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Minecraft: Wii U Edition: Difference between revisions

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== Known Issues ==
== Known Issues ==
*Loud static sound when the game is loading <!-- Changed because profanity -->
*Loud static sound when the game is loading <!-- Changed because profanity -->
* The game crashes at before booting in version 1.8.0 and above
 
=== Additional files ===
Minecraft: Wii U Edition requires four files not provided by the emulator to boot the game. The files are in 'storage_mlc\sys\title\0005001b\1005c000\conte­nt' as follows:
FFLResMiddleLG.dat
FFLResMiddle.dat
FFLResHighLG.dat
FFLResHigh.dat
 
 
 


== Configuration ==
== Configuration ==
*GPU accuracy must be set to high.  
*GPU accuracy must be set to high.  
**''This is to avoid flickery textures.''
**''This is to avoid flickery textures.''
*Turn off RDTSC (improves performance)


== Gameplay Vidoes ==
== Gameplay Vidoes ==
Line 43: Line 53:
{{testend}}
{{testend}}
{{testsection|1.11}}
{{testsection|1.11}}
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=N/A|rating=Unplayable|notes=Crashes when attempting to boot game}}
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=AMD FX-8350 @ 4.0GHz|GPU=AMD R9 390|user=Zumbuh|FPS=20-50|rating=Runs|notes=Takes extremely long time to boot, and crashes when generating a new world. Works with existing worlds & the Tutorial level. Seems to require the same additional files as New Super Mario Bros. U as it did not boot without them. Audio seems to be significantly improved over 1.7. Still requires GPU buffer to be set to high or it will have severe graphical glitches. Texture filtering seems to be glitched at all times as textures in the distance are incorrect, but as you approach them they change to normal. Has moments when it will dip to 1fps then go back up, and sometimes it will dip to 1fps and crash. disabling RDTSC will improve performance. Unable to test online as I do not have a way to get the correct files.}}
{{testend}}
{{testend}}

Revision as of 09:35, 3 November 2017

Minecraft: Wii U Edition incl. Super Mario Mash-Up
Minecraft supermario box.png
Developer(s) Mojang AB,
Publisher(s) Mojang AB,
Release date(s) Digital Release
USA December 17, 2015
Physical Release
USA June 17, 2016
Japan June 23, 2016
Europe June 30, 2016
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google

Minecraft: Wii U Edition is a Wii U game released by Mojang AB and 4J Studios. It is a port of Minecraft, a sandbox PC game with a blocky aesthetic centered around gathering resources to survive, exploring the randomly generated terrain, and creating worlds and sculptures using a variety of colorful blocks and tools, though the objective is largely based on the player's direction. It was originally released for the Nintendo eShop on December 17, 2015. The original game includes references to the Mario franchise, such as a painting featuring 100m from Donkey Kong (which was based on a painting by Kristoffer Zetterstrand), and the Wii U Edition keeps these references. However, the Wii U Edition also has an exclusive Super Mario Mash-Up Pack that was released alongside the physical edition.

Known Issues

  • Loud static sound when the game is loading

Additional files

Minecraft: Wii U Edition requires four files not provided by the emulator to boot the game. The files are in 'storage_mlc\sys\title\0005001b\1005c000\conte­nt' as follows:

FFLResMiddleLG.dat
FFLResMiddle.dat
FFLResHighLG.dat
FFLResHigh.dat



Configuration

  • GPU accuracy must be set to high.
    • This is to avoid flickery textures.
  • Turn off RDTSC (improves performance)

Gameplay Vidoes

Cemu 1.7.3d - nVidia 750 Ti 2GB
Cemu 1.7.2c - nVidia 750 Ti 2GB
Cemu 1.5.2 - AMD A10-5750M APU with Radeon9

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.2c Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 30-45 Runs
1.7.3d Windows 10 USA Intel Core i5 4670k @ 4.2 GHz nVidia GTX 750 Ti 2GB chriztr 45-60 Runs Remember to set GPU accuracy to high
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.1b Windows 10 (64 Bit) US Intel Intel Core i7-4790k @ 4.00GHz Nvidia GeForce GTX 980 4GB Sleepsong N/A Unplayable Game crashes instantly with a black screen. 1.8.1b Patreon Version
1.8.1b Windows 10 (64 Bit) US AMD FX-6300 Six Core Processor @ 3.50GHz Nvidia GeForce GTX 750 Ti 2GB GameCubeBlock N/A Unplayable Emulator immediately crashes on public release.
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0b Windows 10 (64 Bit) PAL Intel Core i7-4790K @ 4.00GHz Nvidia GeForce GTX 970 4GB Henriko Magnifico N/A Unplayable Emulator immediately crashes when trying to boot.
1.9.0b Windows 10 (64 Bit) USA AMD Ryzen 7 1700 @ 3.0GHz, Nvidia GeForce GTX 1050 2GB Mossopinc N/A Unplayable Emulator immediately crashes when trying to boot.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA AMD FX-8350 @ 4.0GHz AMD R9 390 Zumbuh 20-50 Runs Takes extremely long time to boot, and crashes when generating a new world. Works with existing worlds & the Tutorial level. Seems to require the same additional files as New Super Mario Bros. U as it did not boot without them. Audio seems to be significantly improved over 1.7. Still requires GPU buffer to be set to high or it will have severe graphical glitches. Texture filtering seems to be glitched at all times as textures in the distance are incorrect, but as you approach them they change to normal. Has moments when it will dip to 1fps then go back up, and sometimes it will dip to 1fps and crash. disabling RDTSC will improve performance. Unable to test online as I do not have a way to get the correct files.