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New Super Luigi U: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|title = New Super Luigi U | |title = New Super Luigi U | ||
|image = [[File:NSLU_BoxArt.jpg|295px]] | |image = [[File:NSLU_BoxArt.jpg|295px]] | ||
|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Super Mario | |series = Super Mario | ||
|released = {{vgrelease|NA=June 20, 2013|EU=June 20, 2013|AUS=June 21, 2013|JP=June 19, 2013}} | |released = {{vgrelease|NA=June 20, 2013|EU=June 20, 2013|AUS=June 21, 2013|JP=June 19, 2013}} | ||
|genre = Platformer | |genre = Platformer | ||
|modes = Single-player, Multiplayer (5) | |modes = Single-player, Multiplayer (5) | ||
|input = GamePad, Wii Remote, Pro Controller, Classic Controller | |input = GamePad, Wii Remote, Pro Controller, Classic Controller | ||
|wikipedia = New_Super_Luigi_U | |wikipedia = New_Super_Luigi_U | ||
|rating = | |rating = Perfect | ||
}} | }} | ||
'''New Super Luigi U''' is a spinoff title in the successful "Super Mario Bros." franchise. Based directly on "New Super Mario Bros. U," it features 82 new levels designed specifically for "The Year of Luigi." Luigi and his Toad friends can jump higher and slide longer than their Mario counterparts... Oh, and they have a new invincible ally, Nabbit! While the game was initially only a digital add-on for owners of New Super Mario Bros. U, it got its own physical release less than a month later. | '''New Super Luigi U''' is a spinoff title in the successful "Super Mario Bros." franchise. Based directly on "[[New Super Mario Bros. U]]," it features 82 new levels designed specifically for "The Year of Luigi." Luigi and his Toad friends can jump higher and slide longer than their Mario counterparts... Oh, and they have a new invincible ally, Nabbit! While the game was initially only a digital add-on for owners of New Super Mario Bros. U, it got its own physical release less than a month later. | ||
== Known Issues == | == Known Issues == | ||
=== External files === | |||
Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the start screen: | |||
{| class="wikitable sortable" | |||
|- | |||
! filename !! size in bytes | |||
|- | |||
| FFLResHigh.dat || style="text-align:right" | 3,871,104 | |||
|- | |||
| FFLResHighLG.dat || style="text-align:right" | 3,856,000 | |||
|- | |||
| FFLResMiddle.dat || style="text-align:right" | 1,490,368 | |||
|- | |||
| FFLResMiddleLG.dat || style="text-align:right" | 1,489,600 | |||
|} | |||
These files must be dumped from your Wii U. [[Tutorial:Online Play#Dumping the required online files for Cemu|You can use the online guide]] but in the end dump the required files from the path: | |||
storage_mlc\sys\title\0005001b\10056000\content | |||
put them in the same path in your cemu <code>mlc01</code> structure. | |||
=== AMD Radeon crash on recent drivers === | |||
*Possible crash on title screen before the save file selection screen. Fixed by reverting AMD drivers to 17.10.3 at most (older versions work fine too) (not tested on Luigi. U, only in Mario). | |||
*Another fix *might* work under Cemu 1.11.6 and above for *some* AMD cards by turning off separable shaders (using conventional shaders instead). | |||
== Configuration == | == Configuration == | ||
The game does not require non-default settings to run properly. There are [[Tutorial:Graphic pack|graphic packs available]]. | |||
== Gameplay Vidoes == | == Gameplay Vidoes == | ||
{{#ev:youtube|-RoKz4MqkLY| | {{#ev:youtube|-RoKz4MqkLY|300|inline|Look at how slow that is! And that audio... Bah! That just won't do.|frame}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. --> | ||
{{#ev:youtube|sCgFZAfqJcU| | {{#ev:youtube|sCgFZAfqJcU|300|inline|Fortunately for us, Cemu has progressed nicely over the past few months, to the point where NSLU is possibly the best running game in Cemu to date!|frame}} | ||
{{#ev:youtube|6hJID60zXOs|300|inline|Cemu Emulator 1.12: New Super Luigi U Gameplay Nintendo Wii-U (EmulatorSpot)|frame}} | |||
== Testing == | == Testing == | ||
{{teststart}} | {{teststart}} | ||
{{testsection| | {{testsection|1.4|collapse}} | ||
{{testline|version=|OS=|region=|CPU=|GPU=|user=|FPS=|rating=|notes=}} | |||
{{testend}} | |||
{{testsection|1.5|collapse}} | |||
{{testline|version=|OS=|region=|CPU=|GPU=|user=|FPS=|rating=|notes=}} | |||
{{testend}} | |||
{{testsection|1.6|collapse}} | |||
{{testline|version=1.6.1|OS=Windows 10|region=EU|CPU=AMD A8 5500 @ 3.2GHz|GPU=AMD Radeon HD 7560D|user=ReaperDeath|FPS=50-60|rating=Perfect|notes=Overworld runs at 30FPS, in levels it runs between 50-60 depending on how much is happening.}} | |||
{{testline|version=1.6.3|OS=Windows 10|region=EU|CPU=AMD A8 7410 @ 2.20GHz|GPU=AMD Radeon R7 M440|user=Lsc|FPS=23-60|rating=Playable|notes=Some objects shaking while Luigi running.}} | |||
{{testend}} | |||
{{testsection|1.7|collapse}} | |||
{{testend}} | {{testend}} | ||
{{testsection| | {{testsection|1.8|collapse}} | ||
{{testend}} | {{testend}} | ||
{{testsection|version= | {{testsection|1.9}} | ||
{{testline|version=1.9.0c|OS=Windows 10|region=EU|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1070|user=Slappy|FPS=60|rating=Playable|notes=Lag during cutscenes but other then that the game ran smooth at 60fps (was using CEMUHook).}} | |||
{{testend}} | {{testend}} | ||
{{testsection|1.12}} | |||
{{testline|version=1.12.0d|OS=Windows 10|region=EU|CPU=Intel Core i7-4790K @ 4.2GHz|GPU=Nvidia GTX 970 OC|user=0zone|FPS=60|rating=Perfect|notes=I completely finished the game (5 stars on the savefile) with no issue. I've been using [https://slashiee.github.io/cemu_graphic_packs/ No Anti-Aliasing and 2K Graphic packs], [https://cemuhook.sshnuke.net/ Cemuhook] and [https://cdn.discordapp.com/attachments/225295795228770304/366864317020372993/New_Super_Mario_Bros_U_3839.7z this Shader Cache].}} | |||
{{testline|version=1.12.2d|OS=Windows 10|region=EU|CPU=Intel Core i5-6500K @ 3.5GHz|GPU=AMD RX 480 4Gb|user=Markel|FPS=60|rating=Runs|notes=If you play with a AMD GPU it's impossible to play after the title screen, even after installing the necessary files.}} | |||
{{testend}} | {{testend}} |
Revision as of 06:28, 12 November 2018
New Super Luigi U | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP June 19, 2013 NA June 20, 2013 EU June 20, 2013 AUS June 21, 2013 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Perfect |
GameIDs | Missing IDs |
See also... |
New Super Luigi U is a spinoff title in the successful "Super Mario Bros." franchise. Based directly on "New Super Mario Bros. U," it features 82 new levels designed specifically for "The Year of Luigi." Luigi and his Toad friends can jump higher and slide longer than their Mario counterparts... Oh, and they have a new invincible ally, Nabbit! While the game was initially only a digital add-on for owners of New Super Mario Bros. U, it got its own physical release less than a month later.
Known Issues
External files
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the start screen:
filename | size in bytes |
---|---|
FFLResHigh.dat | 3,871,104 |
FFLResHighLG.dat | 3,856,000 |
FFLResMiddle.dat | 1,490,368 |
FFLResMiddleLG.dat | 1,489,600 |
These files must be dumped from your Wii U. You can use the online guide but in the end dump the required files from the path:
storage_mlc\sys\title\0005001b\10056000\content
put them in the same path in your cemu mlc01
structure.
AMD Radeon crash on recent drivers
- Possible crash on title screen before the save file selection screen. Fixed by reverting AMD drivers to 17.10.3 at most (older versions work fine too) (not tested on Luigi. U, only in Mario).
- Another fix *might* work under Cemu 1.11.6 and above for *some* AMD cards by turning off separable shaders (using conventional shaders instead).
Configuration
The game does not require non-default settings to run properly. There are graphic packs available.
Gameplay Vidoes
Testing
Testing | ||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2013 (Initial release year)
- GamePad (Input supported)
- Perfect (Rating)
- List of games
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.3
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.12.2d