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Devil's Third: Difference between revisions

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|input = GamePad, Pro Controller
|input = GamePad, Pro Controller
|wikipedia = Devil%27s_Third
|wikipedia = Devil%27s_Third
|rating = Runs
|rating = Playable
}}
}}
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.
'''Devil's third''' is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.
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== Known Issues ==
== Known Issues ==
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).
There is a chance the game may crash in 1p mode, the game is playable otherwise.


=== Vendor-Specific Issues ===
=== Vendor-Specific Issues ===
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].
*Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following [https://web.archive.org/web/20171024202336/https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide].
*Flickering black textures on certain objects on NVIDIA GPUs.
*Flickering black textures on certain objects on NVIDIA GPUs.


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{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}
{{#ev:youtube|0tcOki3F4SE|300|inline|[https://youtu.be/0tcOki3F4SE Cemu 1.11.5 AMD GPU]|frame}}
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}
{{#ev:youtube|dJbv51iw4dA|300|inline|Cemu Emulator 1.12: Devil's Third|frame}}
{{#ev:youtube|zApZya8OKZI|300|inline|Cemu Emulator 1.17.1: Devil's Third|frame}}
{{#ev:youtube|DxmdXGxI9nk|300|inline|Cemu Emulator 1.17.2: Devil's Third|frame}}
{{#ev:youtube|fOQrVYfC7HY|300|inline|Devil's Third (Wii U/Cemu 1.15.9b)|frame}}


== Testing ==
== Testing ==
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{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=N/A|rating=Unplayable}}
{{testend}}
{{testend}}
{{testsection|1.10|Collapse}}
{{testsection|1.10|Collapsed}}
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=AMD FX-8320E|GPU=Nvidia GTX 1060 6GB|user=PickleRick!|FPS=0|rating=Unplayable|notes=Boots to black screen with 0fps.}}
{{testend}}
{{testend}}
{{testsection|1.11}}
{{testsection|1.11|collapsed}}
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}
{{testline|version=1.11.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6500|GPU=Nvidia GTX 1060|user=borra|FPS=N/A|rating=Unplayable}}
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}
{{testline|version=1.11.2|OS=Windows 7|region=US|CPU=Intel Core i5 4690 @ 3.7GHz|GPU=Nvidia GTX 1080|user=Sniffles|FPS=60|rating=Runs|notes=Minimal testing done, but loads into the game.}}
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{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}
{{testline|version=1.11.5|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=22-30|rating=Playable|notes=No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.}}
{{testend}}
{{testend}}
{{testsection|1.12}}
{{testsection|1.12|collapsed}}
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}}
{{testend}}
{{testend}}
{{testsection|1.17}}
{{testsection|1.17|collapsed}}
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}}
{{testline|version=1.17.2b|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=30-50|rating=Playable|notes=OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Textures randomly change colors, but temporarily can fix restart game}}
{{testend}}
{{testsection|1.22|collapsed}}
{{testline|version= 1.22.6c|OS=Windows 10|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game}}
{{testend}}
{{testsection|1.23.1}}
{{testline|version=1.23.1b|OS=Windows 10|region=USA|CPU=AMD Ryzen4900hs|GPU=Nvidia Rtx 2060 max q 6GB|user=Mew00|FPS=50|rating=Playable|notes=Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p}}
{{testline|version=1.23.1b|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Playable|notes=Vulkan mode, fullspeed all time. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}
{{testend}}
{{testsection|1.26.0}}
{{testline|version=1.26.0d|OS=Windows 11|region=EU|CPU=AMD R5 Ryzen 3600|GPU=AMD Vega 64 8GB|user=dante3732|FPS=50|rating=Runs|notes=Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.}}
{{testend}}
{{testend}}

Latest revision as of 06:33, 15 October 2022

Devil's Third
DT.jpg
Developer(s) Valhalla Game Studios,
Publisher(s) Nintendo
Release date(s) JP August 4, 2015
NA December 11, 2015
EU August 28, 2015
AUS August 29, 2015
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Devil's third is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.

Known Issues

Flicker can occur if GPU buffer cache accuracy is not set to High (slow).

There is a chance the game may crash in 1p mode, the game is playable otherwise.

Vendor-Specific Issues

  • Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following this guide.
  • Flickering black textures on certain objects on NVIDIA GPUs.

Configuration

This game requires GPU buffer cache accuracy set to High(Slow) to run properly.

OpenGL api is recommended as of cemu 1.17.0d

Gameplay Videos

Cemu 1.11.2 AMD GPU
Cemu 1.11.2 Nvidia GPU
Cemu 1.11.5 AMD GPU
Cemu Emulator 1.12: Devil's Third
Cemu Emulator 1.17.1: Devil's Third
Cemu Emulator 1.17.2: Devil's Third
Devil's Third (Wii U/Cemu 1.15.9b)

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i5 6600K NVIDIA GeForce GTX 650 Ti HalfwayOrb N/A Unplayable Black screen/stuck on "loading...
1.4.0c Windows 10 EUR Intel Core i7 4790K @ 4.0 GHz NVIDIA GeForce GTX 970 970Gaming N/A Unplayable crashes after loading screen
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 10 EUR Intel Core i5 4200u NVIDIA Geforce GT 740M Elfogames N/A Unplayable Crash
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper N/A Unplayable
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 US AMD FX-8320E Nvidia GTX 1060 6GB PickleRick! 0 Unplayable Boots to black screen with 0fps.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0 Windows 10 EUR Intel Core i5 6500 Nvidia GTX 1060 borra N/A Unplayable
1.11.2 Windows 7 US Intel Core i5 4690 @ 3.7GHz Nvidia GTX 1080 Sniffles 60 Runs Minimal testing done, but loads into the game.
1.11.2 Windows 7 USA AMD FX8320 AMD R9 390 Darkemaste 20-28 Playable Minor visual issues during cutscenes, occasional texture flickering in-game. Do not have flickering black textures on certain objects as seen on others' videos. Appears to be AMD GPU-specific.
1.11.2 Windows 10 US Intel Core i7 6700K @ 4.0GHz Nvidia GTX 980 TI Blyzzard30 50 Runs Played for an hour or so. Lag here and there but playable. GPU Buffer Cache accuracy on high or screen flicker. Vsync enabled as well.
1.11.5 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 22-30 Playable No major changes from 1.11.2. Previously noted texture flicker issue seems to be related to objects/dead enemies despawning.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.2 Windows 7 US Intel Core i7 3930K @ 4.5GHz Nvidia Titan X Maxwell Mashakos 50 Runs GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.0d Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 6-30 Runs OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits
1.17.2b Windows 10 EU AMD R5 Ryzen 3600 AMD Vega 64 8GB dante3732 30-50 Playable OpenGL mode, indoors fullspeed 50 fps, in something locations have drops down to 30. Textures randomly change colors, but temporarily can fix restart game
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.6c Windows 10 EU AMD R5 Ryzen 3600 AMD Vega 64 8GB dante3732 50 Runs Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game
1.23.1
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.23.1b Windows 10 USA AMD Ryzen4900hs Nvidia Rtx 2060 max q 6GB Mew00 50 Playable Vulkan api: Game is now playable with 30fps to 50fps thier is no crash at start of leavel 2 look Runs good at 1080p
1.23.1b Windows 11 EU AMD R5 Ryzen 3600 AMD Vega 64 8GB dante3732 50 Playable Vulkan mode, fullspeed all time. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.
1.26.0
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.26.0d Windows 11 EU AMD R5 Ryzen 3600 AMD Vega 64 8GB dante3732 50 Runs Vulkan mode, fullspeed all time, but crash on start second level. Textures randomly change colors, but temporarily can fix restart game. If you use an increase in resolution, pixel artifacts appear in the bloom.