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Graphic Card Compatibility: Difference between revisions
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* '''<big>Broken textures</big>''' | * '''<big>Broken textures</big>''' | ||
[[File:|450px]] | [[File:SEV2amd1.png|450px]] | ||
There is no proper fix for that yet. | There is no proper fix for that yet. | ||
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== Nvidia GPU-Specific Bugs == | == Nvidia GPU-Specific Bugs == | ||
* '''<big>Artifacts throughout the entire screen in certain areas</big>''' | * '''<big>Artifacts throughout the entire screen in certain areas/during cutouts </big>''' | ||
[[File:Pmcsnv1.png|450px]] | [[File:Pmcsnv1.png|450px]] | ||
A workaround is available [https://redd.it/6qwmon here]. | A workaround is available [https://redd.it/6qwmon here]. | ||
* '''<big>Occasional green colored character textures and missing textures on certain characters </big>''' | |||
[[File:Pmcsnv2.png|450px]] [[File:Pmcsnv3.png|450px]] | |||
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile. | |||
</div> | </div> | ||
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<div style="margin:5px;text-align:left"> <!-- use css box here --> | <div style="margin:5px;text-align:left"> <!-- use css box here --> | ||
== Nvidia GPU-Specific Bugs == | == Nvidia GPU-Specific Bugs == | ||
* '''<big>Artifacts on particle effects and blocky artifacts on full screen effects.</big>''' | |||
[[File:DTnvtc1.jpg|450px]] [[File:DTnvtc2.jpg|450px]] | |||
A workaround is available [https://redd.it/6qwmon here]. | |||
* '''<big>Flickering black textures on certain objects</big>''' | * '''<big>Flickering black textures on certain objects</big>''' | ||
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There is no proper fix for that yet. | There is no proper fix for that yet. | ||
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Revision as of 00:49, 29 June 2018
This is a comprehensive list of all known current GPU-vendor specific bugs in Cemu.
If a workaround exists, instructions or a guide will noted if available.
Special Notice: These issues are known and are currently being looked into. Update: As of Cemu 1.11.6 conventional shaders have been re-introduced and separable shaders can now be enabled/disabled via an experimental option.
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The Legend of Zelda: Breath of the Wild
Nvidia GPU-Specific Bugs
https://devtalk.nvidia.com/default/topic/1001276/excessive-amount-of-ram-used-by-glsl-programs/ There is no proper fix for that yet., however recent driver update reduced excessive RAM usage by 30%. Another driver update to reduce excessive RAM usage is planned later on. Comparatively, prior to this driver update Nvidia GPUs used x6 as much RAM as AMD GPUs for shadercache. Additional updated shader benchmark result available here.
A partial workaround is available, follow this guide to reduce the issue. A partial workaround to fix this issue is a available via a workaround graphic pack
A partial workaround for some of these effects is a available via a workaround graphic pack.
Note:https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/
There is no proper fix for that yet. Note: The back squares appear white instead when using "accurateShaderMul = min" inside a gameprofile, and can appear red instead when using different clarity graphic pack presets.
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AMD GPU-Specific Bugs
A workaround is a available via a workaround graphic pack. Appears to be related to the game's poor shadow LoDs or "box shadow", the "box shadow" is also present on both the Wii U and Switch and is NOT considered a bug. Note: This bug is also present on Nvidia GPUs, however is more subtle/less noticeable by comparison.
A workaround is a available via a workaround graphic pack. Note: Is not present on Wine/Linux. Is only briefly present when it occurs and does not appear again afterwards. (See Special Notice)
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Project Zero: Maiden of Black Water / Fatal Frame: Maiden of Black Water
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Monster Hunter Ultimate 3
Nvidia GPU-Specific Bugs
A workaround is available here.
Update to the latest drivers
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Xenoblade Chronicles X
Nvidia GPU-Specific Bugs
Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.
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AMD GPU-Specific Bugs
A workaround is a available via a graphic pack,"const float exposure = 0.25" recommended for AMD. Note: Latter picture is a 4k screenshot from XCX's devs for visual comparison.
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Super Mario Maker
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. A temporary solution would be to rollback to Cemu 1.7.5 until this issue is fixed. (see Special Notice)
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Deus Ex: Human Revolution
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
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Super Smash Bros. U
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. (See Special Notice)
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Mario Kart 8
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see Special Notice)
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AMD GPU-Specific Bugs
A partial workaround is a available by launching cemu.exe with "-amdshadows" parameter, which removes shadows entirely. (see Special Notice)
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Splatoon
Nvidia GPU-Specific Bugs
There is no proper fix for that yet.
There is no proper fix for that yet.
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AMD GPU-Specific Bugs
There is no proper fix for that yet. (see Special Notice)
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Sniper Elite V2
Nvidia GPU-Specific Bugs
[[File:|450px]] There is no proper fix for that yet.
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Hyrule Warriors
Nvidia GPU-Specific Bugs
There is no proper fix for that yet. A partial workaround to remove the white clouds is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile. A partial workaround to remove the broken textures from some enemies is available via a workaround graphic pack. |
Paper Mario: Color Splash
Nvidia GPU-Specific Bugs
A workaround is available here.
A partial workaround is available by adding "accurateShaderMul = false" under [Graphics] inside a gameprofile.
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Devil's Third
Nvidia GPU-Specific Bugs
A workaround is available here.
There is no proper fix for that yet.
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