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Mario & Sonic at the Rio 2016 Olympic Games: Difference between revisions

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{{testsection|1.22}}
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{{testline|version=1.22.8|OS=Windows 10|region=PAL|CPU=Intel Core i7-9700k @ 3.6Ghz|GPU=Nvidia GTX 970|user=Adri|FPS=60|rating=Playable|notes=OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). '''Multiplayer crashes the Graphics API though''', freezing the graphics and only having audio play.}}
{{testline|version=1.22.8|OS=Windows 10|region=PAL|CPU=Intel Core i7-9700k @ 3.60Ghz|GPU=Nvidia GTX 970|user=Adri|FPS=60|rating=Playable|notes=OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). '''Multiplayer crashes the Graphics API though''', freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.}}
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Revision as of 21:31, 21 March 2021

Mario & Sonic at the Rio 2016 Olympic Games
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Developer(s) /({{#regex:SEGA|/.*?(?:NA|JP|EU|AUS|KO|RUS|SA|CA).*?>.*?>\s*([^\[|<]*).*?>/rs|$1|}}#NOMATCH#)/rs|$1}}
Publisher(s) /({{#regex:Nintendo|/.*?(?:NA|JP|EU|AUS|KO|RUS|SA|CA).*?>.*?>\s*([^\[|<]*).*?>/rs|$1|}}#NOMATCH#)/rs|$1}}
Series //|}}|/([^,]+)(,? ?)/rs|$1$2}}
Release date(s) JP June 23, 2016
NA June 24, 2016
EU June 24, 2016
AUS June 25, 2016
{{#regex:JP June 23, 2016
NA June 24, 2016
EU June 24, 2016
AUS June 25, 2016
|/.*?(\d\d\d\d).*/rs||1}}
Genre(s) //|}}|/([^,]+)(,? ?)/rs|$1$2}}
Mode(s) /(Single-player|Multi(-)?player|Co-op|Online)/rsi|$1$2}}|/\((\d{1,2}|\*)\)/|($1)}}
Input methods /(Wii Remote|Nunchuk|Dance Pad|Wii Balance Board|USB Keyboard|Skylander Portal|Wii MotionPlus|GamePad|Wii Speak|Microphone|Classic Controller Pro|(Pro|GameCube|Classic|Keyboard|Guitar|) Controller)/rsi|$1}}
Compatibility RunsRuns
GameIDs Missing IDs
See also...

[[google:{{#regex:Mario & Sonic at the Rio 2016 Olympic Games|/\s/|+}}|Search Google]]
Wikipedia page

Mario & Sonic at the Rio 2016 Olympic Games is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.

Known Issues

Configuration

Gameplay Videos

Testing

Testing
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 10 USA Intel Core i7 4790k Nvidia GTX 1070 FaserF 0 Unplayable Game crashes at start.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.6b Windows 10 EUR Intel Core i5 2300 Nvidia GTX 650 RTSPTK 0 Unplayable Game crashes at start.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 EUR Intel Core i5 2300 Nvidia GTX 650 RTSPTK 0 Unplayable Game crashes at start.
1.13
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.13.0e Windows 10 USA Intel Core i5-7600K @ 3.80GHz NVIDIA GeForce GTX 1060 6GB slashiee 3 Runs Game now boots again. Low FPS unless using cycle counter and RDTSC off.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.3b Windows 10 USA Intel Core i7-4790k @ 4.00GHz NVIDIA GeForce GTX 1070ti 8GB Sabby 30 Runs Game runs with good FPS on default settings, but half of the events crash game on start.
1.15.10 Windows 10 EUR Intel Core i7-3770k Nvidia GTX 1060 6Gb Slade1972 30 Playable Game runs well, stable at 30fps. Good audio. Some graphical glitches on event title screens, these clear up during the events. No crashes on events noted. CPU Mode Single Core Recompiler (fast).
1.16
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.16.1 Windows 10 USA AMD FX-8320E NVidia GTX 1060 6GB PickleRick! 60 Playable Vulkan API, Mostly 60fps with slowdowns, Update not installed
1.17
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.17.1 Windows 10 USA Intel Core i7-4790k 3.60GHz GeForce GTX 1060 3GB 60 Runs Vulkan API, Usually 60fps with slowdowns as shader cache is compiled, (IMPORTANT!) All events work without crashing ONLY on first time start-up with no previous save. Half of the events will begin crashing upon a second or further play session. Possible issue within the mlc folder, further testing and experimentation required.
1.22
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.22.8 Windows 10 PAL Intel Core i7-9700k @ 3.60Ghz Nvidia GTX 970 Adri 60 Playable OpenGL, Runs at pretty much 60 Fps locked without slowdowns. Game only crashed once during first boot, no crashes afterwards (even after playing events multiple times). Multiplayer crashes the Graphics API though, freezing the graphics and only having audio play. Some of the menu's fonts seem to look corrupted. Selecting another option and then going back to the original selection fixes this.