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Assembly Patching: Difference between revisions

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'''Assembly Patching''' is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via [[Cemuhook]] and later versions of Cemu will support patching natively.
'''Assembly Patching''' is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via [[Cemuhook]] and later versions of Cemu will support patching natively.
=Notable examples of assembly patching=
*[[FPS++]]
*Most widescreen graphic packs
*All FPS mods
*All cheats
=See also=
[[Cemu hook]]


[[Category:Cemu]]
[[Category:Cemu]]

Revision as of 11:55, 11 January 2020

Assembly Patching is an operation done on the executable of the Wii U games emulated by Cemu. It uses a patch file in order to alter the PPC32 assembly of a game engine with any replacement or addition to it. The main way to this right now is via Cemuhook and later versions of Cemu will support patching natively.

Notable examples of assembly patching

  • FPS++
  • Most widescreen graphic packs
  • All FPS mods
  • All cheats

See also

Cemu hook