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Batman: Arkham Origins

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Revision as of 05:26, 1 November 2021 by ElijahPepe (talk | contribs)
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Batman: Arkham Origins
Batman Arkham Origins.png
Developer(s) WB Games Montréal
Publisher(s) Warner Bros. Interactive Entertainment
Release date(s) JP October 25, 2013
NA October 25, 2013
PAL October 25, 2013
Genre(s)
Mode(s)
Compatibility RunsRuns
GameIDs Missing IDs
See also...

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Wikipedia page

Batman: Arkham Origins is a 2013 action-adventure video game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment for Wii U. Based on the DC Comics superhero Batman, it is the successor to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. It was released worldwide on October 25, 2013.

Known Issues

  • Soft Locks - as of Cemu 1.17.0d OpenGL outperforms Vulkan api

Configuration

Gameplay Videos

VideoService "service" not recognized. OR VideoService "[service]" not recognized.

Testing

Testing
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 USA AMD FX-8320E Nvidia GTX 1060 6GB PickleRick! NA Unplayable Crash during boot
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.4b Windows 10 US AMD FX-9370 Nvidia GTX 1070 dsjrb 25-30 Loads Works great on main menu, crashes on new game.
1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.1 Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 60 Loads Vulkan API, Crashes at menu, Updates and DLC not installed
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.0d Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! NA Loads Vulkan mode softlocks at main menu. OpenGl mode softlocks after starting new game.
1.18
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.18.2c Microsoft Windows 10 Professionnel N usa AMD FX(tm)-6300 Six-Core Processor [34Go RAM] NVIDIAGeForceGTX970 with drivers 26.21.14.4187 Laf111 30 Runs GAME_VERSION=16, DLC installed=no, loadSharedLibraries=true, startWithPadView=false, cpuMode=Triple-corerecompiler, threadQuantum=100000, gpuBufferCacheAccuracy=high, accurateShaderMul=min, extendedTextureReadback=true, precompiledShaders=auto, controller1=DS4_GamePad

Game runs great but there is some flickering glitches on characters.