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The Legend of Zelda: Breath of the Wild: Difference between revisions
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{{testsection|1.8.0b}} | {{testsection|1.8.0b}} | ||
{{testline|version=1.8.0b|OS=Windows 10 Pro x64|region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}} | {{testline|version=1.8.0b|OS=Windows 10 Pro x64|region=Europe|CPU=AMD Athlon(tm) X4 880K Quad Core Processor 4GHz|GPU=AMD Radeon(TM) RX460 "Sapphire" 4GB|user=The Last Melody|FPS=10-20|rating=Playable|notes=Usually runs at 15 FPS. but may drop to 10 in a few areas and go as high as 20 in other. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. Without, it runs at 10-12 normally. Also, after meeting the king, almost all the textures in game returned colourful, small, square, boxes. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. Input is a DS3 controller with Xinpu drivers. Also seem to consistently crash when Hestus does his work. 16GB DDR4 RAM,}} | ||
{{testline|version=1.8.0b|OS=Windows 10 Home x64|region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}} | {{testline|version=1.8.0b|OS=Windows 10 Home x64|region=USA|CPU=Intel i7-6700HQ @2.60GHz|GPU=Nvidia GeForce GTX 960M 2GB VRAM|user=SomeLog|FPS=15-25|rating=Playable|notes=Using a speed hack to have the game running decently. Without the speed hack, the frames would usually be around 5-12 fps. Generally the game plays very smoothly, unless I'm in a town or an area with a lot of things going on on screen (like heavy snow and enemies). I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. These get fixed whenever I close out of the emulator and start the game back up. I luckily haven't had the game crash for me too often. I think it only happens when the game tries to summon an object into existence and fails. I have Cemu and the game stored on a HDD, and I have 16GB DDR4 RAM.}} | ||
{{testend}} | {{testend}} |
Revision as of 05:45, 6 June 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
- FPS drops and stuttering.[1]
- Missing textures
- Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs.
Flashing textures on AMD GPUs[2]Broken waypoints.Cutscenes not working.[3]Frequent softlocks.[4]
Configuration
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU] emulateSinglePrecision = true
Gameplay Vidoes
Testing
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- ↑ Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/
- ↑ fixed in hotfix 1.7.4d http://compat.cemu.info/wiki/Release_1.7.4
- ↑ Unofficial plugin that fixes it https://sshnuke.net/cemuhook/
- ↑ fixed in hotfix 1.7.3b http://compat.cemu.info/wiki/Release_1.7.3
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b