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Collateral Thinking: Difference between revisions
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|publisher = Astrosaurus Games | |publisher = Astrosaurus Games | ||
|series = <!-- If no series, exclude from page info --> | |series = <!-- If no series, exclude from page info --> | ||
|released = {{vgrelease|NA=|PAL=|JP=}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --> | |released = {{vgrelease|NA=August 18, 2016|PAL=August 18, 2016|JP=}} <!-- Put them in chronological order left-to-right. The template will automatically order the Can use EU and AUS in place of PAL for separate dates --> | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = Single-player | |modes = Single-player |
Revision as of 23:41, 6 July 2017
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Developer(s) | Astrosaurus Games |
Publisher(s) | Astrosaurus Games |
Release date(s) | NA August 18, 2016 PAL August 18, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | |
GameIDs | Missing IDs |
See also... |
Collateral Thinking is an arcade-style action platformer for Wii U™ that's all about beating up alien ghosts, recovering blueprints, and rescuing billionaires on a tight schedule (and budget). Each level is a self-contained screen that gives you one of three specific tasks to complete in 30 short seconds – to "Avoid" all the hazards, to "Bust" all the enemies, or to "Collect" all the blueprints. These quickfire challenges force you to quickly survey your surroundings and then jump into action in order to progress through the 100+ floors and net as much cash as possible along the way. Collateral Thinking takes the single-screen management of yesterday's classics and then cranks up the speed and the absurdity by 100 for unpredictable, impulsive action! With over 100 levels, three playable characters, and a ton of toe-tapping tunes, Collateral Thinking is more than ready to satisfy your arcade addiction!
Known Issues
Configuration
Gameplay Vidoes
VideoService "service" not recognized. OR VideoService "[service]" not recognized.
Testing
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