1.8
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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1.8.0
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Windows 10 Home x64
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USA
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Intel i7-7700 @ 3.60Ghz
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nVidia GTX 1070
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winctrlaltdel
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15-20
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Playable
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Constant 15-20 in the overworld with Drops as low as 5 fps based on activity. 16GB DDR4 RAM. Machine is an Alienware Aurora R6
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1.8.0
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Windows 10 Pro x64
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EU
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Intel i7-930 @ 4.20Ghz
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nVidia GTX 690
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PervySage
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28-30
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Playable
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This is using a speed hack, 24GB ram, SSD. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. The CPU & GFX card are super old in comparison to most on here. once the speed hack is used, the game is very playable. Without the speed hack I get 10-15 fps.
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1.8.0
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Windows 10 Pro x64
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USA
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AMD Phenom II x4 955 BE @3.2Ghz
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AMD Radeon R9 380 2GB
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Pampalos
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5-10
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Runs
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FPS: 5-7 outdoors, 7-10 indoors. Sometimes fps drops to 1-2 on certain actions (ex:when aquiring the slate tablet) or while hitting enemies in battle. The 360p, 540p and no AA graphic packs don't help much, only about 1 fps or so. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram (pagefile).
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1.8.0
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Windows 10 Home x64
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EU
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Intel i5-7600K @ 4.90Ghz
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nVidia GTX 1080Ti 11GB
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KAoSBREeD
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30 (60 in Shrines)
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Playable
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Perfectly playable, can play for hours on a stable constant 30 FPS (Think the game caps it at that as Shrines jump to 60, so have to disable fence skip for it to drop to 30, as it runs at double speed) Have the odd crash here and there, but few and far between.
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1.8.0b
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Windows 10 Pro x64
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Europe
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AMD Athlon(tm) X4 880K Quad Core Processor 4GHz
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AMD Radeon(TM) RX460 "Sapphire" 4GB
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The Last Melody
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10-20
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Playable
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Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,
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1.8.0b
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Windows 10 Home x64
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USA
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Intel i7-6700HQ @2.60GHz
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Nvidia GeForce GTX 960M 2GB VRAM
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SomeLog
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15-25
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Playable
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Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.
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1.8.0b
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Windows 10 Home x64
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USA
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AMD Athlon II X4 645 Quad Core @3.1GHz
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nVidia GTX 1060 6GB
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LegacyBuilder
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10-15
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Playable
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CEMU and the game are installed on an SSD and the PC has 16GB of 1600 MHz DDR3 RAM.
I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. I optimized the game's performance to this level by first closing all CPU-intensive background programs, enabling the GX2SetGPUFence hack with CEMUhook, and changing my 3D Settings for CEMU in the NVIDIA Control Panel to their recommended values (Multi-display setting= "Single display performance mode" , Power Mode= "Prefer maximum performance", and Threaded Optimization= "Auto"). The games runs, but is completely unplayable, without these tweaks. Performance also seems to be somewhat improved by going into Task Manager's "Settings" tab and setting CEMU's Priority to "High", but this MAY possibly reduce system stability and result in occasional crashes after 2 hours of gameplay. Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack.
My hardware monitor shows that the GPU is barely utilized at an average of ~30% during gameplay while the CPU is consistently utilized at >80%. Obviously, the CPU is bottlenecking performance and is not powerful enough to run the game optimally in the current version of CEMU. Although I somewhat doubt that the game's performance will ever reach an acceptable level of playability with this CPU, I will revisit the Athlon II X4 645's performance in future CEMU updates.
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1.8.0b
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Windows 10 Pro x64
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USA
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AMD Phenom II x4 955 BE @3.2Ghz
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AMD Radeon R9 380 2GB
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Pampalos
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8-20
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Playable
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FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Less fps drops, only 5 drops to 4-5 fps in an hour. Improvment overall with new 120mm cpu fan and cemu.exe priority in task manager set to high. Not much improvment with 540p graphics pack. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram.
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1.8.0b
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Windows 10 Education Edition x64
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USA
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Intel i7 6700K @4.2Ghz
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Zotac Geforce GTX 1070 AMP Edition!
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RamboniMan
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30 Mostly
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Playable
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FPS runs 30 constantly until lots of mobs come around maybe 4 or 5 monsters then my FPS takes a small dip for a second or 2 down to 10-15fps then goes back up to 25-30. Ran in to issues on the US version of the game. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. My fix was to download the EU version and switch the Region of CEMU to EU and that fixed it for me but I still encounter the random sound looping glitch. Also found a temporary fix to the double speed in temples. I turned off the fence skip hack once in a temple then turned it back on once finished with the temple. Most temples run at 60fps when the fence skip hack is on, it makes the game run in double speed when inside of a temple. Lastly, I, as well as many others, suffer from random crashes after half an hour, an hour, two hours of game play, very random. I think it has to do with the way textures and shaders load in, very weird the randomness of the crashes are. Seems to crash a lot when surrounded by mountainous terrain which is about 70-75% of the game. Changing graphics packs does not help, tried testing crashes with the 1080p pack and no pack at all. Also performance does not change either. To add to the other system specs I am also running 16GB DDR4 2400 RAM and everything is on a single Samsung 850 Evo 1TB SSD.
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1.8.0b
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Windows 10 x64
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EUR
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AMD R5 1600 @ 3.8ghz
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Geforce GTX 660 Ti
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snackleroni
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20-30
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Playable
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Very playable. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. In very wide open areas fps hovers around ~20, but in shrines or less intensive areas it mostly sits at 30. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Other specs: 16gb DDR4 @ 2400mhz and Cemu is running from non-ssd.
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1.8.0b
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Windows 10 x64
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USA
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INTEL R5 1600 @ 3.3ghz
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MSI-rebranded GTX 770
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RedGhost
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25-30
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Playable
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Very playable with only minor crashes every once in awhile. Make sure to save often. Unplayable without cemuhook and gpufenceskip on, gets me about 10-20 fps. Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. Running from an SSD (samsung brand), 16gb DDR3 memory. Game is updated to latest version. Using a graphics pack to get 1080p resolution and shadows, almost no negative impact so well advised.
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1.8.0b
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Windows 10 Pro x64
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EUR
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Intel i7 6700K @4.5Ghz
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MSI Geforce GTX 1070 Gaming X
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GarridiN
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28-30
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Playable
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Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty.
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1.8.1b
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Windows 10 Home x64
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USA
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AMD FX 8300 @4.0Ghz (2.35Mhz FSB w/ 17x Multi)
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EVGA GTX 960 2GB SSC
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GalacticArachnids
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15-30
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Playable
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Runs well in open areas, non combat (25-27 FPS). Will drop to 15-20 FPS in combat and in towns. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. No other graphic modifications active. Currently facing random crashes after teleportation, but it seems like the "rainbow" textures after cutscenes have been fixed (since 1.8.0b) Other relative specs/ settings: 8GB DDR3 @ 1800MHz (20gb page file on 120gb SSD, w/ 8.1k shader cache file), and CEMU running off 240gb SSD, same drive as OS.
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1.8.1b
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Windows 7 Professional x64
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EU
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AMD FX 8350 @4.0Ghz (No OC)
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Geforce GTX 750 Ti
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MCO
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15-20
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Playable
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I only played the first few minutes on the plateau. Stable 18-20fps with frequent (every 30 seconds) lags. Game version is v1.2.0 with GX2SetGPUFence Skip. Affinity to physical cores only and VSync don't seem to affect the Performance. 8GB DDR3 RAM w/ SSD.
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1.8.1b
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Windows 10 Home x64
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USA
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Intel i5 2500k @ 4.0ghz
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AMD Radeon 7970
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jebbyderinger
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20-30
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Playable
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Very playable. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. Inside is always at least 30fps. Game crashes at least once every hour but it's always while traveling long distances in the overworld. The photos show for the captured memories quest but not when you try to view them individually zoomed in. Some shadow glitches in the overworld on the terrain.
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1.8.1b
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Windows 10 Pro x64
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USA
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Intel i7 7700k @ 4.2ghz
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AMD R9 270x
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dwop
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20-30
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Loads
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Crashes within 1 minute of playing, with 1.80 this was not an issue. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR.
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1.8.1b
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Windows 10
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EU
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Intel Core i5-4460 @ 3.20GHz
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Nvidia GTX 780 3GB
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Tim
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20-30
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Playable
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Game is playable, running the game on 30 fps in open areas, and 15-20 in towns. I sometimes crash, mostly after fast travels, but also some random crashes. Running the game on a SSD really helps, got me 10+ fps. Playing withouth speedhack, 360p no anti-aliasing texture pack. I did almost every posible fps boost that I could find on the internet, and i play with GPUFenceskip, cemuHook 0.5.
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1.8.1b
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Windows 10 x64
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USA
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Intel Core i3-7100 @ 3.9Ghz
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Nvidia GT 730
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ChrisChaos
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15-30
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Playable
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Cemuhook & Fenceskip enabled. 20-25 fps in overworld. 25-30 fps in shrines. Frequent random crashes which seem to happen more often after fast traveling or while paragliding over long distances.
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1.8.1b
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Windows 10 x64
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EU
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Intel Core i5-4690k @ 3.5Ghz
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Nvidia GTX 760 Gigabyte OC 4GB
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Rosentine
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20+
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Playable
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Cemuhook & Fenceskip enabled. 20-30 fps in overworld. 40 fps in shrines. Depending on which resolution I was playing there is more or less freezes. I was playing with AA off and 720p and gameplay was quite smooth with random freezes, on 1080 AA OFF, freezes became annoying.
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