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{{Infobox VG
{{Infobox VG
|image = [[File:Spratoonbox.jpg]]
|title = Splatoon
|title = Splatoon
|image = [[File:Spratoonbox.jpg|295px]]
|developer = Nintendo EAD
|developer = Nintendo EAD
|publisher = Nintendo
|publisher = Nintendo
|series =
|released = {{vgrelease|JP=May 28, 2015|NA=May 29, 2015|EU=May 29, 2015|AUS=May 30, 2015}}
|released = {{vgrelease|NA=May 29, 2015|EU=May 29, 2015|JP=May 28, 2015|AUS=May 30, 2015}}
|genre = Third-person shooter, Platformer
|genre = Third-person shooter, Platformer
|modes = Single-player, Multiplayer (2), Online (8)
|modes = Single-player, Multiplayer (2), Online (8)
|input = GamePad, Pro Controller, Wii Remote + Classic Controller Pro
|input = GamePad, Pro Controller, Wii Remote, Classic Controller Pro
|wikipedia = Splatoon
|wikipedia = Splatoon
|rating = Playable
|rating = Runs
}}
}}
'''Splatoon''' is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.
'''Splatoon''' is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.


== Known Issues ==
== Known Issues ==


==== Certain surfaces sometimes cannot be painted. Happens very often with moving surfaces. ====
*Can usually be fixed by dying and respawning.
*Also happens in Octo Valley. Can be fixed if you return to Inkopolis and then come back to Octo Valley.
These issues are fixed as of 1.11.0


==== Menu buttons sometimes don't have text. ====
=== Vendor-Specific Issues ===  
*There is currently no fix for that.
*Inkopolis Plaza shader bug on NVIDIA GPUs
This issue has been fixed as of 1.11.0
 
[[File:AGME-0.png|400px|thumb|none|Happens when you have no shader cache and/or when starting up the game for the first time.]]
*Improper/Missing lighting effects on NVIDIA GPUs
 
[[File:Splatnvlight.jpg|400px|thumb|none|Can be seen in the Splatfest-themed Inkopolis Plaza (available through Callie or Marie amiibo).]]
*Missing colors on certain objects on AMD GPUs.
[[File:Splatoonamdorbs180.png|400px|thumb|none|As of Cemu 1.8.0, some colors look a bit weirder or sometimes go completely missing on AMD GPUs.]]


==== Plaza shader bug ====
*Broken Squid Sisters dance in Splatfest Plaza
*Splatoon does have a shader issue sometimes in the Plaza. It doesn't affect the gameplay, but it's still there sometimes.
{{#ev:youtube|Q6hStPPC-aE|400|inline|[https://youtu.be/Q6hStPPC-aE Cemu 1.15.7c Splatoon - Squid Sisters' Glitched Dance] The Squid Sisters' dances in the Splatfest-themed Inkopolis Plaza are glitched, as various dance animations play at the wrong time. (Available through Callie or Marie amiibo).|frame}}
[[File:AGME-0.png|thumb|right|Splatoon shader bug]]


==== Local Multiplayer (Battle Dojo) Bugs ====
=== Map Bugs ===
*Arowana Mall has a black skybox, normal color appears if you stand in a certain position in the map.
*Arowana Mall has a black skybox. Only way for normal color to appear is by looking up at the sky in a certain position in the map, which is near Player 1's spawn point.
[[File:Skybox.png|thumb|right|Arowana Mall black skybox]]
[[File:Skybox.png|400px|Arowana Mall black skybox]] [[File:Skybox_fix.png|400px|Skybox fix around this area]]


== Configuration ==
== Configuration ==
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].
*Slow CPUs might have a boost in FPS using '''Cycle based timer''' by selecting ''CPU'' > ''Timer'' > '''Cycle based timer''', but it will be unable to go online with this setting.
*Selecting '''Dual-core/Triple-core recompiler''' in ''CPU'' > ''Mode'' > ''Dual-core/Triple-core recompiler'' can increase FPS but it might be very unstable.


== Gameplay Videos ==
== Gameplay Videos ==
{{#ev:youtube|rg5UDzzXi6U|300|inline|[https://youtu.be/rg5UDzzXi6U Splatoon on Cemu 1.7.5]|frame}}
{{#ev:youtube|kIieHAjIdac|300|inline|[https://youtu.be/kIieHAjIdac Splatoon on Cemu 1.8.0]|frame}}
{{#ev:youtube|kIieHAjIdac|300|inline|[https://youtu.be/kIieHAjIdac Splatoon on Cemu 1.8.0]|frame}}
{{#ev:youtube|Ql7RgtCiQxk|300|inline|[https://youtu.be/Ql7RgtCiQxk Splatoon on Cemu 1.8.0b]|frame}}
{{#ev:youtube|Ql7RgtCiQxk|300|inline|[https://youtu.be/Ql7RgtCiQxk Splatoon on Cemu 1.8.0b]|frame}}
{{#ev:youtube|rV77zXP8C8Y|300|inline|[https://youtu.be/rV77zXP8C8Y 1.11.0 Ranked Battle]|frame}}
{{#ev:youtube|rV77zXP8C8Y|300|inline|[https://youtu.be/rV77zXP8C8Y 1.11.0 Ranked Battle]|frame}}
{{#ev:youtube|MQIowtkuBCU|300|inline|[https://youtu.be/MQIowtkuBCU Cemu Emulator 1.12: Splatoon]|frame}}
{{#ev:youtube|yNHMXKwenDY|300|inline|[https://youtu.be/yNHMXKwenDY Splatoon on Cemu 1.13.2 - 7700K + GTX 970]|frame}}


== Testing ==
== Testing ==
Line 98: Line 99:
{{testline|version=1.8.2b|OS=Windows 10 (64 bit)|region=EUR|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=iKlikla|FPS=59-60|rating=Runs|notes=Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game}}
{{testline|version=1.8.2b|OS=Windows 10 (64 bit)|region=EUR|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=NVIDIA GeForce GTX 1060 6GB|user=iKlikla|FPS=59-60|rating=Runs|notes=Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game}}
{{testend}}
{{testend}}
{{testsection|1.9}}
{{testsection|1.9|collapsed}}
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=NVIDIA GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.}}
{{testline|version=1.9.0|OS=Windows 10|region=USA|CPU=Intel Core i5-7600K @ 3.8GHz|GPU=NVIDIA GTX 1060|user=Ryukori|FPS=60|rating=Playable|notes=Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.}}
{{testline|version=1.9.1|OS=Windows 8.1 (64 bit)|region=USA|CPU=Intel Core i5-4210U @ 2.5GHz|GPU=NVIDIA GeForce GT 840M|user=DarknesS|FPS=50-60|rating=Playable|notes=Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.}}
{{testline|version=1.9.1|OS=Windows 8.1 (64 bit)|region=USA|CPU=Intel Core i5-4210U @ 2.5GHz|GPU=NVIDIA GeForce GT 840M|user=DarknesS|FPS=50-60|rating=Playable|notes=Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.}}
{{testend}}
{{testsection|1.11|collapsed}}
{{testline|version=1.11.0c|OS=Windows 10|region=USA|CPU=Intel Core i5-6600K @ 4.4GHz|GPU=NVIDIA GTX 1050ti|user=4545df|FPS=60|rating=Playable|notes=Works well, Have to use XInput for controller, or you can't get past Main Menu}}
{{testline|version=1.11.6b|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-7300HQ @ 3.3GHz|GPU=Nvidia GTX 1050ti|user=Mr. Toast|FPS=30-60|rating=Playable|notes=8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.}}
{{testend}}
{{testsection|1.12|collapsed}}
{{testline|version=1.12.0|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1070|user=CemunatorTestee|FPS=60|rating=Unplayable|notes=16GB 2400MHz RAM.|notes= Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.}}
{{testline|version=1.12.0d|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-8400 @ 2.8GHz|GPU=Nvidia GTX 1060|user=Popboy11|FPS=60|rating=Unplayable|notes=16GB 3200MHz RAM.|notes= It doesn't load after the first loading screen, still get 60 fps.}}
{{testend}}
{{testsection|1.15|collapsed}}
{{testline|version=1.15.1e|OS=Windows 10 x64|region=USA|CPU=Intel Core i5-4590 @ 3.3GHz|GPU=Nvidia GTX 1050 Ti|user=XTindy|FPS=30/60|rating=Playable|notes=16GB 1600MHz RAM. Graphics pack: 1920x1080, High Shadow Resolution, Quarter Amount Bloom. Everything seems to work properly. Completed the single player campaign with no crashes. Most of the time the games runs at full speed even with manually enabled FXAA and MFAA. Hardly see any micro-stuttering after importing the shader cache. All the video in Splatfest are playing normally. Haven't tested online mode so don't know if there are glitches inside. So far only encountered 4 issues. '''1.'''Just like the glitch in Map Bugs, in Arowana Mall the player on TV still gets black sky box. The player on Gamepad works properly. '''2.'''If using Graphics pack to set a 16:10 resolution and play local multiplayer, both screens will constantly shrink and enlarge after entering the match, makes it hard to play. '''3.'''In Octo Valley, sometimes some weird shadow will appear on the fog. '''4.'''In the mini game Splat Beatz, when playing, the line and the symbol at the bottom will blink from time to time.}}
{{testline|version=1.15.4b|OS=Windows 10 x64|region=EUR|CPU=AMD Ryzen 5 2600 @ 3.9GHz(OC)|GPU=AMD Radeon RX 570|user=capitalists|FPS=60|rating=Playable|notes=8GB 2400MHz RAM OC @ 2667MHz. 1080p Graphics Pack. Easily playable from beginning of campaign, start to finish. Online is easily playable but with occasional dips to 56fps}}
{{testend}}
{{testsection|1.21}}
{{testline|version=1.21.2|OS=Windows 10 x64|region=USA|CPU=AMD Ryzen 7 3700X|GPU=AMD Radeon RX 5700XT|user=OxQ4|FPS=60|rating=Runs|notes=16GB 3200MHz RAM. Graphics pack: 1920x1080, 60FPS Plaza. Runs at 60 on Vulkan but some walls can't be painted (end of the tutorial, start of level 2, etc.) halting progress. This can be fixed by switching to OpenGL but the slowdowns are too severe making it unplayable.}}
{{testline|version=1.21.4|OS=Windows 10 pro 64|region=USA|CPU=AMD Ryzen 5 3600|GPU=AMD RX 5700-XT|user=Zyga21|FPS=stuttering|rating=Runs|notes=Tutorial requires the use of motion controls, but you can wait long enough to get around that, with a little effort you can get through the tutorial without being able to look up or down after that you can turn off motion controls by using the gamepad view's options menu. The same issues listed above exist, all that effort to still have it be unplayable.}}
{{testend}}
{{testend}}

Revision as of 21:18, 31 January 2021

Splatoon
Error creating thumbnail: File missing

Developer(s) /({{#regex:Nintendo EAD|/.*?(?:NA|JP|EU|AUS|KO|RUS|SA|CA).*?>.*?>\s*([^\[|<]*).*?>/rs|$1|}}#NOMATCH#)/rs|$1}}
Publisher(s) /({{#regex:Nintendo|/.*?(?:NA|JP|EU|AUS|KO|RUS|SA|CA).*?>.*?>\s*([^\[|<]*).*?>/rs|$1|}}#NOMATCH#)/rs|$1}}
Release date(s) JP May 28, 2015
NA May 29, 2015
EU May 29, 2015
AUS May 30, 2015
{{#regex:JP May 28, 2015
NA May 29, 2015
EU May 29, 2015
AUS May 30, 2015
|/.*?(\d\d\d\d).*/rs||1}}
Genre(s) //|}}|/([^,]+)(,? ?)/rs|$1$2}}
Mode(s) /(Single-player|Multi(-)?player|Co-op|Online)/rsi|$1$2}}|/\((\d{1,2}|\*)\)/|($1)}}
Input methods /(Wii Remote|Nunchuk|Dance Pad|Wii Balance Board|USB Keyboard|Skylander Portal|Wii MotionPlus|GamePad|Wii Speak|Microphone|Classic Controller Pro|(Pro|GameCube|Classic|Keyboard|Guitar|) Controller)/rsi|$1}}
Compatibility RunsRuns
GameIDs Missing IDs
See also...

[[google:{{#regex:Splatoon|/\s/|+}}|Search Google]]
Wikipedia page

Splatoon is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.

Known Issues

Vendor-Specific Issues

  • Inkopolis Plaza shader bug on NVIDIA GPUs
Error creating thumbnail: File missing
Happens when you have no shader cache and/or when starting up the game for the first time.
  • Improper/Missing lighting effects on NVIDIA GPUs
Error creating thumbnail: File missing
Can be seen in the Splatfest-themed Inkopolis Plaza (available through Callie or Marie amiibo).
  • Missing colors on certain objects on AMD GPUs.
Error creating thumbnail: File missing
As of Cemu 1.8.0, some colors look a bit weirder or sometimes go completely missing on AMD GPUs.
  • Broken Squid Sisters dance in Splatfest Plaza
Cemu 1.15.7c Splatoon - Squid Sisters' Glitched Dance The Squid Sisters' dances in the Splatfest-themed Inkopolis Plaza are glitched, as various dance animations play at the wrong time. (Available through Callie or Marie amiibo).

Map Bugs

  • Arowana Mall has a black skybox. Only way for normal color to appear is by looking up at the sky in a certain position in the map, which is near Player 1's spawn point.
Error creating thumbnail: File missing
Error creating thumbnail: File missing

Configuration

  • Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
  • Slow CPUs might have a boost in FPS using Cycle based timer by selecting CPU > Timer > Cycle based timer, but it will be unable to go online with this setting.
  • Selecting Dual-core/Triple-core recompiler in CPU > Mode > Dual-core/Triple-core recompiler can increase FPS but it might be very unstable.

Gameplay Videos

Splatoon on Cemu 1.8.0
Splatoon on Cemu 1.8.0b
1.11.0 Ranked Battle
Cemu Emulator 1.12: Splatoon
Splatoon on Cemu 1.13.2 - 7700K + GTX 970

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i7 6700K @ 4.2GHz NVIDIA GeForce GTX 970 chrisfand 40-60 Runs Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.
1.4.0c Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaster 10-60 Runs No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)
1.4.0c Windows 10 JPN Intel Core i5 4690k NVIDIA GeForce GTX 960 bobcrap6 60 Runs online not working
1.4.1 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 33-50 Runs No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.
1.4.2 Windows 10 EUR Intel Core i3-4005U @ 1.7 Ghz Intel HD 4000 RelicTheKid 7-60 Runs Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.
1.4.2b Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs No major changes from 1.4.1
1.4.2b Windows 7 EUR AMD FX-8120 AMD R9 270X RelicTheKid 12-60 Runs Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 10 EUR Intel Core 5930x Nvidia 980ti FoxofGrey 30-60 Runs Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!
1.5.1 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 30-50 Runs Projectiles are now *visible*, no other major changes from 1.4.2
1.5.3 Windows 10 EUR Intel Core i5 6600 Nvidia GTX 960 Hackerschlumpf96 60 (ingame) Runs Stuck at the "You can even swim up walls!"-Part of the Tutorial :c
1.5.3 Windows 7 USA Intel Core i7 3770 Nvidia GTX 960 Some1CP 50 Runs Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.
1.5.3 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 20-60 Runs Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).
1.5.3 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 5-60 Playable Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.
1.5.3 Windows 10 USA Intel Core i5-4460 Nvidia GeForce GTX 780 Billywws 54 Runs Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.
1.5.4 Windows 7 EUR Intel Core i7-6700HQ @ 2.6 Ghz NVIDIA GeForce GTX 960M TEK 50-60 Playable Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!
1.5.4 Windows 7 EUR Intel Core i7-4771 @ 3.5GHz Nvidia Geforce GTX 1080 tacolinio 40-60 Loads It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now.
1.5.4 Windows 10 USA AMD FX 4100 Black Edition 3.6Ghz Nvidia GTX 750sc 1GB OmegaForceYT 12/60 FPS (12 on City/60 on Gameplay) Playable Slowdowns on City/Texture Problems
1.5.4 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 10-45 Playable Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.
1.5.5 Windows 10 EUR Intel Core i7 4790K @ 4.00GHz Geforce GTX 980 x2(SLI) sneik15 45-60 Playable FPS drop but game works fine
1.5.5c Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 10-45 Playable Loading times shortened. No other improvements.
1.5.6 Windows 10 EUR Intel Core i5-6300HQ @ 2.3GHz NVDIA GeForce GTX 960M passerby1234 20-40 Playable Text cannot appear in selection blobs
1.5.6 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 15-50 Playable Loading times shortened, minor FPS improvement (noticeable on low-end pcs).
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 15-35 Playable Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.
1.6.0 Windows 10 USA Intel Core i5 4570 Nvidia GTX 770 tydog98 37 Playable
1.6.0 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 35-50 Playable Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.
1.6.0 Windows 10 EUR Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz AMD Radeon HD 6570 Minki 15-30 Runs The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 40 Playable No text on buttons
1.6.1 Windows 10 EUR Intel Core i7 6700K Nvidia GTX970 SC ACX 2.0 Chiyo 60 Playable Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 35-50 Playable Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)
1.6.1 Windows 10 EUR AMD A8 5500 @ 3.2GHz AMD Radeon HD 7560D ReaperDeath 20-40 Playable The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set.
1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkkemaste 45-60 Playable Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed.
1.6.2 Windows 10 EUR Intel Core i7 6700HQ @ 2.60GHz NVIDIA GeForce GTX 970M Nulla 60 Playable Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.2 Windows 7 EUR AMD Phenom II X6 1100T @ 3,3 GHz NVIDIA GTX 970 OC DeadNoob 23-60 Playable Working fine, even though there are some random freezes when something gets loaded for the first time.
1.7.2 Windows 10 EUR Intel Core i5 6300 @ 2,9 GHz NVIDIA GeForce GPU Cptnicn 20-40 Playable Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.
1.7.5 Windows 10 EUR Intel Core i7 4770 @ 3,4 GHz NVIDIA GeForce GTX 1070 etnmich 60 Playable Works, except for glitches mentioned before. I didn't encounter the ink railing bug during the campaign, but graphics glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.
1.7.5 Windows 10 EUR AMD FX -4300 Quad-Core Processor @ 3,4 GHz AMD Radeon RX 460 GamingGuyTyler 15-60 Playable Only working part is any part before the hub world. When entering the hub world, the game starts to slow down, then causes a crash. Restarting seems to slow down the crash, so I'll update this if I can somehow stop it. EDIT: I have been able to stop the crash, however now it runs at a low 18 fps. It also shows a ton of graphical issues when the camera pans down to the main character. Sadly the game still crashes after the news.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0 Windows 10 (64 bit) USA AMD FX(tm)-6300 Six-Core Processor AMD Radeon (TM) R7 360 Series slashiee 30-60 Loads I would give this Unplayable if it had a different meaning. Anything that's related to ink particles crashes the game now.
1.8.0 Windows 8 (64 bit) EUR Intel Core i5 4690k @ 4.5 GHz Nvidia Geforce GTX 970 Bakugo 60 Runs (1.8.0b, public release) Crash from 1.8.0 is fixed. The unpaintable surfaces bug is still present, but the teleporting ink railing bug seems to be fixed.
1.8.0 Windows 10 (64 bit) EU Intel Core 15 4430 @3.00GHz Nvidia Geforce GTX 750 Ricon 60 Runs (1.8.0b, public release) The unprintable surfaces bug has taken many deaths to fix, I have found my text is corrupted (do not know if I can fix it will research further)
1.8.1b Windows 10 (64 bit) USA Intel Core i5 7600k @ 3.79GHz Nvidia Geforce GTX 1050ti Simon 60 Playable 1.8.1b, public release
1.8.1b Windows 10 (64 bit) USA Intel Core i5 2500k @ 4.3 GHz Nvidia Geforce GTX 980ti Hong620 60 Runs Gyro Controller with CEMUHook 0.5.0.0 can play Tutorial Level, but Can't Pass the Main Menu Start(ZL+ZR Screen)
1.8.2b Windows 10 (64 bit) EUR Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 1060 6GB iKlikla 59-60 Runs Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0 Windows 10 USA Intel Core i5-7600K @ 3.8GHz NVIDIA GTX 1060 Ryukori 60 Playable Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.
1.9.1 Windows 8.1 (64 bit) USA Intel Core i5-4210U @ 2.5GHz NVIDIA GeForce GT 840M DarknesS 50-60 Playable Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA Intel Core i5-6600K @ 4.4GHz NVIDIA GTX 1050ti 4545df 60 Playable Works well, Have to use XInput for controller, or you can't get past Main Menu
1.11.6b Windows 10 x64 USA Intel Core i5-7300HQ @ 3.3GHz Nvidia GTX 1050ti Mr. Toast 30-60 Playable 8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0 Windows 10 x64 USA Intel Core i5-8400 @ 2.8GHz Nvidia GTX 1070 CemunatorTestee 60 Unplayable Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.
1.12.0d Windows 10 x64 USA Intel Core i5-8400 @ 2.8GHz Nvidia GTX 1060 Popboy11 60 Unplayable It doesn't load after the first loading screen, still get 60 fps.
1.15
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.15.1e Windows 10 x64 USA Intel Core i5-4590 @ 3.3GHz Nvidia GTX 1050 Ti XTindy 30/60 Playable 16GB 1600MHz RAM. Graphics pack: 1920x1080, High Shadow Resolution, Quarter Amount Bloom. Everything seems to work properly. Completed the single player campaign with no crashes. Most of the time the games runs at full speed even with manually enabled FXAA and MFAA. Hardly see any micro-stuttering after importing the shader cache. All the video in Splatfest are playing normally. Haven't tested online mode so don't know if there are glitches inside. So far only encountered 4 issues. 1.Just like the glitch in Map Bugs, in Arowana Mall the player on TV still gets black sky box. The player on Gamepad works properly. 2.If using Graphics pack to set a 16:10 resolution and play local multiplayer, both screens will constantly shrink and enlarge after entering the match, makes it hard to play. 3.In Octo Valley, sometimes some weird shadow will appear on the fog. 4.In the mini game Splat Beatz, when playing, the line and the symbol at the bottom will blink from time to time.
1.15.4b Windows 10 x64 EUR AMD Ryzen 5 2600 @ 3.9GHz(OC) AMD Radeon RX 570 capitalists 60 Playable 8GB 2400MHz RAM OC @ 2667MHz. 1080p Graphics Pack. Easily playable from beginning of campaign, start to finish. Online is easily playable but with occasional dips to 56fps
1.21
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.21.2 Windows 10 x64 USA AMD Ryzen 7 3700X AMD Radeon RX 5700XT OxQ4 60 Runs 16GB 3200MHz RAM. Graphics pack: 1920x1080, 60FPS Plaza. Runs at 60 on Vulkan but some walls can't be painted (end of the tutorial, start of level 2, etc.) halting progress. This can be fixed by switching to OpenGL but the slowdowns are too severe making it unplayable.
1.21.4 Windows 10 pro 64 USA AMD Ryzen 5 3600 AMD RX 5700-XT Zyga21 stuttering Runs Tutorial requires the use of motion controls, but you can wait long enough to get around that, with a little effort you can get through the tutorial without being able to look up or down after that you can turn off motion controls by using the gamepad view's options menu. The same issues listed above exist, all that effort to still have it be unplayable.