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Release 1.12.1: Difference between revisions
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==Changelog== | ==Changelog== | ||
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# Cemu detailed changelog for 1.12.1 | # Cemu detailed changelog for 1.12.1 |
Revision as of 21:00, 24 June 2018
Changelog
# Cemu detailed changelog for 1.12.1 # Patreon release date: 2018-05-25 # Public release date: 2018-06-01 # New in 1.12.1b: general: Fixed section labels for game profiles created via the game list context menu general: Added UI option to disable precompiled shader cache general: Added game profile option to disable precompiled shader cache (see example.ini for details) # New in 1.12.1: general: Upgraded Cemu to VS2017 and also updated the following libraries: wxWidgets (3.1.1) libcurl (7.59.0) openssl (1.1.0h) zlib (1.2.11) general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running general: Game list now loads the game icons asynchronously to improve Cemu startup time general: Load graphic pack shader files asynchronously to improve Cemu startup time general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing) general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster general: If NEX or independent token API request returns with an error message, print it to log.txt general: Updated game profiles HID: Added preliminary USB/HID support In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary Tested USB peripherals: Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing GCN controller adapter (in Wii U mode) not yet working input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first) input: Various improvements to native wiimote support nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile() snd_core: Fixed loop counter for PCM16 voices snd_core: Fixed AXGetDeviceMode() snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0) GX2: Implemented GX2SetPointSize and GPU7 support for point width GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute GX2: Shaders using SSBOs no longer fail to compile GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found coreinit: Zero-sized file reads no longer return an error coreinit: Optimized thread context switching to be slightly faster nn_fp: Fixed a bug in AsyncLogin callback nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files