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Release 1.7.4: Difference between revisions
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# Cemu detailed changelog for 1.7.4 | |||
# Patreon release date: 2017-04-02 | |||
# Public release date: 2017-04-09 | |||
general: Added command line option -ud to enable upside-down render mode | |||
general: Added game profile option 'GPUBufferCacheAccuracy' | |||
general: Added game profile option 'disableGPUFence' | |||
general: Updated some game profiles | |||
CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations | |||
CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away | |||
CPU/JIT: Implemented instructions CREQV, LWBRX | |||
CPU/JIT: Recompiler will now inline small functions | |||
GX2: Improved occlusion query support | |||
GX2: Added API GX2SetVertexSamplerBorderColor() | |||
GX2: Fixed a bug in GX2SetPixelSamplerBorderColor() | |||
GX2: Experimental support for texture readback | |||
GX2: Added support for mip-mapped 3D textures | |||
GX2: Shader dump debug option will now also dump shaders from the transferable shader cache | |||
GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0 | |||
GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type | |||
GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls | |||
GX2: Optimized decoding and handling of index data (utilizing SSE2) | |||
GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache | |||
GX2: Extended shader archive format to support cache files larger than 4GB | |||
GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported) | |||
GX2: Graphic packs now support overwriting the format of textures | |||
</pre> | |||
[[Category:Changelog]] | [[Category:Changelog]] |
Revision as of 10:05, 2 April 2017
# Cemu detailed changelog for 1.7.4 # Patreon release date: 2017-04-02 # Public release date: 2017-04-09 general: Added command line option -ud to enable upside-down render mode general: Added game profile option 'GPUBufferCacheAccuracy' general: Added game profile option 'disableGPUFence' general: Updated some game profiles CPU/JIT: Overhauled FPR register management, reducing the number of load/store operations CPU/JIT: Fixed an unsafe optimization that could lead to floating-point stores being optimized away CPU/JIT: Implemented instructions CREQV, LWBRX CPU/JIT: Recompiler will now inline small functions GX2: Improved occlusion query support GX2: Added API GX2SetVertexSamplerBorderColor() GX2: Fixed a bug in GX2SetPixelSamplerBorderColor() GX2: Experimental support for texture readback GX2: Added support for mip-mapped 3D textures GX2: Shader dump debug option will now also dump shaders from the transferable shader cache GX2: Added support for vertex attribute format=0x07, nfa=2, signed=0, endian=0 GX2: Fixed a bug that caused graphic pack shaders always being loaded as pixel shaders instead of their respective type GX2: Slightly optimized OpenGL backend by reducing the number of GL function calls GX2: Optimized decoding and handling of index data (utilizing SSE2) GX2: Fixed data corruption occuring under rare circumstances in vertex/uniform data cache GX2: Extended shader archive format to support cache files larger than 4GB GX2: Compiling shaders from the transferable shader cache is now done multi-threaded (if ARB_parallel_shader_compile is supported) GX2: Graphic packs now support overwriting the format of textures