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Super Smash Bros. U: Difference between revisions
Bloodhorde (talk | contribs) (Undo revision 3000 by Bloodhorde (talk)) |
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{{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}} | {{testline|version=1.5.6b|OS=Windows 7|region=USA|CPU=Amd phenom 3.2 x4|GPU=Nvidia Gtx 1060|user=CJUni|FPS=60|rating=Perfect}} | ||
{{testend}} | {{testend}} | ||
{{testsection| | {{testsection|1.6|collapsed}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}} | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i5-4690 3.50 GHz|GPU=NVIDIA GeForce GTX 960|user=Microsoftv|FPS=55|rating=Runs|notes=Different maps provide different issues, however the common issue is after winning a match, game will be stuck on white screen, loading screen or frozen on map 90% of the time.}} | ||
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}} | {{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=AMD FX 8320 @ 4.4GHz|GPU=AMD Radeon R9 390|user=Darkemaste|FPS=20-60|rating=Playable|notes=Audio issue still present, slightly increased performance since 1.5.2. Other than that no major changes since 1.5.2/1.5.6.}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}} | {{testline|version=1.6.0|OS=Windows 10|region=USA|CPU=Intel Core i7 4790k|GPU=Nvidia GTX 970|user=Pajama|FPS=60-35|rating=Runs|notes=Dips into 10 fps a bunch. Intro movie is a green mess, and winning screen is really bright. The rest of the game is really dark.}} | ||
{{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}} | {{testline|version=1.6.0|OS=Windows 10|region=EUR|CPU=AMD FX 8350|GPU=AMD Radeon R9 280|user=DragonSeth|FPS=20-30|rating=Runs|notes=The game has a lot of freezing. And lots of frame rate drops but i can somewhat stay at 10-30 frames good luck CEMU!}} | ||
{{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}} | {{testline|version=1.6.0|OS=Windows 7|region=EUR|CPU=Intel Core i7-920|GPU=Nvidia GTX970|user=Asper|FPS=60|rating=Loads|notes=Infinite loading at black screen after 1st screnns}} |
Revision as of 07:15, 28 April 2017
Super Smash Bros for Wii U | |
---|---|
Developer(s) | Sora Ltd., |
Publisher(s) | Nintendo |
Series | |
Release date(s) | JP December 6, 2014 NA November 21, 2014 EU November 28, 2014 AUS November 29, 2014 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
Super Smash Bros for Wii U is a non-traditional multiplayer fighting game in which the players use various attacks, techniques, and items to deal damage to their opponents and knock their opponents out of the arena. As a character's damage percentage increases, they fly back further when attacked, and may eventually be knocked far enough out of the playing field to be knocked out. To assist players during battle, items sometimes appear on the battlefield if turned on, most of which represent the various video games represented in the series.
Known Issues
Input Bug
The game does not start properly with any input set-up/detected, requires disabling and re-enabling controller input settings to get past the title screen. (only applies to updated Smash)
Audio Issues
Audio is slowed/distorted even when the game is running at full speed. Disabling audio in Cemu's debug settings results in significantly increased performance.
- As of build 1.7.1 audio is only slightly slowed/distorted.
Character/Stage Specific Slowdowns
Certain specific stages and high-poly characters result in slower than normal performance.
Item Spawns
Glitched item spawning with squares/polygons when an item is initially spawned.
Vendor-Specific Issues
Missing lighting and certain effects/not rendered on Nvidia GPUs.
Configuration
This game does not require non-default settings to run properly. You can install game updates and DLCs.
Gameplay Vidoes
Testing
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- Pages using DynamicPageList3 parser function
- Sora Ltd. (Developer)
- Nintendo (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2014 (Initial release year)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.4.0c
- Tested on (Release): 1.4.1
- Tested on (Release): 1.4.2b
- Tested on (Release): 1.5.0
- Tested on (Release): 1.5.1
- Tested on (Release): 1.5.2
- Tested on (Release): 1.5.2 (No audio)
- Tested on (Release): 1.5.3
- Tested on (Release): 1.5.4
- Tested on (Release): 1.5.5c
- Tested on (Release): 1.5.6b
- Tested on (Release): 1.6.0
- Tested on (Release): 1.6.1
- Tested on (Release): 1.6.2
- Tested on (Release): 1.6.3
- Tested on (Release): 1.7.1
- Tested on (Release): 1.7.3d