Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.
Known Issues
Crashes
As of build 1.8.1b now crashes when booting.
Go to CPU -> Mode and select "Single core interpreter" to play the game.
Configuration
This game does not require non-default settings to run properly.
Gameplay Videos
Nintendo Land on 1.5.6 Nvidia GPU
Nintendo Land on 1.6.1 AMD GPU
Nintendo Land on 1.6.2 Nvidia GPU
Nintendo Land on 1.7.2 AMD GPU
Testing
Testing
1.4
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.4.0c
Windows 7
USA
AMD FX 8320 @ 4.4 GHz
AMD Radeon R9 390
Darkemaste
60
Runs
60fps in plaza, attractions do not work properly, mii head is invisible/missing.
1.4.1
Windows 7
USA
AMD FX 8320 @ 4.4GHz
AMD Radeon R9 390
Darkemaste
50-60
Runs
60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.
1.4.2b
Windows 7
USA
AMD FX 8320 @ 4.4GHz
AMD Radeon R9 390
Darkemaste
50-60
Runs
No major changes from 1.4.1.
1.5
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.6
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.6.0
Windows 7
EUR
Intel Core i7-920
Nvidia GTX970
Asper
30
Runs
Missing some 3D elements; cannot move gamepad
1.6.1
Windows 10
EUR
Intel Core i7-3630QM
Nvidia Geforce GT 650M
Sneppy
50
Runs
Relays heavily on the gamepad screen in multiplayer games
1.6.1
Windows 7
USA
AMD FX 8320 @ 4.4GHz
AMD Radeon R9 390
Darkemaste
60
Runs
Audio is slowed down, occasional random distorted colors.
1.6.1
Windows 10
EUR
AMD A8 5500 @ 3.2GHz
AMD Radeon HD 7560D
ReaperDeath
40-60
Playable
Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU
1.6.2c
Windows 10
EUR
Intel Core i5-650 3.2GHz
Nvidia GTX 550 Ti
InTransparent
50-60
Runs
Massive audio issues, some minigames are unplayable and some tend to crash the emulator.
1.6.3
Windows 7
USA
AMD FX 8320 @ 4.4GHz
AMD Radeon R9 390
Darkemaste
60
Runs
Greatly improved shadows and [bloom] lighting.
1.7
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.7.1
Windows 7
USA
AMD FX 8320 @ 4.4GHz
AMD Radeon R9 390
Darkemaste
50-60
Runs
No major changes from 1.6.3
1.7.5
Windows 10
USA
Intel Core 4790k
AMD R9 390x
Gamedev1909
30fps
Loads
1.8
Version
OS Version
Region
CPU
GPU
Tester
FPS
Status
Additional Notes
1.8.1b
Windows 10 (64 bit)
USA
Intel Core i5 7600k @ 3.79GHz
Nvidia Geforce GTX 1050ti
Simon
60
Loads
1.8.1b, public release
1.8.1b
Windows 10 (64 Bit)
US
Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM
Nvidia GeForce GTX 980 4GB
Sleepsong
60
Unplayable
Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version