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Release until 1.3.0

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Changelog

  • Release 1.0.0
Initial cemu release.
  • Release 1.0.1
Improved accuracy of shader emulation.
Implemented many system functions leading to higher compatibility.
Added support for statically loading and linking multiple RPX/RPL files (WUD only for now).
  • Release 1.0.2
Improved accuracy of shader emulation (again).
Improved the emulation of color and depth buffers.
Implemented support for: Vertex shader textures, depth samplers and instanced rendering.
Fixed a bug causing texture unit updates to be ignored
Some attempts to get the emulator running on AMD graphic cards (but we are not quite there yet)
If GLSL shader compilation fails the error is now logged to log.txt
Lots of other small changes and bugfixes.
  • Release 1.1.0
New future-proof GPU7 shader assembly to GLSL decompiler (work-in-progress)
Fixed a few bugs in color and depth buffer emulation.
Added more system functions, leading to higher compatibility.
Added hacky support for DRC rotation. Right click on the render window & drag to change the orientation
Implemented some background logic for audio emulation. No audio output yet.
  • Release 1.1.1
Improved shader emulation
Added support for 3D textures
Lots of bugfixes
  • Release 1.1.2/b
Added controller options
Added support for OSCoroutine API
Improved shader emulation
Improved texture/depth/color buffer management
Improved CPU timing and thread synchronization
Synchronous file operations no longer block CPU execution (reduces frame stutter)

(b)
Fixed rendering issues on AMD graphic cards
Minor changes and bug fixes
  • Release 1.2.0
Added basic audio support
Added support for GX2 stencil buffers
Improved controller options
Miscellaneous bug fixes and small improvements
  • Release 1.3.0
Added support for GPU7 geometry shaders
Improved support for 2D texture arrays and cubemaps
Generally improved shader emulation
New debug option: Dump textures and shaders

Reference: [1]