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High Strangeness: Difference between revisions
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'''High Strangeness ''' is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> | '''High Strangeness ''' is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings. <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub --> |
Latest revision as of 06:01, 13 August 2017
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Developer(s) | Barnyard Intelligence Games |
Publisher(s) | Midnight City |
Release date(s) | NA May 6, 2015 PAL May 28, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | Gamepad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
High Strangeness is a hybrid of 8 and 16 bit games - a 12 bit adventure. The inspiration of the game comes from many Action-Adventure and RPG games of yesteryear. The game's core ability is to switch between 8 and 16 bit worlds and the player uses their generational differences to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be infused with visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.
Known Issues
Configuration
Gameplay Vidoes
VideoService "service" not recognized. OR VideoService "[service]" not recognized.
Testing
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