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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{testline|version=1.8.1b|OS=Windows 10 Home x64|region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }} | {{testline|version=1.8.1b|OS=Windows 10 Home x64|region=USA|CPU= Intel i5 2500k @ 4.0ghz|GPU= AMD Radeon 7970 |user=jebbyderinger|FPS=20-30|rating=Playable|notes=Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain. }} | ||
{{testline|version=1.8.1b|OS=Windows 10 Pro x64|region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }} | {{testline|version=1.8.1b|OS=Windows 10 Pro x64|region=USA|CPU= Intel i7 7700k @ 4.2ghz|GPU= AMD R9 270x |user=dwop|FPS=20-30|rating= Loads|notes= Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. }} | ||
{{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5. }} | {{testline|version=1.8.1b|OS=Windows 10|region=EU|CPU=Intel Core i5-4460 @ 3.20GHz|GPU=Nvidia GTX 780 3GB|user=Tim|FPS=20-30|rating= Playable|notes=Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5. | ||
*edit: the temporary fix cemu181t1 fixes all of my crashes, haven't crashed in 5 hours, I will update this when the game crashes. }} | |||
{{testline|version=1.8.1b|OS=Windows 10 x64|region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. }} | {{testline|version=1.8.1b|OS=Windows 10 x64|region=USA|CPU=Intel Core i3-7100 @ 3.9Ghz|GPU=Nvidia GT 730|user=ChrisChaos|FPS=15-30|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances. }} | ||
{{testline|version=1.8.1b|OS=Windows 10 x64|region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }} | {{testline|version=1.8.1b|OS=Windows 10 x64|region=EU|CPU=Intel Core i5-4690k @ 3.5Ghz|GPU=Nvidia GTX 760 Gigabyte OC 4GB|user=Rosentine|FPS=20+|rating=Playable|notes=Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying. }} |
Revision as of 20:52, 17 July 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
FPS drops and stuttering
- This can be fixed sometimes with a shader cache.
Missing textures
- There is no fix for that yet.
Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs
- There is no fix for that yet.
Configuration
- For cutscenes video playback, the extension Cemuhook must be installed.
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
Gameplay Vidoes
Testing
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- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b