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Graphic Card Compatibility: Difference between revisions
Darkemaste (talk | contribs) m (Replaced previous desync video which is no longer available on YT.) |
Darkemaste (talk | contribs) (Added images for recently discovered BotW bug and a confirmed prior bug, removed a bug that has apparently been fixed. (Nvidia - [Deus Ex: Human Revolution] Lighting changing colors with movement bug)) |
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[[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]] | [[File:BotWnvdesync1.gif|490px]] [[File:BotWnvdesync2.gif|490px]] [[File:Botwsandwalls.png|450px|align]] | ||
This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled. | This may be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu, however is reported can still happen even with this setting enabled. | ||
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* '''<big> | * '''<big> Broken/vertical clouds and fog appearing flat/not rendered properly | ||
</big>''' | </big>''' | ||
[[File:Botwnvclouds.png|450px]] | [[File:Botwnvclouds.png|450px]] [[File:Botwnvclouds2.png|450px]] [[File:Botwamdclouds.gif|490px]] [[File:Botwnvfogbubble1.png|450px]] [[File:Botwnvfogbubble2.png|450px]] | ||
There is no proper fix for that yet. | There is no proper fix for that yet. These are '''NOT''' effected by enabling ''Full sync at GX2DrawDone()'' or other partial workarounds. | ||
Note: | Note: Latter is on AMD GPU for visual comparison. | ||
</div> | </div> | ||
<br> | <br> | ||
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</div> | </div> | ||
<br> | <br> | ||
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There is no proper fix for that yet. | There is no proper fix for that yet. | ||
</div> | |||
<br> | |||
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= '''Donkey Kong Country: Tropical Freeze''' = | |||
<br> | |||
{| style="width:100%;border: 0; background-color: #ffffff" cellpadding="0" cellspacing="10"; | |||
| style="width:75%;vertical-align: top; border:1px solid #008000; background-color: #FFFFFF" | | |||
<div style="background-color:#008000; font-size:1px; height:8px; border-bottom:1px solid #008000;"></div> | |||
<div style="margin:5px;text-align:left"> <!-- use css box here --> | |||
== Nvidia GPU-Specific Bugs == | |||
* '''<big> Broken fog/smoke/dust effects in certain stages</big>''' | |||
[[File:DKCTFnvfog1.png|430px|align]] [[File:DKCTFnvfog2.png|450px|align]] [[File:DKCTFamdfog.png|450px|align]] | |||
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly. | |||
Note: Latter is on AMD GPU for visual comparison. | |||
</div> | </div> | ||
<br> | <br> |
Revision as of 09:43, 5 March 2019
This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu.
If a workaround exists, instructions or a guide will noted if available.
Special Notice: These issues are known and are currently being looked into. Update: As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option. (and is required for certain titles to work properly) Update 2: As of Cemu 1.14.0 the remaining visual bugs introduced on AMD GPUs in Cemu 1.8.0 are now fixed/now puts AMD GPUs back on visual parity with Cemu 1.7.5. Further testing for Nvidia would be greatly appreciated.
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The Legend of Zelda: Breath of the Wild
Nvidia GPU-Specific Bugs
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/ There is no proper fix for that yet, however a driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on. Comparatively, prior to this driver update Nvidia GPUs used x6 as much RAM as AMD GPUs for shadercache. Additional updated shader benchmark results available here.
A partial workaround for some of these effects is a available via a workaround graphic pack.
This may be fixed by enabling Full sync at GX2DrawDone() in the Debug menu, however is reported can still happen even with this setting enabled. Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/
There is no proper fix for that yet. These are NOT effected by enabling Full sync at GX2DrawDone() or other partial workarounds. Note: Latter is on AMD GPU for visual comparison.
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AMD GPU-Specific Bugs
A workaround is a available via a workaround graphic pack. Appears to be related to the game's poor shadow LoDs or "box shadow", the "box shadow" is also present on both the Wii U and Switch and is NOT considered a bug. Note: This bug is also present on Nvidia GPUs, however is more subtle/less noticeable by comparison.
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Super Mario Maker
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see Special Notice)
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Super Smash Bros. U
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. (See Special Notice)
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Mario Kart 8
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
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Splatoon
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
There is no proper fix for that yet.
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Donkey Kong Country: Tropical Freeze
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. Fog/smoke/dust effects may also intermittently/occasionally become missing instead of not being rendered properly. Note: Latter is on AMD GPU for visual comparison.
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Sniper Elite V2
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Hyrule Warriors
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile. A partial workaround to remove the broken textures from some enemies is available via a workaround graphic pack.
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Paper Mario: Color Splash
Nvidia GPU-Specific Bugs
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
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Devil's Third
Ducktales: Remastered