In EUR version level 1-17, it strange that the door in the train doesn't open in <code>Single core recompiler (fast)</code> mode but in normal on <code>Single core interpreter</code> mode.
In EUR version level 1-17, it strange that the door in the train doesn't open in <code>Single core recompiler (fast)</code> mode but in normal on <code>Single core interpreter</code> mode.
Captain Toad: Treasure Tracker, is an action puzzle video game developed by Nintendo EAD Tokyo and 1-UP Studio, and published by Nintendo. The game is a spin-off of the Super Mario series which builds upon a minigame originally featured in Super Mario 3D World.
In EUR version level 1-17, it strange that the door in the train doesn't open in Single core recompiler (fast) mode but in normal on Single core interpreter mode.
Configuration
EUR version need to add emulateSinglePrecision = true in game profile to fix level 1-17 bug or 68/70 coins bug.
Works pretty well, performance not bad when camera near Toad, sometimes perfect, shader cache stuttering when new effects show up; some random crashes; background gfx glitches exactly as in Mario Kart 8, probably only on nvidia cards.
60fps in title screen & menus, 40-60fps in-game with much better/stable performance when up close, improved lighting in general/headlamp is now noticeable. Is now rather playable.
Framerate dependant on level. Never goes below 30 mostly stays at around 58. Minor graphical glitches, nothing gamebreaking. Mostly works well with 360 pad + mouse
Runs usually smooth around 40 - 60 fps but in some demanding levels it can be as low as 15 fps (usually only at some parts of the level). At some demanding levels the fps stays at 15fps and it can crash. You can try to zoom in to get a better fps if that happens. Very, very minor graphical glitches can happen. Other than that, the game runs pretty smooth. You can use a controller, use mouse for interactions and you can map the mic to a button on your controller.