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Devil's Third: Difference between revisions
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== Configuration == | == Configuration == | ||
This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. | This game requires ''GPU buffer cache accuracy'' set to '''High(Slow)''' to run properly. | ||
OpenGL api is recommended as of cemu 1.17.0d | |||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{testsection|1.12}} | {{testsection|1.12}} | ||
{{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}} | {{testline|version=1.12.2|OS=Windows 7|region=US|CPU=Intel Core i7 3930K @ 4.5GHz|GPU=Nvidia Titan X Maxwell|user=Mashakos|FPS=50|rating=Runs|notes=GPU Buffer Cache accuracy and disabling Nvidia tile caching needed for game to run without screen glitches. See: https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/%7D%7D}} | ||
{{testend}} | |||
{{testsection|1.17}} | |||
{{testline|version=1.17.0d|OS=Windows 10|region=USA|CPU=AMD FX-8320E|GPU=NVidia GTX 1060 6GB|user=PickleRick!|FPS=6-30|rating=Runs|notes=OpenGL mode is more playable than vulkan mode. Vulkan fps are in single digits}} | |||
{{testend}} | {{testend}} |
Revision as of 20:59, 26 January 2020
Devil's Third | |
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Developer(s) | Valhalla Game Studios, |
Publisher(s) | Nintendo |
Release date(s) | JP August 4, 2015 NA December 11, 2015 EU August 28, 2015 AUS August 29, 2015 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Devil's third is an action-adventure hack and slash shooter video game developed by Valhalla Game Studios and published by Nintendo for the Wii U. The Wii U version was released in most regions in August 2015, and later in North America in December 2015.
Known Issues
Flicker can occur if GPU buffer cache accuracy is not set to High (slow).
Vendor-Specific Issues
- Artifacts on particle effects and blocky artifacts on full screen effects on NVIDIA GPUs. This can be fixed by following this guide.
- Flickering black textures on certain objects on NVIDIA GPUs.
Configuration
This game requires GPU buffer cache accuracy set to High(Slow) to run properly.
OpenGL api is recommended as of cemu 1.17.0d
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Valhalla Game Studios (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2015 (Initial release year)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.5.0
- Tested on (Release): 1.6.0
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.5
- Tested on (Release): 1.12.2
- Tested on (Release): 1.17.0d