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Paper Mario: Color Splash: Difference between revisions
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{{testline|version=1.11.3|OS=Windows 10|region=EU|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970|user=hikage|FPS=N/A|rating=Runs|notes=Runs but garbled audio, i run with blank bgm package.}} | {{testline|version=1.11.3|OS=Windows 10|region=EU|CPU=Intel Core i7 6700K|GPU=Nvidia GTX 970|user=hikage|FPS=N/A|rating=Runs|notes=Runs but garbled audio, i run with blank bgm package.}} | ||
{{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=23|rating=Runs|notes=Starts but with heavy audio stuttering}} | {{testline|version=1.11.3|OS=Windows 10 Build 17025|region=EU|CPU=AMD FX-8350 @4.0 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=[[User:Winschu|Winschu]]|FPS=23|rating=Runs|notes=Starts but with heavy audio stuttering}} | ||
{{testline|version=1.11.4b|OS=Windows 10 Anniversary Update|region=EU|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=Nvidia GeForce GTX 1060 6GB |user=Foxay|FPS=60|rating=Runs|notes=Working. Audio stuttering. Crashes in some locations. Graphical glitches when using higher-res graphic packs.}} | |||
{{testline|version=1.11.5c|OS=Windows 10|region=EU|CPU=Intel Core i5 4670k @ ~4.2GHz|GPU=GTX 750 Ti 2GB|user=chriztr|FPS=60|rating=Playable|notes=Audio is now fully working.}} | |||
{{testend}} | {{testend}} | ||
{{testend}} | {{testend}} |
Revision as of 15:32, 25 February 2018
Paper Mario: Color Splash | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP October 13, 2016 NA October 7, 2016 EU October 7, 2016 AUS October 8, 2016 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
Paper Mario: Color Splash is the sequel to Paper Mario: Sticker Star for the Nintendo 3DS, and while it definitely shows, it is widely considered to be far superior than its lackluster predecessor.
Known Issues
Visual glitches
- Characters do not draw properly when facing stage right.
Sound bugs
- BGM commonly renders a scratching noise throughout the entire game.
Configuration
Runs with default settings, but tweaking is recommended.
Background music can be disabled if you make the {GameFolder}\content\sound\stream\BGM*.aac files zero length. This can be done by inserting the files here: Zero length BGM files - REMEMBER TO BACKUP THE ORIGINAL FILES. Credit to agilly1989 for the fix.
Alternatively the game can be played without audio. To disable audio in CEMU, go to the Debug tab > Disable Audio.
Gameplay Videos
Testing
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Categories:
- Pages using DynamicPageList3 parser function
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2016 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2b
- Tested on (Release): 1.9.0b
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f
- Tested on (Release): 1.11.0b
- Tested on (Release): 1.11.0c
- Tested on (Release): 1.11.1
- Tested on (Release): 1.11.2
- Tested on (Release): 1.11.3
- Tested on (Release): 1.11.4b
- Tested on (Release): 1.11.5c