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The Legend of Zelda: Breath of the Wild: Difference between revisions
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*FPS drops and stuttering.<ref>Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/</ref> | *FPS drops and stuttering.<ref>Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/</ref> | ||
*Missing textures and (AMD GPU) flashing textures. | *Missing textures and (AMD GPU) flashing textures. | ||
*Broken waypoints. | *Broken waypoints. | ||
*<s>Cutscenes not working</s>.<ref>Unnoficial plugin that fix it https://www.reddit.com/r/cemu/comments/616x55/unofficial_h264_cut_scene_support_credit_to/</ref> | *<s>Cutscenes not working</s>.<ref>Unnoficial plugin that fix it https://www.reddit.com/r/cemu/comments/616x55/unofficial_h264_cut_scene_support_credit_to/</ref> | ||
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{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=Pentium G3258 3.9@OC|GPU=GTX750ti|user=Larbaco|FPS=15~25|rating=Runs|notes= The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264}} | ||
{{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}} | {{testline|version=1.7.3d|OS=Windows 10|region=USA|CPU=AMD FX-4100|GPU=Nvidia GTX 570|user=Talbot|FPS=10|rating=Runs|notes=Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.}} | ||
{{testline|version=1.7.4b|OS=Windows 10|region=USA|CPU=Intel I3-4170|GPU=Nvidia GTX 1050TI OC|user=Notelu|FPS=15-25|rating=Playable|notes= All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.}} | |||
{{testend}} | {{testend}} |
Revision as of 16:17, 2 April 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Runs |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
- FPS drops and stuttering.[1]
- Missing textures and (AMD GPU) flashing textures.
- Broken waypoints.
Cutscenes not working.[2]Frequent softlocks.[3]
Configuration
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU] emulateSinglePrecision = true
Gameplay Vidoes
Testing
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- ↑ Minimized with cashed shader in ramdisk https://www.reddit.com/r/cemu/comments/5zkyvb/botw_shader_cache_findings_ramdisk_huge_caching/
- ↑ Unnoficial plugin that fix it https://www.reddit.com/r/cemu/comments/616x55/unofficial_h264_cut_scene_support_credit_to/
- ↑ fixed in hotfix 1.7.3b http://compat.cemu.info/wiki/Release_1.7.3
- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Runs (Rating)
- List of games
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b