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| ==Changelog==
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| <pre>
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| # Cemu detailed changelog for 1.21.5
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| # Patreon release date: 2020-10-30
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| # Public release date: 2020-11-06
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| general: Added a new CPU mode option called 'Auto' (#222)
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| When selected it will use Single/Dual/Triple-Core recompiler depending on the number of physical cores on the host system
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| 1-2 cores -> Single-Core recompiler
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| 3-4 cores -> Dual-Core recompiler
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| 5+ -> Triple-Core recompiler
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| If the CPU mode was not previously set then Cemu will default to 'Auto' (earlier Cemu versions defaulted to singlecore-recompiler)
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| general: Added an option to open the compatibility wiki page for a title when right clicking it in the game list
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| debugging: Improvements to the PPC thread viewer window. It will now show export names for PC if the address is inside one of Cemu's HLE exports
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| coreinit: Correctly initialize the id field in OSThread
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| Fixes a softlock in Warriors Orochi 3 v32 (#51)
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| OpenGL/Vulkan: Shader decompiler now supports textureSize() on 2D_MSAA surfaces
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| Used by Pac-Man and the Ghostly Adventures 2
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| Vulkan: Resolved a race condition related to occlusion queries that could cause the renderer to deadlock
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| Fixes Devil's Third softlocking
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| Vulkan: Flush GPU buffer cache on frame swap for games that require it due to insufficient cache invalidation
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| Fixes polygon explosions in Pac-Man and the Ghostly Adventures 1 & 2
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| AX: Implemented AXGetDeviceFinalOutput()
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| Used by Warriors Orochi 3 v32
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| Note:
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| (#xx) refers to resolved bug tracker issues. See http://bugs.cemu.info/projects/cemu/
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| </pre>
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| [http://cemu.info/releases/cemu_1.21.5.zip Download Cemu 1.21.5]<br />
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| [https://cemu.info/changelog/cemu_1_21_5.txt Changelog source]
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| [[Category:Changelog|1.21.5]]
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