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Release 1.7.5: Difference between revisions
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[http://cemu.info/changelog/cemu_1_7_5.txt] | [http://cemu.info/releases/cemu_1.7.5.zip Download Cemu 1.7.5]<br /> | ||
[http://cemu.info/changelog/cemu_1_7_5.txt Changelog source] | |||
[[Category:Changelog|1.7.5]] | [[Category:Changelog|1.7.5]] |
Latest revision as of 12:44, 2 August 2020
Changelog
# Cemu detailed changelog for 1.7.5 # Patreon release date: 2017-04-23 # Public release date: 2017-04-30 CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode) CPU/JIT: Added experimental support for PPC's non-ieee mode CPU/JIT: Optimized loops and branches by caching CR0 in x64 flags register if possible RPL: Fixed a crash caused by too large SDA areas GX2: Various optimizations for the graphics backend, including: ... optimizing the algorithm for vertex/uniform/streamout cache lookup ... avoiding all redundant GL state changes ... implementing OpenGL DSA for textures ... other micro optimizations throughout the entire code GX2: Fixed a bug leading to corrupted shader cache files GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value GX2: Fixed crash caused by unsupported vertex/geometry shader mode GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details) GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders