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Motion controls: Difference between revisions
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Motion for the emulated Wiimote Controller API option should be supported (or should be supported eventually) out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote. | Motion for the emulated Wiimote Controller API option should be supported (or should be supported eventually) out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote. | ||
===MotionPlus | ===MotionPlus Wiimotes=== | ||
Installation and details: | Installation and details: | ||
Revision as of 22:36, 26 April 2021
Motion Data in Wii U and by extension Cemu
The Wii U provides motion data to games either with the Wii U GamePad (common) or a Wii Remote Plus (less common). In order to have data of that sort in Cemu we can either a) Feed them to the emulated GamePad or emulated Wii Remote via a motion server for a real motion controller that Cemuhook's API listens to, or b) Feed them to the emulated Wii Remote via the native support of the remote of Cemu or c) Feed them to Cemu via a workaround that involves right clicking the Cemu window with the mouse.
Note: Cemu 1.18.0 or later supports the Cemuhook motion API natively and it adds motion via the same API for the emulated Wii Remote
Motion via the Cemuhook API (for the Emulated GamePad and emulated Wii Remote)
The Wii U GamePad and the Wii Remote Plus include a gyroscope and accelometer which are used to provide full motion data to several games (including BotW Shrines). In order to emulate that on Cemu we have several options based on Cemuhook's motion API.
Full-motion Solutions
The following solutions are full-motion because they provide a 3-axis gyroscope and 3-axis accelerometer. Examples of devices with limitations are a DualShock3 (only 1 axis gyroscope) and a non-MotionPlus Wii Remote (only accelerometer).
DualShock 4 (DS4) or DualSense (DS5)
Note: This is a very feature-rich solution because the device also includes a touchpad which can be very useful at games that do heavy usage of the GamePad touchscreen (e.g. SM3DW)
Installation and details:
Windows: Motion Control Guide
Linux: ds4drv-cemuhook (rumble should also work with wine's xinput emulation by enabling it in cemu's options) or see section "Various controllers on Linux "
Motion via the native support of Wiimotes
Motion for the emulated Wiimote Controller API option should be supported (or should be supported eventually) out of the box when the Wiimote API is used with a real Wiimote in Cemu's input options. This is necessary for games that absolutely require a Wiimote.
MotionPlus Wiimotes
Installation and details:
Windows: WiimoteHook (forum thread, mirror of thread, download URL)(it may also run on Linux with wineconsole if .NET 4.5.2 or better is installed)
Linux: linuxmotehook
Steam Controller
Installation and details: Motion Control Guide
Nintendo Switch controllers
Installation and details:
Windows: Motion Control Guide
Linux: joycond-cemuhook or see section "Various controllers on Linux"
Various controllers on Linux
Since Linux allows its drivers to expose motion data to userspace, it is possible to read it from such modern drivers for multiple devices. This also means ever-expanding list of supported devices as drivers for them become available. Please note that only motion feature is provided, neither buttons nor touchscreen are mapped even if present. Supported devices currently include:
- Nintendo Switch JoyCons/ProCon
- DualShock 3/4 and DualSense controllers
Installation and details: evdevhook
Phones/Tablets that include a gyroscope
Note: not all phones include a gyroscope; some include a magnetometer which is sluggish or even only an accelerometer in which case there will be no yaw motion at all.
Iphone
Download releases Gyro.exe (1.9) Gyro.exe
Double click Gyro.exe
Run Cemu.exe and Checked Options->GamePad mation source->DSU1->By Slot
Use your Iphone's browser (safair or chrome) open http://your.pc.ip:8080 (example http://192.168.1.100:8080)
Load the game and enjoy it =)
Tested on Iphone 6 IOS 12.4.5 and CEMU 1.18.0b
Installation and details:
Android: MotionSource
Any phone type via the browser: WebGyroForCemuhook
Windows Phones: UWP MotionSource
iPhones via an app: MotionSourceiOS
Full-motion Solutions with Limitations
DualShock 3
Note: This full-motion solution has the limitation that the ds3 gyroscope provides only yaw axis data; this makes it more responsive at yaw-turning when the device is at the standard orientation
Windows: Cemuhook's ScpToolkit patch
Linux: see section "Various controllers on Linux".
Phones/Tablets that have a magnetometer instead of a gyroscope
Note: these phones have full motion but it's sluggish at the yaw axis motion compared to hardware-gyroscope phones
Installation: Refer to the full-motion section URLs
Partial solutions
Phones/Tablets that don't even have a magnetometer
Note: Some low-end phones have only an accelerometer, making it impossible to have a yaw axis; that makes them unusable in several cases
Installation and details: Refer to the full-motion section URLs
Wii Remotes without MotionPlus hardware
Note: the original Wii Remotes had only an accelerometer so they can be only useful partially, e.g. as a "Wii Wheel" for MK8
Installation and details: Refer to the full-motion section URLs
Xbox controllers / Analog Stick motion emulation
Note: This solution emulates motion data with analog sticks of controllers; it is counter-intuitive in several cases; it is common to combine a phone with such controllers instead
Installation and details: cemu-no-gyro
Out of the box mouse solution
For this solution just right click on the game and move the mouse (including the wheel of the mouse). It is very counter-intuitive so you might want to avoid it.