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Release 1.5.6: Difference between revisions
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# New in 1.5.6b | |||
general: Mouse cursor is no longer hidden in fullscreen (again) | |||
# New in public release | # New in public release | ||
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[http://cemu.info/changelog/cemu_1_5_6.txt] | [http://cemu.info/changelog/cemu_1_5_6.txt] | ||
[[Category:Changelog|1.5.6]] |
Revision as of 01:58, 19 March 2017
Changelog
# New in 1.5.6b general: Mouse cursor is no longer hidden in fullscreen (again) # New in public release general: Adjusted handling of command line parameters It no longer suffices to just pass the path of a game to automatically launch it. Instead, add the -g parameter. Example: cemu.exe -g C:\games\example.wud # Patreon release general: Fixed a bug where the crashlog and some other files were created in the wrong directory when launching a game from .rpx CPU: Reduced RAM usage of recompiler coreinit: Fixed a bug in OSSetPeriodicAlarm() AX: Added API AXSetVoiceSrcType(), AXDecodeAdpcmData() AX: Implemented sample rate converter for PCM16 format AX: Implemented PCM8 format decoder and PCM8 sample rate converter AX: Other small adjustments to improve overall sound quality DMAE: Added API DMAEFillMem() GX2: Added API GX2RDirectCallDisplayList() GX2: Fixed a crash that could occur when an already running occlusion query was started. GX2: Improved performance of surface copy operations