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Release 1.8.0

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Revision as of 09:54, 27 May 2017 by D3rive (talk | contribs)
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Changelog

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# Cemu detailed changelog for 1.8.0
# Patreon release date: 2017-05-23
# Public release date:  2017-05-30

general: Added memory scanner (search and filter for values)
general: If Cemu is maximized to fullscreen, it will remain on the same monitor rather than defaulting to the primary monitor

RPL: Optimized loading of RPLs

GX2: Cemu now uses separable shaders
	 Vertex, geometry and pixel shaders are split into separate and independent programs rather than bundling them into sets
	 This change breaks compatibility with pre-1.8.0 shader caches and graphic packs (if they contain shaders)
	 
GX2: Added support for using the same texture multiple times with different sampler parameters during a single drawcall
GX2: Graphic pack texture rules will automatically scale gl_FragCoord
GX2: Implemented shader instructions RECIPSQRT_FF and RECIP_FF
GX2: GPU7 shader decompiler will output slightly more optimized GLSL code
GX2: Better detection for invalidation of data in Streamout cache
GX2: Optimized frequently used GX2 API
GX2: Optimized texture decoding
GX2: Added command line option '-nsight' to allow debugging via NVIDIA Nsight