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The Legend of Zelda: Breath of the Wild: Difference between revisions
RamboniMan (talk | contribs) |
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My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}} | My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.}} | ||
{{testline|version=1.8.0b|OS=Windows 10 Pro x64|region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}} | {{testline|version=1.8.0b|OS=Windows 10 Pro x64|region=USA|CPU=AMD Phenom II x4 955 BE @3.2Ghz|GPU= AMD Radeon R9 380 2GB |user=Pampalos|FPS=8-20|rating=Playable|notes=FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.}} | ||
{{testline|version=1.8.0b|OS=Windows 10 Education Edition x64|region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}} | {{testline|version=1.8.0b|OS=Windows 10 Education Edition x64|region=USA|CPU=Intel i7 6700K @4.2Ghz|GPU= Zotac Geforce GTX 1070 AMP Edition! |user=RamboniMan|FPS=30 Mostly|rating=Playable|notes= FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.}} |
Revision as of 05:01, 16 June 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
- FPS drops and stuttering.[1]
- Missing textures
- Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs.
Flashing textures on AMD GPUs[2]Broken waypoints.Cutscenes not working.[3]Frequent softlocks.[4]
Configuration
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU] emulateSinglePrecision = true
Gameplay Vidoes
Testing
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- ↑ Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/
- ↑ fixed in hotfix 1.7.4d http://compat.cemu.info/wiki/Release_1.7.4
- ↑ Unofficial plugin that fixes it https://sshnuke.net/cemuhook/
- ↑ fixed in hotfix 1.7.3b http://compat.cemu.info/wiki/Release_1.7.3
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b