In order to edit this wiki, you must register and verify your account.

Release 1.6.1: Difference between revisions

From Cemu Wiki
Jump to:navigation Jump to:search
(Created page with "==Changelog== General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog. NFP: Added initial NFC support. Scanning NFC ta...")
 
Line 1: Line 1:
==Changelog==
==Changelog==
New universal GPU buffer cache (replaces vertex cache)<br />
NFC support<br />
Small graphic improvements<br />
Minor changes and bugfixes<br />
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.



Revision as of 10:52, 6 November 2016

Changelog

New universal GPU buffer cache (replaces vertex cache)
NFC support
Small graphic improvements
Minor changes and bugfixes


General: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.

NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu

GX2: New universal cache implementation for attribute, uniform and index data. Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options were removed as they have become obsolete

GX2: Further improved and optimized handling of textures with overlapping memory regions

GX2: Optimized detection of changes to texture data

GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data

GX2: Fixed a crash that could occur if GL shaders failed to compile

GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL's deprecated hw alpha test)

GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded