https://wiki.cemu.info/api.php?action=feedcontributions&user=Dante3732&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T14:14:18ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=15982Devil's Third2022-01-18T15:10:58Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable <br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
Thier is Chace game crash pack 1p mode if get pass that game is playable<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17|collapsed}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Textures randomly change colors, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22|collapsed}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.23.1}}<br />
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}<br />
{{testline|version=1.23.1b|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Playable|notes=Vulkan mode, fullspeed all time. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}<br />
{{testsection|1.26.0}}<br />
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=15981Devil's Third2022-01-18T15:08:16Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable <br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
Thier is Chace game crash pack 1p mode if get pass that game is playable<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Textures randomly change colors, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.23.1}}<br />
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}<br />
{{testline|version=1.23.1b|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Playable|notes=Vulkan mode, fullspeed all time. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}<br />
{{testsection|1.26.0}}<br />
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=15980Devil's Third2022-01-18T15:05:55Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable <br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
Thier is Chace game crash pack 1p mode if get pass that game is playable<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.23.1}}<br />
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}<br />
{{testline|version=1.23.1b|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}<br />
{{testsection|1.26.0}}<br />
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=15979Devil's Third2022-01-18T14:50:07Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable <br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
Thier is Chace game crash pack 1p mode if get pass that game is playable<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.23.1}}<br />
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}<br />
{{testend}}<br />
{{testsection|1.26.0}}<br />
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=15978Devil's Third2022-01-18T14:47:20Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable <br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
Thier is Chace game crash pack 1p mode if get pass that game is playable<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.23.1}}<br />
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}<br />
{{testend}}<br />
{{testsection|1.26.0}}<br />
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the effects.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=14322The Legend of Zelda: Breath of the Wild2021-02-15T11:45:35Z<p>Dante3732: /* Recordings */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Perfect<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
= '''Known Issues''' =<br />
<br />
{{cot|Common Problems & Solutions|left=yes}}<br />
<br />
''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.''<br />
<br />
==== Freeze at "Open your eyes..." / Yellow Screen ====<br />
Your game isn't fully updated to v1.5.0; please update your game.<br />
<br />
https://cemu.cfw.guide/dumping-games<br />
<br />
==== Seemingly Random Crashes or Crashes when loading a Save File ====<br />
An issue that has plagued Cemu for years, if this makes the game impossible to open, use Cemu 1.21.2 temporarily. However, with 1.22.6 and newer, our developers are looking into solving this problem as soon as they can. If you do crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance.<br />
<br />
==== Cutscenes are stuttery ====<br />
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do.<br />
<br />
==== Cutscenes are Green ====<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu.<br />
<br />
==== Item selection is too fast and I have to flick my control stick ====<br />
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Performance/FPS Problems|left=yes}}<br />
<br />
==== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) ====<br />
This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM.<br />
<br />
==== Make sure your game is updated====<br />
<br />
FPS++ and many other graphic packs only work properly on the latest game version. <br />
<br />
You can see the version of the game in Cemu's game list, which should be V208 (1.5.0)<br />
<br />
Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly.<br />
<br />
==== Use FPS++ ====<br />
<br />
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. <br />
<br />
Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get.<br />
<br />
==== Other solutions to Low Performance ====<br />
<br />
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks.<br />
<br />
Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Issues caused by FPS++ (Playing over 30FPS)|left=yes}}<br />
<br />
{{cot|1=About FPS++|left=yes}}<br />
<br />
Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. When you change the game's FPS you are also modifying the timestep in an unintended way. Most of these issues will be solved by setting the FPS++ limit to 30. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(3) Current FPS++ Problems (not fixed, unresolved)|left=yes|expand=yes}}<br />
<br />
*The Yiga Clan Boss, Rito Village Cutscene(s)?, Bird Divine Beast's Boss Cutscene can cause the game to freeze -- temporarily set your FPS to 30 and then go through the cutscene.<br />
*The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS to 30 before initiating the quest.<br />
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck otherwise.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(7) Issues that don't affect much Gameplay|left=yes}}<br />
<br />
====Issues that don't affect much Gameplay====<br />
<br />
*Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS.<br />
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS.<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Master Cycle boost will not work.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}}<br />
<br />
====Previous FPS++ Problems (that are now fixed or patched)====<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed.<br />
*Menu cursor in Inventory or Quickslot being faster is fixed. - (Previously was hard to control when over 60FPS)<br />
*Map Screen cursor panning & control speed is fixed.<br />
*Flurry rushes not connecting with enemies has been fixed.<br />
*Shield surfing slowdown over 30FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Vulkan & OpenGL Issues|left=yes|expand=yes}}<br />
<br />
{{cot|1=Vulkan-specific Issues|left=yes}}<br />
<br />
====Sky / Skybox Corruption====<br />
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan<br />
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported<br />
<br />
{{cob}}<br />
<br />
{{cot|1=OpenGL-specific Issues|left=yes}}<br />
<br />
==== AMD Crashes ====<br />
*There is a workaround fix via the graphic pack ''AMD: Shader Crash''<br />
<br />
==== Shadows are not rendered correctly on AMD & Intel GPUs ====<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows''<br />
**This doesn't completely fix the issue.<br />
<br />
==== Explosion smoke effects not rendered correctly on NVIDIA GPUs ====<br />
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''<br />
<br />
==== The area around torches in Kakariko Village has a shadow box ====<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
==== Clouds oriented vertically instead of horizontally on Nvidia ====<br />
*There is a workaround fix via the graphic pack ''Stretched Clouds''<br />
*If there are other cloud issues besides this, there is no solution yet.<br />
<br />
==== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs ====<br />
Only do this if running out of RAM is causing you to crash, you should never set this otherwise.<br />
*Make sure your GPU driver is fully up-to-date<br />
*Right-click on the game in Cemu's game list and open the GameProfile.<br />
*In the Graphics tab, set Shader Mul Accuracy to Min. This will render less effects but require less RAM.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
====Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching====<br />
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL.<br />
<br />
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate.<br />
<br />
==== Enemy AI & NPC freezes ====<br />
This only occurs on OpenGL with Nvidia GPUs.<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
= '''Game Version Information''' =<br />
<br />
{{cot|1=Confirming your Game Update Version|left=yes}}<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Updates & FPS++ Support|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || Cemu 1.13.2 or below<br />
|-<br />
| 1.4.0 || v176 || Cemu 1.13.2 or below<br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Update Compatibility with DLC|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
{{cob}}<br />
<br />
= '''Recordings''' =<br />
<br />
{{cot|1=Gameplay Videos|left=yes}}<br />
{{#ev:youtube|lkHWwUYkNzA|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) test of different resolutions]|frame}}<br />
{{#ev:youtube|iAwbQFwJOtY|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) increased graphics settings]|frame}}<br />
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
<br />
{{cob}}<br />
<br />
= Testing =<br />
{{cot|Older Testing (1.7~1.21)}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16|collapsed}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}}<br />
{{testend}}<br />
<br />
{{testsection|1.17|collapsed}}<br />
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes=<br />
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.<br />
Following Graphic packs where used:<br />
* 1080p Resolution.<br />
* 60 FPS. (FPS++)<br />
* Shadow Resolution set to High. (200%)<br />
* Fixes for Nvidia/OpenGL.<br />
<br />
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.18|collapsed}}<br />
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes=<br />
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.<br />
<br />
Following Graphic packs where used:<br />
<br />
* 540p Resolution 17~22 FPS. (FPS++)<br />
* 720p Resolution 15~20 FPS. (FPS++)<br />
* Shadow Resolution set to Low. (50%)<br />
<br />
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.<br />
<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.19|collapsed}}<br />
{{testline|version=1.19.2c|OS=Windows 10 Pro 2004|region=USA/EUR|CPU=AMD Ryzen 5 3600X @ 4.6GHz|GPU=NVidia GTX 1070Ti 8GB|user=Calslock|FPS=60+|rating=Perfect|notes=<br />
60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap.<br />
*CPU usage: 20-50%<br />
*GPU usage: 40-70%<br />
<br />
*Resolution: 1920x1080<br />
*Shadow Resolution: Medium (100%)<br />
*Thread quantum: 100000 cycles<br />
*Mode: Triplecore-Recompiler<br />
*Shader mul accuracy: true (up to 10GB was used during launch)<br />
*Precompiled shaders: disabled<br />
<br />
Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in [https://www.youtube.com/watch?v=m9lDZ8TkqNk BSoD Gaming's video].<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.21|collapsed}}<br />
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=25-30|rating=Playable|notes= playable with help of fps++<br />
}}<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
{{cot|Newer Testing (1.22~?)|expand=yes}}<br />
<br />
{{teststart}}<br />
{{testsection|1.22|expand=yes}}<br />
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API.<br />
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory.<br />
*Cemu version -- 1.22.0k with cemuhook 0.5.7.3<br />
*Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2<br />
*Cemu debug -- Use cemuhook H264: checked<br />
*Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K)<br />
*FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps<br />
*Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles<br />
}}<br />
{{testline|version=1.22.6|OS=Windows 10 Pro x64 20H2|region=USA|CPU=Intel i7 2700K (16Gb RAM)|GPU=Nvidia GTX 1080 8GB (Overclocked)|user=Serfrost|FPS=60|rating=Perfect|notes= Very minimal issues. Essentially all possible issues are discussed on this page above the test section.<br />
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or use OpenGL instead of Vulkan.<br />
*Cemuhook Version -- 0.5.7.3<br />
*CPU Menu Affinity -- Last logical core per physical core (Odd)<br />
*Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Precompiled Shaders [Auto] / Scale Filters [Bilinear] / Audio API [XAudio2]<br />
*Cemu Debug -- Use Cemuhook H264 [Enabled]<br />
*Resolution -- 2560x1440 (1440p)<br />
*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS]<br />
*Game Profile -- CPU Mode [Auto] (or) [Multi-core Recompiler] / Thread Quantum [45000 Cycles]<br />
}}<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
[[Category:Breath of the Wild]]</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14314Ninja Gaiden 3: Razor's Edge2021-02-14T12:53:26Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
CPU mode Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
{{#ev:youtube|-3pSCc-oigc|400|inline|[Ninja Gaiden 3 Razor's Edge (Cemu 1.22.6c WiiU emulator) (Vega64+R5 3600+16 ram)]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14313Ninja Gaiden 3: Razor's Edge2021-02-14T12:50:18Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
CPU MODE Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
{{#ev:youtube|-3pSCc-oigc|400|inline|[Ninja Gaiden 3 Razor's Edge (Cemu 1.22.6c WiiU emulator) (Vega64+R5 3600+16 ram)]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14312Ninja Gaiden 3: Razor's Edge2021-02-14T12:49:43Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
CPU MODE Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
{{#ev:youtube|-3pSCc-oigc|400|inline|[Ninja Gaiden 3 Razor's Edge (Cemu 1.22.6c WiiU emulator) (Vega64+R5 3600+16 ram)]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14311Ninja Gaiden 3: Razor's Edge2021-02-14T12:00:18Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
CPU MODE Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14310Ninja Gaiden 3: Razor's Edge2021-02-14T11:59:54Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
1.22.6c version, need change CPU MODE to Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14309Ninja Gaiden 3: Razor's Edge2021-02-14T11:59:24Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes if use Single-core recompiler.<br />
Graphic glitches if use Auto (recommended) recompiler.<br />
<br />
== Configuration ==<br />
On 1.22 version, need change CPU MODE to Multi-core recompiler.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14308Ninja Gaiden 3: Razor's Edge2021-02-14T11:57:10Z<p>Dante3732: /* Configuration */</p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes, extreme flickering and slowdowns if the GPU shader cache accuray isn't set to low and Dual-core recompiler isn't activated<br />
<br />
== Configuration ==<br />
Set GPU shader cache accuracy to low and Mode on Dual-core recompiler<br />
[hr]<br />
On 1.22 version, need change CPU MODE to Multi-core recompiler. If use Single-core recompiler have crash emulator, if use Auto (recommended) i have graphic glitches.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Ninja_Gaiden_3:_Razor%27s_Edge&diff=14307Ninja Gaiden 3: Razor's Edge2021-02-14T11:53:51Z<p>Dante3732: </p>
<hr />
<div><br />
{{Infobox VG<br />
|title = Ninja Gaiden 3: Razor's Edge<br />
|type = <br />
|image = [[File:Ninja-Gaiden-3-WiiU-01.jpg|thumb]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Team Ninja<br />
|publisher = Tecmo Koei<br />
|series = Ninja Gaiden <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=November 18, 2012|PAL=January 11, 2013|JP=December 8, 2012}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Hack and Slash<br />
|modes = Single-player, Multiplayer, Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
Ninja Gaiden 3 Razor's Edge is an upgraded version of vanilla Ninja Gaiden 3 which includes a lot of gameplay fixes, performance improvements and added content including 6 upgradeable weapons and 3 new playable characters.<br />
<!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Random in-game crashes, extreme flickering and slowdowns if the GPU shader cache accuray isn't set to low and Dual-core recompiler isn't activated<br />
<br />
== Configuration ==<br />
Set GPU shader cache accuracy to low and Mode on Dual-core recompiler<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|EnkYb-uUwF0|400|inline|Cemu 1.8.2b - GTX 750 Ti 2GB|frame}} <br />
{{#ev:youtube|2OxoVNHRP6E|400|inline|[https://youtu.be/2OxoVNHRP6E Ninja Gaiden 3: Razor's Edge on Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|annFNvdsUZY|400|inline|[https://youtu.be/annFNvdsUZY Cemu 1.17.1]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.8}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=25-60|rating=Runs|notes=Takes a good while before even loading up. Gameplay impossible because everything is dark as soon as you get in game.}}<br />
{{testend}}<br />
{{testsection|version=1.11.1}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=US|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Stuck at black screen while trying to boot the game.}}<br />
{{testend}}<br />
{{testsection|version=1.15.1e}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=US|CPU=Intel Core i5 4660 @ 3.2GHz|GPU=nVidia GTX 970 2.5 GB|user=asd|FPS=60|rating=Playable|}}<br />
{{testend}}<br />
{{testsection|version=1.17.x}}<br />
{{testline|version=1.17.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 7700|GPU=nVidia RTX 2060 super 8gb|user=Cemmer|FPS=60|rating=Playable|notes=to avoid the strange pinky flashing colors during gameplay '''set in the game profile "thread quantum" to 100000 cycles and "cpu mode" to Dualcore or Triplecore Recompiler'''}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=60|rating=Playable|notes=Vulkan mode, Fullspeed, need change CPU mode to multi-core recompiler.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=14306Devil's Third2021-02-14T10:41:47Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=14305Devil's Third2021-02-14T10:41:01Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Unplayable|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=14304Devil's Third2021-02-14T10:39:51Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Unplayable|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Devil%27s_Third&diff=14303Devil's Third2021-02-14T10:38:17Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Devil's Third<br />
|type = <br />
|image = [[File:DT.jpg|295px]]<br />
|developer = Valhalla Game Studios, Nintendo SPD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=December 11, 2015|EU=August 28, 2015|AUS=August 29, 2015|JP=August 4, 2015}}<br />
|genre = Action-adventure, Hack and slash, Shooter<br />
|modes = Single-player, Multiplayer, Online (16)<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Devil%27s_Third<br />
|rating = Playable<br />
}}<br />
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.<br />
<br />
== Known Issues ==<br />
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).<br />
<br />
=== Vendor-Specific Issues ===<br />
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].<br />
*Flickering black textures on certain objects on NVIDIA GPUs.<br />
<br />
== Configuration ==<br />
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. <br />
<br />
OpenGL api is recommended as of cemu 1.17.0d<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|0MAkVp8zhOY|300|inline|[https://youtu.be/0MAkVp8zhOY Cemu 1.11.2 AMD GPU]|frame}}<br />
{{#ev:youtube|nCOoIDNNjEc|300|inline|[https://youtu.be/nCOoIDNNjEc Cemu 1.11.2 Nvidia GPU]|frame}}<br />
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}<br />
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}<br />
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}<br />
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}<br />
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Black screen/stuck on "loading...}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=N/A|rating=Unplayable|notes=crashes after loading screen}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4200u|GPU=NVIDIA Geforce GT 740M|user=Elfogames|FPS=N/A|rating=Unplayable|notes=Crash}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}<br />
{{testend}}<br />
{{testsection|1.10|Collapse}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}<br />
{{testline|version=1.11.2|OS=Windows 7|region=USA|CPU=AMD FX8320|GPU=AMD R9 390|user=Darkemaste|FPS=20-28|rating=Playable|notes=Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7 6700K @ 4.0GHz|GPU=Nvidia GTX 980 TI|user=Blyzzard30|FPS=50|rating=Runs|notes=Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.}}<br />
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}<br />
<br />
{{testend}}<br />
{{testsection|1.12}}<br />
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}<br />
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Flickering textures, but temporarily can fix restart game}}<br />
{{testsection|1.22}}<br />
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Ingame|notes=Vulkan mode, Fullspeed all time, but crash on start second level. Flickering textures, but temporarily can fix restart game}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Bayonetta_2&diff=12977Bayonetta 22020-05-19T10:36:58Z<p>Dante3732: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:Bayonetta2boxart.png|295px]]<br />
|title = Bayonetta 2<br />
|developer = PlatinumGames<br />
|publisher = Nintendo<br />
|series = ''Bayonetta''<br />
|released = {{vgrelease|JP= September 20, 2014|NA=October 24, 2014|EU=October 24, 2014|AUS=October 25, 2014}}<br />
|genre = Action, hack and slash<br />
|modes = Single-player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Classic Controller<br />
|wikipedia = Bayonetta_2<br />
|rating = Playable<br />
}}<br />
'''Bayonetta 2''' is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.<br />
== Known Issues == <br />
=== A glitch makes sound crash in some areas ===<br />
*Restart Cemu if this happens. Setting ''GPU buffer cache accuracy'' to '''High (slow)''' may help to prevent this.<br />
<br />
=== Some textures/models noticeably or heavily flicker ===<br />
*Enabling '''Full Sync at GX2DrawDone()''' under ''Options'' > ''General settings'' > ''Graphics'' will significantly reduce or eliminate flickering.<br />
<br />
=== Rumble not working on compatible (Xinput) controllers ===<br />
*Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.<br />
*Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.<br />
<br />
=== No dynamic shadows ===<br />
*Dynamic shadows not rendering properly<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
Performance tips:<br />
*Setting ''GPU buffer cache accuracy'' to '''Low (fast)''' can improve performance<br />
*''VSync'' can restrict FPS, try to disable it<br />
*'''[Deprecated in 1.15.6]''' Disabling RDTSC (''Options'' > ''Experimental'' > ''Use RDTSC'') can greatly improve performance and stability<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|MppFdxqge_E|300|inline|[https://youtu.be/MppFdxqge_E Bayonetta 2 (Cemu 1.19.0.d WiiU emulator) (Vega64+R5 3600+16 ram)]|frame}}<br />
{{#ev:youtube|GSX14DWQHpg|300|inline|[https://youtu.be/GSX14DWQHpg Bayonetta 2 on 1.15.10 Nvidia GPU]|frame}}<br />
{{#ev:youtube|aisgoOOjgDY|300|inline|[https://youtu.be/aisgoOOjgDY Bayonetta 2 on 1.11.3 Nvidia GPU]|frame}}<br />
{{#ev:youtube|folqqxzRdaI|300|inline|[https://youtu.be/folqqxzRdaI Bayonetta 2 on 1.11.6 Nvidia GPU]|frame}}<br />
{{#ev:youtube|LbZY0Knbz4k|300|inline|[https://youtu.be/LbZY0Knbz4k Cemu 1.13.1d - 7700K + GTX970]|frame}}<br />
{{#ev:youtube|5VWjuu2y8Wo |300|inline|[https://youtu.be/5VWjuu2y8Wo Bayonetta 2 on 1.15.0 Nvidia GPU]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.50GHz|GPU=NVIDIA GeForce GTX 860M|user=physxftw|FPS=10|rating=Runs|notes=Main menu works great at full speed, ingame not and there some graphical bugs.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 760 @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=toxicwaster|FPS=8|rating=Runs|notes=Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=8-60|rating=Runs|notes=60fps in title and menus, 8-12 fps in-game and during cutscenes.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 2600k|GPU=NVIDIA GeForce GTX 750Ti|user=albatross1|FPS=8-60|rating=Runs|notes=menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel core i5 4440 @ 3.1 GHz|GPU=AMD Radeon R9 280x|user=guy|FPS=2-5|rating=Runs}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-60|rating=Runs|notes=No major changes from 1.4.1.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=No longer boots, hangs in black screen on loading. (does not crash)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 600k @ 4.5GHz|GPU=Nvidia GTX 970|user=Coco|FPS=15+|rating=Loads|notes=Framerate and minor texture issues. (Unplayeable due to framerate.)}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.5GHZ|GPU=Nvidia GTX 970|user=LuismaSP89|FPS=N/A|rating=Unplayable|notes=Doesn´t boot, hangs in black screen on loading}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Hangs in black screen at loading, eventually crashes.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 960 v368.81|user=Malkierian|FPS=15-30|rating=Loads|notes=Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5GHz|GPU=GeForce GTX 760|user=Dodge|FPS=30|rating=Runs|notes=Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4.0ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=18 - 38|rating=Runs|notes=Videos fail}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierain|FPS=45-60|rating=Playable|notes=It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ|GPU=Nvidia Geforce GTX860M|user=herohiralal|FPS=22|rating=Playable|notes=Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX - 8320 @ 4.0 Ghz|GPU=Nvidia Gtx 950 2 Gb|user=zzkaiser|FPS=15 - 30|rating=Runs|notes=The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad}}<br />
{{testline|version=1.6.0|OS=Winndows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio. }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.4GHz|GPU=Nvidia Geforce GTX860M (4GB)|user=herohiralal|FPS=30|rating=Playable|notes=Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=30|rating=Playable|notes=Long loading times. sometimes CEMU hangs}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=AMD FX 8320 @ 4ghz|GPU=Nvidia Gtx 950 2Gb|user=zzkaiser|FPS=30 - 45|rating=Playable|notes=The games works fine, but, only with music off}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise. }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel i5 3570k @ 4.7GHz|GPU=Nvidia GTX 1080|user=Zardax|FPS=45-60|rating=Playable|notes=The music beeping sounds fixed from previous versions}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel i3 6100 @ 3.7GHz|GPU=Nvidia GTX 760|user=Lippuringo|FPS=30-60|rating=Playable|notes=White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6500 @ 3.2GHz|GPU=Nvidia GTX 980 Ti|user=Soki|FPS=30-60|rating=Runs|notes=Heavy flickering, flashing.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i5 6600K @4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=50-60|rating=Runs|notes=No changes compared to previous version 1.7.3d}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7 4710HQ @2.5GHz|GPU=Nvidia GTX 970M|user=相识何必曾相逢|FPS=15-50|rating=Playable|notes=Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable. }}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EU|CPU=Intel i7-6700 @3.4GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=50-60|rating=Runs|notes=Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel i5-2400 @3.2GHz|GPU=Nvidia GTX 1060|user=TheFlyingNeko|FPS=30-45|rating=Runs|notes=Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=US|CPU=Intel Pentium G4560 @3.5GHz|GPU=AMD RX 470|user=BayoNX19|FPS=40-60|rating=Playable|notes=Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0b|OS= Windows 7|region=US|CPU=Intel i5-2500k @4.8GHz|GPU=Nvidia GTX 1070|user=JeanAbdelouche|FPS=40-60|rating=Playable|notes= Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0|OS= Windows 10|region=RU|CPU=Intel i7-7700k @4.8GHz|GPU=AMD RX580|user=Rave666|FPS=30-60|rating=Playable|notes= Fixed texture flicking, almost fixed sound.}}<br />
{{testline|version=1.10.0c|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=15-60|rating=Playable|notes= Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1 }}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS= Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes= Seems to be almost perfect with some slowdown. Playable 30-60fps.}}<br />
{{testline|version=1.11.1|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=40-60|rating=Playable|notes= Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.}}<br />
{{testline|version=1.11.2|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=45-60|rating=Runs|notes= Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).}}<br />
{{testline|version=1.11.2|OS= Windows 10|region=RU|CPU=AMD Ryzen 7 1700x @3.9GHz|GPU=AMD RX480|user=Psina64|FPS=25-60|rating=Playable|notes= Audio works better, but sometimes still hanging. Textures still flickering sometimes. Summary it works better then last version i'll try (1.10.0c)}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=50-60|rating=Playable|notes= Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD FX3820M @ 3.6GHz|GPU=AMD R9 290 with custom 390X BIOS|user=threethan|FPS=45-60|rating=Playable|notes= No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.}}<br />
{{testline|version=1.11.3|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=50-60|rating=Playable|notes=Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. '''Disabling RDTSC greatly improves performance and reduces framerate drops.'''}}<br />
{{testline|version=1.11.4|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)}}<br />
{{testline|version=1.11.5|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 1700 @ 3.9GHz|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 35-60|rating=Loads|notes= Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7. }}<br />
{{testline|version=1.11.6b|OS= Windows 10|region=US|CPU=Intel Pentium G4560 @ 3.5GHz|GPU=Nvidia GTX 1060 6GB|user=BayoNX19|FPS=0, 60|rating=Loads|notes= Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 55-60|rating=Loads|notes= Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.}}<br />
{{testline|version=1.12.0d|OS= Windows 10 Pro 64-bit|region=EU|CPU=Intel Core i7 4770K @ 3.50GHz|GPU=GeForce GTX 1070|user=Hetsig|FPS=0, 60|rating=Playable|notes= Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.0f|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 45-60|rating=Loads|notes= Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.}}<br />
{{testline|version=1.13.2d|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=45-60|rating=Playable|notes= Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.}}<br />
{{testline|version=1.13.2d|OS= Windows 10 Pro 64-bit v1803 (OS Build 17134.345)|region=EU|CPU=Intel Core i7 4770K @ 3.50GHz|GPU=GeForce GTX 1070|user=Hetsig|FPS=60|rating=Playable|notes= Runs smoothly at the moment with the default game profile settings and the latest cemuhook. The only bug left, for me at least, is the audio glitch. Random crashes are gone. Played for about 3 hours and excluding the stuttering while making my own shadercache there was no issues.}}<br />
{{testline|version=1.13.2d|OS= Windows 10 Pro 64-bit|region=EU|CPU=AMD FX-8320E |GPU=GeForce GTX 1060 (6gb)|user=Neimex23|FPS=28-60|rating=Playable|notes= Most times it remains at 30fps, there are visual audio gliches, like the sound starts to jump, the dialogs are out of sync, visuals such as textures that do not finish loading despite the option Full Sync at GX2DrawDone, also happens some other frezze Despite everything you can play perfectly with or not whatever graphic packs}}<br />
{{testend}}<br />
{{testsection|1.14|collapsed}}<br />
{{testline|version=1.14.0c|OS= Windows 10 Pro X64|region=EU|CPU=i5 3330|GPU=NVIDIA GTX 760|user=MinNohara|FPS=0 (compiling shaders), 25~30, menues at 60|rating=Playable|notes= Testing, FPS goes to 60 but stays at 30, I guess if you use 60fps hacks the game will just crash.}}<br />
{{testline|version=1.14.0c|OS= Windows 10 X64|region=EU|CPU=i5-3570k|GPU=NVIDIA GTX 970|user=GSTim|FPS=0 (compiling), 60 (menu), 45-60 (gameplay)|rating=Playable|notes= Audio sync problems during cutscenes. Sometimes cemu hangs after audio artifacts (that's the worst problem, imo, I've got no solution so far, tried different settings, fps capping). Textures flickering in some places (eg Noatun), setting GPU Buffer Cache Accuracy to Low make it less frequent but flickering still persists. }}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.0|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD R9 390|user=Hanabishi|FPS=60|rating=Playable|notes=<br />
Runs great!<br />
* Triple core recompiler<br />
* Disabled RDTSC<br />
* 1080p graphics pack<br />
}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=60|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* Disabled RDTSC<br />
* Shader mul accuracy = true<br />
* GPU buffer cache accuracy = high<br />
* enabled extended texture readback<br />
* enabled full sync GX2DrawDone<br />
* 5120x2880 graphics pack<br />
* (BUG) characters no have shadow<br />
* Random crashes<br />
}}<br />
{{testline|version=1.15.18|OS= Windows 10|region=US|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=AMD RX 580|user=Hanabishi|FPS=60|rating=Playable|notes=<br />
Works perfect. FPS is very stable even in Noatun start location. Also not faced any glitches or crashes.<br />
* Triple core recompiler<br />
* Full sync at GX2DrawDone()<br />
* GPU buffer cache accuracy - High<br />
* 4K graphics pack<br />
* VSync off<br />
}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.1|OS= Windows 10|region=US|CPU=Intel Core i5-4690K |GPU=Nvidia GTX 1060 6GB|user=TheLostSkeleton|FPS=60|rating=Playable|notes=<br />
Trying to use the Vulkan renderer. Opening prologue fight works flawlessly. All cutscenes to follow have issues with rendering shadows, depth of field, and audio has a massive delay. Once the long opening cutscene finished and it was sending me to the first tutorial, Cemu crashed. Switching over to OpenGL gets me in to gameplay, but there are tons of small problems. The Gomorrah fight is too bright. Characters do not have shadows. Fog rendering is broken. Unlocking a Umbran Resting Place Chest in Noatun caused so many massive performance problems that it basically froze the emulator.<br />
* Single core recompiler<br />
* Full sync at GX2DrawDone()<br />
* GPU buffer cache accuracy - High<br />
* VSync on<br />
}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=25-30/60|rating=Playable|notes=Vulkan API, 25-30FPS during gameplay, 60fps during cutscenes}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.1|OS= Windows 10|region=US|CPU=Intel Core i5-8600K |GPU=Nvidia GTX 1070 Ti|user=Ahi|FPS=60|rating=Playable|notes=<br />
OpenGL renderer. Played through the whole game without any major issues, bugs or crashes at a flawless 4k60.<br />
<br />
Minor Bugs:<br />
* some areas appear to be overly bright (the Gomorrah battle in the prologue, some parts of Chapter 1)<br />
* a few cutscenes have slight issues with depth of field<br />
* characters have no shadows<br />
<br />
Settings:<br />
* Triple core recompiler<br />
* Full sync at GX2DrawDone()<br />
* GPU buffer cache accuracy - Low<br />
* VSync on<br />
* Graphics pack (resolution)<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Xenoblade_Chronicles_X&diff=12976Xenoblade Chronicles X2020-05-18T11:13:26Z<p>Dante3732: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Xenoblade Chronicles X<br />
|image = [[File:Xeno chronicles x.jpg|295px]]<br />
|developer = Monolith Soft., Nintendo SPD<br />
|publisher = Nintendo<br />
|series = Xenoblade Chronicles<br />
|released = {{vgrelease|JP=April 29, 2015|NA=December 04, 2015|PAL=December 04, 2015}}<br />
|genre = Role-playing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller<br />
|wikipedia = Xenoblade_Chronicles_X<br />
|rating = Playable<br />
}}<br />
'''Xenoblade Chronicles X''' is an action role-playing video game developed by Monolith Soft and published by Nintendo. Part of the Xeno series of video games, it serves as a spiritual successor to Xenoblade Chronicles on the Wii. The game centers on the player's customizable player character, and main characters Elma and Lin Lee efforts to survive and coexist with the indigenous creatures on a hostile alien planet while striving to protect humanity.<br />
<br />
== Known Issues ==<br />
=== Brightness is too high === <br />
*Can be partially fixed by using a graphic pack which reduces the bloom effect, [https://github.com/slashiee/cemu_graphic_packs/releases/ download the latest graphic packs here].<br />
<br />
=== Sound issues ===<br />
*Music and voices are too low compared to other sounds. Can be partially fixed by using this [https://www.reddit.com/r/cemu/comments/6fy4cp/workaround_xenoblade_x_volume_issues_with_cemu/ workaround].<br />
** Voices being overpowered by the comparatively louder music during cut scenes was a common issue in the original game on the Wii U.<br />
*After a song is played in game, further replays will have a lot of crackling/popping noises in the background.<br />
*As of recent versions, these issues have been fixed.<br />
<br />
=== Manual in-game bug ===<br />
*When selecting the manual from the in game menu, you will be taken to a FrontierNav background page that is empty. There is no way to get out of this screen other than restarting Cemu.<br />
<br />
=== Returning to title screen softlock ===<br />
*When selecting "Return to title screen", the game loads infinitely. Cemu must be restarted if this is the case.<br />
<br />
=== Friend request softlock ===<br />
*When trying to send a friend a request to someone through the game, "Connecting. Please wait..." will be displayed indefinitely. In that case, restarting Cemu is the only option.<br />
<br />
=== Texture/Graphic bugs ===<br />
*Since Cemu 1.8.0, textures go missing or pop in and out. Easily noticeable on grass and plants.<br />
*Textures are randomly displayed in purple (rocks, plants, walls...).<br />
*Some cutscenes do not work or lag/stutter.<br />
<br />
=== Occasional Crashes ===<br />
*As of Cemu 1.17.4, XBCX has support for Multi-Core Recompilers. Although, it makes the game quite unstable but gives a good boost to performance. (Since Cemu 1.18.0b, this issue may have been resolved, but it's not recommended for long-term play sessions till further testing is done.)<br />
<br />
== Configuration ==<br />
This game does not require non-default settings to run properly. Optionally, there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Notes ==<br />
When installing DLC, you might want to skip content\0017, 0018, 0019, and 001a. These are load acceleration data packs for a disc version of the game with the duplicate data.<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|V710nWqo8-4|400|inline|[https://https://youtu.be/V710nWqo8-4 Xenoblade Chronicles X (Cemu 1.19.0.d) (Vega64+R5 3600+16 ram)]|frame}}<br />
{{#ev:youtube|_lBlauerKTM|400|inline|[https://https://youtu.be/_lBlauerKTM Xenoblade Chronicles X - Cemu 1.17.4 Multicore Recompiler Test]|frame}}<br />
{{#ev:youtube|73ucjOx0RLg|400|inline|[https://youtu.be/73ucjOx0RLg Xenoblade Chronicles X - Cemu 1.17 Performance and Graphics]|frame}}<br />
{{#ev:youtube|cWkvhxIhb6g|400|inline|[https://youtu.be/cWkvhxIhb6g Xenoblade Chronicles X - Cemu Emulator 1.15.1 Test]|frame}}<br />
{{#ev:youtube|BhCzbxhyehI|400|inline|[https://youtu.be/BhCzbxhyehI CEMU 1.14.0c - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|LgpY01_orFo|400|inline|[https://youtu.be/LgpY01_orFo Xenoblade Chronicles on Cemu 1.13.2 - 7700K + GTX 970]|frame}}<br />
{{#ev:youtube|I4iCp6__xos|400|inline|[https://youtu.be/I4iCp6__xos CEMU 1.12.1b: Xenoblade Chronicles X 1080p]|frame}}<br />
{{#ev:youtube|0rADu8_EdFM|400|inline|[https://youtu.be/0rADu8_EdFM CEMU 1.7.5 - Cemu Emulator 1.12: Xenoblade Chronicles X]|frame}}<br />
{{#ev:youtube|pV8-T5R9UfE|400|inline|[https://youtu.be/pV8-T5R9UfE CEMU 1.7.5 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|JfMVhcvh7lU|400|inline|[https://youtu.be/JfMVhcvh7lU CEMU 1.7.2 - Xenoblade Chronicles X on Nvidia GPU]|frame}}<br />
{{#ev:youtube|J0NPSihUBFE|400|inline|[https://youtu.be/J0NPSihUBFE CEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=N/A|rating=Unplayable|notes=Crashes on start up.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=Intel Core i7-3720QM @ 3GHz|GPU=NVIDIA GeForce GTX 970m|user=Jobenblue|FPS=5-10|rating=Runs|notes=60 at main menu. interpreter. lots of graphical issues, crashes after first area}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX 980 Ti|user=Wakkacast|FPS=10-15|rating=Runs|notes=First cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=N/A|rating=Unplayable|notes=Stuck on black "Loading" Screen during startup}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=5 - 30|rating=Runs|notes=10-15fps in title screen, 20-30fps in cutscenes, 5-10fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10 - 50|rating=Runs|notes=15-20fps in title screen, 30-50fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia MSI GTX 970 4GB|user=Drakonas|FPS=15-25|rating=Loads|notes=Most cutscenes run so slow they have to be skipped (press start and skip.. easy), once in the character select screen game looks mostly fine, except lighting and minute texture mapping issues, but it runs at 28-30FPS for me. However, once in-game it runs at about 15-23 FPS, fluctuating. Surprisingly, besides the character and enemy models flickering in and out of view, the environment looks very spot-on to the original. No major environment issues. The protagonist's face gets mangled easily, though Elma looks perfectly fine in the first scene. You have to be patient with loading screens, as the emulator struggles to load in tandem with the game it will seem to freeze. However, after a couple loading screens, I had alt-tabbed away from the game... while alt-tabbed away CEMU crashed.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=15-30fps in title screen, 15-30fps in cutscenes, 10-15fps in-game, many character model/texture issues, environment/background and weather looks decent. First cutscene still has to be skipped and is not played, following cutscenes play with improper audio and appear to maintain a stable fps for the most part. (either 15-20 or 25-30) <br />
Now seems to consistently crash before the title screen when shader cache is present, remove/delete appropriate .BIN file in shader cache folder before loading the game to bypass this. (file name is same as SaveDir in Cemu's titlebar) }}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=No major changes from 1.4.2. }}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-30|rating=Runs|notes=No major changes from 1.5.0}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4770K|GPU=Nvidia GTX 970 4GB|user=edwin|FPS=20|rating=Loads|notes=Character not render and crash on 1st Loading (after cut scene)}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX 4100 Black Edition 3.6Ghz|GPU=Nvidia GTX 750sc 1GB|user=OmegaForceYT|FPS=15/30 FPS|rating=Runs|notes=Texture Erros/Extreme Slowdowns During Gameplay}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=Mangled textures of most faces of the protagonist. Game runs as if it was slowed down, but the in game time is sped up 3-4 times. Lighting is messed up, night time seems fine, but when it's day time everything gets extremly biright. Colors also seem to be a lot darker than they are on the console. I made it as far as to NLA without any crashes and I didn't play anything after that. Sound is next to unhearable, distorted and slowed down especially in the cutscenes. It is very difficult to enter the protagnoist's name, but it might just be me being stupid.}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=EUR|CPU=Intel Core i5 2500k|GPU=Nvidia GTX 960|user=Avocado|FPS=25/30|rating=Runs|notes=No noticable changes.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i4790k @ 4.5GHz|GPU=Nvidia 980 Ti|user=Wakkacast|FPS=6-30|rating=Runs|notes=Game cycles through day night cycles in about 10 seconds. Day time is completely washed out. Engine is FPS limited so the game just gets slower as FPS gets lower instead of just getting choppy. Game is basically unplayable when you get the area where the town is just from how slow it is. The elevator to get into the town doesn't work at all.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=GeForce GTX 1070|user=Bevr|FPS=27-30|rating=Runs|notes=Stretched polygons everywhere, takes a good while to load after starting a new game. Sound plays for a couple seconds then stops. Frequent hangs. Way too much bloom.}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=10-30|rating=Runs|notes=10-15fps in title screen, 15-30fps in cutscenes, 10-18fps in-game. Character models/textures no longer stretch, environment/background looks decent. First cutscene still has to be skipped, following cutscene now plays with proper audio and is at a consistent 30fps. <br />
*Lighting issue is now present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=20|rating=Playable|notes=Can't go past entering character name (how to confirm?)}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3820|GPU=Nvidia 660ti|user=Aiello|FPS=15|rating=Playable|notes=killing a enemy made cubes in the air above them and the game is too white (didn't change the brightness) and changing from the first area made some textures go white}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Pentium g3258|GPU=Nvidia gtx 950|user=Caden|FPS=20|rating=Runs}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Substantially improved performance and stability. (accelerated streamout)<br />
30fps in title screen and cutscenes, 25-30fps in-game. <br />
*Lighting issue introduced inn 1.6.0 is still present, (excessively bright) appears to be AMD-GPU specific.}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1230v5|GPU=Nvidia GTX 1070|user=Gazer|FPS=25-30|rating=Playable|notes=Still having micro-stutters when running towards scenes that hasn't been pre-loaded (maybe caching problems?)<br />
Slowdowns to 17-25fps when in battle, glitchy textures (rocks, water, sometimes the ground inside New Los Angeles)<br />
Sky is too bright in the morning}}<br />
{{testline|version=1.6.2c|OS=Windows 10|region=USA|CPU=Intel Core i5-3570K@4.5ghz|GPU=Nvidia GTX 1060 6GB|user=Kain|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.6.3|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Text-entry is now visible when using the keyboard, no major changes from 1.6.2 otherwise.}}<br />
{{testline|version=1.6.3|OS=Windows 10|region=USA|CPU=Intel core i7 3770 3,40 GHz|GPU=Nvidia GeForce GTX 960 2 GB|user=Kanelakis|FPS=7|rating=Runs|notes=Attendance of graphic defects after a certain number of minutes.<br />
Graphics to generate improvement.<br />
Improvement in slowdowns in general.}}<br />
{{testline|version=1.6.4|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=Skybox is now fixed, other than that no major changes from 1.6.3.}}<br />
{{testline|version=1.6.4b|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @ 4.2ghz|GPU=AMD R9 390|user=RandomDude|FPS=15|rating=Runs|notes=FPS outdoors ranges between 8-15fps. Extreme brightness during day time that washes out things so bad, that I can't even see where I'm going. Clicking on affinity links in the menu crashes the game 100% of the time also. I was able to repeat this 5x in a row. The brightness and affinity link menu crashing, is why I selected ""semi-playable"". }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4Ghz|GPU=Nvidia GTX 1080 @2.1Ghz|user=demonx|FPS=30|rating=Loads|notes=Lots of freezes during gameplay, pre-recorded cinematics not working at all, they freeze right away, ingame cinematics are fine.}}<br />
{{testline|version=1.7.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-30|rating=Playable|notes=No major changes from 1.6.4}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-580K|GPU=Gigabita GTX 980 G1|user=Felix|FPS=30|rating=Playable|notes=Broken starting space cutscenes, constant small audio stuttering}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Some random FPS drop at 1080p, but mainly during entering new areas – very smooth otherwise. Around 8-15 FPS drop on 4K.}}<br />
{{testline|version=1.7.2|OS=Windows 10 |region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=15-30|rating=Playable|notes=Stutters, but some parts are playable.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870 2GB|user=d3rive|FPS=20-30|rating=Playable|notes=Noticeable improvement in terms of FPS when everything is cached. Cutscenes run in 30 FPS.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6500|GPU=NVIDIA GTX 980 Ti |user=Soki|FPS=30|rating=Playable|notes=Very small voice audio.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.5Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Half FPS drop compared to the 1.7.2. I had to change the GraphickPack resolution from 4K to 1080 to get stable 30 FPS. Purple textures and small voices issues are still present. Sometime, some visuals glitches appear on face, body and hairs for characters. Beside that, the game can be completed}}<br />
{{testline|version=1.7.3d|OS=Windows 10 |region=USA|CPU=Intel Core i7 6700HQ|GPU=Nvidia GTX 960M 4GB|user=Ab|FPS=25-30|rating=Playable|notes=Unnoticable performance change on 1080p but 5-8 fps lower on 4K compared to v1.7.2.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @4.6Ghz|GPU=NVIDIA GTX 970|user=Crowzer|FPS=30|rating=Playable|notes=Cannot do deeply test because the game randomly freeze and I have to kill the process. This issue was also in 1.7.4}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 1600|GPU=NVIDIA GTX 1070|user=lasyan3|FPS=30|rating=Runs|notes=Framerate is good and much stable than 1.7.5 but I cannot say the game is "Playable" because it randomly yet frequently freezes.}}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=gouasmi|FPS=30|rating=Runs|notes=The Framerate is the best with this version and the most stable, but the game is not playable, crashes in some islands and there is a day/night cycle bug causing the screen to flicker wich make it prety much unplayable}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k|GPU=NVIDIA GTX 970|user=Darth_Squall|FPS=30|rating=Runs|notes=Very smooth game experience, 30fps with 4K texture packs and shader cache, day/night bug was fixed, but game still randomly freezes, very often in Noctilum, problems with textures and sound. Sound will be fixed in 1.9.0}}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=The game hangs for some seconds then starts playing again frequently, bad performance, very high bloom and sound issues like crackling and white noise.In other words it's unplayable..}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Runs|notes=Check version 1.9.0..}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i3 7100 @ 3.9GHz|GPU=NVIDIA GeForce GTX 1050Ti|user=Deddas22|FPS=30|rating=Playable|notes=Runs pretty good on 1440p sometimes in battle the fps may drop little.You can play from beginning to end with no issues at all. Once a song finishes and loops again white noise will be played alongside the song, the end cutscenes will not be properly played only a green screen appears. Voices are too low to hear due high sound effects(it can be fixed, just google it) and also songs during cutscenes are really loud(i have tried to fix it, but with no luck.Bloom is way high in some areas, but it can be fixed with a graphic pack..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=USA|CPU=Intel Core i7 5930k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1080Ti|user=Forkinator|FPS=30|rating=Playable|notes=Runs well on 5k resolution. Fps stays at 30 as long as buffer cache accuracy is at low. You can play from beginning to end with minor annoyance issues relating to offline play. The known issues still persist in this version. Graphical bugs still exist such as purple and missing textures. Once a BGM song finishes and loops again white noise/crackling/static will be heard in the background with the song. Voices are still too low to hear due to high sound effects and music(see known issues).}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU|CPU=Intel Core i5 2500k @ 4.3Ghz|GPU=NVIDIA GeForce GTX 980|user=Robonator|FPS=30|rating=Unplayable|notes=Runs well on 4k/5k. As Mentioned before, known issues still exist in this version, though black/missing textures aren't as common as they were in 1.11.1. Definitely one of the better running games.}}<br />
{{testline|version=1.11.5d|OS=Windows 10|region=EU|CPU=Intel Core i7 7700K @ 4.5GHz|GPU=NVIDIA GeForce GTX 960|user=XenoSpecies|FPS=30|rating=Unplayable|notes=Game(AX5D01) crashes since CEMU v1.11.5d on file load.}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.7GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=TravelinJester|FPS=30|rating=Unplayable|notes=Runs well at times, random hardlocks requiring task manager. Would stick to 1.11.3.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.1b|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=40-60|rating=Playable|notes=audio and textures glitch sometimes }}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770k|GPU=Nvidia GTX 750ti|user=abctoz|FPS=30|rating=Playable|notes=Was unplayable after initial landing, constantly crashing every 1-5min, [https://www.reddit.com/r/cemu/comments/70k81x/trick_that_could_stop_xcx_crashes_in_ver_191/ this fixed it] basically use a program "Cheat Engine" and set the speed of Cemu to run at 1x speed(normal speed), somehow this fixes crashing. You can even increase the speed of the game to 1.5x or 2x - i have to test this more though, but its very stable now been running 2x in the background as i type this. that's my contribootion keep up the great work! EDIT - OK so prologue was outside and fine, inside NLA chapter one it crashed 3 times with CheatEngine on 2x speed, made it to chapter 2 have to save regularly.}}<br />
{{testline|version=1.12.2d|OS=Windows 10|region=USA|CPU=Intel Core i7-6700HQ|GPU=Nvidia GTX 1070|user=benny3t3|FPS=22|rating=Runs|notes=I cannot say that this game is truly playable right now. It currrently does not have multi-core support which makes it limited by CPU power more than many games, and more importantly the audio is unreasonably unbalanced. That being said, the graphics are overall excellent, and I anticipate that the next releases in the coming month or so will fix whatever few graphical issues there are. The largest issue that is the majority of the reason why I currently consider this game not playable is the audio. I have heard others say that even on the Wii U the audio was unbalanced and it was hard to hear people, but I tried listening for it myself on the Wii U and it was just fine. There are serious audio level issues and audio noise that majorly degrades the gaming experience. Both that and the lack of multi-core support made it so I am not willing to play this game right now on Cemu, therefore I think it is safe to deem it not playable for now. }}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 10|region=USA|CPU=Intel Core i5-8600k|GPU=Nvidia GTX 1070ti|user=Iron Markus|FPS=30|rating=Runs|notes=Constant audio crackling and texture glitches. Crashing constantly in sylvalum. The game is playable with crashing every hour until entering sylvalum. Once entering this area crashing becomes much more frequent. Crashes will happen within 1-2 mins in this area. Dual and triple-core recompilers are now supported but extremely unstable, using them will likely cause crashes in all areas in around 5 mins of game time.}}<br />
{{testend}}<br />
{{testsection|1.14|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 7, Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Minor texture issues. Encountered audio issues until I switched from DirectSound to XAudio2. Runs really well in Sylvalum and Noctilum, unexpectedly. Overall, 1.14.0c runs Xenoblade Chronicles X extremely well.}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Runs as well as 1.14.0c. Highly recommend using an already built shader cache; otherwise, loading up areas for the first time will be very painful.}}<br />
{{testline|version=1.15.1e|OS=Windows 10|region=USA|CPU=Intel Core i5-7300HQ|GPU=Nvidia GTX 1060 with Max-Q Design|user=Griffion|FPS=25-30|rating=Playable|notes=Very playable with a mostly consistant 30FPS, dropping by 1-2 frames every now and then, but hardly noticeable. Slight graphical issues of foilage flickering in and out, strange black square pattern only present in the vicinity of buildings in NLA, and screen goes slightly dark for a few seconds when time of day changes (might be in affect of NVIDIA Brightness graphics pack trying not to make the game too bright or dark). Have played for 24 hours with only 1 crash. Getting closer to perfect.}}<br />
{{testline|version=1.15.3b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Runs a bit better than 1.15.0e. Audio seems to have improved a bit as well.}}<br />
{{testline|version=1.15.4b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Runs a bit better than 1.15.3b. Other than the usual graphical issues, everything is working excellently.}}<br />
{{testline|version=1.15.5c|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=This version introduces an odd graphical issue I can only describe as pink and white particles. I discovered this issue in Noctilum in certain areas. Fortunately, it's actually kind of pretty, rather than an annoyance.}}<br />
{{testline|version=1.15.7c|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=This version (and possibly the previous version) has resolved the aforementioned particle issue. I've also noticed the presence of shafts of light that indicate where your quest is in the vicinity.}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 1070|user=tet666|FPS=24-30|rating=Unplayable|notes=Severe artifacting in or anywhere near the city makes the game completely unplayable it's recommended to downgrade to 1.15.7c.}}<br />
{{testline|version=1.15.9c|OS=Windows 10|region=USA|CPU=Ryzen 5 2600|GPU=Nvidia GTX 970|user=darkfall|FPS=28-30|rating=Playable|notes=Mostly 30 fps with some drops.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Looks better than I've seen previously. Performance seems to have improved as well.}}<br />
{{testline|version=1.15.12b|OS=Windows 10|region=USA|CPU=Intel Core i5-3570k|GPU=Nvidia GTX 1060|user=fchud|FPS=28-30|rating=Playable|notes=As far as i noticed, compared to 1.15.11c, this build introduced some issues: <br />
* FPS in BLADE Barracks drops to 16-20; <br />
* Lin's eyes became whole white w/o pupils.<br />
Texture on particles from Follow Ball still broken.}}<br />
{{testline|version=1.15.19|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=24-30|rating=Playable|notes=Seems to be a considerable improvement over version 1.15.10 based on a quick run around the map.}}<br />
{{testend}}<br />
{{testsection|1.16|collapsed}}<br />
{{testline|version=1.16.1|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU=Nvidia RTX 2070|user=Griffion|FPS=30|rating=Playable|notes='''''CONTAINS SPOILERS READ WITH CAUTION IF YOU HAVE NOT FINISHED THE STORY''''' Having now played over 130 hours, there is no doubt the game is playable, but it is still not perfect with new artifacts being present that were not before. The black square pattern in the city mentioned in v1.15.1e is still present. Flashes of something flickering during controlled camera cutscenes. Some uncontrolled cutscenes briefly show nothing as if camera is out of position for a few seconds. Not exactly sure, but certain shiny effects such as the glow around your character when using an aura causes streaks of white across the screen. The same effect is most prevalent when switching to true form Elma, making her completely unusable. A new foilage issue, and again only seen in the city, is a white grass texture that flickers in and out and elongates up and down.}}<br />
{{testend}}<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=8-30|rating=Playable|notes=After visiting various locations around the map, I ended up suffering considerable FPS loss in Sylvalum. To a lesser extent, Cauldros caused some FPS loss. In both cases, there were lag spikes. Outside of those issues, everything else remained seemingly consistent with my previous experience.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=EUR|CPU=Intel Xeon W3656|GPU= AMD Radeon RX 570|user=AutumnWolf|FPS=25-30|rating=Playable|notes=High quality textures and models seem to take too long to load in New LA, some textures have black rectangles until the high quality ones load, house roofs in the distance have black tops until you get close to them, I am running Vulkan but I noticed the same issues on OpenGL}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=Intel Core i7-9700|GPU= Nvidia 1650|user=Hetsumani|FPS=25-30|rating=Playable|notes=Playing at 4K. It stutters a little when there's a rapid change of scenery, other than that it runs smooth, combat does not slow it down lower than 28fps.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Mario_Kart_8&diff=12975Mario Kart 82020-05-18T10:18:42Z<p>Dante3732: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Mario Kart 8<br />
|image = [[File:Mario kart 8 cover.jpg|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=May 30, 2014|EU=May 30, 2014|AUS= May 31, 2014|JP=May 29, 2014}}<br />
|genre = Racing<br />
|modes = Single-player, Multiplayer (4), Online<br />
|input = GamePad, Pro Controller, Wii Remote, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = Mario_Kart_8<br />
|rating = Playable<br />
}}<br />
'''Mario Kart 8''' is a kart racing game and the eighth major installment in the Mario Kart series, developed and published by Nintendo for the Wii U video game console. Like other games in the series, in Mario Kart 8, players control characters from the Mario franchise and participate in kart racing on various race tracks, using items to hinder opponents or gain advantages. While incorporating game mechanics originally featured in earlier Mario Kart games, Mario Kart 8 introduces anti-gravity sections that allow players to drive on walls or ceilings.<br />
<br />
== Known Issues ==<br />
<br />
=== Crashes with Dual-core recompiler and above ===<br />
*The game will crash or freeze after finishing a race on the dual and triple-core recompiler on Cemu versions older than 1.17.2. Use the Single-core recompiler to prevent this.<br />
<br />
=== Mii faces missing ===<br />
*You need to dump the Mii data from your Wii U. The title ID is 0005001B-10056000.<br />
<br />
=== Missing texts ===<br />
*You need a shareddata.bin dump from your Wii U to fix this. Alternatively, you can download [https://sshnuke.net/cemuhook/ Cemuhook] and use sharedFonts.<br />
*Please note that the fonts aren't loaded correctly when starting up the game.<br />
<br />
=== Broken/flickering textures on ground in certain courses on some Nvidia GPUs on some versions of Cemu ===<br />
<br />
=== Crashing in bootcamp for Apple users ===<br />
BootCampDrivers.com Adrenalin 18.12.3 V3 fixes the issue of not been able to get pass the checkered flag.<br />
Tested and working on 2018 MacBook pro's with AMD Radeon Pro 560X<br />
<br />
There is a flickering issue on 4 player multiplayer (flickering occurs in the top left an bottom left quadrants).<br />
Single player and 2 player multiplayer are not affected.<br />
<br />
=== Controls using Wii Remotes ===<br />
Cemu supports Wii Remote and when setting up a multiplayer session in Mario Kart 8 joining using using a Wii Remote functions (by pressing "A") however no other inputs appear to function. So use of either the Wii U GamePad or Pro Controller profile is required.<br />
<br />
=== Shadow issues ===<br />
*Cemu has some shadow issues in past releases (Cemu <= 1.11.5). These can sometimes be remedied by setting <code>accurateShaderMul</code> to <code>true</code> or <code>min</code> in the [[Tutorial:Game Profiles|gameProfile]] and increasing the '''GPU Shader Cache Accuracy''' to Medium or High.<br />
{{#ev:youtube|V8VB5o4LhlY|300|inline|[https://youtu.be/V8VB5o4LhlY shadows in Cemu version 1.7.5]|frame}}<br />
{{#ev:youtube|h05Tq7AqYHk|300|inline|[https://youtu.be/h05Tq7AqYHk shadows in Cemu version 1.11.0]|frame}}<br />
<br />
== Configuration ==<br />
*This game does not require non-default settings to run properly. You can install [[Tutorial:How to update a game|game updates]] and [[Tutorial:How to install a DLC|DLCs]]. Optionally there are [[Tutorial:Graphic pack|graphic packs available]]. <br />
*You are required to dump account files from your Wii U to play online in Cemu, a guide to do so can be found [[Tutorial:Online Play|here]].<br />
==Versions==<br />
<br />
You can check the game version on the title screen.<br />
=== UPDATES ===<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number <br />
|-<br />
| v4.1 || v64<br />
|}<br />
<br />
=== DLC ===<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| ? || v80 || ?<br />
|}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|2zMh4dWl-tc|300|inline|[https://youtu.be/2zMh4dWl-tc Mario Kart 8 (Cemu 1.19.0.d WiiU emulator) (Vega64+R5 3600+16 ram) test 2]|frame}}<br />
{{#ev:youtube|_mFI2O_Ssbk|300|inline|[https://youtu.be/_mFI2O_Ssbk 1.11.0 Mario Kart 8 Online]|frame}}<br />
{{#ev:youtube|E6Z-1SwSUtI|300|inline|[https://youtu.be/E6Z-1SwSUtI 1.11.0 Regional Race]|frame}}<br />
{{#ev:youtube|Rvv9T9jvLYQ|300|inline|[https://youtu.be/Rvv9T9jvLYQ Mario Kart 8 on Cemu 1.11.5]|frame}}<br />
{{#ev:youtube|7lzaJIWC6tQ|300|inline|[https://youtu.be/7lzaJIWC6tQ Cemu Emulator 1.12: Mario Kart 8]|frame}}<br />
{{#ev:youtube|dJhTf2KkSsc|300|inline|[https://youtu.be/dJhTf2KkSsc Cemu 1.14.0 - 7700K + GTX 1080]|frame}}<br />
{{#ev:youtube|QaIp7PIwJiE|300|inline|[https://youtu.be/QaIp7PIwJiE Mario Kart 8 200cc Bell Cup CEMU 1.15.19 Test]|frame}}<br />
{{#ev:youtube|6cLA-RL6QVw|300|inline|[https://youtu.be/6cLA-RL6QVw Cemu 1.16.0b - VULKAN AMD - Mario Kart 8 - RX460]|frame}}<br />
{{#ev:youtube|EYXYOzDk-7E|300|inline|[https://youtu.be/EYXYOzDk-7E Cemu 1.17.3 - Some online Mario Kart 8 fun with Cemu - The Wii U Emulator]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790HQ|GPU=NVIDIA GeForce GTX 970m|user=G30rg3|FPS=40-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=AMD FX 8350 @ 4.1GHz|GPU=NVIDIA GeForce GTX 960|user=Tsume|FPS=20-25|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600K @ 4.4GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=HalfwayOrb|FPS=30-60|rating=Runs|notes=Stuttering (freezes every few seconds), graphic glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4590 @ 3.3GHz|GPU=AMD Radeon R9 270X|user=Bratwursttester|FPS=30-60|rating=Runs|notes=Slow emulation speed, no lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 8|region=EUR|CPU=Intel Core i5 3350P|GPU=AMD Radeon HD 7750|user=Jelmerro|FPS=25-30|rating=Runs|notes=No lighting.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500|GPU=NVIDIA GeForce GTX 960|user=HerØpØn|FPS=30-35|rating=Runs|notes=30-35 FPS without NPCs, 15 with other players, lightning bugs, graphic glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320 @ 3.40 GHz|GPU=AMD Radeon R9 380|user=smax904|FPS=20-45|rating=Runs|notes=Graphic glitches; frequent crashes during loading; lighting sometimes absent, sometimes yellowish; broken shadows}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=20-55|rating=Runs|notes=20-30 fps in most areas, 45-55 fps in dark/covered/narrow areas. Only minor graphic glitches with the sky/background, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Core i5 650 @ 3.2GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=Florens|FPS=15|rating=Runs|notes=When going into Mario Kart TV the miis have no heads}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=EUR|CPU=AMD A10-7850k|GPU=AMD Radeon R9 280X|user=Sebastiangamer|FPS=10|rating=Runs|notes=60fps on first screen, 20fps on menu, 10fps in game. (PM me on reddit if you know why it's so slow)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=20|rating=Runs|notes=20-28 fps in time trial , 12-15 in GP}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 3.3GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=15-20|rating=Runs|notes=Some Graphical Glitches}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 650|user=Eltopo|FPS=20-30|rating=Runs|notes=Slow emulation, yet GPU usage oscillates around 40-60% Some graphical weirdness with the skybox and the lighting is off. The music loops improperly and unlistenable sfx.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.5 Ghz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=20-30|rating=Runs|notes=Controllers goes crazy (Up and left all the time)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=NVIDIA Geforce GTX 750Ti|user=LVoyd|FPS=35-45|rating=Playable}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7|GPU=AMD Radeon R9 290|user=freezman|FPS=40-50|rating=Runs}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5 6600|GPU=NVIDIA GeForce GTX 660|user=bobby mcgee|FPS=10|rating=Runs|notes=Runs very slow. Playable but would take about 10 minutes to complete a race. Missing graphics. Weird sound.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=35-40|rating=Runs|notes=Really glitchy, Not great texture renders, shadow renders and terrible handling of vehicals. 70% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=25|rating=Playable|notes=25 fps in GP and 30+ fps in time trial}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4670 @ 3.4GHz|GPU=Nvidia Gefore GTX 780 Ti|user=Yukiko|FPS=40-50|rating=Playable|notes=Graphical glitches (skybox mostly) and sound issues but otherwise much more playable then v1.4.0c}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=25-40 fps in GP and 45-60 fps in Time Trial. Only minor graphic glitches with the sky/background and certain character models/textures, appears to be AMD GPU specific. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-5820k @ 3.3ghz|GPU=Nvidia Geforce GTX 980|user=blizz|FPS=40|rating=Playable|notes=60FPS in Menu, constant 40 FPS in any Mode/Map, only Sky is glitched, Very Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5700HQ|GPU=NVIDIA GTX950M|user=Team Fail|FPS=TT: 55-60, Cups: 20-30FPS|rating=Playable|notes=Replays after a cup will fail to play and instantly put you to the cup presentation, Time Trials run almost flawlessly unless loading new content into memory, all cups run slow because of additional NPCs.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7-5820k|GPU=AMD Radeon R9 390 x2|user=emulationrocks|FPS=57|rating=Loads|notes=Menus worked fine at just below 60 fps, once a race was loading it crashed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=AMD Radeon R9 290|user=Brian Brown|FPS=45|rating=Loads|notes=Got to pick character and kart, but when loading into a race the loading screen would freeze, and my GPU drivers would freeze.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD Phenom II 3.4ghz|GPU=Nvidia Gtx 750ti|user=L3onrock3r|FPS=35|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=gnmmarechal|FPS=60|rating=Loads|notes=The game menu loads, at 60FPS. However, when loading a race (any race), Windows says the driver stopped responding and restarts it, which makes Cemu hang.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simon|FPS=20|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=40|rating=Loads|notes=Game crashes at Loading screen but works fine on 1.4.0c. Using AMD Driver 16.2.1 Beta.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 380 4GB|user=WinFBoy|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 4690k|GPU=Nvidia GTX 780|user=DanteLarka|FPS=55|rating=Runs|notes=https://www.youtube.com/watch?v=QfiCvZ5HnPw As shown in test video some maps are almost 100% playable with around 55 FPS and some stuttering, whilst some maps are played with 40FPS. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i7 3610QM|GPU=Nvidia GTX 660M|user=windy city|FPS=20-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 M 460 @ 2.53GHz|GPU=NVIDIA Geforce GT 420M|user=N/A|FPS=15-30|rating=Runs}}<br />
{{testline|version=1.4.1|OS=Windblows 10|region=USA|CPU=Pentium G3258 Overclock 4.2GHZ|GPU=Nvidia GTX 760 Overclock|user=Kinetic/Floppy Forks|FPS=60 Time Trials 45 Grand Twix|rating=Playable|notes=U wot m8?}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Core i7 5920k @ 4.0Ghz|GPU=Nvidia GTX 780 GHz Edition|user=jamerst|FPS=60 (in menus)|rating=Loads|notes=Game loads perfectly, but when entering any race, the screen turns white, and only UI elements appear, but stack on top of each other and do not disappear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core I5-6500|GPU=AMD Radeon R9 380|user=TheZoroark007|FPS=57 in Menu|rating=Loads|notes=Crashes while loading any course}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=Intel Pentium G3528 OC 4ghz|GPU=NVIDIA GTX950 FTW OC|user=ruhroo|FPS=48.25|rating=Playable|notes=+FPS+ <br />
|Menus - 59/60|Time Trial - 52/59|Grandprismo<>50cc<> 38/49 <>100cc<> 39/46 <>150cc<> 38/43<br />
BG's nice and trippy how we like 'em, audio glitches, heavily shadowed textures, them sparkly roads, rarely tha blue blobs will appear. (Driver Ver 364.72)}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k|GPU=Nvidia GTX 970|user=PTKickass|FPS=45 ; 55|rating=Playable|notes=Sky is bugged. Sound effects are bugged. Characters are too dark on the selection screen. No videos in cup/mode select (black screen where it should be displayed). Water isn't transparent (when viewed from above).}}<br />
{{testline|version=1.4.2|OS=Windows 7|region=USA|CPU=Intel 3930k 4.7ghz|GPU=AMD Radeon R9 270x|user=master12210|FPS=30-40|rating=Runs}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=USA|CPU=Intel Core i5 4690|GPU=Nvidia GTX 970|user=JusTheo|FPS=59.4|rating=Playable|notes=Issues with sky and audio issues. People say the sky issues don't happen on AMD Cards, so idk.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4670K|GPU=AMD Radeon R9 390X Nitro|user=Zouiguipopo|FPS=50|rating=Playable}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=25-60|rating=Playable|notes=Slightly better stability and noticeably less stutter, other than that no major changes from 1.4.1. }}<br />
{{testline|version=1.4.2b |OS=Windows 7|region=USA|CPU=Intel Core i7-3720qm|GPU=Nvidia GeForce GTX 970m|user=Jobenblue|FPS=35-60|rating=Playable|notes=(Mario Circuit) 35 with other characters, 52-60 on time trial}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-50|rating=Playable|notes=Greatly improved stability overall. Better performance in GP mode (30-40fps) and seemingly ~10 less fps on average in TT mode. . AMD-specific sky issue (bright yellow spots/lighting) is fixed and kart headlights are displayed properly. AMD GPU-specific minor graphic glitches with very specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600|GPU=AMD Radeon R9 380 4GB|user=Kopmeister|FPS=30-40|rating=Runs|notes=Pretty much the same as everyone, runs pretty much at 30-40, dips to 20, comes up to 50 then dips bla bla bla. That was in TT, CC races are unplayable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-4500U|GPU=Nvidia Geforce 820M|user=Simone|FPS=35|rating=Playable}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5 4690K 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=40 - 50|rating=Playable|notes=Gran Prix with an average FPS of 40 to 50. Versus and Time Trial 55 average of 55 to 60 FPS. Less visual glitches and same sound problems compare to previous versions.}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.0GHz|GPU=Nvidia Geforce GTX 760 4GB|user=BetaAlphaEpsilon|FPS=60|rating=Playable|notes=Shader and graphic issues primarily in the last 2 cups (Leaf and Lightning Cup) and you will get a black screen after the credits roll because it unlocks amiibo character.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5 GHz|GPU=Nvidia GeForce GTX 860m 2GB|user=anitokyo|FPS=40-55|rating=Playable|notes=Game is playable except having some hiccups when in gameplay. Emulator can not load all graphical layers as some menu text is missing. The brightness and contrast for the 3D models should be balanced for menus. They appear dark.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @4.2GHz|GPU=AMD R9 390 1050MHz Core (Driver 16.5.3)|user=shadowbrony420|FPS=40-60|rating=Playable|notes=Lack of specular mapping (however might be rendered on objects that I have not noticed), shading and shadowing glitches, etc.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=2 FPS - 42 FPS|rating=Runs|notes=Game stops with frame rate drops then starts again making the game unplayable.}}<br />
{{testline|version=1.5.1|OS=Windows 8.1|region=EUR|CPU=Intel Core i3-3225|GPU=AMD Radeon R9 200 series|user=honzapat|FPS=(not tested)|rating=Playable|notes=With small bugs where game little bit paused but good}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Xeon E3-1230v3|GPU=Nvidia GTX 680 2GB|user=Eponator|FPS=55|rating=Playable|notes=Test was made in GRAND PRIX MODE!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7 6700k @ 4.6GHz|GPU=Nvidia GTX 980ti|user=Lagia|FPS=60|rating=Playable|notes=Audio glitches, lighting is messed up, but textures are perfect. Message boxes fail to actually show message. Races have stuttering. Not too much different from the 1.5.0 release in that regard, but audio is better.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600k @ 4.5GHz|GPU=Nvidia GTX 760|user=Meron35|FPS=60|rating=Playable|notes=MAKE SURE TO DOWNLOAD THE LATEST UPDATE - it improves the FPS a lot AND you get 200cc. Only the occasional stutter in FPS. Lighting in general seems to be weird, either blindingly bright or non-existently black. Lighting is particularly glitchy with kart headlights on Toad's Turnpike. Audio is glitchy whenever a new sound plays (eg drifting, changing from the cloud to the thunderstorm section in Cloudtop Cruise, hang gliding). }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD A10-7850K|GPU=AMD Radeon R7|user=JoelTheHyperGamer|FPS=30-60|rating=Runs|notes=when i complete a course and i try to quit out or continue it crashes }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel G3450|GPU=nVidia Geforce GTX 750 Ti|user=postscarce|FPS=30|rating=Loads|notes=Title screen loads, then it goes to an infinite load screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=2x Nvidia GTX 560 TI (SLI)|user=Noim|FPS=55-60|rating=Playable|notes=The Game works great. I could finish the first cup witout any big issues. Except the last Racetrack. The last Racetrack has many, many glitches. Everything was like the hole game is censored :D Everything else works perfektly. Cemu is using 2/8 Threads and 1/2 GPUs.}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500|GPU=Nvidia Geforce GTX 970|user=Exus|FPS=60fps in menu ~40fps in game|rating=Playable|notes=Lighting issues in character select and in game. Crackling sound. Stutters in gameplay. No text in popup boxes (Quit menu, new character unlocks, etc.)}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel COre i7-4770k|GPU=Nvidia GeForce GTX 760|user=Mandy Morrison|FPS=54-58|rating=Playable|notes=some texture issues in certain levels}}<br />
{{testline|version=1.5.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=30-60|rating=Playable|notes=Better performance in both GP mode (30-50fps) and in TT mode. (50-60fps) <br />
AMD GPU/Vertex cache -specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=AMD FX-6300 Six-Core Processor|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=20-30|rating=Runs|notes=Major lag makes the game slow-mo. Only patient people would be able to play}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i7-4790K @ 4.4GHz|GPU=Nvidia GTX 1080|user=ThatSoupWasOk|FPS=55-60|rating=Playable|notes=Very stable FPS, no drops, only small frame skips when choosing some options. Loading screens took a bit of time, game loaded in fast though.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3320M @ 2.6GHz|GPU=AMD Radeon HD 7570M|user=Hamza|FPS=25-30|rating=Runs}}<br />
{{testline|version=1.5.2|OS=Windows 8|region=USA|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=Nvidia Geforce GTX 650 Ti|user=Killer4Free|FPS=20-60|rating=Playable|notes=Multiple lighting bugs and constant stattering/lag spikes on alot of the courses}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ 2.6GHz (3.6GHz Turbo) Quad-Core|GPU=AMD Radeon R9 M265X 4GB GDDR5|user=KryptonLion|FPS=Menus: 60 | TT: 40-60 | GP: 25-50 |rating=Playable|notes=Long loading times; minor visual glitches; no text in some textboxes; minor sound glitches.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5 3.4GHZ|GPU=AMD R9 280S|user=Abe|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=40|rating=Playable|notes=Other than the extremely long load times and long loading hitches that can happen occasionally mid-race, it is very playable and I can assume it can be played to completion. The only other real problems are just purely visual and audio bugs, but they don't get in the way of gameplay.<br />
https://youtu.be/IyyBoT_bwqA}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=Intel Core i7 3930k @ 4.22 GHz|GPU=AMD Radeon R9 270x|user=Nerd86|FPS=30-60|rating=Runs|notes=48-60 FPS on menus. Occasional speed drops / audio glitches on menus. 30-45 FPS in game. Audio is 95% perfect. Game freezes completely every so often (say, every 10-15 seconds). Audio keeps playing during freeze. Beautifully smooth gameplay except for freezes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 4710HQ|GPU=Nvidia GTX 860M|user=that_90s_guy|FPS=40 in-race, 53 in time trial|rating=Playable|notes=Time trials are almost playable, with a couple of lightning issues in many areas which can be ignored. Races take a big FPS drop though to around 35-45fps. Also, random lag spikes can be had at the start of the race, but they reduce in number considerably as the race goes.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 4460|GPU=Nvidia GTX 970|user=Ashif|FPS=50|rating=Playable|notes=Graphics aren't perfect but are getting better with every patch, in game audio can be smooth but has issues which make sounds sound unpleasant at times, game feels smooth even at lower fps such as 45 due to sound not slowing down with the game. Loading times can be long. Very enjoyable as of this version.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7-6700k @ 4.5Ghz|GPU=NVIDIA GeForce GTX 1080|user=truedread|FPS=45-60|rating=Playable|notes=Loading times are very long, preview videos don't play, bit of stuttering and slowdowns, but plays fine.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel i7-4790K @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1070 8G|user=Frawtarius|FPS=40-60|rating=Playable|notes=First race starts with a lot of stuttering, with the FPS dropping below 30, but stabilizes quickly. The second race is a lot smoother, staying constantly above 50 FPS and hitting 60 often (with some very rare drops into the 40s). There are some menu elements that don't show up (such as the 50/100/150cc illustration animations), and the character selection models are greyed-out. Also, load times are long. Overall, though, definitely playable.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=nVidia GTX 1080|user=SD456|FPS=60|rating=Playable|notes=Sometimes it stutters, and it is loading the first race of a cup for 2-3 minutes. Other than that it works perfectly}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel Core i5-4590|GPU=Nvidia GTX 960|user=timm12|FPS=45-60|rating=Playable|notes=Loading screens take 30+ secs, dialog boxes do not show text}}<br />
{{testline|version=1.5.2|OS=Windows 7|region=USA|CPU=AMD FX 6300|GPU=AMD Radeon RX480|user=Haizum74|FPS=40|rating=Playable|notes=Some lag, slowdown and occasional buffering but working fine *on a HDD*}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=CaptainProton|FPS=50–60|rating=Playable|notes=Using Mario Kart 8 Update 4.1; Sometimes long loading times, some audio glitches}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=AMD FX-6300|GPU=Nvidia GTX 750Ti|user=Pelus|FPS=25-40|rating=Playable|notes=Long Loading Time,Minor audio issues,freeze in some parts of circuit in first lap.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel i7 4790k @4.5GHz|GPU=Nvidia GTX 970 (SLI)|user=LokeYourLord|FPS=0-60|rating=Playable|notes=Game is fairly playable, but the FPS is super variable. One second i have a stable 60, then 0, then 60 and so goes the loop (means that it stutters about every 5-10 seconds and when entering water and alike it stutters heavily).}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Core i5-4460|GPU=Nvidia Gerforce Gtx 960|user=Nono|FPS=N/A|rating=Unplayable}}<br />
{{testline|version=1.5.3|OS=Windows 7|region=USA|CPU=Intel Core i7 4790k @ 4.5Ghz|GPU=Nvidia GTX 980Ti|user=Sharkiller|FPS=60|rating=Perfect}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=USA|CPU=Intel Xeon E3-1231 V3|GPU=Nvidia GTX 970 STRIX|user=Christovic|FPS=60|rating=Playable|notes=Lots of FPS dips at intense parts of game, like when entering water. Very long loading time.}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=Intel Core i5 @ 3.6Ghz|GPU=Nvidia GTX 650 1GB|user=_Lisu_|FPS=45-50|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=40-50|rating=Playable|notes=The screen loadings are much faster}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i7-6700|GPU=NVIDIA 980ti|user=Joonas|FPS=60|rating=Playable|notes=Game freezes for a bit ONLY on loading screens and while starting the map, otherwise is perfect.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel Core i5 3570k|GPU=Nvidia Geforce GTX 760|user=Ayurai|FPS=60~55|rating=Playable|notes=Minor Sound Glitches, almost impercetibly graphic glitches in most circuits. little stutters.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.4 Ghz|GPU=AMD R9 390|user=Zamson|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-8350|GPU=NVIDIA GeForce GTX 750 Ti|user=DJTHED|FPS=50-60|rating=Playable|notes=This version of Cemu really improved the overall performance of this title compared to previous versions. Long loading times and initial loading hitches are still a thing, but once it gets going, it runs butter smooth on my mid-range PC. Visually looks much better and closer to how it looks on console too.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=AMD FX-6300 3.5 GHz.|GPU=AMD RADEON R9 280|user=Sid|FPS=25|rating=Playable|notes=Framerate choppy, some lighting bugs (shadows), a little lack of detail.}}<br />
{{testline|version=1.5.4|OS=Windows 8.1|region=USA|CPU=Intel Core i7 3770 @ 3.4 GHz|GPU=NVIDIA GTX 650 (2gb)|user=Eltopo|FPS=45-60|rating=Playable|notes=Persistent micro stutter.}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Intel i7|GPU=GTX 980|user=Kaya|FPS=60|rating=Playable|notes=Is fun}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 5820k OC @4.6Ghz|GPU=Nvidia GTX 980Ti (SLI)|user=DrCheesyNipples|FPS=40-60|rating=Playable|notes=Game is playable except for a few audio issues and stuttering throughout gameplay that drops fps down to 40. }}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7-4710HQ @ 3.50 GHz|GPU=Nvidia Geforce GTX 860m 2gb|user=lcbluemsc|FPS=45-57|rating=Playable|notes=it has a better performance, but some fps drops, also looks better}}<br />
{{testline|version=1.5.5|OS=Windows 7|region=USA|CPU=Intel Core i5 4690 3.60GHz|GPU=AMD R9 290x|user=Dumb-Nut|FPS=60|rating=Playable|notes=there are some graphical glitches and sund glitches and on 1 player it runs from 60fps on 2 players it runs from 60-30fps and on 3 players it runs from 16 to 30 fps but mostly bellow 30 and somtimes a little bit laggy in 2 players too}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i5-4460 @3.2GHz|GPU=Nvidia GeForce GTX 960|user=Olifantje|FPS=50|rating=Playable|notes=Some frame drops and short freezes. Unlock messages and award ceremonies don't load properly. Pretty playable all around}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=USA|CPU=Intel Core i7 3770|GPU=Nvidia GTX 960 2GB|user=Mureb|FPS=55|rating=Playable|notes=Game runs pretty good in race mode. Almost 60 in every track, just the usual stutter from shader cache. }}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2.7ghz|GPU=NVIDIA Geforce GTX 460|user=N/A|FPS=20-30|rating=Runs|notes=Everything works fine up until the race, which goed twice as slow as usual.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 quadcore 3.8ghz|GPU=AMD RX460 8GB|user=N/A|FPS=50-60|rating=Playable|notes=Some levels go at around 45 fps, others 55. Choose the right level and it's playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 7|region=EUR|CPU=Intel Core i5 2400 @3.1Ghz|GPU=Nviaida Geforce GT720 2GB|user=Mambila2001|FPS=25-40|rating=Playable|notes=Near 30 fps most of the time, 60fps in menus}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz|GPU=Nvidia GeForce GTX 960M|user=MLPLoneWolf|FPS=60|rating=Unplayable|notes=Its loads for 30-40 seconds and crashes }}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=USA|CPU=Intel Core i5 4960 3.5GHz|GPU=Nvidia GeForce GTX 960|user=Malkierian|FPS=50|rating=Playable|notes=Infrequent dips below 30 FPS mid-circuit. No graphical glitches.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i5-6300HQ @ 2.3GHz|GPU=NVDIA GeForce GTX 960M|user=passerby1234|FPS=30|rating=Playable|notes=Minor texture glitches involving text and text boxes}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500|GPU=NVIDIA GeForce GT 730|user=Yusu|FPS=25-30|rating=Playable}}<br />
{{testline|version=1.5.6|OS=Windows 7|region=USA|CPU=Intel Core i5 2500k |GPU=AMD R9 270x Crossfire (x2)|user=itsjusttime|FPS=60FPS w/dips|rating=Playable|notes=needs a bit of tweaking but it plays pretty good. Most of the game is 60FPS but it goes have a bunch of dips now this is not a big problem}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=EUR|CPU=Intel Core i5-4590|GPU=Nvidia GTX 970|user=3D2Y Bandicoot|FPS=53|rating=Playable|notes=Long loading times, stuttering sometimes, little graphic bugs on cars in the selection menu, sometimes the reflection is missing on the tracks.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i7 6700hq 2.6GHz|GPU=Nvidia GTX 1060 1405/1873MHz|user=Nep-Nep|FPS=60 with dips to 30fps|rating=Runs|notes=while playing fps sometimes dips down to 30fps occurs between laps, entering and exiting indoor/outdoor, land/water sections. text in menus aren't always displayed}}<br />
{{testline|version=1.5.6|OS=Winsows10|region=EUR|CPU=Intel Core i5-6500|GPU=Nvidia GTX 960|user=Easy|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel i7-6700k @4.8GHz|GPU=NVidia GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Minor lighting errors, missing text on pop-up menus. Other than that only occasional lag spikes when rendering cutscenes. Completely playable and very fun}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7-4790k|GPU=AMD RX 480|user=Yaz152|FPS=55|rating=Playable}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=AMD FX 4350 @ 4.2 GHz|GPU=Nvidia GeForce 770|user=Sander|FPS=20-60|rating=Playable|notes=Missing texts after GP completion. Often runs at 60fps, sometimes dips to 20-30fps.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i5-2500k @ 4.2 GHz|GPU=Nvidia Geforce GTX 970|user=enginurd|FPS=~60|rating=Playable|notes=has some slowdowns during gameplay - I think it's when textures are loading}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i3 6100|GPU=Nvidia 1060 3gb|user=Killah|FPS=55~60|rating=Playable|notes=Stuttering.... Can't play game smoothly yet.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core i7 6700 @ 3.40GHz|GPU=AMD Radeon R9 390|user=Kandykun|FPS=50-60|rating=Playable|notes=No text in notification boxes, brief pauses when transferring to water parts}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460|GPU=Nvidia Geforce GTX 760 (oem)|user=TMCThomas|FPS=58|rating=Playable|notes=Runs with some micro-stutter}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K|GPU=GTX 1070|user=CaptainProton|FPS=55~60|rating=Playable|notes=Initial lags when starting race for the first time.}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=45-60|rating=Playable|notes=Avoid using vsync when windowed, appears to periodically limit fps to 30fps when enabled. Does not appear to happen when disabled. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX 970|user=Asper|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 4690k @3.5 ghz|GPU=AMD Radeon R9 380|user=GangstaSenju|FPS=55|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8-5500B APU @ 3.2 GHz|GPU=AMD Radeon HD 7560D|user=amdfps|FPS=30|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD Radeon R9 M395|user=Christopher Cuevas|FPS=60|rating=Unplayable|notes=Aside from slight graphical imperfections and the occasional slowdown during loading, the game runs beautifully and is 100% playable. 2015 27" 5k iMac 3.3Ghz}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD FX 6300 Six-Core|GPU=AMD Radeon R9 380|user=Meta_KnightX|FPS=60 (30-50 Grand Prix)|rating=Playable|notes=Can be perfectly playable in Time Trails with now ALMOST all levels can be ran at 60 FPS. With many characters in the race, the game will have some more lag. Everything looks perfect except for weird chunks in some levels are glitchy with shaders and objects looking stretched.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3820|GPU=Nvidia 1060|user=JuleZz|FPS=50-60|rating=Playable|notes=Game is Good playable but it loads some times a few seconds while you are in the race}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=Intel i7 4.0GHz |GPU=Nvidia Geforce GTX 960|user=Radiowaste|FPS=60|rating=Playable|notes=selecting the cycleBased timer option yeilded better results than hostBased timer. }}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=Intel Core i7-2670QM|GPU=Nvidia GTX 540m|user=Zucar|FPS=35|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Greatly improved performance in Grand Prix mode. (50-60fps) <br />
AMD GPU specific minor graphic glitches with specific [jumping] characters/models is still present. }}<br />
{{testline|version=1.6.1|OS=Windows 10|region=USA|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=25-60|rating=Playable|notes=Runs between 25 and 40 depending on what is going on onscreen on this relatively weak PC. Replaying a stage raises it to 30-50.}}<br />
{{testline|version=1.6.2|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.6.1}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=Intel Core i5 2500k @4.4Ghz|GPU=Nvidia GTX 970|user=4b3dul|FPS=50|rating=Playable}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=USA|CPU=FX - 8300 @ 4.9GHz|GPU=AMD R9 380 2GB|user=FaithLV|FPS=30|rating=Runs|notes=Frequent stuttering and framerate issues. GPU Usage 100% at all times. CPU usages in mid 40%.}}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070 8GB|user=seriosbrad|FPS=55-60|rating=Playable|notes=Minor stuttering after initial shader caching, very playable}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700|GPU=Nvidia GTX 1080 8GB|user=KibosJ|FPS=55-60|rating=Playable|notes=Very playable, minor stuttering at first load, using 1080p gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 1070 8GB|user=Fallen Shinigami|FPS=55-60|rating=Playable|notes=Minor stuttering while building cache, using 4K gfx pack (text missing from some menus)}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600|GPU=AMD RX 480 8GB|user=Nerdsinc|FPS=54-59|rating=Playable|notes=Minor stuttering during initial shader caching, occasional microstuttering (usually during environment transitions), occasional graphical glitches (stretched objects, shadows randomly appearing, text missing from some menus.}}<br />
{{testline|version=1.7.0d|OS=Windows 10|region=USA|CPU=Intel Core i7-4770K @ 4.0GHz|GPU=Nvidia GTX 770|user=Shwobble|FPS=50-60|rating=Playable|notes=Texture issues with a few of the paragliders ingame, runs almost perfectly otherwise.}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=55-60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters}}<br />
{{testline|version=1.7.1|OS=Windows 10|region=USA|CPU=Intel Core i5 3350p @ 3.5GHz|GPU=Radeon RX 480 4GB|user=kamild1996|FPS=30-40|rating=Playable|notes=Frequent FPS drops, under 30-40 fps in many cases, even after the track has already been played and the shader cache has already been built. Very rarely 55-60 fps. Minor graphical glitching. CPU 50-60% usage, barely any load on GPU.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 3770K @ 3.9GHz|GPU=Radeon R9 290X 8GB Driver vers 17.2.1 |user=ralstig|FPS=50-60|rating=Playable|notes=Occasional hiccup here and there with some graphical glitches and screen tearing. Vsync drops performance into 30s.<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 2600 @ 3.4GHz|GPU=AMD HD 7850 2GB Driver vers 16.6 |user=Themoonisacheese|FPS=45-50|rating=Playable|notes=Feels sluggy at first but definitely playable. Did not experience mini-freezes<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820k @ 4.5GHz|GPU=nVidia GTX 980 Ti |user=Phritz|FPS=60|rating=Playable|notes=Here and there mini freezes upon first playthrough but other than the missing UI elements (map, text in notifications) a better experience than on Wii U with the 4k pack<br />
}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core i7 6500U @ 2.5GHz|GPU=nVidia GeForce 940MX|user=misterflo|FPS=45-60|rating=Playable|notes= There are traces of missing texts and occasional frame dropouts. <br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=USA|CPU=AMD FX-8320 @ 3.5GHz|GPU=GTX 1070 |user=Elite|FPS=45-60|rating=Playable|notes= Occasional min-freezes, sometimes slows down for a moment, minor graphical glitches.<br />
}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k @ 3.40GHz|GPU=Nvidia GTX 980B|user=HandZ Gaming|FPS=60|rating=Playable|notes=Can get MK8 working in 4k and at 60fps once the shaders have been downloaded. Flawless performance even with the DLC}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 7600K @ 3.8GHz|GPU=Nvidia GTX 1070|user=ShadowStealer7|FPS=60|rating=Playable|notes=Missing text in textboxes, game runs fine in both single player and splitscreen modes with a few minor stutters, no issues with DLC content}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.8GHz|GPU=Nvidia GTX 1060 6GB |user=Aichii|FPS=60|rating=Playable|notes=Missing text in textboxes, Tested Singleplayer and it runs really good so far, using 1080p pack with default settings.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 4.5GHz|GPU=Nvidia GTX 970|user=Crowzer|FPS=60|rating=Playable|notes=Missing text in textboxes. Completed a few tournaments, works almost flawless. Using 4K GraphicPack.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX 6300 @ OC 4.5GHz|GPU=AMD HD 5750|user=dendros77|FPS=40-60|rating=Playable|notes=In order to make this game run with this GPU (thanks to the old legacy drivers 15.7.1 or 16.2.1), you have to run the game in fullscreen the whole time. That's a workaround.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K @ 3.5GHz|GPU=Radeon R9 390|user=Hyperbrid|FPS=45-59|rating=Runs|notes=Missing text in textboxes. There are some texture glitches at the start of the race and the framerate drops and rises frequently making it not enjoyable enough to play. The multiplayer mode works but with alot of texture glitches and massive framerate drops which never goes to 60.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=50-60|rating=Playable|notes=Game very playable, no missing textures, only text is missing in some textboxes. Didn't test the multiplayer, and I didn't install a texture pack. Sometimes the game drops to 50 fps, but mostly 60fps.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel Core i7-5500U @ 2.40GHz|GPU=Nvidia GTX 850M 4GB|user=Bjoris|FPS=45-60|rating=Playable|notes=There is quite a lot of stutters (also after round 1 but les noticeable) generally 50 fps but after a while it will jump up to 60. I did no multiplayer testing. Also keep in mind this is a laptop.}}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770 @ 3.4Ghz|GPU=AMD Radeon HD 7850|user=Azerk Winter|FPS=45-60|rating=Playable|notes=Game is playable, but tends to shudder quite a bit. Fps gradually will pick up after starting race. Some of the graphic UI in menus is not visible. Characters on the selection screen sometimes temporarily fall to a dark shade colour. Mii functionality and Multiplayer mode was not tested.}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=USA|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=GTX 750 Ti 2GB |user=chriztr|FPS=55-60|rating=Playable|notes=Runs as expected.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700 @ 3.40GHz|GPU=Nvidia GTX 1080|user=Hadxmen|FPS=60|rating=Playable|notes=Great performance at 4K60FPS with HQ Shadows: https://youtu.be/nTF-dhCrNCk}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Intel Core i7 4670k @ 4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Works perfect even with 4 players at split screen}}<br />
{{testline|version=1.8.0b|OS=Windows 10|region=USA|CPU=Ryzen 1600 @ 3.9GHz|GPU=Nvidia GTX 1070|user=caiom|FPS=55-60|rating=Playable|notes=Works well. Missing some menu UI. 4 player split screen is almost perfect, the FPS in that situation can go down to 50 which is kind of annoying (most of the time is 57-60). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 7600k @ 3.79GHz|GPU=Nvidia Geforce GTX 1050ti|user=Simon|FPS=60|rating=Playable|notes=1.8.1b, public release}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.00GHz|GPU=Nvidia Geforce GTX 980|user=Sleepsong|FPS=60|rating=Perfect|notes=1.8.1b, patreon release; Without cemuhook: Some Menu text is missing, Some graphics in Menu's do not show up. With cemuhook 0.4.4.0 both of these features appear and the game runs as intended at 60FPS, with no issues. I did notice a slight lighting bug when selecting a character but nothing that takes away from gameplay in anyway. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5 2500k @ 4.00GHz|GPU=AMD Radeon 7970|user=jebbyderinger|FPS=60|rating=Playable|notes=Works @ 60fps 95% of the time. Dialog boxes are missing text when you win a cup and there are some shadow bugs on tracks where the lighting is mimicing early morning or late evening (this happens in certain corners. The shadows aren't alligned with the objects creating them and appear to be moving around the landscape.) }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i7-4790k @ 4.7GHz|GPU=Nvidia GTX 1080 Ti|user=Jadetsu|FPS=60|rating=Perfect|notes=Runs at a steady 60fps in 8k (4320p) with HQ shadows when using Cemuhook 0.4.4.0. Same results in 2 player split screen. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i3-7100 @ 3.9GHz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=55-60|rating=Playable|notes=Usually runs at 60 fps with the occasional dips to 55 fps. No major issues with gameplay. Unable to see text in some dialog boxes. }}<br />
{{testline|version=1.8.2|OS=Windows 8.1 (64 bit)|region=USA|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=Nvidia GTX 760|user=Wecl|FPS=45-60|rating=Playable|notes=Text issue fixed by downloading the latest fonts from CEMUHook. FPS info is from running the game at regular settings, with GPU buffer cache accuracy set to low. When using the Mario Kart 360p/540p graphics packs, gameplay stays in the 50-60 range. Graphics driver crashes on some courses but I'm sure that's more of an Nvidia issue than CEMU. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 bit)|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Without CEMUHook the game had massive lag spikes and a slight font issue but after installing CEMUHook the game ran at a solid 60fps and the font issue was fixed.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes=Had some freezes, frame drops and missing font without cemuhook. With Cemuhook no problems.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.80 GHz|GPU=GTX 1060 6GB|user=Ryukori|FPS=60|rating=Playable|notes=Game stutters a lot when loading textures for the first time, especially when entering areas with water. Missing text on screens after completing cups. Mii head is black and its name appears as "?????". Game goes to an infinite black screen after completing all cups and watching credits (restarting CEMU makes things go back to normal).}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=60|rating=Playable|notes= Updates and DLC installed. Game runs at constant 60 FPS in all modes with the occasional shader build stutter. Cemuhook fixed the not playing main menu videos.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=USA|CPU=Intel Core i5-4690k @ 4.50 GHz|GPU=AMD RX 480 8GB|user=Ocean_Breeze|FPS=0|rating=Loads|notes=Game refuses to run specifically on the RX480 on any recent drivers. This is an issue caused by AMD but not looked into or patched by the CEMU dev team. Any other affected games are unknown.}}<br />
{{testline|version=1.9.1|OS=Windows 10 (64 bit)|region=EUR (Germany)|CPU=Intel Core i7-7700k @ 4.70GHz (OC from 4.20Ghz)|GPU=Palit Nvidia GTX 1070 GameRock|user=Simon_Nitzsche|FPS=60|rating=Playable|notes=FPS lag only barely happens (mostly only at the end of the loading screen). Wii U only appears with Cemuhook or shareddata.bin (which i couldn't find on the internet). sharedFonts have some issues with German. All Mii heads are missing. Player names only are ?????. Only i am visible on the minimap, no Bots and no other players in multiplayer.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7-7700HQ @ 2.80 GHz|GPU=Nvidia GTX 1050 Ti|user=Dragonracer21|FPS=60|rating=Playable|notes=Very playable with a few graphic bugs, but most of them are fixable by installing Cemuhook.}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.00 GHz|GPU=Nvidia GTX 1050 Ti|user=Bunch045|FPS=60|rating=Playable|notes=Extremely playable with almost no bugs, and minimal stuttering even with 4 gigs of RAM.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=30-60|rating=Playable|notes=Playable but performance has been dipping from 1.9 for me. No visual bugs present. Does not seem to stutter with or without shader cache.}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=ASIA|CPU=intel Core i7 6500U @ 2.5GHz|GPU=AMD R5 M335|user=Jesj|FPS=30-60|rating=Runs|notes=Only time trial mode can be played as the rest goes to hang during the loading screen(Probably due to the presence of more npcs). Apart from that, no visual bugs or glitches and the game runs smoothly with slight dips in fps now and then.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 Pro|region=EUR|CPU=Intel i7-6700k @ 4.0Ghz|GPU=MSI GTX 1060 OC 6Gb|user=Urashiman|FPS=30-60|rating=Playable|notes=Works fine. Has some framedrops during races in the first lap of every race (probably map caching). NFC-Tag Scan not working.}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EUR|CPU=Intel i7-7700HQ @ 3.8Ghz|GPU=NVIDIA Quadro M1200|user=Link|FPS=60|rating=Perfect|notes=Using 8GB 2400 DDR4 RAM, complete shader cache and Mii dump files. Right from the start everything was smooth. Not a single graphics issue or gameplay issue. Always 60 fps steady, no shader caching. Feels like playing on a real Wii U, so I dare give this game its first Perfect rating.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=EUR|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=53-60|rating=Playable|notes=Cemuhook 0.5.6.2. Graphic packs: 1080P Res, GX2DrawDone ON. CPU mode: Single-core recompiler. GPU buffer cache accuracy: High. , It actually plays pretty smoothly but it just sometimes hiccups and slightly stutter. And there is also another bug that slightly lags the screen and play the Soundeffect 5 Times In the Character Sel-Menu. Also Note I'm using the single core Recompiler the Dual and Triple Core Recomps Get The Game To Crash after First or Second Race}}<br />
{{testline|version=1.11.3|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 50 - 60|rating=Perfect|notes=Perfect but I think you must load a track once before you can play it without hard loading glitches. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 7|region=EUR|CPU=Intel Xeon X5650 12x3.5 Ghz|GPU=Nvidia GeForce GTX 1050|user=Aqua_Lion|FPS=normal 60|rating=Perfect|notes=Perfect Update to 1.11.4b fixed much glitches just like the error that Mario Party 10 doesn't works. But I think you must load a track once before you can play it without soft loading lags. After that it works nice.}}<br />
{{testline|version=1.11.4b|OS=Windows 10|region=USA|CPU=Intel i7-7700HQ @ 2.8 Ghz|GPU=Nvidia GeForce GTX 1070 Max-Q|user=Hydroptix|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.2. Graphics packs: 2560x1080. Runs perfectly after initial shader cache generation with very little to no stutter on any map. Running triple core recompiler reduces stuttering to zero overall, but the game will crash after one or two races.}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 750Ti|user=Cemu4life|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Cached shaders: 11,530. A few stutters here and there but the experience was acceptable. A few textures didn't load properly, and I experienced large frame drops when drifting or when multiple entities were on the screen. I would recommend using a 1080p graphics pack instead of a 4k graphics pack, like I used, as I experienced slightly higher FPS. I also recommend using low GPU buffer accuracy and precompiled shader cache from the internet. }}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-6700K @ 4.6 Ghz|GPU=Nvidia GeForce GTX 1080Ti|user=Cemu4life|FPS=55-60|rating=Perfect|notes=Cemuhook 0.5.6.3. Graphics packs: 3840x2160. Pretty good experience. I experienced very little micro-stutter. My GPU buffer cache accuracy is at medium, and I currently have 11,530 cached shaders. GPU usage averaged at around 10-40%. There were a few random stutters with VSync on, so its best to disable that. I didn't see any graphical issues, although there was a bit of stuttering on the first lap of every race, but it didn't hurt gameplay much. Good experience overall. There was also a few random crashes, but it was extremely rare (I only experienced it twice over about 20 hours of gameplay).}}<br />
{{testline|version=1.11.5|OS=Windows 10|region=USA|CPU=Intel i7-7820HK @ 4.4 Ghz|GPU=Nvidia GeForce GTX 1080 (Mobile-Optimus)|user=TPNxl|FPS=60|rating=Playable|notes=Computer: Alienware 17 R4 with GTX 1080. Hard drive: 2TB Seagate Firecuda 2.5" HDD. RAM: 32GB DDR4-2400. Graphics packs: 3840x2160 V-sync. CPU mode: Single-core recompiler. Cached shaders: about 3500. Awesome experience - there is almost no micro-stutter. I initially set the GPU buffer cache to High in the hopes that it would fix some missing text like in SSB4 on CEMU but that just ended up causing lag to the game, even on 1080p (the game would drop to 25 fps at its lowest, but no microstutter). With that set to Low, as well as the GPU forced to the GTX 1080 (my iGPU is a HD 630), framerate jumped to 60 and stayed there. However, H.264 as well as certain text is still broken without Cemuhook. Granted, I've only played Time Trials, but still a very good result. }}<br />
{{testline|version=1.11.5d|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=AMD Ryzen 7 1700 @ 3.85GHz|GPU=AMD Vega 64 LC Limited Edition|user=Xangelix|FPS=55-60 With Stuttering|rating=Playable|notes=RAM: 16GB 3200 MHz. Graphics packs: 3840x2160 and Higher Quality Shadows. CPU mode: Single-core recompiler. Mode: Conventional Shaders. For the most part it performs and looks great. "Neo Bowser City" was the only map with dips at a few points in the map down to 40fps. Minor reflection and shadow problems in a few maps such as sky lights in "Super Bell Subway" and bad shadows and shadow flickering in "Big Blue". Picking up an item causes noticible stutter. Switching to conventional shaders (re-introduced in 1.11.6) from separable solved crash on startup.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i5-7300HQ @ 3.3 GHz|GPU=Nvidia Geforce GTX 1050ti|user=Mr. Toast|FPS=40-60|rating=Playable|notes=Cemuhook 0.5.6.4. 8GB 2400MHz RAM + 8GB pagefile. Graphics Packs: 1920x1080, Higher Quality Shadows. CPU mode: Single-core Recompiler. Shader Type: Separable. Plays at a perfect 60 alone, the 45 fps drop was due to 2 player local split screen play. No noticeable slowdowns, stutter, or visual artifacts, even in Grand prix. Online plays as well or sometimes better than single player. The missing text and Mii faces are still present although.}}<br />
{{testline|version=1.11.6b|OS=Windows 10|region=USA|CPU=Intel i7-3770 @ 3.9Ghz|GPU=AMD RX 560 2Gb OC|user=Eric-of-The-Sun|FPS=35-60|rating=Perfect|notes=After the shadercache is built by racing once on every track (or using a complete transferable cache from YouTube description links), everything is buttery smooth everywhere with no graphical glitches, especially when using triple-core recompiler (unstable). If you can stand missing features that need authentic Wii U dump files... This game plays perfectly.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.4, GFX Packs: 2560x1440, High Res Shadows, Adjustable Bloom. RDTSC and GX2DrawDone() disabled, CPU Mode: Single-core Recompiler, GPU Buffer Cache Accuracy: Low. Disabling GX2Drawdone() resolves crashing issues.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=US|CPU=Intel Core i7-6800K 3.6Ghz|GPU=Sapphire Radeon RX580 8GB SE|user=ForeverAlone2009|FPS=40-60|rating=Playable|notes= Cannot get more than 40 fps in local 4 players. 60fps rock solid in 1 player and 2 player modes. If anyone can achieve 60fps in 4 players, please share the settings because I can get 60fps in Smash Bros.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=EVGA GeForce GTX 1060 6GB|user=ijm523|FPS=60|rating=Perfect|notes=Using Cemuhook 0.5.6.4, 1920x1080 Graphics pack, Single core recompiler. After racing each track once, everything runs buttery smooth.}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Professional|region=EUR|CPU=Intel Core i5-3570k @ 4.20GHz|GPU=AMD Radeon RX480 8GB|user=francesco|FPS=25-60|rating=Playable|notes=There is no way of getting a solid 60FPS with this game on my PC. It looks like there is some issue with the specific i5 3570k architecture. Tried every config possible, CPU is always at 100%, but frame rate is very unstable, especially with multiplayer and complex races}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8 GB RAM|GPU=Nvidia Geforce GT 710|user=Lunary|FPS=10-50|rating=Playable|notes=I use Cemuhook 0.5.6.4 and a shader cache of 11,114 shaders. In Time Trials, the first race I play usually runs at ~50 FPS, the second race runs at ~35 FPS, the third race at ~20-25 FPS and the fourth at ~12-15 FPS. This happens regardless of the order in which I play the tracks. The FPS keeps dropping after each consecutive race even in the Grand Prix. In the Grand Prix, the FPS is a bit lower than in the Time Trials because of the NPCs (the first race occurs at ~40 FPS).}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Professional|region=USA|CPU=Intel Core i3-6100 @ 3.7 GHz 8 GB RAM|GPU=AMD Radeon RX480 8GB|user=zedfs|FPS=25-60|rating=Playable|notes=Using rcommended gameprofile settings, Cemuhook 0.5.6.5, GPU buffer cache accuracy low.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1d|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5-3470 @ 3.20GHz|GPU=MSI GTX 1050 OC 2GB |user=iamLudde|FPS=60|rating=Perfect|notes=Using Cemuhook , 1600x900 Graphics pack, Single core recompiler. Using a Shader Cache.No lag next to Toad's Turnpike and Super Bell Highway.}}<br />
{{testend}}<br />
{{testsection|1.14|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 7 Ultimate|region=EUR|CPU=Intel Core i7-6700K @ 4.00GHz|GPU=Nvidia GTX 780ti 3GB |user=Billcox|FPS=30-60|rating=Playable|notes=CemuHook, graphics pack, recommended settings + shader cache. Bizarre error, starts at 60fps decreasing to 30 during Grand Prix mode, averaging between 5 and 10 fps drop each track change. Occurs in Time Trial mode too if playing tracks continuously.}}<br />
{{testend}}<br />
<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.1e|OS=Windows 10 Home|region=USA|CPU=Intel Core i5-8400H @ 2.50GHz|GPU=Nvidia GTX 1050 |user=Cemu4Life|FPS=30-60|rating=Playable|notes=Using CemuHook Version 0.5.7.0, no graphics packs (native 720p), single core recompiler, recommended settings, and 11,897 cached shaders. Please note I tested this on a laptop (Dell G3), so temperatures were a bit high as the fans ran at full speed. Game runs well but will occasionally drop to 30 FPS when there are a lot of things happening on the screen. Game averages at around 55 FPS. The game would also crash when a race finished using the dual core or triple core recompiler.}}<br />
{{testline|version=1.15.1e|OS=Windows 10 Education|region=USA|CPU=Intel Core i5-9600k @ 4.27Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=25-61|rating=Playable|notes=Massive stutters and errors, occasional freezes.}}<br />
{{testline|version=1.15.3b|OS=Windows 10 Pro|region=USA|CPU=Intel Core i5 3470 @ 3.20GHz|GPU=Nvidia GTX 1050ti 4GB |user=steckler|FPS=60|rating=Perfect|notes=Single core recompiler, 1080p graphics, precompiled shaders disabled. Very rarely will drop to 59 FPS and cause a millisecond of stutter but otherwise perfect. }}<br />
{{testline|version=1.15.4b|OS=Windows 10 Pro 19H1|region=EUR|CPU=AMD Ryzen 7 2700X @ 3.70-4.20GHz|GPU=AMD Radeon RX Vega 64 |user=Apple02997|FPS=60|rating=Perfect|notes=CemuHook 0.5.7.1, single-core recompiler, 1080P with 4X shadow resolution. AMD 19.4.2 drivers with OCed HBM and undervolted GPU. Very rare slowdowns, generally 60FPS. First time I tried it in a long while, worked at the first try.}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational|region=USA|CPU=Intel Core i5 9600k @ 4.7GHz|GPU=Nvidia GTX 1060 6GB |user=jkcoxson|FPS=60|rating=Perfect|notes=Runs perfectly, and all is very nice.}}<br />
{{testline|version=1.15.9c|OS=Windows 10 PRO 64bits 1903|region=USA|CPU=Intel Core i7 8086k @ 5.2GHz|GPU=Nvidia RTX 2080 |user=onthemix|FPS=60|rating=Perfect|notes= All is fine. Multiplayer OK}}<br />
{{testline|version=1.15.10|OS=Windows 10 Home x64 1903|region=USA|CPU=Intel Core i5 2500k @ 3.3GHz|GPU=Nvidia GTX 1050 3GB |user=Reflex|FPS=55-60|rating=Perfect|notes= Cemuhook 0.5.7.3, 1440p, single-core recompiler, worked great and looked great with some slowdowns on multiplayer.}}<br />
{{testline|version=1.15.10|OS=Windows 10 Home x64 1903|region=EUR|CPU=AMD FX6300 @ 4.2GHz|GPU=AMD Radeon 580 4GB |user=bruckmike|FPS=30-60|rating=Playable|notes= Cemuhook 0.5.7.3, 1080p, single-core recompiler. Works pretty good. but minor slowdowns in singleplayer and major in splitscreen.}}<br />
{{testline|version=1.15.19|OS=Windows 10 x64 Build 18362|region=USA|CPU=Ryzen 7 2700X|GPU=Nvidia GTX 1070 x2|user=dsjrb|FPS=60|rating=Perfect|notes=Settings: 1080p Patch/Shadow Res. x4/60FPS MP Patch/Triple-core recompiler</br>Works perfectly. Only lag occurs when generating shaders, can be bypassed by using pregenerated cache.}}<br />
{{testend}}<br />
<br />
{{testsection|1.16|collapsed}}<br />
{{testline|version=1.16.0b|OS=Windows 10 Insider Preview|region=EUR|CPU=AMD Ryzen 5 2600 @ 3.60GHz|GPU=AMD RX 460|user=chrissie|FPS=60|rating=Perfect|notes=Tested in native 720p and the game runs at full speed at all times with the Vulkan API.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60|rating=Perfect|notes=<br />
'''Vulkan:'''<br />
Runs great! Nintendo Switch Pro Controller used for gyro features. Couldn't do 4K @ 60fps on 1.15 previously.<br />
*Single-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 4K resolution<br />
*Mods - 60fps 3/4 player (can't always achieve 60fps with this mod enabled)}}<br />
{{testend}}<br />
<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.0b|OS=Windows 10|region=USA|CPU=Ryzen 5 1600|GPU= AMD RX 580 8 GB|user=Viteema|FPS=60|rating=Perfect|notes=<br />
Runs great}}<br />
{{testline|version=1.17.1|OS=Windows 10 Pro|region=USA|CPU=Intel i5-7600K @ 5.0Ghz|GPU=NVIDIA GTX 1650 Super|user=Godolt|FPS=60|rating=Playable|notes= (OpenGL) Running at 5K with shadows tuned up to 300%. I can maintain 60FPS most of the time with minimal slowdowns. Miis still have no eyes but other than that it's quite bug free.}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=USA|CPU=Intel i5-8600K @ 4.0Ghz|GPU=NVIDIA GTX 1070 Ti|user=Ahi|FPS=60|rating=Perfect|notes= (OpenGL) Played through all cups at flawless 4k60. No crashes or bugs. Single core recompiler.}}<br />
{{testline|version=1.17.2|OS=Windows 10 Pro|region=USA|CPU=Intel i5-7600K @ 5.0Ghz|GPU=NVIDIA GTX 1650 Super|user=Godolt|FPS=60|rating=Playable|notes= Dual core and triple core recompiler now work as of 1.17.2. Running on Dual core recompiler (OpenGL) with resolution at 5K and Shadows at 300%. Game is running very smooth with minimal slowdowns.}}<br />
{{testend}}<br />
<br />
{{testsection|1.18}}<br />
{{testline|version=1.18.0c|OS=Windows 10 Home|region=EUR|CPU=Intel i7-7700HQ @ 2.80Ghz|GPU=NVIDIA GTX 1070|user=Arnes|FPS=60|rating=Perfect|notes= (OpenGL) All Cups run perfectly without any slowdown at 1080p when using Wii U Gamepad. When setting the emulated controller to a Wii U Pro Controller, the game has sudden lag spikes whenever rumble occurs (like when collecting coins or releasing your Mini Turbo). When spectating Online, all of the characters stop moving and after 10-20 seconds you get a communication error.}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=12974The Legend of Zelda: Breath of the Wild2020-05-18T09:00:15Z<p>Dante3732: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:BreathoftheWildFinalCover.jpg|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|rating = Playable<br />
}}<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.<br />
<br />
= Known Issues =<br />
<br />
These issues assume that you are using the [[How to install and update Cemu|latest public Cemu build]], on latest [[Cemuhook]] and latest [[Graphic packs]] so have all three updated before going on.<br />
<br />
==FPS issues==<br />
<br />
=== FPS "stuttering"(stalling/freezing) ===<br />
This is perfectly normal if the emulator is still building an OpenGL shaders cache or a Vulkan pipeline cache. If there is a GPU driver update the stalling may return for Vulkan because the transferable doesn't cover all its caching needs. If otherwise it still stutters it may be a system that run out of RAM and now it covers its memory needs by using a drive.<br />
<br />
=== Low FPS ===<br />
<br />
This can be normal on slow machines. However there are very drastic ways to improve that in Cemu. Keep in mind though that BotW is most accurate at exactly 30FPS.<br />
<br />
==== Solution: Use FPS++ or static FPS++ ====<br />
<br />
[[FPS++]] is an assembly mod in the form of a set of graphic packs to both boost performance and make the timestep of BotW dynamic and it is the main way to play with high FPS for BotW. Alternatively for more accuracy use the static fps mod but the target fps should be reached in that case for the physics to feel correct. For the most accuracy and the fewest bugs the game should either run statically at 30FPS or without an fps mod at all.<br />
<br />
==== Solution: Run a multicore recompiler====<br />
<br />
If the CPU can handle it, you can use the Dualcore/Triplecore Recompiler setting in the gameprofile or under CPU>Mode.<br />
<br />
See the chart at the [[The Legend of Zelda: Breath of the Wild#Configuration|Configuration]] section to determine what Recompiler mode is best for your CPU.<br />
<br />
==== Other solutions to low FPS ====<br />
Full syncing at DrawDone() can be disabled for OpenGL (it will introduce bugs if GPU load isn't too low). The resolution of the game can be set to lower with a graphic pack especially if the GPU can't handle it. The FPS++ mod can be set to use a more inaccurate "fence skipping" method.<br />
<br />
=== Issues arising by using FPS++ or static FPS++ ===<br />
<br />
Note: Various of these issues exist both on higher and lower than 30 FPS but in an equivalent way, because the game expects a constant timestep for these features. Most of these will be solved by setting the FPS++ limit to 30 and you reach the limit. If they still persist try the static fps mod at preset 30 or no fps mod at all.<br />
<br />
====Main issues====<br />
<br />
*Some cutscenes, especially in the Rito Village / Bird Divine Beast & Boss can cause the game to freeze.<br />
*Gerudo Divine Beast - Thunderblight Ganon will leave the fighting area and not return at higher than 30 FPS<br />
*2 or 3 Flurry-Rush attacks will not connect with an enemy.<br />
*Some physics have more intensity on higher than 30 FPS. i.e. shield surfing, ragdolling, pushing a raft with a leaf, etc.<br />
*Shrines that spawn objects in water for them to float may cause the object to be stuck under the water surface.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Master Cycle boost will not work.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*Menu cursor in Inventory or Quickslot has increased speed. - (Becomes hard to control when over 60FPS)<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Collision detection appears to partly rely on a certain timestep. For example an arrow might go through a blocking-fence if Link is too close to it on high FPS.<br />
<br />
====Possible issues:====<br />
*Possible: NPCs routing will be off and they might get stuck in a routing loop; going in circles.<br />
*Possible: Some shrine requirements may fail to trigger, such as Blood Moon and the Gerudo Tower shrine that is reliant on the shadow placement.<br />
<br />
====Previous FPS++ issues now fixed====<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Map Screen cursor panning & control speed is now normalized.<br />
<br />
=="Milk water", "Rainbow/Confetti textures", and random game crashes==<br />
These might fix if full sync at DrawDone() is enabled (at Options->Graphics) which is forced enabled for the Vulkan backend right now. That option will have a small performance impact but it becomes zero if the PC GPU load is extremely low to the point of always be done rendering before the emulated CPU expects results. Some of these bugs were previously thought to be caused by fence skipping so you could experiment with fence skipping presets of FPS++ if DrawDone() syncing doesn't seem enough to you.<br />
<br />
==Green videos==<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu. <br />
<br />
==Issues solved only by updating software or upgrading hardware or updating the game==<br />
<br />
===Outdated hardware issues===<br />
Various graphical glitches can be solved only with a newer GPU that includes newer OpenGL or Vulkan drivers. Some CPUs are too slow even for achieving the default 30FPS. All CPUs must be x86_64.<br />
<br />
===Outdated or corrupt software issues===<br />
The graphics drivers must support the OpenGL or Vulkan features required which can improve on another OS (e.g. linux has better AMD drivers for both APIs). Cemu should be latest, Cemuhook should be latest and Graphic packs should be latest.<br />
<br />
===Outdated or corrupt game issues===<br />
The game itself should be updated to the latest version. The files of it should not be corrupted. To avoid corruption always keep base game and update separate and follow the proper procedure to install it for Cemu.<br />
<br />
== Excessive amount of RAM used for shader cache on NVIDIA & Intel GPUs ==<br />
*Update your GPU Driver and add <code>accurateShaderMul = min</code> under [Graphics] within the game's GameProfile.<br />
** With NVIDIA GPUs if you have 8 or more gigs of system RAM this is not needed.<br />
*** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
==Vulkan & OpenGL issues==<br />
<br />
=== Drifting particles ===<br />
*There is currently no way to fix this. For example: Water splashes and Links Sweat.<br />
<br />
==Vulkan-only issues==<br />
<br />
===At the completion of Divine Beast Vah Ruta Cemu crashes===<br />
A fix is to run that part with the OpenGL backend (Cemu crashes at the start of the cut-scene that occurs once finishing the the fight with the Divine Beast using Prince Sidon's assistance).<br />
<br />
===Sky not rendered correctly on NVIDIA GPUs===<br />
*Sky can appear grey or black when using driver version 445.87 or newer on NVIDIA GPUs<br />
*A solution is to either switch to OpenGL or to revert back to a previous driver version<br />
<br />
==OpenGL-only issues==<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows'' though this doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*This only happens with the game profile setting <code>accurateShaderMul = true</code><br />
**There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''.<br />
**ShaderMul set to Min will resolve this issue at the cost of other effects being broken.<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is currently no way to fix this.<br />
<br />
=== Fog is incorrectly rendered in a dome shape within Faron Woods ===<br />
*There is currently no way to fix this.<br />
<br />
== Enemy AI & NPC freezes ==<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
**This issue only occurs with NVIDIA GPUs.<br />
<br />
= Configuration =<br />
*In addition to the information below, you may want to review Serfrost's Cemu Setup Guide: [[Serfrosts_Cemu_Setup_Guide|'''[ Click Here ]''']]<br />
<br />
*See [[The Legend of Zelda: Breath of the Wild Graphic Packs|Breath of the Wild Graphic Packs]] for descriptions of most of the graphics packs available from the '''''[https://slashiee.github.io/cemu_graphic_packs/ community gfx pack repo.]'''''<br />
<br />
==Profile settings==<br />
You can edit them by right clicking the game on the game list of Cemu but leave most of them at the default settings. Make sure you actually use the default game profile. In order to do that when you first install Cemu also extract the profiles folder from the zip.<br />
<br />
===CPU recompiler setting===<br />
<br />
*Use one of the recommended settings below provided your CPU does not thermal throttle with increases of load'''<br />
{| class="wikitable"<br />
|-<br />
! CPU Cores !! CPU Threads !! cpuMode<br />
|-<br />
| 2 || 2 || Singlecore-Recompiler<br />
|-<br />
| 2 || 4 || Singlecore-Recompiler, or Dualcore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 4 || 4 || Dualcore-Recompiler<br />
|-<br />
| 4 || 8 || Dualcore-Recompiler, or Triplecore-Recompiler if the rest of the system doesn't take much cpu time<br />
|-<br />
| 6+ || 6+ || Triplecore-Recompiler<br />
|}<br />
<br />
==Other settings==<br />
<br />
*Cemu options > general > graphics settings:<br />
'''Full Sync at GX2DrawDone enabled''' (On by default and forced on the Vulkan backend) which fixes bugs unless the GPU load is extremely low in which case it would not have an impact anyway<br />
<br />
*Cemuhook (under debug tab) settings:<br />
'''MM Timer Accuracy: 1ms''' (irrelevant on Cemu versions without a host timer anymore)<br />
'''Custom Timer: Cemu Default'''<br />
'''Use Cemuhook H264: Enabled''' <br />
<br />
*Recommended Graphics Packs to enable (they usually require Cemuhook for assembly patching):<br />
'''LWZX Crash Workaround''' (irrelevant if DrawDone() full syncing is enabled) <br />
'''Any AMD/NVIDIA/Intel fixes depending on your GPU'''<br />
'''FPS++'s 4 Separate GraphicPacks, Enabled''' (for more accuracy look into the static version of the mod instead but the target fps must be maintained in that case)<br />
'''Clouds, fixes the Cloud Streaks in the sky.'''<br />
<br />
=Versions=<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
== UPDATES ==<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || YES <br />
|-<br />
| 1.4.0 || v176 || YES <br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|}<br />
<br />
== DLC ==<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
= Gameplay Videos =<br />
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
{{#ev:youtube|zPiFlmaiquk|400|inline|[https://youtu.be/zPiFlmaiquk The Legend of Zelda: Breath of the Wild on Cemu 1.16.0 - GTX 1080]|frame}}<br />
<br />
= Testing =<br />
{{teststart}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}}<br />
{{testend}}<br />
<br />
{{testsection|1.17}}<br />
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes=<br />
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.<br />
Following Graphic packs where used:<br />
* 1080p Resolution.<br />
* 60 FPS. (FPS++)<br />
* Shadow Resolution set to High. (200%)<br />
* Fixes for Nvidia/OpenGL.<br />
<br />
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.18.0c}}<br />
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes=<br />
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.<br />
<br />
Following Graphic packs where used:<br />
<br />
* 540p Resolution 17~22 FPS. (FPS++)<br />
* 720p Resolution 15~20 FPS. (FPS++)<br />
* Shadow Resolution set to Low. (50%)<br />
<br />
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.<br />
<br />
}}<br />
{{testend}}<br />
<br />
<br />
<br />
[[Category:Breath of the Wild]]</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12818Project Zero: Maiden of Black Water2020-03-12T14:35:11Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br /><br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss serios graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12817Project Zero: Maiden of Black Water2020-03-12T14:34:52Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br /><br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss major graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12816Project Zero: Maiden of Black Water2020-03-12T14:34:15Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br /><br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Walkthrough full game with DLC on Vulkan API, in drop 8 script not work if use 60 fps pack. Dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12812Project Zero: Maiden of Black Water2020-03-10T14:39:41Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br /><br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12811Project Zero: Maiden of Black Water2020-03-10T14:39:32Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' In drop 14, on last boss major graphics glitch, you can see only 1\4 screen, rest 3/4 screen have static graphic artefacts.<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12810Project Zero: Maiden of Black Water2020-03-10T14:37:20Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12809Project Zero: Maiden of Black Water2020-03-10T14:35:45Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
|GameIDs = AL5P01<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12808Project Zero: Maiden of Black Water2020-03-10T14:31:53Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12807Project Zero: Maiden of Black Water2020-03-10T14:31:32Z<p>Dante3732: </p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = runs<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12806Project Zero: Maiden of Black Water2020-03-10T10:52:17Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings. On last boss magor graphics glitches.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12804Project Zero: Maiden of Black Water2020-03-08T18:14:14Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12803Project Zero: Maiden of Black Water2020-03-08T18:14:04Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
1.17.3 Game crash in drop 10, after box cutscene on any emulator settings. <br /><br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12802Project Zero: Maiden of Black Water2020-03-08T18:13:54Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
1.17.3 Game crash in drop 10, after box cutscene on any emulator settings.<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12801Project Zero: Maiden of Black Water2020-03-08T18:11:56Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any emulator settings.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12800Project Zero: Maiden of Black Water2020-03-08T18:11:24Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs. Game crash in drop 10, after box cutscene on any configurations.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12799Project Zero: Maiden of Black Water2020-03-08T17:33:40Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 9 drops with Vulkan API, in drop 8 script not work if use 60 fps pack, dynamic shadows work incorrect, there are other minor graphic bugs.<br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12796Project Zero: Maiden of Black Water2020-03-08T09:55:36Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 6 drops with Vulkan API without a glitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12787Project Zero: Maiden of Black Water2020-03-07T20:37:59Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first 4 drops with Vulkan API without a glitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12786Project Zero: Maiden of Black Water2020-03-07T20:35:51Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, Ren cutscenes drop 3 and 4 freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12785Project Zero: Maiden of Black Water2020-03-07T20:34:47Z<p>Dante3732: /* Gameplay Videos */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|032uemTWul0|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12783Project Zero: Maiden of Black Water2020-03-07T18:40:42Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''60FPS patch not work on EUR version, use this fixed patch.'''<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12782Project Zero: Maiden of Black Water2020-03-07T18:40:22Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
60FPS patch not work on EUR version, use this fixed patch.<br /><br />
<br />
[FatalF60fpsVer1]<br /><br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br /><br />
<br /><br />
0x0233DAC0 = li r4, 0x3C<br /><br />
<br /><br />
[FatalF60fpsDisc]<br /><br />
moduleMatches = 0xB54DBEB0<br /><br />
<br /><br />
0x0233DA18 = li r0, 0x3C<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12781Project Zero: Maiden of Black Water2020-03-07T18:38:18Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
'''On eur version 60FPS no work, use this patch to 60 FPS on eur region.'''<br />
<br />
[FatalF60fpsVer1]<br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br />
<br />
0x0233DAC0 = li r4, 0x3C<br />
<br />
[FatalF60fpsDisc]<br />
moduleMatches = 0xB54DBEB0<br />
<br />
0x0233DA18 = li r0, 0x3C<br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12780Project Zero: Maiden of Black Water2020-03-07T18:37:34Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
On eur version 60FPS no work, use this patch to 60 FPS on eur region.<br />
<br />
{{[FatalF60fpsVer1]<br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br />
<br />
0x0233DAC0 = li r4, 0x3C<br />
<br />
[FatalF60fpsDisc]<br />
moduleMatches = 0xB54DBEB0<br />
<br />
0x0233DA18 = li r0, 0x3C}}<br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12779Project Zero: Maiden of Black Water2020-03-07T18:35:53Z<p>Dante3732: /* Known Issues */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
On eur version 60FPS no work, use this patch to 60 FPS on eur region.<br />
[FatalF60fpsVer1]<br />
moduleMatches = 0xE93B31F6,0xC1F758BB<br />
<br />
0x0233DAC0 = li r4, 0x3C<br />
<br />
[FatalF60fpsDisc]<br />
moduleMatches = 0xB54DBEB0<br />
<br />
0x0233DA18 = li r0, 0x3C<br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12778Project Zero: Maiden of Black Water2020-03-07T18:34:52Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS PACK)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12777Project Zero: Maiden of Black Water2020-03-07T15:16:02Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=30FPS|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732https://wiki.cemu.info/index.php?title=Project_Zero:_Maiden_of_Black_Water&diff=12776Project Zero: Maiden of Black Water2020-03-07T15:15:39Z<p>Dante3732: /* Testing */</p>
<hr />
<div>{{Infobox VG<br />
|title = Project Zero: Maiden of Black Water<br />
|type = <br />
|image = [[File:Project-zero-maiden-of-black-water.jpg|295px]]<br />
|developer = KOEI TECMO GAMES CO., LTD.<br />
|publisher = Nintendo<br />
|released = {{vgrelease|NA=October 22, 2015|PAL=October 30, 2015|JP=September 27, 2014}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Horror, Adventure <br />
|modes = Single-player<br />
|input = Gamepad<br />
|wikipedia = Fatal_Frame:_Maiden_of_Black_Water<br />
|rating = Playable<br />
}}<br />
'''Fatal Frame: Maiden of Black Water''' is comprised of three interconnected stories that converge to uncover the truth behind a recent string of tragic deaths in a forest marred by a history of suicides. As one of three people with the power of the Camera Obscura and the ability to see the shadows of those spirited away, you’ll explore the ruins of an eerie inn, a shrine filled with life-size dolls, and a lake full of dead priestesses. Each shadowy location is connected by a stream of water flowing throughout the mountain, and this once holy water is tied to the darkest mystery of all—the history of death and darkness on Mt. Hikami. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Configuration ==<br />
Default configuration along with Vulkan API<br /><br />
'''Note!''' This game do make use of the motion controls of the WiiU Gamepad.<br /><br />
If do not have an input device with motion controls, change the in-game settings to only use the right analog stick.<br /><br />
This will also change the camera view to show up on the TV-screen instead of the game pad view.<br /><br />
You do still need to move camera sideways. Click the right mouse button and hold to move the camera around.<br /><br />
This will also shift the directions of the right analog stick (left and right becomes up and down when going sideways)<br /><br />
[[File:Project zero options.png|thumb|none|upright=1.75|Showing the options with the usage of the camera changed to right stick only]][[File:Project zero camera view changed.png|thumb|none|upright=1.75|This is the view of the camera on-screen after disabling using the gamepad view for camera.]]<br />
<br />
== Known Issues ==<br />
'''1.17.3''' Goes in-game and performs really well under Vulkan with an AMD GPU and NVIDIA. Haven't check yet with intel iGPU.<br /><br />
<br />
== Previously Known Issues ==<br />
{{teststart}}<br />
{{testsection|1.7.x - 1.15.x|collapsed}}<br />
{{testline|version=1.7.4|notes=Cemu versions crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.}}<br />
{{testline|version=1.7.5|notes=Cemu version crashes when character enters INN.}}<br />
{{testline|version=1.8.0|notes=Cemu versions freeze at loading screen before gameplay starts.}}<br />
{{testline|version=1.9.0|notes=Instant black screen after game load. FPS counter shows 30 FPS.}}<br />
{{testline|version=1.9.1|notes=Runs again. Needs '''emulateSinglePrecision = true''' to avoid in-game crash.}}<br />
{{testline|version=1.10.0f|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testline|version=1.11.0b|notes=Runs again. Some graphic glitches on-screen but it's doable now.}}<br />
{{testline|version=1.11.0c|notes=Crashed after Hisoka scene in Chapter 2.. Major slowdown in the forest on Chapter 2.. Memory leak in some areas..}}<br />
{{testline|version=1.11.3|notes=Crashed after Hisoka scene in Chapter 2.. }}<br />
{{testline|version=1.11.6|notes=Un-check separable shaders under "experimental" to progress further into the game, but still black faces/skins and crashed at drop 10..}}<br />
{{testline|version=1.14.0c|notes=Un-checking separable shaders (Options - General Settings - Graphics) makes the game playable}}<br />
{{testline|version=1.15.10|notes=Crashed in Chapter 3 and 10}}<br />
{{testline|version=1.15.10|notes=Movie Cutscenes are playable from Chapters 1 to 3. Black screen issues occur in certain in-game cutscenes when any one of your characters reaches for a key item, triggering an in-game cutscene from the action performed to occur, resulting in a Black screen. Chapters 1 to 3 have the option to skip scenes, should a black screen issue occur, and is only a temporary solution, as beyond this point, the game is virtually unplayable, as the option to skip a scene from the game's pause menu is not applicable for further chapters and game progression. Please see additional notes in the game's Compatibility Wiki for the current release version 1.15.10 for further details on this. - Tekmarvl}}<br />
{{testline|version=1.15.11c|notes=Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation. - Tekmarvl}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Gameplay Videos ==<br />
{{#ev:youtube|je7XBBENRIA|300|inline|Cemu 1.17.3 - Fatal Frame: Maiden of Black Water - VULKAN - AMD RX VEGA 64|frame}}<br />
{{#ev:youtube|pwk8QEpZPVI|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - VULKAN - AMD RX580|frame}}<br />
{{#ev:youtube|HWtrMJnDbZo|300|inline|Cemu 1.17.3 - Project Zero: Maiden of Black Water - All three first drops - NVIDIA GTX 1060 - VULKAN|frame}}<br />
{{#ev:youtube|ZVws8DyB0JM|300|inline|Cemu 1.15.10 crashed in Chapter 3|frame}}<br />
{{#ev:youtube|zXvdmN_0C7s|300|inline|Cemu 1.15.7c ran perfectly in Chapter 2|frame}}<br /><br />
<br />
{{#ev:youtube|4Nu6aKdOPho|300|inline|Cemu Emulator 1.12: Project Zero: Maiden of Black Water|frame}}<br />
{{#ev:youtube|0mraB7uZPcw|300|inline|1.11.6b Testdrive.|frame}}<br />
{{#ev:youtube|iT2YIUi75pk|300|inline| Cemu 1.11.6 on AMD GPU|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.7.x|collapsed}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes when Miu Hinasaki see black hooded ghost while trying to escape from other ghosts in the beginning.<br />[https://www.youtube.com/watch?v=CGxUEgpxo2M Video]}}<br />
{{testline|version=1.7.5|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu crashes after getting Camera Obscura and entering INN.<br />No crash if <b>emulateSinglePrecision = true</b> specified. Major sound problems. Sometimes rendering turns into [https://s8.hostingkartinok.com/uploads/images/2017/03/3541575587b854b479ece7d57d7aa0b0.png total chaos].}}<br />
{{testend}}<br />
{{testsection|1.8.x|collapsed}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Text box are scrambled. Game crashes after getting the camera and entering the house.}}<br />
{{testline|version=1.8.2b|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />[https://www.youtube.com/watch?v=AH4dYL4YofE Video]}}<br />
{{testend}}<br />
{{testsection|1.9.x|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Unplayable|notes=Instant black screen after game load.}}<br />
{{testline|version=1.9.0b|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Unplayable|notes=Soft locks with black screen after boot on both EU and JP releases.}}<br />
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=28|rating=Runs|notes=Running Trial Version. Only completed the prologue.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU & JP|CPU=Intel Core i5 4670k @ ~4.20GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Normal releases runs again. Add "emulateSinglePrecision = true" to a gameProfile and you can pass the crashing areas without Interpreter.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b><br />[https://youtu.be/fNaQIL9ylxM Video]}}<br />
{{testend}}<br />
{{testsection|1.10.x|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Crash at "Press A" title screen when A pressed.}}<br />
{{testend}}<br />
{{testsection|1.11.x|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30 (with some drops down to even 11fps)|rating=Runs|notes=Goes in-game and seems to be playable with glitches.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Phenom II x4 965BE @ 3.4 GHz|GPU=nVidia GTX 960 2GB|user=Terry_Sunderland|FPS=30 (with some drops and stuter)|rating=Runs|notes=Goes in-game with but you need to create a gameprofile with "emulateSinglePrecision = true" or it will crash in areas without Interpreter, the game runs with glitches and stutter but very playable, one thing i found out is asides from the graphics problems and the problem with colors if you use the wiiu pad screen the letters you cannot read in normal mode can be readed clearly, the game DOES suffer from hangouts time to time (example on the seccond act you enter the woods and follow up a phantom, once you catch up the game will have a major drop in frames (2 or 3) and will freeze for about 5/7 minutes then resume.}}<br />
{{testline|version=1.11.0|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Cemu freeze at ingame loading screen before gameplay starts.<br />Last record in log: <b>Unable to compile shader 68126366d42c1339</b>}}<br />
{{testline|version=1.11.0c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=3-30|rating=Runs|notes=Ran well (25-30fps) until Chapter2, having major fps-drop(3-10fps) in the forest entering the fence.. What's worse is after the cutscene of Hisoka (captured by the ghost), crashed no matter what settings.. Some areas triggered memory leak: had to quickly escape from that area ASAP to prevent crash from out of RAM, also make sure have big RAMs (32 GB in my case).. If you use NVIDIA cards, turn off TileCache via NVIDIA Inspector or RivaTuner to make the screen and text clear without distortion..}}<br />
{{testline|version=1.11.1|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=0|rating=Unplayable|notes=Crashes when booting}}<br />
{{testline|version=1.11.1|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=0|rating=Unplayable|notes= always boot-crashes in single core recompiler mode..}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Runs|notes=Playable until the second drop in the woods (see video)}}<br />
{{testline|version=1.11.3|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= the same crash at Chapter2..}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ 4.2 GHz|GPU=nVidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Changing back to the the old shader cache system makes you progress further into the game. Just un-check separable shaders under "experimental"}}<br />
{{testline|version=1.11.6|OS=Windows 10|region=EU|CPU=Intel Core i5 660 3.3 GHz|GPU=Radeon HD 5750 512 MB|user=KosmoRei|FPS=15-30|rating=Loads|notes=Changing back to the the "old" shader cache system makes black screen from the start. FPS counts, music plays, key presses handles, just no any graphics displayed. There was no such bug at 1.7.5. With new shader system game randomly hangs at instant camera view changes and looks like it hangs more when I move mouse.}}<br />
{{testend}}<br />
{{testsection|1.12.x|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes= Crashed at drop 10 after Ren is dragged by Rui to another place.. The graphical problem with the black skin/face of the characters ingame still exists..}}<br />
{{testend}}<br />
{{testsection|1.14.x|collapsed}}<br />
{{testline|version=1.14.0c|OS=Windows 10|region=EU/JAP|CPU=Intel Core i5 4670k @ 4.2GHz|GPU=nvidia GTX 750 Ti 2GB|user=chriztr|FPS=30|rating=Playable|notes=Pretty much playable now if you got CemuHook for video playback and un-check separable shaders.}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Core i5 4400 @ 3.10GHz|GPU=nvidia GTX 750 Ti 2GB|user=magatsu|FPS=30|rating=Playable|notes=still crashes on drop 10 after cutscene where rui drag ren. confirmed only crash in joining ceremony building, run smooth as usual once leave until game finish. (problem solved by switching to older version (i use ver 1.9) and revert back to ver 1.14 after the event end)}}<br />
{{testline|version=1.14.0c|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=Regression! 1.14.0c Broke Camera Obscura view on Gamepad, it's UI textures display but the game render view remains 100% pitch black, making you unable to see what you are aiming at.<br />
This doesn't happen at previous 1.13.2 release, same result with and without CemuHook. Other issues are: <br />
1) In-game Brightness setting doesn't work at all. <br />
2) Audio crackles with annoying static noises all the time, regardless of version and audio settings. <br />
3) Characters suffer from somekind of shader/renderer bug where their models, except for hair and the rest of the scene, become either totally dark, or partially much darker than the scene, or come with weird "square checkers" pattern of correctly bright pixels on a (glitchfully) dark models. I'm attaching an Imgur album showing this exact issue, [https://imgur.com/a/PgfCPfx right here] <br />
Configuration notes: disablePrecompiledShaders = true, since when you have them enabled the game is literally unplayable, rendering freezes for 5s~15s whenever new models or effects appear on screen, while game simulation keeps running on.}}<br />
{{testend}}<br />
{{testsection|1.15.x|collapsed}}<br />
{{testline|version=1.15.0d|OS=Windows 7|region=EU/JAP|CPU=Intel Xeon X3440 [i7 840 equivalent] @ 4GHz|GPU=AMD Radeon 280X @ 18.10.1 Driver|user=Gevalt|FPS=30|rating=Runs|notes=All the 1.14.0c issues persist.}}<br />
{{testline|version=1.15.7c|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Playable|notes=Ran perfectly well, but only Chapter 2.. No crash even without separatable shader unchecked..}}<br />
{{testline|version=1.15.10|OS=Windows 10 x64|region=EU|CPU=Intel Core i7 7700 3.6-4.2 GHz|GPU=Nvidia GTX 1070|user=Nickcao2|FPS=30|rating=Runs|notes=Crashed at a certain plot in Chapter 3 and 10..}}<br />
{{testline|version=1.15.10|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=Runs fine with Cemuhook H264 enabled in Debug. Movie Cutscenes will play up till the third drop (Chapter Three), but will show a blank screen during in game cutscenes. The in game cutscenes can be skipped only up till the third chapter of the game from the pause menu by selecting skip scene to get past the black screen issue. However, when the in game cutscene begins to play in the fourth drop (Fourth Chapter) of the game, where your character Yuri Kozukata tries to wake up the sleeping Ren Hojo in the office of the Antiques shop, the screen will go black, and at this point nothing but the pause menu will work, and progress of the game will stop because there is no option to skip the scene. <br />
<br />
Using a completed save to play past the Fourth Chapter where the screen goes black when trying to wake Ren is possible, but then another problem presents itself in the Fifth Chapter when you play as Ren and reach for a video tape that is left on top of a desk. As soon as the cutscene for the action that Ren performs when trying to reach for the video tape on the desk begins, the screen goes black, and progress of the game is again stopped, as the scene is not skippable from the game's pause menu. The Devs of this emulator should address issues like these, instead of ignoring it. It is not an issue with the Cemuhook H264 video plugin being enabled or disabled, as aforementioned before, Movie cutscenes will play just fine from Chapters 1-3. It is the game's own in game cutscenes when a simple action like reaching for an object takes place, that the screen will go black and progress will just cease, yet the pause menu is the only thing that remains functional, and you can either restart from the last checkpoint, or quit the game entirely. At this state for the current release version 1.15.10, the verdict for this game's compatibility is that it runs, but it has a long way to go before it is fully playable.}}<br />
{{testline|version=1.15.11b-1.15.11c|OS=Windows 7 x64|region=USA|CPU=Intel Core i7 4710HQ 2.5-3.5 GHz Overclocked|GPU=Nvidia Geforce GTX 860M|user=Tekmarvl|FPS=60|rating=Runs|notes=1.15.11b-1.15.11c - Same Black Screen Issues exist in these two tested versions of the emulator. The only noticeable difference is that there is now a visible option to skip the cutscene in Chapters 4 and 5.<br />
Doing so still results in the Black Screen issues that were apparent in version 1.15.10, and freezing of the game occurs with audio still playing, while accessibility to the game's Pause menu is no longer operational because of the frozen state. Only option left is to exit out of full screen mode, and manually close / exit the emulator to shut down the current emulation.<br />
<br />
Game is still pretty much in an unplayable state beyond the Third Chapter, and nothing has really been done to address the Black Screen and freezing issues that still existed in the prior versions of 1.15.11b and 1.15.10.}}<br />
{{testend}}<br />
{{testsection|1.16.x|collapsed}}<br />
{{testend}}<br />
{{testsection|1.17.x}}<br />
{{testline|version=1.17.1|OS=Windows 10|region=EU|CPU=Intel Core i5-9600k|GPU=Nvidia GTX 1050ti|user=Genisai|FPS=Unknown|rating=Loads|notes=Tried to load a previous save twice, but the emulator crashed both times.}}<br />
{{testline|version=1.17.2|OS=Windows 10|region=US|CPU=AMD Ryzen 5 3600|GPU=AMD Rx Vega 64|user=dante3732|FPS=Unknown|rating=Loads|notes=Tried to start game in menu, but the emulator crashed both times.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=Intel i5 9600k|GPU=AMD RX580 8GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Goes in-game and so far it seems to render everything as it should with Vulkan API.<br />
All of the previous crash points for Vulkan seems to be gone atleast for AMD GPU's}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 2600|GPU=nVidia GTX 1060 6GB|user=Chriztr|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
The third chapter was known to have a crash point going up the stairs to the 3rd floor. This do not happen anymore.}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=60FPS (FPS pack)|rating=Playable|notes=Played through the 3 drops with Vulkan API, ren cutscenes drop 3 in school freezes, but can skip. <br />
}}<br />
{{testline|version=1.17.3|OS=Windows 10|region=EUR|CPU=AMD Ryzen 5 3600|GPU=AMD RX VEGA 64 8GB|user=dante3732|FPS=30FPS (FPS pack)|rating=Playable|notes=Played through the first three drops with Vulkan API without a hitch. <br />
}}<br />
{{testend}}</div>Dante3732