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The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild
BreathoftheWildFinalCover.jpg
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Series
Release date(s) WW March 3, 2017
Genre(s)
Mode(s)
Input methods GamePad
Compatibility RunsRuns
GameIDs Missing IDs
See also...

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Wikipedia page

The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.

Known Issues

  • FPS drops and stuttering.[1]
  • Missing textures
  • Excessive amount of RAM used for shadercache on Nvidia & Intel GPUs.
  • Flashing textures on AMD GPUs[2]
  • Broken waypoints.
  • Cutscenes not working.[3]
  • Frequent softlocks.[4]

Configuration

  • Various settings must be set:
    • CPU Mode: recompiler
    • CPU Timer: host based
    • GPU Buffer Cache Accuracy: low
  • In order to fix the softlocks, a profile for Breath of the Wild must be created in "gameProfiles" with the following inside:
[CPU]
emulateSinglePrecision = true

Gameplay Vidoes

The Legend of Zelda: Breath of the Wild on 1.7.3 Nvidia GPU
The Legend of Zelda: Breath of the Wild on 1.7.4 Preview
The Legend of Zelda: Breath of the Wild on 1.7.4 AMD GPU
The Legend of Zelda: Breath of the Wild on 1.7.5 Nvidia GPU
The Legend of Zelda: Breath of the Wild on 1.7.5 AMD GPU
The Legend of Zelda: Breath of the Wild on 1.7.5 Nvidia GPU

Testing

Testing
1.7
Version OS Version Region CPU GPU Tester FPS Status Additional Notes
1.7.4d Windows 7 x64 PAL Intel i7 6700k AMD Radeon HD 7850 2GB MajinCry 15 Loads FPS hovers between 14.94-15.08 in the starting room. Game is updated to v64, GPU driver is v17.4.1
1.7.3d Windows 10 USA Intel i5 6600k Nvidia GTX 1080 kotton 15 Loads Low Minimum FPS, Low average outside area
1.7.2 Windows 10 USA Intel Core I7-6700HQ 2.60 GHz Nvidia GTX 980M King Superhéri 10 Loads 24 GB RAM Using Bilinear and GPU buffer low and An Xbox One Controller as Input
1.7.2 Windows 7 EUR AMD A6 AMD R7 250 darc 20 Unplayable
1.7.2 Windows 10 EUR Intel i7 3770k Nvidia GTX 1080 ipodtouchdude 20 Loads
1.7.2 Windows 10 EUR Intel Pentium G3420 Nvidia 1060 3gb Obito1903 30 Loads Game Crash at title screen
1.7.2 Windows 10 EUR Intel Pentium G4400 Intel HD 510 SKOOT4life 45 Loads The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. It doesn't really crash though.
1.7.2c Windows 10 EUR Intel Core i7 5820K Nvidia GTX 1060 REGNR8 ~15 Loads The same goes for all builds of Cemu. No sound in the majority of builds with the exception of 1.6.# builds. Some menu sound effects are present.
1.7.3 Windows 10 EUR Intel i5 7600k gtx 1070 stepping 15 Runs The game has an overall low fps and lags pretty heavily when you kill an enemy. But you can actually get into the game now.
1.7.3d Windows 10 EUR Intel Core i5 3450 AMD HD7870 d3rive ~10-15 Runs Game loads fine and is indeed playable but that's just it. Many textures missing/not loading.
1.7.3d Windows 10 EUR Intel i7 4770k nVidia GTX 970 Ktululz ~15 Runs The game runs at an average of 15fps outdoor, and up to 30fps indoor, with some texture glitches, and some heavy lags. The water doesn't have any physics effect. Magnesis doesn't work. Game freezes/crashes on certain events/loadings.
1.7.3d Windows 10 EUR AMD Ryzen 7 1800X nVidia GTX 1080 wombat ~20 Runs The game runs at an average of 20fps with hard lag spikes regularly interrupting gameplay. Have had no crashes so far, but random graphics cover the screen upon activating the first Sheikah Tower.
1.7.3d Windows 10 EUR AMD FX-8350 AMD R9 280x WarlockSRB ~10 Runs The game has know bugs, with AMD graphics card there is strange texture glitching from NPCs. By using CheatEngine and setting CEMU to run in speedhack mode game is playable, even though fps counter on emu is showing low numbers.
1.7.3d Windows 10 USA Pentium G3258 3.9@OC GTX750ti Larbaco 15~25 Runs The game runs at an average of 15~25fps outdoor, and up to 30fps indoor, with some texture glitches, and some minor lags. The water doesn't have any physics effect. Magnesis, Stasis and Camera runes doesn't work. Using RamDisk and hook for h264
1.7.3d Windows 10 USA AMD FX-4100 Nvidia GTX 570 Talbot 10 Runs Not very playable, it lags during frame drops to 1 fps when landing after jumping and during lighting effects (e.g. striking something with a weapon). Glowing outlines from chests is offset quite a bit, not noticeable with other reflections. Using the 540p graphic pack has no noticeable improvement.
1.7.4b Windows 10 USA Intel I3-4170 Nvidia GTX 1050TI OC Notelu 15-25 Playable All Features work, Camera Rune pictures are all black, but still detects quest items and will work as intended when shown to a NPC.
1.7.4c Windows 10 EUR Intel i5 4960k @ 4.4Ghz OC Nvidia GTX 970 TheCraftUnion 20-30 Playable Perfect 30 fps in a lot of areas. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. Other than some minor lighting bugs and softlocks, the game seems to be fully playable.
1.7.4d Windows 10 USA Intel i7-4790k @ 4.0Ghz Nvidia GTX 970 Wynadorn 30 Playable Runs great! Rarely doping frames in the overworld, used external FPS limiter to prevent speed-ups indoors, Cemuhook plugin provided a significant (30-50%) fps increase, 8GB DD3 RAM @ 800Mhz + page file on SSD, infrequently requires a reload or crashes
1.7.4d Windows 10 Pro x64 USA Intel i7-4770 @ 3.4Ghz AMD Radeon HD 5700 1GB SilentResident 10 Runs Getting crashes nearly as soon as the game starts/loads. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. Serious rendering issues, hard to see anything besides the playable character. Problems persist even with Affinity option enabled, CheatEngine speedhack activated and Video drivers updated.
1.7.4d Windows 10 Pro x64 USA AMD Ryzen 7 1700x @ 3.9Ghz NVIDIA GTX 960 brswattt 15-25 Playable Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. This is with GPU Fence turned off in CEMU. Prevents the speed up and slow down (rubber banding)
1.7.4d Windows 10 Pro x64 USA Intel i7-6800k OC @ 4.0Ghz NVIDIA GTX 1070 8GB UtterSpartan 25-30 Playable Requires just about every trick you can find (use those config settings above!) and messing with NVIDIA Control Panel, but after all that it runs at a mostly consistent 30 FPS outside and at a weird 50-60 FPS in the shrines. Working on fixing that last one.
1.7.4d Windows 7 Ultimate x64 EUR AMD FX8320 @ 4.20Ghz NVIDIA GTX 960 2GB marazio92 10-15 Runs Everything works properly. No relevant graphic glitches, anyway I have not tested it long.
1.7.4d Windows 10 Education x64 EUR Intel i5-6500 @ 3.20Ghz AMD Radeon r9 380 4GB psq 13-20 Runs It is playable during the not-too-dynamic periods. Heavy framerate drops during battles. No relevant glitches, but the pre-renderized scenes are replaced by colorful screens.
1.7.4d Windows 10 Pro x64 EUR Intel i7-6700K @ 4.50Ghz AMD Radeon r9 290 arkra 17-30 Playable Constant 25-30 in the overworld with 17-20 in towns. Using RivaTuner to limit to 30 FPS. 32GB DDR4 3200MHz RAM.
1.7.4d Windows 10 Pro 64x USA Intel i5 3570k Nvidia GTX 980 4GB kaede 11-15 Playable FPS is around 15-19 in the starting room, once outside it drops to around 11-15. Stutters a lot, though. Game is updated to v64.
1.7.4d Windows 10 Home 64x EUR Intel i7 4790k Nvidia GTX 970 4GB fenos 20-30 Playable FPS is around 20-30 in the world, once in rooms, it's 60 fps, but game is VERY fast, like speedhack. Rare stuttering, but freezing sometime. Game is updated to v64. Cemu HOOK been used.
1.7.5 Windows 10 Pro 64x USA AMD FX 8150 @ 3.61GHz 16GB RAM Nvidia GTX 960 4GB UltimateFury 17-20 Playable FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. Inside shrines the FPS jumps up higher. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. Both tests were done standing outside of Ja Baij Shrine. EDIT: I was getting 14-15 but then I realized that the FenceSkip toggle wasn't set in options and once I enabled it FPS jumped to around 20.