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New Super Mario Bros. U: Difference between revisions
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|developer = Nintendo EAD | |developer = Nintendo EAD | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Super Mario | |series = Super Mario | ||
|released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP=December 8, 2012}} | |released = {{vgrelease|NA=November 18, 2012|PAL=November 30, 2012|JP=December 8, 2012}} | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player, Multiplayer (5) | |modes = Single-player, Multiplayer (5) | ||
|input = GamePad, Pro Controller, Wii Remote, | |input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro | ||
|wikipedia = New_Super_Mario_Bros._U | |wikipedia = New_Super_Mario_Bros._U | ||
|rating = Playable | |rating = Playable | ||
}} | }} | ||
'''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain. | '''New Super Mario Bros. U''' is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to [[Mario Kart 8]]). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain. | ||
== Game Saves == | |||
Game Version = New SUPER MARIO BROS. U + New SUPER LUIGI U [ATWP01] - version 0 <br> | |||
Folder : CEMU\mlc01\usr\save\00050000\1014b800\user\common<br> | |||
File : rp_savedata.dat | |||
== Known Issues == | == Known Issues == | ||
=== External files === | === External files === | ||
Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the start screen. | Both New Super Mario Bros. U and [[New Super Luigi U]] require four files not provided by the emulator to pass the start screen: | ||
{| class="wikitable sortable" | |||
|- | |||
! filename !! size in bytes | |||
|- | |||
| FFLResHigh.dat || style="text-align:right" | 3,871,104 | |||
|- | |||
| FFLResHighLG.dat || style="text-align:right" | 3,856,000 | |||
|- | |||
| FFLResMiddle.dat || style="text-align:right" | 1,490,368 | |||
|- | |||
| FFLResMiddleLG.dat || style="text-align:right" | 1,489,600 | |||
|} | |||
These files must be dumped from your Wii U. [[Tutorial:Online Play#Dumping the required online files for Cemu|You can use the online guide]] but in the end dump the required files from the path: | |||
storage_mlc\sys\title\0005001b\10056000\content | |||
put them in the same path in your cemu <code>mlc01</code> structure. | |||
'''Alternatively, you can use the "Crash Fix" workaround graphic pack to fix this.''' | |||
=== Blooper's Secret Lair Freeze === | === Blooper's Secret Lair Freeze === | ||
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart. | On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart. | ||
=== Motion Controls Required To Complete World 7 === | |||
In order to get past the last level in World 7 you will need to have a source of motion control configuration as it is needed to advance past this level. There are other ways around this but applying motion controls would be most convenient. | |||
=== Underground Level Crashes === | |||
If this happens, set GPU buffer cache accuracy to Medium or Low. | |||
== Configuration == | == Configuration == | ||
This game does not require non-default settings to run properly. | This game does not require non-default settings other than the additional files listed above to run properly. There are [[Tutorial:Graphic pack|graphic packs available]]. | ||
== Gameplay Videos == | == Gameplay Videos == | ||
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{{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}} | {{#ev:youtube|kkt1q0Vj_0M|400|inline|Now, however, the game runs nearly flawlessly on most PCs!|frame}} | ||
{{#ev:youtube|eyjHHEyDfgA|400|inline|[https://youtu.be/eyjHHEyDfgA New Super Mario Bros. U on 1.6.1 AMD GPU]|frame}} | {{#ev:youtube|eyjHHEyDfgA|400|inline|[https://youtu.be/eyjHHEyDfgA New Super Mario Bros. U on 1.6.1 AMD GPU]|frame}} | ||
{{#ev:youtube|kuCdh7OUZ5w|400|inline|[https://youtu.be/kuCdh7OUZ5w Cemu Emulator 1.12: New Super Mario Bros. U]|frame}} | |||
{{#ev:youtube|vVNjWpO0IK0|400|inline|[https://youtu.be/vVNjWpO0IK0 Cemu 1.12.0d New SUPER MARIO BROS. U - 4k]|frame}} | |||
== Testing == | == Testing == | ||
Line 124: | Line 152: | ||
{{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes= Cemuhook installed. Only World 1 Tested }} | {{testline|version=1.9.0c|OS=Windows 10|region=USA|CPU=Intel Core i7 920|GPU=GTX 760|user=iTimo01|FPS=60|rating=Playable|notes= Cemuhook installed. Only World 1 Tested }} | ||
{{testend}} | {{testend}} | ||
{{testsection|1.10}} | {{testsection|1.10|collapsed}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=GTX 1080Ti|user=outlyer|FPS=60|rating=Playable|notes=Crashes upon obtaining tbe acorn in World 1-1, appears to be sound related. }} | {{testline|version=1.10.0f|OS=Windows 10|region=USA|CPU=Intel Core i7 4790K|GPU=GTX 1080Ti|user=outlyer|FPS=60|rating=Playable|notes=Crashes upon obtaining tbe acorn in World 1-1, appears to be sound related. }} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.}} | {{testline|version=1.10.0f|OS=Windows 10|region=US|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 1070|user=FaserF|FPS=60|rating=Playable|notes=Game worked better with V1.9 of Cemu! In 1.10 it randomly crashes in Leves (for example getting Mushrooms and more...). Hopefully fixed in a new Cemu Version! For now better use V1.9.}} | ||
{{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=GTX 1080|user=ultrameatboy|FPS=60|rating=Playable|notes=Same issue as outlyer, crashes upon picking up any acorn in 1-1, have not tested in any other levels. }} | {{testline|version=1.10.0f|OS=Windows 10|region=EUR|CPU=Intel Core i7 6700K|GPU=GTX 1080|user=ultrameatboy|FPS=60|rating=Playable|notes=Same issue as outlyer, crashes upon picking up any acorn in 1-1, have not tested in any other levels. }} | ||
{{testline|version=1.10.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k|GPU=GTX 1070|user=roesch|FPS=60|rating=Playable|notes=No issues with acorns. Would give a Perfect rating, but only tried the first two levels, issues may lie ahead.}} | {{testline|version=1.10.0|OS=Windows 10|region=EUR|CPU=Intel Core i5 6600k|GPU=GTX 1070|user=roesch|FPS=60|rating=Playable|notes=No issues with acorns. Would give a Perfect rating, but only tried the first two levels, issues may lie ahead.}} | ||
{{testend}} | |||
{{testsection|1.11|collapsed}} | |||
{{testline|version=1.11.3|OS=Windows 10|region=USA|CPU=Intel Core i7 8700K|GPU=Intel UHD 630|user=zachhilman|FPS=55-60|rating=Playable|notes=Only played first two levels.}} | |||
{{testline|version=1.11.4b|OS=Windows 10|region=EUR|CPU=Intel Core i5 4690K|GPU=Nvidia GTX 970|user=Alinach120602|FPS=60|rating=Perfect|notes=Runs great even with [https://slashiee.github.io/cemu_graphic_packs/ 4K Graphics Pack]. I recommend using the Single-core recompiler there just is no point in using more than one core.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i7 3700 @ 3.9GHz|GPU=AMD RX 560 OC 2Gb|user=Eric-of-The-Sun|FPS=60|rating=Perfect|notes=Runs great. Find a complete transferable shader cache and you won't see any stuttering. Performance is buttery smooth, so I recommend using the Single-core recompiler there just is no point in using more than one core. Only Worlds 1 and 2 were tested.}} | |||
{{testline|version=1.11.6b|OS=Windows 10 x64|region=EUR|CPU=Intel Core i7-4710HQ @ 2.5GHz|GPU=NVIDIA GTX 970m|user=cdxxx|FPS=60|rating=Perfect|notes=Went through a 100% run (5 stars on the savefile) from scratch with no issues or stuttering at all.}} | |||
{{testend}} | |||
{{testsection|1.12|collapsed}} | |||
{{testline|version=1.12.0d|OS=Windows 10|region=EUR|CPU=Intel Core i7-3770|GPU=Nvidia GTX 980ti|user=Sonicarrow|FPS=60|rating=Perfect|notes= to prevent the CTD after start screen, dump the external files}} | |||
{{testend}} | |||
{{testsection|1.15|collapsed}} | |||
{{testline|version=1.15.0e|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 5 1500x|GPU=AMD Radeon HD 6970|user=TheOneCode|FPS=59.50|rating=Playable|notes=Many visual glitches and errors. some backgrounds were voids and others incomplete. Otherwise, no stutters, just small drops of <1 fps.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i5-9600k @ 4.3Ghz|GPU=Intel UHD 630|user=jkcoxson|FPS=60|rating=Playable|notes=This game runs well except for the occasional stutters. Occasionally drops to around 58 FPS but over very nice for Intel GPU.}} | |||
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel i3-4150 @ 3.5Ghz|GPU=Nvidia GTX 1050|user=kdesktop|FPS=60|rating=Perfect|notes=I finished the whole game with my brother. We can not see any errors or failures and the game is always stable at 60fps. Using the latest versions of the cemuhook and 1080p Graphic Pack.}} | |||
{{testend}} | |||
{{testsection|1.16|collapsed}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64|region=USA|CPU=Intel i5-4670k @ 3.4Ghz|GPU=AMD Radeon RX 570|user=supervinh0000|FPS=60|rating=Perfect|notes=Full game playthrough using Vulkan and old OpenGL cache + FancyFX and 1080p Resolution graphic pack. Rare stutter, usually when entering new area for the first time, other than that game lock perfectly at 60fps. Requires GPU buffer cache accuracy workaround to avoid crashes}} | |||
{{testline|version=1.16.1|OS=Windows 10 x64 1909|region=EUR|CPU=AMD 2700X DDR4 16Go|GPU=NVIDIA GTX970 (Driver 441.66)|user=Xetron4|FPS=60|rating=Perfect|notes=Game:[[New Super Mario Bros. U + New Super Luigi U]] Mode Vulkan & OpenGL - Works Great - No problem - Game Time = +9h}} | |||
{{testend}} | |||
{{testsection|1.18|collapsed}} | |||
{{testline|version=1.18.0b|OS=Windows 10 x64|region=EUR|CPU=Intel Core i5 7400|GPU=Nvidia GTX 1050 Ti|user=DCMenYT|FPS=60|rating=Perfect|notes=The game works great! 60 fps gives out without much difficulty. Works great on both OpenGL and the Vulkan API.}} | |||
{{testend}} | |||
{{testsection|1.21}} | |||
{{testline|version=1.21.4|OS=Windows 10 x64|region=EUR|CPU=AMD Ryzen 5 2500U|GPU=Vega 8 (igpu)|user=Abhinav|FPS=60|rating=Perfect|notes=60 fps (rare fps drops) Works great the Vulkan API.}} | |||
{{testend}} | {{testend}} |
Revision as of 15:55, 13 November 2020
New Super Mario Bros. U | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP December 8, 2012 NA November 18, 2012 PAL November 30, 2012 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
New Super Mario Bros. U is the fourth title in Nintendo's "New Super Mario Bros." lineup, and the seventeenth overall in the "Super Mario" series. Since launching with the Wii U in 2012, it sold 5.34 million units, making it one of the highest-grossing Wii U games to date (second only to Mario Kart 8). It's your standard fare 2D Mario sidescroller; Bowser kidnaps the Princess, Mario must work his way through 8 themed worlds to save the day. This time, however, Nintendo has brought back many of the overworld elements of Super Mario World, such as a connected world map and an emphasis on sloped terrain.
Game Saves
Game Version = New SUPER MARIO BROS. U + New SUPER LUIGI U [ATWP01] - version 0
Folder : CEMU\mlc01\usr\save\00050000\1014b800\user\common
File : rp_savedata.dat
Known Issues
External files
Both New Super Mario Bros. U and New Super Luigi U require four files not provided by the emulator to pass the start screen:
filename | size in bytes |
---|---|
FFLResHigh.dat | 3,871,104 |
FFLResHighLG.dat | 3,856,000 |
FFLResMiddle.dat | 1,490,368 |
FFLResMiddleLG.dat | 1,489,600 |
These files must be dumped from your Wii U. You can use the online guide but in the end dump the required files from the path:
storage_mlc\sys\title\0005001b\10056000\content
put them in the same path in your cemu mlc01
structure.
Alternatively, you can use the "Crash Fix" workaround graphic pack to fix this.
Blooper's Secret Lair Freeze
On Acorn Plains - Blooper's Secret Lair the game will freeze when the player gets to the second star coin. The only way to unfreeze the game is to restart.
Motion Controls Required To Complete World 7
In order to get past the last level in World 7 you will need to have a source of motion control configuration as it is needed to advance past this level. There are other ways around this but applying motion controls would be most convenient.
Underground Level Crashes
If this happens, set GPU buffer cache accuracy to Medium or Low.
Configuration
This game does not require non-default settings other than the additional files listed above to run properly. There are graphic packs available.
Gameplay Videos
Testing
Testing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- Pages using DynamicPageList3 parser function
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2012 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.0
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.2
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.10.0
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.6b
- Tested on (Release): 1.12.0d
- Tested on (Release): 1.15.0e
- Tested on (Release): 1.15.1e
- Tested on (Release): 1.16.1
- Tested on (Release): 1.18.0b
- Tested on (Release): 1.21.4