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Revision as of 01:52, 15 February 2020 by Godolt (Created page with "==Changelog== <pre> # Cemu detailed changelog for 1.17.2 # Patreon release date: 2020-02-14 # Public release date: 2020-02-21 general: Fixed an issue where the game list wo...")
# Cemu detailed changelog for 1.17.2 # Patreon release date: 2020-02-14 # Public release date: 2020-02-21 general: Fixed an issue where the game list would display updates/dlc instead of the base game, if no base game was found general: Removed redundant global options for cpu and vertex cache in the menu bar general: Removed precompiled shaders option from game profiles since there isn't really a reason to configure it per-game general: Added a new debug option to the general settings to enable the creation of crash dumps coreinit: Overhauled MP task queue API. The previous implementation required a game-specific workaround for Toyko Mirage Sessions which is now no longer necessary coreinit: Fixed several race conditions which could lead to deadlocks in multi-core recompiler mode coreinit: The default PowerPC thread for core 1 is now also the thread that begins execution in the game's main() method. Some games rely on this behavior. This change fixes crashes in Paper Mario Color Splash Vulkan: Fixed a rare crash that could occur in any game due to a hash collision in the pipeline runtime cache Vulkan: Fixed custom shaders not being applied for V5 graphic packs (#270) Vulkan: Several minor tweaks to increase stability nn_boss: Fixed a crash that could occur when the game requested to run an invalid task Note: (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/