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Kirby and the Rainbow Curse: Difference between revisions

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== Configuration ==
== Configuration ==
To play, use a "Gamepad" profile with your mouse (Pro Controler don't work).
To play, use a "Gamepad" profile (Pro Controler don't work) and the "Separate Gamepad View" to play the game with '''your mouse''' (buttons which only appear on the gamepad and not on the TV).<br>


== Gameplay Videos ==
== Gameplay Videos ==
Line 25: Line 25:
{{#ev:youtube|nyItUGWYxXY|300|inline|Cemu Emulator 1.12: Kirby and the Rainbow Curse |frame}}
{{#ev:youtube|nyItUGWYxXY|300|inline|Cemu Emulator 1.12: Kirby and the Rainbow Curse |frame}}
{{#ev:youtube|x8iC9fafcO4|300|inline|Cemu 1.12.0 - 100% save file test - GTX 750 Ti |frame}}
{{#ev:youtube|x8iC9fafcO4|300|inline|Cemu 1.12.0 - 100% save file test - GTX 750 Ti |frame}}
{{#ev:youtube|BHK77YuTQNo|300|inline|Kirby and the Rainbow Paintbrush (Wii U/Cemu 1.15.8 - 4K) |frame}}


== Testing ==
== Testing ==
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{{testsection|1.15}}
{{testsection|1.15}}
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Ryzen 5 2600X|GPU=NVidia Titan X|user=Durandal|FPS=60|rating=Perfect|notes=
{{testline|version=1.15.10|OS=Windows 10|region=EUR|CPU=Ryzen 5 2600X|GPU=NVidia Titan X|user=Durandal|FPS=60|rating=Perfect|notes=
I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required. The only really special configuration this game requires is to open the separate gamepad view and make that one your fullscreen display, as there are buttons which only appear on the gamepad and not on the TV.}}
I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required.}}
{{testend}}
{{testsection|1.16}}
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Playable|notes=Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) - Just some visual glitch and paintings disappears (I don't use the graphicpack option "flashing square") - Game Time = 0.5H}}
{{testend}}
{{testsection|1.17}}
{{testline|version=1.17.1|OS=Windows 10 x64 1909|region=USv16|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.87)|user=Xetron4|FPS=60|rating=Playable|notes=Mode OpenGL - Works Great - Game Time = 0.5H}}
{{testend}}
{{testend}}

Revision as of 08:44, 28 April 2020

Kirby and the Rainbow Curse
Kirby RC Box.jpg
Developer(s) HAL Laboratory,
Publisher(s) Nintendo
Series
Release date(s) JP January 22, 2015
NA February 20, 2015
EU May 8, 2015
AUS May 9, 2015
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google
Wikipedia page

Kirby and the Rainbow Curse is a 2015 platforming video game in the Kirby series, developed by HAL Laboratory for Wii U. The title, which is a follow-up game of the 2005 Nintendo DS title Kirby: Canvas Curse, was released by Nintendo on January 22, 2015 in Japan, February 20, 2015 in North America, May 8, 2015 in Europe and May 9, 2015 in Australia. The game supports the Kirby, Meta Knight, and King Dedede amiibo. It was released under the alternative titles Touch! Kirby Super Rainbow in Japan, and Kirby and the Rainbow Paintbrush in Europe.

Known Issues

  • Some graphical issues

Configuration

To play, use a "Gamepad" profile (Pro Controler don't work) and the "Separate Gamepad View" to play the game with your mouse (buttons which only appear on the gamepad and not on the TV).

Gameplay Videos

Cemu Emulator 1.12: Kirby and the Rainbow Curse
Cemu 1.12.0 - 100% save file test - GTX 750 Ti
Kirby and the Rainbow Paintbrush (Wii U/Cemu 1.15.8 - 4K)

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.3d Windows 10 USA Intel Core i7-6700k Nvidia GTX 1070 Bloodhorde 60 Runs Turns full screen grey after selecting story mode.
1.7.5 Windows 10 (64-Bit) Europe Intel Core i5-6500 AMD R9 380 bill_q 60 Runs Requires a save file. Runs full speed except some objects aren't rendered correctly. Radeon 16.12.2.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 USA AMD FX-9370 @ 4.4GHz Nvidia GTX 1070 dsjrb 60 Runs Will grey screen on intro cutscene into Story Mode. Save file to skip this is required.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.1 Windows 10 EU Intel Core i5 4670k @ 4.2GHz nVidia GTX 750 Ti 2GB chriztr 60 Runs Crashes after intro cut-scene.
1.11.3 Windows 10 USA Intel Core i7 4790k @ 4.6GHz nVidia GTX 1080 Ti blaice 60 Runs Gray during intro video and immediate crash (this should not be considered "playable").
1.11.3 Windows 10 USA Intel Core i7 7700HQ @ 2.8GHz nvidia GeForce GTX 1060 Kkjj 60 Playable Requires save workaround. Rare cases of freezes/frame rate drops. Otherwise runs fine.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.2d Windows 10 (Boot Camp) USA Intel Core i9-8950HK @ 2.9GHz AMD Radeon Pro 560X Goldmaster11 60 Playable Model identifier:
  • MacBookPro 15,1

Issues:

  • Save workaround is still required.
  • Unable to go past menus on 2 and 3-core recompilers.

Temperature:

  • 70-80 degrees Celsius while playing.

CPU Behavior:

  • Could Turbo Boost to 3.7-4.3GHz during gameplay (single core).
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.10 Windows 10 EUR Ryzen 5 2600X NVidia Titan X Durandal 60 Perfect I was able to boot, start a new game, and play through the first 2 worlds with no issues at all and no workarounds required.
1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.1 Windows 10 x64 1909 USv16 AMD 2700X DDR4 16Go NVIDIA GTX970 (Driver 441.66) Xetron4 60 Playable Mode Vulkan - Works Great (No test before 1.16.1 & OpenGL) - Just some visual glitch and paintings disappears (I don't use the graphicpack option "flashing square") - Game Time = 0.5H
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.1 Windows 10 x64 1909 USv16 AMD 2700X DDR4 16Go NVIDIA GTX970 (Driver 441.87) Xetron4 60 Playable Mode OpenGL - Works Great - Game Time = 0.5H