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Difference between revisions of "Splatoon"

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== Configuration ==
== Configuration ==
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].
*Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also [[Tutorial:Graphic pack|graphic packs available]].
*Slow CPUs might have a boost in FPS using '''Cycle based timer''' by selecting ''CPU'' > ''Timer'' > '''Cycle based timer'''.  
*Slow CPUs might have a boost in FPS using '''Cycle based timer''' by selecting ''CPU'' > ''Timer'' > '''Cycle based timer''', but it will be unable to go online with this setting.  
*Selecting '''Dual-core/Triple-core recompiler''' in ''CPU'' > ''Mode'' > ''Dual-core/Triple-core recompiler'' can increase FPS but it might be very unstable.
*Selecting '''Dual-core/Triple-core recompiler''' in ''CPU'' > ''Mode'' > ''Dual-core/Triple-core recompiler'' can increase FPS but it might be very unstable.



Revision as of 04:00, 17 October 2018

Splatoon
Spratoonbox.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Release date(s) JP May 28, 2015
NA May 29, 2015
EU May 29, 2015
AUS May 30, 2015
Genre(s) Third-person shooter, Platformer
Mode(s) Single-player, Multiplayer (2), Online (8)
Input methods GamePad, Pro Controller, Wii Remote, Classic Controller Pro
Compatibility PlayablePlayable
GameIDs
See also...

Search Google
Wikipedia page

Splatoon is a third-person shooter video game developed and published by Nintendo for the Wii U, and released worldwide in May 2015. The game centers around characters known as Inklings—beings that can transform between humanoid and squid forms, and hide or swim through colored ink sprayed on surfaces using gun or brush-based weaponry. Splatoon features several game modes, including 4-on-4 online multiplayer and a single player campaign.

Known Issues

Movement speed bug

  • When using keyboard, moving northwest/northeast or southwest/southeast makes you move extremely fast. Affects all modes of play.

As of Cemu 1.11.3, this issue is fixed.

Vendor-Specific Issues

  • Inkopolis Plaza shader bug on NVIDIA GPUs
Happens when you have no shader cache and/or when starting up the game for the first time.
  • Improper/Missing lighting effects on NVIDIA GPUs
Can be seen in the Splatfest-themed Inkopolis Plaza (available through Callie or Marie amiibo).
  • Missing colors on certain objects on AMD GPUs.
As of Cemu 1.8.0, some colors look a bit weirder or sometimes go completely missing on AMD GPUs.

Map Bugs

  • Arowana Mall has a black skybox. Only way for normal color to appear is by looking up at the sky in a certain position in the map, which is near Player 1's spawn point.

Arowana Mall black skybox Skybox fix around this area

Configuration

  • Runs with default settings, but tweaking is recommended. A full list of config options is available in the Config template's documentation. There are also graphic packs available.
  • Slow CPUs might have a boost in FPS using Cycle based timer by selecting CPU > Timer > Cycle based timer, but it will be unable to go online with this setting.
  • Selecting Dual-core/Triple-core recompiler in CPU > Mode > Dual-core/Triple-core recompiler can increase FPS but it might be very unstable.

Gameplay Videos

Testing

Testing
1.4
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.4.0c Windows 10 EUR Intel Core i7 6700K @ 4.2GHz NVIDIA GeForce GTX 970 chrisfand 40-60 Runs Can't advance tutorial because swimming up walls doesn't work. Squid form doesn't submerge in ink properly. Bullet projectiles don't render but stains do. Camera glitches out under map sometimes.
1.4.0c Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaster 10-60 Runs No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. (such as looking at nearby wall or downward.)
1.4.0c Windows 10 JPN Intel Core i5 4690k NVIDIA GeForce GTX 960 bobcrap6 60 Runs online not working
1.4.1 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 33-50 Runs No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. Does not seem to go above 50fps.
1.4.2 Windows 10 EUR Intel Core i3-4005U @ 1.7 Ghz Intel HD 4000 RelicTheKid 7-60 Runs Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. move camera left or right). Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu.
1.4.2b Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 10-60 Runs No major changes from 1.4.1
1.4.2b Windows 7 EUR AMD FX-8120 AMD R9 270X RelicTheKid 12-60 Runs Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Controller issues. When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right. Mouse control still works with up and down only.
1.5
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.5.0 Windows 10 EUR Intel Core 5930x Nvidia 980ti FoxofGrey 30-60 Runs Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move. Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches!
1.5.1 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 30-50 Runs Projectiles are now *visible*, no other major changes from 1.4.2
1.5.3 Windows 10 EUR Intel Core i5 6600 Nvidia GTX 960 Hackerschlumpf96 60 (ingame) Runs Stuck at the "You can even swim up walls!"-Part of the Tutorial :c
1.5.3 Windows 7 USA Intel Core i7 3770 Nvidia GTX 960 Some1CP 50 Runs Gyroscope sometimes glitches up and makes the camera stay under the ground. Can't complete the tutorial because I can't swim up the walls. Major slowdown when first shooting ink and trying to transform into a squid.
1.5.3 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 20-60 Runs Loading screens and menu at 60 fps with and without sound. In game 20-30 fps with sound, 30-40 fps without sound(fps improved from 1.5.2). Still stuck at the "You can even swim up walls!" Part of the tutorial. Can rarely crash when sound is off(memory leak?).
1.5.3 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 5-60 Playable Using a specific glitch caused by the emulator it is possible to temporarly submerge in the ink allowing to bypass the tutorial(This glitch is unreliable it may take up to an hour to complete the tutorial,recommend downloading a save). Everything works as it should avg. fps in the plaza is 5-15 w/sound and 20 w/o sound , the shops, a solid 60 fps (w/ and w/o sound) . The single player missions work, but they can crash often and the ink glitch is still present, avg. fps 20(w/sound)-40(w/o sound). None of the online stuff works, but thats to be expected.
1.5.3 Windows 10 USA Intel Core i5-4460 Nvidia GeForce GTX 780 Billywws 54 Runs Long loading times. Game plays, albeit with frequent stuttering and freezing. Character is unable to swim through ink, making the player unable to pass the tutorial. The camera zooms away abnormally to the point where it goes under the map. Sound effects are also very quiet.
1.5.4 Windows 7 EUR Intel Core i7-6700HQ @ 2.6 Ghz NVIDIA GeForce GTX 960M TEK 50-60 Playable Game works very good. The tutorial is finally possible to complete. 60 fps in all menus, 50-60 in any level. Worst FPS is about 30 in the hub area, but it is not a major part of the game. The game stutters when it only has to load something for the first time. The audio is still rather glitched, although has been improved. Turned off audio makes the game stay at high 50s, so that is a recommended compromise if you don't particularly mind no audio. Some minor visual glitches are present, for example - there's no top of an ink fountain. Other than that, an incredible jump for performance and playability of this game after only one revision!
1.5.4 Windows 7 EUR Intel Core i7-4771 @ 3.5GHz Nvidia Geforce GTX 1080 tacolinio 40-60 Loads It's possible to get past the training area by using mouse+right click to aim up and down, but the menu afterwards doesn't allow you to press zl+zr so you get stuck there now.
1.5.4 Windows 10 USA AMD FX 4100 Black Edition 3.6Ghz Nvidia GTX 750sc 1GB OmegaForceYT 12/60 FPS (12 on City/60 on Gameplay) Playable Slowdowns on City/Texture Problems
1.5.4 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 10-45 Playable Game now fully playable(offline). No online capabilities, minor text and texture glitches. Sound is ok, but there is a bug that maxes out the volume briefly(not fun...) while swiming in ink.
1.5.5 Windows 10 EUR Intel Core i7 4790K @ 4.00GHz Geforce GTX 980 x2(SLI) sneik15 45-60 Playable FPS drop but game works fine
1.5.5c Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 10-45 Playable Loading times shortened. No other improvements.
1.5.6 Windows 10 EUR Intel Core i5-6300HQ @ 2.3GHz NVDIA GeForce GTX 960M passerby1234 20-40 Playable Text cannot appear in selection blobs
1.5.6 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 15-50 Playable Loading times shortened, minor FPS improvement (noticeable on low-end pcs).
1.6
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.6.0 Windows 7 EUR AMD Athlon(tm) 64 X2 4600+ @ 2.40 Ghz Nvidia GeForce GT 430 wiseguyinc 15-35 Playable Dissapointing. Slight FPS boost in the plaza/lobby,slight FPS decrease in other areas. Major stuttering even with a dumped cache when running the game first time (w/ save), slightly lowered stutters then normal when running later.
1.6.0 Windows 10 USA Intel Core i5 4570 Nvidia GTX 770 tydog98 37 Playable
1.6.0 Windows 7 EUR AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 35-50 Playable Can properly submerge in squid mode, minor visual issues not present in 1.5.6, (missing ink reflections) occasional stutter.
1.6.0 Windows 10 EUR Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz AMD Radeon HD 6570 Minki 15-30 Runs The game loads and play ok, no big glitches as far as I can see. Though I can't complete the tutorial due to the game require motion controls.
1.6.0 Windows 7 EUR Intel Core i7-920 Nvidia GTX970 Asper 40 Playable No text on buttons
1.6.1 Windows 10 EUR Intel Core i7 6700K Nvidia GTX970 SC ACX 2.0 Chiyo 60 Playable Huge graphical glitches as previously documented by xTeslaz. Entire screen turns psychedelic colors. Worked fine in 1.6.0
1.6.1 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkemaste 35-50 Playable Increased overall performance, occasional random distorted colors which can usually be fixed temporarily by reloading an area. (sometimes twice)
1.6.1 Windows 10 EUR AMD A8 5500 @ 3.2GHz AMD Radeon HD 7560D ReaperDeath 20-40 Playable The psychedelic colour glitch makes it hard to play but still possible. Marie and Callie Amiibos are useable though their text is broken. Other three amiibos require names which I can't seem to set.
1.6.2 Windows 7 USA AMD FX 8320 @ 4.4GHz AMD Radeon R9 390 Darkkemaste 45-60 Playable Increased performance/stability, random distorted color bug introduced in 1.6.1 is now fixed.
1.6.2 Windows 10 EUR Intel Core i7 6700HQ @ 2.60GHz NVIDIA GeForce GTX 970M Nulla 60 Playable Constant 60fps but with a lot of micro stuttering. Psychedelic Color bug from 1.6.1 is fixed. Crashes from 1.6.1 are also seemingly fixed. Some texture bugs are only present when texture compression is disabled. On any setting there is missing text in certain UI items.
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.2 Windows 7 EUR AMD Phenom II X6 1100T @ 3,3 GHz NVIDIA GTX 970 OC DeadNoob 23-60 Playable Working fine, even though there are some random freezes when something gets loaded for the first time.
1.7.2 Windows 10 EUR Intel Core i5 6300 @ 2,9 GHz NVIDIA GeForce GPU Cptnicn 20-40 Playable Surface Book i5 with dGPU (like 940m) - working fine, although text is missing on some buttons.
1.7.5 Windows 10 EUR Intel Core i7 4770 @ 3,4 GHz NVIDIA GeForce GTX 1070 etnmich 60 Playable Works, except for glitches mentioned before. I didn't encounter the ink railing bug during the campaign, but graphics glitches seem to reset by pausing and unpausing. Uninkable blocks in the overworld became inkable after entering and exiting a level.
1.7.5 Windows 10 EUR AMD FX -4300 Quad-Core Processor @ 3,4 GHz AMD Radeon RX 460 GamingGuyTyler 15-60 Playable Only working part is any part before the hub world. When entering the hub world, the game starts to slow down, then causes a crash. Restarting seems to slow down the crash, so I'll update this if I can somehow stop it. EDIT: I have been able to stop the crash, however now it runs at a low 18 fps. It also shows a ton of graphical issues when the camera pans down to the main character. Sadly the game still crashes after the news.
1.8
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.8.0 Windows 10 (64 bit) USA AMD FX(tm)-6300 Six-Core Processor AMD Radeon (TM) R7 360 Series slashiee 30-60 Loads I would give this Unplayable if it had a different meaning. Anything that's related to ink particles crashes the game now.
1.8.0 Windows 8 (64 bit) EUR Intel Core i5 4690k @ 4.5 GHz Nvidia Geforce GTX 970 Bakugo 60 Runs (1.8.0b, public release) Crash from 1.8.0 is fixed. The unpaintable surfaces bug is still present, but the teleporting ink railing bug seems to be fixed.
1.8.0 Windows 10 (64 bit) EU Intel Core 15 4430 @3.00GHz Nvidia Geforce GTX 750 Ricon 60 Runs (1.8.0b, public release) The unprintable surfaces bug has taken many deaths to fix, I have found my text is corrupted (do not know if I can fix it will research further)
1.8.1b Windows 10 (64 bit) USA Intel Core i5 7600k @ 3.79GHz Nvidia Geforce GTX 1050ti Simon 60 Playable 1.8.1b, public release
1.8.1b Windows 10 (64 bit) USA Intel Core i5 2500k @ 4.3 GHz Nvidia Geforce GTX 980ti Hong620 60 Runs Gyro Controller with CEMUHook 0.5.0.0 can play Tutorial Level, but Can't Pass the Main Menu Start(ZL+ZR Screen)
1.8.2b Windows 10 (64 bit) EUR Intel Core i5-4460 @ 3.2GHz NVIDIA GeForce GTX 1060 6GB iKlikla 59-60 Runs Unable to paint certain moveable objects making level 1-3 uncompleteable, have to remap ZR+ZL to R + L to start game
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.0 Windows 10 USA Intel Core i5-7600K @ 3.8GHz NVIDIA GTX 1060 Ryukori 60 Playable Can't ink moving surfaces. Dying solves this problem. The more you play the level, the less of a problem this becomes. I think the moving surfaces can only be inked once they've been added to the shader cache.
1.9.1 Windows 8.1 (64 bit) USA Intel Core i5-4210U @ 2.5GHz NVIDIA GeForce GT 840M DarknesS 50-60 Playable Uninkable walls in different levels and in certain parts of Octo Valley. Cycle based timer makes the game run faster on slow CPUs.
1.11
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.11.0c Windows 10 USA Intel Core i5-6600K @ 4.4GHz NVIDIA GTX 1050ti 4545df 60 Playable Works well, Have to use XInput for controller, or you can't get past Main Menu
1.11.6b Windows 10 x64 USA Intel Core i5-7300HQ @ 3.3GHz Nvidia GTX 1050ti Mr. Toast 30-60 Playable 8GB 2400MHz RAM + 8GB pagefile. Graphics packs: 1920x1080, Higher quality shadows. Full speed in both Inkopolis and Octo Valley.(30/60) Cycle based timer does not seem to be needed for better performance now. Online is playable, but for some reason seems to be locked at 48 fps. Neither Host-based nor cycle-based timer resolves this. What is even weirder is that the music plays full speed while the video is locked. More testing required.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0 Windows 10 x64 USA Intel Core i5-8400 @ 2.8GHz Nvidia GTX 1070 CemunatorTestee 60 Unplayable Current version won't continue past first loading screen. Tried playing on 1.11.6b and worked as it should, apparently only a common problem for 1.12.0. Hopefully gets fixed in 1.12.1.
1.12.0d Windows 10 x64 USA Intel Core i5-8400 @ 2.8GHz Nvidia GTX 1060 Popboy11 60 Unplayable It doesn't load after the first loading screen, still get 60 fps.