
*FileZilla: Once again in Site Manager with your Wii U "Site" selected, <code>Transfer Settings --> Set "Maximum Number of Connections" to [ 1 ]</code><br />
*You should now see a bunch of folders, most of them called storage_something after it connects successfully.<br />
<br />
<br />
'Download' the following files from your Wii U via the FTP client:<br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\ccerts\ (the entire ccerts folder)</code><br />
<br />
*<code>storage_mlc\sys\title\0005001b\10054000\content\scerts\ (the entire scerts folder)</code><br />
<br />
*<code>storage_mlc\usr\save\system\act\800000xx\account.dat</code><br />
<br />
(You will likely have multiple <code>800000xx</code> folders in <code>storage_mlc\usr\save\system\act</code> - potentially starting as low as <code>80000001</code> and having any range of numbering - inspect the <code>account.dat</code> with Wordpad or Notepad++ in each folder if you have multiple to find which one is the <code>account.dat</code> belonging to the account you want to use for Cemu, you will be able to tell by the <code>AccountId</code> field)<br />
<br />
<br />
If you want to use the friend list app with Cemu to add or remove people you will also need to dump the following folder (depending on the region of your console the exact folder name will differ)<br />
<br />
JP: <code>storage_mlc\sys\title\00050030\1001500A</code><br />
<br />
US: <code>storage_mlc\sys\title\00050030\1001510A</code><br />
<br />
EU: <code>storage_mlc\sys\title\00050030\1001520A</code><br />
<br />
<br />
Last but not least if you want Miis in games to have heads you will need to dump the following folder:<br />
<br />
<code>storage_mlc\sys\title\0005001b\10056000</code><br />
<br />
<br />
'''Now all the dumped files need to be copied to the Cemu folder keeping the exact folder structure from the Wii U intact''' with the exception that <code>storage_mlc</code> becomes just <code>mlc01</code> (<code>Cemu\mlc01</code>).<br />
<br />
For example: <br />
<code>Cemu\mlc01\sys\title\0005001b\10054000\content\ccerts</code><br />
<code>Cemu\mlc01\sys\title\0005001b\10054000\content\scerts</code><br />
<br />
Right now Cemu only accepts the user <code>80000001</code> which means the <code>account.dat</code> has to go to<br />
<code>Cemu\mlc01\usr\save\system\act\80000001\</code> no matter which numbering it originally had.<br />
<br />
Lastly copy the <code>otp.bin</code> and <code>seeprom.bin</code> from your SD card into your Cemu folder (root directory where the <code>Cemu.exe</code> remains).<br />
<br />
<br />
You should now be able to launch Cemu and select your account as Active account in <code>Options</code>-><code>General Settings</code>-><code>Online</code>.<br />
[[Category:List of tutorials|Online Play]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Serfrosts_Cemu_Setup_Guide&diff=10832Serfrosts Cemu Setup Guide2019-03-31T13:58:26Z<p>Crementif: Change upscale/downscale filter descriptions</p>
<hr />
<div>__NOTOC__<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<span style="color:#FFFFFF"><big>'''Wanting to add mods to Breath of the Wild on CEMU? [https://gamebanana.com/tuts/12493 Click Here]'''</big></span></div><br />
|}<br />
<br />
<br />
<center><big>'''<big>Welcome!</big>'''</big><br><br />
Consider reading all of the sections to get a good understanding.<br><br><br />
If you're able to do that, any game that is known to run okay should be of little difficulty to run, as long as you have the hardware.<br><br><br />
A large chunk of games will not behave correctly and will be covered by each game's page on the Compatibility List which is linked below.<br><br><br />
<br />
'''[http://compat.cemu.info/[ CEMU's Game Compatibility List ]]'''<br />
<br />
</center><br />
<br />
<br />
{{cot|1=<big>'''[ Current Version ]'''</big>|expand=yes}}<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:1px solid #00FFFF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
'''Last Edit:''' March 16, 2019<br />
<br />
'''CEMU Version:''' 1.15.3b+<br />
<br />
'''Cemuhook:''' v0.5.7.0 or newer.<br />
<br />
'''Breath of the Wild - Game Update v1.5.0 (v208)''' & DLC is recommended.<br />
<small>Game Update from 1.4.0 to 1.5.0 is '''REQUIRED''' or you will fail to boot (additionally, no FPS++ or graphicPack compatibility.)</small><br />
|}<br />
<br />
{{cob}}<br />
<br />
<br><br />
<br />
= '''Recommended Settings =<br />
<br />
{{cot|1=Cemuhook [Required]|left=yes}}<br />
<br />
'''REQUIRED FOR FPS++, TEXT, and VIDEOS'''<br />
<br />
Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/ <br />
<br />
Extract <code>dbghelp.dll</code> & <code>keystone.dll</code> from the Cemuhook ZIP into your Cemu folder, next to Cemu.exe<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <br />
<br />
{| class="wikitable"<br />
|-<br />
| Open Cemu > Download the Shared Fonts with the link that appears in the main window.<br />
|-<br />
|}<br />
<br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
'''These are REQUIRED''' for various titles to function correctly, such as Mario Kart 8, Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker; along with other titles!<br />
<br />
:'''Cemuhook also allows the following:'''<br />
<br />
::* Extended Debug Mode with Extra Options, some required for various games. (QPC Mode)<br />
<br />
::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen.<br />
<br />
::* Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
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<br />
{{cot|1=Cemu's Properties Settings|left=yes}}<br />
<br />
=='''Cemu's Properties Settings'''==<br />
<br />
:Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
:*If available, enable the option resembling:<br><br />
<br />
::<code>Use this setting to fix scaling problems for this program instead of the one in Settings</code><br />
<br />
:*If available, enable the option resembling:<br><br />
<br />
::<code>Change high DPI settings</code><br />
<br />
::<code>Override high DPI scaling behavior.</code><br />
:::<code>Scaling performed by: Application</code><br />
<br />
:*If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
:*Lastly, enable <code>Run this program as an administrator</code> (This is to ensure you have full permissions.)<br />
<br />
:*<code>Apply</code>, then click <code>OK</code>.<br />
<br />
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<br />
{{cot|1=GPU Settings|left=yes}}<br />
<br />
{{cot|1=Recommended iGPU Settings|left=yes}}<br />
<br />
=='''Recommended iGPU Settings'''==<br />
<br />
Integrated Graphics are highly advised against for emulation as they do not often meet MANY requirements.<br />
<br />
Make sure it's running on Maximum Performance Mode.<br />
<br />
:{| class="wikitable"<br />
|-<br />
| iGPU (Intel Integrated Graphics) Users who experience problems can try this: (Keep in mind this will likely cause other games to fail to boot that would previously.)<br />
<br />
Users should create a CEMU shortcut, edit its properties, adding -nolegacy to their Target: [https://cdn.discordapp.com/attachments/362439568311713802/504156142302396416/unknown.png '''[ See Here ]''']<br />
<br />
Note: As of CEMU 1.15.1, -nolegacy is default. You may try using -legacy instead.<br />
<br />
If the issue persists, it's one of the following: update your iGPU driver, the game will not work for that specific iGPU, or your iGPU is simply too old.<br />
|-<br />
|}<br />
<br />
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<br />
{{cot|1=Recommended Nvidia Control Panel Settings|left=yes}}<br />
<br />
=='''Recommended Nvidia Control Panel settings'''== <br />
<br />
[[File:NCPfxaa.png|750px]]<br />
<br />
Alternatively for more options, download Nvidia Profile Inspector - https://github.com/DeadManWalkingTO/NVidiaProfileInspectorDmW/releases<br />
<br />
Open Nvidia Profile Inspector and create a new Profile for CEMU. Attach the CEMU.exe to the profile.<br />
<br />
Make your changes and Apply. Cemu must be restarted before changes can take effect.<br />
<br />
[[File:NVPIfxaa.png|750px]]<br />
<br />
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<br />
{{cot|1=Recommended AMD Radeon Settings|left=yes}}<br />
<br />
=='''Recommended Radeon Settings and graphic profile'''==<br />
<br />
You can see how AMD performs in contrast to public opinion, here: <br />
[https://old.reddit.com/r/cemu/comments/anxnmd/cemu_1152_amd_edition/ '''[AMD Videos - Cemu 1.15.2 - Playlist by Darkemaste]''']<br />
<br />
[[File:Amdrs1.png]] <br />
<br />
[[File:Amdrs2.png]]<br />
<br />
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<br />
{{cot|1=CEMU Settings|left=yes|expand=yes}}<br />
<br />
{{cot|1=Options → General Settings|left=yes}}<br />
<br />
{{cot|1=General Tab|left=yes}}<br />
<br />
==='''General Tab'''===<br />
<br />
:: '''Interface:'''<br />
::: '''Language:''' <br />
::::* Recommended: '''User Preference'''<br />
::::* <code>Translates CEMU's UI to the users' preferred language.</code><br />
::: '''Discord Presence:''' <br />
::::* <code>Enables Discord Rich Presence when users view your status; shows what Wii U game you're playing, etc.</code><br />
::: '''Fullscreen Menu Bar:''' <br />
::::* <code>Enables the menu bar for options while in Fullscreen.</code><br />
<br />
:: '''MLC Path:'''<br />
:::* <code>Optionally change where installed Game Updates, DLC, Save Files, and other Wii U NAND information is stored.</code><br />
::::<code>Default location is X:\*\Cemu Folder\mlc01\</code><br />
<br />
:: '''Game Paths:'''<br />
:::* <code>Where your games are stored. You can have multiple paths.</code><br />
<br />
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<br />
{{cot|1=Graphics Tab|left=yes}}<br />
<br />
==='''Graphics Tab'''===<br />
<br />
:: '''Misc:'''<br />
::: '''VSync:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Should only be turned off if you're using Gsync or Freesync.</code><br />
::: '''Full sync at GX2DrawDone:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Syncs the CPU and GPU, much like the Wii U. Will help prevent games from breaking.</code><br />
::: '''Use Separable Shaders:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Last I heard, this option will be removed soon. Mainly for testing purposes.</code><br />
::: '''Disable Precompiled Shaders:''' <br />
::::* Recommended: Nvidia - '''Enabled''' AMD - '''Disabled'''<br />
::::: <code>Precompiled shaderCache does not work for Nvidia GPUs at this time; it does work for AMD GPUs.</code><br />
<br />
:: '''Upscale Filter:'''<br />
:::* Recommended: '''Bilinear'''<br />
:::: <code>For pixel-art games, using Nearest Neighbor will keep the game sharp (play in fullscreen mode). Test to see which filter looks better for you though.</code><br />
<br />
:: '''Downscale Filter:'''<br />
:::* Recommended: '''Bilinear'''<br />
:::: <code>For pixel-art games, using Nearest Neighbor will keep the game sharp (play in fullscreen mode). Test to see which filter looks better for you though.</code><br />
<br />
:: '''Fullscreen Scaling:'''<br />
:::* Recommended: '''Keep Aspect Ratio'''<br />
::::<code>"Stretch" may be good for uncommon display resolutions.</code><br />
<br />
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<br />
{{cot|1=Audio Tab|left=yes}}<br />
<br />
==='''Audio Tab'''===<br />
<br />
:: '''General:'''<br />
::: '''API:''' <br />
::::* Recommended: '''XAudio2'''<br />
:::::<code>You can test the alternative option if you desire.</code><br />
::: '''Latency:''' <br />
::::* Recommended: '''48ms'''<br />
::::: <code>If you notice crackling audio in games, you should try increasing the latency until it stops.</code><br />
<br />
:: '''TV:'''<br />
::: '''Device:''' <br />
::::* <code>Select which audio device you wish to use for (Main) TV Output.</code><br />
::: '''Channels:''' <br />
::::* <code>Stereo is the only option available for now.</code><br />
::: '''Volume:''' <br />
::::* Recommended: '''100%'''<br />
<br />
:: '''Gamepad:'''<br />
::: '''Device:'''<br />
::::* <code>Select which audio device you wish to use for Gamepad Audio.</code><br />
::: '''Channels:'''<br />
::::* <code>Stereo is the only option available for now.</code><br />
::: '''Volume:'''<br />
::::* Recommended: '''100%'''<br />
<br />
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<br />
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<br />
{{cot|1=Menu Settings (Options / CPU / Debug)|left=yes}}<br />
<br />
{{cot|1=Options Menu|left=yes}}<br />
<br />
==='''Options Menu'''===<br />
<br />
:: '''GX2SetGPUFence skip (HACK):'''<br />
:::* Recommended: '''Disabled'''<br />
:::: <code>Meant only for BotW, additionally FPS++ and Static FPS++ will handle this without you touching it.</code><br />
:: '''GPU Buffer Cache Accuracy:'''<br />
::<code>Note: Will be greyed-out if a gameProfile has set this option automatically.</code><br />
:::* Recommended: '''Low'''<br />
:::: <code>Few games require High, change it on a per-game basis, always keep it Low otherwise.</code><br />
:::: <code>You may set this with a GameProfile by placing the following line under [Graphics] : GPUBufferCacheAccuracy = # ; 2=Low, 1=Mid, 0=High</code><br />
:: '''Experimental:'''<br />
::: '''Use RDTSC:'''<br />
::::* Recommended: '''Enabled'''<br />
::::: <code>Enables Cemu's more accurate CPU & Audio timing mode.</code><br />
::::: <code>Note: This should be enabled even if you use another mode in Debug such as QPC.</code><br />
<br />
{{cob}}<br />
<br />
{{cot|1=CPU Menu|left=yes}}<br />
<br />
==='''CPU Menu'''===<br />
<br />
:: '''Mode:''' (Dependent on your CPU type and if the game is compatible. (See the Compatibilty Wiki link at the top of this Guide.)<br />
::<code>Note: Will be greyed-out if a gameProfile has set this option automatically.</code><br />
::: '''Single-Core Interpreter:'''<br />
:::::<code>'''Not recommended''' except for debug and testing purposes. Slow.</code><br />
::: '''Single-Core Recompiler:'''<br />
::::* '''Recommended for most games, the other choices will likely fail to boot or freeze the game. Testing is welcome.''' <br />
:::::<code>Additionally, recommended for Dual Core CPU owners.</code><br />
::: '''Dual-Core Recompiler:'''<br />
::::* '''On few supported games:''' 4-Core+ CPUs can see a performance gain.<br />
:::::<code>Breath of the Wild is supported.</code><br />
::: '''Triple-Core Recompiler:'''<br />
::::* '''On few supported games:''' <code>Some</code> 4-Core and <code>most</code> 6-Core+ CPUs can see a performance gain.<br />
::::: <code>4-Core CPUs can see better FPS Stability but lesser FPS, but some will obtain better FPS; possibly increased CPU temperatures.</code><br />
:::::<code>Breath of the Wild is supported.</code><br />
<br />
:: '''Timer:'''<br />
:::* Required: '''Host Based'''<br />
:::: <code>'''Cycle Based''' is for debugging games (and is slow,) mainly testing crashes and freezes. Try this if you freeze in a game, etc.</code><br />
<br />
:: '''Affinity:'''<br />
::<code>Note: Affinity settings can only be changed if you have Cemuhook added to CEMU.</code><br />
:::* <code>Test each option in-game to see what benefits your performance the most, stick with it for all games.</code><br />
:::: '''Dual-core CPU Owners''' should always use "All Logical Cores"<br />
:::: '''4-Core+ CPU Owners''' that use '''Dual-core Recompiler''' should try each option and see which gives them the best performance.<br />
:::: '''4-Core+ CPU Owners''' that use '''Triple-core Recompiler''' should likely use "All Logical Cores"<br />
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<br />
{{cot|1=Debug Menu|left=yes}}<br />
<br />
==='''Debug Menu'''=== <br />
<br />
'''(These options will only be enabled with Cemuhook added to Cemu)'''<br />
<br />
:: '''Custom Timer:'''<br />
:::* Recommended: '''RDTSC or QPC'''<br />
<br />
:: '''MM Timer Accuracy:'''<br />
:::* Recommended: '''1ms or Highest'''<br />
:::: <code>(Seeing a performance difference is unlikely, but you can test in-game.)</code><br />
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<br />
= '''Requirements''' =<br />
<br />
{{cot|1=Prerequisites|left=yes}}<br />
<br />
=='''Prerequisites'''==<br />
<br />
:* '''Extract CEMU to a Proper Destination'''<br />
:: [http://cemu.info/#download CEMU Webpage]<br />
:* '''Microsoft Visual C++ 2017 X64 Redistributable'''<br />
:: [https://aka.ms/vs/15/release/vc_redist.x64.exe Click Here]<br />
:* '''Cemuhook'''<br />
:: [[Serfrosts_Cemu_Setup_Guide#Cemuhook|Click Here]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=CPU|left=yes}}<br />
<br />
=='''CPU'''==<br />
<br />
Any CPU will work, technically, but AMD CPUs typically lack Single-Thread processing power. <br />
<br />
*Generally speaking (for Breath of the Wild and almost any CPU), you want to be over a 4.0GHz clock speed.<br />
*Additionally, Dual-Core or Triple-Core Recompiler options should allow better performance in the few applicable games that support it, especially Breath of the Wild.<br />
<br />
''You can check out Darkemaster's AMD FX Compatibility Video list for Cemu 1.12.0 [https://pay.reddit.com/r/cemu/comments/8gwbak/cemu_1120_amd_edition/ [Here<nowiki>]</nowiki>]''<br />
<br />
[[ Single Thread IPC and Overclocking are the most important factors for how well CEMU will perform on your PC! ]]<br />
<br />
{| class="wikitable"<br />
|-<br />
| <br>'''This list ranks CPUs for Single Thread IPC:'''<br />
<br />
'''https://www.cpubenchmark.net/singleThread.html'''<br />
<br><br><br />
|-<br />
|}<br />
<br />
[[ I wouldn't recommend going under a score of ( 2,000 ) if you plan to play Breath of the Wild at 30FPS (Native Wii U Framerate) ]]<br />
<br />
'''Experimental Multi-Core Recompiler Info'''<br />
<br />
<code>'''See the Recommended Settings section for what is recommended under CPU Options / Affinity.'''</code><br />
<br />
This experimental setting allows extra cores to be utilized for PPC CPU emulation instead of 1, however not many games actually utilize multiple PPC cores '''and currently causes stability issues/crashes or offers no benefit for most titles.'''<br />
<br />
{| class="wikitable"<br />
|-<br />
| Dual Core Recompiler [requires] a minimum of 4 Cores + Threads available. Not recommended for Dual Core (2 cores+threads) CPUs; system instability.<br />
<br />
Triple Core Recompiler [recommends] a minimum of 4 to 6 Cores + Threads available. Not practical to use on pre-8th generation i5 and pre-6th generation i7 Intel CPUs, and most 4-core CPUs. <br />
|-<br />
|}<br />
<br />
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{{cot|1=RAM|left=yes}}<br />
<br />
=='''RAM'''==<br />
<br />
We recommend at least 8GB RAM for most games, but preferably 16GB+.<br />
<br />
If you run out of RAM and have a very slow SATA HDD, you are either likely to stutter relentlessly in-game or you may possibly have Crashes.<br />
<br />
Solid State Drives (SSD) are a boon to users with lesser amounts of RAM, as your PC will push data to the PageFile on your SSD if you set it to do so. They are much faster than SATA drives and therefore less likely to become unstable and crash with lesser amounts of RAM.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''PageFile''': A pagefile (virtual memory) is essential to have in order to avoid crashing when running out of available RAM. Instead of crashing immediately when exceeding RAM limit, you may experience lower performance when a pagefile is used and may also experience additional in-game stutter when swapping. One way to see if one is using a pagefile while using Cemu is to see their "total commit size" in task manager and pay attention to if the number shown being used exceeds the amount of physical RAM installed within your PC, as pagefile usage is typically '''not shown under RAM usage statistics'''.<br><br />
Your GPU vendor can also play a role in what your RAM usage will be in Cemu and will determine how essential a pagefile is, or how often it will be used, if at all.<br />
|-<br />
|}<br />
<br />
It is recommended to have a pagefile on an SSD or the fastest drive available, and to leave pagefile size as <code>System managed size</code>. Altering your pagefile size may cause your PC to become unstable, resulting in crashes of your entire system.<br />
<br />
Alternatively, some users suggest to have a custom size of .5 times your physical RAM as <code>Initial size(MB)</code> and 1.5 times your physical RAM as <code>Maximum size(MB)</code>. Research is highly recommended before changing your pagefile settings.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=GPU|left=yes}}<br />
<br />
=='''GPU'''==<br />
<br />
'''NVIDIA GPUs''' are recommended; they can take some strain off of your CPU and have better performance through threaded optimization/OGL multi-threading when under heavy CPU workloads.<br />
<br />
'''AMD GPUs''' perform great for all '''but''' the heaviest of games, their performance is HIGHLY dependent on your CPU processing capabilities. This may all change with Vulkan implementation in the future.<br />
:* You can see how AMD performs in contrast to public opinion, here: [https://old.reddit.com/r/cemu/comments/anxnmd/cemu_1152_amd_edition/ '''AMD Videos - Cemu 1.15.2 - Playlist by Darkemaste''']<br />
<br />
'''Intel Integrated Graphics (iGPUs)''' are not officially supported but have decent compatibility.<br />
<br />
{| class="wikitable"<br />
|-<br />
| A comprehensive list of all known current GPU-vendor specific bugs and available workarounds in Cemu can be found here - [[Graphic Card Compatibility|GPU Compatibility List]]<br />
|-<br />
|}<br />
GPU power and available VRAM is not very important unless you want to increase your game's internal resolution or reaching higher FPS limitiations. If you lose noticeable performance when playing at a higher resolution it means you are GPU/VRAM limited and your graphics card/VRAM amount is not sufficient to maintain said resolution without a performance loss. It is possible to be GPU/VRAM limited at native resolution with weaker/1GB-2GB GPUs and iGPUs, to determine if you are throttling when under these conditions, lower your game's resolution and see if performance improves. <br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[BotW]''' For 4k @ 30FPS or 1440p (2k) @ 60FPS <br><br />
It is recommended to use a modern GPU with at minimum 4GB VRAM. <br><br />
Reaching 60FPS is almost entirely determined by your CPU. <br><br />
95% of users will not obtain stable 60FPS even with optimal settings.<br><br />
A large majority of users will not obtain 60FPS no matter what. <br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[Any Game]''' Standard Gameplay at 720p / 1080p Native Wii U Resolution <br><br />
We recommend anything in range of a NVIDIA GTX 600 or AMD HD 7000 series or above. <br />
|}<br />
<br />
{{cob}}<br />
<br />
= '''Installing & Updating CEMU''' =<br />
<br />
{{cot|1=Setup|left=yes}}<br />
<br />
=='''Setup'''==<br />
<br />
'''First Installation:'''<br />
<br />
Download CEMU from http://cemu.info/ and extract the .ZIP to a folder in one of these locations:<br />
<br />
Recommended: SSD Storage<br />
<br />
a. ) Desktop<br />
b. ) Your C:\ Drive Root<br />
c. ) An alternative internal storage drive.<br />
<br />
d. ) An external storage device.<br />
Note: Not recommended unless USB 3.0 or 3.1; depending on the device, it may have slow data read/write speeds.<br />
However, even with slower read/write speeds (if you have a full ShaderCache) this should not hinder your performance!<br />
<br />
Do NOT put it in your Program Files or other system directories, CEMU will lack permission to write saves, shadercache, and other info!<br />
<br />
:Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
:If available, enable the option resembling:<br><br />
<br />
::<code>Use this setting to fix scaling problems for this program instead of the one in Settings</code><br />
<br />
:If available, enable the option resembling:<br><br />
<br />
::<code>Change high DPI settings</code><br />
<br />
::<code>Override high DPI scaling behavior. Scaling performed by: Application</code><br />
<br />
:*If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
:*Lastly, enable <code>Run this program as an administrator</code> (This is to ensure you have full permissions.)<br />
<br />
:*<code>Apply</code>, then click <code>OK</code>.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Updating|left=yes}}<br />
<br />
=='''Updating'''==<br />
<br />
You simply download the new update and extract the .zip'd files over your older Cemu version. That's all you have to do presently, to update Cemu.<br />
<br />
If you're upgrading from a version before 1.15.1 you will need to delete your graphicPacks. <br />
After updating CEMU, use the download button in the graphicPack window to download them fresh. <br />
Use this button to update the packs from now on.<br />
<br />
You should always make sure your Cemuhook is up-to-date. https://cemuhook.sshnuke.net/<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Older CEMU Versions|left=yes}}<br />
<br />
=='''Archive of Cemu Releases'''==<br />
You can copy the download link from Cemu's download page, paste into your URL bar, and edit the version number to point to the version you wish to download.<br />
:*Choosing of a/b/c/d+ versions not available for download while using this method.<br />
<br />
{{cob}}<br />
<br />
= '''Dumping Disc/Downloaded Games, Updates, DLC, and Save Data''' =<br />
<br />
{{cot|1=Getting Started|left=yes}}<br />
<br />
This information can now be found here: http://compat.cemu.info/wiki/Getting_Started<br />
<br />
{{cob}}<br />
<br />
= '''Online Mode and Online Local Co-op''' =<br />
<br />
{{cot|1=Online Play|left=yes}}<br />
<br />
=='''Online Play'''==<br />
<br />
To connect online you'll require your Wii U with Homebrew support, and a way to dump files from your Wii U NAND onto your SD Card or an FTP client.<br />
<br>Follow this guide from Flocker: [http://compat.cemu.info/wiki/Tutorial:Online_Play Click Here]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Online Local Co-op|left=yes}}<br />
<br />
=='''Parsec'''==<br />
<br />
Check out this thread and video to get started; decent internet connection recommended. [https://www.reddit.com/r/cemu/comments/6seqp4/how_to_play_local_coop_wii_u_games_online_with/ [Click Here<nowiki>]</nowiki>] <br />
<br />
{{cob}}<br />
<br />
= '''Motion Controls & Cemuhook''' =<br />
<br />
{{cot|1=Cemuhook Download & Info|left=yes}}<br />
<br />
=='''Cemuhook Download & Info'''==<br />
<br />
'''REQUIRED FOR FPS++, TEXT, and VIDEOS'''<br />
<br />
Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/ <br />
<br />
Extract <code>dbghelp.dll</code> & <code>keystone.dll</code> from the Cemuhook ZIP into your Cemu folder, next to Cemu.exe<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <br />
<br />
{| class="wikitable"<br />
|-<br />
| Open Cemu > Download the Shared Fonts with the link that appears in the main window.<br />
|-<br />
|}<br />
<br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
'''These are REQUIRED''' for various titles to function correctly, such as Mario Kart 8, Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker; along with other titles!<br />
<br />
:'''Cemuhook also allows the following:'''<br />
<br />
::* Extended Debug Mode with Extra Options, some required for various games. (QPC Mode)<br />
<br />
::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen.<br />
<br />
::* Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Motion Controls|left=yes}}<br />
<br />
== '''Motion Controls''' ==<br />
<br />
Cemuhook is required for motion providers to work with CEMU.<br />
<br />
{| class="wikitable"<br />
|-<br />
| Motion Controls with Cemuhook using '''DS3''' / '''DS4''' / '''Android Phone''', by Rajkosto: [https://cemuhook.sshnuke.net/padudpserver.html Click Here]<br />
|-<br />
| Motion Controls with '''Wiimotes''', (Cemu now natively supports Wiimotes) -- For older Cemu versions: WiimoteHook, by Epigramx [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]<br />
|-<br />
| '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]<br />
|-<br />
| Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]<br />
|-<br />
| Motion Controls with '''Cemu-no-gyro''' using your Control Stick: [https://github.com/quinton-ashley/cemu-no-gyro Click Here]<br />
|-<br />
| Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://github.com/hjmmc/WebGyroForCemuhook Click Here]<br />
|}<br />
<br />
{{cob}}<br />
<br />
= '''Graphic Packs''' =<br />
<br />
{{cot|1=GraphicPack Menu & Download Method (Cemu 1.15.1+)|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Note: If you have older packs from before using the download button, please delete them before using the button!<br />
|-<br />
|}<br />
<br />
[[File:GraphicPack Menu.png|left]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Download Method for Older Cemu Versions (~1.15.0)|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Grab your packs from here, make sure to unzip the archive after downloading. Place them into your graphicPacks folder.<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| <center>'''COMPLETELY DELETE YOUR OLD OUTDATED PACKS FIRST'''</center><br />
|- <br />
| <br>'''GraphicPacks Download:''' '''[https://slashiee.github.io/cemu_graphic_packs/ Click Here]'''<br><br><br />
|-<br />
| <center>'''COMPLETELY DELETE YOUR OLD OUTDATED PACKS FIRST'''</center><br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Keep in mind the higher resolution you go, the more likely you will lose FPS.<br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=[BotW] Graphic Packs (Recommended & Info)|left=yes}}<br />
<br />
= '''[BotW] Graphic Packs''' =<br />
{| class="wikitable"<br />
|-<br />
|'''Recommended for Average Users - <br><br />
<code>'''Applicable GPU Fix Packs'''</code> <br><br />
<code>'''LWZX Crash'''</code> <br><br />
<code>'''FPS++''' - Preset: 30 or 60 FPS, keep in mind 60 has bugs.</code> <br><br />
<code>'''No Depth of Field''' - Only recommended for performance stability, otherwise user preference.</code> <br><br />
<code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview.</code> <br><br />
<code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br><br />
<code>'''Resolution''' - Preset: 1080p or 1440p</code> <br><br />
<code>'''Shadows''' - Preset: Medium or High</code> <br><br />
|-<br />
|}<br />
== '''CEMU 1.14.0 and newer Graphic Packs''' ==<br />
<br />
<br />
: '''Mods:'''<br />
<br />
::* '''FPS++ (Dynamic FPS by Xalphenos & Co)'''<br />
:::: <code>Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Eliminates frame spikes and drops. Fixes arrow trajectory physics, paragliding physics, and Link movement physics. It's a very smooth experience overall and is HIGHLY recommended over a Vanilla game experience. Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.</code><br />
<br />
::* '''Static FPS (Modified by Epigramx)'''<br />
:::: <code>A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion.</code><br />
<br />
::* '''Monochromia (Incompatible with Clarity)'''<br />
:::: <code>(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.</code><br />
<br />
::* '''Cheats'''<br />
:::: <code>These packs enable specific cheat codes.</code><br />
<br />
::* '''Day Length'''<br />
:::: <code>Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.</code><br />
<br />
::* '''Divine Laser Beams Customizer'''<br />
:::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Glow Lights Colors'''<br />
:::: <code>Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.</code><br />
<br />
::* '''Pro+ HUD'''<br />
:::: <code>Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays. Will not completely remove all elements. For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.</code><br />
<br />
<br />
: '''Enhancements:'''<br />
<br />
::* '''No Depth of Field'''<br />
:::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.</code><br />
<br />
::* '''Clarity'''<br />
:::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''LOD Bias'''<br />
:::: <code>Changes the game's mipmap loading. Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs.</code><br />
<br />
::* '''Enhanced Reflections'''<br />
:::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.</code><br />
<br />
<br />
: '''Workarounds:'''<br />
<br />
::* '''AMD / Intel Shadow Fix'''<br />
:::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUs. AMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)</code><br />
<br />
::* '''Kakariko Torch Shadows'''<br />
:::: <code>Fixes the square lighting around torches in the village.</code><br />
<br />
::* '''LWZX Crash'''<br />
:::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code><br />
<br />
::* '''NVIDIA Explosion Smoke'''<br />
:::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code><br />
<br />
<br />
: '''Graphics:'''<br />
<br />
::* '''Anti-Aliasing'''<br />
:::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Resolution'''<br />
:::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
::* '''Shadow Resolution'''<br />
:::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
{{cob}}<br />
<br />
= '''ShaderCache''' =<br />
<br />
{{cot|1=What is shaderCache?|left=yes}}<br />
<br />
*'''Transferrable ShaderCache''' - This is the first cache made by CEMU. When created, we do not recommend deleting this cache or you will have to replay the game from the very start to obtain the information again. This cache is converted Wii U GPU Shader Code, readable by PCs; it can also be transferred across PCs as it is not affected by different drivers or hardware. It is created when you first encounter an effect, texture, or other environment factor in a game; while it is being cached, the game will freeze momentarily--this is normal and will happen only once per unique shader you encounter. Once you have a Transferrable shaderCache built, CEMU will use it when booting a game in order to create Precompiled shaderCache. You can find Transferrable shaderCaches online but they are likely semi-corrupt; we do not provide download links because this is considered an act of piracy, as they contain copyrighted Nintendo code, extracted directly from games.<br />
<br />
*'''Precompiled ShaderCache''' - [Note: Nvidia GPU users should have Precompiled Shaders disabled until further notice.] During the game's first boot, introducing the first discovery of shaders for your Transferrable ShaderCache, Precompiled ShaderCache is also generated simultaneously. This cache is converted Transferrable ShaderCache that matches your GPU Driver, Hardware, and CEMU version; each time any of these three things change, the Precompiled Cache will become invalidated & unusable. CEMU will usually detect this automatically and delete it for you, but sometimes it is necessary to delete it by hand as a precaution -- if it's corrupt, sometimes errors will cause games to crash or behave strangely as well. Deleting this cache will require you to wait a longer period of time to load a game until CEMU has fully compiled the Transferrable shaderCache back into Precompiled shaderCache & GLCache.<br />
<br />
*'''GLCache''' - The GLCache is essentially converted Transferrable/Precompiled ShaderCache used by the OpenGL API of your GPU. When CEMU is compiling your ShaderCache after booting a Wii U Game, you are populating the GLCache for your GPU to avoid stuttering as you attempt to play. With CEMU versions before 1.15.1, this cache gets reset on occasion -- Any games (or applications) that use OpenGL will build a cache and may cause the the size of the GLCache folder to exceed it's threshold of 256MB (Nvidia,) 64MB (AMD), causing the cleaning flag to raise & it is then wiped on the next PC Restart. GLCache will always be wiped after a GPU Driver Update.<br />
<br />
<br />
::'''[NVIDIA Users]'''<br />
<br />
:::As of Cemu 1.15.1, GLCache for Nvidia will now be stored in the <code>X:_/_/Cemu/shaderCache/driver/nvidia/</code> directory; in addition, the GLCache will now be preserved during system reboots and will allow Cemu to continue writing data to it after it reaches 256MB. You should clean the GLCache after each GPU Driver Update you install. Nvidia's drivers do not like Precompiled Cache, therefore games within CEMU will always stutter when using [only] Precompiled ShaderCache--this is because Precompiled ShaderCache on Nvidia does not populate the GLCache as planned; that said, Precompiled Shaders should be disabled.<br />
<br />
:::Users on pre-1.15.1 versions of CEMU can try to mitigate the effect this has on their gameplay by deleting [AND] disabling their Precompiled ShaderCache and clearing their GLCache in order to repopulate the GLCache entirely.<br />
<br />
::'''[AMD Users]''' <br />
<br />
:::On CEMU versions 1.12.1 and after, there was a bug where Precompiled Shaders could not be used, this has been fixed as of 1.14.0 <br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
|Precompiled ShaderCache is good for AMD Systems, as GLCache is limited to 64MB.<br />
|-<br />
|Precompiled ShaderCache does not work on Nvidia Systems and should be disabled within Cemu's options.<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Windows Users can find the GLCache on pre-1.15.1 Cemu builds with ... Run /or/ Search > %localappdata% > Nvidia /or/ AMD > GLCache<br />
|-<br />
|Linux Users can find the GLCache on pre-1.15.1 Cemu builds at ... ~/.nv /or/ ~/.amd /GLCache/* (must be viewing hidden files)<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''<big>Download links are prohibited.</big>'''<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Note:''' Older Transferable ShaderCaches from pre-1.8.0 will not work with newer CEMU versions.<br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=[BotW] 11,000 Cache vs 9,600 Cache?|left=yes}}<br />
<br />
Game Update from 1.3.1 to 1.4.0 invalidated caches. Transferrable Cache that was made collectively with both -/1.3.1 and 1.4.0/+, together, will contain duplicates that will not be detected by CEMU as pointless, effectively bloating your RAM. Non-bloated cache for Breath of the Wild should be roughly 9600 shaders. Caches far exceeding this upper limit are known to be from older versions of the game. All other known games should be fine and should not experience this problem.<br />
<br />
There is no performance decrease with a bloated cache, however if your RAM is not sufficient to store all data on the RAM and therefore puts it on your HDD/SSD Pagefile, you may notice a sufficient decrease in overall performance for the game in question. Memory Swapping (pageFile,) is often much slower than RAM on its own, depending on the quality and speed of the storage device your pageFile is located on.<br />
<br />
In rare cases, more specifically on very slow HDD storage, this may result in crashes of the game.<br />
<br />
{{cob}}<br />
<br />
= '''Performance''' =<br />
<br />
{{cot|1=Windows PC Optimizations|left=yes}}<br />
<br />
== '''Windows PC Optimizations''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Users:<br />
|-<br />
| Open Msconfig ( Win Key + R > Type " msconfig.exe " > Press Enter > Navigate to " Services " )<br />
Disable the Following:<br />
|-<br />
| <br />
Xbox Accessory Management Service<br />
Xbox Live Auth Manager<br />
Xbox Live Game Save<br />
Xbox Live Networking Service<br />
|-<br />
| Apply changes & restart your PC.<br />
|}<br />
<br />
These services are unnecessary for Cemu and you can see a rough 1~5 FPS increase. <br />
For games you want to use them with, make sure to enable the services again.<br />
<br />
Additionally, '''make sure all programs''' that are running are closed before running CEMU. <br />
Simply having Discord, Firefox, or Google Chrome open can decrease your performance.<br />
<br />
'''I recommend the following:'''<br />
<br />
:* '''Process Explorer''': [https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer Click Here] (A more powerful Task Manager)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Disable OSD Monitoring Programs (On-Screen Displays):<br />
|-<br />
| Using OSDs may cause severe FPS drops or graphical issues while using CEMU. Make sure they're disabled for the duration of play. <br><br />
(This includes Nvidia's overlays, Win10 Xbox Game Bar, Steam Overlay, and other types of rendering software.)<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Playing BotW on Nvidia? Only have 8GB of RAM? Try this:<br />
|-<br />
| Within CEMU, right-click your game and go to its GameProfile<br />
<br />
Under <code>[Graphics]</code>, edit the Line:<br />
<br />
<code>accurateShaderMul = true</code> changing "true" to "min"<br />
<br />
'''Note:''' This may disable some textures, however it can save quite a bit of RAM. <br><br />
( i.e. Going from 12GB free required to 8GB free required. )<br />
<br />
This will help you avoid stuttering when you run out of available RAM, <br><br />
But if you do run out of available RAM, stuttering will be unavoidable.<br />
<br />
Precompiled Shaders should be disabled on Nvidia Systems. Ensure that <br><br />
you have done this. Afterwards, delete the Precompiled Cache to restore <br><br />
some harddrive space as they are unneeded for Nvidia systems.<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Laptops with Dual Graphics|left=yes}}<br />
<br />
== '''Laptops with Dual Graphic Cards''' ==<br />
<br />
Ensure your laptop is using your desired GPU for Cemu, otherwise you will likely be using Intel Integrated Graphics (iGPU)<br />
<br />
Nvidia Users: Open <code>Nvidia Control Panel</code> > <code>Manage 3D Settings</code> > <code>Program Settings</code> > Set the preferred GPU for CEMU.exe<br />
<br />
AMD Users: If you know how to change this setting for AMD users, please shoot me a message on Discord so I can add it here. Serfrost#7643<br />
<br />
{{cob}}<br />
<br />
{{cot|1=AMD Users + Linux (+20~50% Performance)|left=yes}}<br />
<br />
== '''AMD Users + Linux (Better Performance)''' ==<br />
<br />
AMD's lack of performance is due to their deprecated Windows OpenGL support since moving their attention to the Vulkan API. Had AMD added additional compatibility extensions it would not have the problems it does, and to be fair, it's mainly Breath of the Wild that is affected. Will AMD ever improve their OpenGL driver support?--We don't know. Probably not.<br />
<br />
In the meantime, Linux users can use MESA drivers for AMD which aren't applicable to Windows systems, seeing anywhere between a 20~50% performance increase in contrast.<br />
<br />
'''Courtesy of Discord user Johngalt#5368 -'''<br />
:{| class="wikitable"<br />
|-<br />
|'''https://github.com/CEMULinux/cemutil'''<br />
|-<br />
|}<br />
<br />
:It's pretty much streamline from there.<br />
<br />
: ''' Linux: Currently, Cemu 1.14.0 breaks compatibility with New Super Mario Bros. U on AMD Vega 8 GPUs'''<br />
<br />
:Further support for Linux related questions can all be discussed within our Official Discord in the #Linux channel.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Laptops - Disable CPU Parking (Extra Performance)|left=yes}}<br />
<br />
== '''Laptops - Disable CPU Parking''' ==<br />
<br />
<code>It's '''highly''' recommended</code> you research this topic before deciding to attempt it. If you fry your hardware, I take no responsibility.<br />
<br />
By default, core parking basically makes your processors go into a sleep state known as (C6) and is supported by most new processors. This allows your computer to save power. There is a trade off for disabling parking. If you use a laptop or tablet, you may notice a slight difference in battery life once you disable core parking on your CPUs. If you disable core parking on your CPUs, your computer may have faster benchmarks. (Reported higher frame rates by gamers and power users).<br />
<br />
'''How can this speed up my computer?''' Imagine that you have four engines and every time you stop and start you also turn some of the engines on and off. With all of your CPUs ‘on’, your engines are always ready to go. Does this work on all processors? No. Has there been reported improvements? Yes.<br />
<br />
[https://cdn.discordapp.com/attachments/362439568311713802/507513348842323980/parkcontrolsetup64.exe ParkControl Download]<br />
<br />
[https://cdn.discordapp.com/attachments/362439568311713802/507495139111993383/ParkControl_Activator.exe ParkControl Activator (Crack)]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Laptops - Disable BD PROCHOT (Extra Performance)|left=yes}}<br />
<br />
== '''Laptops - Disable BD PROCHOT''' ==<br />
<br />
<code>It's '''highly''' recommended</code> you research this topic before deciding to attempt it. If you fry your hardware, I take no responsibility.<br />
<br />
An informative Reddit post can be found here: [https://www.reddit.com/r/cemu/comments/73xoex/possible_fps_gain_for_intelgaming_laptop_users/ Link]<br />
<br />
BD PROCHOT - Stands for Bi-directional Processor Hot. PROCHOT is an emergency throttling system that is used when a CPU hits its maximum temperature (100 or 105C). BD PROCHOT is a system some laptops use where the CPU will be throttled when another component, such as a GPU, reaches a set temperature—even if the CPU is not hot to the point of throttling.<br />
<br />
Some laptops trigger thermal throttling as low as 60~70c, well below the maximum safe temperature. You can look into ThrottleStop and their documentation, then see if this is what's causing your CPU Core Performance to always drop below Turbo Speeds.<br />
<br />
[http://forum.notebookreview.com/threads/the-throttlestop-guide.531329/ ThrottleStop Guide]<br />
<br />
{{cob}}<br />
<br />
= '''Extra''' =<br />
<br />
{{cot|1=Vulkan Support?|left=yes}}<br />
<br />
== '''Vulkan Support?''' ==<br />
<br />
:{| class="wikitable"<br />
|-<br />
|'''Cemu's Vulkan support is estimated to begin between Q1 to Q3 of 2019'''<br />
|-<br />
|}<br />
<br />
:Further information regarding Vulkan can be found by searching Cemu's Discord: Search <code>from: Exzap#0700 has: vulkan</code><br />
<br />
{{cob}}<br />
<br />
{{cot|1=Gamecube Controller Support?|left=yes}}<br />
<br />
== '''Gamecube Controller Support?''' ==<br />
<br />
The Mayflash Adapter is natively supported; and though not natively supported, the Official Adapter can be used via: [https://www.reddit.com/r/cemu/comments/84isoe/to_anyone_with_a_wii_u_gcn_adapter_this_program/ Here]<br />
<br />
Exzap and Petergov plan to add native support for the Official Wii U Gamecube Adapter at some point.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Graphic Bugs & Glitches|left=yes}}<br />
<br />
== '''Graphic Bugs & Glitches''' ==<br />
<br />
<code>First of all</code>, if you're experiencing any weird anomalies with graphics, check out [http://compat.cemu.info/wiki/Graphic_Card_Compatibility Darkemaster's GPU Compatibility List].<br />
<br />
BotW: If you encounter any freezes during cutscenes or issues while facing Bosses, make sure to cap your FPS to 30 temporarily for that area.<br />
<br />
'''Other Graphic Problems:'''<br />
<br />
If you encounter any strange artifacts or issues that don't disappear with a restart of Cemu, you can try deleting your Precompiled cache and rebuilding it. If it's still in error, it may be your Transferable shaderCache; rename it temporarily for the specific game and then delete the Precompiled shaderCache once more. If still persistent, that's when you would want to try getting assistance on our Discord or trying seeing if your GPU Driver is either outdated or corrupt by following the [ GPU Drivers - Updates, Downgrades, and Corruption ] section below.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=GPU Drivers - Updates, Downgrades, and Corruption|left=yes}}<br />
<br />
== '''GPU Driver Updates & Downgrades, Corruption?''' ==<br />
<br />
AMD Users: Each time after '''updating''' or '''downgrading''' your GPU Driver, you will need to delete your '''Precompiled shaderCache'''.<br />
<br />
Always make sure to be using the newest, or otherwise, '''most stable''' GPU Driver to date. If you have some issues, make sure it isn't your driver. <br />
<br />
If you think your driver is corrupted or your driver isn't behaving as expected, you can use DDU to uninstall your drivers in Safe Mode. Restart your computer. Reinstall your driver of choice afterwards.<br />
<br />
[http://www.guru3d.com/files-details/display-driver-uninstaller-download.html (DDU) Display Driver Uninstaller Download]<br />
<br />
'''Note:''' If reinstalling your driver does not fix the issue, '''make sure to view the other bugs mentioned below.''' Ask on the Cemu Discord if any other users are having problems after changing GPU Drivers.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Accurate Emulation with Full Sync @ GX2DrawDone()|left=yes}}<br />
<br />
== '''Accurate Emulation with Full Sync @ GX2DrawDone()''' ==<br />
<br />
Located at: <code>Options > General Settings</code><br />
<br />
This option is recommended to help avoid potential CPU<->GPU desync issues and accurately emulate the CPU<->GPU sync behavior that most games expect.<br />
<br />
Keep in mind that the higher the resolution you use in-game, the more of a performance hit you will take.<br />
<br />
:'''[BotW] Issues it fixes include but are not limited to:'''<br />
<br />
::* Stuttery NPCs at a distance, including enemies and wildlife. <br />
<br />
::* The Camera Rune being unable to detect objects for photos. <br />
<br />
::* Possible rune-related crashes. <br />
<br />
::* Fixes Rain / Wet Surface Detection <br />
<br />
::* Constant Blood Moons at the wrong periods of time. (aka Blood Moon spam)<br />
<br />
{{cob}}<br />
<br />
= '''Bugs and glitches should be reported on our Discord!''' =<br />
<br />
{{cot|1=Information & Discord Server|left=yes|expand=yes}}<br />
<br />
For quick and reliable support, feel welcome to come by the Discord. https://discord.gg/5psYsup<br />
<br />
The Discord is more than just for troubleshooting. Our main community discussion hub and development are all focused there.<br />
<br />
'''<big>MAKE SURE TO READ THE #RULES</big>'''<br />
<br />
Message me on Discord if you have any questions regarding the Guide. Thank you.<br />
<br />
{{cob}}<br />
<br />
= '''Donate?''' =<br />
<br />
{| style="width:100%;border: 0; background-color: #00FFFF" cellpadding="0" cellspacing="0";<br />
| style="width:75%;vertical-align: top; border:0px solid #00FFFF; background-color: #808080" |<br />
<div style="background-color:#00FFFF; font-size:1px; height:2px; border-bottom:0px solid #00FFFF;"></div><br />
<div style="margin:0px;text-align:center"><br />
<span style="color:#FFFFFF"><center><br><br />
I keep this guide updated for you guys! If you appreciate it, '''please consider tipping me - I appreciate every penny!'''<br><br><br />
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 '''~ PayPal Donation Link (Click Here) ~''']<br><br><br />
Written & Managed by '''Serfrost''' - Special Thanks to Darkemaster and the CEMU Community<br><br></center><br />
|}<br />
<br><br />
<hr><br />
<hr><br />
<br><br />
[[Category:List_of_tutorials]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=10830Getting Started2019-03-28T21:46:33Z<p>Crementif: Update dumping guide to use FileZilla and improve indentation</p>
<hr />
<div><center><big>Welcome, new Cemu user!<br> This is a guide for everyone who never had any contact with emulation and/or forgot how to do certain things. <br><br />
Please ''carefully'' read the explanation and the needed steps!</big></center> <br><br />
<br />
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| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be advised'''</big> <br> <!-- use css box here --> <br />
'''WE DO NOT SUPPORT ANY ILLEGAL ACTION YOU ARE COMMITTING BY DOWNLOADING GAME FILES THROUGH THE INTERNET! <br><br />
YOU SHOULD OWN THE ORIGINAL WII U AND KNOW HOW TO DUMP THE GAMES TO YOUR DEVICE!<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!'''<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
WiiU runs the "Café OS", and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|< 4 GB, 8 GB or more recommended<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
==Dumping your games, updates, DLC's or transfering saves==<br />
'''<big>Prerequisites:</big>'''<br />
:* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
:* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
:* Enough space on your computer to store the games on.<br />
:* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
:* Have [https://filezilla-project.org/download.php?show_all=1 FileZilla] installed on your PC.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
:* If you use CBHC (Coldboot Haxchi):<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
:* If you want to use Mocha, you'll need to install some alternative files:<br />
:::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
:::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
===Steps for physical copies===<br />
====Dumping the game to your PC====<br />
:* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
:* Insert your SD card back into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
:* Select either SD or USB to dump your game discs on.<br />
::: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
:* When asked, insert the disc for your game.<br />
:* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
:* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
:* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
:* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
====Decrypting your game====<br />
:* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
:* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''all''' of the dumped game folders (or only 1 folder if you've dumped only 1 physical game).<br />
:* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmb</code> and <code>title.tik</code>.<br />
:* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
:* You may now delete all files except the folders <code>Code, Content, Meta</code>. And now repeat the steps until you've decrypted all of your physical dumps.<br />
:* Now that you've got the base game, there's likely some updates available or you want to add some DLC's you have on your Wii U.<br />
<br />
===Dumping downloaded games, updates and DLC===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br/><br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections".<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
----<br />
:* Navigate to <code>storage_mlc/usr/title/</code> on the '''right side''' of the program if you have installed the actual game you're looking for to System Storage/NAND.<br />
:* Navigate to <code>storage_usb/usr/title/</code> on the '''right side''' of the program if you have installed the actual game you're looking for to an external USB device.<br />
:* Then, open one of the following folders, depending on what you want to dump.<br />
::: The <code>00050000</code> folder stores installed games.<br />
::: The <code>0005000E</code> folder stores installed updates.<br />
::: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
:* Once you've opened that folder, you'll have to find the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
::: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
:* Before you transfer the files to your computer, navigate on the '''left side''' of the screen to the directory you want to store your games/updates/DLC's.<br />
::: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:* Now, it's as simple as right-clicking the folder you've just found and clicking "Add files to queue".<br />
----<br />
:* Now, repeat the steps from above for each game/update/DLC you want to transfer. Once you're done with adding them to the queue, you can continue with the next steps.<br />
:* Press CTRL+P to start transferring everything that you've queued...<br />
::: This process will take a long while. You can leave the program running while you do other stuff.<br />
::: Be really careful to not accidentally delete or mess stuff up! If you follow every instruction carefully, you should be fine.<br />
<br />
:* You can now exit FTPiiU with the home button and close Filezilla once it's done transfering the files (when it says "Queued files" and nothing else after that on the left-bottom of the program).<br />
:* Rename each dumped game/update/DLC folder to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
:* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
<br />
===Transfering save files between Wii U and Cemu===<br />
:<code>Make sure that your Wii U is connected to the same network as your computer.</code><br />
<br />
:* Insert your SD card into your Wii U.<br />
:* Open the Homebrew Channel.<br />
:* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
:* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
:* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.xxx.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br/><br />
<br />
:* On your computer, open FileZilla.<br />
:* From the <code>File</code> menu in the menu bar, open the <code>Site Manager</code>.<br />
:* Click on the <code>New Site</code> button.<br />
:* Now, you'll want to fill in the Host and Port field.<br />
:::* In the Host field, put in the longer <code>xxx.xxx.xxx.xxx</code> part you noted down.<br />
:::* In the Port field, put in the rest of the numbers of that thing you have made a note of, represented by the <code>XXXX</code>.<br />
:* Go to the "Transfer Settings" tab and click the checkbox to enable the "Limit number of simultaneous connections".<br />
:* Then click the Connect button and you'll be set! You can just use this site again if you want to connect to your Wii U. Make sure that it now shows folders on the right side of the program.<br />
<br />
::: Navigate to <code>storage_mlc/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to System Storage/NAND.<br />
::: Navigate to <code>storage_usb/usr/save/00050000/</code> on the '''right side''' of the program if you have installed the game to an external USB device.<br />
:* After you've opened that folder, locate the folder who's 8 digits match the last 8 of your game's title ID.<br />
::: Once more, you can find the game's title ID on http://wiiubrew.org/wiki/Title_database.<br />
:* Open, out of the multiple 8000000X folders that you'll see, the folder that that belongs to your user account. They're numbered in order of creation.<br />
<br />
:* '''Transfering save files from Wii U to Cemu''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder. Remove all the files and folders in this folder.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click the selection. Click Download and wait for the files to transfer.<br />
:::* You can press the home button to quit FTPiiU and test it out. You can also exit FileZilla.<br />
<br />
:* '''Transfering save files from Cemu to Wii U''':<br />
:::* Launch the game in Cemu and open your log.txt that's in the same folder as your Cemu.exe file and look for the line where it states your game's "Save Path".<br />
:::* Go to that location on the '''left side''' of the FileZilla window and open the 80000001 folder.<br />
:::* On the '''right side''' of the window, remove all of the files and folders.<br />
:::* On the '''left side''' of the window, select all of the files and folders and right-click them. Click Upload and wait for the files to transfer.<br />
:::* After it's done, you can press the home button to quit FTPiiU and test it out.<br />
<br /><br />
: Extra tip:<br />
:: If you want to play around with other people's their save files, you can visit these two threads:<br />
:::* Wii U Save Files Compilation: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/<br />
:::* Loadiine Save File Sharing Thread: https://gbatemp.net/threads/loadiine-save-file-sharing-thread.414878/<br />
:: If you rename US save files to EU save files or the other way around, it usually works.<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br><br><br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: d3rive, Emulated --></div>Crementifhttps://wiki.cemu.info/index.php?title=Motion_controls&diff=10820Motion controls2019-03-20T16:56:12Z<p>Crementif: Update motion control sources</p>
<hr />
<div>=The Solutions for motion data / motion controls for Cemu=<br />
The Wii U provides motion data to games either with the Wii U GamePad (common) or a Wii Remote Plus (less common). In order to have data of that sort in Cemu we can either a) Feed them to the emulated GamePad via a motion server for a real motion controller that Cemuhook listens to, or b) Feed them to the emulated Wii Remote via the native methods of Cemu or c) Feed them to Cemu via a workaround that involves right clicking the Cemu window with the mouse.<br />
<br />
= Emulated GamePad Motion Sensing =<br />
<br />
The Wii U GamePad includes a gyroscope and accelometer which are used to provide full motion data to several games, including BotW Shrines. In order to emulate that on Cemu we have several options.<br />
<br />
== Full-motion Solutions ==<br />
The following solutions are full-motion because they provide a 3-axis gyroscope and 3-axis accelerometer. Examples of devices with limitations are a DualShock3 (only 1 axis gyroscope) and a non-MotionPlus Wii Remote (only accelerometer).<br />
===DualShock 4===<br />
Note: this is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen (e.g. SM3DW)<br />
<br />
Installation and details: https://cemuhook.sshnuke.net/padudpserver.html<br />
<br />
===MotionPlus Wii Remotes===<br />
Installation and details: https://forum.cemu.info/showthread.php/140<br />
<br />
===Steam Controller===<br />
Installation and details: https://github.com/FrogTheFrog/steam-gyro-for-cemuhook<br />
<br />
===Nintendo Switch controllers===<br />
Installation and details: https://github.com/Davidobot/BetterJoyForCemu<br />
<br />
=== Phones/Tablets that include a gyroscope ===<br />
<br />
Note: not all phones include a gyroscope; some include a magnetometer which is sluggish or even only an accelerometer in which case there will be no yaw motion at all.<br />
<br />
Installation and details: <br />
<br />
Android: https://cemuhook.sshnuke.net/padudpserver.html <br />
<br />
Windows Phones: https://www.reddit.com/r/cemu/comments/77ovce <br />
<br />
iPhones via an app: https://www.reddit.com/r/cemu/comments/7b6edz <br />
<br />
iPhones & Android via the browser: https://github.com/hjmmc/WebGyroForCemuhook<br />
<br />
<br />
== Full-motion Solutions with limitations== <br />
<br />
=== DualShock 3 ===<br />
Note: This full-motion solution has the limitation that the ds3 gyroscope provides only yaw axis data; this makes it more reliable at yaw-turning when the device is at the standard orientation<br />
<br />
Installation and details: https://cemuhook.sshnuke.net/padudpserver.html <br />
<br />
=== Phones/Tablets that have a magnetometer instead of a gyroscope ===<br />
Note: these phones have full motion but it's sluggish at the yaw axis motion compared to hardware-gyroscope phones<br />
<br />
Installation: Refer to the full-motion section URLs<br />
<br />
== Partial solutions == <br />
===Phones/Tablets that don't even have a magnetometer===<br />
Note: Some low-end phones have only an accelerometer, making it impossible to have a yaw axis; that makes them unusable in several cases<br />
<br />
Installation and details: Refer to the full-motion section URLs<br />
<br />
===Wii Remotes without MotionPlus hardware===<br />
Note: the original Wii Remotes had only an accelerometer so they can be only useful partially, e.g. as a "Wii Wheel" for MK8<br />
<br />
Installation and details: https://forum.cemu.info/showthread.php/140<br />
<br />
===Xbox controllers / Analog Stick motion emulation ===<br />
<br />
Note: This solution emulates motion data with analog sticks of controllers; it is counter-intuitive in several cases; it is common to combine a phone with such controllers instead<br />
<br />
Installation and details: https://github.com/quinton-ashley/cemu-no-gyro/blob/master/README.md<br />
<br />
===Out of the box mouse solution===<br />
For this solution just right click on the game and move the mouse (including the wheel of the mouse). It is very counter-intuitive so you might want to avoid it.<br />
<br />
= Emulated Wii Remote Motion Sensing=<br />
<br />
==Out of the box Wii Remote hardware solution==<br />
This should be supported (or should be supported eventually) out of the box from the Cemu input options after an Emulated Wii Remote and a real Wii Remote are used simultaneously for games that require the Wii Remote. MotionPlus option can be used for adding gyroscope data or without it, for only accelerometer data.</div>Crementifhttps://wiki.cemu.info/index.php?title=Tutorial:Online_Play&diff=10818Tutorial:Online Play2019-03-19T16:12:11Z<p>Crementif: </p>
<hr />
<div>==Before you get started==<br />
There are several items you should prepare before continuing with this tutorial, these are as follows:<br />
<br />
*You'll of course need to own a Wii U<br />
*A regular SD card (or mini/micro with an adapter) of virtually any capacity<br />
**Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 64KB (or 32KB if you encounter problems with 64KB).<br />
**On larger SD cards (64GB+) Windows will likely not let you format the card FAT32, to circumvent that use [http://www.ridgecrop-demon.co.uk/index.htm?guiformat.htm guiformat] <br />
*Your Wii U is able to connect to your WiFi network to be able to dump files via FTP<br />
*Also make sure the Wii U account you want to dump/use has the "Save password" option checked (auto login)<br />
==Preparing your SD card on your PC with the necessary files==<br />
<br />
If your SD card is formatted correctly it is time to copy the necessary files to it.<br />
<br />
I recommend downloading the prepared zip file from https://jorgev258.github.io/wiiusetup/ - select WiiU only<br />
<br />
It pulls (almost) all the required tools from their official sources and neatly packs them into a archive that is ready to be copied to your SD card as is.<br />
<br />
Once you have downloaded the archive simply extract the contents right onto your SD card keeping the folder structure of the archive intact.<br />
<br />
You will also need to download <code>ftpiiuu everywhere</code> (https://wiidatabase.com/wii-u-downloads/wii-u-tools/ftpiiu-everywhere/) and copy the <code>ftpiiu_everywhere.elf</code> to your SD card (into <code>wiiu\apps\ftpiiu_everywhere\</code> - you will need to create that last folder).<br />
<br />
==Launching the web exploit and loading up the Homebrew Launcher==<br />
<br />
If your Wii U is running on system update <code>5.5.2</code> (newest as of November 2017) the browser exploit might require many tries to get to work.<br />
<br />
To make the process of retrieving the required online files easier you can patch a '''DS VC''' game to launch the homebrew launcher, that way you only need to do the browser exploit once - to patch the DS VC game.<br />
<br />
<br />
'''The following DS VC games are supported:'''<br />
*[[Animal Crossing: Wild World]]<br />
*[[Big Brain Academy]]<br />
*[[Brain Age: Train Your Brain in Minutes a Day!]]<br />
*[[DK: Jungle Climber]]<br />
*[[Dr. Kawashima’s Brain Training]]<br />
*[[Kirby: Canvas Curse]]<br />
*[[The Legend of Zelda: Spirit Tracks]]<br />
*[[Mario & Luigi: Partners in Time]]<br />
*[[Mario Kart DS]]<br />
*[[New Super Mario Bros.]]<br />
*[[Pokémon Mystery Dungeon: Explorers of the Sky]]<br />
*[[Pokémon Ranger: Shadows of Almia]]<br />
*[[Starfox Command]]<br />
*[[Super Mario 64 DS]]<br />
*[[Wario: Master of Disguise]]<br />
*[[WarioWare: Touched!]]<br />
*[[Yoshi’s Island DS]]<br />
*[[Yoshi Touch & Go]]<br />
<br />
The cheapest are <code>Brain Age (USA)</code> or <code>Dr. Kawashima's Brain Training (EUR)</code> at around $7 which can be purchased and downloaded in the eShop app.<br />
<br />
<br />
If you don't own any of the listed DS VC games nor want to buy any of them then you will have to do the browser exploit twice, once for dumping the <code>otp.bin</code> & <code>seeprom.bin</code> and once for dumping the rest of the files through <code>ftpiiu everywhere</code>.<br />
<br />
This tutorial will cover both routes.<br />
<br />
<br />
===For system update 5.5.2===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U, launch the browser app and open the curtains by pressing (X) on the gamepad<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://u.drg.ly (it is recommended that you bookmark this url since you might need to try this a couple of times)<br />
*Press the <code>Exploit</code> button and wait<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
*This might take a good few tries, I had most success with the exploit number <code>3</code> - but you might have to try any variation of those options for it to finally work, resetting the browser save data after every attempt might aid this process<br />
<br />
<br />
===For system updates 5.5.1 & 5.5.0===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U and launch the browser app<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://loadline.ovh (it is recommended that you bookmark this url since you might need to try this a couple of times)<br />
*Make sure <code>Homebrew Launcher 1.4 (5.5.0 - 5.5.1)</code> is selected and submit<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
<br />
<br />
<code>If you get a '''FSGetMountSource''' error trying to load the Homebrew Launcher try going into the mii maker and save a screenshot of any Mii to the sd card, this usually fixes potential inconsistencies in the SD file system that might have caused a conflict.</code><br />
<br />
==(Optional) Installing Haxchi on top of your DS VC game==<br />
<br />
<code>Skip to Chapter 5 if you don't own any of the DS VC titles listed at the beginning of Chapter 3 and don't want to buy any.</code><br />
<br />
Assuming you are now in the Homebrew Launcher choose Haxchi from the available apps and once it's launched select the DS VC game you want to install Haxchi over (this will basically replace the shortcut to start the game with a shortcut to start the Haxchi CFW and the Homebrew Launcher).<br />
<br />
When it is done you will be booted back to the system menu and you should see your DS VC game's icon replaced with the Haxchi symbol.<br />
<br />
Launching it while holding (A) on your gamepad will launch the Homebrew Channel again.<br />
<br />
==Dumping the required online files for Cemu==<br />
<br />
*While in the Homebrew Channel launch the <code>nanddumper</code> app. Note that when Mocha is on, nanddumper will not work. So you may have to reboot your Wii U first.<br />
*In nanddumper set <code>OTP (1KB)</code> and <code>SEEPROM (1KB)</code> to '''<yes>''' and everything else to '''<no>'''.<br />
<code>The otp.bin and seeprom.bin will be dumped onto your SD card, afterwards your Wii U will reboot.</code><br />
<br />
'''If you have installed Haxchi on top of a DS VC game'''<br />
*Go back to the Homebrew Launcher through Haxchi (holding (A) on your gamepad)<br />
*Once you are back in the Homebrew Launcher select and launch <code>Mocha</code><br />
*Leave the <code>Mocha</code> settings as they are and press (A)<br />
*Your Wii U will boot you back to the system menu, simply go to the Homebrew Launcher through Haxchi holding (A)<br />
*Launch <code>ftpiiu_everywhere</code><br />
<br />
'''If you haven't installed Haxchi on top of a DS VC game'''<br />
*Repeat the browser exploit from Chapter 3<br />
*Once you are back in the Homebrew Launcher select and launch <code>Mocha</code><br />
*Make sure <code>Don't relaunch OS</code> is set to '''<on>'''<br />
*Press (A) and you will be booted back into the system menu<br />
*Start the mii maker (the browser exploit will have patched it temporarily and it will take you back to the Homebrew Launcher)<br />
*Launch <code>ftpiiu_everywhere</code><br />
<br />
<br />
'''Now it is time to dump the necessary files from your NAND through FTPiiU everywhere.'''<br />
*FTPiiU will tell you on which IP and port it is listening<br />
*Launch your favorite FTP client ( I recommend FileZilla https://filezilla-project.org/ )<br />
*Connect to your Wii U via the FTP client (in FileZilla that is File->Site Manager...->New Site and add the IP and port given by FTPiiU and press Connect)<br />
*You should see a bunch of folders, most of them called storage_something<br />
<br />
<br />
'Download' the following files from your Wii U via the FTP client:<br />
<br />
<code>storage_mlc\sys\title\00050010\10055000\content\ccerts\ (the entire ccerts folder)</code><br />
<br />
<code>storage_mlc\sys\title\00050010\10055000\content\scerts\ (the entire scerts folder)</code><br />
<br />
<code>storage_mlc\usr\save\system\act\800000xx\account.dat</code><br />
<br />
(you will likely have multiple <code>800000xx</code> folders in <code>storage_mlc\usr\save\system\act</code> - potentially starting as low as <code>80000001</code> and having any range of numbering - inspect the <code>account.dat</code> with Wordpad or Notepad++ in each folder if you have multiple to find which one is the <code>account.dat</code> belonging to the account you want to use for Cemu, you will be able to tell by the <code>AccountId</code> field)<br />
<br />
<br />
If you want to use the friend list app with Cemu to add or remove people you will also need to dump the following folder (depending on the region of your console the exact folder name will differ)<br />
<br />
JP: <code>storage_mlc\sys\title\00050030\10015000</code><br />
<br />
US: <code>storage_mlc\sys\title\00050030\10015100</code><br />
<br />
EU: <code>storage_mlc\sys\title\00050030\10015200</code><br />
<br />
<br />
Last but not least if you want Miis in games to have heads you will need to dump the following folder:<br />
<br />
<code>storage_mlc\sys\title\0005001b\10055000</code><br />
<br />
<br />
'''Now all the dumped files need to be copied to the Cemu folder keeping the exact folder structure from the Wii U intact''' with the exception that <code>storage_mlc</code> becomes just <code>mlc01</code> (<code>Cemu\mlc01</code>).<br />
<br />
For example <code>Cemu\mlc01\sys\title\00050010\10055000\content\ccerts</code><br />
<br />
<br />
Right now Cemu only accepts the user <code>80000001</code> which means the <code>account.dat</code> has to go to<br />
<code>Cemu\mlc01\usr\save\system\act\80000001\</code><br />
no matter which numbering it originally had.<br />
<br />
Lastly copy the <code>otp.bin</code> and <code>seeprom.bin</code> from your SD card into your Cemu folder (root directory where the <code>Cemu.exe</code> remains).<br />
<br />
<br />
You should now be able to launch Cemu and "Enable online mode" under <code>Options</code>-><code>Experimental</code><br />
If all the files are where they should be Cemu will display a warning message and ask for your confirmation.<br />
[[Category:List of tutorials|Online Play]]</div>Crementifhttps://wiki.cemu.info/index.php?title=User:Flocker&diff=10817User:Flocker2019-03-19T15:15:32Z<p>Crementif: Blanked the page</p>
<hr />
<div></div>Crementifhttps://wiki.cemu.info/index.php?title=Tutorial:Online_Play&diff=10813Tutorial:Online Play2019-03-19T10:17:00Z<p>Crementif: Remove troll links</p>
<hr />
<div>==Before you get started==<br />
There are several items you should prepare before continuing with this tutorial, these are as follows:<br />
<br />
*You'll of course need to own a Wii U<br />
*A regular SD card (or mini/micro with an adapter) of virtually any capacity<br />
**Your SD card has to '''be formatted FAT32''' for the Wii U to be able to read it and the allocation unit size is best set to 64KB (or 32KB if you encounter problems with 64KB).<br />
**On larger SD cards (64GB+) Windows will likely not let you format the card FAT32, to circumvent that use [http://www.ridgecrop-demon.co.uk/index.htm?guiformat.htm guiformat] <br />
*Your Wii U is able to connect to your WiFi network to be able to dump files via FTP<br />
*Also make sure the Wii U account you want to dump/use has the "Save password" option checked (auto login)<br />
==Preparing your SD card on your PC with the necessary files==<br />
<br />
If your SD card is formatted correctly it is time to copy the necessary files to it.<br />
<br />
I recommend downloading the prepared zip file from https://jorgev258.github.io/wiiusetup/ - select WiiU only<br />
<br />
It pulls (almost) all the required tools from their official sources and neatly packs them into a archive that is ready to be copied to your SD card as is.<br />
<br />
Once you have downloaded the archive simply extract the contents right onto your SD card keeping the folder structure of the archive intact.<br />
<br />
You will also need to download <code>ftpiiuu everywhere</code> (https://wiidatabase.com/wii-u-downloads/wii-u-tools/ftpiiu-everywhere/) and copy the <code>ftpiiu_everywhere.elf</code> to your SD card (into <code>wiiu\apps\ftpiiu_everywhere\</code> - you will need to create that last folder).<br />
<br />
==Launching the web exploit and loading up the Homebrew Launcher==<br />
<br />
If your Wii U is running on system update <code>5.5.2</code> (newest as of November 2017) the browser exploit might require many tries to get to work.<br />
<br />
To make the process of retrieving the required online files easier you can patch a '''DS VC''' game to launch the homebrew launcher, that way you only need to do the browser exploit once - to patch the DS VC game.<br />
<br />
<br />
'''The following DS VC games are supported:'''<br />
*[[Animal Crossing: Wild World]]<br />
*[[Big Brain Academy]]<br />
*[[Brain Age: Train Your Brain in Minutes a Day!]]<br />
*[[DK: Jungle Climber]]<br />
*[[Dr. Kawashima’s Brain Training]]<br />
*[[Kirby: Canvas Curse]]<br />
*[[The Legend of Zelda: Spirit Tracks]]<br />
*[[Mario & Luigi: Partners in Time]]<br />
*[[Mario Kart DS]]<br />
*[[New Super Mario Bros.]]<br />
*[[Pokémon Mystery Dungeon: Explorers of the Sky]]<br />
*[[Pokémon Ranger: Shadows of Almia]]<br />
*[[Starfox Command]]<br />
*[[Super Mario 64 DS]]<br />
*[[Wario: Master of Disguise]]<br />
*[[WarioWare: Touched!]]<br />
*[[Yoshi’s Island DS]]<br />
*[[Yoshi Touch & Go]]<br />
<br />
The cheapest are <code>Brain Age (USA)</code> or <code>Dr. Kawashima's Brain Training (EUR)</code> at around $7 which can be purchased and downloaded in the eShop app.<br />
<br />
<br />
If you don't own any of the listed DS VC games nor want to buy any of them then you will have to do the browser exploit twice, once for dumping the <code>otp.bin</code> & <code>seeprom.bin</code> and once for dumping the rest of the files through <code>ftpiiu everywhere</code>.<br />
<br />
This tutorial will cover both routes.<br />
<br />
<br />
===For system update 5.5.2===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U, launch the browser app and open the curtains by pressing (X) on the gamepad<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://u.drg.ly (it is recommended that you bookmark this url since you might need to try this a couple of times)<br />
*Press the <code>Exploit</code> button and wait<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
*This might take a good few tries, I had most success with the exploit number <code>3</code> - but you might have to try any variation of those options for it to finally work, resetting the browser save data after every attempt might aid this process<br />
<br />
<br />
===For system updates 5.5.1 & 5.5.0===<br />
*Make sure the Wii U is turned off and insert the SD card you have prepared on your PC<br />
*Boot up the Wii U and launch the browser app<br />
*Go into the browser settings and choose <code>Reset save data</code><br />
*Open the URL http://loadline.ovh (it is recommended that you bookmark this url since you might need to try this a couple of times)<br />
*Make sure <code>Homebrew Launcher 1.4 (5.5.0 - 5.5.1)</code> is selected and submit<br />
*If the Homebrew Launcher loads up you were successful, if your browser is frozen you need to try again (hold the power button until the console turns off and reboot it)<br />
<br />
<br />
<code>If you get a '''FSGetMountSource''' error trying to load the Homebrew Launcher try going into the mii maker and save a screenshot of any Mii to the sd card, this usually fixes potential inconsistencies in the SD file system that might have caused a conflict.</code><br />
<br />
==(Optional) Installing Haxchi on top of your DS VC game==<br />
<br />
<code>Skip to Chapter 5 if you don't own any of the DS VC titles listed at the beginning of Chapter 3 and don't want to buy any.</code><br />
<br />
Assuming you are now in the Homebrew Launcher choose Haxchi from the available apps and once it's launched select the DS VC game you want to install Haxchi over (this will basically replace the shortcut to start the game with a shortcut to start the Haxchi CFW and the Homebrew Launcher).<br />
<br />
When it is done you will be booted back to the system menu and you should see your DS VC game's icon replaced with the Haxchi symbol.<br />
<br />
Launching it while holding (A) on your gamepad will launch the Homebrew Channel again.<br />
<br />
==Dumping the required online files for Cemu==<br />
<br />
*While in the Homebrew Channel launch the <code>nanddumper</code> app. Note that when Mocha is on, nanddumper will not work. So you may have to reboot your Wii U first.<br />
*In nanddumper set <code>OTP (1KB)</code> and <code>SEEPROM (1KB)</code> to '''<yes>''' and everything else to '''<no>'''.<br />
<code>The otp.bin and seeprom.bin will be dumped onto your SD card, afterwards your Wii U will reboot.</code><br />
<br />
'''If you have installed Haxchi on top of a DS VC game'''<br />
*Go back to the Homebrew Launcher through Haxchi (holding (A) on your gamepad)<br />
*Once you are back in the Homebrew Launcher select and launch <code>Mocha</code><br />
*Leave the <code>Mocha</code> settings as they are and press (A)<br />
*Your Wii U will boot you back to the system menu, simply go to the Homebrew Launcher through Haxchi holding (A)<br />
*Launch <code>ftpiiu_everywhere</code><br />
<br />
'''If you haven't installed Haxchi on top of a DS VC game'''<br />
*Repeat the browser exploit from Chapter 3<br />
*Once you are back in the Homebrew Launcher select and launch <code>Mocha</code><br />
*Make sure <code>Don't relaunch OS</code> is set to '''<on>'''<br />
*Press (A) and you will be booted back into the system menu<br />
*Start the mii maker (the browser exploit will have patched it temporarily and it will take you back to the Homebrew Launcher)<br />
*Launch <code>ftpiiu_everywhere</code><br />
<br />
<br />
'''Now it is time to dump the necessary files from your NAND through FTPiiU everywhere.'''<br />
*FTPiiU will tell you on which IP and port it is listening<br />
*Launch your favorite FTP client ( I recommend FileZilla https://filezilla-project.org/ )<br />
*Connect to your Wii U via the FTP client (in FileZilla that is File->Site Manager...->New Site and add the IP and port given by FTPiiU and press Connect)<br />
*You should see a bunch of folders, most of them called storage_something<br />
<br />
<br />
'Download' the following files from your Wii U via the FTP client:<br />
<br />
<code>storage_mlc\sys\title\00050010\10055000\content\ccerts\ (the entire ccerts folder)</code><br />
<br />
<code>storage_mlc\sys\title\00050010\10055000\content\scerts\ (the entire scerts folder)</code><br />
<br />
<code>storage_mlc\usr\save\system\act\800000xx\account.dat</code><br />
<br />
(you will likely have multiple <code>800000xx</code> folders in <code>storage_mlc\usr\save\system\act</code> - potentially starting as low as <code>80000001</code> and having any range of numbering - inspect the <code>account.dat</code> with Wordpad or Notepad++ in each folder if you have multiple to find which one is the <code>account.dat</code> belonging to the account you want to use for Cemu, you will be able to tell by the <code>AccountId</code> field)<br />
<br />
<br />
If you want to use the friend list app with Cemu to add or remove people you will also need to dump the following folder (depending on the region of your console the exact folder name will differ)<br />
<br />
JP: <code>storage_mlc\sys\title\00050030\10015000</code><br />
<br />
US: <code>storage_mlc\sys\title\00050030\10015100</code><br />
<br />
EU: <code>storage_mlc\sys\title\00050030\10015200</code><br />
<br />
<br />
Last but not least if you want Miis in games to have heads you will need to dump the following folder:<br />
<br />
<code>storage_mlc\sys\title\0005001b\10055000</code><br />
<br />
<br />
'''Now all the dumped files need to be copied to the Cemu folder keeping the exact folder structure from the Wii U intact''' with the exception that <code>storage_mlc</code> becomes just <code>mlc01</code> (<code>Cemu\mlc01</code>).<br />
<br />
For example <code>Cemu\mlc01\sys\title\00050010\10055000\content\ccerts</code><br />
<br />
<br />
Right now Cemu only accepts the user <code>80000001</code> which means the <code>account.dat</code> has to go to<br />
<code>Cemu\mlc01\usr\save\system\act\80000001\</code><br />
no matter which numbering it originally had.<br />
<br />
Lastly copy the <code>otp.bin</code> and <code>seeprom.bin</code> from your SD card into your Cemu folder (root directory where the <code>Cemu.exe</code> remains).<br />
<br />
<br />
You should now be able to launch Cemu and "Enable online mode" under <code>Options</code>-><code>Experimental</code><br />
If all the files are where they should be Cemu will display a warning message and ask for your confirmation.<br />
<br />
[[Category:List of tutorials|Online Play]]</div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=10787Getting Started2019-03-13T00:39:39Z<p>Crementif: Add instructions for save file transfering both ways</p>
<hr />
<div><center><big>Welcome, new Cemu user!<br> This is a guide for everyone who never had any contact with emulation and/or forgot how to do certain things. <br><br />
Please ''carefully'' read the explanation and the needed steps!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be advised'''</big> <br> <!-- use css box here --> <br />
'''WE DO NOT SUPPORT ANY ILLEGAL ACTION YOU ARE COMMITTING BY DOWNLOADING GAME FILES THROUGH THE INTERNET! <br><br />
YOU SHOULD OWN THE ORIGINAL WII U AND KNOW HOW TO DUMP THE GAMES TO YOUR DEVICE!<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!'''<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
WiiU runs the "Café OS", and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|< 4 GB, 8 GB or more recommended<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
==Configuration==<br />
===Dumping your games, updates, DLC's or transfering saves===<br />
'''Prerequisites:'''<br />
* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
* Enough space on your computer to store the games on.<br />
* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
* If you use CBHC (Coldboot Haxchi):<br />
::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
* If you want to use Mocha, you'll need to install some alternative files:<br />
::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
====Steps for physical copies====<br />
=====Dumping the game to your PC=====<br />
* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
* Insert your SD card back into your Wii U.<br />
* Open the Homebrew Channel.<br />
* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
* Select either SD or USB to dump your game discs on.<br />
:: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
* When asked, insert the disc for your game.<br />
* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
:: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
=====Decrypting your game=====<br />
* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''all''' of the dumped game folders (or only 1 folder if you've dumped only 1 physical game).<br />
* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmb</code> and <code>title.tik</code>.<br />
* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
* You may now delete all files except the folders <code>Code, Content, Meta</code>. And now repeat the steps until you've decrypted all of your physical dumps.<br />
* Now that you've got the base game, there's likely some updates available or you want to add some DLC's you have on your Wii U.<br />
<br />
====Dumping downloaded games, updates and DLC====<br />
<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
* Insert your SD card into your Wii U.<br />
* Open the Homebrew Channel.<br />
* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.x.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br/><br />
* On your computer, open a new Windows File Explorer window.<br />
* In the address bar (the bar that tells you what folder you're in), type <code>ftp://xxx.xxx.x.xx:XXXX</code> (change the x's with the number you noted down above).<br />
* Navigate to <code>storage_mlc/usr/title/*</code> if you installed the updates you're looking for to System Storage/NAND.<br />
* Navigate to <code>storage_usb/usr/title/*</code> if you installed the updates you're looking for to an external USB device.<br />
* Then, open one of the following folders, depending on what you want to dump.<br />
:: The <code>00050000</code> folder stores installed games.<br />
:: The <code>0005000E</code> folder stores installed updates.<br />
:: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
* Open the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
:: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
* Now that you've found the game you want to dump, you can just copy it and paste the files into the place you want to store your game/update/DLC folders.<br />
:: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:: This process will take a long while. It's pretty normal, depending on the size of the update.<br />
:: Be careful and don't change anything on the actual Wii U.<br />
<br />
* Now, repeat this again until you have the game/update/DLC all dumped. You can now exit FTPiiU with the home button.<br />
* Rename each dumped game/update/DLC to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
<br />
====Transfering save files between Wii U and Cemu====<br />
<code>Make sure that your Wii U is connected to the same network as your computer.</code><br />
<br />
* Insert your SD card into your Wii U.<br />
* Open the Homebrew Channel.<br />
* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.x.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br/><br />
* On your computer, open a new Windows File Explorer window.<br />
* In the address bar (the bar that tells you what folder you're in), type <code>ftp://xxx.xxx.x.xx:XXXX</code> (change the x's with the number you noted down above).<br />
:: Navigate to <code>storage_mlc/usr/save/00050000/*</code> if you've stored the game to System Storage/NAND.<br />
:: Navigate to <code>storage_usb/usr/save/00050000/*</code> if you've stored the game to an external USB device.<br />
* Inside, locate the folder who's 8 digits match the last 8 of your game's title ID.<br />
:: Once more, you can find the game's title ID on http://wiiubrew.org/wiki/Title_database.<br />
* Open out of the multiple 8000000X folders that you'll see the one that belongs to your user account. They're numbered in order of creation.<br />
<br />
* '''Transfering save files to the Wii U from Cemu''':<br />
::* Launch the game in Cemu and open your log.txt file and look for the line where it gives you the game's "Save Path".<br />
::* Go to that location in a new File Explorer window and copy all of the contents from the 80000001 folder.<br />
::* Go back to the first File Explorer window where you found your Wii U's save files and delete all of the files and folders from the folder you're currently in.<br />
::* Then, paste the save files to that folder. You can press the home button to quit and test it out.<br />
<br />
* '''Transfering save files from your Wii U to Cemu''':<br />
::* Launch the game in Cemu and open your log.txt file and look for the line where it gives you the game's "Save Path".<br />
::* Go to that location in a new File Explorer window and go into the 80000001 folder and remove all contents there.<br />
::* Go back to the first File Explorer window where you found your Wii U's save files and copy all of the files and folders from there.<br />
::* Then, paste the save files your second File Explorer window that is located in your Cemu save files.<br />
::* You can now test if you had the right user folder and if it works. You can now also quit FTPiiU via the home button.<br />
<br />
Extra tip:<br />
:: If you want to play around with other people's their save files, you can visit these two threads:<br />
::* Wii U Save Files Compilation: https://gbatemp.net/threads/wii-u-save-files-compilation.427761/<br />
::* Loadiine Save File Sharing Thread: https://gbatemp.net/threads/loadiine-save-file-sharing-thread.414878/<br />
:: If you rename US save files to EU save files or the exact opposite, it usually works.<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br><br><br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: d3rive, Emulated --></div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=10786Getting Started2019-03-12T21:39:53Z<p>Crementif: Insert a reworked dumping guide (used Serfrosts guide as a base), updated links, edited other things.</p>
<hr />
<div><center><big>Welcome, new Cemu user!<br> This is a guide for everyone who never had any contact with emulation and/or forgot how to do certain things. <br><br />
Please ''carefully'' read the explanation and the needed steps!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be advised'''</big> <br> <!-- use css box here --> <br />
'''WE DO NOT SUPPORT ANY ILLEGAL ACTION YOU ARE COMMITTING BY DOWNLOADING GAME FILES THROUGH THE INTERNET! <br><br />
YOU SHOULD OWN THE ORIGINAL WII U AND KNOW HOW TO DUMP THE GAMES TO YOUR DEVICE!<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!'''<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
WiiU runs the "Café OS", and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|< 4 GB, 8 GB or more recommended<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [http://cemu.info/#download Cemu's website] for the latest release.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing extensions like [https://cemuhook.sshnuke.net/ Cemuhook] for video playback, code patching in graphic packs and more.<br />
#A very in-depth text guide for setting up Cemu is maintained here [[Serfrosts Cemu Setup Guide]].<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|list of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
==Configuration==<br />
===Dumping your games, updates and DLC's===<br />
'''Prerequisites:'''<br />
* An SD card and a way to put files on it (if your PC doesn't have a SD card reader, you could use a laptop that does have one).<br />
* A homebrewed Wii U while being able to launch (see https://wiiu.hacks.guide/ for a guide on how to do this). Just make sure that you know how to launch Mocha CFW or CBHC (Coldboot Haxchi) and go into the Homebrew Channel.<br />
* Enough space on your computer to store the games on.<br />
* If you want to dump physical games, you'll need to have that SD card that you use above be 24+ GB or have a seperate USB stick that's FAT32 formatted.<br />
<br/><br />
You'll also need to place a few files on your SD card. Choose the steps according to which method you use:<br />
* If you use CBHC (Coldboot Haxchi):<br />
::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
::* Download FTPiiU Everywhere from https://github.com/FIX94/ftpiiu/releases and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
* If you want to use Mocha, you'll need to install some alternative files:<br />
::* Download Disc2App from https://github.com/koolkdev/disc2app/releases/download/v1.0/disc2app.zip and place <code>Mocha.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
::* Download FTPiiU Everywhere from https://cdn.discordapp.com/attachments/526469047890739220/542145496374837250/ftpiiu_everywhere.zip and place <code>ftpiiu.elf</code> into your <code>SD:\wiiu\apps</code> folder.<br />
<br />
====Steps for physical copies====<br />
=====Dumping the game to your PC=====<br />
* Remove your Game Disc from the Wii U, Disc2App will ask for it later.<br />
* Insert your SD card back into your Wii U.<br />
* Open the Homebrew Channel.<br />
* For CBHC (Coldboot Haxchi): Run Disc2App.<br />
* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run Disc2App.<br />
<br />
[[File:Disc2App.png|550px]]<br />
<br />
* Select either SD or USB to dump your game discs on.<br />
:: Again, make sure that 24+ GB free on your SD card/USB stick. And if you use an USB stick make sure it's FAT32 formatted.<br />
* When asked, insert the disc for your game.<br />
* The game is dumped to <code>SD/USB:\install\[TitleID Folder]</code><br />
* After it finishes, dump your next game or press home to exit and turn off your Wii U.<br />
* Now, eject the storage device you dumped your disks on and access the SD card or USB stick.<br />
<br />
* You can rename the [TitleID] folder of each game to the name of the game and move it to some folder you want to store your games in.<br />
:: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles.<br />
<br />
=====Decrypting your game=====<br />
* Download Cdecrypt v2.0b from https://cdn.discordapp.com/attachments/526469047890739220/539529151095373824/Cdecrypt_v2.0b.zip .<br />
* Extract the zip and go to that folder. Copy the same 3 files from the folder into '''all''' of the dumped game folders (or only 1 folder if you've dumped only 1 physical game).<br />
* In each of the folders you've copied those files to, hold down CTRL and select both <code>title.tmb</code> and <code>title.tik</code>.<br />
* Drag those 2 files onto CDecrypt_v2.0b.exe which will decrypt the game into <code>Code, Content, and Meta</code> folders.<br />
* You may now delete all files except the folders <code>Code, Content, Meta</code>. And now repeat the steps until you've decrypted all of your physical dumps.<br />
* Now that you've got the base game, there's likely some updates available or you want to add some DLC's you have on your Wii U.<br />
<br />
====Dumping downloaded games, updates and DLC====<br />
<code>Make sure that your Wii U is connected to the same network as your computer and make sure to update your game to the latest version.</code><br />
<br />
* Insert your SD card into your Wii U.<br />
* Open the Homebrew Channel.<br />
* For CBHC (Coldboot Haxchi): Run FTPiiU Everywhere.<br />
* For Mocha: Run Mocha CFW '''first''' and let the Wii U restart. After that, try launching the Homebrew Channel again, and '''now''' run FTPiiU Everywhere.<br />
* On your screen, you should be able to see a line "Listening for data connections at xxx.xxx.x.xxx:XXXX". Note down the text at the end with the numbers in it.<br />
<br/><br />
* On your computer, open a new Windows File Explorer window.<br />
* In the address bar (the bar that tells you what folder you're in), type <code>ftp://xxx.xxx.x.xx:XXXX</code> (change the x's with the number you noted down above).<br />
* Navigate to <code>storage_mlc/usr/title/*</code> if you installed the updates you're looking for to System Storage/NAND.<br />
* Navigate to <code>storage_usb/usr/title/*</code> if you installed the updates you're looking for to an external USB device.<br />
* Then, open one of the following folders, depending on what you want to dump.<br />
:: The <code>00050000</code> folder stores installed games.<br />
:: The <code>0005000E</code> folder stores installed updates.<br />
:: The <code>0005000C</code> folder stores installed DLC.<br />
<br />
* Open the folder that corresponds to what you wish to dump. Inside, find the folder who's 8 digits match the last 8 of the game's title id.<br />
:: You can find the game's title ID on http://wiiubrew.org/wiki/Title_database#00050000:_eShop_and_disc_titles<br />
<br />
* Now that you've found the game you want to dump, you can just copy it and paste the files into the place you want to store your game/update/DLC folders.<br />
:: It's handy to keep these things separated. Make one folder for the base game (the game without any updates), one for updates and another one for DLC's.<br />
:: This process will take a long while. It's pretty normal, depending on the size of the update.<br />
:: Be careful and don't change anything on the actual Wii U.<br />
<br />
* Now, repeat this again until you have the game/update/DLC all dumped.<br />
* Rename each dumped game/update/DLC to reflect what it is (like for example <code>MarioKart8_Update</code> etc.).<br />
* For updates and DLC's, you'll first need to install them in Cemu first. Read the [[Getting_Started#Starting|update instructions]] for more info.<br />
<br />
==Starting==<br />
===Updating Games and Installing DLCs===<br />
To add your DLC or update to the non-updated game, it's recommended to install it via Cemu's UI. Once you open Cemu, go to `File -> Install Update or DLC` and go to the update/DLC folder. Open the Meta folder and select the Meta.xml file.<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Compressed Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad). These require you to have the title keys in Cemu's `keys.txt` file.<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file.<br />
<br />
===Keyboard Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen.<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard.<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip.<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed.<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line options== <br />
To start a game via the command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder).<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-legacy</code><br />
|Enable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br><br><br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: d3rive, Emulated --></div>Crementifhttps://wiki.cemu.info/index.php?title=Getting_Started&diff=9339Getting Started2018-08-23T15:26:53Z<p>Crementif: Replace dead cdecrypt download link (from gbatemp)</p>
<hr />
<div><center><big>Welcome, new Cemu user!<br> This is a guide for everyone who never had any contact with emulation and/or forgot how to do certain things. <br><br />
Please ''carefully'' read the explanation and the needed steps!</big></center> <br><br />
<br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";<br />
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |<br />
<div style="background-color:#e82e2e; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div><br />
<div style="margin:5px;text-align:center"><br />
<br />
<big>'''Be advised'''</big> <br> <!-- use css box here --> <br />
'''WE DO NOT SUPPORT ANY ILLEGAL ACTION YOU ARE COMMITTING BY DOWNLOADING GAME FILES THROUGH THE INTERNET! <br><br />
YOU SHOULD OWN THE ORIGINAL WII U AND KNOW HOW TO DUMP THE GAMES TO YOUR DEVICE!<br><br />
ONLY DUMP GAMES THAT YOU OWN! PLAY & BE LEGAL!'''<br />
</div><br />
<br><br />
<br />
|}<br />
<br />
==What is Cemu?==<br />
[[File:Cemu_what.PNG|thumb]]<br />
WiiU runs the "Café OS", and C'''emu''' '''emu'''lates the system. It creates the possibilty to run Wii U data formats on a PC, e.g. dumped games.<br><br />
''For more advanced information about Café OS, check out this link: http://wiiubrew.org/wiki/Cafe_OS<br />
<br />
==System Requirements==<br />
{|<br />
|'''OS:'''<br />
|Windows 7 (x64) or above<br />
|-<br />
|'''API:'''<br />
|OpenGL 4.1 (4.6 is used if available)<br />
|-<br />
|'''RAM:'''<br />
|< 4 GB, 8 GB or more recommended<br />
|-<br />
| style="vertical-align: top;"|'''GPU:'''<br />
|<br />
*NVIDIA GPU: Runs as expected on most recent driver.<br />
*AMD GPU: Runs as expected on most recent driver<br />
*Intel GPU: '''Not officially supported. Heavy visual glitches.'''<br />
|-<br />
|}<br />
<br />
==Download & Install Cemu==<br />
#Download the latest version of Cemu. Check [[Main Page|the main wiki page]] for the download link.<br />
#Unpack the <code>cemu_x.x.x.zip</code> file.<br />
#Start the emulator by double-clicking <code>Cemu.exe</code>.<br />
#Installing Extensions like [[Cemuhook]] for video playback.<br />
#A Great text guide for setting up CEMU is maintained here: [https://www.reddit.com/r/cemu/comments/6skf8f/text_guide_for_setting_up_cemu_botw_with_links/ Text Guide for Setting up Cemu -- With Links! by Serfrost]<br />
<br />
==Supported games==<br />
Before you begin dumping your games, check out '''http://compat.cemu.info/''' or our '''[[:Category:List of games|List of games]]''' to know how the performance is or what bugs are existing.<br />
{| class="wikitable"<br />
! Rating<br />
! Icon<br />
! Description<br />
|-<br />
| [[:Category:Perfect (Rating)|Perfect]]<br />
| [[File:Smiley-Perfect.png|link=Category:Perfect (Rating)]]<br />
| Games rated this are games that have no discernible issues. No graphical or audio glitches, no crashes, no bugs that didn't exist in the original game. Quite simply, they run perfectly.<br />
|-<br />
| [[:Category:Playable (Rating)|Playable]]<br />
| [[File:Smiley-Playable.png|link=Category:Playable (Rating)]]<br />
| Games in this category are playable to the end of the game. Can have some minor graphical or audio glitches or issues, but these do not greatly affect playability or prevent game completion.<br />
|-<br />
| [[:Category:Runs (Rating)|Runs]]<br />
| [[File:Smiley-Runs.png|link=Category:Runs (Rating)]]<br />
| Games in this category can get in-game and usually run very well, but major graphical or audio glitches or game-breaking bugs make it difficult to continue playing or finish the game.<br />
|-<br />
| [[:Category:Loads (Rating)|Loads]]<br />
| [[File:Smiley-Loads.png|link=Category:Loads (Rating)]]<br />
| Games in this category manage to load at least a screen before crashing, or can get through the in-game menus before crashing, or sometimes in-game before crashing, but they generally crash CEMU at some point.<br />
|-<br />
| [[:Category:Unplayable (Rating)|Unplayable]]<br />
| [[File:Smiley-Unplayable.png|link=Category:Unplayable (Rating)]]<br />
| Games in this category do not load in CEMU. Either they crash immediately following the first load attempt, or they display a black screen until you close CEMU.<br />
|}<br />
<br />
==Configuration==<br />
===Dumping game files===<br />
You'll need:<br />
*'''Wii U'''<br />
*'''PC''' with all the system requirements met ''(see point "System Requirements")''<br />
*'''SD Card Reader and SD Card''' ''with at least 8GB [FAT 32]''<br />
*'''Software:'''<br />
**Wii U Guide (https://wiiu.guide/)<br />
**ddd (https://gbatemp.net/threads/ddd-wiiu-title-dumper.418492/)<br />
**Python 2.7.# (https://www.python.org/downloads/)<br />
**''(Physical only)'' NUSGrabber (http://wupinstaller.com/NUSGrabber.rar)<br />
**''(Physical only)'' CDecrypt (https://filetrip.net/dl?GRqLr9jHRT)<br />
**''(Physical only) (Optional)'' USB drive > 8GB<br />
<br />
The following tutorial is made by Goldtex, using [[Mario Kart 8]] as an example.<br />
<br />
This tutorial currently as of 31/7/17 the browser exploit was patched by 5.5.2 if you're on 5.5.2 you can't dump content.<br />
<br />
====Physical copies====<br />
<small><br />
# Insert your SD Card into your computer. Follow the Starter Pack (Wii U Homebrew Pack) that was linked.<br />
# Safely take out your SD Card, and place it into your Wii U.<br />
# Turn on your Wii U, make sure there's no disc in the console. If you want to dump onto a USB drive, then plug it in right now. Tell the Wii U to not format it.<br />
# Go to the internet browser, go to loadiine.ovh, and choose Homebrew Launcher. Once Homebrew Launcher opens, choose disc2app.<br />
# Press A if you want to dump to the SD Card, or press B if you want to dump onto the USB drive. Once disc2app asks for the disc, insert it into the Wii U.<br />
# The Wii U will start dumping the files off the disc. Be patient with this.<br />
# The Wii U will go back to the main menu once it finishes dumping.<br />
# Redo the steps to getting to the Homebrew Launcher. Instead of launching disc2app, open up ddd.<br />
# (Windows 8 and above) Open up Task Manager, click more details, go to performance, then click on Ethernet/Wi-Fi. Look at the IPv4 address, and enter that into the ddd screen. Look at the gamepad screen for instructions.<br />
# (Windows 7 and below) Go to the command prompt on your computer, and type in ipconfig. Look at the IPv4 address, and enter that into the ddd screen. Look at the gamepad screen for instructions.<br />
# Tell ddd to go back to the home menu. Return to your PC, extract and place titledumper in a safe spot, and create a bat file where titledumper is at having these contents:<code>"titledumper.exe /vol/aoc ./DLC"</code><br />
# Open up the bat file. Go back to your Wii U, and open the game that has the DLC that you want to dump. The DLC should start dumping to your PC.<br />
# Extract CDecrypt to a safe spot. Move the contents of the folder in install folder into the same spot as CDecrypt.<br />
# Create a bat file with the following line:<code>"CDecrypt title.tmd title.tik"</code><br />
# Open up the bat file, and the dump should now start extracting.<br />
# Once it's finished extracting, go to the meta folder in the game dump. Open up meta.xml.<br />
# Look at the entry of title_id. In Mario Kart 8 USA's case, it contains "000500001010EC00"<br />
# In the Cemu folder, go to mlc01\usr\title. Create a folder named 00050000.<br />
# Look at the last 8 digits of the title_id. Once again for MK8USA, it's 1010EC00. Create a folder with the last 8 digits.<br />
# Extract NUSGrabber to a safe spot, and create a bat file with the following: "NUSgrabber (titleid)"<br />
# For the title_id, make sure that the 8th character is an E. For MK8, "000500001010EC00" would turn into "0005000E1010EC00"<br />
# Open up the bat file, and the update should now start downloading. Afterwards, extract it in the same way with the game dump.<br />
# Drag the extracted code, content, and meta folder into the last 8 digits folder.<br />
# Create an aoc folder inside the folder with the last 8 digits. Create a content folder inside that aoc folder.<br />
# Find where you dumped the DLC, and drag the number folders (ex. 0010) into the content folder.<br />
# Open up the game in Cemu, and it should boot up with the update and DLC installed. Enjoy!<br />
</small><br />
<br />
====Digital copies====<br />
<small><br />
# Insert your SD Card into your computer. Follow the Starter Pack that was linked. Don't forget to also place ddd onto the SD card.<br />
# Safely take out your SD Card, and place it into your Wii U.<br />
# Turn on your Wii U, go to the internet browser, go to loadiine.ovh, and choose Homebrew Launcher. Once Homebrew Launcher opens, choose ddd, and open that app up.<br />
# (Windows 8 and above) Open up Task Manager, click more details, go to performance, then click on Ethernet/Wi-Fi. Look at the IPv4 address, and enter that into the ddd screen. Look at the gamepad screen for instructions.<br />
# (Windows 7 and below) Go to the command prompt on your computer, and type in ipconfig. Look at the IPv4 address, and enter that into the ddd screen. Look at the gamepad screen for instructions.<br />
# Go back to the home menu. Return to your PC, extract and place titledumper in a safe spot, and create a bat file where titledumper is at having these contents:<code>"titledumper.exe /vol ./GameNameGoesHere"</code><br />
# Open up the bat file. Go back to your Wii U, and open the game that you want to run in Cemu. The game should start dumping to your PC. This will take a while depending on how large the game is.<br />
# Once the dump is done, press the home button. If nothing appears for at least a minute, go back to the Wii U menu. It should dump the meta folder and finish up the game dump.<br />
# Once it's finished dumping, go to the meta folder in the game dump. Open up meta.xml.<br />
# Look at the entry of title_id. In Mario Kart 8 USA's case, it contains "000500001010EC00"<br />
# In the Cemu folder, go to mlc01\usr\title. Create a folder named 00050000.<br />
# Look at the last 8 digits of the title_id. Once again for MK8USA, it's 1010EC00. Create a folder with the last 8 digits. Create an aoc folder inside that folder.<br />
# Create a content folder inside the aoc folder. Find where you dumped the DLC, and drag the number folders (ex. 0010) into the content folder.<br />
# Open up the game in Cemu, and it should boot up with the DLC installed. Enjoy!<br />
</small><br />
''<small> both tutorials taken from http://pastebin.com/WVqrbWg2 </small>''<br />
===Compressing game files===<br />
''Compressing game files is purely optional, but will save tons of space on your hard drive, as most uncompressed size of dumped games are very large (~23,3 GB).''<br />
*Exzap created a Wii U image (WUD) compression tool, compressing to lossless. <br>For links and a short tutorial, check out: https://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/<br />
<br />
==Starting==<br />
===Update Games and Installing DLCs===<br />
*[[Tutorial:How to update a game|How to update a game]]<br />
*[[Tutorial:How to install a DLC|How to install a DLC]]<br />
<br />
===Using dumped games===<br />
<div class="infobox float-right" id="vorlage-infobox-Name" summary="Infobox Name" style="border:1px solid lightsteelblue; padding:5px; width:25em; margin:0 0 0.5em 1em; font-size:85%; background:#F9F9F9;"><br />
<div style="background:lightsteelblue; margin-bottom:2px; text-align:center; font-size:118%; font-weight:bold; width:100%;"> Compatible Files by File Extension </div><br />
{| style="width:100%; margin:0; text-align:left;"<br />
|-<br />
! colspan=2 | File extension<br />
|-<br />
| '''wud:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''wux:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''iso:'''<br />
| Generic file extension for disc image files. <br />
|-<br />
| '''wad:'''<br />
| Wii U Disc Images<br />
|-<br />
| '''rpx:'''<br />
| Wii U executable<br />
|} <br />
</div><br />
<br />
#Start <code>cemu.exe</code>.<br />
#<code>File</code> -> <code>Load</code><br />
#Select the file you want to load<br />
:: To load a wud, wux, iso, wad file:<br />
::* Load the Wii U Disc Images by selecting the image file (wud, wux, iso, wad).<br />
:: To load a rpx file:<br />
::* Browse to the game folder and open the folder <code>code\</code> and select the <code>*.rpx</code> file<br />
<br />
===Shortcuts===<br />
{|class="wikitable"<br />
|<code>Alt</code> + <code>Enter</code><br />
|Toggle between windowed or full screen.<br />
|-<br />
|<code>Ctrl</code> + <code>Tab</code><br />
|Toggle between TV or GamePad display.<br />
|-<br />
|<code>Esc</code><br />
|Leave full screen<br />
|-<br />
|<code>Shift</code> + <code>Print</code><br />
|Copy a current-res screenshot to the clipboard<br />
|-<br />
|<code>Ctrl</code> + <code>Alt</code> + <code>F</code><br />
|Enable/Disable Fenceskip<br />
|-<br />
|Hold <code>Tab</code><br />
|Shows the Game pad View while key is being pressed<br />
|}<br />
<br />
===Game settings===<br />
*[[Tutorial:Configuration|Configuration]]<br />
*[[Tutorial:Configuring Controllers|Configuring Controllers]]<br />
*[[Tutorial:Graphic pack|Graphic pack]]<br />
<br />
==Command line option== <br />
To start a game via command line, open Command Prompt in the folder (by e.g. <code>Shift + R</code> -> <code>cmd</code> and use <code>cd</code> to open the Cemu dictionary or <code>Shift + RIGHT_CLICK</code> -> <code>Open command window here</code> inside the application folder.)<br><br />
<big>Arguments:</big><br />
{|class="wikitable"<br />
|<code>-g "''path''"</code><br />
|Loads a game<br />
|-<br />
|<code>-mlc "''path''"</code><br />
|Customize the path of the mlc01 directory<br />
|-<br />
|<code>-ud</code><br />
|Enable upside-down render mode.<br />
|-<br />
|<code>-f</code><br />
|Launch in fullscreen mode. <br />
|-<br />
|<code>-nsight</code><br />
|Allow debugging via NVIDIA Nsight<br />
|-<br />
|<code>-nolegacy</code><br />
|Disable all Intel GPU workarounds<br />
|}<br />
''Usage example:'' <code>cemu.exe -g ''"C:\games\example.wud"''</code><br><br><br />
[[Category:List_of_tutorials]]<br />
<br />
<!-- Credits: d3rive, Emulated --></div>Crementif