https://wiki.cemu.info/api.php?action=feedcontributions&user=GamerDude27&feedformat=atomCemu Wiki - User contributions [en]2024-03-28T22:08:31ZUser contributionsMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Release_1.6.0&diff=1245Release 1.6.02016-11-06T08:56:07Z<p>GamerDude27: Changelog add for 1.6.0</p>
<hr />
<div>==Changelog==<br />
New texture cache/manager<br /><br />
Huge compatibility improvements<br /><br />
Graphic improvements<br /><br />
Audio improvements<br /><br />
Many all-around changes and bugfixes<br /><br />
<br />
<br />
CPU: Added instructions ADDCO, DIVWUO DIVWO, CRAND and CRANDC to interpreter<br /><br />
CPU: Added instructions LFDU, STFDU, BLRL and SLW. to recompiler<br /><br />
CPU: Fixed rounding error in FCTIWZ and PSQ_ST recompiler instruction<br /><br />
CPU: Improved detection of function end address for recompiler. Added special handling for shared function bodies<br /><br />
CPU: Fixed recompiler generating invalid code for conditional branch instructions with link flag set<br /><br />
CPU: New option 'emulateSinglePrecision' for game profiles. If enabled, recompiler will round results to single-precision after single-precision instructions.<br /><br />
<br />
SAVE: Added API SAVEGetStatOtherNormalApplicationVariationAsync()<br /><br />
<br />
coreinit: New API FSSetPosFileAsync(), FSGetPosFileAsync(), FSIsEof(), FSIsEofAsync(), OSGetAvailPhysAddrRange(), OSAllocVirtAddr(), OSMapMemory(), OSUnmapMemory(), MEMAdjustExpHeap(), MEMFreeToBlockHeap()<br /><br />
coreinit: Implemented MPQueue API<br /><br />
coreinit: Improved implementation of OSGetMemBound()<br /><br />
coreinit: Fixed OSSleepTicks using wrong timer source<br /><br />
coreinit: Fixed return value of OSWaitSemaphore() when thread does not return immediately<br /><br />
coreinit: Improved handling of thread joining and detached state<br /><br />
<br />
VPAD: Improved implementation of VPADGetTPCalibratedPointEx()<br /><br />
<br />
AX: New API AXSetVoiceLoopOffset(), AXSetVoiceEndOffset(), AXSetVoiceSamplesAddr()<br /><br />
AX: Fixed handling of upsample stage when used before final mix callback<br /><br />
<br />
DMAE: New API DMAESemaphore()<br /><br />
<br />
GX2: New texture cache implementation<br /><br />
GX2: Improved coalescing of textures of different formats with overlapping memory ranges<br /><br />
GX2: Fixed a bug that caused the wrong texture to be used in a draw call right after a new texture was created<br /><br />
GX2: Fixed a bug where any stencil clear operation would be ignored<br /><br />
GX2: Added handling for SRGB when the surface is also accessed as non-SRGB<br /><br />
GX2: Fixed a special case in vertex/geometry shader where imports would be optimized away if the only way to access them was via indexed gpr access<br /><br />
GX2: Added support for tilemode 32 in GX2CalcSurfaceSizeAndAlignment()<br /><br />
GX2: Added support for compressed texture formats to tiling aperature<br /><br />
GX2: GX2CopySurface() can now properly handle mip levels<br /><br />
GX2: Implemented GX2CopySurfaceEx(), GX2ResolveAAColorBuffer() and GX2RDestroySurfaceEx()<br /><br />
GX2: Implemented MIN_INT and SETNE shader instructions<br /><br />
GX2: Fixed a bug in R16_UNORM texture format decoder<br /><br />
GX2: Added proper support for mip levels to tiling aperature<br /><br />
GX2: Corrected handling of 8 bit formats in tiling aperature</div>GamerDude27https://wiki.cemu.info/index.php?title=Release_1.6.1&diff=1244Release 1.6.12016-11-06T08:52:53Z<p>GamerDude27: /* Changelog */</p>
<hr />
<div>==Changelog==<br />
New universal GPU buffer cache (replaces vertex cache)<br /><br />
NFC support<br /><br />
Small graphic improvements<br /><br />
Minor changes and bugfixes<br /><br />
<br />
<br />
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.<br />
<br />
NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu<br />
<br />
GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete<br />
<br />
GX2: Further improved and optimized handling of textures with overlapping memory regions<br /><br />
<br />
GX2: Optimized detection of changes to texture data<br /><br />
<br />
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data<br /><br />
<br />
GX2: Fixed a crash that could occur if GL shaders failed to compile<br /><br />
<br />
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)<br /><br />
<br />
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded</div>GamerDude27https://wiki.cemu.info/index.php?title=Release_1.6.2&diff=1243Release 1.6.22016-11-06T08:50:20Z<p>GamerDude27: Fixed linebreaks</p>
<hr />
<div>==Changelog==<br />
Hardware acceleration for Streamout<br /><br />
Recompiler improvements<br /><br />
Optimized file operations + AES-NI support<br /><br />
Minor bugfixes, graphic and compatibility improvements<br /><br />
<br />
<br />
CPU: Fixed a bug in recompiler PSQ_STU instruction<br /><br />
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions<br /><br />
CPU: Improved detection of function entry points for recompiler<br /><br />
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler<br /><br />
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code<br /><br />
<br />
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations<br /><br />
FS: If available, AES-NI is now used for filesystem decryption<br /><br />
<br />
AX: Added API AXAcquireMultiVoice()<br /><br />
<br />
NFP: Deactivate event will now be correctly signaled<br /><br />
<br />
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback<br /><br />
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)<br /><br />
GX2: Improved handling of bottom of pipe event<br /><br />
GX2: Added API GX2DrawIndexedImmediateEx()<br /><br />
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing<br /><br />
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation</div>GamerDude27https://wiki.cemu.info/index.php?title=Release_1.6.2&diff=1242Release 1.6.22016-11-06T08:44:13Z<p>GamerDude27: Added changelog page for 1.6.2</p>
<hr />
<div>==Changelog==<br />
Hardware acceleration for Streamout<br />
Recompiler improvements<br />
Optimized file operations + AES-NI support<br />
Minor bugfixes, graphic and compatibility improvements<br />
<br />
CPU: Fixed a bug in recompiler PSQ_STU instruction<br />
CPU: Fixed a rare crash bug that could occur when the recompiler attempted to analyze certain functions<br />
CPU: Improved detection of function entry points for recompiler<br />
CPU: Added instructions LBZUX, SRW., PSQ_LU, PSQ_STU and PS_DIV to recompiler<br />
CPU: Adjusted recompiler PS_MERGE10 instruction to generate faster code<br />
<br />
FS: Various optimizations to FSA thread, resulting in quicker processing of file operations<br />
FS: If available, AES-NI is now used for filesystem decryption<br />
<br />
AX: Added API AXAcquireMultiVoice()<br />
<br />
NFP: Deactivate event will now be correctly signaled<br />
<br />
GX2: Added support for Streamout emulation via OpenGL's Transform Feedback<br />
GX2: Slightly reduced the number of shaders that need to be compiled (by optimizing away render states that previously affected the generated shader code)<br />
GX2: Improved handling of bottom of pipe event<br />
GX2: Added API GX2DrawIndexedImmediateEx()<br />
GX2: Fixed a bug in the buffer cache that could cause out-of-bounds allocations which would result in CEMU crashing<br />
GX2: Fixed a bug where textures would be immediately reloaded from RAM after being updated by a GPU-side operation</div>GamerDude27https://wiki.cemu.info/index.php?title=ZombiU&diff=1241ZombiU2016-11-06T08:41:14Z<p>GamerDude27: Add for 1.6.2c compatibility and fixup</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ZombiU.jpg]]<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|released = {{vgrelease|NA=November 08, 2012|PAL=November 30, 2012|JP=December 08, 2012}}<br />
|genre = First-person shooter, Survival horror<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = ZombiU<br />
|rating = Loads<br />
}}<br />
'''''ZombiU''''' (known as '''''Zombi''''' on platforms other than the Wii U) is a [[:Category:First-person shooter (Genre)|first-person]] [[:Category:Survival horror (Genre)|survival horror]] [https://www.wikipedia.org/wiki/Video_game video game] developed by [[Ubisoft Montpellier (Developer)|Ubisoft Montpellier]] for [https://www.wikipedia.org/wiki/Wii_U Wii U], [https://www.wikipedia.org/wiki/PlayStation_4 Playstation 4], [https://www.wikipedia.org/wiki/Xbox_One Xbox One] and [https://www.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows]. The game was a [https://www.wikipedia.org/wiki/Launch_game launch game] for the Wii U console, first released in North America on November 18, 2012, and later in the PAL regions on November 30, 2012, and in Japan on December 8, 2012. The player assumes the roles of various humans during the game, as they attempt to survive a zombie apocalypse in [https://www.wikipedia.org/wiki/London London]. It is also packaged with the Wii U ''ZombiU'' bundle; along with the [[:Category:Pro Controller (Input supported)|Wii U Pro Controller]], the special ''ZombiU'' art book, a digital copy of ''[[Nintendo Land]]'', and the contents of the Wii U Deluxe Set.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|1.4 - 1.5|collapse}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=20|rating=Loads|notes=Freezes at first screen "How long will you last?"}}<br />
{{testend}}<br />
{{testsection|1.6}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20-30|rating=Loads|notes=Game loads but can't proceed past the "Press Start" menu. Game doesn't register the start button.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20|rating=Loads|notes=Can't proceed past the "Press Start" menu.}}<br />
{{testline|version=1.6.2|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20|rating=Loads|notes=Can't proceed past the "Press Start" menu.}}<br />
{{testend}}<br />
{{testend}}</div>GamerDude27https://wiki.cemu.info/index.php?title=ZombiU&diff=1132ZombiU2016-10-16T11:26:57Z<p>GamerDude27: Cleanup of text and new compatibility add</p>
<hr />
<div>{{Infobox VG<br />
|image = [[File:ZombiU.jpg]]<br />
|developer = Ubisoft Montpellier<br />
|publisher = Ubisoft<br />
|released = {{vgrelease|NA=November 08, 2012|PAL=November 30, 2012|JP=December 08, 2012}}<br />
|genre = First-person shooter, Survival horror<br />
|modes = Single-player<br />
|input = GamePad, Pro Controller, Wii Remote + Nunchuk, Classic Controller<br />
|wikipedia = ZombiU<br />
|rating = Loads<br />
}}<br />
'''''ZombiU''''' (known as '''''Zombi''''' on platforms other than the Wii U) is a [[first-person perspective|first-person]] [[survival horror]] [[video game]] developed by [[Ubisoft Montpellier]] for [[Wii U]], [[PlayStation 4]], [[Xbox One]] and [[Microsoft Windows]]. The game was a [[launch game]] for the Wii U console, first released in North America on November 18, 2012, and later in the PAL regions on November 30, 2012, and in Japan on December 8, 2012. The player assumes the roles of various humans during the game, as they attempt to survive a zombie apocalypse in [[London]]. It is also packaged with the Wii U ''ZombiU'' bundle; along with the [[Wii U Pro Controller]], the special ''ZombiU'' art book, a digital copy of ''[[Nintendo Land]]'', and the contents of the Wii U Deluxe Set.<br />
<br />
== Known Issues ==<br />
<br />
<br />
== Configuration ==<br />
<br />
<br />
== Gameplay Vidoes ==<br />
<br />
<br />
== Testing ==<br />
{{teststart}}<br />
{{testsection|version=1.4 - 1.5|collapsed=yes}}<br />
{{testline|version=1.4.0c|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.1|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4 GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=N/A|rating=Unplayable|notes=Crashes when loading.}}<br />
{{testline|version=1.5.6b|OS=Windows 10|region=EUR|CPU=Core i5-4690 @ 3.5 GHz|GPU=Nvidia GeForce GTX 960 4GB v368.81|user=Malkierian|FPS=20|rating=Loads|notes=Freezes at first screen "How long will you last?"}}<br />
{{testend}}<br />
{{testsection|version=1.6}}<br />
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20-30|rating=Loads|notes=Game loads but can't proceed past the "Press Start" menu. Game doesn't register the start button.}}<br />
{{testline|version=1.6.1|OS=Windows 10|region=EUR|CPU=Intel Core i7-3820 @ 3.6 GHz|GPU=Zotac GeForce GTX 680 4GB|user=GamerDude27|FPS=20|rating=Loads|notes=Still can't proceed past the "Press Start" menu.}}<br />
{{testend}}<br />
{{testend}}</div>GamerDude27