https://wiki.cemu.info/api.php?action=feedcontributions&user=ElijahPepe&feedformat=atomCemu Wiki - User contributions [en]2024-03-29T05:29:59ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Motion_controls&diff=16423Motion controls2022-06-23T02:35:43Z<p>ElijahPepe: </p>
<hr />
<div>This article provides a list of methods to achieve motion controls within Cemu.<br />
<br />
Cemu is capable of emulating '''motion controls''' within the Wii U GamePad or a Wiimote (MotionPlus model). In order to accomplish that in Cemu, various methods can be attempted, including setting up a UDP-based motion server application to send the motion data of a real motion-support controller (that [[Cemuhook]]'s GamePad Motion Source API listens to), using the emulated Wiimote Controller API in Cemu's input menu in combination with a real Wiimote (MotionPlus model), or using a hacky workaround that involves right clicking and dragging within the Cemu window.<br />
<br />
Cemu 1.18.0 and later support the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.<br />
<br />
{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}<br />
<br />
==Full-motion solutions==<br />
The following solutions are full-motion because they provide a three-axis gyroscope and three-axis accelerometer.<br />
<br />
===DualShock 4 (DS4) or DualSense (DS5)===<br />
{{Note|This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen, such as [[Super Mario 3D World]]}}<br />
<br />
Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).<br />
<br />
===Wiimotes===<br />
{{Note|Original Wiimotes only contain an accelerometer, so their functionality is limited, e.g. as a "Wii Wheel" for [[Mario Kart 8]].}}<br />
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.<br />
<br />
====Alternative methods====<br />
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] ([http://drive.google.com/uc?export=download&id=123Lq-uX2lwL2Y42iiYi6fUJVwTawiHU9 mirror]).<br />
<br />
On Linux, [https://github.com/v1993/linuxmotehook linuxmotehook] exists. WiimoteHook, depending on your setup, may work on Linux if wineconsole and .NET 4.5.2 or better are installed.<br />
<br />
===Steam Controller===<br />
Cemu supports the motion control capabilities within the Steam Controller natively by setting the API to the SDLController API on Windows.<br />
<br />
===Nintendo Switch controllers===<br />
Cemu supports the motion control capabilities within Nintendo Switch controllers natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works.<br />
<br />
===Various controllers on Linux===<br />
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].<br />
<br />
===Mobile devices===<br />
{{Note|Not all mobile devices include a gyroscope. Some only include a magnetometer, which runs slow within Cemu; certain devices only include an accelerometer, which does not allow for yaw motion}}<br />
<br />
===iOS===<br />
Beginning with the iPhone 4, a gyroscope is included in every iPhone. The recommended method to utilize your iPhone for motion controls in Cemu is through [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook], which requires [[Cemuhook]]. Download the latest version, aand set the GamePad motion source to DSU1. Using your iPhone's browser, navigate to the URL provided by Gyro.exe.<br />
<br />
Alternatively, the [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS] app can be sideloaded to your iPhone.<br />
<br />
===Android===<br />
The [https://files.sshnuke.net/net.sshnuke.dsu.MotionSource-1.1.2.apk MotionSource] app is capable of providing gyroscope data to Cemu via Cemuhook.<br />
<br />
===Windows phones===<br />
The only way to set up motion controls with Windows phones in Cemu is through the [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource] app.<br />
<br />
==Full-motion solutions with limitations==<br />
<br />
=== DualShock 3 ===<br />
{{Note|The DualShock 3 only provides yaw axis data.}}<br />
Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch] is capable of utilizing the gyroscope within the DualShock 3 to use in Cemu on Windows.<br />
<br />
==Partial solutions==<br />
===Xbox controllers===<br />
{{Note|This method emulates motion data using the analog stick on the Xbox controllers; it is counter-intuitive in several cases and not recommended}}<br />
<br />
To set up an Xbox controller with motion data, download [https://github.com/quinton-ashley/cemu-no-gyro cemu-no-gyro] and Cemuhook and set the GamePad motion source to DSU1.<br />
<br />
===Mouse===<br />
Right clicking on a game and moving the mouse allows for a full degree of motion. This method is not recommended.<br />
<br />
[[Category:List of tutorials]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Motion_controls&diff=16422Motion controls2022-06-23T02:35:27Z<p>ElijahPepe: </p>
<hr />
<div>This article provides a list of methods to achieve motion controls within Cemu.<br />
<br />
Cemu is capable of emulating '''motion controls''' within the Wii U GamePad or a Wiimote (MotionPlus model). In order to accomplish that in Cemu, various methods can be attempted, including setting up a UDP-based motion server application to send the motion data of a real motion-support controller (that [[Cemuhook]]'s GamePad Motion Source API listens to), using the emulated Wiimote Controller API in Cemu's input menu in combination with a real Wiimote (MotionPlus model), or using a hacky workaround that involves right clicking and dragging within the Cemu window.<br />
<br />
Cemu 1.18.0 and later support the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.<br />
<br />
{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}<br />
<br />
==Full-motion solutions==<br />
The following solutions are full-motion because they provide a three-axis gyroscope and three-axis accelerometer.<br />
<br />
===DualShock 4 (DS4) or DualSense (DS5)===<br />
{{Note|This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen, such as [[Super Mario 3D World]]}}<br />
<br />
Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).<br />
<br />
===Wiimotes===<br />
{{Note|Original Wiimotes only contain an accelerometer, so their functionality is limited, e.g. as a "Wii Wheel" for [[Mario Kart 8]].}}<br />
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.<br />
<br />
====Alternative methods====<br />
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] ([http://drive.google.com/uc?export=download&id=123Lq-uX2lwL2Y42iiYi6fUJVwTawiHU9 mirror]).<br />
<br />
On Linux, [https://github.com/v1993/linuxmotehook linuxmotehook] exists. WiimoteHook, depending on your setup, may work on Linux if wineconsole and .NET 4.5.2 or better are installed.<br />
<br />
===Steam Controller===<br />
Cemu supports the motion control capabilities within the Steam Controller natively by setting the API to the SDLController API on Windows.<br />
<br />
===Nintendo Switch controllers===<br />
Cemu supports the motion control capabilities within Nintendo Switch controllers natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works.<br />
<br />
===Various controllers on Linux===<br />
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].<br />
<br />
===Mobile devices===<br />
{{Note|Not all mobile devices include a gyroscope. Some only include a magnetometer, which runs slow within Cemu; certain devices only include an accelerometer, which does not allow for yaw motion}}<br />
<br />
===iOS===<br />
Beginning with the iPhone 4, a gyroscope is included in every iPhone. The recommended method to utilize your iPhone for motion controls in Cemu is through [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook], which requires [[Cemuhook]]. Download the latest version, aand set the GamePad motion source to DSU1. Using your iPhone's browser, navigate to the URL provided by Gyro.exe.<br />
<br />
Alternatively, the [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS] app can be sideloaded to your iPhone.<br />
<br />
===Android===<br />
The [https://files.sshnuke.net/net.sshnuke.dsu.MotionSource-1.1.2.apk MotionSource] app is capable of providing gyroscope data to Cemu via Cemuhook.<br />
<br />
===Windows phones===<br />
The only way to set up motion controls with Windows phones in Cemu is through the [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource] app.<br />
<br />
==Full-motion solutions with limitations==<br />
<br />
=== DualShock 3 ===<br />
{{Note|The DualShock 3 only provides yaw axis data.}}<br />
Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch] is capable of utilizing the gyroscope within the DualShock 3 to use in Cemu on Windows.<br />
<br />
==Partial solutions==<br />
===Xbox controllers===<br />
{{Note|This method emulates motion data using the analog stick on the Xbox controllers; it is counter-intuitive in several cases and not recommended}}<br />
<br />
To set up an Xbox controller with motion data, download [https://github.com/quinton-ashley/cemu-no-gyro] and Cemuhook and set the GamePad motion source to DSU1.<br />
<br />
===Mouse===<br />
Right clicking on a game and moving the mouse allows for a full degree of motion. This method is not recommended.<br />
<br />
[[Category:List of tutorials]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Motion_controls&diff=16421Motion controls2022-06-23T02:29:46Z<p>ElijahPepe: </p>
<hr />
<div>The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model). In order to accomplish that in Cemu, one of the following methods can be attempted:<br />
# Use a UDP-based motion server application to send the motion data of a real motion-support controller (that [[Cemuhook]]'s GamePad Motion Source API listens to).<br />
# Use the emulated Wiimote Controller API in Cemu's input menu in combination with a real Wiimote (MotionPlus model.)<br />
# Use a hacky workaround that involves right clicking and dragging within the Cemu window. This option isn't recommended.<br />
<br />
Cemu 1.18.0 and later support the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.<br />
<br />
{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}<br />
<br />
==Full-motion solutions==<br />
The following solutions are full-motion because they provide a three-axis gyroscope and three-axis accelerometer.<br />
<br />
===DualShock 4 (DS4) or DualSense (DS5)===<br />
{{Note|This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen, such as [[Super Mario 3D World]]}}<br />
<br />
Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).<br />
<br />
===Wiimotes===<br />
{{Note|Original Wiimotes only contain an accelerometer, so their functionality is limited, e.g. as a "Wii Wheel" for [[Mario Kart 8]].}}<br />
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.<br />
<br />
====Alternative methods====<br />
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] ([http://drive.google.com/uc?export=download&id=123Lq-uX2lwL2Y42iiYi6fUJVwTawiHU9 mirror]).<br />
<br />
On Linux, [https://github.com/v1993/linuxmotehook linuxmotehook] exists. WiimoteHook, depending on your setup, may work on Linux if wineconsole and .NET 4.5.2 or better are installed.<br />
<br />
===Steam Controller===<br />
Cemu supports the motion control capabilities within the Steam Controller natively by setting the API to the SDLController API on Windows.<br />
<br />
===Nintendo Switch controllers===<br />
Cemu supports the motion control capabilities within Nintendo Switch controllers natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works.<br />
<br />
===Various controllers on Linux===<br />
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].<br />
<br />
===Mobile devices===<br />
{{Note|Not all mobile devices include a gyroscope. Some only include a magnetometer, which runs slow within Cemu; certain devices only include an accelerometer, which does not allow for yaw motion}}<br />
<br />
===iOS===<br />
Beginning with the iPhone 4, a gyroscope is included in every iPhone. The recommended method to utilize your iPhone for motion controls in Cemu is through [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook], which requires [[Cemuhook]]. Download the latest version, aand set the GamePad motion source to DSU1. Using your iPhone's browser, navigate to the URL provided by Gyro.exe.<br />
<br />
Alternatively, the [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS] app can be sideloaded to your iPhone.<br />
<br />
===Android===<br />
The [https://files.sshnuke.net/net.sshnuke.dsu.MotionSource-1.1.2.apk MotionSource] app is capable of providing gyroscope data to Cemu via Cemuhook.<br />
<br />
===Windows phones===<br />
The only way to set up motion controls with Windows phones in Cemu is through the [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource] app.<br />
<br />
==Full-motion solutions with limitations==<br />
<br />
=== DualShock 3 ===<br />
{{Note|The DualShock 3 only provides yaw axis data.}}<br />
Cemuhook's [https://cemuhook.sshnuke.net/padudpserver.html ScpToolkit patch] is capable of utilizing the gyroscope within the DualShock 3 to use in Cemu on Windows.<br />
<br />
==Partial solutions==<br />
===Xbox controllers===<br />
{{Note|This method emulates motion data using the analog stick on the Xbox controllers; it is counter-intuitive in several cases and not recommended}}<br />
<br />
To set up an Xbox controller with motion data, download [https://github.com/quinton-ashley/cemu-no-gyro] and Cemuhook and set the GamePad motion source to DSU1.<br />
<br />
===Mouse===<br />
Right clicking on a game and moving the mouse allows for a full degree of motion. This method is not recommended.<br />
<br />
[[Category:List of tutorials]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=User_talk:ElijahPepe&diff=16420User talk:ElijahPepe2022-06-23T02:05:13Z<p>ElijahPepe: Created blank page</p>
<hr />
<div></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Motion_controls&diff=16415Motion controls2022-06-23T00:33:56Z<p>ElijahPepe: Rewrite page.</p>
<hr />
<div>The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model). In order to accomplish that in Cemu, one of the following methods can be attempted:<br />
# Use a UDP-based motion server application to send the motion data of a real motion-support controller (that [[Cemuhook]]'s GamePad Motion Source API listens to).<br />
# Use the emulated Wiimote Controller API in Cemu's input menu in combination with a real Wiimote (MotionPlus model.)<br />
# Use a hacky workaround that involves right clicking and dragging within the Cemu window. This option isn't recommended.<br />
<br />
Cemu 1.18.0 and later supports the Cemuhook motion API natively (<code>Input Options > API > DSUClient</code>) and adds native motion for the emulated Wiimote Controller API.<br />
<br />
{{Note|'''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.}}<br />
<br />
==Full-motion solutions==<br />
The following solutions are full-motion because they provide a three-axis gyroscope and three-axis accelerometer.<br />
<br />
===DualShock 4 (DS4) or DualSense (DS5)===<br />
{{Note|This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen, such as [[Super Mario 3D World]]}}<br />
<br />
Cemu supports the motion control capabilities within the DualShock 4 and DualSense natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] is needed (rumble should also work with Wine's XInput emulation).<br />
<br />
===Wiimotes (MotionPlus model)===<br />
Motion for the emulated Wiimote Controller API option is supported out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.<br />
<br />
====Alternative methods====<br />
Third-party alternatives exist for motion control support via Wiimotes (MotionPlus model), including [https://epigramx.github.io/WiimoteHook WiimoteHook] ([http://drive.google.com/uc?export=download&id=123Lq-uX2lwL2Y42iiYi6fUJVwTawiHU9 mirror]).<br />
<br />
On Linux, [https://github.com/v1993/linuxmotehook linuxmotehook] exists. WiimoteHook, depending on your setup, may work on Linux if wineconsole and .NET 4.5.2 or better are installed.<br />
<br />
===Steam Controller===<br />
Cemu supports the motion control capabilities within the Steam Controller natively by setting the API to the SDLController API on Windows.<br />
<br />
===Nintendo Switch controllers===<br />
Cemu supports the motion control capabilities within Nintendo Switch controllers natively by setting the API to the SDLController API on Windows. On Linux, [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] works.<br />
<br />
===Various controllers on Linux===<br />
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include the Nintendo Switch Joy-Cons and Pro Controller, as well as the DualShock 3, DualShock 4, and DualSense controllers via [https://github.com/v1993/evdevhook evdevhook].<br />
<br />
=== Phones/Tablets that include a gyroscope ===<br />
<br />
Note: not all phones include a gyroscope; some include a magnetometer which is sluggish or even only an accelerometer in which case there will be no yaw motion at all.<br />
<br />
[[File:Safair Iphone.png|thumb|left]]<br />
<br />
===Iphone===<br />
<br />
Download releases Gyro.exe (1.9) [https://github.com/hjmmc/WebGyroForCemuhook Gyro.exe]<br />
<br />
Double click Gyro.exe<br />
<br />
Run Cemu.exe and Checked Options->GamePad mation source->DSU1->By Slot<br />
<br />
Use your Iphone's browser (safair or chrome) open http://'''your.pc.ip''':8080 (example http://192.168.1.100:8080)<br />
<br />
Load the game and enjoy it =)<br />
<br />
'''Tested on Iphone 6 IOS 12.4.5 and CEMU 1.18.0b'''<br />
<br />
===Installation and details: ===<br />
<br />
Android: [https://cemuhook.sshnuke.net/padudpserver.html MotionSource]<br />
<br />
Any phone type via the browser: [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook]<br />
<br />
Windows Phones: [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource]<br />
<br />
iPhones via an app: [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS]<br />
<br />
<br><br><br><br><br><br><br><br><br><br />
<br />
= Full-motion Solutions with Limitations =<br />
<br />
=== DualShock 3 ===<br />
Note: This full-motion solution has the limitation that the ds3 gyroscope provides only yaw axis data; this makes it more responsive at yaw-turning when the device is at the standard orientation<br />
<br />
Windows: [https://cemuhook.sshnuke.net/padudpserver.html Cemuhook's ScpToolkit patch]<br />
<br />
Linux: see section "Various controllers on Linux".<br />
<br />
=== Phones/Tablets that have a magnetometer instead of a gyroscope ===<br />
Note: these phones have full motion but it's sluggish at the yaw axis motion compared to hardware-gyroscope phones<br />
<br />
Installation: Refer to the full-motion section URLs<br />
<br />
= Partial solutions =<br />
===Phones/Tablets that don't even have a magnetometer===<br />
Note: Some low-end phones have only an accelerometer, making it impossible to have a yaw axis; that makes them unusable in several cases<br />
<br />
Installation and details: Refer to the full-motion section URLs<br />
<br />
===Wiimotes without MotionPlus===<br />
Note: the original Wiimotes had only an accelerometer so they can be only useful partially, e.g. as a "Wii Wheel" for MK8<br />
<br />
Installation and details: Refer to the full-motion section URLs<br />
<br />
===Xbox controllers / Analog Stick motion emulation ===<br />
<br />
Note: This solution emulates motion data with analog sticks of controllers; it is counter-intuitive in several cases; it is common to combine a phone with such controllers instead<br />
<br />
Installation and details: [https://github.com/quinton-ashley/cemu-no-gyro/blob/master/README.md cemu-no-gyro]<br />
<br />
===Out of the box mouse solution===<br />
For this solution just right click on the game and move the mouse (including the wheel of the mouse). It is very counter-intuitive so you might want to avoid it.<br />
<br />
[[Category:List of tutorials]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Talk:Motion_Controls&diff=16407Talk:Motion Controls2022-06-23T00:12:05Z<p>ElijahPepe: ElijahPepe moved page Talk:Motion Controls to Talk:Motion controls</p>
<hr />
<div>#REDIRECT [[Talk:Motion controls]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Talk:Motion_controls&diff=16406Talk:Motion controls2022-06-23T00:12:05Z<p>ElijahPepe: ElijahPepe moved page Talk:Motion Controls to Talk:Motion controls</p>
<hr />
<div></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Motion_Controls&diff=16405Motion Controls2022-06-23T00:12:04Z<p>ElijahPepe: ElijahPepe moved page Motion Controls to Motion controls</p>
<hr />
<div>#REDIRECT [[Motion controls]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Motion_controls&diff=16404Motion controls2022-06-23T00:12:04Z<p>ElijahPepe: ElijahPepe moved page Motion Controls to Motion controls</p>
<hr />
<div>===Motion Data in Wii U and Cemu===<br />
The Wii U provides motion data to games either with the Wii U GamePad or a Wiimote (MotionPlus model). In order to have that in Cemu we can:<br />
<br />
a) Use a UDP-based motion server application to send the motion data of a real motion-support controller (that [[Cemuhook]]'s GamePad Motion Source API listens to.)<br><br />
b) Use the emulated Wiimote Controller API in Cemu's Input Menu in combination with a real Wiimote (MotionPlus model.)<br><br />
c) Use a hacky workaround that involves right-click & dragging within the Cemu window, which isn't recommended if it can be avoided.<br><br />
<br />
Cemu 1.18.0 or later supports the [[Cemuhook]] motion API natively (Input Options > API > DSUClient) and it also adds native motion for the emulated Wiimote Controller API.<br><br />
Note: '''Cemu's DSUClient API option should not yet be used due to some inconsistencies.''' The Wiimote Controller API should still be fine, however.<br />
<br />
= Full-motion Solutions =<br />
The following solutions are full-motion because they provide a 3-axis gyroscope and 3-axis accelerometer.<br />
<br />
===DualShock 4 (DS4) or DualSense (DS5)===<br />
'''Note''': This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen (e.g. SM3DW)<br />
<br />
Installation and details: <br />
<br />
Windows: [https://cemu.cfw.guide/controller-configuration Motion Control Guide]<br />
<br />
Linux: [https://github.com/epigramx/ds4drv-cemuhook ds4drv-cemuhook] (rumble should also work with wine's xinput emulation by enabling it in cemu's options) or see section "Various controllers on Linux "<br />
<br />
===Motion via the native support of Wiimotes (MotionPlus model)===<br />
Motion for the emulated Wiimote Controller API option should be supported (or should be supported eventually) out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.<br />
<br />
===3rd Party Alternative for Wiimotes (MotionPlus model)===<br />
Installation and details: <br />
<br />
Windows: <br />
[https://epigramx.github.io/WiimoteHook WiimoteHook]<br><br />
[http://drive.google.com/uc?export=download&id=123Lq-uX2lwL2Y42iiYi6fUJVwTawiHU9 Download URL Mirror])<br />
<br />
It may also run on Linux with wineconsole if .NET 4.5.2 or better is installed.<br />
<br />
Linux Alternative: [https://github.com/v1993/linuxmotehook linuxmotehook]<br />
<br />
===Steam Controller===<br />
Installation and details: [https://cemu.cfw.guide/controller-configuration Motion Control Guide]<br />
<br />
===Nintendo Switch Controllers===<br />
<br />
Installation and details:<br />
<br />
Windows: [https://cemu.cfw.guide/controller-configuration Motion Control Guide]<br />
<br />
Linux: [https://github.com/joaorb64/joycond-cemuhook joycond-cemuhook] or see section "Various controllers on Linux"<br />
<br />
===Various Controllers on Linux===<br />
<br />
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include:<br />
<br />
* Nintendo Switch JoyCons/ProCon<br />
* DualShock 3/4 and DualSense controllers<br />
<br />
Installation and details: [https://github.com/v1993/evdevhook evdevhook]<br />
<br />
=== Phones/Tablets that include a gyroscope ===<br />
<br />
Note: not all phones include a gyroscope; some include a magnetometer which is sluggish or even only an accelerometer in which case there will be no yaw motion at all.<br />
<br />
[[File:Safair Iphone.png|thumb|left]]<br />
<br />
===Iphone===<br />
<br />
Download releases Gyro.exe (1.9) [https://github.com/hjmmc/WebGyroForCemuhook Gyro.exe]<br />
<br />
Double click Gyro.exe<br />
<br />
Run Cemu.exe and Checked Options->GamePad mation source->DSU1->By Slot<br />
<br />
Use your Iphone's browser (safair or chrome) open http://'''your.pc.ip''':8080 (example http://192.168.1.100:8080)<br />
<br />
Load the game and enjoy it =)<br />
<br />
'''Tested on Iphone 6 IOS 12.4.5 and CEMU 1.18.0b'''<br />
<br />
===Installation and details: ===<br />
<br />
Android: [https://cemuhook.sshnuke.net/padudpserver.html MotionSource]<br />
<br />
Any phone type via the browser: [https://github.com/hjmmc/WebGyroForCemuhook WebGyroForCemuhook]<br />
<br />
Windows Phones: [https://www.reddit.com/r/cemu/comments/77ovce UWP MotionSource]<br />
<br />
iPhones via an app: [https://github.com/shiftinv/MotionSourceiOS MotionSourceiOS]<br />
<br />
<br><br><br><br><br><br><br><br><br><br />
<br />
= Full-motion Solutions with Limitations =<br />
<br />
=== DualShock 3 ===<br />
Note: This full-motion solution has the limitation that the ds3 gyroscope provides only yaw axis data; this makes it more responsive at yaw-turning when the device is at the standard orientation<br />
<br />
Windows: [https://cemuhook.sshnuke.net/padudpserver.html Cemuhook's ScpToolkit patch]<br />
<br />
Linux: see section "Various controllers on Linux".<br />
<br />
=== Phones/Tablets that have a magnetometer instead of a gyroscope ===<br />
Note: these phones have full motion but it's sluggish at the yaw axis motion compared to hardware-gyroscope phones<br />
<br />
Installation: Refer to the full-motion section URLs<br />
<br />
= Partial solutions =<br />
===Phones/Tablets that don't even have a magnetometer===<br />
Note: Some low-end phones have only an accelerometer, making it impossible to have a yaw axis; that makes them unusable in several cases<br />
<br />
Installation and details: Refer to the full-motion section URLs<br />
<br />
===Wiimotes without MotionPlus===<br />
Note: the original Wiimotes had only an accelerometer so they can be only useful partially, e.g. as a "Wii Wheel" for MK8<br />
<br />
Installation and details: Refer to the full-motion section URLs<br />
<br />
===Xbox controllers / Analog Stick motion emulation ===<br />
<br />
Note: This solution emulates motion data with analog sticks of controllers; it is counter-intuitive in several cases; it is common to combine a phone with such controllers instead<br />
<br />
Installation and details: [https://github.com/quinton-ashley/cemu-no-gyro/blob/master/README.md cemu-no-gyro]<br />
<br />
===Out of the box mouse solution===<br />
For this solution just right click on the game and move the mouse (including the wheel of the mouse). It is very counter-intuitive so you might want to avoid it.<br />
<br />
[[Category:List of tutorials]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Serfrosts_Cemu_Setup_Guide&diff=16246Serfrosts Cemu Setup Guide2022-06-21T15:31:04Z<p>ElijahPepe: </p>
<hr />
<div>__NOTOC__<br />
<br />
{| style="width:75%; margin: 0 auto; border: 0; background-color: #3f7dc7" cellpadding="0" cellspacing="2";<br />
| style="width:75%;vertical-align: top; border:1px solid #3f7dc7; background-color: #808080" |<br />
<div style="background-color:#3f7dc7; font-size:1px; height:0px; border-bottom:0px solid #3f7dc7;"></div><br />
<div style="margin: 0 auto; text-align:center"><br />
<br />
'''Last Edit:''' April 20th, 2020 (Depreciated)<br />
<br />
|}<br />
<br />
<br><center><br />
<br />
=== This guide is now considered retired, please refer to Emiyl's recreation & rewrite of my guide. ===<br />
=== You can find Emiyl's guide here: '''https://cemu.cfw.guide/''' ===<br />
<br />
=== This guide still has relevant information, so consider reading it either way; click "Expand" down below. ===<br />
<br />
</center><br />
<br><br />
<br />
<br />
<br />
{{cot|1=Older Guide|left=yes}}<br />
<br />
<br />
<br />
{| style="width:65%; margin: 0 auto; border: 0px; background-color: #3f7dc7" cellpadding="0" cellspacing="0";<br />
| style="width:65%;vertical-align: center; border:9px solid #3f7dc7; background-color: #313131" |<br />
<div style="background-color:#3f7dc7; font-size:1px; height:0px; border-bottom:0px solid #3f7dc7;"></div><br />
<div style="margin: 0 auto;"><br />
<span style="color:#FFFFFF"><center><br />
Hey, Serfrost here. I manage the Cemu Subreddit and this Guide.<br><br />
If you feel that I've helped you, please consider tipping me. :)<br><br />
[https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=H54CLQE5HRQ76 '''PayPal Donation Link (Click Here)''']<br><br />
</center><br />
|}<br />
<br />
<br><br />
<br />
= '''Requirements''' =<br />
<br />
{{cot|1=Prerequisites|left=yes}}<br />
<br />
=='''Prerequisites'''==<br />
<br><br />
<br />
:* '''Access to a Wii U with your personally owned Games'''<br />
:* '''SD Card and optionally a USB Thumb Drive'''<br />
:* '''A method to access your SD Card on your PC'''<br />
:* '''Enough storage space for everything; one game can be between 5 to 15GB''' <br><br><br />
:* '''Microsoft Visual C++ 2017 X64 Redistributable'''<br />
:: [https://aka.ms/vs/15/release/vc_redist.x64.exe Click Here]<br />
:* '''Cemuhook'''<br />
:: [[Serfrosts_Cemu_Setup_Guide#Cemuhook|Click Here]] <br><br><br />
<br />
{{cob}}<br />
<br />
{{cot|1=CPU|left=yes}}<br />
<br />
=='''CPU'''==<br />
<br />
Any CPU will work, technically, but non-Ryzen AMD CPUs typically lack Single-Thread processing power; non-Ryzen AMD CPUs may struggle heavily with more demanding Wii U titles.<br />
<br />
It is suggested AMD CPU users keep better quality RAM installed (DDR4 3200Mhz recommended,) using more than 1 RAM stick, as emulators are particularly RAM intensive.<br />
<br />
*Generally speaking (for Breath of the Wild and almost any CPU), it's recommended to be over your base clock speed where possible for better performance (overclocking.)<br />
*Additionally, Dual-Core or Triple-Core Recompiler options should allow better performance in the few applicable games that support it, especially Breath of the Wild.<br />
<br />
''You can check out Darkemaster's AMD FX Compatibility Video list for Cemu 1.12.0 [https://pay.reddit.com/r/cemu/comments/8gwbak/cemu_1120_amd_edition/ [Here<nowiki>]</nowiki>] and for 1.15.3~1.15.8 [https://www.reddit.com/r/cemu/comments/c1qv16/cemu_11531158_amd_edition// [Here<nowiki>]</nowiki>]''<br />
<br />
Single Thread IPC and Overclocking are the most important factors for how well CEMU will perform on your PC!<br />
<br />
{| class="wikitable"<br />
|-<br />
| <br>'''This list ranks CPUs for Single Thread IPC:'''<br />
<br />
'''https://www.cpubenchmark.net/singleThread.html'''<br />
<br><br><br />
|-<br />
|}<br />
<br />
I wouldn't recommend going under a score of ( 1,800 ) if you plan to play Breath of the Wild at 1080p 30FPS (Native Wii U Framerate)<br />
<br />
'''Experimental Multi-Core Recompiler Info'''<br />
<br />
<code>'''See the Recommended Settings section for what is recommended under CPU Options / Affinity.'''</code><br />
<br />
This experimental setting allows extra cores to be utilized for PPC CPU emulation instead of 1, however not many games actually utilize multiple PPC cores '''and currently causes stability issues/crashes or offers no benefit for most titles.'''<br />
<br />
{| class="wikitable"<br />
|-<br />
| Dual Core Recompiler [requires] a minimum of 4 Cores + Threads available. Not recommended for Dual Core (2 cores+threads) CPUs; system instability.<br />
<br />
Triple Core Recompiler [recommends] a minimum of 4 to 6 Cores + Threads available. Not practical to use on pre-8th generation i5 and pre-6th generation i7 Intel CPUs, and most 4-core CPUs. <br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=RAM|left=yes}}<br />
<br />
=='''RAM'''==<br />
<br />
We recommend at least 8GB RAM for most games, but preferably 16GB+.<br />
<br />
If you run out of RAM and have a very slow SATA HDD, you are either likely to stutter relentlessly in-game or you may possibly have Crashes.<br />
<br />
Solid State Drives (SSD) are a boon to users with lesser amounts of RAM, as your PC will push data to the PageFile on your SSD if you set it to do so. They are much faster than SATA drives and therefore less likely to become unstable and crash with lesser amounts of RAM.<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''PageFile''': A pagefile (virtual memory) is essential to have in order to avoid crashing when running out of available RAM. Instead of crashing immediately when exceeding RAM limit, you may experience lower performance when a pagefile is used and may also experience additional in-game stutter when swapping. One way to see if one is using a pagefile while using Cemu is to see their "total commit size" in task manager and pay attention to if the number shown being used exceeds the amount of physical RAM installed within your PC, as pagefile usage is typically '''not shown under RAM usage statistics'''.<br><br />
Your GPU vendor can also play a role in what your RAM usage will be in Cemu and will determine how essential a pagefile is, or how often it will be used, if at all.<br />
|-<br />
|}<br />
<br />
It is recommended to have a pagefile on an SSD or the fastest drive available, and to leave pagefile size as <code>System managed size</code>. Altering your pagefile size may cause your PC to become unstable, resulting in crashes of your entire system.<br />
<br />
Alternatively, some users suggest to have a custom size of .5 times your physical RAM as <code>Initial size(MB)</code> and 1.5 times your physical RAM as <code>Maximum size(MB)</code>. Research is highly recommended before changing your pagefile settings.<br />
<br />
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<br />
{{cot|1=GPU|left=yes}}<br />
<br />
=='''GPU'''==<br />
<br />
'''NVIDIA GPUs''' are recommended; they can take some strain off of your CPU and have better performance through threaded optimization/OGL multi-threading when under heavy CPU workloads.<br />
<br />
'''AMD GPUs''' perform great for all '''but''' the heaviest of games, their performance is HIGHLY dependent on your CPU processing capabilities. This may all change with Vulkan implementation in the future.<br />
:* You can see how AMD performs in contrast to public opinion, here: [https://old.reddit.com/r/cemu/comments/anxnmd/cemu_1152_amd_edition/ '''AMD Videos - Cemu 1.15.2 - Playlist by Darkemaste''']<br />
<br />
'''Intel Integrated Graphics (iGPUs)''' are not officially supported but have decent compatibility.<br />
<br />
{| class="wikitable"<br />
|-<br />
| A comprehensive list of all known current GPU-vendor specific bugs and available workarounds in Cemu can be found here - [[Graphic Card Compatibility|GPU Compatibility List]]<br />
|-<br />
|}<br />
GPU power and available VRAM is not very important unless you want to increase your game's internal resolution or reaching higher FPS limitiations. If you lose noticeable performance when playing at a higher resolution it means you are GPU/VRAM limited and your graphics card/VRAM amount is not sufficient to maintain said resolution without a performance loss. It is possible to be GPU/VRAM limited at native resolution with weaker/1GB-2GB GPUs and iGPUs, to determine if you are throttling when under these conditions, lower your game's resolution and see if performance improves. <br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[BotW]''' For 4k @ 30FPS or 1440p (2k) @ 60FPS <br><br />
It is recommended to use a modern GPU with at minimum 4GB VRAM. <br><br />
Reaching 60FPS is almost entirely determined by your CPU. <br><br />
95% of users will not obtain stable 60FPS even with optimal settings.<br><br />
A large majority of users will not obtain 60FPS no matter what. <br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''[Any Game]''' Standard Gameplay at 720p / 1080p Native Wii U Resolution <br><br />
We recommend anything in range of a NVIDIA GTX 600 or AMD HD 7000 series or above. <br />
|}<br />
<br />
{{cob}}<br />
<br />
= '''Cemu - First Setup''' =<br />
<br />
{{cot|1=Setup|left=yes}}<br />
<br />
=='''Setup'''==<br />
<br />
'''First Installation:'''<br />
<br />
Download CEMU from http://cemu.info/ and extract the .ZIP to a folder in one of these locations:<br />
<br />
Recommended: SSD Storage<br />
<br />
a. ) Desktop<br />
b. ) Your C:\ Drive Root<br />
c. ) An alternative internal storage drive.<br />
<br />
d. ) An external storage device.<br />
Note: Not recommended unless USB 3.0 or 3.1; depending on the device, it may have slow data read/write speeds.<br />
However, even with slower read/write speeds (if you have a full ShaderCache) this should not hinder your performance!<br />
<br />
Do NOT put it in your Program Files or other system directories, CEMU will lack permission to write saves, shadercache, and other info!<br />
<br />
:Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
:If available, enable the option resembling:<br><br />
<br />
::<code>Use this setting to fix scaling problems for this program instead of the one in Settings</code><br />
<br />
:If available, enable the option resembling:<br><br />
<br />
::<code>Change high DPI settings</code><br />
<br />
::<code>Override high DPI scaling behavior. Scaling performed by: Application</code><br />
<br />
:*If available, enable <code>Disable fullscreen optimizations</code><br />
<br />
:*Lastly, enable <code>Run this program as an administrator</code> (This is to ensure you have full permissions.)<br />
<br />
:*<code>Apply</code>, then click <code>OK</code>.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Updating|left=yes}}<br />
<br />
=='''Updating'''==<br />
<br />
As of Cemu 1.15.10, you can now use the [ Help > Check for Updates ] option to update Cemu. If you're on this version or newer, you can ignore the rest.<br />
Optionally, you may enable checking for updates automatically in Options > General Settings.<br />
<br />
You simply download the new update and extract the .zip'd files over your older Cemu version. That's all you have to do presently, to update Cemu.<br />
<br />
If you're upgrading from a version before 1.15.1 you will need to delete your graphicPacks. <br />
After updating CEMU, use the download button in the graphicPack window to download them fresh. <br />
Use this button to update the packs from now on.<br />
<br />
You should always make sure your Cemuhook is up-to-date. https://cemuhook.sshnuke.net/<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Downloading Older Versions of Cemu|left=yes}}<br />
<br />
=='''Archive of Cemu Releases'''==<br />
You can copy the download link from Cemu's download page, paste into your URL bar, and edit the version number to point to the version you wish to download.<br />
:*Choosing of a/b/c/d+ versions not available for download while using this method.<br />
{{cob}}<br />
<br />
= '''Retrieving All Data from your Wii U Console (Games, etc)''' =<br />
<br />
{{cot|1=Getting Started|left=yes}}<br />
<br />
This information can now be found in my other guide, here: [https://wiki.cemu.info/wiki/Getting_Started Click Here]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Online Play|left=yes}}<br />
<br />
=='''Online Play'''==<br />
<br />
To connect online you'll require your Wii U with Homebrew support, and a way to dump files from your Wii U NAND onto your SD Card or an FTP client.<br />
<br>Follow our online guide here: [https://cemu.cfw.guide/online-play Click Here]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Online Local Co-op|left=yes}}<br />
<br />
=='''Parsec'''==<br />
<br />
Check out this thread and video to get started; decent internet connection recommended. [https://www.reddit.com/r/cemu/comments/6seqp4/how_to_play_local_coop_wii_u_games_online_with/ [Click Here<nowiki>]</nowiki>] <br />
<br />
{{cob}}<br />
<br />
= '''Globally Recommended Settings for Cemu''' =<br />
<br />
{{cot|1=Cemuhook [Required]|left=yes}}<br />
<br />
'''REQUIRED FOR FPS++, TEXT, and VIDEOS'''<br />
<br />
Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/ <br />
<br />
Extract <code>dbghelp.dll</code> & <code>keystone.dll</code> from the Cemuhook ZIP into your Cemu folder, next to Cemu.exe<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <br />
<br />
{| class="wikitable"<br />
|-<br />
| Open Cemu > Download the Shared Fonts with the link that appears in the main window.<br />
|-<br />
|}<br />
<br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
'''These are REQUIRED''' for various titles to function correctly, such as Mario Kart 8, Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker; along with other titles!<br />
<br />
:'''Cemuhook also allows the following:'''<br />
<br />
::* Extended CPU Menu options.<br />
<br />
::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen. (H264)<br />
<br />
::* Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Cemu's Properties Settings|left=yes}}<br />
<br />
=='''Cemu's Properties Settings'''==<br />
<br />
:Open the folder, right-click on <code>Cemu.exe -> Properties -> Compatibility</code><br />
<br />
:*If available, enable the option resembling:<br><br />
<br />
::<code>Use this setting to fix scaling problems for this program instead of the one in Settings</code> (This ensures your next options are always used for Cemu.)<br />
<br />
:*If available, enable the option resembling:<br><br />
<br />
::<code>Change high DPI settings</code><br />
<br />
::<code>Override high DPI scaling behavior.</code><br />
:::<code>Scaling performed by: Application</code> (This is to prevent a blurry or blocky image that some users experience.)<br />
<br />
:*If available, enable <code>Disable fullscreen optimizations</code> (Currently unknown but may prevent some issues with older OS versions.)<br />
<br />
:*Lastly, enable <code>Run this program as an administrator</code> (This is to ensure you have full permissions to write save data, shaderCache, etc.)<br />
<br />
:*<code>Apply</code>, then click <code>OK</code>.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=GPU Settings|left=yes}}<br />
<br />
{{cot|1=Recommended iGPU Settings|left=yes}}<br />
<br />
=='''Recommended iGPU Settings'''==<br />
<br />
Integrated Graphics are highly advised against for emulation as they do not often meet MANY requirements.<br />
<br />
Make sure it's running on Maximum Performance Mode.<br />
<br />
:{| class="wikitable"<br />
|-<br />
| iGPU (Intel Integrated Graphics) Users who experience problems can try this: (Keep in mind this will likely cause other games to fail to boot that would previously.)<br />
<br />
Users should create a CEMU shortcut, edit its properties, adding -nolegacy to their Target: [https://cdn.discordapp.com/attachments/362439568311713802/504156142302396416/unknown.png '''[ See Here ]''']<br />
<br />
Note: As of CEMU 1.15.1, -nolegacy is default. You may try using -legacy instead.<br />
<br />
If the issue persists, it's one of the following: update your iGPU driver, the game will not work for that specific iGPU, or your iGPU is simply too old.<br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Recommended Nvidia Control Panel Settings|left=yes}}<br />
<br />
=='''Recommended Nvidia Control Panel Settings'''== <br />
<br />
[[File:Nvidia Control Panel (New).png|1200px|center]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Recommended AMD Radeon Settings|left=yes}}<br />
<br />
=='''Recommended Radeon Settings'''==<br />
<br />
[[File:Radeon 2020 Pic 1.png|1200px|center]]<br />
[[File:Radeon 2020 Pic 2.png|1200px|center]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Laptops with Dual Graphics|left=yes}}<br />
<br />
== '''Laptops with Dual Graphic Cards''' ==<br />
<br />
Ensure your laptop is using your desired GPU for Cemu, otherwise you will likely be using Intel Integrated Graphics (iGPU)<br />
<br />
'''Nvidia Users:''' Open <code>Nvidia Control Panel</code> > <code>Manage 3D Settings</code> > <code>Program Settings</code> > Set the preferred GPU for CEMU.exe<br />
<br />
[[File:Nvidia Dual Graphics.png|750px|center]]<br />
<br />
'''AMD Users:''' Open the <code>Radeon Settings panel</code> > <code>System Tab</code> > <code>Switchable Graphics Tab</code> > Ensure that Cemu is set to High Performance.<br />
<br />
[[File:AMD Switchable Graphics.png|750px|center]]<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=CEMU Settings|left=yes|expand=yes}}<br />
<br />
{{cot|1=Options → General Settings|left=yes}}<br />
<br />
{{cot|1=General Tab|left=yes}}<br />
<br />
==='''General Tab'''===<br />
<br />
:: '''Interface:'''<br />
::: '''Language:''' <br />
::::* Recommended: '''User Preference'''<br />
::::* <code>Translates CEMU's UI to the users' preferred language.</code><br />
::: '''Remember Main Window Position:'''<br />
::::* <code>When opening and closing the emulator, it will revert to the same size & position it had during the last session.</code><br />
::: '''Remember Pad Window Position:'''<br />
::::* <code>When opening and closing the the separate GamePad window, it will revert to the same size & position it had during the last session.</code><br />
::: '''Discord Presence:''' <br />
::::* <code>Enables Discord Rich Presence when users view your status; shows what Wii U game you're playing, etc.</code><br />
::: '''Fullscreen Menu Bar:''' <br />
::::* <code>Enables the menu bar for options while in Fullscreen.</code><br />
::: '''Automatically check for updates:'''<br />
::::* <code>If enabled, will check online for updates on each startup of the application, will then apply the updates.</code><br />
::::* <code>If disabled, you may check for updates using the Menu Bar > Help > "Check for updates" option.</code><br />
::: '''Save screenshot:'''<br />
::::* <code>Instead of only going to the clipboard, screenshots will then be saved to *\Cemu Folder\Screenshots</code><br />
<br />
:: '''MLC Path:'''<br />
:::* <code>Optionally change where installed Game Updates, DLC, Save Files, and other Wii U NAND information is stored.</code><br />
::::<code>Default location is *\Cemu Folder\mlc01\</code><br />
<br />
:: '''Game Paths:'''<br />
:::* <code>Where your games are stored. You can have multiple paths.</code><br />
<br />
{{cob}}<br />
<br />
{{cot|1=Graphics Tab|left=yes}}<br />
<br />
==='''Graphics Tab'''===<br />
<br />
:: '''General:'''<br />
::: '''Graphics API:'''<br />
::::* Compatibility Info: <br />
::::: '''Nvidia:''' <br />
:::::: OpenGL - <code>Consumes 400% more RAM than Vulkan, but has better performance & less graphical issues in many games for the time being.</code><br />
:::::: Vulkan - <code>Not as optimized for speed, but recompiling shaders & building them in-game take much less time. There are still graphic bugs & various problems in different games.</code><br />
::::: '''AMD:'''<br />
:::::: OpenGL - <code>Performance is very poor compared to Vulkan and there are many incompatibilities with different AMD architectures, but can be more stable than Vulkan.</code><br />
:::::: Vulkan - <code>Since it allows multithreading, performance is roughly 50% better than OpenGL, but there are still many quirks that need addressed.</code><br />
::::: '''Intel:'''<br />
:::::: OpenGL - <code>Placeholder Text</code> Test if you wish.<br />
:::::: Vulkan - <code>Placeholder Text</code> Test if you wish.<br />
::: '''Precompiled Shaders:''' <br />
::::* Recommended: '''Auto'''<br />
::::: <code>With Auto, Cemu will detect your GPU and set the setting accordingly.</code><br />
::::: <code>Precompiled shaderCache does not work for Nvidia GPUs at this time; it does work for AMD and Intel GPUs.</code><br />
::: '''VSync:''' <br />
::::* Recommended: '''Enabled'''<br />
:::::<code>Under most circumstances, should always be enabled.</code><br />
::: '''Full sync at GX2DrawDone:''' <br />
::::* Recommended: '''Enabled''' (It's okay to disable it with OpenGL, but should be left on for Vulkan. Will break BotW's Camera Rune when Disabled.)<br />
:::::<code>Decreases performance when enabled due to syncing the CPU and GPU, much like the Wii U. Prevents some bugs in Breath of the Wild.</code><br />
<br />
:: '''Upscale Filter:'''<br />
:::* Recommended: '''Bilinear'''<br />
:::: <code>For pixel-art games, using Nearest Neighbor will keep the game sharp (play in fullscreen mode). Test to see which filter looks better for you though.</code><br />
<br />
:: '''Downscale Filter:'''<br />
:::* Recommended: '''Bilinear'''<br />
:::: <code>For pixel-art games, using Nearest Neighbor will keep the game sharp (play in fullscreen mode). Test to see which filter looks better for you though.</code><br />
<br />
:: '''Fullscreen Scaling:'''<br />
:::* Recommended: '''Keep Aspect Ratio'''<br />
::::<code>"Stretch" may be good for uncommon display resolutions.</code><br />
<br />
:: '''Overlay:'''<br />
::: <code>A set of options that provide statistical data as an on-screen overlay during gameplay.</code><br />
<br />
:: '''Notifications:'''<br />
::: <code>A set of options that provide additional information as a temporary overlay popup.</code><br />
:::: '''Shader compiler:''' <code>This will let users know when they are currently compiling new shaders while playing.</code><br />
:::: '''Friend list:''' <code>If you have Online Mode and Nintendo Server access with your Wii U files, a notification will appear when any players in your Wii U Friendlist come online on Nintendo's Servers.</code><br />
<br />
{{cob}}<br />
<br />
{{cot|1=Audio Tab|left=yes}}<br />
<br />
==='''Audio Tab'''===<br />
<br />
:: '''General:'''<br />
::: '''API:''' <br />
::::* Recommended: '''XAudio2'''<br />
:::::<code>You can test the alternative option if you desire.</code><br />
::: '''Latency:''' <br />
::::* Recommended: '''Default'''<br />
::::: <code>If you notice crackling audio in games, this may be due to your audio driver and you can try increasing the latency until it stops.</code><br />
<br />
:: '''TV:'''<br />
::: '''Device:''' <br />
::::* <code>Select which audio device you wish to use for (Main) TV Output.</code><br />
::: '''Channels:''' <br />
::::* <code>Stereo is the only option available for now.</code><br />
::: '''Volume:''' <br />
::::* Recommended: '''100%'''<br />
<br />
:: '''Gamepad:'''<br />
::: '''Device:'''<br />
::::* <code>Select which audio device you wish to use for Gamepad Audio.</code><br />
::: '''Channels:'''<br />
::::* <code>Stereo is the only option available for now.</code><br />
::: '''Volume:'''<br />
::::* Recommended: '''100%'''<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Menu Settings (Options / CPU / Debug)|left=yes}}<br />
<br />
{{cot|1=Options Menu|left=yes}}<br />
<br />
==='''Options Menu'''===<br />
<br />
:: '''GX2SetGPUFence skip (HACK): This option is no longer available in recent versions.'''<br />
:::* Recommended: '''Disabled'''<br />
:::: <code>Breath of the Wild only, this option is no longer required as FPS++ sets it automatically with an improved process.</code><br />
:: '''GPU Buffer Cache Accuracy: Keeping all of these settings at Default is recommended.'''<br />
::<code>Note: Will be greyed-out if a gameProfile has set this option automatically.</code><br />
:::* Recommended: '''Default'''<br />
:::: <code>Very few games require High.</code><br />
:::: '''Recent Versions:''' <code>You may set this by right-clicking the game in Cemu's List and opening the GameProfile.</code><br />
:::: '''Old Versions:''' <code>You may set this by editing the GameProfile.ini text file by placing -</code><br />
:::: <code>GPUBufferCacheAccuracy = # ; 2=Low, 1=Mid, 0=High ] under [Graphics]</code><br />
:: '''Experimental: There is no longer an experimental option set in recent versions.'''<br />
::: '''Use RDTSC: This option is now enabled by default in recent versions and cannot be turned off.'''<br />
::::* Recommended: '''Enabled'''<br />
::::: <code>Enables Cemu's more accurate CPU & Audio timing mode.</code><br />
<br />
{{cob}}<br />
<br />
{{cot|1=CPU Menu|left=yes}}<br />
<br />
==='''CPU Menu'''===<br />
<br />
[[File:Core Table.png|left]]<br />
<br />
<br />
<br />
<br />
:The '''CPU > Mode''' section in the CPU Menu is no longer used. This has been replaced with options in each game's GameProfile.<br />
:To access a game's GameProfile, right-click the game in your Cemu Game List. You may then follow the following options.<br />
:The '''CPU > Affinity''' section is still under the CPU Menu, not within GameProfiles.<br />
<br />
:The '''CPU > Mode''' option should be left at Single Core given the chance you may try to run a game that is not documented well.<br />
<br />
<br />
<br />
<br />
<br />
<br />
:: '''Mode:''' Dependent on your CPU type and if the game is compatible. (See the Compatibilty Wiki link at the top of this Guide)<br />
::<code>'''Note: Will be greyed-out if a gameProfile has set this option automatically.'''</code><br />
<br />
<br />
The Mode Menu has been removed as of Cemu 1.17.2 - these settings are now set in each game's GameProfile.<br />
<br />
<br />
::: '''Single-Core Interpreter:'''<br />
:::::<code>'''Not recommended''' except for debug and testing purposes. Slow.</code><br />
::: '''Single-Core Recompiler:'''<br />
::::* '''Recommended for most games, the other choices will likely fail to boot or freeze the game. Testing is welcome.''' <br />
:::::<code>Additionally, recommended for Dual Core CPU owners.</code><br />
::: '''Dual-Core Recompiler:'''<br />
::::* '''On few supported games:''' 4-Core+ CPUs can see a performance gain.<br />
:::::<code>Breath of the Wild is supported.</code><br />
::: '''Triple-Core Recompiler:'''<br />
::::* '''On few supported games:''' <code>Some</code> 4-Core and <code>most</code> 6-Core+ CPUs can see a performance gain.<br />
::::: <code>4-Core CPUs can see better FPS Stability but lesser FPS, but some will obtain better FPS; possibly increased CPU temperatures.</code><br />
:::::<code>Breath of the Wild is supported.</code><br />
<br />
:: '''Affinity (OpenGL):'''<br />
::<code>Note: Affinity settings can only be changed if you have Cemuhook added to CEMU.</code><br />
:::* <code>Test each option in-game to see what benefits your performance the most then stick with it for that game.</code><br />
:::: '''2-Core CPUs''' should always use "All Logical Cores"<br />
:::: '''4-Core 4-Thread CPUs''' that use '''Dual-core Recompiler''' should try each option and see which gives them the best performance.<br />
:::: '''4-8+Core 8+Thread CPUs''' that use '''Triple-core Recompiler''' should ''likely'' use "All Logical Cores"<br />
<br />
:: '''Affinity (Vulkan):'''<br />
::<code>Note: Affinity settings can only be changed if you have Cemuhook added to CEMU.</code><br />
:::* <code>Test each option in-game to see what benefits your performance the most then stick with it for that game.</code><br />
:::: '''Dual-core CPU Owners''' should always use "All Logical Cores"<br />
:::: '''4-Core 4-Thread CPUs''' that use '''Dual-core Recompiler''' should try each Affinity option and see which gives them the best performance.<br />
:::: '''4-8+Core 8+Thread CPUs''' that use '''Triple-core Recompiler''' should also try each Affinity option and see which gives them the best performance.<br />
{{cob}}<br />
<br />
{{cot|1=Debug Menu|left=yes}}<br />
<br />
==='''Debug Menu'''=== <br />
<br />
'''(These options will only be enabled with Cemuhook added to Cemu)'''<br />
<br />
:: '''Logging:'''<br />
:::* Required: '''ALL DISABLED'''<br />
:::: <code>(Logging should only be enabled if a Cemu Dev or other user asks you to provide more logging information.)</code><br />
<br />
:: '''Custom Timer:'''<br />
:::* Recommended: '''Cemu Default'''<br />
::::QPC and RDTSC options let you use the timer speed multiplier options. <br />
::::This is mainly only good for collecting shaderCache quickly. Buggy & crashy.<br />
<br />
:: '''MM Timer Accuracy:'''<br />
:::* '''No longer used.'''<br />
<br />
<br />
:: '''Use Cemuhook H264:'''<br />
:::* Recommended: '''Enabled, for now.'''<br />
:::: <code>This is used to correctly render and play pre-recorded cutscenes and other types of content within games. Otherwise, Greenscreen.</code><br />
:::: <code>(Cemu will eventually have flawless H264 support by itself, this will then be unneeded.)</code><br />
<br />
{{cob}}<br />
{{cob}}<br />
<br />
{{cot|1=Motion Controls|left=yes}}<br />
<br />
== '''Motion Controls''' ==<br />
<br />
Cemuhook is required for motion providers to work with CEMU.<br />
<br />
{| class="wikitable"<br />
|-<br />
| Motion Controls with Cemuhook using '''DS3 (DualShock PS3)''' / '''DS4 (DualShock PS4)''' / '''Android Phone''', by Rajkosto: [https://cemuhook.sshnuke.net/padudpserver.html Click Here]<br />
|-<br />
| Motion Controls with '''Wiimotes''', (Cemu now natively supports Wiimotes) -- For older Cemu versions: WiimoteHook, by Epigramx [https://forum.cemu.info/showthread.php/140-WiimoteHook-Nintendo-Wiimote-Cemu-support-Wii-Wheel-for-Mario-Kart-8-edition Click Here]<br />
|-<br />
| '''Switch Pro Controller''' and '''Joycon''' Motion Support using BetterJoyForCemu, by Davidobot: [https://github.com/Davidobot/BetterJoyForCemu/releases Click Here]<br />
|-<br />
| Motion Controls with '''Steam Controller''': [https://www.reddit.com/r/cemu/comments/76hzer/steam_gyro_for_cemuhook_release/ Click Here]<br />
|-<br />
| Motion Controls with '''Cemu-no-gyro''' using your Control Stick: [https://github.com/quinton-ashley/cemu-no-gyro Click Here]<br />
|-<br />
| Motion Controls with '''Windows Phones & Tablets''', UWP MotionSource App: [https://www.reddit.com/r/cemu/comments/77ovce/uwp_motionsource_app_for_win10_phones_and_tablets/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) MotionSource App: [https://www.reddit.com/r/cemu/comments/7b6edz/motionsource_for_ios_devices/ Click Here]<br />
|-<br />
| Motion Controls with '''iOS devices''' (iPhones, iPads, etc) No App Installation Requirement: [https://github.com/hjmmc/WebGyroForCemuhook Click Here]<br />
|}<br />
<br />
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<br />
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<br />
= '''PC Optimizations''' =<br />
<br />
{{cot|1=Windows 10 PC Optimizations|left=yes}}<br />
<br />
== '''Windows 10 PC Optimizations''' ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Exploit Protection:<br />
(Introduced with Windows 10, version 1709 & newer)<br />
|-<br />
| Open your Start Menu, search "Exploit Protection"<br />
Open it, do the following:<br />
|-<br />
| <br />
Open "Program Settings"<br />
+ Add a Program to Customize<br />
Add by Program Name<br />
Add Cemu.exe<br />
Enable the Checkmark for all Options<br />
Leave all Switches in the Off position<br />
Click [Apply]<br />
<br />
If you rename Cemu.exe this change will no longer apply until it is renamed again.<br />
<br />
I haven't gone out of the way to test the performance draw on any of these <br />
settings but I suggest you just let Cemu do what it needs to do. One or more<br />
of these Exploit Protections have been known to diminish the performance of<br />
different game titles; not specifically Cemu.<br />
<br />
Do not run a Cemu.exe from a source that is not https://cemu.info or Cemu's Patreon, <br />
this will put you at immediate risk for threats when disabling Exploit Protection.<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Windows 10 Background Services:<br />
|-<br />
| Open Msconfig ( Win Key + R > Type " msconfig.exe " > Press Enter > Navigate to " Services " )<br />
Disable the Following:<br />
|-<br />
| <br />
Xbox Accessory Management Service<br />
Xbox Live Auth Manager<br />
Xbox Live Game Save<br />
Xbox Live Networking Service<br />
<br />
Apply your changes. Close msconfig.<br />
<br />
Open <code>Control Panel</code><br><br />
Search <code>Game</code><br><br />
Open <code>Game Bar Settings</code><br><br />
Disable the <code>Game Bar</code><br><br />
Open <code>Game Mode Settings</code><br><br />
Disable the <code>Game Mode</code><br />
<br />
You may want to test <code>Game Mode</code> on and off.<br />
<br />
Keep in mind you may want to re-enable these for PC games in the future.<br />
<br />
Restart your PC<br />
|}<br />
<br />
These services are unnecessary for Cemu and you can see a rough 1~5 FPS increase. <br />
For games you want to use them with, make sure to enable the services again and reboot.<br />
<br />
If you use any Xbox-integrated programs like Xbox Messages, Xbox Live, etc..<br />
You will be required to enable these services and restart the PC before they will work again.<br />
<br />
Additionally, '''make sure all programs''' that are running are closed before running CEMU. <br />
Simply having Discord, Firefox, or Google Chrome open can decrease your performance.<br />
<br />
'''I recommend the following:'''<br />
<br />
:* '''Process Explorer''': [https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer Click Here] (A more powerful Task Manager)<br />
<br />
{| class="wikitable"<br />
|-<br />
! Disable OSD Monitoring Programs (On-Screen Displays):<br />
|-<br />
| Using OSDs may cause severe FPS drops or graphical issues while using CEMU. Make sure they're disabled for the duration of play. <br><br />
(This includes Nvidia's overlays, Win10 Xbox Game Bar, Steam Overlay, and other types of rendering software.)<br />
|}<br />
{| class="wikitable"<br />
|-<br />
! Playing BotW on OpenGL Nvidia? Only have 8GB of RAM? Try this:<br />
|-<br />
| Within CEMU, right-click your game and go to its GameProfile<br />
<br />
Under <code>[Graphics]</code>, edit the Line:<br />
<br />
<code>accurateShaderMul = true</code> changing "true" to "min"<br />
<br />
'''Note:''' This may disable some textures, however it can save quite a bit of RAM. <br><br />
( i.e. Going from 12GB free required to 8GB free required. )<br />
<br />
This will help you avoid stuttering when you run out of available RAM, <br><br />
But if you do run out of available RAM, stuttering will be unavoidable.<br />
<br />
Precompiled Shaders should be disabled on Nvidia Systems. Ensure that <br><br />
you have done this. Afterwards, delete the Precompiled Cache to restore <br><br />
some harddrive space as they are unneeded for Nvidia systems.<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=AMD Ryzen CPU Simultaneous Multithreading - (Look into the tool Ryzen Master)|left=yes}}<br />
<br />
Ryzen Master is a tool that may be used, paired with a Ryzen CPU. Whether or not this will help your performance is mainly determined by which Ryzen CPU you have and your amount of RAM / quality of RAM.<br />
<br />
When using Ryzen Master, all you need to do is create a new profile. You can call this profile "Cemu" or whatever you wish, as this setting may end up helping with some other games if you go through and test with any titles you have had issues with in the past.<br />
<br />
With this profile active, disable SMT. (Simultaneous Multithreading) - This setting being used by default may actually reduce performance across the cores when using games or programs that exclusively want to work on a few set cores. Disabling SMT usually helps in Cemu's case, but you will want to keep an eye on your actual performance numbers.<br />
<br />
If SMT being disabled has not done much for you, your next option is to enable the Game Mode. This is typically it's own profile, I'm not aware if you can edit it. In either case Game Mode will disable some of your CPU cores to help restrain processes to certain cores, almost like disabling SMT but not the same. If this works better for you than disabling SMT, I would suggest using it each time you plan to play.<br />
<br />
If neither disabling SMT or Game Mode benefit your performance, I suggest just leaving everything alone. At the very least I wanted to provide this suggestion as I have gotten some great results from people in the past.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=AMD GPU owners trying OpenGL, use Linux - (+20~50% Performance)|left=yes}}<br />
<br />
== '''AMD GPU owners + Linux (Better Performance)''' ==<br />
<br />
AMD's lack of performance on OpenGL is due to their deprecated Windows OpenGL support since moving their attention to the Vulkan API. Had AMD added additional compatibility extensions it would not have the problems it does, and to be fair, it's mainly Breath of the Wild that is affected. Will AMD ever improve their OpenGL driver support?--We don't know. Probably not.<br />
<br />
In the meantime, Linux users can use MESA drivers for AMD which aren't applicable to Windows systems, seeing anywhere between a 20~50% performance increase in contrast.<br />
<br />
'''Lutris, for automatically installing Cemu on Linux -'''<br />
:{| class="wikitable"<br />
|-<br />
|'''https://lutris.net/games/cemu/'''<br />
|-<br />
|}<br />
<br />
'''Alternative, courtesy of Discord user Johngalt#5368 -'''<br />
:{| class="wikitable"<br />
|-<br />
|'''https://github.com/CEMULinux/cemutil'''<br />
|-<br />
|}<br />
<br />
:It's pretty much streamline from there.<br />
<br />
:Further support for Linux related questions can all be discussed within our Official Discord in the #Linux channel.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Undervolt your CPU - (Decrease temperatures, stabilize performance)|left=yes}}<br />
<br />
== '''Undervolt your CPU''' ==<br />
<br />
I haven't delved very far into this personally, but Morph has provided information in the image below.<br />
<br />
However, if you're interested in learning more you can [https://lmgtfy.com/?q=CPU+Undervolting+Guide (Click Here)]<br />
<br />
The main reason you'd like to do this is for Desktops & Laptops where heat becomes a problem, relating to the BDPROCHOT section below and Ryzen Master section, above.<br />
<br />
[[File:Undervolting.png|750px|left]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Disable BD PROCHOT - (Stop your PC throttling from heat earlier than necessary)|left=yes}}<br />
<br />
== '''Disable BD PROCHOT''' ==<br />
<br />
<code>It's '''highly''' recommended</code> you research this topic before deciding to attempt it. If you fry your hardware, I take no responsibility.<br />
<br />
An informative Reddit post can be found here: [https://www.reddit.com/r/cemu/comments/73xoex/possible_fps_gain_for_intelgaming_laptop_users/ Link]<br />
<br />
BD PROCHOT - Stands for Bi-directional Processor Hot. PROCHOT is an emergency throttling system that is used when a CPU hits its maximum temperature (100 or 105C). BD PROCHOT is a system some laptops use where the CPU will be throttled when another component, such as a GPU, reaches a set temperature—even if the CPU is not hot to the point of throttling.<br />
<br />
Some laptops trigger thermal throttling as low as 60~70c, well below the maximum safe temperature. You can look into ThrottleStop and their documentation, then see if this is what's causing your CPU Core Performance to always drop below its suggested speeds.<br />
<br />
[http://forum.notebookreview.com/threads/the-throttlestop-guide.531329/ ThrottleStop Guide]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Disable CPU Parking - (Stop your CPU from starting & stopping cores/threads)|left=yes}}<br />
<br />
== '''Disable CPU Parking''' ==<br />
<br />
<code>It's '''highly''' recommended</code> you research this topic before deciding to attempt it. If you fry your hardware, I take no responsibility.<br />
<br />
By default, core parking basically makes your processors go into a sleep state known as (C6) and is supported by most new processors. This allows your computer to save power. There is a trade off for disabling parking. If you use a laptop or tablet, you may notice a slight difference in battery life once you disable core parking on your CPUs. If you disable core parking on your CPUs, your computer may have faster benchmarks. (Reported higher frame rates by gamers and power users).<br />
<br />
'''How can this speed up my computer?''' Imagine that you have four engines and every time you stop and start you also turn some of the engines on and off. With all of your CPUs ‘on’, your engines are always ready to go. Does this work on all processors? No. Has there been reported improvements? Yes.<br />
<br />
[https://cdn.discordapp.com/attachments/362439568311713802/507513348842323980/parkcontrolsetup64.exe ParkControl Download]<br />
<br />
[https://cdn.discordapp.com/attachments/362439568311713802/507495139111993383/ParkControl_Activator.exe ParkControl Activator (Crack)]<br />
<br />
{{cob}}<br />
<br />
= '''Cemu F.A.Q.''' =<br />
<br />
{{cot|1=FAQ - Frequent Cemu Problems & Zelda Issues|left=yes}}<br />
<br />
=== '''Cemu Questions:''' ===<br />
<br />
{{cot|1=Where can I get games, updates, or DLC?|left=yes}}<br />
<br />
:* You dump all of this from your own Wii U console. You may use a friend's console as long as you own the content you are dumping. '''No exceptions, do not ask for alternatives.'''<br />
:* Asking for links or other will result in a warning or ban in any Cemu Discussion areas. Cemu will never support illegally sharing copyrighted content.<br />
:* Dumping the content from the Wii U is covered by: [[Getting_Started|[ Getting Started Guide ]]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Cemu says it needs a System Update when trying to launch a game.|left=yes}}<br />
<br />
::* This message means you have not applied the latest update to your game.<br />
::* Most games will not work unless they have been given update data to use.<br />
::* To dump your Update/DLC from your Wii U and install them on Cemu, you may follow: [[Getting_Started|[ Getting Started Guide ]]]<br />
::* If the message still appears after installing the update for the game, you did not apply the update correctly or the update is corrupt and needs a fresh dump from your console, then reinstalled. <br />
::* Ensure your Update data has a complete Meta folder before installing it again.<br />
:* If you cannot figure this out, I suggest visiting our Discord for further assistance: https://discord.gg/5psYsup<br />
<br />
[[File:System Update.png|750px|center]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Should I edit my PC's PageFile settings for RAM usage? Why is my RAM usage low?|left=yes}}<br />
<br />
'''PageFile Settings & Info:'''<br />
<br />
::* You shouldn't limit the system PageFile size as this only serves as a cap on how large it can be. If you leave it at default ("system managed",) Windows will automatically increase and decrease the size as needed. There isn't a substantial reason to cap it yourself, particularly for any emulator. <br />
<br />
::* If you want to change anything we only recommend to tell Windows to put your PageFile on the fastest system drive that will never be removed from your system, such as an SSD, so it reduces the time required to shuffle data around.. Much closer to RAM speeds than a standard HDD (spinning disc VS storing on NAND flash chips.)<br />
<br />
::* If you keep a PageFile on a HDD at 5200RPM or lower, or faulty, this can cause an emulator to buckle in loading the data and may result in "random" crashes as you attempt to load in previously used assets that were shuffled over to your PageFile on that drive.. So, faster is always much better and stable.<br />
<br />
'''RAM Usage is Shrinking or Small:'''<br />
<br />
::* As for RAM usage shrinking, Windows automatically shuffles and compresses currently unused assets and pushes them to your PageFile until they are called once again by the program. Unsure of how long it takes to consider it not necessary for the RAM to hold it, but it will happen gradually after loading into the games.<br />
<br />
'''Disabling Windows 10's Data Compression:'''<br />
<br />
::* There is a way to disable Win10s data compression so it doesn't take quite as long to use those assets again (less microstutter, you can google this though it isn't explicitly necessary), but I'm unsure if there is a way to force the cache to always be loaded into the RAM and exempt from your PageFile.. I'd have to research that again. In either case you'd have to have enough RAM at all times for that to be viable.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Why is my CPU or GPU usage low? Shouldn't it be 100%? My HDD usage?|left=yes}}<br />
<br />
'''TLDR:''' Long story short, it's uncommon for either to be maxed out for anyone except low-end PC consumers.<br />
<br />
'''CPU Usage:'''<br />
<br />
::* Cemu's CPU usage is maxed with roughly 5 or 6 Cores at the very most while using Triple Core Recompiler with the **few** compatible games. While using Single Core Recompiler, Cemu may use up to 3 or 4 cores where possible, however Cemu is able to function on Dual-Core CPUs with reduced performance. Whereas Cemu will use multiple cores and threads for different things, such as x3 for CPU Emulation, x1 for Audio Emulation, x1 for GPU Emulation (or multiple if the GPU supports it in its driver,) and x1 for one or other background tasks ... Cemu will likely never use 100% of all available cores and threads. It is completely normal to hover between 30 to 80% CPU Utilization, and up to 100% during the loading procedure upon booting a game title.<br />
<br />
'''GPU Usage:'''<br />
<br />
::* Cemu uses very little of a GPU unless you are upscaling the game. By default, games are all 720p to 1080p; this is typically a drop in the water for most modern GPUs--this is usually reflected in how little usage the GPU shows when monitored. However, usage will go up if the FPS is increased. The issue here is most console games, especially Nintendo titles, are capped to either 30 or 60FPS ... and going above this cap will cause physic issues, glitches, or crashes within those games. Since this is generally not something you want to happen, getting high GPU usage is '''typically''' only caused by upscaling the resolution or uncapping the framerate to benchmark your performance.<br />
<br />
'''HDD/Disk Usage is High:'''<br />
<br />
::* If your HDD usage is high, it's likely your PC is swapping previously PageFile-cached data from your RAM, back to your RAM, or vice-versa as this is a standard for systems today. If your drive is rather slow and cannot keep up with the transfer requirements, it may frequently hit 100% usage... this will usually become apparent when your PC either freezes or the game stops responding. This may cause a crash or the game may take awhile to resume. If this is indeed the case, we either recommend increasing your available RAM (through physical upgrade,) or we recommend upgrading to using a SSD or NVME SSD drive for much faster read & write times.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=How do I get games to show up in Cemu's game list?|left=yes}}<br />
<br />
::* Every one of your game's folders (the folder that contains <code>Code, Content, Meta</code> folders) must be stored in a specific folder. I personally use <code>#Games</code><br />
::* After you have every game inside of <code>#Games</code>, open Cemu and navigate to <code>Options > General Settings</code><br />
::* Set the Game Directory at the bottom of the window to your <code>#Games</code> folder. Cemu should update your list after you close the window.<br />
<br />
:* If one or more games do not show up in your list, they have a '''missing, incomplete, or corrupt''' Meta folder. The Meta folder must be complete for the games to show.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Keys for my Keys.txt file?|left=yes}}<br />
<br />
:* Required for WUD and WUX games. Keys are required in Cemu's <code>keys.txt</code> file before the games will boot. Obtaining keys: [[Obtaining_Keys_for_Keys.txt|[ Click Here ]]]<br />
:* Not required for RPX format games.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=What is the difference between WUD, WUX, and RPX format games?|left=yes}}<br />
<br />
:* WUD is packaged Wii U games, encrypted. Keys are required in Cemu's <code>keys.txt</code> file before the games will boot. Obtaining keys: [[Obtaining_Keys_for_Keys.txt|[ Click Here ]]]<br />
:* WUX is the same as WUD format but compressed to substantially reduce the file size. Keys are still required.<br />
:* RPX is an extracted game as '''a single folder labeled after the game, with 3 internal folders''', <code>Code, Content, Meta</code>. '''Does not require any keys.''' Takes the least amount of storage space or equal to WUX.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Controller Setup?|left=yes}}<br />
<br />
:* The <code>Options > Input Settings</code> menu will let you configure a controller.<br />
<br />
:* If your controller does not show up in the respective dropdown menu, try switching between Xinput and DirectInput. Xinput is recommended.<br />
:* Controllers with pressure-sensitive triggers will only work correctly by using Xinput. DirectInput will not let you use both triggers at the same time.<br />
<br />
:* You must type in a name before you can save the controller profile.<br />
:* Player 1 should almost always be set as Wii U Gamepad, as this is what Wii U games typically expect.<br />
:* Every other player should likely be a Wii U Pro Controller.<br />
:* It is expected you map your buttons as they would be placed on the Wii U Gamepad. If you don't remember the layout, I suggest Googling a photo of the controller.<br />
:* And no, remapping the controller buttons differently from what's on the Gamepad will not change what they look like or are named within the games.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Can I use a Keyboard & Mouse?|left=yes}}<br />
<br />
:* Yes, though it's highly discouraged; cameras in games will never react 1:1 with your mouse, they are meant for joysticks.<br />
:: The most up to date guide is in text by BelowDust on Discord, it includes the files as well: [https://cdn.discordapp.com/attachments/286429969104764928/610900358595608586/Mouse2Joy.7z [ Click Here <nowiki>]</nowiki>]<br />
<br />
:* Alternatively you may follow BSoD Gaming's Keyboard & Mouse video, though out of date: [https://drive.google.com/file/d/16GZOgc7TJFo1FJ3ZQsj9EFC8kOwdJsK9/view [ Click Here <nowiki>]</nowiki>]<br />
:: This guide requires extra files, review this text document: [https://cdn.discordapp.com/attachments/595262173018718216/602660506590904333/Mouse_and_keyboard_guide.txt [ Click Here <nowiki>]</nowiki>]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Can I use a phone or tablet as the Gamepad screen with touch support?|left=yes}}<br />
<br />
:* Officially? No. But can you? Yes. The setup is rather simple.<br />
:* Download Spacedesk both for your PC and the device you want to use as a display + touchscreen.<br />
:* As long as you have your PC and the device connected to the same Wifi Network, you should be fine.<br />
<br />
:* Your other device will be considered a second monitor.<br />
:* Open Cemu & navigate to Options > Separate Gamepad View -- This will open a separate window dedicated to the gamepad video output.<br />
:* Simply drag this window and maximize it on the desktop screen dedicated to your other device.<br />
<br />
:* You may want to disable Cemu remembering where the window is, as if you disconnect this display, the gamepad window may be stuck over there.<br />
:* Please keep in mind this will likely hit your performance, and if your phone/tablet is set to 30FPS mode it may cap Cemu to 30FPS.<br />
<br />
Tip: You can right-click your taskbar on Windows and set Taskbar to hide automatically. This will give you more screenspace on your other device.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Motion controls in games?|left=yes}}<br />
<br />
:* The default method is to click Cemu's screen and use your mouse to control motion sections, however this is a huge pain.<br />
:* With Cemuhook added to support Motion Feedback from controllers and other devices, you may check the '''Motion Controllers & Cemuhook''' section. <br />
::* Supports Android Devices, iPhones & iDevices, Dualshock 3 & 4 controllers, and possibly a few others.<br />
<br />
{{cob}}<br><br />
<br />
=== '''Cemu Problems:''' ===<br />
<br />
{{cot|1=I cannot find Vulkan in the Graphics Menu or it crashes Cemu after selecting it in Options > General Settings > Graphics|left=yes}}<br />
<br />
:* Ensure your GPU actually supports Vulkan. You can find more information by searching online, especially when it comes to Intel GPUs.<br />
:* If your GPU does support Vulkan, make sure that GPU is not being overridden by the integrated GPU while using a Laptop, usually because you're on battery usage.<br />
:* Make sure your GPU drivers are fully up to date. If possible, get the driver from your PC's manufacturer if it was pre-built.<br />
:* If none of this has helped, we suggest downloading the latest driver standalone installer package and DDU (Display Driver Uninstaller)<br />
:: After you have obtained both, restart Windows into Safe Mode. Run DDU and uninstall your driver. (Do not restart yet.) Use the standalone package to reinstall the latest driver.<br />
:: Once the latest driver has successfully reinstalled, reboot your PC and check to see if Cemu can use your GPU for Vulkan.<br />
:* The last resort is downloading the latest Vulkan Runtime and seeing if this works for you; make sure to restart your computer after installing it.<br />
:: https://vulkan.lunarg.com/sdk/home#sdk/downloadConfirm/latest/windows/vulkan-runtime.exe<br />
<br />
If none of this has resolve your problem, feel welcome to come by the #Troubleshooting channel of our Discord server.<br />
<br />
Discord Server - https://discord.gg/5psYsup<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Cemu refuses to open at all.|left=yes}}<br />
<br />
:* This should only happen if you do not have <code>vc_redist_x64</code> installed from Cemu's website. Make sure this is installed.<br />
:* Cemuhook may cause this to happen if it's corrupt, try removing keystone.dll & dbghelp.dll - if this works, try redownloading & replacing them.<br />
:* Make sure your PC isn't blocking the .zip and .dlls of Cemuhook; to check, right-click and check their Properties. Unblock them if this is true, replace the ones in your Cemu folder.<br />
:* Virus scanners can affect Cemuhook causing this to happen; try disabling them before running Cemu.<br />
:* 32bit PCs will not be able to run Cemu.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Text in games is missing or glitched.|left=yes}}<br />
<br />
:* Cemuhook must be added to Cemu and you must used the SharedFonts link placed at the bottom of Cemu's window when opened; this adds open-source text replacements Cemu will use.<br />
:* Some games do not have correct text regardless, you will have to wait until newer Cemu versions resolve this.<br />
:* AMD Vega GPUs are notorious for messing up text, I do not know of any workaround.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=When loading shaders or playing a game, it crashes or freezes.|left=yes}}<br />
<br />
If you're testing our Vulkan build, please keep in mind bugs are very common. <br />
You may report these on Discord in our #patreon-testing channel, meant for Vulkan - https://discord.gg/5psYsup<br />
<br />
: '''Cemu is an experimental emulator''', that said a lot of games are not fully supported and may not boot.<br />
: If you're using an '''Intel iGPU''', these GPUs are '''not supported''' and are likely to experience a variety of '''problems that AMD and Nvidia do not have'''.<br />
<br />
:* If it freezes or crashes '''while playing the game''', make sure to try using Single Core Recompiler in the game's GameProfile; most games do not support Dual or Triple.<br />
<br />
:* Make sure you are not storing your Updates and DLC '''in your Game Directory''' that you set in <code>Options > General Settings</code> as the Update and DLC will replace the Base Game executable.<br />
<br />
Note: If the base game is overwritten in the Game List by the Update or DLC, it will cause the game to fail to boot.<br />
Updates and DLC must be stored somewhere outside of your Game Directory.<br />
<br />
:* Make sure the game is supported & working for others, check the [http://compat.cemu.info/ [ Cemu Compatibility Page <nowiki>]</nowiki>]<br />
<br />
:* Verify all of the settings for Cemu are set up correctly by following the '''Recommended Settings''' section of this guide to a T.<br />
:* Absolutely make sure you have installed the latest update for the game.<br />
<br />
Check the game for recommended settings or bugtesting submissions on it's Compatibility Page: [http://compat.cemu.info/ [ Click Here <nowiki>]</nowiki>]<br />
Check the Issue Submissions on Cemu's Bug Tracker: http://bugs.cemu.info/issues<br />
<br />
:* '''Check graphicPacks:''' Disable all graphicPacks made for the game except for Crash fixes. Test the game.<br />
:* '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game. <br />
:: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.<br />
:* '''Updating GPU Driver:''' Try updating your GPU driver. Test the game afterwards.<br />
:: <code>If you did a clean install, you will have to set the settings for Cemu in the GPU Driver Control Panel again.</code><br />
:* '''Fixing Corrupt GPU Driver:''' Download DDU (Display Driver Uninstaller) and boot into Windows Safe Mode with Networking. Uninstall your GPU driver & install the latest after.<br />
:: <code>You will have to set the settings for Cemu in the GPU Driver Control Panel again.</code><br />
:* '''Fixing Corrupt Game:''' Attempt to redump the base game, update, and DLC of the game and set them back up with Cemu.<br />
<br />
If you continue experiencing problems you may try getting help from our Discord Community: https://discord.gg/5psYsup<br />
When asking for help, please provide your Log <code>(log.txt)</code> from within Cemu's folder, after you have booted the game.<br />
<br />
Note: Opening Cemu again will erase the log and you will have to come across the problem again. You may try sending a log after you reach the game's Title Screen.<br />
Without a log, we often cannot find the problem. We will often ask for the log, but we prefer you provide it without us having to ask.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=When playing a game, I get a lot of graphical glitches.|left=yes}}<br />
<br />
If you're testing our Vulkan build, please keep in mind bugs are very common. <br />
You may report these on Discord in our #vulkan_testing channel, meant for Vulkan - https://discord.gg/5psYsup<br />
<br />
: '''Cemu is an experimental emulator''', that said a lot of games are not fully ready to be played without glitches.<br />
: If you're using an '''Intel iGPU''', these GPUs are '''not supported''' and are likely to experience a variety of '''problems that AMD and Nvidia do not have'''.<br />
<br />
:* If you are seeing glitches that you don't see in videos or screenshots from other people, you may be experiencing a unique problem.<br />
<br />
:* Verify all of the settings for Cemu are set up correctly by following the '''Recommended Settings''' section of this guide to a T.<br />
:* Absolutely make sure you have installed the latest update for the game.<br />
<br />
Check the game for recommended settings or bugtesting submissions on it's Compatibility Page: [http://compat.cemu.info/ [ Click Here <nowiki>]</nowiki>]<br />
Check the Issue Submissions on Cemu's Bug Tracker: http://bugs.cemu.info/issues<br />
<br />
:* '''Check graphicPacks:''' Disable all graphicPacks made for the game except for Crash fixes. Test the game.<br />
:* '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game. <br />
:: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.<br />
:* '''Updating GPU Driver:''' Try updating your GPU driver. Test the game afterwards.<br />
:: If you did a clean install, you will have to set the settings for Cemu in the GPU Driver Control Panel again.<br />
:* '''Fixing Corrupt GPU Driver:''' Download DDU (Display Driver Uninstaller) and boot into Windows Safe Mode with Networking. Uninstall your GPU driver & install the latest after.<br />
:: You will have to set the settings for Cemu in the GPU Driver Control Panel again.<br />
:* '''Fixing Corrupt Game:''' Attempt to redump the base game, update, and DLC of the game and set them back up with Cemu.<br />
<br />
If you continue experiencing problems you may try getting help from our Discord Community: https://discord.gg/5psYsup<br />
When asking for help, please provide your Log <code>(log.txt)</code> from within Cemu's folder, after you have booted the game.<br />
<br />
Note: Opening Cemu again will erase the log and you will have to come across the problem again. You may try sending a log after you read the game's Title Screen.<br />
Without a log, we often cannot find the problem. We will often ask for the log, but we prefer you provide it without asking.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Game is horribly stuttery and freezing repeatedly.|left=yes}}<br />
<br />
:* All games must build a shaderCache before blissfully smooth gameplay can happen. This happens automatically as you play. The stuttering will become less frequent the longer you play.<br />
:* Cemu will load the shaderCache each time you boot the game. After a GPU Driver or Cemu update this compile time will be roughly 10~20x as long since the older copy became invalidated.<br />
:* If Cemu begins to act as if there is no shaderCache, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Restart Cemu afterwards.<br />
:* You may also try to restart your PC to make sure there are no program conflicts from background processes.<br />
<br />
[[File:Task Manager.png|750px|center]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=ShaderCache FAQ|left=yes}}<br />
<br />
:* '''I'm running Vulkan with my old cache and I'm still stuttering?''' - <br><br />
:: Vulkan does reuse the old cache if you tell it to, but this will not eliminate stuttering for anyone.<br />
:: This is because Vulkan has a required Pipeline Cache it has to generate. This stutter will persist just like before.<br />
:* '''Can I turn shaderCaches off for better performance?''' - <br><br />
::ShaderCaches are absolutely required for games to run. You cannot disable these and you would gain nothing if you could.<br />
:* '''Where can I get a shaderCache?''' - <br><br />
::We do not distribute shaderCaches because they contain copyrighted code and it would become a legal concern for Cemu. You should build your own, otherwise you'll likely encounter problems.<br />
:* '''I think my shaderCache is causing a problem''' - <br><br />
::: '''Check shaderCache:''' Open your Cemu folder and temporarily rename your <code>shaderCache</code> folder. Test the game. <br />
::: If this resolves the issue, delete <code>Cemu\shaderCache\Driver</code> and <code>Precompiled</code>. If this does not resolve it, run the game and find your Cache ID in the Window Title Bar, delete it in your <code>shaderCache\Transferable</code> folder. You will need to delete the Precompiled and Driver folders once again.<br />
:* '''Cemu loaded the game immediately and skipped the shaderCache when I have one''' - <br><br />
::If Cemu is acting as if there is no shaderCache, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Close every instance & restart Cemu.<br><br />
::See here: http://compat.cemu.info/wiki/File:Task_Manager.png<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Audio is all crackly & fuzzy.|left=yes}}<br />
<br />
:* Try setting the GameProfile setting for Thread Quantum to the default state of 45,000 and then test; otherwise, continue.<br />
:* If you cannot maintain a rock solid framerate that the game expects, the audio may become distorted. In this case, the only way to fix it would be to reach the FPS necessary.<br />
:* Sometimes this can be alleviated by changing the Audio Latency in <code>Options > General Settings > Audio</code> in addition to trying either DirectSound or xAudio.<br />
:* If neither of these solutions work, then it likely is not going to be fixed by you playing around with anything.<br />
:* Some games simply have bad audio support within Cemu for now and this will not be fixed until newer Cemu versions release.<br />
<br />
{{cob}}<br><br />
<br />
=== '''Breath of the Wild Questions:''' ===<br />
<br />
{{cot|1=What are the best performance settings for Breath of the Wild?|left=yes}}<br />
<br />
:* The '''Recommended Settings''' section covers the best settings for '''every game''' as the settings are universal.<br />
:* The best settings for your GPU are also covered in '''Recommended Settings'''.<br />
:* The recommended graphicPacks are covered in the '''GraphicPacks''' section.<br />
:* Aside from this, as long as you have set them correctly, there is next to nothing else that you can do aside from overclocking your CPU.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=What are the best graphicPacks to use with Breath of the Wild?|left=yes}}<br />
<br />
Grabbed from the '''Graphic Pack''' section for your leisure:<br />
<br />
{| class="wikitable"<br />
|-<br />
|'''Recommended for Average Users - <br><br />
<code>'''Applicable GPU Fix Packs - Do not enable fix packs that are not labeled for your GPU.'''</code> <br><br />
<code>'''Clouds''' - Fixes the heavily stretched clouds in the sky.</code> <br><br />
<code>'''LWZX Crash'''</code> <br><br />
<code>'''FPS++''' - </code> ( Make sure to extend the options by clicking the [+] )<br><br />
:<code>'''(Cemuhook and the Latest Game Update must be installed!)'''</code><br />
:<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br><br />
:<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br><br />
:<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br><br />
:<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br><br />
<code>'''No Depth of Field''' - Only recommended for performance stability, otherwise user preference.</code> <br><br />
<code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview.</code> <br><br />
<code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br><br />
<code>'''Resolution''' - Preset: 1080p or 1440p</code> <br><br />
<code>'''Shadows''' - Preset: Medium or High</code> <br><br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Will my PC be able to run Cemu / Breath of the Wild? At 60FPS?|left=yes}}<br />
<br />
:* The '''Requirements''' section covers what type of hardware is recommended for Cemu.<br />
:* The FPS you will obtain within games is determined primarily by your CPU, secondly your GPU, next being your RAM. A lot of Wii U titles only reach 30FPS unless patched by the community.<br />
:* Breath of the Wild can make use of the Dual & Triple Core Recompilers, so if you have a supported CPU, you should enable this or suffer the consequence of bad performance.<br />
:* Ensure you have followed the '''Recommended Settings''' section, readers that skim info & speed-read never win. GPU settings must be set correctly for correct performance.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Why is Breath of the Wild stuck at 20 or 30FPS?|left=yes}}<br />
<br />
<code>Note: This is specifically for people who are LOCKED to 20 or 30 FPS and do not get more or less FPS.</code><br />
<br />
* Make sure your PC isn't blocking the .zip and .dlls of Cemuhook; to check, right-click and check their Properties. Unblock them if this is true, replace the ones in your Cemu folder.<br />
* Virus scanners can affect Cemuhook causing this to happen; try disabling them before running Cemu.<br />
<br />
:* It's likely you didn't follow the '''Recommended Settings''' section and skipped stuff like a noob.<br />
:* If this just started recently, ensure no ghost Cemu / Wii U Emulator processes are running. To check, open Task Manager and go to the Details tab. Close every instance. <br />
::See here: http://compat.cemu.info/wiki/File:Task_Manager.png<br />
:* Cemuhook must be updated to the latest version or a version that is supported by the version of Cemu that you are using.<br />
:* You must ensure FPS++ is enabled by toggling it's 4 graphicPacks from within the graphicPack menu of Cemu.<br />
:* To change the framerate cap from 30 to 60 or otherwise, highlight the <code>Set FPS Limit</code> graphicPack and then select which Preset you wish to use.<br />
::* You absolutely must have the latest update for the game installed.<br />
::* To dump your Update/DLC from your Wii U and install them on Cemu you may follow: [[Getting_Started|[ Getting Started Guide ]]]<br />
<br />
{{cob}}<br />
<br />
{{cot|1=I'm having a problem in Breath of the Wild, please help!|left=yes}}<br />
<br />
:* '''First of all''', disable all GameBanana mods if you installed any as they can cause the game to screw up if they conflict. Test the game again.<br />
:* '''My FPS is low even after following all of the suggestions here''' - There isn't much else you can do besides overclocking your CPU, you're hardware limited. If you're on an AMD GPU, wait until Vulkan is public.<br />
<br />
'''General Issues:'''<br />
<br />
::* '''The map cursor will not move''' - Please do not enable FPS++ and Static FPS together. We suggest only using FPS++, rather than Static FPS.<br />
::* '''The water is white / like milk''' - Try decreasing your resolution and restarting the emulator; do a search around the internet to find other solutions or you may consult the Discord Server.<br />
::* '''Using a Rune freezes/crashes the game''' - Try enabling GX2DrawDone() or you may consult the Discord Server for more help.<br />
::* '''The game freezes at some other random place''' - Your game files are likely corrupt and need replaced. Delete the base game & replace it; install the update & dlc again with fresh copies.<br />
::* '''Something in the game does not show up at all''' - Such as a sheikah pedestal or a puzzle piece in a shrine/divine beast - Corrupt game files, same as above.<br />
::* '''The Sheikah Slate Camera rune is glitchy''' - Enable <code>Options > General Settings > Graphics > GX2DrawDone()</code> - This will reduce performance but fixes the rune functionality.<br />
::* '''I'm seeing glitchy textures after a cutscene happened''' - there's no definitive fix for this. Save and reload the game or restart the emulator entirely.<br />
<br />
'''FPS-related Issues:'''<br />
<br />
::* '''My cursor in menus is going too fast''' - Cap your FPS to 72 at the very most, not above that; recommend 60.<br />
::* '''The Gerudo Desert boss flies outside of the fighting arena''' - Cap FPS to 30, finish the fight.<br />
::* '''The game freezes during a cutscene''' - Cap FPS to 30, finish the cutscene.<br />
::* '''Enemies don't get knocked back after being attacked''' - Cap FPS to 30, any FPS over that will reduce knockback by a percentage. Over 60FPS, knockback becomes negative.<br />
::* '''Some objects do not float or move in the water''' - Cap FPS to 30, this is a physics related issue.<br />
::* '''Shield surfing feels sluggish compared to the console version''' - Cap FPS to 30, this is a physics related issue. At 60FPS the intensity is x2, slowing you down.<br />
::* '''Sailing on a raft with a Korok Leaf is extremely fast''' - Cap FPS to 30, wind physics are twice as powerful at 60FPS.<br />
::* '''Enemies are spazzy and freaking out''' - If you cannot maintain good framerates, such as 20 or above, this may frequently happen.<br />
<br />
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<br />
{{cot|1=Vulkan or OpenGL, which is better?|left=yes}}<br />
<br />
{{cot|1=Should I use Vulkan or OpenGL?|left=yes}}<br />
<br />
This depends mainly on your GPU and the game you are trying to play. We recommend that you test a game on both renderers and then pick the one with less issues and/or better performance. In general AMD GPUs have great performance on Vulkan but may experience bugs and crashes. Nvidia GPUs currently have slightly worse performance on Vulkan but benefit from a low bug rate. One thing to keep in mind for Vulkan is that if you are running into issues, you should try disabling all the graphic packs first.<br />
<br />
''In general, these are the observations we made during testing:''<br />
<br />
:'''AMD''': Much better performance, faster shader compilation, less stuttering.<br />
<br />
:'''Intel''': Much better performance and much less visual bugs, faster shader compilation, less stuttering.<br />
<br />
:'''Nvidia''': Lesser or equal performance, less visual bugs, faster shader compilation, less stuttering.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Graphic Pack Compatibility?|left=yes}}<br />
<br />
::'''Update:''' WIP v5 GraphicPacks for 1.17.0 and newer have arrived: https://github.com/slashiee/gfx_pack/tree/reorganize<br />
:: These will continue to be updated and will eventually be put on the main repo for automatic updates using the update button in Cemu.<br />
<br />
:After you download the new update for Cemu, you should open the graphicpack window and use the [Download community graphic packs] button to update them.<br />
<br />
:Don't forget to update your graphic packs regularly. They are still being updated for Vulkan!<br />
<br />
:Graphicpacks that do not modify shaders should already be compatible, such as FPS++ and other cheats, mods, etc.<br />
<br />
:Even though resolution scaling should work, keep in mind that they often include shader edits to adjust effects like bloom or anti-aliasing. These fixes may not work on Vulkan yet while the resolution scaling itself does.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Vulkan Known Issues|left=yes}}<br />
<br />
:OpenGL shadercaches are compatible with Vulkan but will not eliminate stuttering entirely due to Vulkan introducing an additional type of cache, the Pipeline Cache.<br />
<br />
:Vulkan Pipeline Cache must be rebuilt every Driver Update or Downgrade, causing the same old stutter to occur again until compiled by playing. Devs are considering a way to mitigate this.<br />
<br />
:May have issues with GPUs that have less than 2GB of dedicated (not shared) VRAM, usually leading to random crashes.<br />
<br />
:Generally not 100% stable and may crash at any time.<br />
<br />
:Full Sync @ GX2DrawDone() must be enabled for Vulkan, this is default with Cemu 1.16.0d and newer - it cannot be turned off.<br />
<br />
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{{cot|1=Other Noteworthy Mentions|left=yes}}<br />
<br />
{{cot|1=Cemuhook Download & Info|left=yes}}<br />
<br />
=='''Cemuhook Download & Info'''==<br />
<br />
'''REQUIRED FOR FPS++, TEXT, and VIDEOS'''<br />
<br />
Download Cemuhook by Rajkosto from: https://sshnuke.net/cemuhook/ <br />
<br />
Extract <code>dbghelp.dll</code> & <code>keystone.dll</code> from the Cemuhook ZIP into your Cemu folder, next to Cemu.exe<br />
<br />
When opening Cemu, make sure to download your Shared Fonts. <br />
<br />
{| class="wikitable"<br />
|-<br />
| Open Cemu > Download the Shared Fonts with the link that appears in the main window.<br />
|-<br />
|}<br />
<br />
[[File:Cemuhooksharedfontsdllink.png|1040px]]<br />
<br />
'''These are REQUIRED''' for various titles to function correctly, such as Mario Kart 8, Super Smash Bros. Wii U, Mario Tennis: Ultra Smash, and Super Mario Maker; along with other titles!<br />
<br />
:'''Cemuhook also allows the following:'''<br />
<br />
::* Extended CPU Menu options.<br />
<br />
::* Allows you to set up a Gyro-enabled Device / Controller / Phone to use with Motion Control games.<br />
<br />
::* Allows in-game cutscenes to play on various titles instead of crashing or a glitchy green-screen. (H264)<br />
<br />
::* Lets you play games in fast-forward or slow-motion mode under Debug.<br />
<br />
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<br />
{{cot|1=What is shaderCache?|left=yes}}<br />
<br />
*'''Transferrable ShaderCache''' - This is the first cache made by CEMU. When created, we do not recommend deleting this cache or you will have to replay the game from the very start to obtain the information again. This cache is converted Wii U GPU Shader Code, readable by PCs; it can also be transferred across PCs as it is not affected by different drivers or hardware. It is created when you first encounter an effect, texture, or other environment factor in a game; while it is being cached, the game will freeze momentarily--this is normal and will happen only once per unique shader you encounter. Once you have a Transferrable shaderCache built, CEMU will use it when booting a game in order to create Precompiled shaderCache. You can find Transferrable shaderCaches online but they are likely semi-corrupt; we do not provide download links because this is considered an act of piracy, as they contain copyrighted Nintendo code, extracted directly from games.<br />
<br />
*'''Precompiled ShaderCache''' - [Note: Nvidia GPU users should have Precompiled Shaders disabled until further notice.] During the game's first boot, introducing the first discovery of shaders for your Transferrable ShaderCache, Precompiled ShaderCache is also generated simultaneously. This cache is converted Transferrable ShaderCache that matches your GPU Driver, Hardware, and CEMU version; each time any of these three things change, the Precompiled Cache will become invalidated & unusable. CEMU will usually detect this automatically and delete it for you, but sometimes it is necessary to delete it by hand as a precaution -- if it's corrupt, sometimes errors will cause games to crash or behave strangely as well. Deleting this cache will require you to wait a longer period of time to load a game until CEMU has fully compiled the Transferrable shaderCache back into Precompiled shaderCache & GLCache.<br />
<br />
*'''GLCache''' - The GLCache is essentially converted Transferrable/Precompiled ShaderCache used by the OpenGL API of your GPU. When CEMU is compiling your ShaderCache after booting a Wii U Game, you are populating the GLCache for your GPU to avoid stuttering as you attempt to play. With CEMU versions before 1.15.1, this cache gets reset on occasion -- Any games (or applications) that use OpenGL will build a cache and may cause the the size of the GLCache folder to exceed it's threshold of 256MB (Nvidia,) 64MB (AMD), causing the cleaning flag to raise & it is then wiped on the next PC Restart. GLCache will always be wiped after a GPU Driver Update.<br />
<br />
<br />
::'''[NVIDIA Users]'''<br />
<br />
:::As of Cemu 1.15.1, GLCache for Nvidia will now be stored in the <code>X:_/_/Cemu/shaderCache/driver/nvidia/</code> directory; in addition, the GLCache will now be preserved during system reboots and will allow Cemu to continue writing data to it after it reaches 256MB. You should clean the GLCache after each GPU Driver Update you install. Nvidia's drivers do not like Precompiled Cache, therefore games within CEMU will always stutter when using [only] Precompiled ShaderCache--this is because Precompiled ShaderCache on Nvidia does not populate the GLCache as planned; that said, Precompiled Shaders should be disabled.<br />
<br />
:::Users on pre-1.15.1 versions of CEMU can try to mitigate the effect this has on their gameplay by deleting [AND] disabling their Precompiled ShaderCache and clearing their GLCache in order to repopulate the GLCache entirely.<br />
<br />
::'''[AMD Users]''' <br />
<br />
:::On CEMU versions 1.12.1 and after, there was a bug where Precompiled Shaders could not be used, this has been fixed as of 1.14.0 <br />
<br />
<br />
{| class="wikitable"<br />
|-<br />
|Precompiled ShaderCache is good for AMD Systems, as GLCache is limited to 64MB.<br />
|-<br />
|Precompiled ShaderCache does not work on Nvidia Systems and should be disabled within Cemu's options.<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Windows Users can find the GLCache on pre-1.15.1 Cemu builds with ... Run /or/ Search > %localappdata% > Nvidia /or/ AMD > GLCache<br />
|-<br />
|Linux Users can find the GLCache on pre-1.15.1 Cemu builds at ... ~/.nv /or/ ~/.amd /GLCache/* (must be viewing hidden files)<br />
|-<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''<big>Download links are prohibited.</big>'''<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
| '''Note:''' Older Transferable ShaderCaches from pre-1.8.0 will not work with newer CEMU versions.<br />
|-<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=[BotW] 11,000 Cache vs 9,600 Cache?|left=yes}}<br />
<br />
Game Update from 1.3.1 to 1.4.0 invalidated caches. Transferrable Cache that was made collectively with both -/1.3.1 and 1.4.0/+, together, will contain duplicates that will not be detected by CEMU as pointless, effectively bloating your RAM. Non-bloated cache for Breath of the Wild should be roughly 9600 shaders. Caches far exceeding this upper limit are known to be from older versions of the game. All other known games should be fine and should not experience this problem.<br />
<br />
There is no performance decrease with a bloated cache, however if your RAM is not sufficient to store all data on the RAM and therefore puts it on your HDD/SSD Pagefile, you may notice a sufficient decrease in overall performance for the game in question. Memory Swapping (pageFile,) is often much slower than RAM on its own, depending on the quality and speed of the storage device your pageFile is located on.<br />
<br />
In rare cases, more specifically on very slow HDD storage, this may result in crashes of the game.<br />
<br />
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{{cot|1=GraphicPack Menu & Download Method (Cemu 1.15.1+)|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
|Note: If you have older packs from before using the download button, please delete them before using the button!<br />
|-<br />
|}<br />
<br />
[[File:GraphicPack Menu.png|left]]<br />
<br />
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{{cot|1=Breath of the Wild Graphic Packs (Recommended Packs & Explanations)|left=yes}}<br />
<br />
'''Breath of the Wild Graphic Packs'''<br />
{| class="wikitable"<br />
|-<br />
|'''Recommended for Vulkan & OpenGL Users - <br><br />
<code>'''Applicable GPU Fix Packs''' - '''Do not''' enable packs that are not labeled for your GPU or the wrong Graphic API.</code> <br><br />
<code>'''LWZX Crash''' - Helps mitigate random crashing.</code> <br><br />
<code>'''Kakariko Torch Shadows''' - Fixes the square light box around torches on different GPU vendors.<br />
<code>'''FPS++''' - </code> ( Make sure to extend the options by clicking the [+] )<br><br />
:<code>'''(Cemuhook and the Latest Game Update must be installed!)'''</code><br />
:<code>'''Dynamic Gamespeed''' - 32 or a less value if preferred.</code> <br><br />
:<code>'''Fence Method''' - Performance, if buggy try Accuracy.</code> <br><br />
:<code>'''Set FPS Limit''' - 60 or 30FPS, 30 is the Native Wii U framerate.</code> <br><br />
:<code>'''NPC Stutter Fix''' - If you disable GX2DrawDone() you can use this, but you will still need GX2 when using the Camera Rune.</code> <br><br />
<code>'''No Depth of Field''' - Disables the blur effect in some scenarios but will help keep your FPS stable in those instances if you wish.</code> <br><br />
<code>'''Clarity''' - Preset: User preference, use the Reload Shaders button to preview each.</code> <br><br />
<code>'''Anti-Aliasing''' - Preset: "Nvidia FXAA" - if you get grayscale color, use "Enabled AA" preset.</code> <br><br />
<code>'''Resolution''' - Preset: 1080p or 1440p, you are welcome to go higher but keep an eye on your performance!</code> <br><br />
<code>'''Shadows''' - Preset: Medium or High, same as above.</code> <br><br />
|-<br />
|}<br />
== '''Explanations - GraphicPacks for Breath of the Wild''' ==<br />
<br />
<br />
: '''Mods:'''<br />
<br />
::* '''FPS++ (Dynamic FPS by Xalphenos & Co)'''<br />
:::: <code>Averages framerate then sets the current target framerate the game's engine expects after the average is calculated. Fixes arrow trajectory physics, paragliding physics, and Link movement physics when over 30FPS. It's a smooth experience overall and is recommended over a "vanilla" game experience. Disable FPS++ if you encounter an in-game permanent freeze - finish that instance with FPS++ disabled and then enable it again for the rest of the game's playthrough.</code><br />
<br />
::* '''Static FPS (Modified by Epigramx)'''<br />
:::: <code>A set of framerate limiters, made with a modified FPS++ -- omit calculations for Dynamic FPS, going below the target framerate will put the game in slow motion. Absolutely do not enable this in combination with FPS++</code><br />
<br />
::* '''Monochromia (Incompatible with Clarity)'''<br />
:::: <code>(Currently Unstable) Not recommended to be used until it has been updated to support graphicPack v3.</code><br />
<br />
::* '''Cheats'''<br />
:::: <code>These packs enable specific cheat codes.</code><br />
<br />
::* '''Day Length'''<br />
:::: <code>Allows the user to set how long the in-game 24-hour period will last, in contrast to real-life time.</code><br />
<br />
::* '''Divine Laser Beams Customizer'''<br />
:::: <code>Allows you to disable or change the color of the Red Beams that emit from defeated Divine Beasts.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Glow Lights Colors'''<br />
:::: <code>(Outdated & not recommended.) Requires manual editing of the graphic pack. Allows changing the light source color on various Sheikah objects.</code><br />
<br />
::* '''HUD Remover (Pro+ HUD)'''<br />
:::: <code>Removes some user interface (UI) displays and should be used in conjunction with the in-game option for "Pro Mode" that also helps disable more UI displays. Will not completely remove all elements. For COMPLETE HUD Removal, look up the Pro Hud mod on GameBanana for Wii U; you will need to make it as a graphicPack as Cemu now allows replacing game files with a graphicPack.</code><br />
<br />
<br />
: '''Enhancements:'''<br />
<br />
::* '''No Depth of Field'''<br />
:::: <code>Removes the blur effect when you focus an enemy during battles as well as when using the camera rune; can benefit performance.</code><br />
<br />
::* '''Clarity'''<br />
:::: <code>Allows you to select a [Color+Tonemap+Brightness+Contrast] preset from the right-hand drop-down menu.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''LOD Bias'''<br />
:::: <code>Changes the game's mipmap loading. Presets allow you to change for keeping higher quality models loaded at further away, or to minimize quality and slightly boost performance on strained PCs. This does NOT affect the draw distance of NPCs, Grass, etc.</code><br />
<br />
::* '''Enhanced Reflections'''<br />
:::: <code>Increases the ability of Shrine walls & objects to reflect light or mirror objects. May cause a performance hit.</code><br />
<br />
<br />
: '''Workarounds:'''<br />
<br />
::* '''AMD Crash Fix'''<br />
:::: <code>As of Cemu 1.15.8 some changes in the backend started to cause AMD GPUs to crash while compiling some very specific shaders. This graphicPack patches those shaders to not conflict and thus prevent the crashing.</code><br />
<br />
::* '''AMD / Intel Shadow Fix'''<br />
:::: <code>A necessary fix for almost all AMD GPUs and Intel iGPUs. AMD GPUs on Linux should not require this. (See the AMD area of the Performance section of the guide, below.)</code><br />
<br />
::* '''Kakariko Torch Shadows'''<br />
:::: <code>Fixes the square lighting around torches in the village.</code><br />
<br />
::* '''LWZX Crash'''<br />
:::: <code>Not necessary if you use General Settings > Full sync at GX2DrawDone(); otherwise it will prevent certain crashes.</code><br />
<br />
::* '''NVIDIA Explosion Smoke'''<br />
:::: <code>Before, smoke effects would be rotated incorrectly and flat. This fixes that.</code><br />
<br />
::* '''Clouds'''<br />
:::: <code>Fixes the extremely stretched clouds in the sky. This was once handled by Cemu as a workaround but as we move towards accuracy, this has now been made a graphicPack.</code><br />
<br />
<br />
: '''Graphics:'''<br />
<br />
::* '''Anti-Aliasing'''<br />
:::: <code>Select an Anti-Aliasing mode which helps eliminate the stair-stepping effect in order to obtain smoother textures & models.</code><br />
:::: <code>You can click "Reload Shaders" button at the bottom to see the difference in-game.</code><br />
<br />
::* '''Resolution'''<br />
:::: <code>The best but heaviest form of Anti-Aliasing. Allows you to select a resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
::* '''Shadow Resolution'''<br />
:::: <code>Allows you to select a shadow resolution preset on the right-hand drop-down menu.</code><br />
:::: <code>Lower = Blockier. Higher = Smoother, but harder on GPU.</code><br />
<br />
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{{cot|1=Native Linux Build?|left=yes}}<br />
<br />
== '''Native Linux Build?''' ==<br />
<br />
:The developers have stated they would like to create a native Linux OS build of Cemu after the Vulkan backend has matured.<br><br><br />
:<br />
:You can still use Cemu on Linux though you'll require Wine or another method to run Windows executables.<br><br />
:Assistance with this is done through Cemu's Discord in the #Linux channel.<br><br><br />
<br />
:https://discord.gg/5psYsup<br />
<br />
{{cob}}<br />
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<br />
= '''If you want to chat about Cemu, games, tech, or need some help - join our Discord Server''' =<br />
<br />
For quick and reliable support, feel welcome to come by the Discord. https://discord.gg/5psYsup<br />
<br />
It's more than just for troubleshooting. Our main community discussion hub and development are all focused there.<br />
<br />
'''<big>MAKE SURE TO READ THE #RULES</big>'''<br />
<br />
<br />
<br />
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<br />
<br />
[[Category:List_of_outdated_tutorials|Serfrost's Old Setup Guide]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Marvel_Super_Heroes&diff=16245LEGO Marvel Super Heroes2022-06-21T15:25:20Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = <br />
|type = <br />
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Traveller's Tales<br />
|publisher = WB Games<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=October 22, 2013|PAL=November 15, 2013|JP=January 22, 2015}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-Player, Multiplayer (2)<br />
|input = GamePad, Wii Remote, Pro Controller, <br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
[[File:LEGO Marvel Super Heroes icon.png|left|45px]]<br />
'''LEGO Marvel Super Heroes''' is a 2013 Lego-themed action-adventure game. The game features Marvel characters.<br />
<br />
== Configuration ==<br />
No resolution graphic pack exists for the game, although the graphic pack for [[LEGO Star Wars: The Force Awakens]] can be used, although some modifications are necessary, including changing the title keys within the graphic pack.<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=30|rating=Playable|notes=Game runs very well. No graphic glitches, minor audio problems (some audio is muted compared to other audio). Stable at 30FPS. CPU Mode Triple Core Recompiler (fast) }}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU=Intel Core i3-7020u|GPU=Intel(R)HD Graphics620|user=Toad|FPS=20|rating=Playable|notes=the game does not crash if you choose to play alone, you will have a 20-25 fps design and in multiplayer you will have 10-14 fps (if multicore recompiler is enabled) }}<br />
{{testline|version=1.22.10b|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k|GPU=MSI GTX 970 4Gb|user=Marcus|FPS=30|rating=Playable|notes=The game only works with OpenGL and will not work with vulkan. The game works fine but sometimes drops in frames and crash sometimes. I made my own resolution graphic pack since there is none and now its running 1920x1080 at locked 30fps }}<br />
{{testend}}<br />
{{testsection|1.25}}<br />
{{testline|version=1.25.6|OS=Windows 10|region=USA|CPU=Ryzen 3700x|GPU=RTX 3070|user=Niko|FPS=N/A|rating=Playable|notes=Runs in Vulkan now! }}<br />
{{testend}}</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Marvel_Super_Heroes&diff=16244LEGO Marvel Super Heroes2022-06-21T15:19:51Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = <br />
|type = <br />
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = Traveller's Tales<br />
|publisher = WB Games<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=October 22, 2013|PAL=November 15, 2013|JP=January 22, 2015}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-Player, Multiplayer (2)<br />
|input = GamePad, Wii Remote, Pro Controller, <br />
|wikipedia = <br />
|rating = Playable<br />
}}<br />
[[File:LEGO Marvel Super Heroes icon.png|left|45px]]<br />
'''(LEGO Marvel Super Heroes)''' is a LEGO game with all marvels characters <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
No resolution graphic pack. But you can make your own by copying lego star wars resolution graphic pack and rename it to LEGOMarvelSuperHeroes_Resolution and then edit rules.txt and change this: <br />
titleIds = 0005000010132B00,0005000010132400<br />
path = "Lego Marvel Super Heroes/Graphics/Resolution"<br />
The Game It freezes<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=30|rating=Playable|notes=Game runs very well. No graphic glitches, minor audio problems (some audio is muted compared to other audio). Stable at 30FPS. CPU Mode Triple Core Recompiler (fast) }}<br />
{{testend}}<br />
{{testsection|1.22}}<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU=Intel Core i3-7020u|GPU=Intel(R)HD Graphics620|user=Toad|FPS=20|rating=Playable|notes=the game does not crash if you choose to play alone, you will have a 20-25 fps design and in multiplayer you will have 10-14 fps (if multicore recompiler is enabled) }}<br />
{{testline|version=1.22.10b|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600k|GPU=MSI GTX 970 4Gb|user=Marcus|FPS=30|rating=Playable|notes=The game only works with OpenGL and will not work with vulkan. The game works fine but sometimes drops in frames and crash sometimes. I made my own resolution graphic pack since there is none and now its running 1920x1080 at locked 30fps }}<br />
{{testend}}<br />
{{testsection|1.25}}<br />
{{testline|version=1.25.6|OS=Windows 10|region=USA|CPU=Ryzen 3700x|GPU=RTX 3070|user=Niko|FPS=N/A|rating=Playable|notes=Runs in Vulkan now! }}<br />
{{testend}}</div>ElijahPepehttps://wiki.cemu.info/index.php?title=File:LEGO_Marvel_Super_Heroes_icon.png&diff=16243File:LEGO Marvel Super Heroes icon.png2022-06-21T15:19:25Z<p>ElijahPepe: </p>
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<div></div>ElijahPepehttps://wiki.cemu.info/index.php?title=GameIDs&diff=16242GameIDs2022-06-21T15:12:20Z<p>ElijahPepe: ElijahPepe moved page GameIDs to Game ID</p>
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<div>#REDIRECT [[Game ID]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Game_ID&diff=16241Game ID2022-06-21T15:12:19Z<p>ElijahPepe: ElijahPepe moved page GameIDs to Game ID</p>
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<div>Nintendo console titles are identified by a 6 character identifier known as a GameID. There are 4 significant subsets in each GameID:<br />
__NOTOC__<br />
{| class="wikitable"<br />
|-<br />
! Subset #<br />
! Offset<br />
! Meaning<br />
|-<br />
! 1<br />
| <code>X_____</code><br />
| [[#System Code]] (1 character) – Identifies the system the title is for.<br />
|-<br />
! 2<br />
| <code>_XX___</code><br />
| Title Code (2 characters) – Identifies the title.<br />
|-<br />
! 3<br />
| <code>___X__</code><br />
| [[#Region Code]] (1 character) – Identifies the region the title is released in.<br />
|-<br />
! 4<br />
| <code>____XX</code><br />
| [[#Publisher Code]] (2 characters) – Identifies the publisher.<br />
|}<br />
Those without publisher codes either are Virtual Console titles, or are self-published via the Wii U Store. Note: this listing may be inaccurate. Verification sources are required (aside from Dolphin's GameIDs page, which this is almost an exact copy of).<br />
<br />
== System Code ==<br />
{| class="wikitable"<br />
|-<br />
!Code<br />
!System<br />
|-<br />
|A<br />
|[https://en.wikipedia.org/wiki/Wii_U Wii U]<br />
|-<br />
|C<br />
|[https://en.wikipedia.org/wiki/Commodore_64 Commodore 64]<br />
|-<br />
|D<br />
|[https://en.wikipedia.org/wiki/GameCube GameCube] re-release of The Legend of Zelda: Ocarina of Time Master Quest, as well as some GameCube Multi-Game Demo Disks.<br />
|-<br />
|E<br />
|[https://en.wikipedia.org/wiki/Arcade_game Arcade] or [https://en.wikipedia.org/wiki/Neo_Geo_(system) Neo Geo]<br />
|-<br />
|F<br />
|[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System NES]<br />
|-<br />
|G<br />
|[https://en.wikipedia.org/wiki/GameCube GameCube]<br />
|-<br />
|H<br />
|[https://en.wikipedia.org/wiki/Wii_Menu Wii Channels]<br />
|-<br />
|J<br />
|[https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Super Nintendo]<br />
|-<br />
|L<br />
|[https://en.wikipedia.org/wiki/Master_System Sega Master System]<br />
|-<br />
|M<br />
|[https://en.wikipedia.org/wiki/Sega_Genesis Sega Genesis]<br />
|-<br />
|N<br />
|[https://en.wikipedia.org/wiki/Nintendo_64 Nintendo 64]<br />
|-<br />
|P<br />
|[https://en.wikipedia.org/wiki/TurboGrafx-16 TurboGrafx-16] and promotional [https://en.wikipedia.org/wiki/GameCube GameCube]<br />
|-<br />
|Q<br />
|[https://en.wikipedia.org/wiki/TurboGrafx-16 TurboGrafx-16] and [https://en.wikipedia.org/wiki/TurboGrafx-16 TurboGrafx-16 CD]<br />
|-<br />
|R<br />
|Older [https://en.wikipedia.org/wiki/Wii Wii]<br />
|-<br />
|S<br />
|Newer [https://en.wikipedia.org/wiki/Wii Wii]<br />
|-<br />
|W<br />
|[https://en.wikipedia.org/wiki/WiiWare WiiWare]<br />
|-<br />
|X<br />
|[https://en.wikipedia.org/wiki/MSX MSX] or [https://en.wikipedia.org/wiki/WiiWare WiiWare - Demos]<br />
|}<br />
<br />
== Region Code ==<br />
{| class="wikitable"<br />
|-<br />
!Code<br />
!Region<br />
|-<br />
|A<br />
|System [https://en.wikipedia.org/wiki/Wii_Menu Wii Channels] (i.e. [[Mii Channel]])<br />
|-<br />
|B<br />
|[https://en.wikipedia.org/wiki/WiiWare WiiWare] / [https://en.wikipedia.org/wiki/Virtual_Console Virtual Console] titles<br />
|-<br />
|D<br />
|Germany (only if separate version)<br />
|-<br />
|E<br />
|[[:Category:North America (Release region)|USA]]<br />
|-<br />
|F<br />
|France (only if separate version)<br />
|-<br />
|I<br />
|Italian (only if separate version)<br />
|-<br />
|J<br />
|[[:Category:Japan_(Release_region)|Japan]]<br />
|-<br />
|K<br />
|[[:Category:Korea (Release region)|Korea]]<br />
|-<br />
|L<br />
|Japanese Import to Europe, Australia and other PAL regions<br />
|-<br />
|M<br />
|American Import to Europe, Australia and other PAL regions<br />
|-<br />
|N<br />
|Japanese Import to USA and other NTSC region<br />
|-<br />
|P<br />
|[[:Category:Europe (Release region)|Europe]] and other PAL regions such as [[:Category:Australia (Release region)|Australia]]<br />
|-<br />
<!--|Q<br />
|[[:Category:Korea (Release region)|Korea]] with Japanese language<br />
|- --><br />
|R<br />
|[[:Category:Russia (Release region)|Russian]] (only if separate version)<br />
|-<br />
|S<br />
|Spanish (only if separate version)<br />
|-<br />
<!--|T<br />
|[[:Category:Korea (Release region)|Korea]] with English language<br />
|- --><br />
|U<br />
|[https://en.wikipedia.org/wiki/WiiWare WiiWare] / [https://en.wikipedia.org/wiki/Virtual_Console Virtual Console] titles<br />
|-<br />
|W<br />
|Taiwanese<br />
|-<br />
|X<br />
|[https://en.wikipedia.org/wiki/WiiWare WiiWare] / [https://en.wikipedia.org/wiki/Virtual_Console Virtual Console] titles<br />
|-<br />
|Z<br />
|Scandinavia (only if separate version)<br />
|}<br />
<br />
== Publisher Code ==<br />
There may be regional variations (e.g. Electronic Arts is 69 in EU/NA, but sometimes 13 in JP).<br />
<br />
{| class="wikitable"<br />
|-<br />
!Code<br />
!Publisher<br />
|-<br />
|01<br />
|[[:Category:Nintendo (Publisher)|Nintendo]] and [https://en.wikipedia.org/wiki/Nintendo_Entertainment_System NES], [https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Super Nintendo], and [https://en.wikipedia.org/wiki/Nintendo_64 Nintendo 64] Virtual Console titles<br />
|-<br />
|02<br />
|[[:Category:Nintendo (Publisher)|Nintendo]] – Only used by [[Mario Kart Arcade GP 2]]<br />
|-<br />
|06<br />
|[[:Category:Falcom (Publisher)|Falcom]]<br />
|-<br />
|08<br />
|[[:Category:Capcom (Publisher)|Capcom]]<br />
|-<br />
|0A<br />
|[[:Category:Jaleco Entertainment (Publisher)|Jaleco Entertainment]]<br />
|-<br />
|0Q<br />
|[[:Category:IE Institute (Publisher)|IE Institute]]<br />
|-<br />
|13<br />
|[[:Category:Electronic Arts (Publisher)|Electronic Arts]]<sup>JP</sup>, [[:Category:EA Sports (Publisher)|EA Sports]]<sup>JP</sup><br />
|-<br />
|18<br />
|[[:Category:Hudson Entertainment (Publisher)|Hudson Entertainment]] and [[TurboGrafx-16|TurboGrafx-16 CD]] and [[TurboGrafx-16]] Virtual Console titles<br />
|-<br />
|1K<br />
|[[:Category:Titus Software (Publisher)|Titus Software]]<sup>JP</sup><br />
|-<br />
|20<br />
|[[:Category:DSI Games (Publisher)|DSI Games]], [[:Category:ZOO Digital Publishing (Publisher)|ZOO Digital Publishing]]<br />
|-<br />
|28<br />
|[[:Category:Kemco (Publisher)|Kemco]]<br />
|-<br />
|29<br />
|[[:Category:SETA (Publisher)|SETA]]<br />
|-<br />
|2K<br />
|[[:Category:NEC Interchannel (Publisher)|NEC Interchannel]]<br />
|-<br />
|2L<br />
|[[:Category:Agatsuma Entertainment (Publisher)|Agatsuma Entertainment]]<br />
|-<br />
|2M<br />
|[[:Category:Jorudan (Publisher)|Jorudan]]<br />
|-<br />
|2N<br />
|[[:Category:Rocket Company (Publisher)|Rocket Company]]<br />
|-<br />
|2Q<br />
|[[:Category:MediaKite (Publisher)|MediaKite]]<br />
|-<br />
|36<br />
|[[:Category:Codemasters (Publisher)|Codemasters]]<br />
|-<br />
|41<br />
|[[:Category:Ubisoft (Publisher)|Ubisoft]]<br />
|-<br />
|4F<br />
|[[:Category:Eidos Interactive (Publisher)|Eidos Interactive]]<br />
|-<br />
|4Q<br />
|[[:Category:Disney Interactive Studios (Publisher)|Disney Interactive Studios]]<br />
|-<br />
|4Z<br />
|[[:Category:Crave Entertainment (Publisher)|Crave Entertainment]], [[:Category:Red Wagon Games (Publisher)|Red Wagon Games]]<br />
|-<br />
|51<br />
|[[:Category:Acclaim Entertainment (Publisher)|Acclaim Entertainment]]<br />
|-<br />
|52<br />
|[[:Category:Activision (Publisher)|Activision]], [[:Category:Activision Value (Publisher)|Activision Value]], [[:Category:RedOctane (Publisher)|RedOctane]]<br />
|-<br />
|54<br />
|2K Games ([[:Category:Rockstar Games (Publisher)|Rockstar Games]], [[:Category:2K Play (Publisher)|2K Play]] formerly [[:Category:Global Star Software (Publisher)|Global Star Software]])<br />
|-<br />
|5D<br />
|[[:Category:Midway Games (Publisher)|Midway Games]]<br />
|-<br />
|5G<br />
|[[:Category:Majesco Entertainment (Publisher)|Majesco Entertainment]]<br />
|-<br />
|5H<br />
|[[:Category:3DO (Publisher)|3DO]] (filed for bankruptcy then given to [[:Category:Global Star Software (Publisher)|Global Star Software]])<br />
|-<br />
|5L<br />
|[[:Category:NewKidCo (Publisher)|NewKidCo]]<br />
|-<br />
|5S<br />
|[[:Category:Xicat Interactive (Publisher)|Xicat Interactive]], (more?)<br />
|-<br />
|5Z<br />
|[[:Category:Conspiracy Entertainment (Publisher)|Conspiracy Entertainment]]<br />
|-<br />
|60<br />
|[[:Category:Titus Software (Publisher)|Titus Software]]<br />
|-<br />
|64<br />
|[[:Category:LucasArts (Publisher)|LucasArts]]<br />
|-<br />
|68<br />
|ZeniMax Media ([[:Category:Bethesda Softworks (Publisher)|Bethesda Softworks]], [[:Category:Mud Duck Productions (Publisher)|Mud Duck Productions]], [[:Category:Vir2L Studios (Publisher)|Vir2L Studios]])<br />
|-<br />
|69<br />
|[[:Category:Electronic Arts (Publisher)|Electronic Arts]], [[:Category:EA Sports (Publisher)|EA Sports]], [[:Category:MTV Games (Publisher)|MTV Games]]<br />
|-<br />
|6K<br />
|[[:Category:UFO Interactive Games (Publisher)|UFO Interactive Games]]<br />
|-<br />
|6L<br />
|[[:Category:BAM! Entertainment (Publisher)|BAM! Entertainment]]<br />
|-<br />
|6M<br />
|[[:Category:Studio 3 (Publisher)|Studio 3]]<br />
|-<br />
|6N<br />
|[[:Category:Midas Interactive Entertainment (Publisher)|Midas Interactive Entertainment]]<br />
|-<br />
|6S<br />
|[[:Category:TDK Mediactive (Publisher)|TDK Mediactive]]<br />
|-<br />
|6U<br />
|[[:Category:The Adventure Company (Publisher)|The Adventure Company]]<br />
|-<br />
|6V<br />
|[[:Category:JoWooD Entertainment (Publisher)|JoWooD Entertainment]]<br />
|-<br />
|6W<br />
|[[:Category:Sega (Publisher)|Sega]]<br />
|-<br />
|6X<br />
|[[:Category:Wanadoo Edition (Publisher)|Wanadoo Edition]]<br />
|-<br />
|6Z<br />
|[[:Category:ITE Media (Publisher)|ITE Media]]<br />
|-<br />
|70<br />
|[[:Category:Atari (Publisher)|Atari]]<br />
|-<br />
|71<br />
|[[:Category:Interplay Entertainment (Publisher)|Interplay Entertainment]]<br />
|-<br />
|75<br />
|[[:Category:SCi (Publisher)|SCi]]<br />
|-<br />
|78<br />
|[[:Category:THQ (Publisher)|THQ]] ([[:Category:Play THQ (Publisher)|Play THQ]])<br />
|-<br />
|7D<br />
|[[:Category:Sierra Entertainment (Publisher)|Sierra Entertainment]], subsidiary of [[:Category:Vivendi Games (Publisher)|Vivendi Games]] formerly [[:Category:Universal Interactive Studios (Publisher)|Universal Interactive Studios]]<br />
|-<br />
|7F<br />
|[[:Category:Kemco (Publisher)|Kemco]]<br />
|-<br />
|7G<br />
|[[:Category:Rage Software (Publisher)|Rage Software]]<br />
|-<br />
|7H<br />
|[[:Category:Encore Software (Publisher)|Encore Software]]<br />
|-<br />
|7J<br />
|[[:Category:Zushi Games (Publisher)|Zushi Games]] formerly [[:Category:ZOO Digital Publishing (Publisher)|ZOO Digital Publishing]]<sup>PAL</sup><br />
|-<br />
|7K<br />
|[[:Category:Kiddinx Entertainment (Publisher)|Kiddinx Entertainment]]<br />
|-<br />
|7L<br />
|[[:Category:Simon & Schuster Interactive (Publisher)|Simon & Schuster Interactive]]<br />
|-<br />
|7N<br />
|[[:Category:Empire Interactive (Publisher)|Empire Interactive]]<br />
|-<br />
|7S<br />
|[[:Category:Rockstar Games (Publisher)|Rockstar Games]]<br />
|-<br />
|7T<br />
|[[:Category:Scholastic (Publisher)|Scholastic]]<br />
|-<br />
|7U<br />
|[[:Category:Ignition Entertainment (Publisher)|Ignition Entertainment]]<br />
|-<br />
|82<br />
|[[:Category:Namco (Publisher)|Namco]] (following a merger with [[:Category:Bandai Games (Publisher)|Bandai Games]] into [[:Category:Namco Bandai Games (Publisher)|Namco Bandai Games]])<br />
|-<br />
|8M<br />
|[[:Category:CyberFront (Publisher)|CyberFront]]<br />
|-<br />
|8N<br />
|[[:Category:Success (Publisher)|Success]]<br />
|-<br />
|8P<br />
|[[:Category:Sega (Publisher)|Sega]] and [[Sega Genesis]] and [[Sega Master System]] Virtual Console titles<br />
|-<br />
|91<br />
|[[:Category:Chunsoft (Publisher)|Chunsoft]]<br />
|-<br />
|99<br />
|[[:Category:Marvelous Entertainment (Publisher)|Marvelous Entertainment]]<sup>JP</sup> ([[:Category:Victor Entertainment (Publisher)|Victor Entertainment]], [[:Category:Pack-In-Video (Publisher)|Pack-In-Video]]), [[:Category:Rising Star Games (Publisher)|Rising Star Games]]<sup>EU</sup><br />
|-<br />
|9B<br />
|[[:Category:Tecmo (Publisher)|Tecmo]]<br />
|-<br />
|9G<br />
|[[:Category:Take-Two Interactive (Publisher)|Take-Two Interactive]] (2K Games subsidiaries, [[:Category:Gotham Games (Publisher)|Gotham Games]])<br />
|-<br />
|A4<br />
|[[:Category:Konami (Publisher)|Konami]]<br />
|-<br />
|A7<br />
|[[:Category:Takara (Publisher)|Takara]] (following a merger into [[:Category:Takara Tomy (Publisher)|Takara Tomy]])<br />
|-<br />
|AF<br />
|[[:Category:Namco Bandai Games (Publisher)|Namco Bandai Games]]<br />
|-<br />
|B0<br />
|[[:Category:Acclaim Entertainment (Publisher)|Acclaim Entertainment]]<sup>JP</sup><br />
|-<br />
|B2<br />
|[[:Category:Bandai Games (Publisher)|Bandai Games]] (following a merger with [[:Category:Namco (Publisher)|Namco]] into [[:Category:Namco Bandai Games (Publisher)|Namco Bandai Games]])<br />
|-<br />
|BB<br />
|[[:Category:Gaijinworks (Publisher)|Gaijinworks]]<br />
|-<br />
|BL<br />
|[[:Category:MTO (Publisher)|MTO]]<br />
|-<br />
|BN<br />
|[[:Category:Sunrise Interactive (Publisher)|Sunrise Interactive]]<br />
|-<br />
|BP<br />
|[[:Category:Global A Entertainment (Publisher)|Global A Entertainment]]<br />
|-<br />
|C0<br />
|[[:Category:Taito (Publisher)|Taito]]<br />
|-<br />
|C8<br />
|[[:Category:Koei (Publisher)|Koei]]<br />
|-<br />
|CM<br />
|[[:Category:Konami (Publisher)|Konami]] aka Konami Computer Entertainment Osaka<br />
|-<br />
|CQ<br />
|[[:Category:From Software (Publisher)|From Software]]<br />
|-<br />
|D9<br />
|[[:Category:Banpresto (Publisher)|Banpresto]]<br />
|-<br />
|DA<br />
|[[:Category:Takara Tomy (Publisher)|Takara Tomy]]<br />
|-<br />
|DQ<br />
|[[:Category:Compile Heart (Publisher)|Compile Heart]]<br />
|-<br />
|E5<br />
|[[:Category:Epoch (Publisher)|Epoch]]<br />
|-<br />
|E7<br />
|[[:Category:Athena (Publisher)|Athena]]<br />
|-<br />
|E8<br />
|[[:Category:Asmik Ace Entertainment (Publisher)|Asmik Ace Entertainment]]<br />
|-<br />
|E9<br />
|[[:Category:Natsume (Publisher)|Natsume]]<br />
|-<br />
|EB<br />
|[[:Category:Atlus (Publisher)|Atlus]]<br />
|-<br />
|EL<br />
|[[:Category:Spike (Publisher)|Spike]]<br />
|-<br />
|EM<br />
|[[:Category:Konami (Publisher)|Konami]] aka Konami Computer Entertainment Tokyo<br />
|-<br />
|EP<br />
|[[:Category:Sting Entertainment (Publisher)|Sting Entertainment]]<br />
|-<br />
|ES<br />
|[[:Category:Starfish SD (Publisher)|Starfish SD]]<br />
|-<br />
|EY<br />
|[[:Category:Vblank Entertainment (Publisher)|Vblank Entertainment]]<br />
|-<br />
|FH<br />
|[[:Category: Easy Interactive (Publisher)| Easy Interactive]]<br />
|-<br />
|FJ<br />
|[[:Category: Virtual Toys (Publisher)| Virtual Toys]]<br />
|-<br />
|FK<br />
|[[:Category:The Game Factory (Publisher)|The Game Factory]]<sup>PAL</sup><br />
|-<br />
|FP<br />
|[[:Category:Mastiff (Publisher)|Mastiff]]<br />
|-<br />
|FR<br />
|[[:Category:DTP Entertainment (Publisher)|DTP Entertainment]]<br />
|-<br />
|FS<br />
|[[:Category:XS Games (Publisher)|XS Games]]<br />
|-<br />
|G0<br />
|[[:Category:Alpha Unit (Publisher)|Alpha Unit]]<br />
|-<br />
|G2<br />
|[[:Category:Yuke's (Publisher)|Yuke's]]<br />
|-<br />
|G9<br />
|[[:Category:D3 Publisher (Publisher)|D3 Publisher]]<br />
|-<br />
|GD<br />
|[[:Category:Square Enix (Publisher)|Square Enix]]<br />
|-<br />
|GE<br />
|[[:Category:Kids Station (Publisher)|Kids Station]]<br />
|-<br />
|GG<br />
|[[:Category:O3 Entertainment (Publisher)|O3 Entertainment]]<br />
|-<br />
|GJ<br />
|[[:Category:Detn8 (Publisher)|Detn8]]<br />
|-<br />
|GL<br />
|[[:Category:Gameloft (Publisher)|Gameloft]] ([[:Category:Ubisoft (Publisher)|Ubisoft]])<br />
|-<br />
|GM<br />
|[[:Category:Gamecock Media Group (Publisher)|Gamecock Media Group]]<br />
|-<br />
|GN<br />
|[[:Category:Oxygen Games (Publisher)|Oxygen Games]]<br />
|-<br />
|GR<br />
|[[:Category:GSP (Publisher)|GSP]]<br />
|-<br />
|GT<br />
|[[:Category:505 Games (Publisher)|505 Games]]<br />
|-<br />
|GY<br />
|[[:Category:The Game Factory (Publisher)|The Game Factory]]<br />
|-<br />
|GX<br />
|[[:Category:Commodore (Publisher)|Commodore]] ([[Commodore 64]] Virtual Console titles)<br />
|-<br />
|H3<br />
|[[:Category:Zen United (Publisher)|Zen United]]<br />
|-<br />
|H4<br />
|[[:Category:SNK Playmore (Publisher)|SNK Playmore]]<br />
|-<br />
|HA<br />
|[[:Category:Dorasu (Publisher)|Dorasu]] ([[:Category:Nobilis (Publisher)|Nobilis]]<sup>JP</sup>?)<br />
|-<br />
|HF<br />
|[[:Category:Level-5 (Publisher)|Level-5]]<br />
|-<br />
|HG<br />
|[[:Category:Graffiti Entertainment (Publisher)|Graffiti Entertainment]]<br />
|-<br />
|HH<br />
|[[:Category:Focus Home Interactive (Publisher)|Focus Home Interactive]]<br />
|-<br />
|HJ<br />
|[[:Category:Genius Products (Publisher)|Genius Products]]<br />
|-<br />
|HL<br />
|[[:Category:Frontier Developments (Publisher)|Frontier Developments]]<br />
|-<br />
|HN<br />
|[[:Category:High Voltage Software (Publisher)|High Voltage Software]]<br />
|-<br />
|HS<br />
|[[:Category:Tru Blu (Publisher)|Tru Blu]]<br />
|-<br />
|HU<br />
|[[:Category:Ghostfire Games (Publisher)|Ghostfire Games]]<br />
|-<br />
|HW<br />
|[[:Category:Incredible Technologies (Publisher)|Incredible Technologies]]<br />
|-<br />
|HY<br />
|[[:Category:Reef Entertainment (Publisher)|Reef Entertainment]]<br />
|-<br />
|HZ<br />
|[[:Category:Nordcurrent (Publisher)|Nordcurrent]]<br />
|-<br />
|J8<br />
|[[:Category:D4 Enterprise (Publisher)|D4 Enterprise]] and [[Neo Geo]]/[[MSX]] Virtual Console titles<br />
|-<br />
|J9<br />
|[[:Category:AQ Interactive (Publisher)|AQ Interactive]]<br />
|-<br />
|JF<br />
|[[:Category:Arc System Works (Publisher)|Arc System Works]]<br />
|-<br />
|JH<br />
|[[:Category:City Interactive (Publisher)|City Interactive]]<br />
|-<br />
|JJ<br />
|[[:Category:Deep Silver (Publisher)|Deep Silver]]<br />
|-<br />
|JR<br />
|[[:Category:Engine Software (Publisher)|Engine Software]]<br />
|-<br />
|JS<br />
|[[:Category:Digital Leisure (Publisher)|Digital Leisure]]<br />
|-<br />
|JT<br />
|[[:Category:Empty Clip Studios (Publisher)|Empty Clip Studios]]<br />
|-<br />
|JW<br />
|[[:Category:BigBen Interactive (Publisher)|BigBen Interactive]]<br />
|-<br />
|JX<br />
|[[:Category:Shin'en Multimedia (Publisher)|Shin'en Multimedia]]<br />
|-<br />
|JZ<br />
|[[:Category:505 Games (Publisher)|505 Games]]<br />
|-<br />
|K6<br />
|[[:Category:Nihon System (Publisher)|Nihon System]]<br />
|-<br />
|KB<br />
|[[:Category:NIS America (Publisher)|NIS America]]<br />
|-<br />
|KJ<br />
|[[:Category:Studio Zan (Publisher)|Studio Zan]]<br />
|-<br />
|KL<br />
|[[:Category:Abylight (Publisher)|Abylight]]<br />
|-<br />
|KM<br />
|[[:Category:Deep Silver (Publisher)|Deep Silver]]<sup>PAL</sup><br />
|-<br />
|KP<br />
|[[:Category:Purple Hills (Publisher)|Purple Hills]]<br />
|-<br />
|KQ<br />
|[[:Category:Over the Top Games (Publisher)|Over the Top Games]]<br />
|-<br />
|KW<br />
|[[:Category:Semnat Studios (Publisher)|Semnat Studios]]<br />
|-<br />
|LG<br />
|[[:Category:Black Bean Games (Publisher)|Black Bean Games]]<br />
|-<br />
|LJ<br />
|[[:Category:Legendo Entertainment (Publisher)|Legendo Entertainment]]<br />
|-<br />
|LT<br />
|[[:Category:Legacy Interactive (Publisher)|Legacy Interactive]]<br />
|-<br />
|LY<br />
|[[:Category:Icon Games (Publisher)|Icon Games]]<br />
|-<br />
|MD<br />
|[[:Category:Ateam (Publisher)|Ateam]]<br />
|-<br />
|MJ<br />
|[[:Category:Mumbo Jumbo (Publisher)|Mumbo Jumbo]]<br />
|-<br />
|ML<br />
|[[:Category:DTP Young Entertainment (Publisher)|DTP Young Entertainment]]<br />
|-<br />
|MR<br />
|[[:Category:Mindscape (Publisher)|Mindscape]]<br />
|-<br />
|MS<br />
|[[:Category:Milestone (Publisher)|Milestone]], [[:Category:UFO Interactive Games (Publisher)|UFO Interactive Games]] (?)<br />
|-<br />
|MT<br />
|[[:Category:Blast! Entertainment (Publisher)|Blast! Entertainment]]<br />
|-<br />
|MV<br />
|[[:Category:Marvelous Entertainment (Publisher)|Marvelous Entertainment]]<br />
|-<br />
|MZ<br />
|[[:Category:Mad Catz (Publisher)|Mad Catz]]<br />
|-<br />
|N9<br />
|[[:Category:Tera Box (Publisher)|Tera Box]]<br />
|-<br />
|NG<br />
|[[:Category:Nordic Games (Publisher)|Nordic Games]]<br />
|-<br />
|NH<br />
|[[:Category:Gevo Entertainment (Publisher)|Gevo Entertainment]]<br />
|-<br />
|NJ<br />
|[[:Category:Enjoy Gaming (Publisher)|Enjoy Gaming]]<br />
|-<br />
|NK<br />
|[[:Category:Neko Entertainment (Publisher)|Neko Entertainment]]<br />
|-<br />
|NP<br />
|[[:Category:Nobilis (Publisher)|Nobilis]]<br />
|-<br />
|NQ<br />
|[[:Category:Namco Bandai Games (Publisher)|Namco Bandai Games]]<br />
|-<br />
|NR<br />
|[[:Category:Bold Games (Publisher)|Bold Games]], [[:Category:Destineer Games (Publisher)|Destineer Games]]<br />
|-<br />
|NS<br />
|[[:Category:NIS America (Publisher)|NIS America]]<br />
|-<br />
|NV<br />
|[[:Category:Nicalis (Publisher)|Nicalis]]<br />
|-<br />
|NW<br />
|[[:Category:Deep Fried Entertainment (Publisher)|Deep Fried Entertainment]]<br />
|-<br />
|PH<br />
|[[:Category:Playful Entertainment (Publisher)|Playful Entertainment]]<br />
|-<br />
|PK<br />
|[[:Category:Knowledge Adventure (Publisher)|Knowledge Adventure]]<br />
|-<br />
|PL<br />
|[[:Category:Playlogic Entertainment (Publisher)|Playlogic Entertainment]]<br />
|-<br />
|PQ<br />
|[[:Category:PopCap Games (Publisher)|PopCap Games]]<br />
|-<br />
|PZ<br />
|[[:Category:GameMill Publishing (Publisher)|GameMill Publishing]]<br />
|-<br />
|QC<br />
|[[:Category:Kadokawa Shoten (Publisher)|Kadokawa Shoten]] ([[:Category:Enterbrain (Publisher)|Enterbrain]])<br />
|-<br />
|QH<br />
|[[:Category:Virtual Play Games (Publisher)|Virtual Play Games]]<br />
|-<br />
|QX<br />
|[[:Category:Press Play (Publisher)|Press Play]]<br />
|-<br />
|RG<br />
|[[:Category:Ronimo Games (Publisher)|Ronimo Games]]<br />
|-<br />
|RM<br />
|[[:Category:Rondomedia (Publisher)|Rondomedia]]<br />
|-<br />
|RN<br />
|[[:Category:Mastiff (Publisher)|Mastiff]] / [[:Category:N3V Games (Publisher)|N3V Games]]<br />
|-<br />
|RS<br />
|[[:Category:Brash Entertainment (Publisher)|Brash Entertainment]]<br />
|-<br />
|RT<br />
|[[:Category:RTL Enterprises (Publisher)|RTL Enterprises]]<br />
|-<br />
|RV<br />
|[[:Category:bitComposer Games (Publisher)|bitComposer Games]]<br />
|-<br />
|RW<br />
|[[:Category:RealArcade (Publisher)|RealArcade]]<br />
|-<br />
|RZ<br />
|[[:Category:Akaoni Studio (Publisher)|Akaoni Studio]]<br />
|-<br />
|S5<br />
|[[:Category:SouthPeak Games (Publisher)|SouthPeak Games]]<br />
|-<br />
|SJ<br />
|[[:Category:Cosmonaut Games (Publisher)|Cosmonaut Games]]<br />
|-<br />
|SP<br />
|[[:Category:Blade Interactive Studios (Publisher)|Blade Interactive Studios]]<br />
|-<br />
|SV<br />
|[[:Category:7G//AMES (Publisher)|7G//AMES]] aka SevenOne Intermedia<br />
|-<br />
|SZ<br />
|[[:Category:Storm City Games (Publisher)|Storm City Games]]<br />
|-<br />
|TL<br />
|[[:Category:Telltale Games (Publisher)|Telltale Games]]<br />
|-<br />
|TR<br />
|[[:Category:Tetris Online (Publisher)|Tetris Online]]<br />
|-<br />
|TV<br />
|[[:Category:Tivola (Publisher)|Tivola]]<br />
|-<br />
|TW<br />
|[[:Category:Two Tribes (Publisher)|Two Tribes]]<br />
|-<br />
|UG<br />
|[[:Category:Data Design Interactive (Publisher)|Data Design Interactive]] ([[:Category:Popcorn Arcade (Publisher)|Popcorn Arcade]] formerly [[:Category:Metro 3D (Publisher)|Metro 3D]])<br />
|-<br />
|UJ<br />
|[[:Category:Ghostlight (Publisher)|Ghostlight]]<br />
|-<br />
|UP<br />
|[[:Category:EnjoyUp Games (Publisher)|EnjoyUp Games]]<br />
|-<br />
|UU<br />
|[[:Category:Onteca (Publisher)|Onteca]]<br />
|-<br />
|UW<br />
|[[:Category:Coresoft (Publisher)|Coresoft]]<br />
|-<br />
|VN<br />
|[[:Category:Valcon Games (Publisher)|Valcon Games]]<br />
|-<br />
|VP<br />
|[[:Category:Virgin Play (Publisher)|Virgin Play]]<br />
|-<br />
|VT<br />
|[[:Category:Microforum Games (Publisher)|Microforum Games]]<br />
|-<br />
|VS<br />
|[[:Category:Korner Entertainment (Publisher)|Korner Entertainment]]<br />
|-<br />
|VZ<br />
|[[:Category:Little Orbit (Publisher)|Little Orbit]]<br />
|-<br />
|WG<br />
|[[:Category:2D Boy (Publisher)|2D Boy]]<br />
|-<br />
|WJ<br />
|[[:Category:Studio Walljump (Publisher)|Studio Walljump]]<br />
|-<br />
|WR<br />
|[[:Category:Warner Bros. Interactive Entertainment (Publisher)|Warner Bros. Interactive Entertainment]]<br />
|-<br />
|WY<br />
|[[:Category:WayForward Technologies (Publisher)|WayForward Technologies]]<br />
|-<br />
|X3<br />
|[[:Category:CK Games (Publisher)|CK Games]]<br />
|-<br />
|XG<br />
|[[:Category:XGen Studios (Publisher)|XGen Studios]]<br />
|-<br />
|XJ<br />
|[[:Category:XSEED Games (Publisher)|XSEED Games]]<br />
|-<br />
|XK<br />
|[[:Category:Exkee (Publisher)|Exkee]]<br />
|-<br />
|XM<br />
|[[:Category:DreamBox Games (Publisher)|DreamBox Games]]<br />
|-<br />
|XS<br />
|[[:Category:Aksys Games (Publisher)|Aksys Games]]<br />
|-<br />
|XT<br />
|[[:Category:Funbox Media (Publisher)|Funbox Media]]<br />
|-<br />
|XV<br />
|[[:Category:Keystone Game Studio (Publisher)|Keystone Game Studio]]<br />
|-<br />
|Y1<br />
|[[:Category:Tubby Games (Publisher)|Tubby Games]]<br />
|-<br />
|YG<br />
|[[:Category:Maximum Family Games (Publisher)|Maximum Family Games]]<br />
|-<br />
|YT<br />
|[[:Category:Valcon Games (Publisher)|Valcon Games]]<sup>PAL</sup><br />
|-<br />
|YY<br />
|[[:Category:FDG Entertainment (Publisher)|FDG Entertainment]]<br />
|-<br />
|Z4<br />
|[[:Category:Ntreev Soft (Publisher)|Ntreev Soft]]<br />
|-<br />
|ZA<br />
|[[:Category:WBA Interactive (Publisher)|WBA Interactive]]<br />
|-<br />
|ZG<br />
|[[:Category:Zallag (Publisher)|Zallag]]<br />
|-<br />
|ZS<br />
|[[:Category:Zinkia Entertainment (Publisher)|Zinkia Entertainment]]<br />
|-<br />
|ZW<br />
|[[:Category:Judo Baby (Publisher)|Judo Baby]]<br />
|-<br />
|ZX<br />
|[[:Category:TopWare Interactive (Publisher)|TopWare Interactive]]<br />
|}<br />
<br />
[[Category:List_of_tutorials]] [[Category:Cemu]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Category:Pages_using_DynamicPageList_parser_tag&diff=16239Category:Pages using DynamicPageList parser tag2022-06-18T00:56:31Z<p>ElijahPepe: </p>
<hr />
<div>Pages that utilize the <nowiki><dpl></dpl></nowiki> form of DPL.<br />
<br />
__HIDDENCAT__</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Category:Pages_using_DynamicPageList_parser_tag&diff=16238Category:Pages using DynamicPageList parser tag2022-06-18T00:56:06Z<p>ElijahPepe: Created page with "Pages that utilize the <nowiki><dpl></dpl></nowiki> form of DPL."</p>
<hr />
<div>Pages that utilize the <nowiki><dpl></dpl></nowiki> form of DPL.</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Main_Page&diff=16209Main Page2022-05-20T20:33:55Z<p>ElijahPepe: Update updates</p>
<hr />
<div>__NOTOC__<br />
<div class="jumbotron" style="background-color:#DFE7E8 !important;"><br />
<div class="container"><br />
<div style="float: right;">[[File:CemuLogo2.png|cemu|link=]]</div><br />
<h1 class="display-3">Welcome to the Cemu Wiki!</h1><br />
<p class="lead">The official knowledge base for the [https://cemu.info/ Cemu Emulator]</p><br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-pencil-square-o fa-fw"></i>&nbsp;Available documentation</h2><br />
<br />
To find information use the search box on the top right corner of the screen, or categorically browse the wiki using the [[#Documentation_topics|Documentation topic]] links provided below.<br />
<br />
<h3 style="font-size: 21px;">Documentation topics</h3><br />
<br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-top-left-radius: 4px; border-top-right-radius: 4px;">[http://compat.cemu.info/ Cemu Compatibility <small>(Results may be out of date)</small>]</span><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[Motion_Controls|Motion controller setup]]</span><br />
</p><br />
</div><br />
<br />
<h3 style="font-size: 21px;">Contributing</h3><br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-radius: 4px;">[[:Category:List_of_editing_tutorials|Editing tutorials]]</span><br />
</p><br />
<h3 style="font-size: 21px;">Categories</h3><br />
<p><br />
<dpl><br />
category=cemu<br />
includesubpages=false<br />
namespace = Category<br />
format = ,\n<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[%PAGE%|%TITLE%]]</span>,,<br />
</dpl><br />
</p><br />
</div><br />
</div><br />
<div class="col-md-5"><br />
<h2 ><i class="fa fa-history fa-fw"></i>&nbsp;Cemu changelog</h2><br />
<br />
{{Updates|class=col-sm-12 well|header=v1.27.0b (Experimental) {{!}} 2022-04-26 {{!}} [https://cemu.info/releases/cemu_1.27.0.zip Download]|body=<br />
<br />
* Reworked title management from the ground up<br />
** Scanning for titles should be a lot faster. Very noticable if you have a large library<br />
** Updates and DLC no longer need to be installed. Cemu can now detect and load them directly from the game path folders<br />
** The title manager window no longer is restricted to showing only one entry per title id, making it easier to manage duplicates<br />
* Introducing support for a new file format for games which we dubbed Wii U archive (.wua):<br />
** Supports multiple titles in a single file (e.g. a game combined with it's update and DLC)<br />
** Cemu can play them directly and display them in the game list<br />
** Uses compression, resulting in a smaller size than WUX or extracted folder format<br />
** Lossless, can be converted back to the original files<br />
** You can easily convert any of your games into .wua format via the Title Manager<br />
** A standalone tool, including source code, for packing/unpacking is available here<br />
* Added Cubeb audio backend (see our roadmap for details)<br />
* Added a workaround for sampler rounding behavior differences between Wii U and OpenGL/Vulkan. This fixes invisible effects in some Wayforward games<br />
* Opening the GamePad view will no longer blank out the main window on OpenGL<br />
* Fixed Ctrl + Tab hotkey not toggling between TV and GamePad view<br />
* General debugger improvements. Added breakpoints will now be remembered across sessions<br />
* Reworked PDM (Play Diary Manager) service to be a bit more accurate. If you use a full mlc dump, Cemu will show the playtime stats from your console in the game list.<br />
* Implemented nn_ac API GetAssignedAddress() and GetAssignedSubnet()<br />
* Improved texture cache heuristics. Should save a bit of VRAM and avoid some unnecessary texture copies<br />
* Reworked GX2R API and fixed some bugs in the process. Transformers Prime should no longer crash on boot<br />
* Fixed an issue in the RPL loader where it would generate the wrong branch type. Fixes Your Shape: Fitness Evolved crashing on boot<br />
* Fixed a crash that could occur when a game tried to access the GamePad camera<br />
* Added a way to specify IP and port before selecting a DSU controller<br />
* Tons of under the hood changes. Including:<br />
** Almost fully migrated to CMake<br />
** Upgraded from C++17 to C++20<br />
** Reworked internal string handling to use UTF8 almost everywhere<br />
** Reworked path handling to be more robust. Relative paths and network storage locations should work now.<br />
** Reworked emulated system libraries: coreinit atomic, coreinit FS, nn_aoc<br />
<br />
Wondering about the state of the Linux port? We posted an update [https://imgur.com/a/3Rk75PM here].<br />
<br />
Hotfix 1.27.0b: Refresh button in title manager now works correctly. Fixed an issue where WUA conversion would add extra bytes to the last file. Fixed potential crash with H264 decoder. Starting with this version Cemu will also support auto-updating from one experimental version to any newer one, if available. If you are on 1.27.0 you still have to manually update to 1.27.0b once<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.26.2 {{!}} 2022-02-12 {{!}} [https://cemu.info/changelog/cemu_1_26_2.txt Details] {{!}} [https://cemu.info/releases/cemu_1_26_2.zip Download]|body=<br />
* Software decoder for H264 videos<br />
* Vulkan optimizations<br />
* Fixed graphic pack file replacement<br />
* Fixed download manager "Invalid TMD" error<br />
* Fixed motion for SDL controller API<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.26.1 {{!}} 2022-01-19 {{!}} [https://cemu.info/changelog/cemu_1_26_1.txt Details] {{!}} [https://cemu.info/releases/cemu_1_26_1.zip Download]|body=<br />
* Input fixes<br />
}}<br />
<br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-road fa-fw"></i>&nbsp;Getting started</h2><br />
Anyone is welcome to edit or create pages on this wiki.<br />
<br />
If there is something we can improve please let us know on the [[CEMU_Wiki:Feedback|Feedback page]]<br />
<br />
'''Please note''': For general Cemu support, please join the [https://discord.gg/5psYsup Discord server] instead. General support is ''not'' provided via the wiki.<br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2><i class="fa fa-file-text-o fa-fw"></i>&nbsp;Recently added pages</h2><br />
<p>Please make sure, when creating a new game page, to use the Game template and read up on all of the Infobox documentation to make sure you're doing everything right.</p><br />
{{Special:NewPages/5}}<br />
</div><br />
</div><br />
</div><br />
<br />
[[Category:Cemu Wiki]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Main_Page&diff=15911Main Page2022-01-03T03:08:23Z<p>ElijahPepe: Update changelog</p>
<hr />
<div>__NOTOC__<br />
<div class="jumbotron" style="background-color:#DFE7E8 !important;"><br />
<div class="container"><br />
<div style="float: right;">[[File:CemuLogo2.png|cemu|link=]]</div><br />
<h1 class="display-3">Welcome to the Cemu Wiki!</h1><br />
<p class="lead">The official knowledge base for the [https://cemu.info/ Cemu Emulator]</p><br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-pencil-square-o fa-fw"></i>&nbsp;Available documentation</h2><br />
<br />
To find information use the search box on the top right corner of the screen, or categorically browse the wiki using the [[#Documentation_topics|Documentation topic]] links provided below.<br />
<br />
<h3 style="font-size: 21px;">Documentation topics</h3><br />
<br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-top-left-radius: 4px; border-top-right-radius: 4px;">[http://compat.cemu.info/ Cemu Compatibility <small>(Results may be out of date)</small>]</span><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[Motion_Controls|Motion controller setup]]</span><br />
</p><br />
</div><br />
<br />
<h3 style="font-size: 21px;">Contributing</h3><br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-radius: 4px;">[[:Category:List_of_editing_tutorials|Editing tutorials]]</span><br />
</p><br />
</div><br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2 ><i class="fa fa-history fa-fw"></i>&nbsp;Cemu changelog</h2><br />
<br />
{{Updates|class=col-sm-12 well|header=v1.26.0 {{!}} 2021-12-24 {{!}} [https://cemu.info/changelog/cemu_1_26_0.txt Details] {{!}} [https://cemu.info/releases/cemu_1.26.0.zip Download]|body=<br />
* Input system rework<br />
* Graphics fixes<br />
* Audio fixes<br />
* Crash fixes<br />
* Improved compatibility<br />
* Various smaller improvements<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.6 {{!}} 2021-10-15 {{!}} [https://cemu.info/changelog/cemu_1_25_6.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.6.zip Download]|body=<br />
* Download manager now supports DLC downloading<br />
* Stability and compatibility improvements<br />
* Misc fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.5 {{!}} 2021-10-01 {{!}} [https://cemu.info/changelog/cemu_1_25_5.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.5.zip Download]|body=<br />
* Added timer speed option<br />
* Audio improvements<br />
* Graphics fixes<br />
}}<br />
<br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-road fa-fw"></i>&nbsp;Getting started</h2><br />
Anyone is welcome to edit or create pages on this wiki.<br />
<br />
If there is something we can improve please let us know on the [[CEMU_Wiki:Feedback|Feedback page]]<br />
<br />
'''Please note''': For general Cemu support, please join the [https://discord.gg/5psYsup Discord server] instead. General support is ''not'' provided via the wiki.<br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2><i class="fa fa-file-text-o fa-fw"></i>&nbsp;Recently added pages</h2><br />
<p>Please make sure, when creating a new game page, to use the Game template and read up on all of the Infobox documentation to make sure you're doing everything right.</p><br />
{{Special:NewPages/5}}<br />
</div><br />
</div><br />
<br />
[[Category:Cemu Wiki]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Dimensions&diff=15853LEGO Dimensions2021-12-15T03:39:07Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = LEGO Dimensions<br />
|type = Disc game<br />
|image = [[File:Legodimensions.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=September 27, 2015|PAL=September 29, 2015|JP=}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-player, Multiplayer (2)(Up to 4 players)<br />
|input = GamePad, Pro Controller, Wii Remote & Nunchuk<br />
|wikipedia = Lego_Dimensions<br />
|rating = Playable<br />
}}<br />
'''LEGO Dimensions''' features the same style of gameplay as the previous Lego video games of Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, and attempt to reach the level's end. Characters are entered into the game by placing their respective minifigures onto a USB toy pad, with each character possessing unique abilities that can be used to solve puzzles or reach hidden areas. Using a character from a certain franchise will also unlock that franchise's Adventure World, an open-world area for players to explore and complete in-game objectives. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
<br />
Since Cemu 1.15.6, the game has been playable but contains various lighting issues, See http://bugs.cemu.info/issues/48 for more info. Since Cemu 1.16 the game its fully playable whitout light issues<br />
<br />
=== Shadow in game look bugged when captured to wii u. ===<br />
<br />
[[File:Lego dimensions on wii u.jpg|thumb|none|Wii U]]<br />
<br />
[[File:Lego dimensions cemu .jpg|thumb|none|Cemu]]<br />
<br />
== Configuration ==<br />
<br />
*This game does not require non-default settings to run properly but it's necessary to play a REAL lego toypad. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|maPR2Abc4cA|300|inline|[https://youtu.be/maPR2Abc4cA LEGO Dimensions on Cemu 1.9.1]|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i7-6700 @ 4.0GHz|GPU=Nvidia GTX 970|user=zkitX|FPS=30|rating=Loads|notes=Crashes on Menu, Visual Glitches.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup. This specific Cemu update caused regression as 1.11.3 worked.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=Nvidia GTX 970|user=DavyJones|FPS=30|rating=Unplayable|notes=Crashes on load, no menu shown. Crash occurs with or without USB Toy Pad for Wii U.}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup.}}<br />
{{testline|version=1.15.6|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=60|rating=Playable|notes=Runs great but contains various lighting issues.}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Logs ==<br />
[https://pastebin.com/raw/ngrFV9n9 Crashlog]<br />
[https://pastebin.com/raw/x1mjw2E9 Log]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Dimensions&diff=15852LEGO Dimensions2021-12-15T03:38:51Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = LEGO Dimensions<br />
|type = Disc game<br />
|image = [[File:Legodimensions.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=September 27, 2015|PAL=September 29, 2015|JP=}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-player, Multiplayer (2)(Up to 4 players)<br />
|input = GamePad, Pro Controller, Wii Remote & Nunchuk<br />
|wikipedia = Lego_Dimensions<br />
|rating = Playable<br />
}}<br />
'''LEGO Dimensions''' features the same style of gameplay as the previous Lego video games of Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, and attempt to reach the level's end. Characters are entered into the game by placing their respective minifigures onto a USB toy pad, with each character possessing unique abilities that can be used to solve puzzles or reach hidden areas. Using a character from a certain franchise will also unlock that franchise's Adventure World, an open-world area for players to explore and complete in-game objectives. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
<br />
Since Cemu 1.15.6, the game has been playable but contains various lighting issues, See http://bugs.cemu.info/issues/48 for more info. Since Cemu 1.16 the game its fully playable whitout light issues<br />
<br />
=== Shadow in game look bugged when captured to wii u. ===<br />
<br />
[[File:Lego dimensions on wii u.jpg|thumb|inline]]<br />
<br />
[[File:Lego dimensions cemu .jpg|thumb|inline]]<br />
<br />
== Configuration ==<br />
<br />
*This game does not require non-default settings to run properly but it's necessary to play a REAL lego toypad. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|maPR2Abc4cA|300|inline|[https://youtu.be/maPR2Abc4cA LEGO Dimensions on Cemu 1.9.1]|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i7-6700 @ 4.0GHz|GPU=Nvidia GTX 970|user=zkitX|FPS=30|rating=Loads|notes=Crashes on Menu, Visual Glitches.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup. This specific Cemu update caused regression as 1.11.3 worked.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=Nvidia GTX 970|user=DavyJones|FPS=30|rating=Unplayable|notes=Crashes on load, no menu shown. Crash occurs with or without USB Toy Pad for Wii U.}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup.}}<br />
{{testline|version=1.15.6|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=60|rating=Playable|notes=Runs great but contains various lighting issues.}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Logs ==<br />
[https://pastebin.com/raw/ngrFV9n9 Crashlog]<br />
[https://pastebin.com/raw/x1mjw2E9 Log]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Dimensions&diff=15851LEGO Dimensions2021-12-15T03:38:37Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = LEGO Dimensions<br />
|type = Disc game<br />
|image = [[File:Legodimensions.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=September 27, 2015|PAL=September 29, 2015|JP=}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-player, Multiplayer (2)(Up to 4 players)<br />
|input = GamePad, Pro Controller, Wii Remote & Nunchuk<br />
|wikipedia = Lego_Dimensions<br />
|rating = Playable<br />
}}<br />
'''LEGO Dimensions''' features the same style of gameplay as the previous Lego video games of Traveller's Tales, in which up to two players control Lego minifigures based on various represented franchises. Players progress through linear levels, using their characters' abilities to solve puzzles, defeat enemies, and attempt to reach the level's end. Characters are entered into the game by placing their respective minifigures onto a USB toy pad, with each character possessing unique abilities that can be used to solve puzzles or reach hidden areas. Using a character from a certain franchise will also unlock that franchise's Adventure World, an open-world area for players to explore and complete in-game objectives. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
<br />
Since Cemu 1.15.6, the game has been playable but contains various lighting issues, See http://bugs.cemu.info/issues/48 for more info. Since Cemu 1.16 the game its fully playable whitout light issues<br />
<br />
=== Shadow in game look bugged when captured to wii u. ===<br />
<br />
[[File:Lego dimensions on wii u.jpg|thumb|none]]<br />
<br />
[[File:Lego dimensions cemu .jpg|thumb|none]]<br />
<br />
== Configuration ==<br />
<br />
*This game does not require non-default settings to run properly but it's necessary to play a REAL lego toypad. Optional there are [[Tutorial:Graphic pack|graphic packs available]].<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:youtube|maPR2Abc4cA|300|inline|[https://youtu.be/maPR2Abc4cA LEGO Dimensions on Cemu 1.9.1]|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=EU|CPU=Intel Core i7-6700 @ 4.0GHz|GPU=Nvidia GTX 970|user=zkitX|FPS=30|rating=Loads|notes=Crashes on Menu, Visual Glitches.}}<br />
{{testend}}<br />
{{testsection|1.11}}<br />
{{testline|version=1.11.2|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.3|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Runs|notes=Loads to menu fine. Unable to start game without USB Toy Pad support.}}<br />
{{testline|version=1.11.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup. This specific Cemu update caused regression as 1.11.3 worked.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.1|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=Nvidia GTX 970|user=DavyJones|FPS=30|rating=Unplayable|notes=Crashes on load, no menu shown. Crash occurs with or without USB Toy Pad for Wii U.}}<br />
{{testend}}<br />
{{testsection|1.15}}<br />
{{testline|version=1.15.4|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=30|rating=Unplayable|notes=Crashes on bootup.}}<br />
{{testline|version=1.15.6|OS=Windows 10|region=US|CPU=Intel Core i7-7700K @ 4.8GHz|GPU=Nvidia GTX 1080TI|user=bloodshot|FPS=60|rating=Playable|notes=Runs great but contains various lighting issues.}}<br />
{{testend}}<br />
{{testend}}<br />
<br />
== Logs ==<br />
[https://pastebin.com/raw/ngrFV9n9 Crashlog]<br />
[https://pastebin.com/raw/x1mjw2E9 Log]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Infobox_VG&diff=15845Template:Infobox VG2021-11-26T17:35:05Z<p>ElijahPepe: </p>
<hr />
<div><includeonly>{| class="{{#ifeq:{{{collapsible|}}}|yes|collapsible {{{state|autocollapse}}}}} infobox vevent" style="float: right; width: 300px; text-align: left; background-color: #fff; border: 1px solid #ddd; margin: 0.5em 0 1em 1em; font-size: 0.85em; border-radius: 4px;" cellspacing="0" cellpadding="3"<br />
|-<br />
! colspan=2 style="font-size:130%; text-align:center;" class="summary" | '''{{{title|{{PAGENAME}}}}}'''<br />
{{#ifeq:{{{show image|}}}|yes|<table style="width:100%;font-size:90%; background:none;">|{{!}}-}}<br />
{{#if:{{{image|}}}|<br />
{{!}} colspan="2" class="ib_img" style="text-align: center;" {{!}} <span style="filter: drop-shadow(0 0.15em 0.25em rgba(0,0,0,0.15));">{{{image|}}}</span><br />{{{caption|}}}<br />
}}<br />
{{#ifeq:{{{show image|}}}|yes|</table>}}<br />
{{Alternating rows table section<br />
|es=background:#DFE7E8;<br />
|{{#if:{{{type|}}}| {{!}} '''Type''' {{!!}} {{{type|}}}}}<br />
|{{#if:{{{developer|}}}|{{!}}'''[[:Category:Developers|Developer(s)]]'''{{!!}}{{#ifeq:{{#regex:{{{developer|}}}|/>/rs|}}||<br />
<!--List-->{{#regex:{{{developer|}}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Developer)|$1]][[Category:$1 (Developer)]]$2}}|<br />
<!--Regional List-->{{#regex:{{{developer|}}}|/({{#regex:{{{developer|}}}|/.*?(?:NA{{!}}JP{{!}}EU{{!}}AUS{{!}}KO{{!}}RUS{{!}}SA{{!}}CA).*?>.*?>\s*([^\[{{!}}<]*).*?>/rs|$1{{!}}}}#NOMATCH#)/rs|[[:Category:$1 (Developer)|$1]][[Category:$1 (Developer)]]}}}}<br />
}}<br />
|{{#if:{{{publisher|}}}|{{!}}'''[[:Category:Publishers|Publisher(s)]]'''{{!!}}{{#ifeq:{{#regex:{{{publisher|}}}|/>/rs|}}||<br />
<!--List-->{{#regex:{{{publisher|}}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Publisher)|$1]][[Category:$1 (Publisher)]]$2}}|<br />
<!--Regional List-->{{#regex:{{{publisher|}}}|/({{#regex:{{{publisher|}}}|/.*?(?:NA{{!}}JP{{!}}EU{{!}}AUS{{!}}KO{{!}}RUS{{!}}SA{{!}}CA).*?>.*?>\s*([^\[{{!}}<]*).*?>/rs|$1{{!}}}}#NOMATCH#)/rs|[[:Category:$1 (Publisher)|$1]][[Category:$1 (Publisher)]]}}}}<br />
}}<br />
|{{#if:{{{series|}}}|{{!}} '''[[:Category:Series|Series]]''' {{!!}}{{#regex:{{#regex:{{{series|}}}|/''/|}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Series)|$1]][[Category:$1 (Series)]]$2}}}}<br />
|{{#if:{{{platform|{{{platforms|}}}}}}| {{!}} '''[[:Category:Platforms|Platform(s)]]''' {{!!}} {{{platform|{{{platforms|}}}}}}}}<!--Still need to add appropriate params and automate this--><br />
|{{#if:{{{released|{{{release|}}}}}}| {{!}} {{nowrap| '''[[:Category:Initial release year|Release date(s)]]'''}} {{!!}} {{{released|{{{release}}}}}} {{#regex:{{{released|}}}|/.*?(\d\d\d\d).*/rs|[[Category:$1 (Initial release year)]]|1}}|[[Category:Game pages without release date(s)]]}}<br />
|{{#if:{{{genre|}}}|{{!}} '''[[:Category:Genres|Genre(s)]]'''{{!!}}{{#regex:{{#regex:{{{genre|}}}|/''/|}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Genre)|$1]][[Category:$1 (Genre)]]$2}}|[[Category:Game pages without genre]]}}<br />
|{{#if:{{{modes|}}}|{{!}} '''[[:Category:Game mode|Mode(s)]]'''{{!!}}{{#regex:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multi(-)?player{{!}}Co-op{{!}}Online)/rsi|[[:Category:$1 (Game mode)|$1]][[Category:$1 (Game mode)]]$2}}|/\((\d{1,2}{{!}}\*)\)/|([[:Category:$1 (Players supported)|$1]][[Category:$1 (Players supported)]])}}{{#ifeq:{{{modes|}}}|Single-player|[[Category:Single-player only (Game mode)]][[Category:1 (Players supported)]]|}}|{{#if:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multiplayer{{!}}Co-op{{!}}Online)/rsi}}}}}}<br />
|{{#if:{{{input|}}}|{{!}}'''[[:Category:Input supported|Input methods]]'''{{!!}}{{#regex:{{{input|}}}|/(Wii Remote{{!}}Nunchuk{{!}}Dance Pad{{!}}Wii Balance Board{{!}}USB Keyboard{{!}}Skylander Portal{{!}}Wii MotionPlus{{!}}GamePad{{!}}Wii Speak{{!}}Microphone{{!}}Classic Controller Pro{{!}}(Pro{{!}}GameCube{{!}}Classic{{!}}Keyboard{{!}}Guitar{{!}}) Controller)/rsi|[[:Category:$1 (Input supported)|$1]][[Category:$1 (Input supported)]]}}|[[Category:Game pages without possible inputs]]}}<br />
|{{!}} '''[[:Category:Rating|Compatibility]]''' {{!!}}{{ratings|{{{rating|}}}}}[[Category:{{#if: {{{rating}}} | {{{rating}}} | unknown}} (Rating)]]<br />
|{{!}} '''[[GameIDs]]''' {{!!}} {{gameid|{{#dpl:<br />
|mode=inline<br />
|inlinetext=<nowiki>, </nowiki><br />
|linksto={{FULLPAGENAME}}<br />
|redirects=only<br />
|titlematch=______<br />
|notcategory=Not GameID<br />
}}|{{#dpl:<br />
|mode=inline<br />
|inlinetext=<nowiki>, </nowiki><br />
|linksto={{FULLPAGENAME}}<br />
|redirects=only<br />
|titlematch=____<br />
|notcategory=Not GameID}}}}<br />
|{{!}} {{#if:{{{titleid|}}}|'''[[TitleIDs]]''' {{!!}} {{{titleid}}}}}<br />
|{{!}} '''See also...''' {{!!}}<br />
[[google:{{#regex:{{PAGENAME}}|/\s/|+}}|Search Google]]<br /><br />
{{#if:{{{wikipedia|}}}|[[wikipedia:{{{wikipedia|}}}|Wikipedia page]]|}}}}|}<!--Data Quality Categories--><br />
{{#if:{{{series|}}}|{{#if:{{#regex:{{{series|}}}|/(''[^,]*?''(, {{!}}$))*/rs|}}|[[Category:Game pages with misformatted series]]}}}}{{#ifeq:{{#regex:{{{input|}}}|/(((Wii Remote( \+ Nunchuk)?{{!}}Wii MotionPlus( \+ Nunchuk)?){{!}}Nunchuk{{!}}USB Keyboard{{!}}Skylander Portal{{!}}GamePad{{!}}Dance Pad{{!}}Keyboard{{!}}Wii Speak{{!}}Microphone{{!}}Classic Controller Pro{{!}}Wii Balance Board{{!}}(Pro{{!}}Classic{{!}}GameCube{{!}}Guitar{{!}}Keyboard) Controller)(, {{!}}$))*/rs}}|{{{input|}}}||[[Category:Pages with misformatted inputs]]|}}{{#if:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multiplayer{{!}}Co-op{{!}}Online)/rsi}}||[[Category:Pages with misformatted modes of play]]}}{{#if:{{#regex:{{{modes|}}}|/Multiplayer/rsi}}|{{#if:{{#regex:{{{modes|}}}|/Multiplayer\s?\((\d{1,2})\)/rsi}}||[[Category:Pages with misformatted modes of play]]}}|}}{{#ifeq:{{#regex:{{{type|}}}|/((Game{{!}}eShop{{!}}VC(, {{!}}$))*/rs}}|[[Category:$1 (Game type)]]|[[Category:Pages with misformatted game types]]|}}</includeonly><noinclude>{{documentation}}</noinclude><br />
<includeonly>[[Category:List of games]]</includeonly><br />
<noinclude>[[Category:List of editing tutorials]]</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Legend_of_Zelda:_Breath_of_the_Wild&diff=15844Legend of Zelda: Breath of the Wild2021-11-26T17:33:22Z<p>ElijahPepe: Redirected page to The Legend of Zelda: Breath of the Wild</p>
<hr />
<div>#REDIRECT [[The Legend of Zelda: Breath of the Wild]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda_Breath_of_the_Wild&diff=15843The Legend of Zelda Breath of the Wild2021-11-26T17:33:12Z<p>ElijahPepe: Redirected page to The Legend of Zelda: Breath of the Wild</p>
<hr />
<div>#REDIRECT [[The Legend of Zelda: Breath of the Wild]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=BoTW&diff=15842BoTW2021-11-26T17:33:00Z<p>ElijahPepe: Redirected page to The Legend of Zelda: Breath of the Wild</p>
<hr />
<div>#REDIRECT [[The Legend of Zelda: Breath of the Wild]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Talk:Main_Page&diff=15840Talk:Main Page2021-11-18T00:50:13Z<p>ElijahPepe: Undo</p>
<hr />
<div>== Current front page ==<br />
<br />
Do you still need the front page to be what it is now for reference, or can I clear it out and start experimenting with a few configurations?<br />
<br />
-TI-4<br />
<br />
No, you can go ahead and change it. A reference to the game template would be good to have in whatever configuration you make, though. And eventually I will have a tutorial page up for fully fleshing out a game page.<br />
<br />[[User:Malkierian|Malkierian]] ([[User_talk:Malkierian|talk]]) - Compatibility Overseer 15:01, 11 October 2016 (MST)<br />
<br />
<br />
Yo, I've changed the front page so that the relevant information is seen as soon as someone enters this site <br/> - [[User:D3rive|d3rive]] ([[User_talk:D3rive|talk]])<br />
<br />
== New game pages ==<br />
By the way, PLEASE make sure to read up on the [[Template:Infobox VG/doc|Infobox VG documentation]] before making any new game pages. There's more information there on acceptable inputs than is on the [[Game template]].<br />
<br />[[User:Malkierian|Malkierian]] ([[User_talk:Malkierian|talk]]) - <b>Compatibility Overseer</b> 15:13, 11 October 2016 (MST)<br />
<br />
Thank you very much, that's helpful. Is it possible to add that page to the left sidebar or something to make it easy to access?<br />
(I should mention this is my first adventure in wiki editing)<br /><br />
[[User:TotalInsanity4|TotalInsanity4]] ([[User talk:TotalInsanity4|talk]]) 13:00, 12 October 2016 (MST)<br />
<br />
Oh yeah, more than possible. It's already done, in fact. Also, I created the tutorial and linked it on the side. Let me know if it's sufficient or if I need to put in more details.<br /><br />
[[User:Malkierian|Malkierian]] ([[User_talk:Malkierian|talk]]) - <b>Compatibility Overseer</b> 17:24, 13 October 2016 (MST)<br />
<br />
Actually, there is one thing that would be helpful; I'm not finding how to edit GameIDs of game pages, and I can't even find the indicator in the code. Is it automatically bound to the page, or...?<br /><br />
[[User:TotalInsanity4|TotalInsanity4]] ([[User talk:TotalInsanity4|talk]]) 14:39, 14 October 2016 (MST)<br />
<br />
Oh, sorry, I thought I'd covered that somewhere. I added it to the tutorial.<br /><br />
[[User:Malkierian|Malkierian]] ([[User_talk:Malkierian|talk]]) - <b>Compatibility Overseer</b> 23:25, 15 October 2016 (MST)<br />
<br />
== Talk comments ==<br />
Please sign all talk page comments with <nowiki>~~~~</nowiki> to automatically generate your signature and a timestamp.<br />
<br />[[User:Malkierian|Malkierian]] ([[User_talk:Malkierian|talk]]) - <b>Compatibility Overseer</b> 15:13, 11 October 2016 (MST)<br />
<br />
== Make some changes on the Main page ==<br />
*add some boxes<br />
*add a List of games<br />
You can leave here a comment what looks stupid etc that I can make some changes or feel free to change<br><br />
[[User:Emulated|Emulated]] ([[User talk:Emulated|talk]]) 16:58, 16 March 2017 (CET)<br />
<br />
Looks pretty neat, I'm gonna check if something is missing and add it respectively :) Nice CSS skills!<br><br />
I have changed so that we don't use that content stuff at the bottom anymore, since all of the information is included in the 6 boxes<br><br />
Centered some boxes, testing that layout, if you don't like it, feel free to change it<br>-[[User:d3rive|d3rive]] 17:50, 16 March 2017 (CET)<br />
: This are some css basics, who are often use on mediawiki main-pages... Thx for the changing. I changed something that the white space on the right side is removed and make some fix on the table layout. When I have time are optimize some other things [[User:Emulated|Emulated]] ([[User talk:Emulated|talk]]) 20:17, 16 March 2017 (CET)<br />
:: You might have to look at [[http://compat.cemu.info/wiki/Category:List_of_editing_tutorials Category:List of editing tutorials]] because it is somehow broken, showing all the games for some reason. -[[User:D3rive|d3rive]] 22:55, 16 March 2017 (CET)<br />
::: Fix it, when you add a template to a category use <nowiki><noinclude>[[Category:List of editing tutorials]]</noinclude></nowiki>, when you use something other all sites who use to the template added to the category, too [[User:Emulated|Emulated]] ([[User talk:Emulated|talk]]) 00:39, 17 March 2017 (CET)<br />
<br />
== Redundant categories ==<br />
<br />
I did a bit of re-organization for consistency. I changed everything in Category:Multi-player (Game mode) to Category:Multiplayer (Game mode), and Category:Single-Player (Game mode) into Category:Single-player (Game mode). Category:Multi-player (Game mode) and Category:Single-Player (Game mode) should be deleted. I'd've linked them, but the preview wouldn't show links with Category: in the name.<br />
<br />
Also, Category:Single-player only (Game mode) seems redundant given that the lack of a multiplayer tag indicates a game is singe-player only, but I didn't touch that.<br />
[[User:Mikemk|Mikemk]] ([[User talk:Mikemk|talk]]) 05:57, 25 April 2019 (CEST)</div>ElijahPepehttps://wiki.cemu.info/index.php?title=User_talk:JasperFPfister&diff=15835User talk:JasperFPfister2021-11-15T01:37:33Z<p>ElijahPepe: User should be banned but blanking in the meantime.</p>
<hr />
<div></div>ElijahPepehttps://wiki.cemu.info/index.php?title=CEMU_Wiki:Contributing&diff=15834CEMU Wiki:Contributing2021-11-14T21:33:13Z<p>ElijahPepe: </p>
<hr />
<div>{{Note|If you need documentation on Cemu and its games, the [[Main Page]] is a better resource.}}<br />
<br />
This article aims to provide information about using the '''[[Main_Page|Cemu Wiki]]''' as opposed to documentation for Cemu and Wii U games itself (which the wiki contains). It lists resources for both readers and contributors.</div>ElijahPepehttps://wiki.cemu.info/index.php?title=CEMU_Wiki:Contributing&diff=15832CEMU Wiki:Contributing2021-11-12T23:14:08Z<p>ElijahPepe: </p>
<hr />
<div>{{Note|If you need documentation on Cemu and its games, the [[Main Page]] is a better resource.}}<br />
<br />
This article aims to provide information about using the '''[[Main_Page|Cemu Wiki]]''''' as opposed to documentation for Cemu and Wii U games itself (which the wiki contains). It lists resources for both readers and contributors.</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Cemu_patches&diff=15831Cemu patches2021-11-12T23:07:51Z<p>ElijahPepe: </p>
<hr />
<div>Starting with version [[Release_1.17.0|1.17.0]], Cemu supports patching gamecode via graphic packs. In previous versions of Cemu, patching gamecode was done through [[Cemuhook]].<br />
<br />
There are currently two different formats for patches supported:<br />
* Cemuhook's patches.txt<br />
* Cemu's own patch format (.asm)<br />
<br />
This article documents the new .asm format (referred to as ''Cemu patches''). For details on Cemuhook's format see example_patches.zip that is bundled with [https://cemuhook.sshnuke.net Cemuhook] releases.<br />
<br />
== File structure ==<br />
<br />
When a graphic pack is applied according to [[Graphic packs creation|rules.txt]], Cemu will scan the graphic pack folder for any files matching the pattern <span style="font-family: monospace; font-size: 95%">patch_<anything>.asm</span>. For every match that is found, the file is parsed according to the rules laid out below. <br />
<br />
=== Patch groups ===<br />
Patches are divided into groups. Each group can apply to one or multiple modules based on a CRC match. <br />
The header of a group should always look like this:<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
[group_name]<br />
moduleMatches = 0x11223344, 0xCFF30E4E<br />
</pre><br />
<br />
The group name is generally only used for debugging. Any generated error message will refer to the group name and line number.<br /><br />
<code>moduleMatches</code> is a list of CRCs that identify one or multiple RPX/RPL files. The patch group will be applied to any module that has a matching CRC. The CRC's of modules can be looked up in log.txt<br />
<br />
Multiple patch groups can be in a single file. The instructions within a patch group can also reference labels or constants defined in any other patch group as long as they are activated for the same module (same CRC). Patch groups however cannot access anything outside of the current graphic pack.<br />
<br />
=== Patching individual instructions ===<br />
<br />
The most basic use case for patches is to replace individual instructions within a target module.<br />
<br />
To do this, first prepend a line with <code>address = </code> Cemu will then put the directive that follows at the specified location.<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
0x0200E3A4 = li r3, 0<br />
0x0200E400 = nop<br />
</pre><br />
<br />
=== The write cursor ===<br />
<br />
When replacing multiple instructions or when writing a larger function it can become tedious to manually keep track of the address for every line. For this Cemu offers a write cursor that automatically increments with output.<br />
<br />
The current value of this pointer can be set with the <code>.origin = </code> directive. It is followed by a single parameter that specifies the unrelocated address. It also supports the keyword <code>codecave</code>, which will set the cursor to a location with unused space within the codecave region.<br />
<br />
==== Assemble method in codecave ====<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
.origin = codecave<br />
someLabel:<br />
li r3, 0<br />
blr<br />
</pre><br />
<br />
==== Replacing instructions in the game's text section ====<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
.origin = 0x0200E3A4<br />
bla someLabel # written to 0x0200E3A4<br />
blr # written to 0x0200E3A8<br />
</pre><br />
<br />
Note that the origin always has a lower priority than the per-line address. Using the <code>address = </code> prefix will also not increment the current write cursor.<br />
<br />
=== Labels ===<br />
<br />
Labels simplify branching and addressing of variables. To define a label write the name of the label followed by :<br /><br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
OurLabel:<br />
</pre><br />
<br />
This will create a label at the current position of the write pointer. The label will automatically be relocated so that it always points to where the code is in memory.<br />
You can even put labels inside the code or data section of the module.<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
0x0202034C = ExternalLabel:<br />
</pre><br />
<br />
This is useful if you want to reference an external variable or branch to a game function from your own code.<br />
<br />
==== Constants and expressions ====<br />
<br />
The format also has support for compile-time constants and expressions. <br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
myConst = $presetVariable + 5<br />
li r3, myConst <br />
</pre><br />
<br />
Here myConst is assigned a value from a preset variable.<br />
Expressions are supported almost everywhere, you could also write:<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
li r3, $presetVariable + 5<br />
</pre><br />
<br />
Keep in mind that while constants act similar to variables, they don't allocate any space and cannot be used as a target for memory load/store instructions. For addressable variables see section [[#Data directives]].<br />
<br />
==== Data directives ====<br />
<br />
In addition to PowerPC instructions the assembler also supports emitting several data types:<br />
<br />
{| class="wikitable"<br />
|-<br />
|.byte<br />
|Unsigned 8bit byte<br />
|-<br />
|.int<br />
|Signed 32bit integer<br />
|-<br />
|.uint<br />
|Unsigned 32bit integer<br />
|-<br />
|.ptr<br />
|Pointer; Alias for .uint<br />
|-<br />
|.float<br />
|32bit float<br />
|-<br />
|.double<br />
|64bit double<br />
|}<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
SomeFloat:<br />
.float 123.45 # writes to the current write cursor position<br />
<br />
# load float from memory:<br />
lis r12, SomeFloat@ha<br />
lfs f0, SomeFloat@l(r12)<br />
</pre><br />
<br />
== Porting Cemuhook patches to Cemu's format ==<br />
<br />
Be careful when porting patches to the new format. Both formats support the <code>name = value</code> syntax but the meaning is different.<br><br />
For example:<br><br />
<code>name = 0x12345</code><br><br />
Cemuhook treats this as a pointer to the '''address''' 0x12345, always applying relocation to it. Whereas Cemu treats it as a variable with the value 0x12345 with no further processing.<br><br />
To get the same result in Cemu .asm patches write:<br />
<code>name = reloc(0x12345)</code><br />
or<br />
<code>0x12345 = name:</code><br />
<br />
== A sample patch in both formats ==<br />
'''Cemuhook'''<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">TXT</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
# code Cave<br />
codeCaveSize = 0x24<br />
<br />
# variable to hold preset parameter<br />
_ourVariable = 0x0000000<br />
0x0000000 = .int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction = 0x0000004<br />
0x0000004 = lis r11, _ourVariable@ha<br />
0x0000008 = lwz r11, _ourVariable@l(r11)<br />
0x000000C = cmpwi r11, 1<br />
0x0000010 = bne .+0x0C<br />
0x0000014 = li r3, 0<br />
0x0000018 = blr<br />
0x000001C = addi r3, r3, 1<br />
0x0000020 = blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
</pre><br />
<br />
'''Cemu'''<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patches.txt</strong></div><br />
</div><pre class="captioned"><br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
.origin = codecave # all follow-up instructions and variables will be written into the code cave<br />
<br />
# variable to hold preset parameter<br />
_ourVariable:<br />
.int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction:<br />
lis r11, _ourVariable@ha<br />
lwz r11, _ourVariable@l(r11)<br />
cmpwi r11, 1<br />
bne label_skip<br />
li r3, 0<br />
blr<br />
label_skip:<br />
addi r3, r3, 1<br />
blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
</pre><br />
<br />
=See also=<br />
* [[Assembly Patching]]<br />
<br />
[[Category:Features]] [[Category:List of tutorials]] [[Category:Graphic packs]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Cemu_patches&diff=15830Cemu patches2021-11-12T23:07:30Z<p>ElijahPepe: </p>
<hr />
<div>Starting with version [[Release_1.17.0|1.17.0]], Cemu supports patching gamecode via graphic packs. In previous versions of Cemu, patching gamecode was done through [[Cemuhook]].<br />
<br />
There are currently two different formats for patches supported:<br />
* Cemuhook's patches.txt<br />
* Cemu's own patch format (.asm)<br />
<br />
This article documents the new .asm format (referred to as ''Cemu patches''). For details on Cemuhook's format see example_patches.zip that is bundled with [https://cemuhook.sshnuke.net Cemuhook] releases.<br />
<br />
== File structure ==<br />
<br />
When a graphic pack is applied according to [[Graphic packs creation|rules.txt]], Cemu will scan the graphic pack folder for any files matching the pattern <span style="font-family: monospace; font-size: 95%">patch_<anything>.asm</span>. For every match that is found, the file is parsed according to the rules laid out below. <br />
<br />
=== Patch groups ===<br />
Patches are divided into groups. Each group can apply to one or multiple modules based on a CRC match. <br />
The header of a group should always look like this:<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
[group_name]<br />
moduleMatches = 0x11223344, 0xCFF30E4E<br />
</pre><br />
<br />
The group name is generally only used for debugging. Any generated error message will refer to the group name and line number.<br /><br />
<code>moduleMatches</code> is a list of CRCs that identify one or multiple RPX/RPL files. The patch group will be applied to any module that has a matching CRC. The CRC's of modules can be looked up in log.txt<br />
<br />
Multiple patch groups can be in a single file. The instructions within a patch group can also reference labels or constants defined in any other patch group as long as they are activated for the same module (same CRC). Patch groups however cannot access anything outside of the current graphic pack.<br />
<br />
=== Patching individual instructions ===<br />
<br />
The most basic use case for patches is to replace individual instructions within a target module.<br />
<br />
To do this, first prepend a line with <code>address = </code> Cemu will then put the directive that follows at the specified location.<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
0x0200E3A4 = li r3, 0<br />
0x0200E400 = nop<br />
</pre><br />
<br />
=== The write cursor ===<br />
<br />
When replacing multiple instructions or when writing a larger function it can become tedious to manually keep track of the address for every line. For this Cemu offers a write cursor that automatically increments with output.<br />
<br />
The current value of this pointer can be set with the <code>.origin = </code> directive. It is followed by a single parameter that specifies the unrelocated address. It also supports the keyword <code>codecave</code>, which will set the cursor to a location with unused space within the codecave region.<br />
<br />
==== Assemble method in codecave ====<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
.origin = codecave<br />
someLabel:<br />
li r3, 0<br />
blr<br />
</pre><br />
<br />
==== Replacing instructions in the game's text section ====<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
.origin = 0x0200E3A4<br />
bla someLabel # written to 0x0200E3A4<br />
blr # written to 0x0200E3A8<br />
</pre><br />
<br />
Note that the origin always has a lower priority than the per-line address. Using the <code>address = </code> prefix will also not increment the current write cursor.<br />
<br />
=== Labels ===<br />
<br />
Labels simplify branching and addressing of variables. To define a label write the name of the label followed by :<br /><br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
OurLabel:<br />
</pre><br />
<br />
This will create a label at the current position of the write pointer. The label will automatically be relocated so that it always points to where the code is in memory.<br />
You can even put labels inside the code or data section of the module.<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
0x0202034C = ExternalLabel:<br />
</pre><br />
<br />
This is useful if you want to reference an external variable or branch to a game function from your own code.<br />
<br />
==== Constants and expressions ====<br />
<br />
The format also has support for compile-time constants and expressions. <br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
myConst = $presetVariable + 5<br />
li r3, myConst <br />
</pre><br />
<br />
Here myConst is assigned a value from a preset variable.<br />
Expressions are supported almost everywhere, you could also write:<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
li r3, $presetVariable + 5<br />
</pre><br />
<br />
Keep in mind that while constants act similar to variables, they don't allocate any space and cannot be used as a target for memory load/store instructions. For addressable variables see section [[#Data directives]].<br />
<br />
==== Data directives ====<br />
<br />
In addition to PowerPC instructions the assembler also supports emitting several data types:<br />
<br />
{| class="wikitable"<br />
|-<br />
|.byte<br />
|Unsigned 8bit byte<br />
|-<br />
|.int<br />
|Signed 32bit integer<br />
|-<br />
|.uint<br />
|Unsigned 32bit integer<br />
|-<br />
|.ptr<br />
|Pointer; Alias for .uint<br />
|-<br />
|.float<br />
|32bit float<br />
|-<br />
|.double<br />
|64bit double<br />
|}<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
SomeFloat:<br />
.float 123.45 # writes to the current write cursor position<br />
<br />
# load float from memory:<br />
lis r12, SomeFloat@ha<br />
lfs f0, SomeFloat@l(r12)<br />
</pre><br />
<br />
== Porting Cemuhook patches to Cemu's format ==<br />
<br />
Be careful when porting patches to the new format. Both formats support the <code>name = value</code> syntax but the meaning is different.<br><br />
For example:<br><br />
<code>name = 0x12345</code><br><br />
Cemuhook treats this as a pointer to the '''address''' 0x12345, always applying relocation to it. Whereas Cemu treats it as a variable with the value 0x12345 with no further processing.<br><br />
To get the same result in Cemu .asm patches write:<br />
<code>name = reloc(0x12345)</code><br />
or<br />
<code>0x12345 = name:</code><br />
<br />
== A sample patch in both formats ==<br />
'''Cemuhook'''<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">TXT</span> <strong>patch_<anything>.asm</strong></div><br />
</div><pre class="captioned"><br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
# code Cave<br />
codeCaveSize = 0x24<br />
<br />
# variable to hold preset parameter<br />
_ourVariable = 0x0000000<br />
0x0000000 = .int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction = 0x0000004<br />
0x0000004 = lis r11, _ourVariable@ha<br />
0x0000008 = lwz r11, _ourVariable@l(r11)<br />
0x000000C = cmpwi r11, 1<br />
0x0000010 = bne .+0x0C<br />
0x0000014 = li r3, 0<br />
0x0000018 = blr<br />
0x000001C = addi r3, r3, 1<br />
0x0000020 = blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
</pre><br />
<br />
'''Cemu'''<br />
<br />
<div style="background-color: #e4e8e9" class="box-caption"><span class="label" style="margin-right: .5em; background-color: #3498db">ASM</span> <strong>patches.txt</strong></div><br />
</div><pre class="captioned"><br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
.origin = codecave # all follow-up instructions and variables will be written into the code cave<br />
<br />
# variable to hold preset parameter<br />
_ourVariable:<br />
.int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction:<br />
lis r11, _ourVariable@ha<br />
lwz r11, _ourVariable@l(r11)<br />
cmpwi r11, 1<br />
bne label_skip<br />
li r3, 0<br />
blr<br />
label_skip:<br />
addi r3, r3, 1<br />
blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
</pre><br />
<br />
=See also=<br />
[[Assembly Patching]]<br />
<br />
[[Category:Features]] [[Category:List of tutorials]] [[Category:Graphic packs]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Warning/core&diff=15829Template:Warning/core2021-11-12T02:23:51Z<p>ElijahPepe: </p>
<hr />
<div><div class="alert alert-danger gw-box" style="padding-top: 8px; padding-bottom: 8px;"><strong><i class="fa fa-exclamation-triangle"></i> {{{1}}}</strong><br />{{{2}}}</div><noinclude><br />
[[Category:Template cores]]<br />
</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=SMM&diff=15828SMM2021-11-12T02:19:12Z<p>ElijahPepe: Redirected page to Super Mario Maker</p>
<hr />
<div>#REDIRECT [[Super Mario Maker]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Documentation/core&diff=15827Template:Documentation/core2021-11-12T02:12:18Z<p>ElijahPepe: </p>
<hr />
<div><includeonly><!--<br />
Start of green doc box<br />
--><div id="template-documentation" class="well well-sm" style="background-color:#DFE7E8;"><!--<br />
Add the heading at the top of the doc box:<br />
-->{{#ifeq: {{{heading|¬}}} | <!--Defined but empty--><br />
| <!--"heading=", do nothing--><br />
| <div style="padding-bottom: 3px; margin-bottom: 1ex;">{{<br />
#if: {{{content|}}}<br />
| <br />
| <!--Add the [edit][purge] or [create] links--><br />
<span class="pull-right plainlinks" id="doc_editlinks">{{<br />
#if: {{{doc exist|yes}}}<br />
| [[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit]]&nbsp;<br />
| <!--/doc doesn't exist--><br />
[[{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}| action=edit&preload={{<br />
#ifeq: {{SUBJECTSPACE}} | {{ns:File}}<br />
| Template:Documentation/preload-filespace<br />
| Template:Documentation/preload<br />
}} }} create]]&nbsp;<br />
}}</span><br />
}} <h2 style="margin-top: 0;">{{#switch: {{{heading|¬}}}<br />
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}}<!--<br />
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__NOTOC__<br />
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| {{Note|{{#if: {{{link box|}}}<br />
| {{{link box}}} <!--Use custom link box content--><br />
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The above documentation is transcluded from [[{{{docpage|{{FULLPAGENAME}}/doc}}}]]. <small style="font-style: normal">([{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=edit}} edit] &#124; [{{fullurl:{{{docpage|{{FULLPAGENAME}}/doc}}}|action=history}} history])</small> <br /><br />
}}<!-- <br />
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-->{{#switch: {{SUBJECTSPACE}}<br />
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| {{ns:Template}} = <br />
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#ifexist: {{{sandbox| {{FULLPAGENAME}}/sandbox }}}<br />
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| doc<br />
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[[Category:Template cores]]<br />
</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Important&diff=15826Template:Important2021-11-12T02:11:12Z<p>ElijahPepe: Created page with "{{Important/core|Important|{{{1}}}}}<noinclude> {{Documentation}} </noinclude>"</p>
<hr />
<div>{{Important/core|Important|{{{1}}}}}<noinclude><br />
{{Documentation}}<br />
</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Super_Mario_Maker&diff=15825Super Mario Maker2021-11-11T23:10:51Z<p>ElijahPepe: Remove Wikipedia content.</p>
<hr />
<div>{{Infobox VG<br />
|title = Super Mario Maker<br />
|image = [[File:Super Mario Maker.png|295px]]<br />
|developer = Nintendo EAD<br />
|publisher = Nintendo<br />
|series = Super Mario<br />
|released = {{vgrelease|JP=September 10, 2015|NA=September 11, 2015|EU=September 11, 2015|AUS=September 12, 2015 }} <br />
|genre = Level editor, Platformer<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|rating = Perfect<br />
|wikipedia = Super_Mario_Maker<br />
}}<br />
<br />
'''Super Mario Maker''', abbreviated as '''SMM''', is a side-scrolling platform and level creation video game developed and published by [[Nintendo]].<br />
<br />
On November 25, 2020, an announcement was made announcing the discontinuation and delisting of Super Mario Maker as of March 31, 2021. All online features have been shut down since then, including the bookmark portal site which was discontinued on January 13, 2021.<br />
<br />
== Known issues ==<br />
=== Fonts are not displayed properly ===<br />
Fonts have to be installed on your system for them to be displayed properly in Super Mario Maker. The only known fix for this is to use [[Cemuhook]].<br />
<br />
=== Missing effects ===<br />
The graphics pack Grid Fix fixes this issue.<br />
<br />
=== Corrupted world previews ===<br />
Re-save the world and update graphics packs to the newest version.<br />
<br />
=== Japanese version tile display issue ===<br />
In the Japanese version of the game, the tiles cannot be displayed properly. set {{ic|1=accurateShaderMul = min}} on the game profile can make a workaround.<br />
<br />
== Older known issues ==<br />
<br />
{{cot|1=Expand to see the full list.|left=yes}}<br />
<br />
=== Missing textures ===<br />
This is an issue relating to {{ic|gl_PointSize}}. Cemu version [[1.15.11c]] fixes this issue.<br />
<br />
=== 10 Mario Challenge "Princess Peach is at another castle" textures not displayed properly ===<br />
This issue was fixed in Cemu [[1.12.1]].<br />
<br />
=== World preview is missing on NVIDIA GPUs ===<br />
This issue was fixed in Cemu [[1.12.1]].<br />
<br />
{{cob}}<br />
<br />
== Configuration ==<br />
Since March 31st, 2021, new Super Mario Maker courses cannot be uploaded. For custom courses, you can use [http://smmdb.ddns.net/ Super Mario Maker Database], a client to swap out courses in your save game.<br />
<br />
You are required to dump account files from your Wii U to have online functionality in Cemu. A guide to do so can be found [[Tutorial:Online Play|here]].<br />
<br />
== Gameplay videos ==<br />
{{#ev:youtube|j9wkLUpBzsU|300|inline|[https://youtu.be/j9wkLUpBzsU Super Mario Maker on 1.8.0 AMD GPU]|frame}}<br />
{{#ev:youtube|vFq47fynM5U|300|inline|[https://youtu.be/vFq47fynM5U CEMU v1.11.4b Super Mario Maker Test]|frame}}<br />
{{#ev:youtube|2O7TLK7kx-I|300|inline|[https://youtu.be/2O7TLK7kx-I Super Mario Maker online on 1.11.4 AMD GPU]|frame}}<br />
{{#ev:youtube|ugqCxyIgc8E|300|inline|[https://youtu.be/ugqCxyIgc8E Super Mario Maker on 1.15.11 NVIDIA GPU]|frame}}<br />
{{#ev:youtube|HD0RWZQeIDU|300|inline|[https://www.youtube.com/watch?v=HD0RWZQeIDU&t=519s Super Mario Maker (Wii U/Cemu 1.18.1 - OpenGL 4K)]|frame}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
<br />
{{cot|Older Testing (1.4.0~1.15.0)}}<br />
<br />
{{testsection|1.4|collapsed}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.5GHz|GPU=NVIDIA GeForce GTX 970|user=LuismaSP89|FPS=60|rating=Playable|notes=When starting a game, the controller goes crazy (Mario goes at the top right of the screen)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 6700K @ 4.2GHz|GPU=NVIDIA GeForce GTX 970|user=chrisfand|FPS=45-60|rating=Playable|notes=Very minor audio hitching for certain sound effects.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i3 4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|user=comp500|FPS=60|rating=Playable|notes=Some text is missing, occasional stutter, major tearing and occasional sound glitch.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4770k @ 3.9GHz|GPU=AMD Radeon HD 7970|user=broomhead123|FPS=60|rating=Playable|notes=Minor text rendering issues, sound glitches are infrequent}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 950|user=JohnConquest|FPS=60|rating=Playable|notes=Text rendering glitch, very minor audio glitches, sprites swap sometimes from the game selected (can only be fixed by restart).}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core 2 Duo E8500 @ 3.16GHz|GPU=NVIDIA GeForce GTX 960 |user=HerØpØn|FPS=60|rating=Playable|notes=Some problems with certain sound effects}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4790K @ 4.0GHz|GPU=NVIDIA GeForce GTX 970|user=970Gaming|FPS=55-60|rating=Playable|notes=Some text missing in certain areas, sometimes you cant enter the name for your level. Almost fullspeed.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i5-4200U|GPU=NVIDIA GeForce 840M|user=csoulr666|FPS=40-60|rating=Playable|notes=Texts are missing from various areas (mainly level names). Transition to "Create Mode" from the Main Menu gets the FPS to 38 and then goes to 60. Small graphical glitches in certain scenarios}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7 4790K @ 4.0GHz|GPU=NVIDIA GeForce 750 Ti|user=KingLava|FPS=60|rating=Playable|notes=Random game audio plays very briefly at stage completion.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaster|FPS=60|rating=Playable|notes=Very minor stutter and audio issues}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7 4710HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|user=physxftw|FPS=60|rating=Playable|notes=Level names is missing.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790|GPU=NVIDIA GeForce GTX760|user=JohnCiber|FPS=60|rating=Playable|notes=Little slow-down. Some textures bug when you change mario game (example: underground textures when you are editing overworld)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i5 2320|GPU=AMD Radeon R9 380|user=smax904|FPS=30-60|rating=Playable|notes=Minor graphic and audio glitches}}<br />
{{testline|version=1.4.0c|OS=Windows10|region=EUR|CPU=Intel Core i7-4790k @ 4.2GHz|GPU=NVIDIA GeForce GTX-970|user=Crystal3lf|FPS=60|rating=Playable|notes=Game physics seem sluggish, as if Mario runs in semi-slowmotion. }}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=60|rating=Playable|notes=Great Game Play}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k @ 4.4 GHz|GPU=NVIDIA GeForce GTX 980|user=reughdurgem|FPS=60|rating=Playable|notes=Minor graphical glitches when using the SMBU skin, perfect otherwise.}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=AMD FX 8320e|GPU=NVIDIA GeForce GTX 980 Ti|user=deplayer|FPS=60|rating=Playable|notes=Slow-downs when content is loaded/cached. After levels are loaded: constant 60 fps. Minor graphic (especially lighting glitches in NSMB U. Level Style) and audio glitches.}}<br />
{{testline|version=1.4.0c|OS=Windows 8.1|region=USA|CPU=Intel Core i7-4720HQ @ 2.6GHz|GPU=NVIDIA GeForce GTX 950M, 2048 MB|user=Tozeleal|FPS=60|rating=Playable|notes=Sometimes i can hear some Sound glitches... and the 3D models sometimes looks weird (probably without light effect)}}<br />
{{testline|version=1.4.0c|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon 6950 2GB|user=xikronusix|FPS=30|rating=Runs|notes=Game locks to 30FPS after the tutorial the game locks up.}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=EUR|CPU=Intel Pentium G645 @ 2.90 GHz|GPU=NVIDIA GeForce GT 610, 1024 MB|user=EmeraldPlay|FPS=30-60|rating=Playable|notes=Minor glitches, if anything else runs then the game slows down a bit.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.5GHz|GPU=NVIDIA GeForce GTX 970|user=ZupaaHD|FPS=60|rating=Playable|notes=Some sound crackles after completing levels, But 99% playable.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Xeon X3323 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460 |user=kikidark|FPS=60|rating=Playable}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4Ghz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=Minor stutter.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD A10 7850K|GPU=AMD Radeon R9 280x|user=Sebastiangamer|FPS=50-60|rating=Runs|notes=It is impossible to advance past the tutorial level as I think it needs gamepad input}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.50GHz|GPU=NVIDIA GeForce GTX 760 2GB (MSI)|user=HoDANG_Jr|FPS=59|rating=Playable|notes=Minor audio glitches. Coins seemed to have minor graphical glitches. Small black slits in the map background behind coins. Level names are not displayed on the Course Bot. Otherwise it had quite good game play, running anywhere from 55 - 60 fps. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=AMD A8 5600K @ 3.8 Ghz|GPU=AMD Radeon R7 250|user=MasterKillua|FPS=55-60|rating=Playable|notes=Full speed}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-4720HQ|GPU=AMD Radeon M265X 4GB|user=gnmmarechal|FPS=60|rating=Playable|notes=Minor graphical glitches sometimes appear.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=AMD FX 4100 @ 3.60 GHz|GPU=AMD Radeon HD 7770 2GB|user=t3fury|FPS=55-60|rating=Playable|notes=Occasional Minor Graphic Glitches }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i3 41300T @ 2.9 GHz|GPU=Nvidia GeForce GPU (Alienware Alpha i3 custom GPU) [GTX 860m variant 2GB]|user=Bluey|FPS=55-60|rating=Playable|notes=The only bug I've seen is a little black line next to coins and coins animation is a bit messed up in NSMBU. I'm using the Alienware Alpha i3 and it runs at very smooth FPS.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770 @ 3.40GHz|GPU=Intel HD 4000|user=MimoFG|FPS=40-60|rating=Playable|notes=When the game starts, there's a black screen showing only 5% of what i was supposed to see during gameplay. Fixeable by going to 10-Mario Challange or Coursebot.}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4210U|GPU=Intel 4400|user=Robbie|FPS=25|rating=Playable|notes=better than expected}}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core i5 6600K|GPU=AMD Radeon HD 6870|user=Jeff Pignataro|FPS=60|rating=Playable|notes=Minor lag now and again and in menus but really very minor complaint. The only thing I really could ask for is Nintendo Network access. Amazing job on the system. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=EUR|CPU=Intel Core i7 3770|GPU=Nvidia GTX 650 1gb|user=Mureb|FPS=60|rating=Playable|notes=Kinda perfect. Some small stutter when open or closing menus, but inside menus and levels is solid 60fps. Didn't see any glitches. }}<br />
{{testline|version=1.4.1|OS=Windows 10|region=USA|CPU=Intel Core 15-3337U|GPU=NVIDIA GeForce GT 730M|user=prono|FPS=60|rating=Playable|notes=Runs really smoothly with ocasional (really ocasional) 1-2 seconds freezing.}}<br />
{{testline|version=1.4.2|OS=Windows 10|region=EUR|CPU=Intel i5 2500k|GPU=Nvidia GTX 970|user=Wes/Legend80|FPS=fine|rating=Loads|notes=The game was perfectly stable in 1.4.1, but now in it either crashes loading title screen or after playing a few levels. It may be related to NSMBU content as I've never seen that loaded in the new ver. - only SMB1 & SMB3 so far. I've tried about 20 times and it crashes ever time.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Amd Phenom 9550|GPU=Amd Radeon 5700|user=lex S|FPS=59-60|rating=Playable|notes=when in edit/create mode there is slowdown,but in playmode/10 mario challenge its fullspeed :3}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-4790k|GPU=Nvidia GTX 970|user=Noim|FPS=45-55|rating=Playable|notes=Some glitches and Bugs, but all in all playable. }}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=Very minor stutter, nearly perfect. }}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7-5600U|GPU=Intel(R) HD Graphics 5500|user=Mulelish|FPS=N/A|rating=Unplayable|notes=Game loads, says a new save file was created then crashes.}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7 3630QM|GPU=NVIDIA GeForce GT-635M|user=SrWladimir|FPS=30-60|rating=Loads|notes=on some versions of game, the game won't load after the 'Game data save created' on another version, game loads but playing the game looks with black flickering screen}}<br />
{{testline|version=1.4.2b|OS=Windows 10|region=EUR|CPU=Intel Core i7 4700HQ|GPU=NVIDIA GeForce GTX 770M|user=SrWladimir|FPS=50-60|rating=Playable|notes=some invisible letters but otherwise fine.}}<br />
{{testend}}<br />
{{testsection|1.5|collapsed}}<br />
{{testline|version=1.5.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=50-60|rating=Playable|notes=No major changes from 1.4.2b}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i-5-4670|GPU=Nvidia Geforce GTX 770|user=TheForgottenIce|FPS=50-60|rating=Playable|notes=The game runs absolutely fine. It has a good fps, and there are a minimal amount of graphical bugs. The only big problem is when you try to play online levels, or in any kind of way get online, the game crashes. This means, that you cannot play online levels from other players. I'm not even sure if this can be fixed, but if it could, then it would be perfect!}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K @ 3.9GHz|GPU=Nvidia GTX 780|user=Sid|FPS=50 - 60|rating=Playable|notes=Almost perfect emulation, very few visual glitches encounter.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4650U @ 1.7GHz|GPU=Intel HD 5000|user=CleverUs3rname|FPS=23|rating=Loads|notes=Get taken from main menu to black screen where you can only hear gameplay audio. This, and all other games, are mirrored.}}<br />
{{testline|version=1.5.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx @ 3.2 GHz|GPU=Nvidia GTX 880m x2 SLI|user=Bob justbob2|FPS=60 FPS|rating=Playable|notes=Shader issues on sprite fixes itself when going into course bot, sound issues in course bot menu. Courses do play well!}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690k|GPU=Nvidia GTX 980|user=KBP07|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.1|OS=windows 10|region=EUR|CPU=Intel g2020|GPU=Intel GPU|user=abdellbobo|FPS=30-50|rating=Runs}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=EUR|CPU=Intel Core i5-4300U @ 1.9ghz|GPU=Intel HD graphics 4400|user=George|FPS=20|rating=Runs|notes=Too slow to play most levels. The rendering is decent in all but NSMBU}}<br />
{{testline|version=1.5.1|OS=Windows 10 |region=EUR|CPU=Intel Core i7 3630QM|GPU=NVIDIA GeForce GT 635M|user=SrWladimir|FPS=N/A|rating=Unplayable|notes=Game won't load, only a yellow screen and a white screen}}<br />
{{testline|version=1.5.1|OS=Windows 10|region=USA|CPU=Intel Core i5-6500 @ 3.20GHz|GPU=AMD Radeon HD 5870 1 GB|user=TarJack|FPS=59.6|rating=Playable|notes=Screen Tearing and minor graphical issues.}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=USA|CPU=Intel core i3 4150|GPU=NVIDIA GeForce GT 710|user=InfectaDoEmulators|FPS=58 - 60|rating=Playable|notes=Tend to glitch textures between certain level locations}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5-4460 CPU|GPU=Nvidia GTX 960|user=BandicooTPower|FPS=60|rating=Playable}}<br />
{{testline|version=1.5.2|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600|GPU=Nvidia GTX 960|user=Hackerschlumpf96|FPS=60|rating=Playable|notes=When you have to enter a level-name after you completed the tutorial, just hit enter :D}}<br />
{{testline|version=1.5.3|OS=Windows 10|region=EUR|CPU=AMD FX-4100|GPU=Palit Nvidia GTX560 1GB |user=Anonimowy|FPS=60|rating=Playable|notes=58% of processor usage with 3,64 GHz clock, 36-40 fps with 100% processor usage with 1,66 GHz clock. 8GB RAM system (used 2,6 GB by CEMU).}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820|GPU=AMD R9 390|user=Kd0g76|FPS=55-60|rating=Playable|notes=minor slowdowns with the "wii u" layout, but the ones are perfect. If cemu had online this game would be perfect. }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=Amd FX 8350|GPU=AMD R9 380|user=MnCy|FPS=55-60|rating=Playable}}<br />
{{testline|version=1.5.4|OS=Windows 10|region=USA|CPU=FX-6300|GPU=Nvidia GTX 750 TI 2GB|user=Vmarcelo|FPS=60|rating=Playable|notes=Some audio glitches }}<br />
{{testline|version=1.5.4|OS=Windows 10|region=EUR|CPU=Intel Core i7 4510U|GPU=NVIDIA 840m 4GB|user=metonator|FPS=60|rating=Perfect|notes=Only online levels doesn't load. but its normal, since cemu is not a wii u}}<br />
{{testline|version=1.5.5|OS=Windows 10|region=EUR|CPU=Intel Core i5-6600K 3.50 GHz|GPU=MSI Geforce GTX 1070 8GB Founders Edition|user=Xoko14|FPS=60fps|rating=Playable|notes=The gird and the course thumbnail doesn't appears but it's perfectly playable.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700k|GPU=Nvidia Geforce GTX 970|user=zXTechnoWolf|FPS=60|rating=Playable|notes=Requires saving over levels, can't make new slots.}}<br />
{{testline|version=1.5.5c|OS=Windows 10|region=EUR|CPU=Intel Core i5 5200u 2.7ghz|GPU=Nvidia Geforce GT 920M 2GB|user=AeHoow|FPS=55-60|rating=Perfect|notes=Perfectly playable, only some audio glitches and some missing texts, but nothing annoying.}}<br />
{{testline|version=1.5.6|OS=Windows 10|region=USA|CPU=Intel Core i3-3110M|GPU=HD 4000 (iGPU)|user=RobiNERD|FPS=~55/60|rating=Perfect|notes=The background of the mario maker text is blank. Fixed by pressing k twice.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=USA|CPU=Intel Core-i5 5200U 2.7ghz|GPU=Geforce GT920M 2GB|user=AeHoow|FPS=55-60|rating=Perfect|notes=Perfect FPS, audio now running normal and only minor visual bugs.}}<br />
{{testline|version=1.5.6b|OS=Windows 8.1|region=EUR|CPU=Intel Xeon E5450 @ 3.6GHz|GPU=NVIDIA GeForce GTX 650 Ti|user=KaleidonKep99|FPS=47-61|rating=Playable|notes=The game works like a charm, occasional graphics glitches mixed with slowdowns when loading models/textures tho.}}<br />
{{testline|version=1.5.6b|OS=Windows 8.1|region=EUR|CPU=Intel Core i5-6500 @ 3.20GHz|GPU=AMD Radeon HD 5850|user=CounterPL|FPS=60|rating=Playable|notes=B-But how? How can my potato PC possibly get 60FPS on any new emulator?}}<br />
{{testend}}<br />
{{testsection|1.6|collapsed}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel core i7 4930mx|GPU=Nvidia GTX 880m x2 SLI|user=Bob justBob|FPS=60 FPS|rating=Runs|notes=Every sprite, block, pipe & background image has a triangle shape & is missing textures. }}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-6700k|GPU=NVIDIA GeForce GTX 970|user=BmanGames|FPS=60|rating=Playable|notes=Tiles are all stretched out in super mario bros mode, distorted in new super mario bros u mode}}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.5.6. Nearly perfect, appears to be AMD-GPU specific. }}<br />
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Playable}}<br />
{{testline|version=1.6.1|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.0. Nearly perfect.}}<br />
{{testline|version=1.6.1|OS=Windows 10 |region=EUR|CPU=AMD A8 5500 @ 3.2GHz |GPU=AMD Radeon HD 7560D |user=ReaperDeath|FPS=30-50|rating=Playable|notes=Amiibos work, NSMB engine is much slower than the rest but still playable }}<br />
{{testline|version=1.6.2|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=60|rating=Playable|notes=No major changes from 1.6.0. Nearly perfect.}}<br />
{{testline|version=1.6.2|OS=Windows 10 |region=EUR|CPU=AMD FX 8350 @ 5GHz |GPU=Nvidia GTX 760 OC |user=Slluxx|FPS=55-60|rating=Perfect|notes=Crashes while trying to go online, Only lags when trying to load new stuff that isn't cached yet. }}<br />
{{testline|version=1.6.2c|OS=Windows 8.1|region=EUR|CPU=Intel Core i5|GPU=Intel HD Graphics 4000|user=Yandere-chan|FPS=60|rating=Playable}}<br />
{{testline|version=1.6.3|OS=Windows 10 |region=EUR|CPU=AMD FX 8350 @ 5GHz |GPU=Nvidia GTX 760 OC |user=Slluxx|FPS=55-60|rating=Perfect|notes=Crashes while trying to go online, Only lags when trying to load new stuff that isn't cached yet. }}<br />
{{testline|version=1.6.3|OS=Windows 10 |region=USA|CPU=AMD A8 7410 @ 2.2GHz |GPU=AMD Radeon R7 M440 |user=Lsc|FPS=25-60|rating=Playable|notes=Runs well on low-end pc, still missing some text. }}<br />
{{testline|version=1.6.4|OS=Windows 10 |region=EUR|CPU=Intel Core i7-4510U @ 2.7GHz |GPU=Nvidia GeForce 840M |user=metonator|FPS=60|rating=Playable|notes=None }}<br />
{{testline|version=1.6.4|OS=Windows 10 |region=EUR|CPU=Intel Core i7-4510U @ 2.7GHz |GPU=Intel HD4400 |user=metonator|FPS=23-25|rating=Runs|notes=None }}<br />
{{testend}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.5|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-3470 @ 4.00GHz 32GB RAM|GPU=AMD Radeon HD7950 GHz|user=charju|FPS=60|rating=Playable|notes=Last cemu build to run on AMD cards properly (up to 1.9.0). Fully playable except of all online modes. You have to start courses with Builder Mode -> Start -> Course Manager. Otherwise solid 60 fps and no graphical glitches. Several fonts are missing, can be fixed with later builds in combination with cemuhook.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=US|CPU=Intel Core i7-4790k @ 4.00GHz 32GB RAM|GPU=Nvidia GeForce GTX 980 4GB|user=Sleepsong|FPS=60|rating=Playable|notes=Game loads, everytthing works, some menu text is missing/invisible such as titles on 10 Lives mode courses. 1.8.1b Patreon Version}}<br />
{{testline|version=1.8.1b|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-3470 @ 4.00GHz 32GB RAM|GPU=AMD Radeon HD7950 GHz|user=charju|FPS=60|rating=Runs|notes=Game loads, graphical glitches like invisible blocks / missing textures, not playable. No missing titles/menu text anymore with cemuhook! No graphical glitches with 1.7.5 and older releases. No fix to this yet. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-3470 @ 4.00GHz 32GB RAM|GPU=AMD Radeon HD7950 GHz|user=charju|FPS=60|rating=Runs|notes=Game loads, graphical glitches like invisible blocks / missing textures, not playable. Problems only on AMD graphic cards. No missing titles/menu text anymore with the use of cemuhook! No graphical glitches with 1.7.5 and older releases. No fix to this yet. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 (64 Bit)|region=USA|CPU=AMD A8-6500 APU @ 3.5GHz 8GB RAM|GPU= AMD Radeon R7 370 Series|user=kinker31|FPS=60|rating=Runs|notes= The game is able to load, and into the Mario Maker introduction game/edit thing, but everything except for Mario and the game fonts/menus is invisible, but fully functional otherwise, even with the use of Cemuhook.}}<br />
{{testline|version=1.9.1|OS=Windows 10|region=US|CPU=AMD FX-9370 @ 4.4GHz|GPU=Nvidia GTX 1070|user=dsjrb|FPS=60|rating=Playable|notes=Runs as expected, no missing blocks/textures. Also, with use of CemuHook almost all text is correct in titles/menus.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i3-4160 @ 3.60GHz 16GB RAM|GPU=AMD Radeon RX 460|user=Yaboi|FPS=60|rating=Loads|notes=Freezes infinitely on the white screen after the Mario Maker logo appears. (Please fix for new AMD drivers.) }}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i7-870 @ 2.93GHz 8GB RAM|GPU=AMD Radeon HD 5700 Series|user=roesch|FPS=60|rating=Loads|notes=Crashes after ~3 seconds into the SMM loading screen.}}<br />
{{testline|version=1.11.0|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-6600 @ 3.30GHz 16 GB RAM|GPU=GeForce GTX 1070|user=roesch|FPS=60|rating=Loads|notes=Blocks and UI elements invisible in main menu, thus unable to proceed.}}<br />
{{testline|version=1.11.0c|OS=Windows 7 (64 Bit)|region=USA|CPU=Intel(R) Core(TM) i3-6100K @ 3.70GHz 8GB RAM|GPU=GeForce GTX 1050 Ti|user=CreeperFace006|FPS=59.96-60|rating=Loads|notes=All of the blocks are invisible, and you can't pass the tutorial due to the menu UI not working.}}<br />
{{testline|version=1.11.1|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-6600K @ 3.50GHz 8GB RAM|GPU=AMD Radeon R9 390|user=HyperBrid|FPS=60|rating=Runs|notes=A few very noticeable missing textures especially in blocks, sometimes appearing white and at other times, invisible.}}<br />
{{testline|version=1.11.2|OS=Windows 10 (64 Bit)|region=EUR|CPU=Intel Core i5-6600K @ 3.50GHz 8GB RAM|GPU=AMD Radeon R9 390|user=HyperBrid|FPS=45-60|rating=Perfect|notes=No missing textures in the game anymore and no invisible blocks either. Runs perfectly without any glitches, just a few FPS drops at times but its definitely 100% enjoyable. (Played without cemuhook, at least without the shared fonts download)}}<br />
{{testline|version=1.11.3|OS=Windows 10 (64 Bit)|region=USA|CPU=AMD FX-8350 @ 4.00GHz 16GB RAM|GPU=AMD RX 480 |user=The Muffin Man|FPS=50-60|rating=Playable|notes=Does not run on any Radeon driver higher than 17.1.2 (freezes after the title screen). On Radeon 17.1.2, the game runs at close to 60fps, however all of the shadows are extremely pixelated/partially invisible.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 (64-Bit)|region=US|CPU=AMD FX-9370|GPU=Nvidia GTX 1070|user=dsjrb|FPS=40-60|rating=Playable|notes=Runs great, no missing textures/entities.}}<br />
{{testline|version=1.11.5d|OS=Windows 7| region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8GB RAM|GPU=Nvidia Geforce GT 710 2 GB|user=Lunary|FPS=60|rating=Playable|notes=Always runs at 60 FPS. No missing textures. But some text is missing. This can be fixed with Cemuhook. World preview is not missing. Edit grid is missing.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Playable|notes=Cemuhook 0.5.6.4, No missing textures/blocks but few characters missing in text (title) of worlds. Resolution: 3840x2160 (4K). World preview missing and textures messed up after completing 10 Mario Challenge (Princess is at another castle)}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.1b|OS=Windows 10 Pro (64 Bit)|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=60|rating=Perfect|notes=Cemuhook 0.5.6.5, Issues faced before in CEMU 1.11.6 and 1.12.0 were fixed. SMM is almost perfect but only Coursebot grid is missing and (some) fonts are displayed incorrectly}}<br />
{{testline|version=1.12.1b|OS=Windows 7| region=USA|CPU=Intel Core i3-6098P @ 3.6 GHz 8GB RAM|GPU=Nvidia Geforce GT 710 2 GB|user=Lunary|FPS=60|rating=Playable|notes=Always runs at 60 FPS. No missing textures. But some text is missing. This can be fixed with Cemuhook. The only problem is that the edit grid is missing.}}<br />
{{testline|version=1.12.2d|OS=Windows 7 Home Premium| region=USA|CPU=Intel Core i3-6100 CPU @ 3.70 GHz 8GB RAM (7.83 usable)|GPU=Nvidia Geforce 1050Ti|user=CreeperFace006|FPS=60|rating=Playable|notes=Great. The grid being missing is my only problem with the game. Cemuhook fixes all of the fonts, making it even more playable.}}<br />
{{testend}}<br />
{{testsection|1.13|collapsed}}<br />
{{testline|version=1.13.0f|OS=Windows 8.1 Pro (64 Bit)|region=EU|CPU=Q6600 @ 2.40GHz 8GB RAM|GPU=NVIDIA GTX 750 Ti|user=MCKetias|FPS=60|rating=Playable|notes=Stays at 60fps at 1440p. The Grid is missing and There are no CourseBot pictures and the white circles are from the frog and the Eraser are missing.}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.1e|OS=Windows 7 Pro (64 Bit)|region=EU|CPU=i5 3230M @ 2.60GHz 4GB RAM|GPU=NVIDIA GT 750M 2GB|user=AlphaStar|FPS=30-60|rating=Playable|notes=The Grid is missing. No missing textures. But some text is missing.}}<br />
{{testline|version=1.15.3b|OS=Windows 10 Pro (64 Bits)|region=EU|CPU=i7 6700K @ 4.00GHz 8GB RAM|GPU=NVIDIA RTX 2060 6GB|user=Artkrai|FPS=60|rating=Playable|notes=The game runs almost perfectly, but the Grid doesn't appear and there's a horizontal black bar at the top of the background in the classic styles (SMB,SMB3,SMW).}}<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
{{testsection|1.22}}<br />
{{testline|version=1.21.4|OS=Windows 10|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=60|rating=Perfect|notes=Grid fix works, everything seems fine.}}<br />
{{testline|version=1.22.13b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 9 5900x @ 4.8 GHz |GPU=NVIDIA GeForce RTX 3090 |user=ElijahPepe|FPS=60|rating=Perfect|notes=Works perfectly.}}<br />
{{testend}}</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Cemu_patches&diff=15824Cemu patches2021-11-11T18:15:42Z<p>ElijahPepe: </p>
<hr />
<div>Starting with version [[Release_1.17.0|1.17.0]], Cemu supports patching gamecode via graphic packs. In previous versions of Cemu, patching gamecode was done through [[Cemuhook]]. This article goes over Cemu's patching methods and structure.<br />
<br />
There are currently two different formats for patches supported:<br />
* Cemuhook's patches.txt<br />
* Cemu's own patch format (.asm)<br />
<br />
This page documents the new .asm format (referred to as 'Cemu patches'). For details on Cemuhook's format see example_patches.zip that is bundled with [https://cemuhook.sshnuke.net Cemuhook] releases.<br />
<br />
== The file structure ==<br />
<br />
When a graphic pack is applied according to rules.txt (see [[Graphic_packs_creation]]) Cemu will scan the graphic pack folder for any files matching the pattern <code>patch_<anything>.asm</code><br />
For every match that is found, the file is parsed according to the rules laid out below. <br />
<br />
== Patch groups ==<br />
<br />
Patches are divided into groups. Each group can apply to one or multiple modules based on a CRC match. <br />
The header of a group should always look like this:<br />
<br />
[group_name]<br />
moduleMatches = 0x11223344, 0xCFF30E4E<br />
<br />
The group name is generally only used for debugging. Any generated error message will refer to the group name and line number.<br /><br />
<code>moduleMatches</code> is a list of CRCs that identify one or multiple RPX/RPL files. The patch group will be applied to any module that has a matching CRC. The CRC's of modules can be looked up in log.txt<br />
<br />
Multiple patch groups can be in a single file. The instructions within a patch group can also reference labels or constants defined in any other patch group as long as they are activated for the same module (same CRC). Patch groups however cannot access anything outside of the current graphic pack.<br />
<br />
== Cemu patch format in detail ==<br />
<br />
==== Patching individual instructions ====<br />
<br />
The most basic use case for patches is to replace individual instructions within a target module.<br />
<br />
To do this, first prepend a line with <code>address = </code> Cemu will then put the directive that follows at the specified location.<br />
<br />
0x0200E3A4 = li r3, 0<br />
0x0200E400 = nop<br />
<br />
==== The write cursor ====<br />
<br />
When replacing multiple instructions or when writing a larger function it can become tedious to manually keep track of the address for every line.<br />
For this Cemu offers a write cursor that automatically increments with output.<br />
<br />
The current value of this pointer can be set with the <code>.origin = </code> directive. It is followed by a single parameter that specifies the unrelocated address. It also supports the keyword <code>codecave</code>, which will set the cursor to a location with unused space within the codecave region.<br />
<br />
===== Example 1 - Assemble method in codecave =====<br />
<br />
.origin = codecave<br />
someLabel:<br />
li r3, 0<br />
blr<br />
<br />
===== Example 2 - Replacing instructions in the game's text section =====<br />
<br />
.origin = 0x0200E3A4<br />
bla someLabel # written to 0x0200E3A4<br />
blr # written to 0x0200E3A8<br />
<br />
Note that the origin always has a lower priority than the per-line address. Using the <code>address = </code> prefix will also not increment the current write cursor.<br />
<br />
==== Labels ====<br />
<br />
Labels simplify branching and addressing of variables. To define a label write the name of the label followed by :<br /><br />
OurLabel:<br />
This will create a label at the current position of the write pointer. The label will automatically be relocated so that it always points to where the code is in memory.<br />
You can even put labels inside the code or data section of the module.<br />
<br />
0x0202034C = ExternalLabel:<br />
<br />
This is useful if you want to reference an external variable or branch to a game function from your own code.<br />
<br />
==== Constants and expressions ====<br />
<br />
The format also has support for compile-time constants and expressions. <br />
<br />
myConst = $presetVariable + 5<br />
li r3, myConst <br />
<br />
Here myConst is assigned a value from a preset variable.<br />
Expressions are supported almost everywhere, you could also write:<br />
<br />
li r3, $presetVariable + 5 <br />
<br />
Keep in mind that while constants act similar to variables, they don't allocate any space and cannot be used as a target for memory load/store instructions. For addressable variables see section [[#Data directives]].<br />
<br />
==== Data directives ====<br />
<br />
In addition to PowerPC instructions the assembler also supports emitting several data types:<br />
<br />
{| class="wikitable"<br />
|-<br />
|.byte<br />
|Unsigned 8bit byte<br />
|-<br />
|.int<br />
|Signed 32bit integer<br />
|-<br />
|.uint<br />
|Unsigned 32bit integer<br />
|-<br />
|.ptr<br />
|Pointer; Alias for .uint<br />
|-<br />
|.float<br />
|32bit float<br />
|-<br />
|.double<br />
|64bit double<br />
|}<br />
<br />
SomeFloat:<br />
.float 123.45 # writes to the current write cursor position<br />
<br />
# load float from memory:<br />
lis r12, SomeFloat@ha<br />
lfs f0, SomeFloat@l(r12)<br />
<br />
== Porting Cemuhook patches to Cemu's format ==<br />
<br />
Be careful when porting patches to the new format. Both formats support the <code>name = value</code> syntax but the meaning is different.<br><br />
For example:<br><br />
<code>name = 0x12345</code><br><br />
Cemuhook treats this as a pointer to the '''address''' 0x12345, always applying relocation to it. Whereas Cemu treats it as a variable with the value 0x12345 with no further processing.<br><br />
To get the same result in Cemu .asm patches write:<br />
<code>name = reloc(0x12345)</code><br />
or<br />
<code>0x12345 = name:</code><br />
<br />
== A sample patch in both formats ==<br />
'''Cemuhook'''<br />
<br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
# code Cave<br />
codeCaveSize = 0x24<br />
<br />
# variable to hold preset parameter<br />
_ourVariable = 0x0000000<br />
0x0000000 = .int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction = 0x0000004<br />
0x0000004 = lis r11, _ourVariable@ha<br />
0x0000008 = lwz r11, _ourVariable@l(r11)<br />
0x000000C = cmpwi r11, 1<br />
0x0000010 = bne .+0x0C<br />
0x0000014 = li r3, 0<br />
0x0000018 = blr<br />
0x000001C = addi r3, r3, 1<br />
0x0000020 = blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
<br />
'''Cemu'''<br />
<br />
[PatchName]<br />
moduleMatches = 0x12345678<br />
<br />
.origin = codecave # all follow-up instructions and variables will be written into the code cave<br />
<br />
# variable to hold preset parameter<br />
_ourVariable:<br />
.int $gfxPackPresetVariable<br />
<br />
# assemble function in code cave<br />
_codeCaveFunction:<br />
lis r11, _ourVariable@ha<br />
lwz r11, _ourVariable@l(r11)<br />
cmpwi r11, 1<br />
bne label_skip<br />
li r3, 0<br />
blr<br />
label_skip:<br />
addi r3, r3, 1<br />
blr<br />
<br />
# patch game code to jump to our code cave function<br />
0x21EFAA8 = bla _codeCaveFunction<br />
<br />
=See also=<br />
[[Assembly Patching]]<br />
<br />
[[Category:Features]] [[Category:List of tutorials]] [[Category:Graphic packs]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&diff=15823The Legend of Zelda: Breath of the Wild2021-11-11T18:09:45Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = The Legend of Zelda: Breath of the Wild<br />
|image = [[File:The_Legend_of_Zelda_Breath_of_the_Wild.png|295px]] <br />
|developer = Nintendo EPD<br />
|publisher = Nintendo<br />
|series = The Legend of Zelda<br />
|released = {{vgrelease|WW= March 3, 2017}} <br />
|genre = Action-adventure<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller<br />
|wikipedia = The Legend of Zelda: Breath of the Wild<br />
|titleid = 00050000-101C9300, 00050000-101C9400, 00050000-101C9500<br />
|rating = Perfect <br />
}}<br />
[[File:The Legend of Zelda Breath of the Wild icon.png|left|45px]]<br />
'''The Legend of Zelda: Breath of the Wild''' is an action-adventure Wii U game. It is the final Nintendo-published game for the Wii U.<br />
<br />
== Known Issues ==<br />
<br />
{{cot|Common Problems & Solutions|left=yes}}<br />
<br />
''These issues assume that you are using the [https://cemu.cfw.guide/installing-cemu latest version of Cemu], have the game fully updated with the game's final update (1.5.0), and you are using the latest [[Cemuhook]] in addition to the latest GraphicPacks.''<br />
<br />
=== Freeze at "Open your eyes..." / Yellow Screen ===<br />
Your game isn't fully updated to v1.5.0; please update your game.<br />
<br />
https://cemu.cfw.guide/dumping-games<br />
<br />
=== Seemingly Random Crashes or Crashes when loading a Save File ===<br />
Assumed to be resolved as of Cemu 1.22.6 - If you still crash randomly while playing, this may not be the same issue; your crash may be caused by something else, so feel free to discuss this with our users on our Discord server for more assistance. If the error shown in your Log.txt states " Msg: failed to submit command buffer. Error -4 " see the next explanation.<br />
<br />
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 ===<br />
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.<br />
<br />
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt<br />
<br />
For example:<br />
<br />
* [18:52:27] vkWaitForFences: Returned unhandled error -4<br />
* [18:52:27] Unrecoverable error in Vulkan renderer<br />
* [18:52:27] Msg: failed to submit command buffer. Error -4<br />
* couldn't write minidump 0x80070057<br />
<br />
=== Cutscenes are stuttery ===<br />
For some people, this is a current sideffect of using Multi-core Recompiler (or Auto,) this can be resolved by using Single-core Recompiler, but this will greatly decrease your performance. To toggle this setting, right-click the game and open the GameProfile, you can find the option there. Don't forget that you changed this if you do.<br />
<br />
=== Cutscenes are Green ===<br />
On old versions of Cemu [[Cemuhook]] was required. If they still appear green (common on linux) [[Cemuhook]]'s H264 support should be enabled under the Debug menu.<br />
<br />
=== Item selection is too fast and I have to flick my control stick ===<br />
Within FPS++'s Advanced Settings, enable the Menu Fix (Experimental) option. This fix may be implemented by default later on.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Performance/FPS Problems|left=yes}}<br />
<br />
=== FPS/in-game "stuttering" (Stalling or frequently freezing gameplay) ===<br />
This is perfectly normal if the emulator is still building a shader cache or a Vulkan pipeline cache. If there is a GPU driver or Cemu update the stalling will return for Vulkan because the transferable cache cannot reuse Pipeline data. If the cache or pipelines are not the cause, it may be that you've ran out of RAM and are now covering RAM costs by using your Storage Drive's Pagefile which is leagues slower than RAM.<br />
<br />
=== Performance/FPS degredation after sustained play for roughly 30+ Minutes ===<br />
This should only affect Vulkan users with less than 4GB of VRAM. Aside from waiting for future optimizations to Cemu, or buying a better quality GPU, you can try lowering the game's Resolution and Shadow Resolution to decrease your required VRAM. You may also test to see if playing a Memory Cutscene or restarting Cemu (flushing allocated game assets / VRAM) results in your performance returning temporarily as a confirmation of the problem.<br />
<br />
=== Make sure your game is updated===<br />
<br />
FPS++ and many other graphic packs only work properly on the latest game version. <br />
<br />
You can see the version of the game in Cemu's game list, which should be V208 (1.5.0)<br />
<br />
Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly.<br />
<br />
=== Use FPS++ ===<br />
<br />
[[FPS++]] is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. <br />
<br />
Its main use is to patch the game so that it runs the game like a normal PC port which would normally adjust the game's speed dynamically to the FPS that a PC can get.<br />
<br />
==== Known issues when playing above 30 FPS (as of Cemu 1.25.5b) ====<br />
<br />
These issues can be fixed by temporarily dropping down to the 30 FPS limit in the graphics pack (requires a restart of the game):<br />
<br />
* Special Delivery quest: container disappears after falling into first waterfall<br />
* Shai Utoh Shrine: cannot use chest on seesaw to jump high enough in order to get to second chest<br />
* Cutscene after defeating Vah Medoh guardian: crash to desktop<br />
<br />
=== Other solutions to Low Performance ===<br />
<br />
If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks.<br />
<br />
Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Issues caused by FPS++ (Playing over 30FPS)|left=yes}}<br />
<br />
{{cot|1=About FPS++|left=yes}}<br />
<br />
Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. When you change the game's FPS you are also modifying the timestep in an unintended way. Most of these issues will be solved by setting the FPS++ limit to 30. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. Issues that are caused by being under 20FPS will only be solved by you getting better PC Hardware capable of maintaining higher performance.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(4) Current FPS++ Problems (not fixed, unresolved)|left=yes|expand=yes}}<br />
<br />
*Jump distance while climbing is increased if FPS is over 30. This means there is currently no way to play over 30FPS without cheating.<br />
*To a varying degree, all cutscenes (Yiga Clan Boss, Rito Village, Elephant & Bird Divine Beast) have a chance to softlock if you reach an FPS over 60. Temporarily set your FPS to 60 (or otherwise 30) in FPS++ and then go through the cutscene. Please note that if you get stuttering in cutscenes it's caused by Multicore Recompiler, not being over 30FPS.<br />
*The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS to 30 before initiating the quest.<br />
*Hila Rao (Drifting) Shrine should be done with your FPS temporarily set to 30; set this before entering the shrine, as floating objects may get stuck on the wall or under the water.<br />
*Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(6) Issues that don't affect much Gameplay|left=yes}}<br />
<br />
===Issues that don't affect much Gameplay===<br />
<br />
*Collision detection appears to partly rely on a certain timestep. i.e. an arrow might go through a wall if you're too close to it when over 30FPS.<br />
*When there is a camera change in cutscenes, there might be a wrong frame in between.<br />
*Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link.<br />
*Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are.<br />
*The speed of balloons at the korok seed/pinwheel archery mini-game expects a constant timestep<br />
*Master Cycle boost will not work.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=(8) Previous FPS++ Problems (that are now fixed or patched)|left=yes}}<br />
<br />
===Previous FPS++ Problems (that are now fixed or patched)===<br />
*Arrow/projectile travel distance varying based on FPS has been fixed.<br />
*Gerudo Divine Beast Boss will no longer leave the fighting area at higher than 30 FPS - it has been fixed.<br />
*Menu cursor in Inventory or Quickslot being faster is fixed. - (Previously was hard to control when over 60FPS)<br />
*Map Screen cursor panning & control speed is fixed.<br />
*Flurry rushes not connecting with enemies has been fixed.<br />
*Shield surfing slowdown over 30FPS has been fixed.<br />
*Stamina meter draining or refilling too quickly during actions has been fixed.<br />
*Music looping varying based on FPS has been fixed.<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Vulkan & OpenGL Issues|left=yes|expand=yes}}<br />
<br />
{{cot|1=Vulkan-specific Issues|left=yes}}<br />
<br />
=== Unrecoverable error in Vulkan renderer | Msg: failed to submit command buffer. Error -4 ===<br />
A seemingly unknown error that can occur on Vulkan. Unfortunately we don't know the cause of this problem. It occurs most often on older GPUs or those with less than 4GB of VRAM available. We have plans to create a wiki page (hidden) that will give users steps to record the problem with the Vulkan Validation layer, but this has yet to be created. With those logs, the developers may be able to find and resolve the issue. Until I can provide a link for the steps required for recording this, you should try a clean installation of your GPU Driver; it might even fix the problem for you.<br />
<br />
If you're unsure if this is causing your problem, check your Log.txt after Cemu crashes. This error may be printed directly before the Stack Trace near the end of the Log.txt<br />
<br />
For example:<br />
<br />
* [18:52:27] vkWaitForFences: Returned unhandled error -4<br />
* [18:52:27] Unrecoverable error in Vulkan renderer<br />
* [18:52:27] Msg: failed to submit command buffer. Error -4<br />
* couldn't write minidump 0x80070057<br />
<br />
=== Sky / Skybox Corruption ===<br />
*The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan<br />
*A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported<br />
<br />
=== Missing textures when launching through Steam ===<br />
Disable Steam shader preacaching in steam settings.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=OpenGL-specific Issues|left=yes}}<br />
<br />
=== AMD Crashes ===<br />
*There is a workaround fix via the graphic pack ''AMD: Shader Crash''<br />
<br />
=== Shadows are not rendered correctly on AMD & Intel GPUs ===<br />
*There is a workaround fix via the graphic pack ''AMD & Intel Shadows''<br />
**This doesn't completely fix the issue.<br />
<br />
=== Explosion smoke effects not rendered correctly on NVIDIA GPUs ===<br />
*There is a workaround fix via the graphic pack ''NVIDIA Explosion Smoke''<br />
<br />
=== The area around torches in Kakariko Village has a shadow box ===<br />
*There is a workaround fix via the graphic pack ''Kakariko Torch Shadows''.<br />
<br />
=== Clouds oriented vertically instead of horizontally on Nvidia ===<br />
*There is a workaround fix via the graphic pack ''Stretched Clouds''<br />
*If there are other cloud issues besides this, there is no solution yet.<br />
<br />
=== Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs ===<br />
Only do this if running out of RAM is causing you to crash, you should never set this otherwise.<br />
*Make sure your GPU driver is fully up-to-date<br />
*Right-click on the game in Cemu's game list and open the GameProfile.<br />
*In the Graphics tab, set Shader Mul Accuracy to Min. This will render less effects but require less RAM.<br />
** Following this, Intel iGPUs will still have issues, but hopefully less.<br />
<br />
=== Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching ===<br />
This was resolved in the past. If you are still encountering this issue, make sure GX2DrawDone() is enabled for OpenGL, if you're using OpenGL.<br />
<br />
If you are still encountering this regardless, on the newest Cemu versions, please let us know and we will attempt to investigate.<br />
<br />
=== Enemy AI & NPC freezes ===<br />
This only occurs on OpenGL with Nvidia GPUs.<br />
*Fixed by using FPS++'s CPU Occlusion Query (NPC Stutter Fix) option.<br />
*Alternatively, this can be fixed at the cost of some performance by enabling ''Full sync at GX2DrawDone'' in the Graphics tab of the General settings (This is enabled by default).<br />
**This will also fix random crashes that happen if you don't have the ''LWZX Crash'' pack on<br />
<br />
{{cob}}<br />
<br />
{{cob}}<br />
<br />
== Game Version Information ==<br />
<br />
{{cot|1=Confirming your Game Update Version|left=yes}}<br />
<br />
You can check the game version and the DLC version on the title screen.<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Updates & FPS++ Support|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! Game Version !! Internal Version Number !! FPS++ <br />
|-<br />
| 1.5.0 || v208 || YES<br />
|-<br />
| 1.4.1 || v192 || Cemu 1.13.2 or below<br />
|-<br />
| 1.4.0 || v176 || Cemu 1.13.2 or below<br />
|-<br />
| 1.3.4 || v160 || NO <br />
|-<br />
| 1.3.3 || v144 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.1 || v112 || Cemu 1.11.3 or below<br />
|-<br />
| 1.3.0 || v97 || Cemu 1.11.3 or below<br />
|-<br />
| Older? || Older? || NO<br />
|}<br />
<br />
{{cob}}<br />
<br />
{{cot|1=Update Compatibility with DLC|left=yes}}<br />
<br />
{| class="wikitable"<br />
|-<br />
! DLC Version !! Internal DLC Version Number !! Minimum Game Version<br />
|-<br />
| 3.0 || v80 || 1.4.0<br />
|-<br />
| 2.1 || v64 || 1.3.3<br />
|-<br />
| 2.0 || v48 || 1.3.0<br />
|}<br />
<br />
{{cob}}<br />
<br />
== Recordings ==<br />
<br />
{{cot|1=Gameplay Videos|left=yes}}<br />
{{#ev:youtube|lkHWwUYkNzA|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) test of different resolutions]|frame}}<br />
{{#ev:youtube|iAwbQFwJOtY|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda: Breath of the Wild (Cemu 1.22.6c WiiU emulator) increased graphics settings]|frame}}<br />
{{#ev:youtube|z8OtO1wh_5I|400|inline|[https://youtu.be/z8OtO1wh_5I The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36)]|frame}}<br />
{{#ev:youtube|CExmkdQLn-4|400|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}}<br />
{{#ev:youtube|xwzzp8b67X0|400|inline|[https://youtu.be/xwzzp8b67X0 The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU]|frame}}<br />
{{#ev:youtube|JrYpAq1FZ7Q|400|inline|[https://youtu.be/JrYpAq1FZ7Q The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU]|frame}}<br />
<br />
{{cob}}<br />
<br />
== Testing ==<br />
{{cot|Older Testing (1.7~1.21)}}<br />
{{testsection|1.7|collapsed}}<br />
{{testline|version=1.7.4d|OS=Windows 7 |region=PAL|CPU=Intel i7 6700k|GPU=AMD Radeon HD 7850 2GB|user=MajinCry|FPS=15|rating=Loads|notes=FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Intel i5 6600k|GPU=Nvidia GTX 1080|user=kotton|FPS=15|rating=Loads|notes=Low Minimum FPS, Low average outside area}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}}<br />
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel i7 3770k|GPU=Nvidia GTX 1080|user=ipodtouchdude|FPS=20|rating=Loads}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G3420|GPU=Nvidia 1060 3gb|user=Obito1903|FPS=30|rating=Loads|notes=Game Crash at title screen}}<br />
{{testline|version=1.7.2|OS=Windows 10|region=EUR|CPU=Intel Pentium G4400|GPU=Intel HD 510|user=SKOOT4life|FPS=45|rating=Loads|notes=The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.}}<br />
{{testline|version=1.7.2c|OS=Windows 10|region=EUR|CPU=Intel Core i7 5820K|GPU=Nvidia GTX 1060|user=REGNR8|FPS=~15|rating=Loads|notes=The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.}}<br />
{{testline|version=1.7.3|OS=Windows 10|region=EUR|CPU=Intel i5 7600k|GPU=gtx 1070|user=stepping|FPS=15|rating=Runs|notes=The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel Core i5 3450|GPU=AMD HD7870|user=d3rive|FPS=~10-15|rating=Runs|notes=Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=Intel i7 4770k|GPU=nVidia GTX 970|user=Ktululz|FPS=~15|rating=Runs|notes=The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD Ryzen 7 1800X|GPU=nVidia GTX 1080|user=wombat|FPS=~20|rating=Runs|notes=The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=EUR|CPU=AMD FX-8350|GPU=AMD R9 280x|user=WarlockSRB|FPS=~10|rating=Runs|notes=The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers. }}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}}<br />
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}}<br />
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}}<br />
{{testline|version=1.7.4c|OS=Windows 10|region=EUR|CPU=Intel i5 4960k @ 4.4Ghz OC|GPU=Nvidia GTX 970|user=TheCraftUnion|FPS=20-30|rating=Playable|notes= Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable. }}<br />
{{testline|version=1.7.4d|OS=Windows 10|region=USA|CPU=Intel i7-4790k @ 4.0Ghz |GPU=Nvidia GTX 970|user=Wynadorn|FPS=30|rating=Playable|notes=Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-4770 @ 3.4Ghz|GPU=AMD Radeon HD 5700 1GB|user=SilentResident|FPS=10|rating=Runs|notes=Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=AMD Ryzen 7 1700x @ 3.9Ghz|GPU=NVIDIA GTX 960|user=brswattt|FPS=15-25|rating=Playable|notes=Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i7-6800k OC @ 4.0Ghz|GPU=NVIDIA GTX 1070 8GB|user=UtterSpartan|FPS=25-30|rating=Playable|notes=Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.}}<br />
{{testline|version=1.7.4d|OS=Windows 7 Ultimate |region=EUR|CPU=AMD FX8320 @ 4.20Ghz|GPU=NVIDIA GTX 960 2GB|user=marazio92|FPS=10-15|rating=Runs|notes=Everything works properly. No relevant graphic glitches, anyway I have not tested it long.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Education |region=EUR|CPU=Intel i5-6500 @ 3.20Ghz|GPU= AMD Radeon r9 380 4GB|user=psq|FPS=13-20|rating=Runs|notes=It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=EUR|CPU=Intel i7-6700K @ 4.50Ghz|GPU= AMD Radeon r9 290 |user=arkra|FPS=17-30|rating=Playable|notes=Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Pro |region=USA|CPU=Intel i5 3570k|GPU=Nvidia GTX 980 4GB|user=kaede|FPS=11-15|rating=Playable|notes=FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.}}<br />
{{testline|version=1.7.4d|OS=Windows 10 Home |region=EUR|CPU=Intel i7 4790k|GPU=Nvidia GTX 970 4GB|user=fenos|FPS=20-30|rating=Playable|notes=FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.}}<br />
{{testline|version=1.7.5|OS=Windows 10 Pro |region=USA|CPU=AMD FX 8150 @ 3.61GHz 16GB RAM|GPU=Nvidia GTX 960 4GB|user=UltimateFury|FPS=17-20|rating=Playable|notes=FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.}}<br />
{{testend}}<br />
{{testsection|1.8|collapsed}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=USA|CPU=Intel i7-7700 @ 3.60Ghz|GPU= nVidia GTX 1070 |user=winctrlaltdel|FPS=15-20|rating=Playable|notes=Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=EU|CPU=Intel i7-930 @ 4.20Ghz|GPU= nVidia GTX 690 |user=PervySage|FPS=28-30|rating=Playable|notes=This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.}}<br />
{{testline|version=1.8.0|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=5-10|rating=Runs|notes=FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).}}<br />
{{testline|version=1.8.0|OS=Windows 10 Home |region=EU|CPU=Intel i5-7600K @ 4.90Ghz|GPU= nVidia GTX 1080Ti 11GB|user=KAoSBREeD|FPS=30 (60 in Shrines)|rating=Playable|notes=Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Home |region=USA|CPU=AMD Athlon II X4 645 Quad Core @3.1GHz|GPU=nVidia GTX 1060 6GB|user=LegacyBuilder|FPS=10-15|rating=Playable|notes= CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.<br />
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.<br />
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Education Edition |region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=EUR|CPU=AMD R5 1600 @ 3.8ghz|GPU=Geforce GTX 660 Ti|user=snackleroni|FPS=20-30|rating=Playable|notes=Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 |region=USA|CPU=INTEL R5 1600 @ 3.3ghz|GPU=MSI-rebranded GTX 770 |user=RedGhost|FPS=25-30|rating=Playable|notes=Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.}}<br />
{{testline|version=1.8.0b|OS=Windows 10 Pro |region=EUR|CPU=Intel i7 6700K @4.5Ghz|GPU= MSI Geforce GTX 1070 Gaming X |user=GarridiN|FPS=28-30|rating=Playable|notes= Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.}}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)|GPU= EVGA GTX 960 2GB SSC |user=GalacticArachnids|FPS=15-30|rating=Playable|notes= Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.}}<br />
{{testline|version=1.8.1b|OS=Windows 7 Professional |region=EU|CPU= AMD FX 8350 @4.0Ghz (No OC)|GPU= Geforce GTX 750 Ti |user=MCO|FPS=15-20|rating=Playable|notes= I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 4GB DDR3 RAM w/ SSD. EDIT: very smooth experience with [https://dbr.ee/kfuQ precompiled shaders]. fps stay around 30, but it feels very stable. major lags whenever an animation is played for the first time, apart from that no problems. However, the gallery pictures don't display correctly (probably not caused by shaders). }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Home |region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 Pro |region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }}<br />
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.<br />
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. <br />
*edit: Cemu 1.8.1t1 has fixed the random crashes I was having without any negative impact on performance. }}<br />
{{testline|version=1.8.1b|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }}<br />
{{testline|version=1.8.2|OS=Windows 7 |region=USA|CPU= Intel i7 4790k @ 4.5ghz|GPU= GTX 1050ti |user=cemuumec|FPS=25-30|rating=Playable|notes=Framerates are between 25-30fps with GPUFenceskip and Cemuhook enabled. 1.8.2b is more stable with less crashes so far. }}<br />
{{testline|version=1.8.2|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, with fenceskip enabled. I'm getting a much more stable 30fps in the overworld compared to 1.8.1, and a bit more fps in towns/stables, and no random crashes. }}<br />
{{testend}}<br />
{{testsection|1.9|collapsed}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Rumble features now work on XBOX 360 controller. Experienced no crashes in this version. Encountering occasional visual glitches such as unusual water colors/textures. Pictures taken with Camera rune still show up as solid black; however, NPCs will react to pictures correctly for quest related items. }}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=USA|CPU=AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz|GPU=Nvidia EVGA 760 Ti 2GB GDDR5|user=airsoftsoldrecn9|FPS=14-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 1080p Graphics Pack. 14-18 FPS in overworld. 24-28 in dungeons/shrines. Heavy stuttering/lagging during initial building of shader cache. Keep playing the game and you will notice this will dissipate and eventually will be smooth (new actions, enemies, areas, etc will cause this to occur). Suggest highest CPU clock speed you can achieve and if you can acquire 16 GB of RAM, do it (I am currently using 8 GB DDR3 1600). SSD is highly recommended with a sizable pagefile. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-4460 @3,2GHz - 3,4GHz|GPU=MSI Nvidia GTX 970 4GB |user=madras|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled. Playing with 4K Texture Pack. 20-30 FPS in overworld. Constant 30FPS in dungeons/shrines. No big lags due to 8Gb Shaderpack. You NEED 16Gb+ of Ram to have a nice gameplay! I use a Samsung SSD and 1024Mb Ramdisk with the CEMU folder on it. No random crashing so far. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. <br />
Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!!<br />
<br />
I am just waiting for the camera fix to play the whole game with all it's features. By the way, I use a PS3-Controller to use the gyrofeatures.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=Intel Core i5-3570 @3,4GHz|GPU=NVIDIA GeForce GTX 770 2GB |user=Dan|FPS=15-30|rating=Playable|notes= Both Cemuhook & Fenceskip Hack are enabled & a no anti-aliasing graphics pack used, 16GB DDR3 RAM at 1333MHz. 15-30 FPS on the overworld. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. Using a PS3 controller supported by ScpToolkit.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=DE|CPU=Intel Core i5-6600k @4,3GHz|GPU=MSI AMD RX 480 8GB |user=selisho|FPS=20-30|rating=Playable|notes=Cemuhook & Fenceskip Hack enabled & 8k Shaderpack, 16GB DDR4, 3200Mhz 20-30 FPS overworld. Constant 30FPS in dungeons/shrines. No random crashing so far.}}<br />
{{testline|version=1.9.0c|OS=Windows 10 |region=EU|CPU=AMD FX4300 @4,7GHz|GPU=AMD Radeon HD5770 1GB DDR5|user=Laf111|FPS=15-20|rating=Unplayable|notes= Heavy glitches, strange shaders.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i7-7700HQ 2.80 GHz - 3.80 GHz|GPU=Nvidia GeForce GTX 1060 6GB|user=Rosentine|FPS=20-30|rating=Playable|notes= Was messing around Great plateau. Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Game at least at this stage is playable. No glitches, no strange behaviour. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. }}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-7700K @ 4.50 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Terg500|FPS=20-30|rating=Playable|notes= Game runs great at 20 to 30 FPS depending on the area. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Attempted fixes like recompiling the shaders and deleting the Nvidia GLCache folder didn't work. The emulator used 12.8 of my 16 GB DDR4 3000Mhz RAM. Cemuhook was installed and the fence skip hack was enabled. Game did not crash once.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 980 Ti 6GB|user=Emerzil|FPS=20-30|rating=Playable|notes= Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. Graphicpacks used include 4k, AA removal, adjustable bloom, contrasty, high resolution shadows, and the LWZX Null Check fix. Using fenceskip hack with FPS limited to 30 in nvidiainspector to prevent speedup in shrines. PS4 dualshock controller with scptoolkit for controller motion support from cemuhook as well. Minor graphical issues for lava fixed by disabling tiled cache in nvidiainspector. Used an 8k shader cache from reddit. Only minor slowdowns to 25 FPS in town areas with many NPCs and buildings. I did not check ram usage but I have 32GB of ram so I doubt it would be an issue on my end and finally I ran the game off a regular HDD not and SSD.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=USA|CPU=Intel Core i7-6700K @ 4.00 GHz|GPU=Nvidia GeForce GTX 970 4GB|user=Sutter_Cane|FPS=30-60|rating=Playable|notes= To preface I have 32gb of DDR4 ram which is why I think my performance has been so good. I use the 1080p graphics pack along with AA off, BSoD Gaming's FPS++ and also his shader cache, Cemuhook, and GpuFenceSkip, with this setup and 40 hrs in I have yet to see it crash or drop below 30fps typically running at around 43-45 in open areas and hovering in the mid 30's in towns, all dungeons run at a steady 60 with a rare drop to 58 sometimes.}}<br />
{{testline|version=1.9.1|OS=Windows 10 |region=EU|CPU=Intel Core i3-2330M @ 2.20 GHz|GPU=AMD Radeon HD 6740M 1GB|user=Link|FPS=5-10|rating=Runs|notes= First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. I'm getting a new laptop soon and I thought maybe testing on low-end devices gains some valuable insight for people as well. I played with the proper settings for this game, CemuHook, FenceSkip enabled and have 4GB RAM. The game was never at full speed and usually in the 8 fps range. It does load and run however, with no visual/audio bugs and glitches. CEMU did stop working sometimes, I believe because the system was simply overloaded. If you find yourself with a similar system, don't bother installing this version of CEMU/BotW, you won't be able to play it.}}<br />
{{testend}}<br />
{{testsection|1.10|collapsed}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Pentium G4560 @ 3.50GHz|GPU=Nvidia GeForce GTX 1050 Ti 4GB OC|user=MaxzorG|FPS=10-30|rating=Playable|notes= Using CemuHook And FenceHackSkip, In the Overworld you can play with 20-25 FPS, Shrines can be played in Stable 30 FPS. Some glitches with the textures, No crashes, FPS Drops when it generates shaders cache (10FPS)}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core i7-3770 @ 4.10GHz|GPU=Nvidia GeForce GTX 1080 8GB|user=FabianBlaha|FPS=25-60|rating=Playable|notes= Using CemuHook, ShaderCache, FPS++ Graphicspack, 2560x1440, No AA, Contrasty, Higher Quality Shadows, and LWZX Crash workaround. In overworld it's mostly stable at around 30-45fps, with towns and villages dropping as low as 25fps. All shrines are a consistent 60fps. No crashes in 80+ hours of playtime, only a few minor graphical glitches concerning lava which corrects itself by looking at it with the scope. Running on nVidia drivers 385.69}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel Core 2 Quad Q6600 @ 2.70GHz|GPU=Nvidia GeForce GTX 750 Ti 2GB|user=kreny|FPS=4-35|rating=Playable|notes= Using CemuHook, 8K Shadercache, FPS++, 1440p, No AA, Contrasty, Higher Quality Shadows, LWZX Crash workaround, 3GB of DDR2 and Nvidia driver version 387.87, In Overworld, my fps is hovering around 15-20, with fairly frequent drops to 8 fps and occasionally dropping even further down to 4 fps. However, in shrines and Yiga hideout it was suprisingly smooth experience with fps > 25.}}<br />
{{testline|version=1.10.0f|OS=Windows 10 |region=EU|CPU=Intel i5-2500 @ 3.70GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=18-40|rating=Playable|notes= Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 18-25, in shrines and dungeons it was quite smoother with fps around 35-40. Sometimes, the lighting reflections all glitches (big rippled bright rings right before Link steps on some pedestal, or when opening some treasure chest. It's random, very rare and goes off when stepping away or right after animation sequence, and never comes back.}}<br />
{{testend}}<br />
{{testsection|1.11|collapsed}}<br />
{{testline|version=1.11.0c|OS=Windows 10|region=US|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=10-20|rating=Runs|notes= Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines.}} <br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i5-4690k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Maenckman|FPS=28-30|rating=Playable|notes=Using Cemuhook, ShaderCache, Graphicspacks 4K, 30fps lock, Clarity GFX, FPS++, LWZX Crash Workaround, Nvidia Explosion Smoke, ReflExtra. VSync enabled, GX2SetGPUFenceSkipHack disabled, any Experimental options disabled. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience.}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=US|CPU=Intel i7-4770k @ 4.2GHz|GPU=Nvidia GTX 1080 8GB|user=Guy_Incognito|FPS=30|rating=Playable|notes=Using Cemuhook, ShaderCache, NVidia Control Panel 30fps lock, Clarity GFX, LWZX Crash Workaround, VSync enabled, GX2SetGPUFenceSkipHack enabled. FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Otherwise no issues noticed. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines}}<br />
{{testline|version=1.11.0c|OS=Windows 10 |region=EU|CPU=Intel i7-3770 @ 3.9GHz|GPU=Radeon RX 560 2GB OC|user=Eric-of-The-Sun|FPS=25-50|rating=Playable|notes=Using 1080p Graphics Pack v2 (refered by BSoD on YouTube), GX2SetGPUFenceSkipHack enabled, and FPS++ mod. In Overworld, my fps is hovering around 25-40, in shrines and dungeons it was quite smoother with fps around 40-55. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=EU|CPU=Intel i7-4930k @ 4.2GHz|GPU=Radeon RX Vega 64 8GB|user=Mango|FPS=18-50|rating=Playable|notes=Using Cemuhook, 1440p Graphics Pack, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Clarity GFX UHD, FPS++, Adjustable Bloom, Pro+ HUD, ReflExtra - Enhanced Reflections, BotW Crash Workaround, GX2SetGPUFenceSkipHack enabled. HBCC enabled for 12GB VRAM total. 32GB 1866MHz quad channel memory. 18-25fps outdoors. 40-50fps in shrines. CPU usage maxed out, GPU around 50% usage. Noticed texture shimmering from a distance. Some bugs with the water where it appears on land at a certain distance when it shouldn't near the river.}}<br />
{{testline|version=1.11.1|OS=Windows 10 |region=US|CPU=Intel i7-7770k @ 4.2GHz|GPU=Nvidia 1080Ti 11GB|user=brownnotesuicide|FPS=30-130|rating=Playable|notes=Cemuhook. Graphic Packs - Custom Made Graphic Pack (1440p/vfrequency set to 144), No Anti-Aliasing, High Resolution Shadows, Clarity GFX UHD, Contrasty, and LWZX Crash Workaround. Cemu settings - GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1, MM Timer Accuracy 1ms. 30-55fps outdoors depending on the area you are in. 60-80fps in shrines. 107-130fps in menus.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=Intel i7-8700k @ 4.7GHz|GPU=Nvidia 750Ti 2GB|user=kreny|FPS=30-60|rating=Playable|notes=Game version 1.4.0 (v176), Cemuhook 0.5.5.3, FPS++, LWZX, Nvidia explosion smoke, Square shadows fix, GX2SetGPUFenceSkipHack enabled, Upscale Filter Bilinear, GPU Buffer Cache Accuracy Low, Custom Timer QPC x1. In the overworld the fps is 40-60 (mostly around 55-60). In kakariko village, I've seen dips to around 30-45. In shrines the fps is stable 60. Stuttering occurs, just because of the game update which resulted in new cache compiling. Game is playable, enjoyable.}}<br />
{{testline|version=1.11.2|OS=Windows 10 |region=EU|CPU=AMD Ryzen 5 1600X @ 4.1GHz|GPU=MSI Radeon RX580 Gaming 8G|user=papapzyco|FPS=60-100|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows. Having normally around 60-100FPS, only in some Dungeons it dips to ~30FPS. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. Game is smooth playable, and makes Fun, so enjoy it :)) .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=MX|CPU=AMD Ryzen 5 1600 @ 3.8GHz|GPU=SAPPHIRE NITRO+RADEON RX570 4GB|user=n0m3rcy95|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% .}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=Intel Core-i7 7700HQ @ 2.8GHz|GPU= Geforce GTX 1070 (mobile) 8GB |user=Munchlax|FPS=25-60|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. CPU/GPU/Memory usage is pretty normal, nothing hitting above 60% and temps staying below 75 C.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i7 7500U @ 3.5GHz|GPU= Nvidia Geforce 940MX 2GB |user=AlphaMajora|FPS=18-50 (most of time~30fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Ingame stays around 28-40fps, in dungeons/shrine : 40-50fps, in kakariko village it's around 18-25fps. CPU temps are around 65-74°C ans GPU temps are around 50-62°C.(Laptop) There are also some random crash when using stasis/camera/magnesis/cryonis, but no crash with remote bomb and motorcycle. }}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.5.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler .GPU buffer cache accuracy : Low. Whole game is 30FPS no drops no stutters, perfect experience.}}<br />
{{testline|version=1.11.3|OS=Linux Wine|region=US|CPU=Intel Core i7-4790 @ 4.0GHz|GPU= Nvidia Geforce GTX970 4GB |user=Seddigirl|FPS=30-40|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs No-AA, High Res Shadows, 2.5K Res, Clarity, FPS++, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack ON, GX2DrawDone OFF. CPU mode: Triple-core recompiler. GPU buffer cache accuracy: Low. Mostly Above 30 FPS, except in certain combat situations. Overall Good Experience.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core i5-4690K @ 4.6GHz| GPU= Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+|user=Alinach120602|FPS=59-60|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. CPU mode: Dual-core recompiler. GPU buffer cache accuracy: Medium. , Really Awesome Playability. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches.}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=EU|CPU=Intel Core-i3 8350k @ 4.0GHz|GPU= Nvidia Geforce 1050Ti 4GB |user=Lunixx|FPS=40-60 (most of time~50fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs: 1080p. Enable : FPS++, LWZX, GX2SetGPUFenceSkipHack. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. in dungeons/shrine : 60fps. CPU temps are around 60°C ans GPU temps are around 50-60°C. }}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 3.4GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=20-40 (31.57 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:17,Max:38 Avg:31.57}}<br />
{{testline|version=1.11.3|OS=Windows 10 |region=US|CPU=AMD 1700x @ 4.0GHz|GPU= Nvidia Geforce GTX1060 6GB |user=Top_Hat_Tomato|FPS=30-50 (42.38 avg)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Graphic packs FPS++, LWZX, 1920x1080. CPU mode: Triple-core recompiler; GPU buffer cache accuracy: Low; Min:31,Max:45 Avg:42.38}}<br />
{{testline|version=1.11.4|OS=Linux Wine|region=EU|CPU=Intel Core-i7 6400 @ 3.4GHz|GPU= Nvidia Geforce GTX1070 8GB |user=NoskLo|FPS=30|rating=Perfect|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs 30fps lock, FPS++, LWZX, 2k res. GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. CPU mode: Dual-core recompiler; GPU buffer cache accuracy: Low; Whole game is 30FPS no drops or stutters, no bugs, perfect experience.}}<br />
{{testline|version=1.11.4b|OS=Windows 10 Pro |region=EU|CPU=Intel Core-i7 6700k @4.3GHz|GPU= nVidia GeForce GTX980 |user=masterElmar|FPS=35-60 (average 48fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX- 6300 @4.3GHz overclocked|GPU= nVidia GeForce GTX970 |user=alexluffy7|FPS=30-60 (average 40-42fps)|rating=Perfect|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1 NVIDIA Control Panel for cemu: antisotropic filtering: off, maximum pre-rendered frames: 1, power management mode: prefer maximum performance, texture filtering: off, texture filtering negative: clamp, thread optimization: on, triple buffering: on, vertical sync: on, Also I'm using 8GB of ddr3 1866 mhz ram,}}<br />
{{testline|version=1.11.5|OS=Windows 10 Pro |region=EU|CPU=AMD FX 4300 @ 3.8GHz |GPU=Nvidia Geforce 1060 3GB<br />
|user=Fetabifetabiweb2mailco|FPS=15-30 (average 20fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1080p Res, LWZX, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: All-core. GPU buffer cache accuracy: Low. MM Upscale Filter: Bilinear, Custom Timer: Cemu Default, using 8GB DDR3}}<br />
{{testline|version=1.11.5b|OS=Windows 10 Home |region=US|CPU=Intel i7-8700k @ 5.2GHz all cores sync overclocked |GPU=Nvidia Geforce 1080Ti 11GB @ 2.05Ghz core and 11Ghz memory overclocked<br />
|user=AngryRambo|FPS=55-60 (average 60fps)|rating=Playable|notes=Game version 1.4.1 (v192), Cemuhook 0.5.6.3. Graphic packs: FXAA, Regular Resolution Shadows, 1440p Res, Clarity, Contrasty, LWZX, nVidiaExplosionSmoke, SquareShadowsFix, Static 60Fps Mod. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. CPU mode: Triple-core. GPU buffer cache accuracy: Low. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD),}}<br />
{{testline|version=1.11.5d|OS=Windows 10 |region=US|CPU=AMD Ryzen 5 1600 @3.6GHz|GPU= Nvidia GTX 1050 2gb|user=Modhatter|FPS=30 (60 using FPS++ uncapped)|rating=Playable|notes=Game version 1.5 (v208), using FPS++, and static 30fps@720p enhanced color graphics pack. Other settings- Vsync, GX2DrawDone, RDSTC, gpuFenceSkip, stretch to fit, shader cache low, experimental dual core JIT, Timer accuracy= Cemu default. Extremely brief stutter when shaders compile. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle.}}<br />
{{testline|version=1.11.6b|OS=Windows 10 |region=EU |CPU=Intel core i5 4430 @ 3.0 GHz|GPU= AMD7950 3gb (after new driver r9 280 :P)|user=shyam163|FPS= 18- 30 (avgerage 23)|rating=Playable|notes=Game version 1.5 (v208), Cemuhook 0.5.6.3. Graphic packs FPS++, LWZX, 1920x1080,and all AMD packs. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines}}<br />
{{testline|version=1.11.6b|OS=Windows 10 Pro|region=EUR|CPU=i3-8350K @ 4.70GHz 8GB RAM|GPU=NVIDIA GT 1030 @ 1911MHz 2 GB VRAM |user=Morph|FPS=30-60|rating=Playable|notes=Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Camera rune VRAM leak causes (minimum) FPS to drop below 30 after multiple uses. Arrows bouncing off Calamity Eyes.}}<br />
{{testend}}<br />
{{testsection|1.12|collapsed}}<br />
{{testline|version=1.12.0d|OS=Windows 10 Pro|region=US|CPU=Ryzen 5 1600 @ 3.2GHz 16GB DDR4 RAM|GPU=NVIDIA GTX-1060 6GB|user=Coda|FPS=45-60|rating=Playable|notes=<br />
<br /><br />
*'''Emulator Options''' - '''Graphics Packs''': No Depth of Field, 1920x1080, Clarity, FPS++, LWZX Crash Workaround. '''Upscale Filter''': Bilinear. '''Fullscreen Scaling''': Keep Aspect Ratio. '''GPU Buffer''': Low(Fast). '''Experimental''': BoTW Crash Workaround, Use Seperable Shaders. <br /><br />
*'''CPU Options''' - '''Timer''': Host Based. <br /><br />
*'''Debug Options''' - '''Precompiled Shader Cache''': Disabled. '''MM Timer Accuracy''': 1MS. '''Custom Timer''': QPC, 1xSpeed. <br />
<br /><br />
'''Game Notes''': <br />
# Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. <br />
# After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable ''Full sync at GX2DrawDone''. <br />
# '''''Certain cut-scenes might trigger a softlock!''''': Teleporting(Fast Travel), Quest Cut-scenes that move/teleport the player.<br />
# Constantly loading saves one after another using the "Load" option in the "System" menu might trigger a game crash.<br />
# Certain Shrined Monks have graphical issues (red spots, white flickering textures).<br />
<br /><br />
''Game Version - 1.5.0/208(USA 9400), DLC Version - 3.0/80, Cemu-hook Version - 0.5.6.4, Graphics Pack Version - Common 35, ShaderCache Version - dcac9927''}}<br />
{{testline|version=1.12.0d|OS=Windows 10 1803|region=USA|CPU=Intel Core i7 6700K|GPU=Nvidia GeForce GTX 970|user=dmblc|FPS=40-60|rating=Playable|notes=Game Version 176, DLC version 80. Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, FullSync at GX2DrawDone, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC. Graphics Packs (Common v35): Regular Resolution Shadows, 1080p, Clarity w/ Bruz Preset, LWZX Null Check, Nvidia Glitch Artifacts, Nvidia Explosions, ReflExtra, Square Kakariko Torch Fix, Static 60 FPS. Nvidia Driver Version 391.35. 16GB RAM @ 2666MHz}}<br />
{{testline|version=1.12.0d|OS=Windows 10 (Spring Update)|region=EUR|CPU= Amd FX-8320E @3.6GHZ|GPU=Nvidia GTX 1060 6GB SC|user=Neimex|FPS=22-35|rating=Playable|notes=Is plain that in amd cpu this game not execute correctily becose despite my specifications. This not run at more 30fps and using the configuration: No Antialiasing, No Depth Field, Regular Shadow, FPS++ (or and Static 60fps), LWZX Crash Workaround,1920 x 1080 (i tested 1280x720, nothing diferences), Nvidia Glitch Artifacts Workarround, Upscale Filter: Bilinear. Fullscreen Scaling: Keep Aspect Ratio. GPU Buffer: Low(Fast). Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. (The poor performance noted by this user was most likely due to a CPU bottleneck due to their older FX series AMD CPU. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. It is likely the tester did not know this when trying to play the game. All FX series CPU's will likely see the same issues while running this title.)}}<br />
{{testline|version=1.12.1b|OS=Windows 7|region=EUR|CPU=AMD Phenom II X4 955 (OC @3.6GHz)|GPU=Radeon RX 560 4GB|user=kumpu|FPS=10-20|rating=Playable|notes=Game Version 208, DLC version 80. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. AMD Driver Version is 18.10.21.01. 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. <br />
<br/><br />
<br />
Playable, but outdoors fps is low, at ~15fps. In certain places ~8fps + short freezes. 40+ fps in shrines. No errrors or crashes after 3.5hrs of playtime.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10|region=EUR|CPU=Intel i5 4440 3.3Ghz|GPU= GTX 970 Asus strix 4GB|user= Miseden|FPS=27-33|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565, Dual-Core recompiler, All logical cores affinity, Timer accuracy Highest, QPC 1x,GX2DrawDone,Use separable shaders, Medium GPU Buffer Accuracy. Nvidia driver 398.11 . 8GB DDR3 RAM. ShaderCache Version dcac9927.<br />
<br/><br />
Graphics Packs: Resolution 2560x1440,FPS++ , LWZX Crash workaround, NVIDIA Glitch Artifacts Workarou, NVIDIA Explosion Smoke. Square Kakariko Torch Shadows Fix. <br />
<br/><br />
<br />
Playable mostly fps game between 27-35 fps. within the 60fps shrine.<br />
there are no crashes, despite the afterburn showing 27 fps when there are many blasts.ENBABLE VSYNC OPTIONS.}}<br />
<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=EUR|CPU=Intel i5 8400@3.8Ghz|GPU= GTX 1060 3GB|user= Ikafree2|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 1920x1080, Clarity, FPS++, LWZX Crash Workaround. <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps in almost all conditions which is way better then the previous version, a little graphic glitch just like before, no crash and error.<br />
}}<br />
{{testline|version=1.12.2d|OS=Windows 10 |region=US|CPU=Intel i7 5930k@4.2Ghz 32GB DDR4 RAM|GPU= GTX 1080Ti 11GB|user= DrNegative|FPS=60|rating=Playable|notes=Game Version 208, DLC version 3.0. Using cemuhook 1121 0565<br /><br />
Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 <br/><br />
Triple-core recompiler, host based timer, all logical cores affinity,<br />
GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. <br />
<br /><br />
<br /><br />
Stable 60fps, Plateau will dip down to low- mid 50's at times during busy scenes and middle of towns which was expected at 1440p.<br />
}}<br />
{{testend}}<br />
{{testsection|1.15|collapsed}}<br />
{{testline|version=1.15.0e|OS=[https://www.microsoft.com/en-us/evalcenter/evaluate-windows-10-enterprise Windows 10 LTSC 2019] |region=USA|CPU=[https://ark.intel.com/products/80811/Intel-Core-i5-4690K-Processor-6M-Cache-up-to-3-90-GHz- Intel i5 4690k@4.8Ghz]<br />RAM 16GB DDR3@2133mhz|GPU=[https://us.msi.com/Graphics-card/GeForce-GTX-1070-ARMOR-8G-OC.html NVIDIA<br />MSI GTX 1070]|user= [[Zalnor]]|FPS=Min~55<br />Avg~60<br />High~80|rating=Playable|notes= <br />'''''[[Cemuhook|Cemuhook:]]Version:''''' 0.5.7.0 <br /><br />
'''''Game Version:''''' 1.5 '''''DLC Version:''''' 3.0 <br /><br />
'''''Nvidia Driver:''''' [https://www.nvidia.com/Download/driverResults.aspx/141169/en-us 417.35 Windows 10] <br /><br />
'''''Resolution:''''' 1800p, 4x Shadows <br /><br />
<br /><br />
The game plays just about perfectly with even a low tier gaming computer (on Nvidia) as long as you don't go above 30fps and you use the few workaround packs available from the [https://slashiee.github.io/cemu_graphic_packs/ '''''community made graphics pack repo.''''']}}<br />
{{testline|version=1.15.0e|OS=Win10 v1803 |region=EU|CPU=Intel Core-i7-3770|GPU=AMD Radeon R9 200 series|user=Daemon_necis|FPS=60|rating=Playable|notes=The game plays just about perfectly.}}<br />
{{testline|version=1.15.12d|OS=Windows 10 v1803 (x64)<br/>RAM: 16 GB|region=US|CPU=Intel Core-i7-4710HQ |GPU=NIVIDIA GTX 980M|user=Mored1984|FPS=20-50|rating=Playable|notes='''Graphic pack:'''<br />
* '''Dynamic (FPS++) =''' Enable<br />
* '''No Depth of Field =''' Enable<br />
* '''LOD Bias =''' Extreme<br />
* '''Enhanced Reflections =''' Enable<br />
* '''Kakariko Torch Shadows =''' Enable<br />
* '''LWZX Crash =''' Enable<br />
* '''NIVIDIA Explosion Smoke =''' Enable<br />
* '''Anti-Aliasing =''' Nividia FXAA<br />
* '''Internal Resolution =''' 1920x1080 (16:9)<br />
* '''Shadow Resolution =''' Low}}<br />
{{testline|version=1.15.3b|OS=Win10 v1809 |region=EU|CPU=Intel Core-i7-8700k|GPU=NVIDIA RTX 2080|user=Zolee|FPS=72|rating=Playable|notes=Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor}}<br />
{{testline|version=1.15.5c|OS=Windows 10 Educational |region=USA |CPU=Intel Core i5 9600k @ 4.7 GHz|GPU=NVIDIA GTX 1060 6GB|user=jkcoxson|FPS=60|rating=Playable|notes=Using cemuhook with recommended settings. Stutters during new animations, but after that they work fine. '''There is a glitch with the orange pillars that won't allow progression through certain shrines.'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1903(x64) |region=EU |CPU=Intel Core i7 7700k @ 4.2 GHz|GPU=NVIDIA RTX 2070 8GB|user=ElBananaa|FPS=75|rating=Playable|notes=Resolution: 1440p ; 4x shadows, LOD Bias Ultra ; Enhanced Reflections ; Anti-Aliasing: Alternative FXAA (Nvidia's implementation) ; 75fps because of the monitor. '''FPS++ = Dynamic Gamespeed: 32 frames ; Fence Method: Performance ; FPS Limit: 75 ; NPC Stutter Fix'''}}<br />
{{testline|version=1.15.8|OS=Windows 10 v1607(x64) |region=eu |CPU=Amd FX 8350 @ 4.4 GHz|GPU=NVIDIA gTX 780 3GB|user=JimmyBizzle87|FPS=30|rating=Playable|notes=cemu default timer best, rdts next and heavy stutter with qps all x1,stock gp clocks AB closed, 12gb ram oc 1800, 256 gb ssd pny, xbox 360 wl pad, internal 1440p, DT 4k up downscale 1080, shader mul true, cache accuracy low, triplecore , max quantum, lod extreme, shadows high, gx2draw disabled,fps++ all options enabled , clarity, no depth of field, enhanced reflections, all applicable workarounds, nvidia AA, recording 60fps max bitrate 50mbps shadowplay all steps saved to same partitioned ssd as game and emu files which is the only reason for the stuttering while recording I think as cpu remained under 60%... very impressed!! see video ^^'''}}<br />
{{testline|version=1.15.8|OS=Windows 10|region=US|CPU= intel core i7-3770 CPU @ 3.40GHZ |GPU=Nvidia gtx 1050|user=Raidokun|FPS=40-60|rating=Playable|notes=Run the game on triple core.40-60fps on world map/towns. 60fps in shrines/dungeons/boss fights.I Use mored1984 settings with 1600:900 internal reso. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps.}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EU|CPU=AMD Ryzen 5 3600X |GPU=AMD RX 580|user=Ripperx991|FPS=45-<60|rating=Playable|notes=Coming from an Intel i7-3770 the FPS almost doubled. Using Windows and AMD GPU severely limits performance, using linux and vesa drivers can circumvent the old and buggy openGL drivers performance drop.}}<br />
{{testline|version=1.15.10|OS= Windows 10|region=US|CPU=INTEL i3-6100 @ 3.7GHz|GPU= GTX 1060 6GB|user=[[User:Thejjoker|JOKER]] ([[User talk:Thejjoker|talk]]) 12:56, 29 July 2019 (CEST)|FPS=30-53<br />
'''60 in shrines'''|rating=Playable|notes=<br />
Runs great!<br />
* Dualcore recompiler<br />
* MM timer accuracy '''1ms'''<br />
* enabled '''QPC'''<br />
* Shader mul accuracy = '''minimal'''<br />
* GPU buffer cache accuracy = '''low'''<br />
* '''enabled''' extended texture readback<br />
* '''disabled''' full sync GX2DrawDone<br />
* Graphic packs - '''1440p''' resolution, '''no depth of field''', fps++ '''all enabled'''<br />
Nvidia 3D settings<br />
* Anisotropic filtering - '''off'''<br />
* Maximum pre-rendered frames - '''2'''<br />
* OpenGL rendering GPU - '''gtx 1060 6gb'''<br />
* power management mode - '''prefer maximum performance'''<br />
* threaded optimization - '''on'''<br />
* triple buffering - '''on'''<br />
Windows power options<br />
* high performance<br />
}}<br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=i7 8750H @ 2.20GHz|GPU=Nvidia GTX 1060 6GB|user=Tester140915905|FPS=~60|rating=Playable|notes= 65 hours in; I'm thankfully able to get a great and stable 60FPS with occasional and unnoticeable 1-2 frame drops (outside of Hyrule Castle 40-60 and Hateno/Kakoriko 50-55) following the BSOD and Serfrost guides after some tricks. Rarely crashes/hangs on load screen.<br />
<br />
Weirdly, the game runs better (smoothe 60) when I play on my TV hooked up via HDMI, than on just the gaming laptop which fails to get to 60FPS (hovers 40-55) unless in Shrines. Also, for some reason every session I need to run the game once, then exit and reload Cemu and run it again to not get long loads and sub 60FPS}}<br />
{{testend}}<br />
{{testsection|1.16|collapsed}}<br />
{{testline|version=1.16.0d|OS=Windows 10 LTSC 1809|region=USA|CPU=i7 2700k @ 4.50GHz|GPU=Nvidia GTX 1080 8GB (ROG Strix OC Edition)|user=Serfrost|FPS=45~60+|rating=Playable|notes=<br />
'''OpenGL:'''<br />
<br />
Works as desired on OpenGL with Nvidia with workaround graphicPacks for the GPU.<br />
Works as desired on AMD with OpenGL as long as your CPU can handle AMD's lack of Multithreading support for OpenGL, in addition to workaround graphicPacks for the GPU.<br />
Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. (Cemu 1.13.2).<br />
<br />
'''Vulkan:'''<br />
<br />
Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers.<br />
Vulkan on iGPUs works as long as the iGPU model supports Vulkan, graphical issues will be present as well.<br />
<br />
Performance on Vulkan is much better for AMD and iGPUs, but not as fast as OpenGL on Nvidia as of current.<br />
<br />
'''General:'''<br />
<br />
Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks.<br />
GX2DrawDone() is no longer a togglable option in (Cemu 1.16.0d) as per development decision by the Devs.<br />
Thread Quantum can be set to max but users should be aware of possible audio related issues.<br />
Users should set the correct GameProfile setting for their CPU Recompiler.<br />
Debug > Custom Timer should be set to Cemu Default.<br />
<br />
Review my guide for any other concerns: http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide}}<br />
<br />
{{testline|version=1.16.1|OS=Windows 10 Education 1909|region=USA|CPU=i5 8600k @ 5.00GHz|GPU= AMD RX 570 8 GB @ 1400MHz GPU and 2135MHz Memory |user=Gman|FPS=60+|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs great! 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Unlocking the framerate shows a minimum of 60fps in the most demanding of areas (villages). Nintendo Switch Pro Controller used fro gyro features.<br />
*Triple-core recompiler<br />
*MM timer accuracy 1ms<br />
*enabled QPC<br />
*Shader mul accuracy = true<br />
*GPU buffer cache accuracy = low<br />
*enabled full sync GX2DrawDone<br />
*Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro x64 1909|region=USA|CPU=AMD Ryzen 5 2600X|GPU= Nvidia GeForce GTX 660 2GB|user=JaleSwiftpaw|FPS=30 original framerate (stable)<br><br />
45 unlocked framerate|rating=Playable|notes=Perfectly playable from start to finish. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Full HD (1080p) resolution.}}<br />
{{testline|version=1.16.1|OS=Windows 10 Pro Insider Preview 2004|region=USA|CPU=i5 7200U @ 3.10GHz|GPU= Intel HD Graphics 620|user=VictorxD70|FPS=30~45|rating=Playable|notes=<br />
'''Vulkan:'''<br />
Runs very well, no crashes, some graphic packs are necessary to obtain fps gain.}}<br />
{{testend}}<br />
<br />
{{testsection|1.17|collapsed}}<br />
{{testline|version=1.17.4|OS=Windows 10 Pro 1909|region=USA|CPU= Ryzen 5 3600 @ 3.60GHz|GPU= GTX 1060 6GB |user=ANB|FPS=60+|rating=Perfect|notes=<br />
Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings.<br />
Following Graphic packs where used:<br />
* 1080p Resolution.<br />
* 60 FPS. (FPS++)<br />
* Shadow Resolution set to High. (200%)<br />
* Fixes for Nvidia/OpenGL.<br />
<br />
Played and finished the game without any bugs, graphical glitches or crashes. +60 Hours.<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.18|collapsed}}<br />
{{testline|version=1.18.0c|OS=Linux Ubuntu 19.04|region=USA|CPU=Intel Core i7-7600U|GPU=Intel integrated 620|user=DopeD|FPS=15~20|rating=Playable|notes=<br />
Runs playable at 15~20 FPS using the OpenGL backend, Dual-core recompiler, recommended cemuhook settings.<br />
<br />
Following Graphic packs where used:<br />
<br />
* 540p Resolution 17~22 FPS. (FPS++)<br />
* 720p Resolution 15~20 FPS. (FPS++)<br />
* Shadow Resolution set to Low. (50%)<br />
<br />
Unfortunately I am getting less FPS using Vulkan, around 10~13 FPS.<br />
<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.19|collapsed}}<br />
{{testline|version=1.19.2c|OS=Windows 10 Pro 2004|region=USA/EUR|CPU=AMD Ryzen 5 3600X @ 4.6GHz|GPU=NVidia GTX 1070Ti 8GB|user=Calslock|FPS=60+|rating=Perfect|notes=<br />
60fps with no drops on both OpenGL and Vulkan backends with respective workarounds and FPS++ cap.<br />
*CPU usage: 20-50%<br />
*GPU usage: 40-70%<br />
<br />
*Resolution: 1920x1080<br />
*Shadow Resolution: Medium (100%)<br />
*Thread quantum: 100000 cycles<br />
*Mode: Triplecore-Recompiler<br />
*Shader mul accuracy: true (up to 10GB was used during launch)<br />
*Precompiled shaders: disabled<br />
<br />
Played 50+ hours with Cemuhook 0.5.7.3; only bug encountered was with Hila Rao Shrine (Drifting Trial), setting 30fps cap was necessary to fix. Power plan set to Maximum Performance, driver settings as in [https://www.youtube.com/watch?v=m9lDZ8TkqNk BSoD Gaming's video].<br />
}}<br />
{{testend}}<br />
<br />
{{testsection|1.21|collapsed}}<br />
{{testline|version=1.21.4|OS=Windows 10 X64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=25-30|rating=Playable|notes= playable with help of fps++<br />
}}<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
{{cot|Newer Testing (1.22~?)|expand=yes}}<br />
<br />
{{teststart}}<br />
{{testsection|1.22|collapsed}}<br />
<br />
{{testline|version=1.22.0k|OS=Windows 10 Pro x64 20H2 version|region=EUR|CPU=Intel i7 8700K (16Gb RAM)|GPU=nVidia GTX 1060-6Gb (Overclocked)|user=Ingaran|FPS=60|rating=Perfect|notes= Played in Spanish till the end but not 100% of the game (50+ hours) at 60fps with Vulkan API.<br />
*Bugs -- I had a very few fps drops in a very specific moments / Game hanged twice when I used a lot of bomb arrows during "bullet time" / The background image flickering in map screen and bags inventory.<br />
*Cemu version -- 1.22.0k with cemuhook 0.5.7.3<br />
*Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2<br />
*Cemu debug -- Use cemuhook H264: checked<br />
*Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K)<br />
*FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps<br />
*Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles<br />
}}<br />
<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Perfect|notes=<br />
very good I played the whole game without crashes but I had to activate fps ++ and multcore recopiler for better performance.}}<br />
<br />
{{testline|version=1.22.13|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 5600x (32GB RAM)|GPU=Nvidia GTX 1080 8GB|user=Serfrost|FPS=60~120|rating=Perfect|notes= Very minimal issues. Essentially all possible issues are discussed on this page above the test section.<br />
*Bugs -- There are essentially no native bugs. Bugs only begin to occur if you go beyond 30FPS or when using OpenGL instead of Vulkan.<br />
*Cemuhook Version -- 0.5.7.3<br />
*CPU Menu Affinity -- All Logical<br />
*Cemu Config -- Graphic API [Vulkan] / Async Shader Compile [Enabled] / Scale Filter(s) [Bilinear] / Audio API [XAudio2]<br />
*Cemu Debug -- Use Cemuhook H264 [Enabled]<br />
*Resolution -- 2560x1440 (1440p)<br />
*FPS++ -- Dynamic Game Speed [8 Frames Averaged] / Fence Method [Accurate Fence] / FPS++ Limit [60FPS]<br />
*Game Profile -- CPU Mode [Auto] or [Multi-core Recompiler] / Thread Quantum [45000 Cycles]<br />
}}<br />
<br />
{{testend}}<br />
<br />
{{testsection|1.25|expand=yes}}<br />
{{testline|version=1.25.0b|OS=Windows 10 Pro x64 21H1|region=USA|CPU=AMD Ryzen 5 2600 (16GB RAM)|GPU=NVIDIA GTX 1660 6GB|user=FilthyCasual268|FPS=60|rating=Perfect|notes= The game looks and runs as pretty and smoothly as I could hope for. The only issue I can think of worthy of note is short FPS drops down to around 50 FPS in extremely densely populated areas.<br />
*Bugs -- I don't experience any noticeable bugs at all.<br />
*Cemuhook Version -- 0.5.7.3<br />
*Cemu Config -- Graphics API: [Vulkan] / Async Shader Compile: [Enabled] / Scale Filters: [Bilinear] / Audio API: [XAudio2]<br />
*Cemu Debug -- Use Cemuhook H264: [Enabled] / MM Timer Accuracy: [1ms]<br />
*Graphic Packs -- Draw Distance: NPC, Enemies, etc: [Ultra (1.5x)] / Trees, Bushes, etc: [Ultra (1.5x, requires Extended Memory pack!)] / Texture Distance Detail (LOD): [Much higher(-3)] / Extended Memory: [Enabled] / Depth of Field: [Enabled] / Reflections: [Enhanced Reflections] / Anisotropic Filtering: [Extreme (16x)] / Anti-Aliasing: [NVIDIA FXAA / Shadows: [Ultra (300%)]<br />
*Resolution -- [1920x1080]<br />
*FPS++ -- Framerate Limit: [60FPS] / Frame Average: [8 Frames Averaged] / Fence Type: [Performance Fence]<br />
*Game Profile -- CPU Mode: [Multi-core recompiler] / Thread Quantum: [100000 cycles] / Graphic Shader mul accuracy: [true]<br />
}}<br />
<br />
{{testend}}<br />
<br />
{{cob}}<br />
<br />
[[Category:Breath of the Wild]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Important/core&diff=15822Template:Important/core2021-11-11T18:04:18Z<p>ElijahPepe: Core template for important alerts.</p>
<hr />
<div><div class="alert alert-warning gw-box" style="padding-top: 8px; padding-bottom: 8px;"><strong><i class="fa fa-exclamation-circle"></i> {{{1}}}</strong><br />{{{2}}}</div><noinclude><br />
[[Category:Template cores]]<br />
</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=CEMU_Wiki:Contributing&diff=15821CEMU Wiki:Contributing2021-11-11T18:00:09Z<p>ElijahPepe: </p>
<hr />
<div>This page is a set of guidelines that should be adhered to when contributing to the Cemu Wiki, as well as information on how to contribute to Cemu itself.</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Main_Page&diff=15818Main Page2021-11-06T16:12:29Z<p>ElijahPepe: </p>
<hr />
<div>__NOTOC__<br />
<div class="jumbotron" style="background-color:#DFE7E8 !important;"><br />
<div class="container"><br />
<div style="float: right;">[[File:CemuLogo2.png|cemu|link=]]</div><br />
<h1 class="display-3">Welcome to the Cemu Wiki!</h1><br />
<p class="lead">The official knowledge base for the [https://cemu.info/ Cemu Emulator]</p><br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-pencil-square-o fa-fw"></i>&nbsp;Available documentation</h2><br />
<br />
To find information use the search box on the top right corner of the screen, or categorically browse the wiki using the [[#Documentation_topics|Documentation topic]] links provided below.<br />
<br />
<h3 style="font-size: 21px;">Documentation topics</h3><br />
<br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-top-left-radius: 4px; border-top-right-radius: 4px;">[http://compat.cemu.info/ Cemu Compatibility <small>(Results may be out of date)</small>]</span><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[Motion_Controls|Motion controller setup]]</span><br />
</p><br />
</div><br />
<br />
<h3 style="font-size: 21px;">Contributing</h3><br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-radius: 4px;">[[:Category:List_of_editing_tutorials|Editing tutorials]]</span><br />
</p><br />
</div><br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2 ><i class="fa fa-history fa-fw"></i>&nbsp;Cemu changelog</h2><br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.6 {{!}} 2021-10-15 {{!}} [https://cemu.info/changelog/cemu_1_25_6.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.6.zip Download]|body=<br />
* Download manager now supports DLC downloading<br />
* Stability and compatibility improvements<br />
* Misc fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.5 {{!}} 2021-10-01 {{!}} [https://cemu.info/changelog/cemu_1_25_5.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.5.zip Download]|body=<br />
* Added timer speed option<br />
* Audio improvements<br />
* Graphics fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.4 {{!}} 2021-09-17 {{!}} [https://cemu.info/changelog/cemu_1_25_4.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.4.zip Download]|body=<br />
* Various bug fixes<br />
}}<br />
<br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2><i class="fa fa-road fa-fw"></i>&nbsp;Getting started</h2><br />
Anyone is welcome to edit or create pages on this wiki.<br />
<br />
If there is something we can improve please let us know on the [[CEMU_Wiki:Feedback|Feedback page]]<br />
<br />
'''Please note''': For general Cemu support, please join the [https://discord.gg/5psYsup Discord server] instead. General support is ''not'' provided via the wiki.<br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2><i class="fa fa-file-text-o fa-fw"></i>&nbsp;Recently added pages</h2><br />
<p>Please make sure, when creating a new game page, to use the Game template and read up on all of the Infobox documentation to make sure you're doing everything right.</p><br />
{{Special:NewPages/5}}<br />
</div><br />
</div><br />
<br />
[[Category:Cemu Wiki]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Infobox_VG&diff=15817Template:Infobox VG2021-11-06T16:03:07Z<p>ElijahPepe: </p>
<hr />
<div><includeonly>{| class="{{#ifeq:{{{collapsible|}}}|yes|collapsible {{{state|autocollapse}}}}} infobox vevent" style="float: right; width: 300px; text-align: left; background-color: #fff; border: 1px solid #ddd; margin: 0.5em 0 1em 1em; font-size: 0.85em; border-radius: 4px;" cellspacing="0" cellpadding="3"<br />
|-<br />
! colspan=2 style="font-size:130%; text-align:center;" class="summary" | ''{{{title|{{PAGENAME}}}}}''<br />
{{#ifeq:{{{show image|}}}|yes|<table style="width:100%;font-size:90%; background:none;">|{{!}}-}}<br />
{{#if:{{{image|}}}|<br />
{{!}} colspan="2" class="ib_img" style="text-align: center;" {{!}} <span style="filter: drop-shadow(0 0.15em 0.25em rgba(0,0,0,0.15));">{{{image|}}}</span><br />{{{caption|}}}<br />
}}<br />
{{#ifeq:{{{show image|}}}|yes|</table>}}<br />
{{Alternating rows table section<br />
|es=background:#DFE7E8;<br />
|{{#if:{{{type|}}}| {{!}} '''Type''' {{!!}} {{{type|}}}}}<br />
|{{#if:{{{developer|}}}|{{!}}'''[[:Category:Developers|Developer(s)]]'''{{!!}}{{#ifeq:{{#regex:{{{developer|}}}|/>/rs|}}||<br />
<!--List-->{{#regex:{{{developer|}}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Developer)|$1]][[Category:$1 (Developer)]]$2}}|<br />
<!--Regional List-->{{#regex:{{{developer|}}}|/({{#regex:{{{developer|}}}|/.*?(?:NA{{!}}JP{{!}}EU{{!}}AUS{{!}}KO{{!}}RUS{{!}}SA{{!}}CA).*?>.*?>\s*([^\[{{!}}<]*).*?>/rs|$1{{!}}}}#NOMATCH#)/rs|[[:Category:$1 (Developer)|$1]][[Category:$1 (Developer)]]}}}}<br />
}}<br />
|{{#if:{{{publisher|}}}|{{!}}'''[[:Category:Publishers|Publisher(s)]]'''{{!!}}{{#ifeq:{{#regex:{{{publisher|}}}|/>/rs|}}||<br />
<!--List-->{{#regex:{{{publisher|}}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Publisher)|$1]][[Category:$1 (Publisher)]]$2}}|<br />
<!--Regional List-->{{#regex:{{{publisher|}}}|/({{#regex:{{{publisher|}}}|/.*?(?:NA{{!}}JP{{!}}EU{{!}}AUS{{!}}KO{{!}}RUS{{!}}SA{{!}}CA).*?>.*?>\s*([^\[{{!}}<]*).*?>/rs|$1{{!}}}}#NOMATCH#)/rs|[[:Category:$1 (Publisher)|$1]][[Category:$1 (Publisher)]]}}}}<br />
}}<br />
|{{#if:{{{series|}}}|{{!}} '''[[:Category:Series|Series]]''' {{!!}}{{#regex:{{#regex:{{{series|}}}|/''/|}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Series)|$1]][[Category:$1 (Series)]]$2}}}}<br />
|{{#if:{{{platform|{{{platforms|}}}}}}| {{!}} '''[[:Category:Platforms|Platform(s)]]''' {{!!}} {{{platform|{{{platforms|}}}}}}}}<!--Still need to add appropriate params and automate this--><br />
|{{#if:{{{released|{{{release|}}}}}}| {{!}} {{nowrap| '''[[:Category:Initial release year|Release date(s)]]'''}} {{!!}} {{{released|{{{release}}}}}} {{#regex:{{{released|}}}|/.*?(\d\d\d\d).*/rs|[[Category:$1 (Initial release year)]]|1}}|[[Category:Game pages without release date(s)]]}}<br />
|{{#if:{{{genre|}}}|{{!}} '''[[:Category:Genres|Genre(s)]]'''{{!!}}{{#regex:{{#regex:{{{genre|}}}|/''/|}}|/([^,]+)(,? ?)/rs|[[:Category:$1 (Genre)|$1]][[Category:$1 (Genre)]]$2}}|[[Category:Game pages without genre]]}}<br />
|{{#if:{{{modes|}}}|{{!}} '''[[:Category:Game mode|Mode(s)]]'''{{!!}}{{#regex:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multi(-)?player{{!}}Co-op{{!}}Online)/rsi|[[:Category:$1 (Game mode)|$1]][[Category:$1 (Game mode)]]$2}}|/\((\d{1,2}{{!}}\*)\)/|([[:Category:$1 (Players supported)|$1]][[Category:$1 (Players supported)]])}}{{#ifeq:{{{modes|}}}|Single-player|[[Category:Single-player only (Game mode)]][[Category:1 (Players supported)]]|}}|{{#if:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multiplayer{{!}}Co-op{{!}}Online)/rsi}}}}}}<br />
|{{#if:{{{input|}}}|{{!}}'''[[:Category:Input supported|Input methods]]'''{{!!}}{{#regex:{{{input|}}}|/(Wii Remote{{!}}Nunchuk{{!}}Dance Pad{{!}}Wii Balance Board{{!}}USB Keyboard{{!}}Skylander Portal{{!}}Wii MotionPlus{{!}}GamePad{{!}}Wii Speak{{!}}Microphone{{!}}Classic Controller Pro{{!}}(Pro{{!}}GameCube{{!}}Classic{{!}}Keyboard{{!}}Guitar{{!}}) Controller)/rsi|[[:Category:$1 (Input supported)|$1]][[Category:$1 (Input supported)]]}}|[[Category:Game pages without possible inputs]]}}<br />
|{{!}} '''[[:Category:Rating|Compatibility]]''' {{!!}}{{ratings|{{{rating|}}}}}[[Category:{{#if: {{{rating}}} | {{{rating}}} | unknown}} (Rating)]]<br />
|{{!}} '''[[GameIDs]]''' {{!!}} {{gameid|{{#dpl:<br />
|mode=inline<br />
|inlinetext=<nowiki>, </nowiki><br />
|linksto={{FULLPAGENAME}}<br />
|redirects=only<br />
|titlematch=______<br />
|notcategory=Not GameID<br />
}}|{{#dpl:<br />
|mode=inline<br />
|inlinetext=<nowiki>, </nowiki><br />
|linksto={{FULLPAGENAME}}<br />
|redirects=only<br />
|titlematch=____<br />
|notcategory=Not GameID}}}}<br />
|{{!}} {{#if:{{{titleid|}}}|'''[[TitleIDs]]''' {{!!}} {{{titleid}}}}}<br />
|{{!}} '''See also...''' {{!!}}<br />
[[google:{{#regex:{{PAGENAME}}|/\s/|+}}|Search Google]]<br /><br />
{{#if:{{{wikipedia|}}}|[[wikipedia:{{{wikipedia|}}}|Wikipedia page]]|}}}}|}<!--Data Quality Categories--><br />
{{#if:{{{series|}}}|{{#if:{{#regex:{{{series|}}}|/(''[^,]*?''(, {{!}}$))*/rs|}}|[[Category:Game pages with misformatted series]]}}}}{{#ifeq:{{#regex:{{{input|}}}|/(((Wii Remote( \+ Nunchuk)?{{!}}Wii MotionPlus( \+ Nunchuk)?){{!}}Nunchuk{{!}}USB Keyboard{{!}}Skylander Portal{{!}}GamePad{{!}}Dance Pad{{!}}Keyboard{{!}}Wii Speak{{!}}Microphone{{!}}Classic Controller Pro{{!}}Wii Balance Board{{!}}(Pro{{!}}Classic{{!}}GameCube{{!}}Guitar{{!}}Keyboard) Controller)(, {{!}}$))*/rs}}|{{{input|}}}||[[Category:Pages with misformatted inputs]]|}}{{#if:{{#regex:{{{modes|}}}|/(Single-player{{!}}Multiplayer{{!}}Co-op{{!}}Online)/rsi}}||[[Category:Pages with misformatted modes of play]]}}{{#if:{{#regex:{{{modes|}}}|/Multiplayer/rsi}}|{{#if:{{#regex:{{{modes|}}}|/Multiplayer\s?\((\d{1,2})\)/rsi}}||[[Category:Pages with misformatted modes of play]]}}|}}{{#ifeq:{{#regex:{{{type|}}}|/((Game{{!}}eShop{{!}}VC(, {{!}}$))*/rs}}|[[Category:$1 (Game type)]]|[[Category:Pages with misformatted game types]]|}}</includeonly><noinclude>{{documentation}}</noinclude><br />
<includeonly>[[Category:List of games]]</includeonly><br />
<noinclude>[[Category:List of editing tutorials]]</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Note/core&diff=15816Template:Note/core2021-11-06T15:54:30Z<p>ElijahPepe: </p>
<hr />
<div><div class="alert alert-info gw-box" style="padding-top: 8px; padding-bottom: 8px;"><strong><i class="fa fa-sticky-note-o fa-rotate-180"></i> {{{1}}}</strong><br />{{{2}}}</div><noinclude><br />
[[Category:Template cores]]<br />
</noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Template:Updates&diff=15815Template:Updates2021-11-06T15:50:45Z<p>ElijahPepe: </p>
<hr />
<div><includeonly><div class="{{{class}}}" id="{{{id}}}" style="background-color: #DFE7E8;"><br />
==== {{{header}}} ====<br />
{{{body}}}<br />
</div></includeonly><br />
<noinclude>{{documentation}}<noinclude></div>ElijahPepehttps://wiki.cemu.info/index.php?title=Main_Page&diff=15814Main Page2021-11-06T15:48:24Z<p>ElijahPepe: </p>
<hr />
<div>__NOTOC__<br />
<div class="jumbotron" style="background-color:#DFE7E8 !important;"><br />
<div class="container"><br />
<div style="float: right;">[[File:CemuLogo2.png|cemu|link=]]</div><br />
<h1 class="display-3">Welcome to the Cemu Wiki!</h1><br />
<p class="lead">The official knowledge base for the [https://cemu.info/ Cemu Emulator]</p><br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2 style="font-size: 25px;">Available documentation</h2><br />
<br />
To find information use the search box on the top right corner of the screen, or categorically browse the wiki using the [[#Documentation_topics|Documentation topic]] links provided below.<br />
<br />
<h3 style="font-size: 21px;">Documentation topics</h3><br />
<br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-top-left-radius: 4px; border-top-right-radius: 4px;">[http://compat.cemu.info/ Cemu Compatibility <small>(Results may be out of date)</small>]</span><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[Motion_Controls|Motion controller setup]]</span><br />
</p><br />
</div><br />
<br />
<h3 style="font-size: 21px;">Contributing</h3><br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-radius: 4px;">[[:Category:List_of_editing_tutorials|Editing tutorials]]</span><br />
</p><br />
</div><br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2 ><i class="fa fa-history fa-fw"></i>&nbsp;Cemu changelog</h2><br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.6 {{!}} 2021-10-15 {{!}} [https://cemu.info/changelog/cemu_1_25_6.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.6.zip Download]|body=<br />
* Download manager now supports DLC downloading<br />
* Stability and compatibility improvements<br />
* Misc fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.5 {{!}} 2021-10-01 {{!}} [https://cemu.info/changelog/cemu_1_25_5.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.5.zip Download]|body=<br />
* Added timer speed option<br />
* Audio improvements<br />
* Graphics fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.4 {{!}} 2021-09-17 {{!}} [https://cemu.info/changelog/cemu_1_25_4.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.4.zip Download]|body=<br />
* Various bug fixes<br />
}}<br />
<br />
</div><br />
</div><br />
<br />
<div class="row"><br />
<div class="col-md-7"><br />
<h2 style="font-size: 25px;">Getting started</h2><br />
Anyone is welcome to edit or create pages on this wiki.<br />
<br />
If there is something we can improve please let us know on the [[CEMU_Wiki:Feedback|Feedback page]]<br />
<br />
'''Please note''': For general Cemu support, please join the [https://discord.gg/5psYsup Discord server] instead. General support is ''not'' provided via the wiki.<br />
<br />
</div><br />
<div class="col-md-5"><br />
<h2 style="font-size: 25px;">Recently added pages</h2><br />
<p>Please make sure, when creating a new game page, to use the Game template and read up on all of the Infobox documentation to make sure you're doing everything right.</p><br />
{{Special:NewPages/5}}<br />
</div><br />
</div><br />
<br />
[[Category:Cemu Wiki]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=Main_Page&diff=15813Main Page2021-11-06T15:01:15Z<p>ElijahPepe: </p>
<hr />
<div>__NOTOC__<br />
{{Cemu Wiki/Header}}<br />
<br />
<div style="margin-right: 0px; margin-left: 0px;"><br />
<div style="width: 55%; float: left; position: relative;"><br />
<h2 style="font-size: 25px;">Available documentation</h2><br />
<br />
To find information use the search box on the top right corner of the screen, or categorically browse the wiki using the [[#Documentation_topics|Documentation topic]] links provided below.<br />
<br />
Find something to add or edit? The [[#Getting_started|''Getting started'']] section (below) gives contributors a few pointers on how to start editing articles.<br />
<br />
<h3 style="font-size: 21px;">Documentation topics</h3><br />
<br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-top-left-radius: 4px; border-top-right-radius: 4px;">[http://compat.cemu.info/ Cemu Compatibility <small>(Results may be out of date)</small>]</span><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-bottom-left-radius: 4px; border-bottom-right-radius: 4px;;">[[Motion_Controls|Motion controller setup]]</span><br />
</p><br />
</div><br />
<br />
<h3 style="font-size: 21px;">Contributing</h3><br />
<div style="font-size: 125%;"><br />
<p><br />
<span style="position: relative; display: block; padding: 10px 15px; margin-bottom: -1px; background-color: #fff; border: 1px solid #ddd; border-radius: 4px;">[[:Category:List_of_editing_tutorials|Editing tutorials]]</span><br />
</p><br />
</div><br />
<br />
</div><br />
<div style="width: 42%; float: right; position: relative;"><br />
<h2 style="font-size: 25px;">Cemu changelog</h2><br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.6 {{!}} 2021-10-15 {{!}} [https://cemu.info/changelog/cemu_1_25_6.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.6.zip Download]|body=<br />
* Download manager now supports DLC downloading<br />
* Stability and compatibility improvements<br />
* Misc fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.5 {{!}} 2021-10-01 {{!}} [https://cemu.info/changelog/cemu_1_25_5.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.5.zip Download]|body=<br />
* Added timer speed option<br />
* Audio improvements<br />
* Graphics fixes<br />
}}<br />
<br />
{{Updates|class=col-sm-12 well|header=v1.25.4 {{!}} 2021-09-17 {{!}} [https://cemu.info/changelog/cemu_1_25_4.txt Details] {{!}} [https://cemu.info/releases/cemu_1.25.4.zip Download]|body=<br />
* Various bug fixes<br />
}}<br />
<br />
</div><br />
</div><br />
<br />
<div style="margin-right: 0px; margin-left: 0px;"><br />
<div style="width: 55%; float: left; position: relative;"><br />
<h2 style="font-size: 25px;">Getting started</h2><br />
Anyone is welcome to edit or create pages on this wiki.<br />
<br />
If there is something we can improve please let us know on the [[CEMU_Wiki:Feedback|Feedback page]]<br />
<br />
'''Please note''': For general Cemu support, please join the [https://discord.gg/5psYsup Discord server] instead. General support is ''not'' provided via the wiki.<br />
<br />
</div><br />
<div style="width: 42%; float: right; position: relative;"><br />
<h2 style="font-size: 25px;">Recently added pages</h2><br />
<p>Please make sure, when creating a new game page, to use the Game template and read up on all of the Infobox documentation to make sure you're doing everything right.</p><br />
{{Special:NewPages/5}}<br />
</div><br />
</div><br />
<br />
[[Category:Cemu Wiki]]</div>ElijahPepehttps://wiki.cemu.info/index.php?title=File:LEGO_Marvel%27s_Avengers.png&diff=15811File:LEGO Marvel's Avengers.png2021-11-01T03:50:31Z<p>ElijahPepe: </p>
<hr />
<div></div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Marvel%27s_Avengers&diff=15810LEGO Marvel's Avengers2021-11-01T03:49:57Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = LEGO Marvel's Avengers<br />
|type = <br />
|image = [[File:LEGO Marvel's Avengers.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=January 26, 2016|PAL=January 29, 2016|JP=January 26, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-Player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote<br />
|wikipedia = Lego_Marvel's_Avengers<br />
|rating = Runs<br />
}}<br />
Avengers Assemble! The best-selling LEGO® Marvel videogame franchise returns with a new action-packed, Super Hero adventure. Join the LEGO® Marvel's Avengers team and experience a videogame featuring characters and storylines from the critically-acclaimed films and more. Play as the most powerful Super Heroes in their quest to save the world. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Intro video is very dark.<br />
No major audio issues. Game play appears to be good. a very good performance but hangs a bit in the cutcenes,this game also freezes<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.15}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --><br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=30|rating=Playable|notes=Game runs well. Intro video is noted to be very dark, game play seems to stutter on occasion. No major audio problems noted. Frame rate capped at 30FPS. CPU Mode Single Core Recompiler (fast) }}<br />
{{testend}}<br />
{{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6. For version, either is acceptable. You can specify version=1.6 or just 1.6. --><br />
{{testend}}<br />
{{testsection|version=}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --><br />
{{testend}}<br />
{{testsection|1.22.9d}}<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Playable|.}}</div>ElijahPepehttps://wiki.cemu.info/index.php?title=LEGO_Marvel%27s_Avengers&diff=15809LEGO Marvel's Avengers2021-11-01T03:49:36Z<p>ElijahPepe: </p>
<hr />
<div>{{Infobox VG<br />
|title = LEGO Marvel's Avengers<br />
|type = <br />
|image = [[File:LEGO Marvel's Avengers.png|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. --><br />
|developer = TT Games<br />
|publisher = Warner Bros. Interactive Entertainment<br />
|series = <!-- If no series, exclude from page info --><br />
|released = {{vgrelease|NA=January 26, 2016|PAL=January 29, 2016|JP=January 26, 2016}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --><br />
|genre = Action, Adventure <br />
|modes = Single-Player, Multiplayer (2)<br />
|input = GamePad, Pro Controller, Wii Remote<br />
|wikipedia = https://wikipedia.org/wiki/Lego_Marvel_Vengadores<br />
|rating = Runs<br />
}}<br />
Avengers Assemble! The best-selling LEGO® Marvel videogame franchise returns with a new action-packed, Super Hero adventure. Join the LEGO® Marvel's Avengers team and experience a videogame featuring characters and storylines from the critically-acclaimed films and more. Play as the most powerful Super Heroes in their quest to save the world. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --><br />
<br />
== Known Issues ==<br />
Intro video is very dark.<br />
No major audio issues. Game play appears to be good. a very good performance but hangs a bit in the cutcenes,this game also freezes<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --><br />
OR<br />
{{#evt:service=[service]<br />
|id=[id]<br />
|dimensions=[dimensions]<br />
|alignment=[alignment]<br />
|description=[description]<br />
|container=[container]<br />
}}<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.15}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --><br />
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770k|GPU=Nvidia GTX 1060 6Gb|user=Slade1972|FPS=30|rating=Playable|notes=Game runs well. Intro video is noted to be very dark, game play seems to stutter on occasion. No major audio problems noted. Frame rate capped at 30FPS. CPU Mode Single Core Recompiler (fast) }}<br />
{{testend}}<br />
{{testsection|version=|collapsed}} <!-- Testing on all previous minor revisions of current major revision, i.e. 1.6. For version, either is acceptable. You can specify version=1.6 or just 1.6. --><br />
{{testend}}<br />
{{testsection|version=}} <!-- Latest minor revision, i.e. 1.6.1, 1.5.6b, etc --><br />
{{testend}}<br />
{{testsection|1.22.9d}}<br />
{{testline|version=1.22.9d|OS=Windows 10|region=USA|CPU= Intel i3 7020u|GPU=Intel Graphics 620|user=toad|FPS=25|rating=Playable|.}}</div>ElijahPepe