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(Added recently confirmed and discovered bugs. (AMD - [Skylanders: Superchargers], [Skylanders: Imaginators], Nvidia - [Captain Toad Treasure Tracker], [Hyrule Warriors])
 
(11 intermediate revisions by the same user not shown)
Line 12: Line 12:
 
'''These issues are known and are currently being looked into.'''
 
'''These issues are known and are currently being looked into.'''
  
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option.  
+
'''Update:''' As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)
 +
 
 +
'''Update 2:''' As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated. 
 
'''
 
'''
 
</div>
 
</div>
Line 30: Line 32:
 
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/
 
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/
  
There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.
+
There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.
 
 
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark result available [https://i.imgur.com/nRAnpVs.png here].
 
 
 
  
* '''<big>Artifacts on lava, water, and reflective surfaces</big>'''
+
Comparatively, prior to this driver update [https://pastebin.com/dTmpuZPs Nvidia GPUs used x6 as much RAM as AMD GPUs] for shadercache. Additional updated shader benchmark results available [https://i.imgur.com/nRAnpVs.png here].
[[File:Botwnvlava.jpg|450px]] [[File:Botwnvwater.png|450px]] [[File:Botwnvfrost.png|450px]]
 
  
[[File:Botwnvfrosttalus.gif]]
 
 
A partial workaround is available, follow [https://redd.it/6qwmon this guide] to ''reduce'' the issue. A partial workaround to ''fix'' this issue is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_NVIDIAGlitchArtifacts workaround graphic pack]
 
  
 
* '''<big>Various particles/particle effects not rendered or not rendered properly
 
* '''<big>Various particles/particle effects not rendered or not rendered properly
Line 52: Line 47:
 
</big>'''
 
</big>'''
  
{{#ev:youtube|ZFqJBCdwj-M|450|left|[https://youtu.be/ZFqJBCdwj-M Nvidia Lynel Frozen]|frame}} [[File:Botwsandwalls.png|450px|align]]
+
[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]]
 
 
 
 
 
 
  
 
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.
 
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled.
Line 62: Line 54:
  
  
* '''<big>Black squares and/or missing textures around monks in shrines, when teleporting, or when using ancient equipment.
+
* '''<big> Broken/vertical clouds and fog appearing flat/not rendered properly
 
</big>'''
 
</big>'''
[[File:Botwnv1112ancientparticles2.gif]] [[File:Botwnv1112ancientparticles3.gif]]  
+
[[File:Botwnvclouds.png|450px]] [[File:Botwnvclouds2.png|450px]] [[File:Botwamdclouds.gif|490px]] [[File:Botwnvfogbubble1.png|450px]] [[File:Botwnvfogbubble2.png|450px]]
  
[[File:Botwnv1112ancientparticles4.png|450px]] [[File:Botwnv1112ancientparticles3.png|250px]]
+
There is no proper fix for that yet. These are '''NOT''' effected by enabling ''Full sync at GX2DrawDone()'' or other partial workarounds.  
  
There is no proper fix for that yet.
+
Note: Latter is on AMD GPU for visual comparison.  
 +
 
 +
 
 +
* '''<big>Flickering black textures on leaves
 +
</big>'''
 +
[[File:Botwnvleaves.gif|490px]]
  
Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.
+
There is no proper fix for that yet.  
  
 
</div>
 
</div>
Line 91: Line 88:
 
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.
 
Note: This bug is [https://youtu.be/B3XVe0p--Yc also present on Nvidia GPUs], however is more subtle/less noticeable by comparison.
  
 
* '''<big>Occasional light rings on ambient/dynamic lighting</big>'''
 
[[File:Botwamdlightringsa.png|450px]]  [[File:Botwamdlightringsb.png|450px]]
 
 
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/BreathOfTheWild_!AMDLights workaround graphic pack].
 
 
Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See '''Special Notice''')
 
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
<br> 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |
 
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== Intel iGPU-Specific Bugs ==
 
 
* '''<big>Excessive/extreme brightness</big>'''
 
[[File:Botwinteligpu1.png|450px]]  [[File:Botwinteligpu2.png|450px]]
 
 
There is no proper fix yet.
 
 
</div>
 
<br>
 
|}
 
 
= '''Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water''' =
 
  
 +
= '''Super Smash Bros. U''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 126: Line 100:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken/scrambled text and UI elements </big>'''
 
[[File:Projectzeronvartifacts.png|450px]]
 
  
A workaround is available [https://redd.it/6qwmon here].
+
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''
 +
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}}
  
</div>
 
<br>
 
  
|}
 
 
 
= '''Monster Hunter Ultimate 3''' =
 
 
<br> 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
 
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== Nvidia GPU-Specific Bugs ==
 
  
* '''<big>Artifacts throughout the entire screen </big>'''
 
[[File:MH3Unvartifacts.png|450px]]
 
  
A workaround is available [https://redd.it/6qwmon here].
 
  
* '''<big>Black textures on character models and terrain </big>'''
 
[[File:MH3Unvblackout.jpg|450px]]
 
  
Update to the latest drivers
 
  
</div>
 
<br>
 
  
|}
 
  
<br> 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #00FFFF; background-color: #FFFFFF" |
 
<div style="background-color:#00FFFF; font-size:1px; height:8px; border-bottom:1px solid #00FFFF;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== Intel iGPU-Specific Bugs ==
 
  
* '''<big>Black textures on terrain</big>'''
 
[[File:MH3Uintelblackout.jpg|450px]]
 
  
There is no proper fix for that yet
 
  
</div>
 
<br>
 
  
|}
 
  
= '''Xenoblade Chronicles X''' =
 
  
<br> 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
 
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== Nvidia GPU-Specific Bugs ==
 
  
* '''<big>Excessive brightness (aka "over bloom")</big>'''
 
[[File:XCX4knvob.png|450px]] [[File:XCX4kogdevs.jpg|450px]]
 
  
  
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness workaround graphic pack], "const float exposure = 0.52" recommended for NVIDIA.
 
  
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.
+
There is no proper fix for that yet. (See '''Special Notice''')
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
 +
= '''Mario Kart 8''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
+
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
+
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
== AMD GPU-Specific Bugs ==
+
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Extreme brightness (aka "super bloom")</big>'''
+
* '''<big>Broken/flickering textures on ground in certain courses</big>'''
[[File:XCX4kamdsb.png|450px]][[File:XCX4kogdevs.jpg|450px]]
+
[[File:MK8nvground.png|450px]]
  
A workaround is a available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/XenobladeX_AdjustableBrightness graphic pack],"const float exposure = 0.25" recommended for AMD.
+
There is no proper fix for that yet.
  
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.
 
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
= '''Super Mario Maker''' =
+
= '''Splatoon''' =
  
 
<br>   
 
<br>   
Line 226: Line 153:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Missing edit grid/various effects</big>'''
+
* '''<big>Broken shadows in Inkopolis</big>'''
[[File:SMMnvgrid.png|450px]]
+
[[File:AGME-0.png|450px]]
  
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see '''Special Notice''')
+
There is no proper fix for that yet.
 +
 
 +
* '''<big>Improper or missing lighting/light effects </big>'''
 +
[[File:Splatnvlight.jpg|450px]]
 +
 
 +
There is no proper fix for that yet.
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
  
= '''Deus Ex: Human Revolution''' =
+
= '''Donkey Kong Country: Tropical Freeze''' =
  
 
<br>   
 
<br>   
 +
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
 
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
 
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 +
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
 +
 +
 +
* '''<big> Broken fog/smoke/dust effects in certain stages</big>'''
 +
 +
[[File:DKCTFnvfog1.png|430px|align]] [[File:DKCTFnvfog2.png|450px|align]] [[File:DKCTFamdfog.png|450px|align]]
 +
 +
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly.
  
* '''<big>Lighting changing colors with movement</big>'''
+
Note: Latter is on AMD GPU for visual comparison.
  
There is no proper fix for that yet.
 
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
= '''Super Smash Bros. U''' =
+
= '''Sniper Elite V2''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 259: Line 198:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
 +
* '''<big>Broken particles/particle effects</big>'''
 +
[[File:SEV2nv.png|450px]]
  
* '''<big>Flickering/disappearing objects/effects in certain stages</big>'''
+
There is no proper fix for that yet.
{{#ev:youtube|caNPUV41_DE|400|left|[https://youtu.be/caNPUV41_DE Sm4sh Nvidia GPU]|frame}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
There is no proper fix for that yet. (See '''Special Notice''')
 
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
  
= '''Mario Kart 8''' =
+
= '''Hyrule Warriors''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 294: Line 215:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken/flickering textures on ground in certain courses</big>'''
+
* '''<big>Broken textures/white glow when hitting enemies</big>'''
[[File:MK8nvground.png|450px]]
+
[[File:Hwdlnv1.jpg|450px]] [[File:HW1112nv2.png|450px]]
  
 
There is no proper fix for that yet.
 
There is no proper fix for that yet.
 +
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
  
* '''<big>Broken shadows in certain courses
+
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].
</big>'''
 
 
 
{{#ev:youtube|h05Tq7AqYHk|450|inline|[https://youtu.be/h05Tq7AqYHk 1.8.0+ MK8]|frame}}  {{#ev:youtube|V8VB5o4LhlY|450|inline|[https://youtu.be/V8VB5o4LhlY 1.7.5 MK8]|frame}}
 
 
 
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')
 
  
Note: [https://youtu.be/V8VB5o4LhlY Is not present in Cemu 1.7.5]
 
</div>
 
<br>
 
  
|}
+
* '''<big>Broken textures/white glow effect from certain characters</big>'''
 +
[[File:Hwdlnv1.jpg|450px]] [[File:Hwdlamd1.png|450px]]
  
<br> 
+
There is no proper fix for that yet. These are '''NOT''' effected by current partial workarounds.  
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
 
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== AMD GPU-Specific Bugs ==
 
 
 
* '''<big>Multiple shadows in certain courses</big>'''
 
 
 
[[File:MK8amdshadows.png|450px]]
 
 
 
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see '''Special Notice''')
 
  
 +
Note: Latter is on AMD GPU for visual comparison.
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
= '''Splatoon''' =
+
= '''Paper Mario: Color Splash''' =
 
 
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 339: Line 242:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken shadows in Inkopolis</big>'''
+
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''
[[File:AGME-0.png|450px]]
+
[[File:Pmcsnv1.png|450px]] [[File:Pmcsnv4.png|450px]]
  
There is no proper fix for that yet.
+
There is no proper fix for that yet.  
  
* '''<big>Improper or missing lighting/light effects </big>'''
 
[[File:Splatnvlight.jpg|450px]]
 
  
There is no proper fix for that yet.
+
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''
</div>
+
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]
<br>
 
|}
 
  
<br> 
+
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
 
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here --> 
 
== AMD GPU-Specific Bugs ==
 
 
 
* '''<big>Faded/missing colors on certain objects</big>'''
 
 
 
[[File:Splatoonamdorbs180.png|450px]] [[File:Splatoonamdorbs175.png|450px]]
 
 
 
There is no proper fix for that yet. (see '''Special Notice''')
 
  
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
= '''Sniper Elite V2''' =
+
= '''Devil's Third''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 379: Line 265:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken particles/particle effects</big>'''
+
* '''<big>Flickering black textures on certain objects</big>'''
[[File:|450px]]
+
[[File:DT1112nv1.png|450px]]
 
 
There is no proper fix for that yet.
 
  
 +
There is no proper fix for that yet.
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
  
 +
= '''Ducktales: Remastered''' =
 +
<br> 
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
+
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
+
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
== AMD GPU-Specific Bugs ==
+
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken textures</big>'''
+
* '''<big>Missing particle and lighting effects</big>'''
 
+
[[File:NvDRfire&rain.png|450px]] [[File:AmdDRfire&rain.gif|490px]]
[[File:SEV2amd1.png|450px]]
 
  
 
There is no proper fix for that yet.  
 
There is no proper fix for that yet.  
  
 +
Note: Latter is on AMD GPU for visual comparison.
 
</div>
 
</div>
 
<br>
 
<br>
 
 
|}
 
|}
  
= '''Hyrule Warriors''' =
+
= '''Captain Toad: Treasure Tracker''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
Line 413: Line 299:
 
== Nvidia GPU-Specific Bugs ==
 
== Nvidia GPU-Specific Bugs ==
  
* '''<big>Broken textures/white glow when hitting enemies</big>'''
+
* '''<big>Excessive brightness in certain stages</big>'''
[[File:HW1112nv1.png|450px]] [[File:HW1112nv2.png|450px]]
+
[[File:Ctttnv1.png|450px]] [[File:Ctttamd1.png|450px]]
  
There is no proper fix for that yet.
+
There is no proper fix for that yet.  
A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
 
  
A partial workaround to remove the broken textures from some enemies is available via a [https://github.com/slashiee/cemu_graphic_packs/tree/master/Workaround/HyruleWarriors_EnemyDeathFix workaround graphic pack].
+
Note: Latter is on AMD GPU for visual comparison.
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
  
= '''Paper Mario: Color Splash''' =
+
= '''Skylanders: Superchargers''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
+
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
+
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
== Nvidia GPU-Specific Bugs ==
+
== AMD GPU-Specific Bugs ==
  
* '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>'''
+
* '''<big>Broken textures & particle effects rendering over all textures</big>'''
[[File:Pmcsnv1.png|450px]]
+
[[File:Ssamdwindows1.png|450px]] [[File:Ssamdlinux1.png|450px]]
  
A workaround is available [https://redd.it/6qwmon here].
+
There is no proper fix for that yet.  
 
 
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>'''
 
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]]
 
 
 
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
 
  
 +
Note: Latter is on AMD GPU in Linux on Mesa for visual comparison. (This is a semi-recent regression for AMD Windows)
 
</div>
 
</div>
 
<br>
 
<br>
 
|}
 
|}
  
= '''Devil's Third''' =
+
= '''Skylanders: Imaginators''' =
 
<br>   
 
<br>   
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
 
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10";
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" |
+
| style="width:75%;vertical-align: top; border:1px solid #e82e2e; background-color: #FFFFFF" |
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div>
+
<div style="background-color:#FF0000; font-size:1px; height:8px; border-bottom:1px solid #e82e2e;"></div>
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
 
<div style="margin:5px;text-align:left">  <!-- use css box here -->   
== Nvidia GPU-Specific Bugs ==
+
== AMD GPU-Specific Bugs ==
  
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>'''
+
* '''<big>Particle effects rendering over all textures</big>'''
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]]
+
[[File:Siamdwindows1.jpg|450px]] [[File:Sinvwindows1.png|450px]]
  
A workaround is available [https://redd.it/6qwmon here].
+
There is no proper fix for that yet.  
 
 
* '''<big>Flickering black textures on certain objects</big>'''
 
[[File:DT1112nv1.png|450px]]
 
  
There is no proper fix for that yet.  
+
Note: Latter is on Nvidia GPU for visual comparison. (This is a semi-recent regression for AMD Windows)
 
</div>
 
</div>
 +
<br>
 
|}
 
|}

Latest revision as of 05:34, 6 September 2019

Welcome!
This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu.
If a workaround exists, instructions or a guide will noted if available.


Special Notice:
As of the shader system overhaul in Cemu 1.8.0, Cemu now uses seperable shaders and may have an adverse effect/temporary new visual bugs on titles that utilize geometry shaders. (which aren't many)

These issues are known and are currently being looked into.

Update: As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly)

Update 2: As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated.


The Legend of Zelda: Breath of the Wild


Nvidia GPU-Specific Bugs

  • Excessive amount of RAM used for shadercache

https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/

There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on.

Comparatively, prior to this driver update Nvidia GPUs used x6 as much RAM as AMD GPUs for shadercache. Additional updated shader benchmark results available here.


  • Various particles/particle effects not rendered or not rendered properly

Botwnvsmoke.png

A partial workaround for some of these effects is a available via a workaround graphic pack.


  • Occasional distant enemy AI freezing, sand walls, and broken steam/clouds

BotWnvdesync1.gif BotWnvdesync2.gif align

This may be fixed by enabling Full sync at GX2DrawDone() in the Debug menu, however is reported can still happen even with this setting enabled.

Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/


  • Broken/vertical clouds and fog appearing flat/not rendered properly

Botwnvclouds.png Botwnvclouds2.png Botwamdclouds.gif Botwnvfogbubble1.png Botwnvfogbubble2.png

There is no proper fix for that yet. These are NOT effected by enabling Full sync at GX2DrawDone() or other partial workarounds.

Note: Latter is on AMD GPU for visual comparison.


  • Flickering black textures on leaves

Botwnvleaves.gif

There is no proper fix for that yet.



AMD GPU-Specific Bugs

  • Additional shadows on grass at certain camera angles/distances

Botwamdgrassshadows.png

A workaround is a available via a workaround graphic pack.

Appears to be related to the game's poor shadow LoDs or "box shadow", the "box shadow" is also present on both the Wii U and Switch and is NOT considered a bug.

Note: This bug is also present on Nvidia GPUs, however is more subtle/less noticeable by comparison.


Super Smash Bros. U


Nvidia GPU-Specific Bugs

  • Flickering/disappearing objects/effects in certain stages










There is no proper fix for that yet. (See Special Notice)


Mario Kart 8


Nvidia GPU-Specific Bugs

  • Broken/flickering textures on ground in certain courses

MK8nvground.png

There is no proper fix for that yet.


Splatoon


Nvidia GPU-Specific Bugs

  • Broken shadows in Inkopolis

AGME-0.png

There is no proper fix for that yet.

  • Improper or missing lighting/light effects

Splatnvlight.jpg

There is no proper fix for that yet.


Donkey Kong Country: Tropical Freeze


Nvidia GPU-Specific Bugs

  • Broken fog/smoke/dust effects in certain stages

align align align

There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly.

Note: Latter is on AMD GPU for visual comparison.


Sniper Elite V2


Nvidia GPU-Specific Bugs

  • Broken particles/particle effects

SEV2nv.png

There is no proper fix for that yet.


Hyrule Warriors


Nvidia GPU-Specific Bugs

  • Broken textures/white glow when hitting enemies

Hwdlnv1.jpg HW1112nv2.png

There is no proper fix for that yet. A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.

A partial workaround to remove the broken textures from some enemies is available via a workaround graphic pack.


  • Broken textures/white glow effect from certain characters

Hwdlnv1.jpg Hwdlamd1.png

There is no proper fix for that yet. These are NOT effected by current partial workarounds.

Note: Latter is on AMD GPU for visual comparison.


Paper Mario: Color Splash


Nvidia GPU-Specific Bugs

  • Artifacts throughout the entire screen in certain areas/during cutouts

Pmcsnv1.png Pmcsnv4.png

There is no proper fix for that yet.


  • Occasional green colored character textures and missing textures on certain characters

Pmcsnv2.png Pmcsnv3.png

A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.


Devil's Third


Nvidia GPU-Specific Bugs

  • Flickering black textures on certain objects

DT1112nv1.png

There is no proper fix for that yet.


Ducktales: Remastered


Nvidia GPU-Specific Bugs

  • Missing particle and lighting effects

NvDRfire&rain.png AmdDRfire&rain.gif

There is no proper fix for that yet.

Note: Latter is on AMD GPU for visual comparison.


Captain Toad: Treasure Tracker


Nvidia GPU-Specific Bugs

  • Excessive brightness in certain stages

Ctttnv1.png Ctttamd1.png

There is no proper fix for that yet.

Note: Latter is on AMD GPU for visual comparison.


Skylanders: Superchargers


AMD GPU-Specific Bugs

  • Broken textures & particle effects rendering over all textures

Ssamdwindows1.png Ssamdlinux1.png

There is no proper fix for that yet.

Note: Latter is on AMD GPU in Linux on Mesa for visual comparison. (This is a semi-recent regression for AMD Windows)


Skylanders: Imaginators


AMD GPU-Specific Bugs

  • Particle effects rendering over all textures

Siamdwindows1.jpg Sinvwindows1.png

There is no proper fix for that yet.

Note: Latter is on Nvidia GPU for visual comparison. (This is a semi-recent regression for AMD Windows)