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Taiko no Tatsujin: Tokumori!: Difference between revisions

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|title = Taiko no Tatsujin: Tokumori!
|title = Taiko no Tatsujin: Tokumori!
|type =  
|type =  
|image = [[File:*.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|image = [[File:Tokumori2.jpg|295px]] <!-- Try to keep the name of the boxart as short as possible. Can use jpg, png, etc. 295px is mandatory! It makes sure the layout for the rest of the page still works. -->
|developer = Bandai Namco Games
|developer = Bandai Namco Games
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
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|input = GamePad, Pro Controller, Wii Remote, Classic Controller, Tatacon
|input = GamePad, Pro Controller, Wii Remote, Classic Controller, Tatacon
|wikipedia =  
|wikipedia =  
|rating = Loads
|rating = Playable
}}
}}
'''(game)''' is a (short description) <!-- Please, don't just copy that WITHOUT giving a short description about the game || Description with less than 3 sentences will be considered a stub -->
Taiko no Tatsujin: Tokumori! (太鼓の達人 特盛り!) is the second Taiko no Tatsujin game exclusively for the Wii U, released on November 20, 2014 in Japan only.[26] The game boasts a collection of 100 playable songs, and features appearances of guest characters such as Funassyi, Kumamon and Hatsune Miku.
 
Tokumori features two new modes: Mekadon Gasha (メカドンガシャ), a capsule toy set-up for unlocking unlockable content, and Intro-don (イントロどん♪), an intro quiz mini-game. Baton Touch Play Mode returns from Wii U Version.
 
Both free and paid downloadable content, including outfit items and additional playable songs, are available via the Nintendo eShop.


== Known Issues ==
== Known Issues ==
The game bugs and gets stuck loading when creating a new profile, this can be fixed by using an existing save file created with Loadiine on a real Wii U console.


== Configuration ==
== Configuration ==
This game does not require non-default settings to run properly.


== Gameplay Videos ==
{{#ev:youtube|y48HVAvJzs0|550|inline|[https://youtu.be/y48HVAvJzs0 Cemu Gameplay Demonstration]|frame}}
{{#ev:youtube|fL8fCgmAYZE|450|inline|[https://youtu.be/fL8fCgmAYZE Cemu 1.10.0 AMD GPU]|frame}}
{{#ev:youtube|5eztB6QhvFc|450|inline|[https://youtu.be/5eztB6QhvFc Cemu 1.10.0 Nvidia GPU]|frame}}


== Gameplay Vidoes ==
{{#ev:service|id|dimensions|alignment|description|container}} <!-- using dimensions, "inline" alignment and "frame" container is STRONGLY recommended. -->
OR
{{#evt:service=[service]
|id=[id]
|dimensions=[dimensions]
|alignment=[alignment]
|description=[description]
|container=[container]
}}


== Testing ==
== Testing ==
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{{testsection|1.10}}
{{testsection|1.10}}
{{testline|version=1.10.0f|OS=Windows 8.1|region=JPN|CPU=AMD FX-6100|GPU=nVidia GTX 1060 6GB|user=unknowwiiplayer|FPS=60|rating=Playable|notes=The game runs totally fine, it has a little input lag that makes me rate it not perfect but playable.}}
{{testline|version=1.10.0f|OS=Windows 8.1|region=JPN|CPU=AMD FX-6100|GPU=nVidia GTX 1060 6GB|user=unknowwiiplayer|FPS=60|rating=Playable|notes=The game runs totally fine, it has a little input lag that makes me rate it not perfect but playable.}}
{{testend}}
{{testsection|1.12}}
{{testline|version=1.12.0d|OS=Windows 10|region=JPN|CPU=Intel Core i7-5700HQ|GPU=Nvidia GTX 970M|user=Essasetic|FPS=60|rating=Perfect|notes=The game maintains a solid 60fps after you develop the shader cache. The infinite loading bug when you try to create a new save is now fixed. And I have not noticed any input lag with my Xbox Controller. The game is pretty much perfect now!}}
{{testline|version=1.12.0d|OS=Windows 10|region=JPN|CPU=Intel Core i7-6850K|GPU=Nvidia GTX 1080|user=KShin|FPS=60|rating=Perfect|notes=Infinite loading when you try to create a new save, you can fix that by downloading a save file and placing in your save folder. Works perfectly in guest mode and always at 60fps}}
{{testline|version=1.12.2|OS=Windows 10|region=JPN|CPU=Intel Core i5 7600K|GPU=NVIDIA GTX 1060 6GB|user=Ryukori|FPS=60|rating=Perfect|notes=Game runs perfectly at 60 FPS.}}
{{testend}}
{{testend}}

Revision as of 00:12, 16 July 2018

Taiko no Tatsujin: Tokumori!
Tokumori2.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series
Release date(s) JP November 20, 2014
Genre(s)
Mode(s)
Input methods GamePad
Compatibility PlayablePlayable
GameIDs Missing IDs
See also...

Search Google

Taiko no Tatsujin: Tokumori! (太鼓の達人 特盛り!) is the second Taiko no Tatsujin game exclusively for the Wii U, released on November 20, 2014 in Japan only.[26] The game boasts a collection of 100 playable songs, and features appearances of guest characters such as Funassyi, Kumamon and Hatsune Miku.

Tokumori features two new modes: Mekadon Gasha (メカドンガシャ), a capsule toy set-up for unlocking unlockable content, and Intro-don (イントロどん♪), an intro quiz mini-game. Baton Touch Play Mode returns from Wii U Version.

Both free and paid downloadable content, including outfit items and additional playable songs, are available via the Nintendo eShop.

Known Issues

Configuration

This game does not require non-default settings to run properly.

Gameplay Videos

Cemu Gameplay Demonstration
Cemu 1.10.0 AMD GPU
Cemu 1.10.0 Nvidia GPU


Testing

Testing
[version]
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.9.1 Windows 10 JPN AMD A8-7410 Radeon R5 Formula-9 35~50 Loads Game runs until you pick a save file, after which you get an infinite loading screen (with a dancing bear). Sound is static and choppy.
1.10
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.10.0f Windows 8.1 JPN AMD FX-6100 nVidia GTX 1060 6GB unknowwiiplayer 60 Playable The game runs totally fine, it has a little input lag that makes me rate it not perfect but playable.
1.12
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.12.0d Windows 10 JPN Intel Core i7-5700HQ Nvidia GTX 970M Essasetic 60 Perfect The game maintains a solid 60fps after you develop the shader cache. The infinite loading bug when you try to create a new save is now fixed. And I have not noticed any input lag with my Xbox Controller. The game is pretty much perfect now!
1.12.0d Windows 10 JPN Intel Core i7-6850K Nvidia GTX 1080 KShin 60 Perfect Infinite loading when you try to create a new save, you can fix that by downloading a save file and placing in your save folder. Works perfectly in guest mode and always at 60fps
1.12.2 Windows 10 JPN Intel Core i5 7600K NVIDIA GTX 1060 6GB Ryukori 60 Perfect Game runs perfectly at 60 FPS.