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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}} | {{testline|version=1.7.2|OS=Windows 10|region=USA|CPU=Intel Core I7-6700HQ 2.60 GHz|GPU=Nvidia GTX 980M|user=King Superhéri|FPS=10|rating=Loads|notes=24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input}} | ||
{{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}} | {{testline|version=1.7.2|OS=Windows 7|region=EUR|CPU=AMD A6|GPU=AMD R7 250|user=darc|FPS=20|rating=Unplayable}} |
Revision as of 23:12, 29 March 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
- FPS drops and stuttering.[1]
- Missing textures and (AMD GPU) flashing textures.
- Abilities (Magnesis, Stasis and Camera) not working
- Broken waypoints.
Cutscenes not working.[2]Frequent softlocks.[3]
Configuration
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU] emulateSinglePrecision = true
Gameplay Vidoes
Testing
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- ↑ Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/
- ↑ Unnoficial plugin that fix it https://www.reddit.com/r/cemu/comments/616x55/unofficial_h264_cut_scene_support_credit_to/
- ↑ fixed in hotfix 1.7.3b http://compat.cemu.info/wiki/Release_1.7.3
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.2d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.3d