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The Legend of Zelda: Breath of the Wild: Difference between revisions
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=== Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs === | === Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs === | ||
*There is no fix for that yet. '''The latest Nvidia drivers may offer a fix for Nvidia GPUs''' | *There is no fix for that yet. '''The latest Nvidia drivers may offer <s>a fix</s> up to 30% lower RAM usage for shadercache on Nvidia GPUs''' | ||
**This driver can potentially cause additional performance/stability issues | |||
=== Blocky artifacts in lava and other surfaces on Nvidia Maxwell & newer GPUs === | === Blocky artifacts in lava and other surfaces on Nvidia Maxwell & newer GPUs === | ||
*This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide]. | *This can be fixed by following [https://www.reddit.com/r/cemu/comments/6qwmon/got_blocky_artifacts_in_lava_water_and_other/ this guide]. | ||
=== Light Rings on ambient/dynamic lighting on AMD GPUs as of CEMU 1.8.0 === | |||
*There is no fix yet in Windows, is not present in Wine/Linux. Only appears occasionally and only briefly when present (<1second), seemingly related to banding. | |||
=== Various particles/particle effects not rendered on Nvidia GPUs === | |||
*There is no proper fix, a partial workaround for a few of these effects can be found via a workaround [https://github.com/slashiee/cemu_graphic_packs/commit/4e7269b450bc4f00194303e4a0c955620234d0e3/ graphic pack] | |||
=== Enemy AI freezing === | === Enemy AI freezing === | ||
*This can be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu | *This can be fixed by enabling ''Full sync at GX2DrawDone()'' in the Debug menu | ||
**This should also fix random crashes at the cost of performance | **This should also fix random crashes at the cost of performance | ||
***This issue has only been reported on Nvidia GPUs/[https://pay.reddit.com/r/cemu/comments/6cdwlv/my_discoveries_after_switching_from_amd_to_nvidia/ not present on AMD GPUs] | |||
== Configuration == | == Configuration == | ||
*For cutscenes video playback, the extension [[Cemuhook]] must be installed. | *For cutscenes video playback, the extension [[Cemuhook]] must be installed. | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
{{#ev:youtube| | {{#ev:youtube|Xs5_0M0DZnc|300|inline|[https://youtu.be/Xs5_0M0DZnc The Legend of Zelda: Breath of the Wild on Cemu 1.7.5 - AMD GPU]|frame}} | ||
{{#ev:youtube|oPnSw0RoO5s|300|inline|[https://youtu.be/oPnSw0RoO5s The Legend of Zelda: Breath of the Wild on Cemu 1.8.0]|frame}} | {{#ev:youtube|oPnSw0RoO5s|300|inline|[https://youtu.be/oPnSw0RoO5s The Legend of Zelda: Breath of the Wild on Cemu 1.8.0 - Nvidia GPU]]|frame}} | ||
{{#ev:youtube| | {{#ev:youtube|XwNajciBmpI|300|inline|[https://youtu.be/XwNajciBmpI The Legend of Zelda: Breath of the Wild on Cemu 1.8.1a - AMD GPU]|frame}} | ||
{{#ev:youtube|hJHlAIJocKE|300|inline|[https://youtu.be/hJHlAIJocKE The Legend of Zelda: Breath of the Wild on Cemu 1.8.2b - Nvidia GPU]]|frame}} | |||
{{#ev:youtube|CExmkdQLn-4|300|inline|[https://youtu.be/CExmkdQLn-4 The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU]|frame}} | |||
== Testing == | == Testing == |
Revision as of 18:14, 22 October 2017
The Legend of Zelda: Breath of the Wild | |
---|---|
Developer(s) | Nintendo EPD |
Publisher(s) | Nintendo |
Series | |
Release date(s) | WW March 3, 2017 |
Genre(s) | |
Mode(s) | |
Input methods | GamePad |
Compatibility | Playable |
GameIDs | Missing IDs |
See also... |
The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.
Known Issues
FPS drops and stuttering
- This can be fixed sometimes with a shader cache.
Missing textures
- There is no fix for that yet. As of Cemu 1.9.1, all textures should appear normally
Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs
- There is no fix for that yet. The latest Nvidia drivers may offer
a fixup to 30% lower RAM usage for shadercache on Nvidia GPUs- This driver can potentially cause additional performance/stability issues
Blocky artifacts in lava and other surfaces on Nvidia Maxwell & newer GPUs
- This can be fixed by following this guide.
Light Rings on ambient/dynamic lighting on AMD GPUs as of CEMU 1.8.0
- There is no fix yet in Windows, is not present in Wine/Linux. Only appears occasionally and only briefly when present (<1second), seemingly related to banding.
Various particles/particle effects not rendered on Nvidia GPUs
- There is no proper fix, a partial workaround for a few of these effects can be found via a workaround graphic pack
Enemy AI freezing
- This can be fixed by enabling Full sync at GX2DrawDone() in the Debug menu
- This should also fix random crashes at the cost of performance
- This issue has only been reported on Nvidia GPUs/not present on AMD GPUs
- This should also fix random crashes at the cost of performance
Configuration
- For cutscenes video playback, the extension Cemuhook must be installed.
- Various settings must be set:
- CPU Mode: recompiler
- CPU Timer: host based
- GPU Buffer Cache Accuracy: low
- If Full sync at GX2DrawDone() is enabled, it's recommended to keep Cemu's BotW crash workaround disabled
Gameplay Videos
Testing
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- Pages using DynamicPageList3 parser function
- Nintendo EPD (Developer)
- Nintendo (Publisher)
- Worldwide (Release region)
- 2017 (Initial release year)
- Single-player only (Game mode)
- 1 (Players supported)
- GamePad (Input supported)
- Playable (Rating)
- List of games
- Tested on (Release): 1.7.4d
- Tested on (Release): 1.7.3d
- Tested on (Release): 1.7.2
- Tested on (Release): 1.7.2c
- Tested on (Release): 1.7.3
- Tested on (Release): 1.7.4b
- Tested on (Release): 1.7.4c
- Tested on (Release): 1.7.5
- Tested on (Release): 1.8.0
- Tested on (Release): 1.8.0b
- Tested on (Release): 1.8.1b
- Tested on (Release): 1.8.2
- Tested on (Release): 1.9.0c
- Tested on (Release): 1.9.1
- Tested on (Release): 1.10.0f