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Captain Toad: Treasure Tracker
From Cemu Wiki
Revision as of 03:37, 20 August 2017 by 24gf45g(talk | contribs)('emulateSinglePrecision = true' is default in latest cemu version / captain toad patch. I checked and this file already existed with the correct True value.)
Captain Toad: Treasure Tracker, is an action puzzle video game developed by Nintendo EAD Tokyo and 1-UP Studio, and published by Nintendo. The game is a spin-off of the Super Mario series which builds upon a minigame originally featured in Super Mario 3D World.
In EUR version level 1-17, it strange that the door in the train doesn't open in Single core recompiler (fast) mode but in normal on Single core interpreter mode.
Works pretty well, performance not bad when camera near Toad, sometimes perfect, shader cache stuttering when new effects show up; some random crashes; background gfx glitches exactly as in Mario Kart 8, probably only on nvidia cards.
60fps in title screen & menus, 40-60fps in-game with much better/stable performance when up close, improved lighting in general/headlamp is now noticeable. Is now rather playable.
Framerate dependant on level. Never goes below 30 mostly stays at around 58. Minor graphical glitches, nothing gamebreaking. Mostly works well with 360 pad + mouse
Runs usually smooth around 40 - 60 fps but in some demanding levels it can be as low as 15 fps (usually only at some parts of the level). At some demanding levels the fps stays at 15fps and it can crash. You can try to zoom in to get a better fps if that happens. Very, very minor graphical glitches can happen. Other than that, the game runs pretty smooth. You can use a controller, use mouse for interactions and you can map the mic to a button on your controller.
All default settings. Haven't seen any bug, the games run at full speed all of the time but few fps dips here and there, although short ones that aren't very noticeable. Overclocking ensures these dips stay to a very minimum (at 3.9GHz, haven't seen any dips besides very short ones in lava levels). Audio artifact at rare times, mainly when Toadette does Toadette noises. Playable and graphically perfect till the very end. Passed the door problems in the train level by going back and forth between the doors and train carts for 30 seconds.