Nintendo Land is a 2012 party video game developed and published by Nintendo as a pack-in launch title for the Wii U. Nintendo Land features twelve different minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities.
Known Issues
Crashes
- As of build 1.8.1b now crashes when booting.
- Go to CPU -> Mode and select "Single core interpreter" to play the game.
Broken Graphics
- There are some graphics that just don't look correct.
Missing Mii Faces
- Every Mii is missing the head.
Broken Music
- The music in some games just doesn't sound correctly.
Configuration
Go to CPU -> Mode and select "Single core interpreter" to play the game.
Gameplay Videos
Testing
Testing
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1.4
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
|
Status
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Additional Notes
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1.4.0c
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Windows 7
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USA
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AMD FX 8320 @ 4.4 GHz
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AMD Radeon R9 390
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Darkemaste
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60
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Runs
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60fps in plaza, attractions do not work properly, mii head is invisible/missing.
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1.4.1
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Windows 7
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USA
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AMD FX 8320 @ 4.4GHz
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AMD Radeon R9 390
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Darkemaste
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50-60
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Runs
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60fps in plaza, 50-60 in attractions mii head is invisible/missing, certain attractions are difficult to play due to relying on gamepad screen.
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1.4.2b
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Windows 7
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USA
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AMD FX 8320 @ 4.4GHz
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AMD Radeon R9 390
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Darkemaste
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50-60
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Runs
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No major changes from 1.4.1.
|
|
1.5
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
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Status
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Additional Notes
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|
1.6
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
|
FPS
|
Status
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Additional Notes
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1.6.0
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Windows 7
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EUR
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Intel Core i7-920
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Nvidia GTX970
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Asper
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30
|
Runs
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Missing some 3D elements; cannot move gamepad
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1.6.1
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Windows 10
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EUR
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Intel Core i7-3630QM
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Nvidia Geforce GT 650M
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Sneppy
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50
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Runs
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Relays heavily on the gamepad screen in multiplayer games
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1.6.1
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Windows 7
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USA
|
AMD FX 8320 @ 4.4GHz
|
AMD Radeon R9 390
|
Darkemaste
|
60
|
Runs
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Audio is slowed down, occasional random distorted colors.
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1.6.1
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Windows 10
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EUR
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AMD A8 5500 @ 3.2GHz
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AMD Radeon HD 7560D
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ReaperDeath
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40-60
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Playable
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Some missing textures. Psychedelic colours in some minigames. Most of the game require the gamepads motion control which makes them hard but not impossible to play in CEMU
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1.6.2c
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Windows 10
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EUR
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Intel Core i5-650 3.2GHz
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Nvidia GTX 550 Ti
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InTransparent
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50-60
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Runs
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Massive audio issues, some minigames are unplayable and some tend to crash the emulator.
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1.6.3
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Windows 7
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USA
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AMD FX 8320 @ 4.4GHz
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AMD Radeon R9 390
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Darkemaste
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60
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Runs
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Greatly improved shadows and [bloom] lighting.
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|
1.7
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
|
Status
|
Additional Notes
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1.7.1
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Windows 7
|
USA
|
AMD FX 8320 @ 4.4GHz
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AMD Radeon R9 390
|
Darkemaste
|
50-60
|
Runs
|
No major changes from 1.6.3
|
1.7.5
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Windows 10
|
USA
|
Intel Core 4790k
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AMD R9 390x
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Gamedev1909
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30fps
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Loads
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|
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1.8
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Version
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OS Version
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Region
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CPU
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GPU
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Tester
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FPS
|
Status
|
Additional Notes
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1.8.1b
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Windows 10 (64 bit)
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USA
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Intel Core i5 7600k @ 3.79GHz
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Nvidia Geforce GTX 1050ti
|
Simon
|
60
|
Runs
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Please notice that you need special CPU settings for this game.
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1.8.1b
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Windows 10 (64 Bit)
|
US
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Intel Intel Core i7-4790k @ 4.00GHz 32GB RAM
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Nvidia GeForce GTX 980 4GB
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Sleepsong
|
60
|
Unplayable
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Game crashes instantly upon first 2 spotlights. Tested multiple times. 1.8.1b Patreon Version
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