https://wiki.cemu.info/index.php?title=Release_1.15.9c&feed=atom&action=historyRelease 1.15.9c - Revision history2024-03-28T12:16:32ZRevision history for this page on the wikiMediaWiki 1.39.6https://wiki.cemu.info/index.php?title=Release_1.15.9c&diff=11302&oldid=prevReflex: Added changelog.2019-07-17T03:07:12Z<p>Added changelog.</p>
<p><b>New page</b></p><div>==Changelog==<br />
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# Cemu detailed changelog for 1.15.9c<br />
# Patreon release date: 2019-06-14<br />
# Public release date: 2019-06-21<br />
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# New in 1.15.9c:<br />
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GX2: Fixed a leak in streamout cache<br />
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CPU: Better emulation of XER OV/SO bits<br />
VC DS boots a little further now<br />
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# New in 1.15.9b:<br />
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GX2: Fixed a bug in streamout cache<br />
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# New in 1.15.9:<br />
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general: The game list can now be sorted by name, game time and last played (#86)<br />
general: Added favorites to the game list that always are at the top of the list (#86)<br />
Games can be marked as favorite via the right click menu <br />
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general: Updated look of software keyboard and shader compilation screen<br />
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general: Graphic pack tree view will group sub categories together (#85)<br />
Previously individual packs and sub categories would be mixed together based on alphabetically order<br />
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general: Minor UI tweaks<br />
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coreinit: Fixed a bug where __ghsLock() would not acquire the processor lock<br />
Fixes random crashes in Just Dance 2018 and possibly other games<br />
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coreinit: Added support for negative alignment to MEMAllocFromBlockHeapEx()<br />
DS Virtual Console games no longer crash on boot<br />
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GX2: Better handling for streamout append operations<br />
Fixes polygon distortions in Xenoblade Chronicles<br />
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GX2: If uniform data maps to streamout cache, then limit uniform size to match available data<br />
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GX2: Handle negative inputs for GPU7 shader log2() function<br />
This change is mainly to avoid vendor-specific bugs due to undefined behavior<br />
Fixes Nvidia specific graphic bugs in Art Academy and possibly other games<br />
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AX: Implemented AXGetMultiVoiceReformatBufferSize()<br />
With this Axiom Verge no longer crashes on boot. It's not known if other games use this API<br />
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vpad: Simulate VPAD internal sample rate for games that spam VPADRead() in a loop<br />
Improves performance in Art Academy games<br />
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H264: Added support for frames that are split into multiple NAL slices<br />
Required for the intro video in Dont Starve: Giant Edition<br />
H264: Properly handle H264DECEnd() when the decoder session was already ended (#71)<br />
This fixes a crash in Duck Tales: Remastered<br />
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Note:<br />
(#xx) refers to bug tracker issues fixed by this change. See http://bugs.cemu.info/projects/cemu/<br />
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[http://cemu.info/changelog/cemu_1_15_9.txt]<br />
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[[Category:Changelog|1.15.9c]]</div>Reflex