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Donkey Kong Country: Tropical Freeze: Difference between revisions

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{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}
{{testline|version=1.4.2b|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Loads|notes=~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)}}
{{testend}}
{{testend}}
{{testsection|version=1.5|collapsed}}
{{testsection|1.5|collapsed}}
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.  
{{testline|version=1.5.0|OS=Windows 7|region=USA|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=15-60|rating=Runs|notes=20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.  
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash)  
Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash)  

Revision as of 03:34, 17 November 2016

Donkey Kong Country: Tropical Freeze
DKC5 box art.jpg
Developer(s) Retro Studios,
Publisher(s) Nintendo
Series
Release date(s) JP February 14, 2014
NA February 21, 2014
EU February 21, 2014
AUS February 22, 2014
Genre(s)
Mode(s)
Input methods Gamepad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Donkey Kong Country: Tropical Freeze is a 2014 side-scrolling platformer video game developed by Retro Studios, with assistance from Monster Games, and published by Nintendo. The fifth installment in the main Donkey Kong Country series, and the first in high-definition, Donkey Kong Country: Tropical Freeze is the direct sequel to the 2010 Wii game, Donkey Kong Country Returns.

Known Issues

Multiplayer Input

Player 2 input is not detected

Vendor-Specific Issues

Various bugs specific to Nvidia GPUs, including glitched pick-ups (ie~ bananas/coins) and improperly rendered textures with specific characters/objects.

Configuration

This game requires "GPU buffer cache accuracy" set to "High(Slow)" to run properly.

Gameplay Vidoes

Donkey Kong Country: Tropical Freeze on 1.5.0 AMD GPU
Donkey Kong Country: Tropical Freeze on 1.5.4 Nvidia GPU
Donkey Kong Country: Tropical Freeze on 1.5.6 AMD GPU
Donkey Kong Country: Tropical Freeze on 1.6.2 AMD GPU
Donkey Kong Country: Tropical Freeze on 1.6.2 Nvidia GPU

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 USA Intel Core i5 4690 NVIDIA GeForce GTX 760 Moi75ts N/A Unplayable Stuck on black "Loading" Screen
1.4.0c Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaster N/A Loads Hangs in visible loading screen, ultimately freezes. (no pun intended)
1.4.1 Windows 10 EUR AMD FX-6300 AMD Radeon HD 7800 2GB nachopique 5 - 9 Loads No sound. Gets in Menu 5-9 fps and grafical issues on letters. When finished loading In-game shows a black screen at 60 fps.
1.4.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste N/A Loads ~10fps in title screen and menus, hangs in black screen at 250+fps after selecting file/controls. (missed potential "freeze" pun)
1.4.2b Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 20-60 Loads ~20fps in title screen and 50-60fps in menus, no longer hangs in black loading screen after selecting file/controls, now loads to a moving green/red static screen at ~50fps that is driving me bananas. (Eventually freezes after waiting several minutes, but does not crash.)
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 15-60 Runs 20fps in title screen/overworld and 50-60fps in menus/cutscenes, 15fps in-game. Previously mentioned moving green/red static screen can be bypassed using a save file.

Can get in game and is consistent 15 fps with full audio until you try to progress to another area where it freezes with music still playing. (Cemu does not crash) No character texture/audio issues to speak of, appears to be AMD GPU- specific.

1.5.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 20-60 Runs 50-60fps in title screen, 50-60fps in menus/cutscenes, 20fps in overworld/in-game. No other major changes from 1.5.0

No character texture/audio issues so far, appears to be AMD GPU- specific.

1.5.1 Windows 10 EUR Intel Core i7-6700K@4.00Ghz AMD R9 290 yener90 60 Loads While loading, you can hear sound, but have a screen glitch, which move: http://i.imgur.com/ZRrKTNG.jpg?1. After the sound ended, it freezes.
1.5.4 Windows 10 USA AMD FX 4100 Black Edition 3.6Ghz Nvidia GTX 750sc OmegaForceYT 35/45 FPS Playable Texture Issues/Slowdowns on Some Times
1.5.6b Windows 10 EUR Core i5-4690 3.5GHz Nvidia GeForce GTX 960 4GB Malkierian 50-60 Playable Character texture glitches, slowdowns on big effects/level changes, or on certain levels. Beginning cutscene totally unwatchable.
1.5.6b Windows 10 EUR AMD FX - 8320 @ 4.0 Ghz Nvidia Gtx 950 2Gb zzkaiser 50-60 Playable It does not work the control and can not play, but videos play an music works perfectly
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 10 EUR AMD FX - 8320 @ 4.0 Ghz Nvidia Gtx 950 2Gb zzkaiser 50-60 Loads The game not detected gamepad and when tick full screen, crash windows
1.6.0 WIndows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeonn R9 390 Darkemaste 45-60 Playable 50-60fps in title screen, menus/cutscenes, *and* in overworld, 45-60fps in-game. Text is now displayed correctly.

It appears enabling ""overwrite vertex buffer size"" significantly lowers performance in this title, (possibly AMD-specific?) previously had it enabled in past submissions. Wii U Pro controller input settings still not detected. (no multiplayer)

1.6.0 Windows 7 USA Intel Core i5-4460 Intel HD 7800 Jakub 55 Playable Seems to run faster in fullscreen mode
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper N/A Loads Coloured impossible to play screen with sound and music
1.6.1 Windows 10 EUR Intel Core i7 6700K Nvidia GTX 970 SC ACX 2.0 Chiyo 60 Runs Graphical glitches including static, lines appearing when collecting bananas, and entire screen going black except for the HUD. Occasional crashes.
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 55-60 Playable 60fps in title screen, menus/cutscenes, *and* in overworld, 55-60fps in-game.

Wii U Pro controller input settings still not detected. (no multiplayer) Nearly perfect otherwise, appears to be AMD GPU- specific.

1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 60 Playable Consistent 60fps in-game, 2nd player input still not detected. Nearly perfect, appears to be AMD GPU- specific.