https://wiki.cemu.info/api.php?action=feedcontributions&user=CyberMan&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T23:45:50ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=11286Tank! Tank! Tank!2019-07-13T08:34:57Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}<br />
{{testsection|version=1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed.}}<br />
{{testend}}<br />
{{testsection|version=1.15}}<br />
{{testline|version=1.15.3b|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed, all as always.}}<br />
{{testline|version=1.15.4b|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Loads till blackscreen, then appcrash.}}<br />
{{testline|version=1.15.10|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Goes thru that blackscreen, needs internet connection and confuigured Nintendo acount to go thru, soflocks on trying to connect to camera.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Main_Page&diff=11083Main Page2019-06-08T18:27:02Z<p>CyberMan: </p>
<hr />
<div><!-- Welcome to the CEMU wiki box--><br />
<!-- Main_Page restyled by Emulated & d3rive --><br />
<!-- Please do not change any style sheets without asking us first --><br />
{|style="width:100%;margin-top:0em;background-color:#F9D9E9;border:1px solid #ccc"<br />
|<div style="font-size:160%;text-align:center">'''Welcome to the CEMU wiki!'''</div><br />
<div style="top:+0.2em;font-size:100%;text-align:center">Official knowledge base for CEMU</div><br />
<div style="font-size:75%;text-align:center">[[Special:Statistics|Statistics]]: There are {{NUMBEROFARTICLES}} [[Special:AllPages|articles]], {{NUMBEROFUSERS}} users and {{NUMBEROFFILES}} files.</div><br />
<div style="font-size:75%;text-align:center">'''The current date is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}''' </div><br />
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<!--TOC--><br />
__NOTOC__<br />
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{|style="width:100%;vertical-align: top;"|<br />
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|style="width:37%;vertical-align: top;"|<br />
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{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>What is Cemu?</b></big><br><br />
[http://cemu.info Cemu] is a highly experimental software which can emulate Wii U games on PC. It is currently in development.<br />
<div style="width:90%; text-align:center; margin:10px auto;"><br />
<div style="border:2px outset #cccccc; background:#dddddd; margin:5px; padding:5px;"><br />
<big><b>Download public build: [http://cemu.info/releases/cemu_1.15.8.zip Cemu 1.15.8]</b></big> <sup>[[Release 1.15.8|Changelog]]</sup> <br><br />
<big><b>Recommended Extensions: [[Cemuhook|Cemuhook 0.5.7.2]]</b></big><br><br />
'''''Next public version: Unknown'''''<!--[[Release 1.12.1|1.12.1]]--><br><br />
<span style="font-size:75%;">'''''If you want to get access to the latest builds one week before public launch, consider donating to the developers via Patreon.'''''</span><br />
<div><br />
</div><br />
</div><br />
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<!--Box end--><br />
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<div style="margin:5px"><br />
<big><b>Important pages</b></big><br />
*<big>'''New to Cemu?''' [[Getting Started]]</big><br />
*[[:Category:List of tutorials|List of gaming tutorials]]<br />
*[[:Category:List of games|List of games]]<br />
**[[:Category:Rating|Game compatibility (Ratings)]]<br />
*[[List: Changelog|Changelog]]<br />
*[[Table of Contents]]<br />
*[[:Category:CEMU Wiki|Cemu Wiki overview]]<br />
<br />
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<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Other communities</b></big><br><br />
*[https://www.reddit.com/r/cemu/ Reddit /r/cemu]<br />
*[http://gbatemp.net/forums/wii-u-emulation-cemu.280/ GBAtemp Cemu Forum]<br />
*[http://www.neogaf.com/forum/showthread.php?t=1326636 NeoGAF forum]<br />
*[https://discord.gg/5psYsup Official Cemu Discord server]<br />
Please join us on the ''compat.cemu'' [https://discord.gg/JSbFHN7 Discord server] to have more direct access to [[User:Malkierian|Malkierian]] or [[User:Darkemaste|Darkemaste]] for questions and suggestions.<br />
</div><br />
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<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>Support the Cemu developers</b></big><br><br />
If you want to support the developers, visit their Patreon:<br> <big>'''[https://www.patreon.com/cemu/ Cemu Patreon]'''</big><br><br />
<big><b>Current Patreon build: [[Release 1.15.6b|1.15.6b]] </b></big><br><br />
'''''Next build: Unknown'''''<br><br />
<small>'''''You'll get exclusive access to the Patreon-only build.'''''</small><br />
<br />
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<!--Box start--><br />
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<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Contribution</b></big><br />
<br />
*Add new content to the wiki following the guideline.<br />
*Create missing game pages using the given templates.<br />
*Send in your game test results at <br>''''' [http://compat.cemu.info compat.cemu.info] > [Submit Result] '''''or edit them yourself on the game page.<br />
</div><br />
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<div style="margin:5px"><br />
<big><b>New Pages</b></big><br><br />
Please make sure, when creating a new game page, to use the [[Game template]] and read up on all of the [[Template:Infobox VG|Infobox documentation]] to make sure you're doing everything right.<br />
*[[:Category:List of editing tutorials|List of editing tutorials]]<br />
*'''[[CemuWiki:Help us|Help us]]'''<br />
</div><br />
|}<br />
<!--Box end--><br />
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[[Category:Wiki]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Release_1.15.8&diff=11082Release 1.15.82019-06-08T18:26:19Z<p>CyberMan: New version is avianle</p>
<hr />
<div>==Changelog==<br />
<pre><br />
# Cemu detailed changelog for 1.15.8<br />
# Patreon release date: 2019-05-31<br />
# Public release date: 2019-06-07<br />
<br />
general: Updated language files<br />
<br />
overlay: Added an option to scale the text size<br />
overlay: Moved some options into a separate notification overlay<br />
Also added new notification options:<br />
- The amount of shaders compiled while playing (#40)<br />
- Friend list information (friend requests, online/offline notifications) (#72)<br />
<br />
debug: Added debug option to dump nlibcurl HTTP/HTTPS requests<br />
<br />
GX2: Improved accuracy of streamout cache<br />
This addresses the following known issues:<br />
BotW - Particles drifting/warping to wrong positions<br />
Tekken Tag 2 - Corrupted colors/textures on character models<br />
<br />
GX2: Resolved an issue where GX2SurfaceCopy() calculated the wrong destination mip level for GPU-side copies<br />
This fixes corrupted textures in:<br />
Lost Reavers, Devil's Third, Ninja Gaiden and Transformers RotDS<br />
<br />
nlibcurl: Fixed a potential crash in curl init methods<br />
nlibcurl: Improved accuracy and behavior of read callbacks<br />
This fixes a crash when uploading levels in Super Mario Maker (#68)<br />
<br />
coreinit: Implemented OSConsoleWrite(). Any console output will be printed to log.txt<br />
<br />
vpad: Fixed VPADControlMotor using the wrong pattern length (#60)<br />
vpad: Fixed a rare crash caused by rumble<br />
<br />
Note:<br />
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/</div>CyberManhttps://wiki.cemu.info/index.php?title=Cemuhook&diff=11081Cemuhook2019-06-08T18:21:29Z<p>CyberMan: new version is aviable</p>
<hr />
<div>{|style="text-align:left; width:300px;" align=right<br />
|- style="background:#00BFFF; font-size: 100%;text-align:center;"<br />
!colspan="2"|Cemuhook<br />
|-<br />
|style="vertical-align: top;"|'''Description:'''<br />
|A nearly complete h264 module for Cemu<br />
|-<br />
|'''Author(s)'''<br />
|Rajkosto<br />
|-<br />
|'''CEMU:''' <br />
|1.7.3+<br />
|-<br />
|'''License:'''<br />
| unknown<br />
|-<br />
|'''Download:'''<br />
|[https://cemuhook.sshnuke.net/#Downloads Download]<br />
|-<br />
|'''Website:'''<br />
|[https://cemuhook.sshnuke.net/ cemuhook.sshnuke.net/]<br />
|}<br />
Cemuhook is a plugin built by Rajkosto, with help from Exzap, as a temporary solution to the lack of .h264 video support (green videos). This plugin also featured the first use of the GX2SetGPUFence function, Cemu's first hack.<br />
<br />
==Changelog==<br />
*0.5.7.2 - Disable wxWidgets asserts, fix H264DECCheckDecunitLength not working properly when H264 AUD are present in stream<br />
*0.5.7.1 - Do not replace H264 Decoder functions for Cemu versions >= 1.15.4 (which has native H264 decoding support), option in Debug menu to override<br />
*0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini).<br />
*0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll<br />
*0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread<br />
*0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations<br />
*0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions)<br />
*0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip)<br />
*0.5.6.3 - Add compatibility with Cemu 1.11.4<br />
*0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides<br />
*0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off<br />
*0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only<br />
*0.5.5.4 - Don't corrupt frames when seeking to another point in video stream<br />
*0.5.5.3 - Fix ALL (most?) OF THE H264 DECODING BUGS, add missing dbghelp exports so software relying on them doesn't break<br />
*0.5.5.2 - Fix Pokken Tournament (updated version) videos not displaying/softlock, fix Paper Mario softlock at end of video, fix Mario Tennis videos being stuttery<br />
*0.5.5.1 - Fix MH3U videos softlocking the game, make Mario Tennis videos stuttery by mistake<br />
*0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see Resizers sample package for more info)<br />
*0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing<br />
*0.5.4.1 - Improved stability of Custom timers<br />
*0.5.4.0 - Adds "Custom timer" (which lets you enable replacement, more accurate and faster timer functions and scale the time) as well as "MM Timer Accuracy" menu if you still use the MM timer (both can be found under the Debug main menu)<br />
*0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to<br />
*0.5.3.1 - Expands the code patching feature with code caves, allowing for much more complicated patches to be made. Included is a BotW pack that should workaround crashes without any weirdness (like increased blood moons or swapped textures)<br />
*0.5.3.0 - Adds code/data patching support at load-time ! Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too<br />
*0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future)<br />
*0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now<br />
*0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option<br />
*0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4)<br />
*0.5.1.0 - Resizable cemu window! (thanks frognik for demonstrating that this is possible), and the "Keep aspect ratio" option now respects the width/height set in graphics packs (or game profiles, new variable names customARWidth and customARHeight under [Graphics])<br />
*0.5.0.1 - Fixed mistake that caused DS4 Gyro deadzones to be unnecessarily high (40deg/sec)<br />
*0.5.0.0 - Added alternative GamePad input provider (controller chosen by dropdown menu) with full motion sensor data support ! See the guide on how to set it up<br />
*0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total)<br />
*0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items<br />
*0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1<br />
*0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context<br />
*0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run<br />
*0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory<br />
*0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything<br />
*0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing<br />
*0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup<br />
*0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems<br />
*0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games<br />
*0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games)<br />
*0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check<br />
*0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems<br />
*0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels<br />
*0.2.0.0 - Initial release<br />
<br />
[[Category:List of tutorials]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=10895Tank! Tank! Tank!2019-04-08T10:17:51Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}<br />
{{testsection|version=1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed.}}<br />
{{testend}}<br />
{{testsection|version=1.15}}<br />
{{testline|version=1.15.3b|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed, all as always.}}<br />
{{testline|version=1.15.4b|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Loads till blackscreen, then appcrash.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Main_Page&diff=10894Main Page2019-04-08T10:15:46Z<p>CyberMan: </p>
<hr />
<div><!-- Welcome to the CEMU wiki box--><br />
<!-- Main_Page restyled by Emulated & d3rive --><br />
<!-- Please do not change any style sheets without asking us first --><br />
{|style="width:100%;margin-top:0em;background-color:#F9D9E9;border:1px solid #ccc"<br />
|<div style="font-size:160%;text-align:center">'''Welcome to the CEMU wiki!'''</div><br />
<div style="top:+0.2em;font-size:100%;text-align:center">Official knowledge base for CEMU</div><br />
<div style="font-size:75%;text-align:center">[[Special:Statistics|Statistics]]: There are {{NUMBEROFARTICLES}} [[Special:AllPages|articles]], {{NUMBEROFUSERS}} users and {{NUMBEROFFILES}} files.</div><br />
<div style="font-size:75%;text-align:center">'''The current date is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}''' </div><br />
|-<br />
|}<br />
<!--TOC--><br />
__NOTOC__<br />
<!--frame--><br />
{|style="width:100%;vertical-align: top;"|<br />
|-<br />
|style="width:37%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>What is Cemu?</b></big><br><br />
[http://cemu.info Cemu] is a highly experimental software which can emulate Wii U games on PC. It is currently in development.<br />
<div style="width:90%; text-align:center; margin:10px auto;"><br />
<div style="border:2px outset #cccccc; background:#dddddd; margin:5px; padding:5px;"><br />
<big><b>Download public build: [http://cemu.info/releases/cemu_1.15.4.zip Cemu 1.15.4b]</b></big> <sup>[[Release 1.15.4|Changelog]]</sup> <br><br />
<big><b>Recommended Extensions: [[Cemuhook|Cemuhook 0.5.7.1]]</b></big><br><br />
'''''Next public version: Unknown<!--[[Release 1.12.1|1.12.1]]-->''''' <br><br />
<span style="font-size:75%;">'''''If you want to get access to the latest builds one week before public launch, consider donating to the developers via Patreon.'''''</span><br />
<div><br />
</div><br />
</div><br />
|}<br />
<!--Box end--><br />
| style="width:25%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Important pages</b></big><br />
*<big>'''New to Cemu?''' [[Getting Started]]</big><br />
*[[:Category:List of tutorials|List of gaming tutorials]]<br />
*[[:Category:List of games|List of games]]<br />
**[[:Category:Rating|Game compatibility (Ratings)]]<br />
*[[List: Changelog|Changelog]]<br />
*[[Table of Contents]]<br />
*[[:Category:CEMU Wiki|Cemu Wiki overview]]<br />
<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="width:37%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Other communities</b></big><br><br />
*[https://www.reddit.com/r/cemu/ Reddit /r/cemu]<br />
*[http://gbatemp.net/forums/wii-u-emulation-cemu.280/ GBAtemp Cemu Forum]<br />
*[http://www.neogaf.com/forum/showthread.php?t=1326636 NeoGAF forum]<br />
*[https://discord.gg/5psYsup Official Cemu Discord server]<br />
Please join us on the ''compat.cemu'' [https://discord.gg/JSbFHN7 Discord server] to have more direct access to [[User:Malkierian|Malkierian]] or [[User:Darkemaste|Darkemaste]] for questions and suggestions.<br />
</div><br />
|}<br />
<!--Box end--><br />
|-<br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>Support the Cemu developers</b></big><br><br />
If you want to support the developers, visit their Patreon:<br> <big>'''[https://www.patreon.com/cemu/ Cemu Patreon]'''</big><br><br />
<big><b>Current Patreon build: [[Release 1.14.0|1.14.0 [WIP release 15]]] </b></big><br><br />
'''''Next build: Unknown'''''<br><br />
<small>'''''You'll get exclusive access to the Patreon-only build.'''''</small><br />
<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Contribution</b></big><br />
<br />
*Add new content to the wiki following the guideline.<br />
*Create missing game pages using the given templates.<br />
*Send in your game test results at <br>''''' [http://compat.cemu.info compat.cemu.info] > [Submit Result] '''''or edit them yourself on the game page.<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>New Pages</b></big><br><br />
Please make sure, when creating a new game page, to use the [[Game template]] and read up on all of the [[Template:Infobox VG|Infobox documentation]] to make sure you're doing everything right.<br />
*[[:Category:List of editing tutorials|List of editing tutorials]]<br />
*'''[[CemuWiki:Help us|Help us]]'''<br />
</div><br />
|}<br />
<!--Box end--><br />
|}<br />
<br />
[[Category:Wiki]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Main_Page&diff=10893Main Page2019-04-08T10:15:20Z<p>CyberMan: </p>
<hr />
<div><!-- Welcome to the CEMU wiki box--><br />
<!-- Main_Page restyled by Emulated & d3rive --><br />
<!-- Please do not change any style sheets without asking us first --><br />
{|style="width:100%;margin-top:0em;background-color:#F9D9E9;border:1px solid #ccc"<br />
|<div style="font-size:160%;text-align:center">'''Welcome to the CEMU wiki!'''</div><br />
<div style="top:+0.2em;font-size:100%;text-align:center">Official knowledge base for CEMU</div><br />
<div style="font-size:75%;text-align:center">[[Special:Statistics|Statistics]]: There are {{NUMBEROFARTICLES}} [[Special:AllPages|articles]], {{NUMBEROFUSERS}} users and {{NUMBEROFFILES}} files.</div><br />
<div style="font-size:75%;text-align:center">'''The current date is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}''' </div><br />
|-<br />
|}<br />
<!--TOC--><br />
__NOTOC__<br />
<!--frame--><br />
{|style="width:100%;vertical-align: top;"|<br />
|-<br />
|style="width:37%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>What is Cemu?</b></big><br><br />
[http://cemu.info Cemu] is a highly experimental software which can emulate Wii U games on PC. It is currently in development.<br />
<div style="width:90%; text-align:center; margin:10px auto;"><br />
<div style="border:2px outset #cccccc; background:#dddddd; margin:5px; padding:5px;"><br />
<big><b>Download public build: [http://cemu.info/releases/cemu_1.15.4.zip Cemu 1.15.4b]</b></big> <sup>[[Release 1.15.4|Changelog]]</sup> <br><br />
<big><b>Recommended Extensions: [[Cemuhook|Cemuhook 0.5.7.0]]</b></big><br><br />
'''''Next public version: Unknown<!--[[Release 1.12.1|1.12.1]]-->''''' <br><br />
<span style="font-size:75%;">'''''If you want to get access to the latest builds one week before public launch, consider donating to the developers via Patreon.'''''</span><br />
<div><br />
</div><br />
</div><br />
|}<br />
<!--Box end--><br />
| style="width:25%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Important pages</b></big><br />
*<big>'''New to Cemu?''' [[Getting Started]]</big><br />
*[[:Category:List of tutorials|List of gaming tutorials]]<br />
*[[:Category:List of games|List of games]]<br />
**[[:Category:Rating|Game compatibility (Ratings)]]<br />
*[[List: Changelog|Changelog]]<br />
*[[Table of Contents]]<br />
*[[:Category:CEMU Wiki|Cemu Wiki overview]]<br />
<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="width:37%;vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Other communities</b></big><br><br />
*[https://www.reddit.com/r/cemu/ Reddit /r/cemu]<br />
*[http://gbatemp.net/forums/wii-u-emulation-cemu.280/ GBAtemp Cemu Forum]<br />
*[http://www.neogaf.com/forum/showthread.php?t=1326636 NeoGAF forum]<br />
*[https://discord.gg/5psYsup Official Cemu Discord server]<br />
Please join us on the ''compat.cemu'' [https://discord.gg/JSbFHN7 Discord server] to have more direct access to [[User:Malkierian|Malkierian]] or [[User:Darkemaste|Darkemaste]] for questions and suggestions.<br />
</div><br />
|}<br />
<!--Box end--><br />
|-<br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px;text-align:center"><br />
<big><b>Support the Cemu developers</b></big><br><br />
If you want to support the developers, visit their Patreon:<br> <big>'''[https://www.patreon.com/cemu/ Cemu Patreon]'''</big><br><br />
<big><b>Current Patreon build: [[Release 1.14.0|1.14.0 [WIP release 15]]] </b></big><br><br />
'''''Next build: Unknown'''''<br><br />
<small>'''''You'll get exclusive access to the Patreon-only build.'''''</small><br />
<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>Contribution</b></big><br />
<br />
*Add new content to the wiki following the guideline.<br />
*Create missing game pages using the given templates.<br />
*Send in your game test results at <br>''''' [http://compat.cemu.info compat.cemu.info] > [Submit Result] '''''or edit them yourself on the game page.<br />
</div><br />
|}<br />
<!--Box end--><br />
| style="vertical-align: top;"|<br />
<!--Box start--><br />
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"<br />
| style="width:100%;vertical-align: top; border:1px solid #8898BF; background-color: #FFFFFF" |<br />
<div style="background-color:#01ACCA; font-size:1px; height:8px; border-bottom:1px solid #8898BF;"></div><br />
<div style="margin:5px"><br />
<big><b>New Pages</b></big><br><br />
Please make sure, when creating a new game page, to use the [[Game template]] and read up on all of the [[Template:Infobox VG|Infobox documentation]] to make sure you're doing everything right.<br />
*[[:Category:List of editing tutorials|List of editing tutorials]]<br />
*'''[[CemuWiki:Help us|Help us]]'''<br />
</div><br />
|}<br />
<!--Box end--><br />
|}<br />
<br />
[[Category:Wiki]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Cemuhook&diff=10892Cemuhook2019-04-08T10:13:40Z<p>CyberMan: </p>
<hr />
<div>{|style="text-align:left; width:300px;" align=right<br />
|- style="background:#00BFFF; font-size: 100%;text-align:center;"<br />
!colspan="2"|Cemuhook<br />
|-<br />
|style="vertical-align: top;"|'''Description:'''<br />
|A nearly complete h264 module for Cemu<br />
|-<br />
|'''Author(s)'''<br />
|Rajkosto<br />
|-<br />
|'''CEMU:''' <br />
|1.7.3+<br />
|-<br />
|'''License:'''<br />
| unknown<br />
|-<br />
|'''Download:'''<br />
|[https://cemuhook.sshnuke.net/#Downloads Download]<br />
|-<br />
|'''Website:'''<br />
|[https://cemuhook.sshnuke.net/ cemuhook.sshnuke.net/]<br />
|}<br />
Cemuhook is a plugin built by Rajkosto, with help from Exzap, as a temporary solution to the lack of .h264 video support (green videos). This plugin also featured the first use of the GX2SetGPUFence function, Cemu's first hack.<br />
<br />
==Changelog==<br />
*0.5.7.1 - Do not replace H264 Decoder functions for Cemu versions >= 1.15.4 (which has native H264 decoding support), option in Debug menu to override<br />
*0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini).<br />
*0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll<br />
*0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread<br />
*0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations<br />
*0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions)<br />
*0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip)<br />
*0.5.6.3 - Add compatibility with Cemu 1.11.4<br />
*0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides<br />
*0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off<br />
*0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only<br />
*0.5.5.4 - Don't corrupt frames when seeking to another point in video stream<br />
*0.5.5.3 - Fix ALL (most?) OF THE H264 DECODING BUGS, add missing dbghelp exports so software relying on them doesn't break<br />
*0.5.5.2 - Fix Pokken Tournament (updated version) videos not displaying/softlock, fix Paper Mario softlock at end of video, fix Mario Tennis videos being stuttery<br />
*0.5.5.1 - Fix MH3U videos softlocking the game, make Mario Tennis videos stuttery by mistake<br />
*0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see Resizers sample package for more info)<br />
*0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing<br />
*0.5.4.1 - Improved stability of Custom timers<br />
*0.5.4.0 - Adds "Custom timer" (which lets you enable replacement, more accurate and faster timer functions and scale the time) as well as "MM Timer Accuracy" menu if you still use the MM timer (both can be found under the Debug main menu)<br />
*0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to<br />
*0.5.3.1 - Expands the code patching feature with code caves, allowing for much more complicated patches to be made. Included is a BotW pack that should workaround crashes without any weirdness (like increased blood moons or swapped textures)<br />
*0.5.3.0 - Adds code/data patching support at load-time ! Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too<br />
*0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future)<br />
*0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now<br />
*0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option<br />
*0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4)<br />
*0.5.1.0 - Resizable cemu window! (thanks frognik for demonstrating that this is possible), and the "Keep aspect ratio" option now respects the width/height set in graphics packs (or game profiles, new variable names customARWidth and customARHeight under [Graphics])<br />
*0.5.0.1 - Fixed mistake that caused DS4 Gyro deadzones to be unnecessarily high (40deg/sec)<br />
*0.5.0.0 - Added alternative GamePad input provider (controller chosen by dropdown menu) with full motion sensor data support ! See the guide on how to set it up<br />
*0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total)<br />
*0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items<br />
*0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1<br />
*0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context<br />
*0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run<br />
*0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory<br />
*0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything<br />
*0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing<br />
*0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup<br />
*0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems<br />
*0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games<br />
*0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games)<br />
*0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check<br />
*0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems<br />
*0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels<br />
*0.2.0.0 - Initial release<br />
<br />
[[Category:List of tutorials]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=10831Tank! Tank! Tank!2019-03-29T13:24:06Z<p>CyberMan: </p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}<br />
{{testsection|version=1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed.}}<br />
{{testend}}<br />
{{testsection|version=1.15}}<br />
{{testline|version=1.15.3b|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed, all as always.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=10305Tank! Tank! Tank!2018-12-04T21:51:58Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}<br />
{{testsection|version=1.14}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=10304Tank! Tank! Tank!2018-12-04T21:51:29Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}<br />
{{testsection|version=1.14}}<br />
{{testline|version=1.14.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Nothing changed.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Cemuhook&diff=9989Cemuhook2018-10-31T18:42:37Z<p>CyberMan: /* Changelog */</p>
<hr />
<div>{|style="text-align:left; width:300px;" align=right<br />
|- style="background:#00BFFF; font-size: 100%;text-align:center;"<br />
!colspan="2"|Cemuhook<br />
|-<br />
|style="vertical-align: top;"|'''Description:'''<br />
|A nearly complete h264 module for Cemu<br />
|-<br />
|'''Author(s)'''<br />
|Rajkosto<br />
|-<br />
|'''CEMU:''' <br />
|1.7.3+<br />
|-<br />
|'''License:'''<br />
| unknown<br />
|-<br />
|'''Download:'''<br />
|[https://cemuhook.sshnuke.net/#Downloads Download]<br />
|-<br />
|'''Website:'''<br />
|[https://cemuhook.sshnuke.net/ cemuhook.sshnuke.net/]<br />
|}<br />
Cemuhook is a plugin built by Rajkosto, with help from Exzap, as a temporary solution to the lack of .h264 video support (green videos). This plugin also featured the first use of the GX2SetGPUFence function, Cemu's first hack.<br />
<br />
==Changelog==<br />
*0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini).<br />
*0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll<br />
*0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread<br />
*0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations<br />
*0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions)<br />
*0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip)<br />
*0.5.6.3 - Add compatibility with Cemu 1.11.4<br />
*0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides<br />
*0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off<br />
*0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only<br />
*0.5.5.4 - Don't corrupt frames when seeking to another point in video stream<br />
*0.5.5.3 - Fix ALL (most?) OF THE H264 DECODING BUGS, add missing dbghelp exports so software relying on them doesn't break<br />
*0.5.5.2 - Fix Pokken Tournament (updated version) videos not displaying/softlock, fix Paper Mario softlock at end of video, fix Mario Tennis videos being stuttery<br />
*0.5.5.1 - Fix MH3U videos softlocking the game, make Mario Tennis videos stuttery by mistake<br />
*0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see Resizers sample package for more info)<br />
*0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing<br />
*0.5.4.1 - Improved stability of Custom timers<br />
*0.5.4.0 - Adds "Custom timer" (which lets you enable replacement, more accurate and faster timer functions and scale the time) as well as "MM Timer Accuracy" menu if you still use the MM timer (both can be found under the Debug main menu)<br />
*0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to<br />
*0.5.3.1 - Expands the code patching feature with code caves, allowing for much more complicated patches to be made. Included is a BotW pack that should workaround crashes without any weirdness (like increased blood moons or swapped textures)<br />
*0.5.3.0 - Adds code/data patching support at load-time ! Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too<br />
*0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future)<br />
*0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now<br />
*0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option<br />
*0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4)<br />
*0.5.1.0 - Resizable cemu window! (thanks frognik for demonstrating that this is possible), and the "Keep aspect ratio" option now respects the width/height set in graphics packs (or game profiles, new variable names customARWidth and customARHeight under [Graphics])<br />
*0.5.0.1 - Fixed mistake that caused DS4 Gyro deadzones to be unnecessarily high (40deg/sec)<br />
*0.5.0.0 - Added alternative GamePad input provider (controller chosen by dropdown menu) with full motion sensor data support ! See the guide on how to set it up<br />
*0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total)<br />
*0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items<br />
*0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1<br />
*0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context<br />
*0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run<br />
*0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory<br />
*0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything<br />
*0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing<br />
*0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup<br />
*0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems<br />
*0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games<br />
*0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games)<br />
*0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check<br />
*0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems<br />
*0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels<br />
*0.2.0.0 - Initial release<br />
<br />
[[Category:List of tutorials]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Cemuhook&diff=9988Cemuhook2018-10-31T18:42:25Z<p>CyberMan: </p>
<hr />
<div>{|style="text-align:left; width:300px;" align=right<br />
|- style="background:#00BFFF; font-size: 100%;text-align:center;"<br />
!colspan="2"|Cemuhook<br />
|-<br />
|style="vertical-align: top;"|'''Description:'''<br />
|A nearly complete h264 module for Cemu<br />
|-<br />
|'''Author(s)'''<br />
|Rajkosto<br />
|-<br />
|'''CEMU:''' <br />
|1.7.3+<br />
|-<br />
|'''License:'''<br />
| unknown<br />
|-<br />
|'''Download:'''<br />
|[https://cemuhook.sshnuke.net/#Downloads Download]<br />
|-<br />
|'''Website:'''<br />
|[https://cemuhook.sshnuke.net/ cemuhook.sshnuke.net/]<br />
|}<br />
Cemuhook is a plugin built by Rajkosto, with help from Exzap, as a temporary solution to the lack of .h264 video support (green videos). This plugin also featured the first use of the GX2SetGPUFence function, Cemu's first hack.<br />
<br />
==Changelog==<br />
0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini).<br />
*0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll<br />
*0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread<br />
*0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations<br />
*0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions)<br />
*0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip)<br />
*0.5.6.3 - Add compatibility with Cemu 1.11.4<br />
*0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides<br />
*0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off<br />
*0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only<br />
*0.5.5.4 - Don't corrupt frames when seeking to another point in video stream<br />
*0.5.5.3 - Fix ALL (most?) OF THE H264 DECODING BUGS, add missing dbghelp exports so software relying on them doesn't break<br />
*0.5.5.2 - Fix Pokken Tournament (updated version) videos not displaying/softlock, fix Paper Mario softlock at end of video, fix Mario Tennis videos being stuttery<br />
*0.5.5.1 - Fix MH3U videos softlocking the game, make Mario Tennis videos stuttery by mistake<br />
*0.5.5.0 - Fix RPL module list addr lookups not working on Cemu >= 1.9.1, mark cemuhook added menu options with an icon, allow overriding of the stock resize shaders with custom ones (see Resizers sample package for more info)<br />
*0.5.4.2 - Fix Custom timers on AMD CPU going backwards/overflowing<br />
*0.5.4.1 - Improved stability of Custom timers<br />
*0.5.4.0 - Adds "Custom timer" (which lets you enable replacement, more accurate and faster timer functions and scale the time) as well as "MM Timer Accuracy" menu if you still use the MM timer (both can be found under the Debug main menu)<br />
*0.5.3.2 - Report minimal possible value in H264DECMemoryRequirement so that games can play much larger videos if we want them to<br />
*0.5.3.1 - Expands the code patching feature with code caves, allowing for much more complicated patches to be made. Included is a BotW pack that should workaround crashes without any weirdness (like increased blood moons or swapped textures)<br />
*0.5.3.0 - Adds code/data patching support at load-time ! Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too<br />
*0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future)<br />
*0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now<br />
*0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option<br />
*0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4)<br />
*0.5.1.0 - Resizable cemu window! (thanks frognik for demonstrating that this is possible), and the "Keep aspect ratio" option now respects the width/height set in graphics packs (or game profiles, new variable names customARWidth and customARHeight under [Graphics])<br />
*0.5.0.1 - Fixed mistake that caused DS4 Gyro deadzones to be unnecessarily high (40deg/sec)<br />
*0.5.0.0 - Added alternative GamePad input provider (controller chosen by dropdown menu) with full motion sensor data support ! See the guide on how to set it up<br />
*0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total)<br />
*0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items<br />
*0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1<br />
*0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context<br />
*0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run<br />
*0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory<br />
*0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything<br />
*0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing<br />
*0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup<br />
*0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems<br />
*0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games<br />
*0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games)<br />
*0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check<br />
*0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems<br />
*0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels<br />
*0.2.0.0 - Initial release<br />
<br />
[[Category:List of tutorials]]</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=9343Tank! Tank! Tank!2018-08-25T11:36:46Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.13.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Tank!_Tank!_Tank!&diff=9342Tank! Tank! Tank!2018-08-25T11:36:20Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Tank! Tank! Tank!<br />
|image = [[File:Tank! Tank! Tank! arcade flyer.jpg|295px|thumb]]|295px]]<br />
|developer = Bandai Namco Games<br />
|publisher = Bandai Namco Games<br />
|released = {{vgrelease|NA= December 2009|PAL=|JP= February 21, 2013}}<br />
|genre = Action,Simulation<br />
|modes = Single-Player,Multiplayer<br />
|input = GamePad, Pro Controller<br />
|wikipedia = https://en.wikipedia.org/wiki/Tank!_Tank!_Tank!<br />
|rating =Loads<br />
}}<br />
'''(Tank! Tank! Tank!)''' ( (タンク!タンク!タンク! Tanku! Tanku! Tanku!) is an action video game released in arcades in 2009 and for Nintendo's Wii U in North America and PAL Regions in November 2012 and in Japan the following December.<br />
Whilst a retail release came first in most markets, the game was initially launched in Japan as a downloadable free-to-play game via Nintendo eShop, and got a retail release on February 21, 2013. The game is also free-to-play in Europe in February 14, 2013[5] and in North America in May 2, 2013.[6] This freemium version requires Downloadable Content to unlock all of the content of the retail version (campaign mode, etc.). <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Soft locks after "auto-save" screeen<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|JpSKhW9_KNA|450|inline|[https://youtu.be/JpSKhW9_KNA Short test Cemu 1.11.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.8}} <br />
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EUR|CPU=Intel i7 7700HQ 2.8 GHz|GPU=Nvidia Geforce GTX 1050 |user=tsonayoshi|FPS=0|rating=Loads|notes= auto save warrning comes and then Namco logo and then a Black screen }}<br />
{{testend}}<br />
{{testsection|version=1.9|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.10|collapsed}}<br />
{{testend}}<br />
{{testsection|version=1.11}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=JPN|CPU=Intel Core i5 4670k|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Loads|notes=Soft locks with black screen after the auto save dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.12}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel Core i5-3570K 4.2GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=c00ler90|FPS=30|rating=Loads|notes=Black screen after the autosave dialog box showed up.}}<br />
{{testend}}<br />
{{testsection|version=1.13}}<br />
{{testline|version=1.12.0f|OS=Windows 7|region=EUR|CPU=Intel Core i5-4210U 2.4GHz|GPU=Nvidia GeForce 840M|user=CyberMan|FPS=30|rating=Loads|notes=Same as always: Black screen after the autosave dialog box showed up, nothing changes form 1.12.2D}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Nintendo_Land&diff=7512Nintendo Land2017-11-08T13:47:43Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Nintendo Land<br />
|image = [[File:Nintendo Land.png|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 8, 2012|NA=November 18, 2012|EU=November 30, 2012 }} <br />
|genre = Party<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad<br />
|rating = Runs<br />
|wikipedia = Nintendo_Land<br />
}}<br />
'''Nintendo Land''' is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. <br />
<br />
== Known Issues ==<br />
<br />
=== Broken Graphics ===<br />
*There are some graphics that just don't look correct.<br />
<br />
=== Missing Mii Faces ===<br />
*Every Mii is missing the head.<br />
<br />
=== Broken Music ===<br />
*The music in some games just doesn't sound correctly.<br />
<br />
== Configuration ==<br />
<br />
*Go to CPU -> Mode and select "Single core interpreter" to play the game.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|C_ozlSDngJo|300|inline|[https://youtu.be/C_ozlSDngJo Nintendo Land on Cemu 1.7.2]|frame}}<br />
{{#ev:youtube|R3eEUq4GZyg|300|inline|[https://youtu.be/R3eEUq4GZyg Nintendo Land on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|lgFor0kz7bQ|300|inline|[https://youtu.be/lgFor0kz7bQ Nintendo Land on Cemu 1.6.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=60fps in plaza, attractions do not work properly, mii head is invisible/missing. }}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Runs|notes=Missing some 3D elements; cannot move gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3630QM|GPU=Nvidia Geforce GT 650M|user=Sneppy|FPS=50|rating=Runs|notes=Relays heavily on the gamepad screen in multiplayer games}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Audio is slowed down, occasional random distorted colors. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-60|rating=Playable|notes=Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-650 3.2GHz|GPU=Nvidia GTX 550 Ti|user=InTransparent|FPS=50-60|rating=Runs|notes=Massive audio issues, some minigames are unplayable and some tend to crash the emulator.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Greatly improved shadows and [bloom] lighting.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.6.3}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core 4790k|GPU=AMD R9 390x|user=Gamedev1909|FPS=30fps|rating=Loads}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Runs|notes=Please notice that you need special CPU settings for this game.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Unplayable|notes=Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version}}<br />
{{testend}}<br />
{{testsection|1.9}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=50-60|rating=Runs|notes=Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 7 (64 bit)|region=Europe|CPU=Intel Core i5-4210U @ 2.4GHz|GPU=NVIDIA GeForce 840M|user=CyberMan|FPS=50-60|rating=Runs|notes=Nothing chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Nintendo_Land&diff=7511Nintendo Land2017-11-08T13:47:15Z<p>CyberMan: </p>
<hr />
<div>{{Infobox VG<br />
|title = Nintendo Land<br />
|image = [[File:Nintendo Land.png|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 8, 2012|NA=November 18, 2012|EU=November 30, 2012 }} <br />
|genre = Party<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad<br />
|rating = Runs<br />
|wikipedia = Nintendo_Land<br />
}}<br />
'''Nintendo Land''' is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. <br />
<br />
== Known Issues ==<br />
<br />
=== Broken Graphics ===<br />
*There are some graphics that just don't look correct.<br />
<br />
=== Missing Mii Faces ===<br />
*Every Mii is missing the head.<br />
<br />
=== Broken Music ===<br />
*The music in some games just doesn't sound correctly.<br />
<br />
== Configuration ==<br />
<br />
*Go to CPU -> Mode and select "Single core interpreter" to play the game.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|C_ozlSDngJo|300|inline|[https://youtu.be/C_ozlSDngJo Nintendo Land on Cemu 1.7.2]|frame}}<br />
{{#ev:youtube|R3eEUq4GZyg|300|inline|[https://youtu.be/R3eEUq4GZyg Nintendo Land on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|lgFor0kz7bQ|300|inline|[https://youtu.be/lgFor0kz7bQ Nintendo Land on Cemu 1.6.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=60fps in plaza, attractions do not work properly, mii head is invisible/missing. }}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Runs|notes=Missing some 3D elements; cannot move gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3630QM|GPU=Nvidia Geforce GT 650M|user=Sneppy|FPS=50|rating=Runs|notes=Relays heavily on the gamepad screen in multiplayer games}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Audio is slowed down, occasional random distorted colors. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-60|rating=Playable|notes=Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-650 3.2GHz|GPU=Nvidia GTX 550 Ti|user=InTransparent|FPS=50-60|rating=Runs|notes=Massive audio issues, some minigames are unplayable and some tend to crash the emulator.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Greatly improved shadows and [bloom] lighting.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.6.3}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core 4790k|GPU=AMD R9 390x|user=Gamedev1909|FPS=30fps|rating=Loads}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Runs|notes=Please notice that you need special CPU settings for this game.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Unplayable|notes=Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version}}<br />
{{testend}}<br />
{{testsection|1.9}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=50-60|rating=Runs|notes=Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.}}<br />
{{testend}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 7 (64 bit)|region=Europe|CPU=Intel Core i5-4210U @ 2.4GHz|GPU=NVIDIA GeForce 840M|user=CyberMan|FPS=50-60|rating=Runs|notes=SNotheng chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.}}<br />
{{testend}}</div>CyberManhttps://wiki.cemu.info/index.php?title=Nintendo_Land&diff=7510Nintendo Land2017-11-08T13:46:30Z<p>CyberMan: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Nintendo Land<br />
|image = [[File:Nintendo Land.png|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|JP=December 8, 2012|NA=November 18, 2012|EU=November 30, 2012 }} <br />
|genre = Party<br />
|modes = Single-player, Multiplayer (5)<br />
|input = GamePad<br />
|rating = Runs<br />
|wikipedia = Nintendo_Land<br />
}}<br />
'''Nintendo Land''' is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. <br />
<br />
== Known Issues ==<br />
<br />
=== Broken Graphics ===<br />
*There are some graphics that just don't look correct.<br />
<br />
=== Missing Mii Faces ===<br />
*Every Mii is missing the head.<br />
<br />
=== Broken Music ===<br />
*The music in some games just doesn't sound correctly.<br />
<br />
== Configuration ==<br />
<br />
*Go to CPU -> Mode and select "Single core interpreter" to play the game.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|C_ozlSDngJo|300|inline|[https://youtu.be/C_ozlSDngJo Nintendo Land on Cemu 1.7.2]|frame}}<br />
{{#ev:youtube|R3eEUq4GZyg|300|inline|[https://youtu.be/R3eEUq4GZyg Nintendo Land on Cemu 1.6.2]|frame}}<br />
{{#ev:youtube|lgFor0kz7bQ|300|inline|[https://youtu.be/lgFor0kz7bQ Nintendo Land on Cemu 1.6.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=60fps in plaza, attractions do not work properly, mii head is invisible/missing. }}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapse}}<br />
{{testend}}<br />
{{testsection|1.6|collapse}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Runs|notes=Missing some 3D elements; cannot move gamepad}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3630QM|GPU=Nvidia Geforce GT 650M|user=Sneppy|FPS=50|rating=Runs|notes=Relays heavily on the gamepad screen in multiplayer games}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Audio is slowed down, occasional random distorted colors. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=40-60|rating=Playable|notes=Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=EUR|CPU=Intel Core i5-650 3.2GHz|GPU=Nvidia GTX 550 Ti|user=InTransparent|FPS=50-60|rating=Runs|notes=Massive audio issues, some minigames are unplayable and some tend to crash the emulator.}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Runs|notes=Greatly improved shadows and [bloom] lighting.}}<br />
{{testend}}<br />
{{testsection|1.7|collapse}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Runs|notes=No major changes from 1.6.3}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core 4790k|GPU=AMD R9 390x|user=Gamedev1909|FPS=30fps|rating=Loads}}<br />
{{testend}}<br />
{{testsection|1.8}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Runs|notes=Please notice that you need special CPU settings for this game.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Unplayable|notes=Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version}}<br />
{{testend}}<br />
{{testsection|1.9}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=50-60|rating=Runs|notes=Special CPU settings no longer seem to be required. Sound issues everywhere outside of main plaza. Wii remote emulation required for multiplayer, and most single player modes crash while loading the map.}}<br />
{{testsection|1.10|collapse}}<br />
{{testend}}<br />
{{testsection|1.11|collapse}}<br />
{{testline|version=1.11.0c|OS=Windows 7 (64 bit)|region=Europe|CPU=Intel Core i5-4210U @ 2.4GHz|GPU=NVIDIA GeForce 840M|user=CyberMan|FPS=50-60|rating=Runs|notes=SNotheng chaqnged since BayoNX19 tested it. No sound effects on some levels, also cant press A on some dialogs in minigames.}}<br />
{{testend}}</div>CyberMan