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Release 1.15.5

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Revision as of 09:52, 7 May 2019 by Alinach120602 (talk | contribs) (Created page with "# Cemu detailed changelog for 1.15.5c # Patreon release date: 2019-04-19 # Public release date: 2019-04-26 # New in 1.15.5c: coreinit: Tweaked MEM2 heap size as some games...")
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  1. Cemu detailed changelog for 1.15.5c
  2. Patreon release date: 2019-04-19
  3. Public release date: 2019-04-26
  1. New in 1.15.5c:

coreinit: Tweaked MEM2 heap size as some games expect system RPLs to occupy a certain amount of available memory (#48)

  1. New in 1.15.5b:

GX2: Fixed bug in framebuffer creation

  1. New in 1.15.5:

general: Added option to remember window positions general: Added filter option to graphic pack window general: Updated game profiles

CPU/JIT: New implementations for FRES and FRSQRTE with much higher accuracy (#3) CPU/JIT: Added implementations for PS_CMPU0 and PS_CMPU1

GX2: Use floats instead of integers for viewport to match GPU7 hardware more closely GX2: Avoid calling glClearTexImage on Nvidia due to extremly bad performance (clearing a 4K texture could take up to 50ms CPU time) GX2: Fixed random crash that could occur with cache accuracy on high GX2: Fixed incorrect viewport size calculation when resized by graphic packs GX2: Reverted GX2ConvertDepthBufferToTextureSurface() change from 1.15.4 since it broke other games (#37)

H264: CheckDecunitlength() no longer requires valid PPS/SPS (fixes crash/softlock in Tank! Tank! Tank!)

Note: (#xx) refers to bug tracker issues fixed by this change. See