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Bayonetta 2: Difference between revisions

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{{testline|version=1.13.0f|OS= Windows 10|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 45-60|rating=Loads|notes= Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.}}
{{testline|version=1.13.0f|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=0, 45-60|rating=Loads|notes= Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.}}
{{testline|version=1.13.2d|OS= Windows 10 Pro X64|region=EU|CPU=AMD Ryzen 7 2700X|GPU=AMD RX Vega 64 8GB|user=Apple020997|FPS=45-60|rating=Playable|notes= Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.}}

Revision as of 19:09, 13 October 2018

Bayonetta 2
Bayonetta2boxart.png
Developer(s) PlatinumGames
Publisher(s) Nintendo
Series
Release date(s) JP September 20, 2014
NA October 24, 2014
EU October 24, 2014
AUS October 25, 2014
Genre(s)
Mode(s)
Input methods GamePad
Compatibility LoadsLoads
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Bayonetta 2 is an action-adventure hack and slash video game developed by PlatinumGames and published by Nintendo exclusively for the Wii U. It is the sequel to the 2009 game Bayonetta, and was directed by Yusuke Hashimoto and produced by Atsushi Inaba and Hitoshi Yamagami from Nintendo, under supervision by series creator Hideki Kamiya.

Known Issues

Unplayable as of version 1.11.4

Bayonetta 2 will crash shortly after loading in version 1.11.4 and beyond. The problem also appears to be linked to cemuhook, as it will crash when used with 1.11.3 and 0.5.6.3+. The latest means to play this is to use 1.11.3 with cemuhook 0.5.6.2 or lower.

A glitch makes sound crash in some areas

  • Setting GPU buffer cache accuracy to High (slow) can help prevent this; otherwise restart Cemu if this happens.

Some textures/models noticeably or heavily flicker

  • Enabling Full Sync at GX2DrawDone() under Options > Experimental will significantly reduce or eliminate flickering.

Rumble not working on compatible (Xinput) controllers

  • Emulate a Wii U Pro Controller rather than the Gamepad to enable rumble.
  • Leave a Gamepad as Controller 1 to keep mouse/touch control and the Pro Controller as Controller 2 with your actual button inputs. The game will automatically swap between the two.

Configuration

This game does not require non-default settings to run. See above if you experience flickering. A full list of config options is available in the Config template's documentation. There are also graphic packs available.

Gameplay Videos

Cemu Emulator 1.12: Bayonetta 2
Bayonetta 2 on 1.11.3 Nvidia GPU
Bayonetta 2 on 1.11.6 Nvidia GPU
Cemu 1.13.1d - 7700K + GTX970

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i7 4710HQ @ 2.50GHz NVIDIA GeForce GTX 860M physxftw 10 Runs Main menu works great at full speed, ingame not and there some graphical bugs.
1.4.0c Windows 10 EUR Intel Core i5 760 @ 3.5GHz NVIDIA GeForce GTX 970 toxicwaster 8 Runs Full speed menu, unplayable fps in game at around 3-10 fps. Graphical glitches and issues also occur.
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4 GHz AMD Radeon R9 390 Darkemaste 8-60 Runs 60fps in title and menus, 8-12 fps in-game and during cutscenes.
1.4.1 Windows 10 USA Intel Core i7 2600k NVIDIA GeForce GTX 750Ti albatross1 8-60 Runs menu and cutscenes up to 60 fps. cutscenes have mayor stuttering issues, loading screen's training 24-30 fps and ingame from 8 to 30 fps. major visual glitches persists
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs 60fps in title screen/loading screen/menus, 30-60fps during cutscenes with improper audio, 10-25 fps in-game. (24-35) fps in loading/combat practice screen with centaur[?]) Appears sped up when above 40fps. Character models/textures look great.
1.4.1 Windows 10 USA Intel core i5 4440 @ 3.1 GHz AMD Radeon R9 280x guy 2-5 Runs
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs No major changes from 1.4.1.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable No longer boots, hangs in black screen on loading. (does not crash)
1.5.0 Windows 10 EUR Intel Core i5 600k @ 4.5GHz Nvidia GTX 970 Coco 15+ Loads Framerate and minor texture issues. (Unplayeable due to framerate.)
1.5.0 Windows 10 EUR Intel Core i7 4790k @ 4.5GHZ Nvidia GTX 970 LuismaSP89 N/A Unplayable Doesn´t boot, hangs in black screen on loading
1.5.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Unplayable Hangs in black screen at loading, eventually crashes.
1.5.6b Windows 10 USA Intel Core i5-4690 @ 3.5GHz GeForce GTX 960 v368.81 Malkierian 15-30 Loads Major graphical glitches in cutscenes, minor ones during gameplay. FPS is abysmal. Moderate sound glitches, too.
1.5.6b Windows 10 USA Intel Core i5-4690 @ 3.5GHz GeForce GTX 760 Dodge 30 Runs Graphical glitches, major sound glitches, disabling audio advisable. Playable when limited to 30 fps as for some reason the game runs too fast when reaching higher frame rates (during loading screens\training mode). Tested on the prologue only (completed).
1.5.6b Windows 10 EUR AMD FX 8320 @ 4.0ghz Nvidia Gtx 950 2Gb zzkaiser 18 - 38 Runs Videos fail
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 USA Intel Core i5-4690 @ 3.5 GHz Nvidia GeForce GTX 960 4GB v368.81 Malkierain 45-60 Playable It still has that major audio beeping glitch during fight scenes, and the audio during cutscenes tends to get ahead, sometimes by quite a bit, but I want to call it playable because the graphical glitches are vastly reduced. You can actually see the cutscenes, and the intro fight scene is also fully visible. Just some FPS dips every now and then. The fighting is actually remarkably smooth now.
1.6.0 Windows 10 USA Intel Core i7-4710HQ Nvidia Geforce GTX860M herohiralal 22 Playable Much better performance than 1.5.6. No slow-motion gameplay like first Bayonetta, just runs at ~22 FPS. No visual glitches. Audio still messed up.
1.6.0 Windows 10 EUR AMD FX - 8320 @ 4.0 Ghz Nvidia Gtx 950 2 Gb zzkaiser 15 - 30 Runs The cinematics works fine, the game works better than in the version 1.5.6b but fps are poor and the audio is very bad
1.6.0 Winndows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable No longer hangs at loading that started in 1.5.1, greatly improved in-game performance/stability, cutscenes limited to/capped at 30fps. Loud persistent beeping when fighting; recommend disabling audio.
1.6.0 Windows 10 USA Intel Core i7-4710HQ @ 3.4GHz Nvidia Geforce GTX860M (4GB) herohiralal 30 Playable Not using compressed textures. Audio beeping can be fixed by setting Music volume to 0 in settings.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 30 Playable Long loading times. sometimes CEMU hangs
1.6.1 Windows 10 EUR AMD FX 8320 @ 4ghz Nvidia Gtx 950 2Gb zzkaiser 30 - 45 Playable The games works fine, but, only with music off
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable Greatly improved overall performance/stability, cutscenes limited to/capped at 30fps. Proper audio during cutscenes and when out of combat, distorted audio+loud persistent beeping otherwise.
1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 45-60 Playable No major changes from 1.6.1
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.1 Windows 10 USA Intel i5 3570k @ 4.7GHz Nvidia GTX 1080 Zardax 45-60 Playable The music beeping sounds fixed from previous versions
1.7.2 Windows 10 USA Intel i3 6100 @ 3.7GHz Nvidia GTX 760 Lippuringo 30-60 Playable White noise during witch time and beeping during music. Sometimes object flickering in game. Sometimes 3-5 seconds sound desync in cutscenes.
1.7.3d Windows 10 USA Intel i5 6500 @ 3.2GHz Nvidia GTX 980 Ti Soki 30-60 Runs Heavy flickering, flashing.
1.7.3d Windows 10 USA Intel i5 6600K @4.5GHz Nvidia GTX 970 Crowzer 50-60 Runs Speaking of my experience, I cannot clear the game due to high frequence of flickering. However, it seems some people don't those heavy issues. So it may depends of your computer specifications.
1.7.4d Windows 10 USA Intel i5 6600K @4.5GHz Nvidia GTX 970 Crowzer 50-60 Runs No changes compared to previous version 1.7.3d
1.7.4d Windows 10 USA Intel i7 4710HQ @2.5GHz Nvidia GTX 970M 相识何必曾相逢 15-50 Playable Voices are not in sync with the animation, constant lagging in both Cinematic and gameplay.But all in all, still playable.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0 Windows 10 EU Intel i7-6700 @3.4GHz Nvidia GTX 1080 Hadxmen 50-60 Runs Great performance at 4K, but flickering and sound problems are worse then before. https://youtu.be/h0E6GCYMKB0
1.8.0b Windows 10 US Intel i5-2400 @3.2GHz Nvidia GTX 1060 TheFlyingNeko 30-45 Runs Lots of lags during cutscenes and game making it not wishable to play. Also there is a lots of audio bugs and glitches.
1.8.0b Windows 10 US Intel Pentium G4560 @3.5GHz AMD RX 470 BayoNX19 40-60 Playable Witch time sound issue appears to be fixed, some textures appear glitched and flash often (more than on previous versions; increased resolution results in increased texture issues), cutscene audio and video easily become out of sync.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0b Windows 7 US Intel i5-2500k @4.8GHz Nvidia GTX 1070 JeanAbdelouche 40-60 Playable Witch time fixed. Cinematics freezes fixed at 90%. The game still flickers alot but using a shader cache can help to fix the flashing textures. Sometimes the sound may crash, if happens just restart cemu.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0 Windows 10 RU Intel i7-7700k @4.8GHz AMD RX580 Rave666 30-60 Playable Fixed texture flicking, almost fixed sound.
1.10.0c Windows 10 RU AMD Ryzen 7 1700x @3.9GHz AMD RX480 Psina64 15-60 Playable Summary it's playable, but sound stuttering and this is not acceptable for me, because Cereza's speach is huge part of the game for me. Used DRAM G Skill TridentZ RGB F4-3866C18 4x8 3200 14-14-14-28 CR1
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 US AMD FX-8350 @ 4.0GHz AMD R9 390 Zumbuh 30-60 Playable Seems to be almost perfect with some slowdown. Playable 30-60fps.
1.11.1 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 40-60 Playable Very minor flickering at 1440p. Game often crashes in battles due to "sound crash". FPS drops during battles, generally stays at 60 in most other areas.
1.11.2 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 45-60 Runs Sound crash have become too common to consider this playable, excessive bloom in some areas. Desync between cutscene & audio still exists. New types of flickering issues have come up (see 1.11.2 video).
1.11.2 Windows 10 RU AMD Ryzen 7 1700x @3.9GHz AMD RX480 Psina64 25-60 Playable Audio works better, but sometimes still hanging. Textures still flickering sometimes. Summary it works better then last version i'll try (1.10.0c)
1.11.3 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 50-60 Playable Using dual/triple core settings results in higher FPS during battle, same issues as 1.11.2 still exist (see 1.11.3 video description for detailed list of all noticeable issues.)
1.11.3 Windows 10 US AMD FX3820M @ 3.6GHz AMD R9 290 with custom 390X BIOS threethan 45-60 Playable No dynamic shadows, and some other effects may be missing. Some flickering in Noatun hub area even after the full sync fix. Triple core recompiler & low gpu cache accuracy both greatly improve framerate. With these settings performance is similar to wiiu, even while using the 1080p graphics pack.
1.11.3 Windows 10 US AMD Ryzen 5 1600 @ 3.8GHz AMD R9 390 Hanabishi 50-60 Playable Triple core recompiler & low gpu cache accuracy & 1080p graphics pack. Disabling RDTSC greatly improves performance and reduces framerate drops.
1.11.4 Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 0, 60 Loads Cemu crashes within seconds to minutes of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Sometimes Cemu just randomly closes, no error. Oddly enough the other games I've tested seem to work as well as they did in previous versions. (I would upload a gameplay video like usual, but it's not possible on this version)
1.11.5 Windows 10 EU AMD Ryzen 7 1700 @ 3.9GHz AMD RX Vega 64 8GB Apple020997 0, 35-60 Loads Same as BayoNX19, sometimes it crashes at the menu and (at least since v1.11.4) it ALWAYS crashes when I'm fighting the Golem in Chapter 9 Verse 7.
1.11.6b Windows 10 US Intel Pentium G4560 @ 3.5GHz Nvidia GTX 1060 6GB BayoNX19 0, 60 Loads Cemu crashes within seconds of launching the game. Rarely can get past the file selection screen without the program freezing and Windows saying the program crashed. Game is unplayable as of version 1.11.4. A "gameplay video" has been uploaded, however, it just shows the game crashing basically, because there is no gameplay to record.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 0, 55-60 Loads Crashes or within seconds or within 5 minutes, but the crashing problem at the fighting of the Golem is solved.
1.12.0d Windows 10 Pro 64-bit EU Intel Core i7 4770K @ 3.50GHz GeForce GTX 1070 Hetsig 0, 60 Playable Playable, the only caveat is if you linger too long in the main menu cemu will crash. Records of Time (first level) have some issues with a potential crash in 3 spots but if you try it again and again you'll get passed it. Prologue (second level) ran, for me at least, 100% fine. 60 fps during fights and 30fps during cutscenes. Using Triplecore-Recompiler had more success than using Singlecore for me. Chapter 1 had some random crashes aswell.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.0f Windows 10 Pro X64 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 0, 45-60 Loads Lower FPS than older versions, as older versions crashes halfway through the cutscene after the Golem fight at chapter 9 verse 7.
1.13.2d Windows 10 Pro X64 EU AMD Ryzen 7 2700X AMD RX Vega 64 8GB Apple020997 45-60 Playable Still not quite as smooth as older versions, even with dual- and triple-core recompiler, but now it never crashes. Some audio crackling and sometimes the vibration of my Xbox One controller stays always on are the only bugs I encountered.